NTE Housing Guide: 6 Properties, 343 Furniture Pieces, How Comfort And Fortune Really Work
What NTE Housing Actually Is — And Why It's Not Just Cosmetic
Housing in Neverness to Everness (NTE) sits inside the City Tycoon system in Hethereau — see the full picture on the City Life page. It isn't just cosmetic decorating; it's a long-term stat-farming track tied to Comfort, Fortune, and Collect. This page zooms into just the real-estate-plus-furniture slice, working every number from the underlying data instead of guessing.
- New players: which property is worth buying first, how many Fons it costs, and how furniture actually scores points once you own it.
- Veterans: the full 343-piece breakdown by category, and why Comfort, Fortune and Collect are NOT the same track when optimizing a layout.
Every figure below is counted directly from the underlying DT_RealEstate and DT_FurnitureAttributeDataTable tables — not a community estimate.
| Underlying data table | What it covers |
|---|---|
| DT_RealEstate | 6 properties, prices, districts, tiers |
| DT_FurnitureAttributeDataTable | 343 furniture pieces, 4 stats each (Comfort/Fortune/Love/Collect) |
6 Properties: Prices, Districts And Property Tiers
Neverness to Everness has exactly 6 purchasable properties, split into 3 tiers in the underlying data: L Property (smallest), LL Property (mid), and LLL Property (villa). Prices climb from 200,000 to 8,000,000 Fons — a 40x gap between the cheapest and priciest.
| Property | District | Tier | Price (Fons) | Furniture Load Cap | Parking |
|---|---|---|---|---|---|
| Wiener Apartments | Illusion Town | L Property | 200,000 | 3,600 | 0 |
| Eden Apartments | Bridge Crossings | LL Property | 1,000,000 | 4,200 | 0 |
| Skyview Halls | Miguel District | LL Property | 1,400,000 | 4,800 | 0 |
| Golden Capital | New Herland District | LLL Property | 2,000,000 | 7,800 | 0 |
| Pegasus Residence | New Herland District | LL Property | 7,500,000 | 4,800 | 2 |
| Fenglin Villa | Bridge Crossings | LLL Property | 8,000,000 | 7,800 | 8 |
The "Furniture Load Cap" column is the TotalLoad field in the underlying data — the ceiling for how much you can place at once, and LLL-tier properties always sit at the highest cap (7,800). One easy-to-miss detail: Wiener Apartments is named "Apartments" in English, but its underlying tier is actually OfficeBuilding = L Property, not Apartment — just an internal classification quirk, with zero effect on gameplay.
The two priciest properties (Pegasus Residence, Fenglin Villa) are the only two with dedicated parking (2 and 8 spots) — the other four have zero. Worth weighing if you're also collecting cars over on the Vehicles page.
343 Furniture Pieces, Broken Down By Category
The underlying data lists exactly 343 furniture pieces, spread across many shape/function categories. The table below covers the 10 biggest groups — everything else is smaller one-off categories (flower pots, small figurines, event-themed pieces) at just 1-2 pieces each.
| Furniture Category | Pieces |
|---|---|
| Ornament | 57 |
| Chair | 40 |
| Painting/Draw | 37 |
| Gashapon items (Gacha) | 25 |
| Teapoy (tea table) | 24 |
| Landscaping | 16 |
| Cabinet | 15 |
| Light | 13 |
| Bonsai | 10 |
| Large Figures | 7 |
Every furniture piece carries 4 stats in the underlying data: Comfort, Fortune, Love and Collect — but don't rush to display everything just to "farm all four stats," because as the next two sections show, not every stat is actually active on every piece right now.
Comfort — 10 Tiers, Paying Out Every 4 Hours
Comfort is the main stat that all 343/343 furniture pieces (100%) contribute to — the highest single piece in the underlying data is Golden Flying Ball (Ornament category) at 1,500 points per display, the lowest is just 2 points. Displaying all 343 pieces at once caps out at 16,031 total Comfort points per the data.
| Tier | Points Needed | Reward Per Cycle |
|---|---|---|
| 1 | 100 | +1.0 |
| 5 | 500 | +5.0 |
| 10 (MAX) | 1,000 | +10.0 |
Comfort has exactly 10 tiers, from 100 points (tier 1) to 1,000 points (tier 10) — and the reward does NOT pay out the instant you hit a tier. Instead it pays out on a fixed 4-hour cycle (the underlying data literally records 14,400 seconds per cycle, exactly 4 hours) as long as you're still holding that tier's point threshold. The more high-Comfort furniture you display, the more this farms itself — set it up once, then just wait.
