NTE Minigames Roundup: Rhythm Drum, Scratch Cards, Claw Machine, PropHunt, Selfie, Mahjong

Quick answer
NTE has 6 small minigames outside the fishing/racing/RobBank guides that already have their own pages, and every number here is counted from the source data. Rhythm Drum (Wiku) has exactly 5 songs — 4 default, 1 hidden behind a quest — sharing one scoring ladder. Scratch Card sells 5 ticket tiers for 10,000-50,000 Fons, with 54 prize slots total, 6 flagged BIG AWARD, topping out at 2,500,000 Fons. The DSD claw machine costs 1 spin ticket (or a 5,000 Fons swap) per grab at a flat 50% success rate across 4 plush prizes. PropHunt pits 5 disguised hiders against 1 hunter across 3 maps, with 57 disguise objects confirmed. Selfie mode packs 24 filters, 26 frames, 43 stickers, 43 backdrops, but locks the camera in 20-plus character states. Mahjong so far only reveals an 11-item cosmetic shop bought with Mahjong Coin — the full ruleset isn't in the dump, so GameVika isn't guessing at it.

What Are NTE's 6 Small Minigames, And Where Do They Sit In The City

Beyond systems that already have a dedicated page — Fishing, Racing, or Pink Paws Heist — Neverness to Everness's City Tycoon scatters a handful of smaller minigames across the map, each running its own mechanic and its own reward loop. This page rounds up the remaining 6: Rhythm Drum, Scratch Card, the Claw Machine, PropHunt, Selfie mode, and Mahjong.

  • Rhythm Drum (Wiku): a note-tapping minigame set to music — exactly 5 songs in the source data.
  • Scratch Card: buy a ticket with Fons, scratch off icons for a prize — 54 counted prize slots.
  • Claw Machine (DSD): a plush-toy claw machine with a fixed grab rate.
  • PropHunt: one side disguises as objects to hide, the other side hunts.
  • Selfie: a photo mode with its own filters, frames, and stickers.
  • Mahjong: a mahjong table with its own cosmetic shop — the full ruleset isn't verified enough yet for GameVika to cover in depth.

They're all side content, not progression gates — anyone racing to power up their characters can skip all 6, while anyone who enjoys extra grinding for variety gets a fair amount of content to dip into whenever there's downtime.

MinigameCore mechanicConfirmed numbers
Rhythm Drum (Wiku)Note-tapping to music5 songs, 4 difficulty tiers
Scratch CardScratch off icons for a prize5 ticket tiers, 54 prize slots
Claw Machine (DSD)Grab a plush prize50% success rate, 4 plush designs
PropHunt5 hiders vs. 1 hunter57 disguise objects, 3 maps
SelfiePhoto decoration kit24 filters, 26 frames, 43 stickers, 43 backdrops
MahjongCosmetic shop for the mahjong table11 items, full ruleset not yet confirmed

Rhythm Drum (Wiku): Exactly 5 Songs, 4 Identical Difficulty Tiers

The source data (DT_DrumSongDataTable, internal codename Wiku — a jukebox-style module with its own Playlist/Archive/Search tabs) confirms exactly 5 playable songs, no more:

SongBPMLengthUnlock
Heroic Appearance15068sDefault
Everlasting Dazing Summer (Short Ver.)19048sDefault
Everlasting Dazing Summer19093sDefault
Destiny17083sDefault
Mayoiuta190138sHidden — unlocks after a specific story quest

Every song splits into the same 4 difficulty tiers, and the source data shows all 5 songs share one identical scoring/note-count ladder — none is harder than another on paper, they only differ in BPM and length:

TierMin. score to clearNote countRequired pass rate
Easy20015080%
Normal3,00020080%
Hard45,00040080%
Hardest9,999,99950080%

The 9,999,999 threshold on Hardest is effectively an uncapped target — it reads as a performance chase (the better you play, the higher you climb) rather than a realistic score to hit exactly. Mayoiuta, the hidden song, is also the longest at 138 seconds and still runs on the exact same 4 tiers as the other 4.

