NTE Minigames Roundup: Rhythm Drum, Scratch Cards, Claw Machine, PropHunt, Selfie, Mahjong
What Are NTE's 6 Small Minigames, And Where Do They Sit In The City
Beyond systems that already have a dedicated page — Fishing, Racing, or Pink Paws Heist — Neverness to Everness's City Tycoon scatters a handful of smaller minigames across the map, each running its own mechanic and its own reward loop. This page rounds up the remaining 6: Rhythm Drum, Scratch Card, the Claw Machine, PropHunt, Selfie mode, and Mahjong.
- Rhythm Drum (Wiku): a note-tapping minigame set to music — exactly 5 songs in the source data.
- Scratch Card: buy a ticket with Fons, scratch off icons for a prize — 54 counted prize slots.
- Claw Machine (DSD): a plush-toy claw machine with a fixed grab rate.
- PropHunt: one side disguises as objects to hide, the other side hunts.
- Selfie: a photo mode with its own filters, frames, and stickers.
- Mahjong: a mahjong table with its own cosmetic shop — the full ruleset isn't verified enough yet for GameVika to cover in depth.
They're all side content, not progression gates — anyone racing to power up their characters can skip all 6, while anyone who enjoys extra grinding for variety gets a fair amount of content to dip into whenever there's downtime.
| Minigame | Core mechanic | Confirmed numbers |
|---|---|---|
| Rhythm Drum (Wiku) | Note-tapping to music | 5 songs, 4 difficulty tiers |
| Scratch Card | Scratch off icons for a prize | 5 ticket tiers, 54 prize slots |
| Claw Machine (DSD) | Grab a plush prize | 50% success rate, 4 plush designs |
| PropHunt | 5 hiders vs. 1 hunter | 57 disguise objects, 3 maps |
| Selfie | Photo decoration kit | 24 filters, 26 frames, 43 stickers, 43 backdrops |
| Mahjong | Cosmetic shop for the mahjong table | 11 items, full ruleset not yet confirmed |
Rhythm Drum (Wiku): Exactly 5 Songs, 4 Identical Difficulty Tiers
The source data (DT_DrumSongDataTable, internal codename Wiku — a jukebox-style module with its own Playlist/Archive/Search tabs) confirms exactly 5 playable songs, no more:
| Song | BPM | Length | Unlock |
|---|---|---|---|
| Heroic Appearance | 150 | 68s | Default |
| Everlasting Dazing Summer (Short Ver.) | 190 | 48s | Default |
| Everlasting Dazing Summer | 190 | 93s | Default |
| Destiny | 170 | 83s | Default |
| Mayoiuta | 190 | 138s | Hidden — unlocks after a specific story quest |
Every song splits into the same 4 difficulty tiers, and the source data shows all 5 songs share one identical scoring/note-count ladder — none is harder than another on paper, they only differ in BPM and length:
| Tier | Min. score to clear | Note count | Required pass rate |
|---|---|---|---|
| Easy | 200 | 150 | 80% |
| Normal | 3,000 | 200 | 80% |
| Hard | 45,000 | 400 | 80% |
| Hardest | 9,999,999 | 500 | 80% |
The 9,999,999 threshold on Hardest is effectively an uncapped target — it reads as a performance chase (the better you play, the higher you climb) rather than a realistic score to hit exactly. Mayoiuta, the hidden song, is also the longest at 138 seconds and still runs on the exact same 4 tiers as the other 4.
Scratch Card: 5 Ticket Tiers, Exactly 54 Prize Slots
NTE's scratch cards work exactly like a classic scratch-off lottery ticket. The source data (DT_ScratchCard + DT_ScratchCardAward) confirms 5 ticket tiers and exactly 54 prize slots split across them:
| Ticket | Price (Fons) | Icons per card | Prize slots | Prize range |
|---|---|---|---|---|
| Card 01 | 10,000 | 8 | 7 | 10,000 - 500,000 Fons |
| Card 02 | 20,000 | 15 | 7 | 20,000 - 1,000,000 Fons |
| Card 03 | 50,000 | 12 | 20 | 20,000 - 2,500,000 Fons |
| Card 04 | 50,000 | 15 | 10 | 20,000 - 2,500,000 Fons |
| Card 05 | 50,000 | 15 | 10 | 20,000 - 2,500,000 Fons |
7+7+20+10+10 adds up to exactly 54 prize slots, and the source data flags 6 of them as BIG AWARD (bBigAward) — one each on cards 01/02/04/05, and two on card 03. The highest confirmed Fons value across all 5 tiers is 2,500,000 Fons (on cards 03/04/05), though the odds of hitting it are far lower than the 20,000-100,000 tiers. Every ticket tier caps purchases at 20 per day — same cap across all 5.
