NTE Auction Guide: Ebisu Auction House's 51 Lots + BidKing's 3 Tiers, Bidding Strategy From Real Data
Ebisu Auction House vs BidKing — Two Completely Different Auction Systems
Players tend to lump every bidding feature in NTE under one label, but the source tables split it clean in two: different item pools, different opponents, no shared data at all. Confusing one for the other is the single most common reason newcomers walk into the wrong room expecting the wrong thing.
| Comparison | Ebisu Auction House | BidKing |
|---|---|---|
| In-data name | 惠比寿拍卖行 (Ebisu Auction House) | 即刻落槌 — "The Hammer Falls" (no confirmed EN name in the mirror) |
| Unlock | Complete the main quest "Sold? Sold!", enter via the Ebisu Grand Hotel | No explicit unlock condition found in the data — only a dedicated practice room for new players is confirmed |
| Opponents | Up to 12 invited rival NPCs | Up to 3 other players or bots filling empty seats, 4-seat tables |
| What you're bidding on | 51 preset lots, randomly drawn per session | Hidden-value Collectibles you must appraise yourself |
| Entry cost | No separate entry fee found — you just spend on the bid itself | Yes — paid in Gold Shells (display name of the internal BidkingCoin currency), 3 tiers: 0 / 5,000 / 20,000 |
Short version: Ebisu is a see-it-buy-it city stall, BidKing is a standalone mind game with a win/lose ruleset and an S/A/B leaderboard grade. Need upgrade mats or decor? Go to Ebisu. Want to test your read on rivals? Go to BidKing. For every other currency in NTE, see the NTE Currency Guide.
Ebisu's 51 Lots — 5 Random-Draw Groups, From Crafting Mats To 6 Six-Figure Pieces
The source table DT_AuctionItemDataTable lists exactly 51 lots, sorted into 5 random-draw groups (DT_AuctionGroupDataTable) — every auction session pulls a total of 10 lots following this exact formula, never all 51 at once.
| Group | Lots in pool | Drawn per session | Confirmed contents |
|---|---|---|---|
| Group 1 | 1 | 1 (fixed) | Visions furniture unlock item (base price 3,000 → expectation 10,000) |
| Group 2 | 14 | 2 | Visions furniture upgrade mats + 7 types of World Boss materials + 3 lots of weekly Clone Boss materials |
| Group 3 | 10 | 2 | Weapon breakthrough materials + tier-2 skill-up materials, 5 of each type |
| Group 4 | 16 | 2 | Includes 6 SUPER-RARE decor pieces (bSpecialFlag=true) + 10 repeat breakthrough/skill-up lots |
| Group 5 | 10 | 3 (bonus pool) | All breakthrough/skill-up tier-2 materials, mostly there to round out the session |
The 6 pieces in Group 4 are the real headline: decor items (2 drawer pieces, 1 display cabinet, 3 others) with base prices from 150,000 to 750,000 and expectation prices from 500,000 to 2,500,000 — hundreds of times the 3,000-7,500 range for ordinary material lots. Their random weight is only 10, versus 3 for common lots in Groups 3/5 and 5 for Boss materials in Group 2 — meaning rare as they are, they'll actually keep showing up across enough sessions rather than being locked away forever.
Every lot ships with 3 fixed bid-increment buttons (BiddingAdd): 200/500/1,000 for ordinary lots, 500/1,000/2,000 for mid-tier ones, and a hard jump of 10,000/20,000/50,000 per click for the 6 super-rare pieces.
Ebisu's 12 Rival NPCs — Who's Predictable, Who's The Wildcard
DT_AuctionBidNpcDataTable confirms exactly 12 NPCs that can show up bidding against you, all sharing the same appearance weight (1000) — no single NPC is favored to appear more than another. The real difference is how far each is willing to bid, measured as a percentage of that lot's expectation price.
| NPC | Bid range (vs expectation price) | Practical read |
|---|---|---|
| NPC #1 | 40% – 160% | The table's true wildcard — may fold as early as 40% of expectation, or suddenly rocket to 160% |
| NPC #2 | 60% – 140% | Moderate swing, less extreme than #1 but still capable of blowing past expectation |
| The other 10 NPCs (#3-12) | 75% – 125% | The "predictable" bunch — rarely stray outside ±25% of expectation |
All 12 NPCs respond to your bid within 2-3 seconds (identical BidSecondsRange across the board) — reaction speed isn't a differentiator, only bid range is. Since appearance weight is equal, the odds of facing NPC #1 or #2 specifically in any given session are only 1-in-12 each — most of the time you're up against the 10 predictable ones.