Scratch Card: 5 Ticket Tiers, Exactly 54 Prize Slots

NTE's scratch cards work exactly like a classic scratch-off lottery ticket. The source data (DT_ScratchCard + DT_ScratchCardAward) confirms 5 ticket tiers and exactly 54 prize slots split across them:

TicketPrice (Fons)Icons per cardPrize slotsPrize range
Card 0110,0008710,000 - 500,000 Fons
Card 0220,00015720,000 - 1,000,000 Fons
Card 0350,000122020,000 - 2,500,000 Fons
Card 0450,000151020,000 - 2,500,000 Fons
Card 0550,000151020,000 - 2,500,000 Fons

7+7+20+10+10 adds up to exactly 54 prize slots, and the source data flags 6 of them as BIG AWARD (bBigAward) — one each on cards 01/02/04/05, and two on card 03. The highest confirmed Fons value across all 5 tiers is 2,500,000 Fons (on cards 03/04/05), though the odds of hitting it are far lower than the 20,000-100,000 tiers. Every ticket tier caps purchases at 20 per day — same cap across all 5.

Claw Machine (DSD): 1 Ticket Per Grab, A Flat 50% Success Rate

The claw machine sits inside the DSD toy shop — the source data (DT_ItemConfig) literally names the play currency the "DSD Gacha Ticket," and its Chinese source string translates to a capsule-toy redemption ticket for the DSD store. Every grab costs exactly 1 ticket (or a straight 5,000 Fons swap if you have none), and all 5 machine configurations in the data confirm a flat 50% grab success rate — no machine is easier than another.

MachinePlush prizeSlots in the bin
Default machineMiracle Moment - Kent2
Huili machineSilver Moon Waltz - Asahi Inori4
LonelyDoll machineMiracle Moment - Kent2
Rider machineSilver Moon Waltz - Asahi Inori + Kokoro Rider Special - L1 (mixed)4
PoliceMouse machineWatchmen - Elite4

Exactly 4 distinct plush prizes rotate across the 5 machines, all sharing the same Blue quality tier in the item database — no rarer SSR-equivalent prize exists in the current data. The Rider machine is the only one mixing 2 plush designs in the same bin; every other machine drops exactly 1 fixed design.

PropHunt: 5 Disguised Hiders vs. 1 Hunter, 57 Disguise Objects

The role-allocation table (DT_PropHuntRoleAllocation) confirms a fixed match setup: 5 players disguise as objects (Props) against 1 Hunter. Worth noting: the data lists WinRate = 1.0 and DrawRate = 0.0 for the Prop side — meaning if even 1 hider survives to the timer's end, the Prop side wins outright, with no draw outcome possible.

The disguise table (DT_PropHuntDisguiseInfo) counts exactly 57 objects hiders can transform into, spread across 3 separate maps:

MapDisguise objects
School28
Film Studio15
Hospital14
Total57

School has the richest disguise pool (28 of 57, nearly half the total) — which tracks, since it's also the map with the most furniture and prop variety of the three. The Hunter side also carries a dedicated buff (Buff_PickAndSeek_Catcher) built specifically for tracking, separate from any regular combat buff.

Selfie Mode: 24 Filters, 26 Frames, 43 Stickers, 43 Backdrops

NTE's photo mode is far more than a plain camera toggle — the source data counts out a full decoration kit:

  • 24 color filters (DT_SelfieFilterData).
  • 26 photo frames (DT_SelfiePhotoFrame).
  • 43 stickers (DT_SelfiePhotoSticker).
  • 43 scenery backdrops (DT_SelfieSceneryData).
  • 6 light tones and 9 light directions, independently adjustable (DT_SelfieLightTone/LightDirection).
  • 26 character poses (DT_NewSelfieAnimationData).

One practical detail that's easy to miss: the limit table (DT_SelfieLimitData, 52 rows) locks the camera button outright during 20-plus character states — most notably climbing, swimming, driving, fishing, sleeping, and any dialogue or cutscene. Getting a clean photo means standing still in a normal state first — hitting the camera button mid-swim or mid-drive simply won't open it.

Locked camera state (out of 20+ total)Note
ClimbingFully locked
SwimmingFully locked
DrivingFully locked
FishingFully locked
SleepingFully locked
Dialogue / cutsceneLocked for the whole duration
+ 14-plus other statesExactly 52 rows total in DT_SelfieLimitData

Mahjong: 11 Cosmetics Bought With Mahjong Coin, Full Ruleset Still Unconfirmed

This is the one minigame out of the 6 that GameVika hasn't verified deeply enough to cover in full — said plainly so readers don't waste time looking for it. The source data only reveals the economy/cosmetic layer so far, with no complete scoring/tile ruleset table on par with DT_DrumSongDataTable or DT_ScratchCardAward for the other minigames.