Claw Machine (DSD): 1 Ticket Per Grab, A Flat 50% Success Rate
The claw machine sits inside the DSD toy shop — the source data (DT_ItemConfig) literally names the play currency the "DSD Gacha Ticket," and its Chinese source string translates to a capsule-toy redemption ticket for the DSD store. Every grab costs exactly 1 ticket (or a straight 5,000 Fons swap if you have none), and all 5 machine configurations in the data confirm a flat 50% grab success rate — no machine is easier than another.
| Machine | Plush prize | Slots in the bin |
|---|---|---|
| Default machine | Miracle Moment - Kent | 2 |
| Huili machine | Silver Moon Waltz - Asahi Inori | 4 |
| LonelyDoll machine | Miracle Moment - Kent | 2 |
| Rider machine | Silver Moon Waltz - Asahi Inori + Kokoro Rider Special - L1 (mixed) | 4 |
| PoliceMouse machine | Watchmen - Elite | 4 |
Exactly 4 distinct plush prizes rotate across the 5 machines, all sharing the same Blue quality tier in the item database — no rarer SSR-equivalent prize exists in the current data. The Rider machine is the only one mixing 2 plush designs in the same bin; every other machine drops exactly 1 fixed design.
PropHunt: 5 Disguised Hiders vs. 1 Hunter, 57 Disguise Objects
The role-allocation table (DT_PropHuntRoleAllocation) confirms a fixed match setup: 5 players disguise as objects (Props) against 1 Hunter. Worth noting: the data lists WinRate = 1.0 and DrawRate = 0.0 for the Prop side — meaning if even 1 hider survives to the timer's end, the Prop side wins outright, with no draw outcome possible.
The disguise table (DT_PropHuntDisguiseInfo) counts exactly 57 objects hiders can transform into, spread across 3 separate maps:
| Map | Disguise objects |
|---|---|
| School | 28 |
| Film Studio | 15 |
| Hospital | 14 |
| Total | 57 |
School has the richest disguise pool (28 of 57, nearly half the total) — which tracks, since it's also the map with the most furniture and prop variety of the three. The Hunter side also carries a dedicated buff (Buff_PickAndSeek_Catcher) built specifically for tracking, separate from any regular combat buff.
Selfie Mode: 24 Filters, 26 Frames, 43 Stickers, 43 Backdrops
NTE's photo mode is far more than a plain camera toggle — the source data counts out a full decoration kit:
- 24 color filters (DT_SelfieFilterData).
- 26 photo frames (DT_SelfiePhotoFrame).
- 43 stickers (DT_SelfiePhotoSticker).
- 43 scenery backdrops (DT_SelfieSceneryData).
- 6 light tones and 9 light directions, independently adjustable (DT_SelfieLightTone/LightDirection).
- 26 character poses (DT_NewSelfieAnimationData).
One practical detail that's easy to miss: the limit table (DT_SelfieLimitData, 52 rows) locks the camera button outright during 20-plus character states — most notably climbing, swimming, driving, fishing, sleeping, and any dialogue or cutscene. Getting a clean photo means standing still in a normal state first — hitting the camera button mid-swim or mid-drive simply won't open it.
| Locked camera state (out of 20+ total) | Note |
|---|---|
| Climbing | Fully locked |
| Swimming | Fully locked |
| Driving | Fully locked |
| Fishing | Fully locked |
| Sleeping | Fully locked |
| Dialogue / cutscene | Locked for the whole duration |
| + 14-plus other states | Exactly 52 rows total in DT_SelfieLimitData |
Mahjong: 11 Cosmetics Bought With Mahjong Coin, Full Ruleset Still Unconfirmed
This is the one minigame out of the 6 that GameVika hasn't verified deeply enough to cover in full — said plainly so readers don't waste time looking for it. The source data only reveals the economy/cosmetic layer so far, with no complete scoring/tile ruleset table on par with DT_DrumSongDataTable or DT_ScratchCardAward for the other minigames.
