
Brume
Brume is a 6★ Beast Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Beast Arcanists to build alongside.
Data updated: 2026-07-11
Brume — Review & Analysis
Brume is a Mental DMG carry (Beast, 6★, S+ tier) built around stacking Thermoelectric Conversion: every turn, and whenever the team injects Electric Chargeor inflicts Burnon enemies, she accrues more stacks, which convert into Moxie and burst damage. Her Ultimate deals 750% single-target Mental DMG and, once enough stacks are consumed, fires an extra Final Settlementfor up to 400% additional damage. She doubles as a team-wide enabler: Truth Temperedturns every ally hit into Disguise Dissolved, so she carries damage while lifting the whole squad.
- 750% single-target Mental DMG Ultimate plus a Final Settlementworth up to 400% extra once enough stacks build — a very high burst ceiling.
- Self-fuels Moxie: every 15 stacks of Thermoelectric Conversiongrant +1 Moxie and 5 stacks of Electric Charge, cutting reliance on outside energy.
- Team-wide enabler: Truth Temperedcovers the whole squad, turning every hit into Disguise Dissolved; synergizes with Electric Chargeand Burncomps.
- Damage is ramp-dependent: Final Settlementonly fires after at least 40 stacks of Thermoelectric Conversionare consumed, so early turns are weak and hinge on stacking tempo.
- The Ultimate is single-target only, and her Beast Afflatus is countered by Mineral — Mineral enemies cut into her output.
Level the Ultimate first — it is her main damage source (750% plus the stack-scaling Final Settlement) — then Breath of Truth to keep Truth Tempereduptime for the team. Since Brume self-generates Moxie, favor an ATK / DMG / crit-oriented Psychube to push her burst ceiling rather than an energy-recovery piece; prioritize leveling and resonance to unlock the Insight Lv.3 breakpoint.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,404 | 2,132 | 3,386 | 4,953 | 5,706 |
| ATK | 259 | 393 | 624 | 912 | 1,051 |
| Reality DEF | 117 | 178 | 282 | 413 | 475 |
| Mental DEF | 123 | 187 | 297 | 435 | 501 |
Brume — Skills & Incantations
“Insight II: 1-target attack. Deals 300% Mental DMG. After attacking, gains 【Crystalline Discharge】 for 3 rounds.”
“Insight II: Mass buff. Gains 20 stacks of 【Thermoelectric Conversion】. Grants 【Truth Tempered】 to all allies for 2 rounds. Whenever an ally with 【Truth Tempered】 attacks, inflict 2 stacks of 【Disguise Dissolved】 for 2 rounds on the target hit; if the attack is an extra action, inflict 2 additional stacks.”
“Insight II: 1-target attack. Deals 750% Mental DMG. Gains 10 stacks of 【Thermoelectric Conversion】. Increases the duration of 【Truth Tempered】 on all allies by 1 round. Inflicts 【Freeloader】 for 1 round and 10 stacks of 【Burn】 on the target hit.”
“Insight III:”
Skill Quotes
“She's in a good mood today, with cheerful singing drifting from the back seat.”
“A blazing flame.”
“A blazing flame of truth.”
“A blazing flame of truth—the harbinger of doom for all that is false.”
“We stand together as the heroes of this story, and none of us intends to die at the end.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with Brume
Brume, Lopera and Lorentz Butterfly all carry the Burn tag — stacking Burn from three sources shortens the time-to-kill on a single target far more than one Burn dealer alone. Yenisei rounds the team out with Shield + Heal + Moxie support so the DoT window survives longer. None of the four needs a Euphoria to function.
Teams →Isolde and Spathodea both pair Burn with Crit — igniting a target then critting the burning DoT window multiplies total damage. J adds a second Burn tag plus Shield/Riposte for frontline durability. Yenisei sustains. Isolde, J and Spathodea all require their Euphoria to reach this ceiling.
Teams →Lorentz Butterfly, Beryl and Marsha all tap into Glow together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Yenisei keeps the line-up alive with Heal so that payoff has time to land.
Teams →