What's confirmed: a dedicated shop called MahjongShop (DT_ShopDataTable/GoodsDataTable) sells exactly 11 cosmetic items, priced 30,000-100,000 Mahjong Coin — one of the 12 currencies per FACT-VÀNG that only ever spends inside a single minigame. The lineup includes table skins, tile-back skins, table effects, and notably a Riichi Stick item — a strong clue that NTE's mahjong table runs Japanese Riichi rules rather than traditional Chinese mahjong, though the full Riichi scoring table hasn't surfaced in the dump.

Since the scoring/tile ruleset has no complete first-party source yet, GameVika chose not to invent how the game is played — better incomplete than wrong. The cosmetic shop above is everything confirmed at the time of writing.

MahjongShop item groupPrice (Mahjong Coin)
Table skins30,000 - 100,000
Tile-back skins30,000 - 100,000
Table effects30,000 - 100,000
Riichi Stick30,000 - 100,000
Total11 items

Quick Tips + Where To Go Next

A few practical pointers pulled straight from the numbers above, not guesswork:

  • Rhythm Drum shares one scoring ladder across all 5 songs — practice on whichever song sounds easiest to follow first, and the skill carries straight over to the other 4, including the hidden Mayoiuta.
  • Scratch Card: the 2 BIG AWARD slots only exist on card 03 (50,000 Fons) — cost-for-odds, card 03 is worth weighing over cards 04/05 even at the same price.
  • Claw Machine: the 50% grab rate is flat across every machine — no machine is "easier," so pick by which plush you actually want.
  • PropHunt: the Prop side just needs to survive, not act — picking a disguise that blends into a cluster of matching objects makes it harder for the Hunter to spot.
  • Selfie: stand still in a normal state before hitting the camera button — the 20-plus locked states are the most common reason the button doesn't respond.

To see where these 6 minigames sit in the bigger City Tycoon picture, go back to City Life; to check where Fons and Mahjong Coin fit among NTE's 16 currencies, see the Currency Guide; and if you want something with more competitive bite, NTE also has Tetris PvP and Pink Paws Heist — both already covered in full. Specific plushies/scratch tickets/items can be looked up on GameVika's Items page.

MinigameQuick tip
Rhythm DrumPractice on the easiest-sounding song first — the skill carries over to all 5
Scratch CardPrioritize card 03 — 2 BIG AWARD slots at the same price as cards 04/05
Claw MachineFlat 50% rate on every machine — pick by plush design, not odds
PropHuntPick a disguise that blends into a cluster of matching objects
SelfieStand still in a normal state before hitting the camera button

Related calculators

Frequently asked questions

How many songs does Rhythm Drum (Wiku) have, and how do you unlock the hidden one?

Exactly 5 songs in the source data: 4 unlocked by default (Heroic Appearance, both Everlasting Dazing Summer versions, Destiny) plus 1 hidden song (Mayoiuta) that only appears after completing a specific story quest. All 5 share the same 4 difficulty tiers and scoring/note-count ladder.

How many Scratch Card tiers are there in NTE, and what's the biggest prize?

5 ticket tiers (10,000-50,000 Fons each), with exactly 54 prize slots confirmed in the source data, 6 of them flagged BIG AWARD. The highest confirmed value is 2,500,000 Fons (on cards 03/04/05), though the odds of hitting it are far lower than the smaller tiers.

What does the DSD claw machine cost per grab, and what's the success rate?

Each grab costs 1 DSD Gacha Ticket, or a straight 5,000 Fons swap if you don't have one. All 5 machine configurations in the source data confirm a flat 50% grab success rate, no machine differs; prizes rotate across exactly 4 Blue-quality plush designs.

How many players are in a PropHunt match, and which side wins when?

A fixed 5 disguised hiders (Props) against 1 Hunter. The source data confirms the Prop side wins outright (no draw) if at least 1 hider survives to the timer's end. There are 57 disguise objects total across 3 maps: School (28), Film Studio (15), Hospital (14).

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