Fortune — How It Differs From Comfort (And Why It's Currently Zero)
Fortune is structured identically to Comfort on paper — 10 tiers, from 100 to 1,000 points, rewards scaling from 4.0 up to 40.0 per tier, and its internal data name is "Management Bonus." But two big differences stand out:
- Fortune has NO hourly payout cycle in the underlying data (TimeInterval = 0) — unlike Comfort's fixed 4-hour cycle.
- Checking all 343 furniture pieces in this data dump: NOT ONE has a Fortune value above 0. The Fortune track is fully built (10 tiers, complete reward formula) but no furniture piece currently activates it in this version — it may unlock through future furniture, events, or another source not yet visible in the data.
Practical takeaway: don't spend Fons chasing "Fortune-boosting" furniture right now — based on the current data, putting your whole furniture budget toward Comfort is the correct call.
| Metric | Comfort | Fortune |
|---|---|---|
| Tiers | 10 | 10 |
| Point range | 100 - 1,000 | 100 - 1,000 |
| Reward per tier | +1.0 to +10.0 | +4.0 to +40.0 |
| Payout cycle | Every 4 hours | None (TimeInterval = 0) |
| Furniture pieces active | 343 / 343 | 0 / 343 |
Furniture Collection Log (Collect) — 30 Tiers, Don't Confuse It With Comfort
Beyond Comfort/Fortune, every furniture piece also carries a third stat called Collect — a fully separate COLLECTION LOG track with a full 30 tiers (three times Comfort/Fortune's 10), running from 50 points (tier 1) to 23,680 points (tier 30).
| Tier | Points Needed |
|---|---|
| 1 | 50 |
| 10 | 3,680 |
| 20 | 13,680 |
| 30 (MAX) | 23,680 |
A piece's Collect value is always exactly 5x its Comfort value (e.g. Golden Flying Ball: Comfort 1,500 → Collect 7,500) — but unlike Comfort, Collect counts pieces you OWN (including ones sitting in storage), not pieces currently displayed. Don't sell off spare furniture: keeping it still counts toward your collection log even with no room to display it.
Smart Housing Order + Where To Go Next
A sensible order for newcomers: buy the cheapest property first (Wiener Apartments, 200,000 Fons) to get a testing ground, funnel Fons earned from city activities (see the Currency page) into high-Comfort furniture, and only upgrade to a bigger property once you actually need more load cap or parking.
- Prioritize high-Comfort pieces first — it's the only stat guaranteed to pay out on a fixed 4-hour cycle right now.
- Don't liquidate old furniture — Collect counts owned pieces, so selling one is a permanent point loss.
- Inviting a character home (most commonly Mint) runs through the Bond affection system, not a standalone furniture feature — see the Bond & Affection page.
- New to how Fons/City Stamina work? Read the Beginner's Guide before investing heavily in housing.
Bottom line: treat housing as a long-term Comfort-first farming track, with Collect as a free bonus that comes along for the ride — while Fortune, at least as of this data, isn't worth investing in yet.
| Order | Action |
|---|---|
| 1 | Buy the cheapest property first (Wiener Apartments, 200,000 Fons) |
| 2 | Fund high-Comfort furniture from Fons earned via city activities |
| 3 | Never sell old furniture — Collect counts owned pieces permanently |
| 4 | Upgrade property only once load cap or parking is actually needed |
Related calculators
Frequently asked questions
How many properties does NTE have and what do they cost?
Exactly 6 according to the underlying data, from the cheapest, Wiener Apartments at 200,000 Fons, to the priciest, Fenglin Villa at 8,000,000 Fons — a 40x gap. The three property tiers are L Property, LL Property, and LLL Property (villa).
How many furniture pieces does NTE have, and which category is biggest?
343 furniture pieces counted from the underlying data. Ornament leads with 57 pieces, followed by Chair (40) and Painting/Draw (37).
How do Comfort and Fortune differ on NTE furniture?
Both have 10 tiers running from 100 to 1,000 points, but Comfort pays out on a fixed 4-hour cycle while Fortune has no time cycle in the data at all. More notably: as of the current data, not a single furniture piece actually grants Fortune points — all 343 pieces only contribute to Comfort.
Does selling old furniture cost you Collect (collection log) points?
Yes. Collect counts pieces you OWN, including ones in storage, not pieces on display. Selling or losing a piece permanently removes its Collect points — so keep spares instead of liquidating them.