What's confirmed: a dedicated shop called MahjongShop (DT_ShopDataTable/GoodsDataTable) sells exactly 11 cosmetic items, priced 30,000-100,000 Mahjong Coin — one of the 12 currencies per FACT-VÀNG that only ever spends inside a single minigame. The lineup includes table skins, tile-back skins, table effects, and notably a Riichi Stick item — a strong clue that NTE's mahjong table runs Japanese Riichi rules rather than traditional Chinese mahjong, though the full Riichi scoring table hasn't surfaced in the dump.
Since the scoring/tile ruleset has no complete first-party source yet, GameVika chose not to invent how the game is played — better incomplete than wrong. The cosmetic shop above is everything confirmed at the time of writing.
| MahjongShop item group | Price (Mahjong Coin) |
|---|---|
| Table skins | 30,000 - 100,000 |
| Tile-back skins | 30,000 - 100,000 |
| Table effects | 30,000 - 100,000 |
| Riichi Stick | 30,000 - 100,000 |
| Total | 11 items |
Quick Tips + Where To Go Next
A few practical pointers pulled straight from the numbers above, not guesswork:
- Rhythm Drum shares one scoring ladder across all 5 songs — practice on whichever song sounds easiest to follow first, and the skill carries straight over to the other 4, including the hidden Mayoiuta.
- Scratch Card: the 2 BIG AWARD slots only exist on card 03 (50,000 Fons) — cost-for-odds, card 03 is worth weighing over cards 04/05 even at the same price.
- Claw Machine: the 50% grab rate is flat across every machine — no machine is "easier," so pick by which plush you actually want.
- PropHunt: the Prop side just needs to survive, not act — picking a disguise that blends into a cluster of matching objects makes it harder for the Hunter to spot.
- Selfie: stand still in a normal state before hitting the camera button — the 20-plus locked states are the most common reason the button doesn't respond.
To see where these 6 minigames sit in the bigger City Tycoon picture, go back to City Life; to check where Fons and Mahjong Coin fit among NTE's 16 currencies, see the Currency Guide; and if you want something with more competitive bite, NTE also has Tetris PvP and Pink Paws Heist — both already covered in full. Specific plushies/scratch tickets/items can be looked up on GameVika's Items page.
| Minigame | Quick tip |
|---|---|
| Rhythm Drum | Practice on the easiest-sounding song first — the skill carries over to all 5 |
| Scratch Card | Prioritize card 03 — 2 BIG AWARD slots at the same price as cards 04/05 |
| Claw Machine | Flat 50% rate on every machine — pick by plush design, not odds |
| PropHunt | Pick a disguise that blends into a cluster of matching objects |
| Selfie | Stand still in a normal state before hitting the camera button |
Related calculators
Frequently asked questions
How many songs does Rhythm Drum (Wiku) have, and how do you unlock the hidden one?
Exactly 5 songs in the source data: 4 unlocked by default (Heroic Appearance, both Everlasting Dazing Summer versions, Destiny) plus 1 hidden song (Mayoiuta) that only appears after completing a specific story quest. All 5 share the same 4 difficulty tiers and scoring/note-count ladder.
How many Scratch Card tiers are there in NTE, and what's the biggest prize?
5 ticket tiers (10,000-50,000 Fons each), with exactly 54 prize slots confirmed in the source data, 6 of them flagged BIG AWARD. The highest confirmed value is 2,500,000 Fons (on cards 03/04/05), though the odds of hitting it are far lower than the smaller tiers.
What does the DSD claw machine cost per grab, and what's the success rate?
Each grab costs 1 DSD Gacha Ticket, or a straight 5,000 Fons swap if you don't have one. All 5 machine configurations in the source data confirm a flat 50% grab success rate, no machine differs; prizes rotate across exactly 4 Blue-quality plush designs.
How many players are in a PropHunt match, and which side wins when?
A fixed 5 disguised hiders (Props) against 1 Hunter. The source data confirms the Prop side wins outright (no draw) if at least 1 hider survives to the timer's end. There are 57 disguise objects total across 3 maps: School (28), Film Studio (15), Hospital (14).