BidKing — 3 Competitive Tiers Plus A Free Practice Room
DT_BidKingClone confirms BidKing runs 3 official tiers, plus a separate practice room for new players — all four share the same currency, Gold Shells (display name for the internal BidkingCoin currency, confirmed via quest text like "Earn over 50,000 Gold Shells").
| Tier | Entry fee | Minimum net worth | Round set |
|---|---|---|---|
| Beginner | 0 Gold Shells | None | Easy round set (6 rounds) |
| Advance | 5,000 Gold Shells | 1,000,000 | Normal round set (6 rounds) |
| Top | 20,000 Gold Shells | 5,000,000 | Hard round set (6 rounds) |
Tables always seat 4 (real players matched in, or bots filling gaps), with a base match timeout of 60 seconds per round. New players get a separate practice room too — same Beginner configuration, but the match timeout stretches to 80 seconds and it ALWAYS guarantees a full table of 3 bots to learn the ropes before stepping into real matches — and it hands rookies a starting stash of 100,000 Gold Shells plus one free appraisal device set.
One rule worth remembering before you click in: the game's own exit-warning text states plainly that leaving mid-match counts as forfeiting and your entry fee is NOT refunded — at Top tier that's 20,000 Gold Shells gone, not pocket change. See what else City Tycoon offers at City Life, or compare it with another risk-reward minigame, Pink Paws Heist.
BidKing's 18 Rounds — Time Shrinks As You Go, Yet The Top Tier Is More Transparent
DT_BidKingRounds confirms exactly 18 rounds, split evenly into 6 rounds per tier (Easy/Normal/Hard mapping to Beginner/Advance/Top). Two numbers change round to round within a tier: bid time (BidTime) and the "early close" multiplier (EarlySuccessRatio — how much extra you pay to end the auction instantly instead of waiting out the clock).
| Round | Bid time | Early-close multiplier |
|---|---|---|
| Round 1 | 60s | ×2.0 |
| Round 2 | 50s | ×1.6 |
| Round 3 | 40s | ×1.3 |
| Round 4 | 40s | ×1.1 |
| Round 5 | 40s | ×1.0 |
| Round 6 | 40s | ×1.0 |
All 3 tiers share this same 6-round timing/multiplier template — closing instantly in Round 1 costs double the base price, but the multiplier tapers back down to a flat 1.0 by Rounds 5-6.
The real difference between tiers is the "show common info" flag (ShowCommonInfo — whether reference data is shown to the whole table): Beginner only shows it for the first 3 rounds then hides it entirely for the last 3; Advance shows it inconsistently (only rounds 1 and 3); Top shows it in ALL 6 rounds. In other words, the supposedly hardest tier is actually the most transparent of the three.
At match end, the system grades you S / A / B based on profit earned (measured against a max-profit benchmark of 200,000 in the DA_BidKing config) — B gets a sympathetic "tough luck, try again", A confirms a small profit, and S is the top-tier reward.
50 Appraisal Devices + 17 Starter Bundles — Read The Value Before You Bite
Before you ever see a Collectible's true value in BidKing, you have to buy and use appraisal devices. DT_BidKingItem lists exactly 50 devices, split into 9 functional groups matching their own in-data descriptions:
| Device group | Count | Confirmed function |
|---|---|---|
| Appraisal (5 tiers) | 5 | Reveals 1-6 random items at the table (higher tier reveals more) |
| Evaluation / rarity (5 tiers) | 5 | Reveals the rarity of 2-10 random items |
| Size/Outline (5 tiers) | 5 | Reveals the silhouette of 4-12 random items |
| Count by color (5 colors) | 5 | Counts total items of each rarity color: Green/Blue/Purple/Gold/Red |
| Slot count by color (5 colors) | 5 | Total grid slots occupied by items of a given rarity color |
| Average value by color (5 colors) | 5 | Average value of all items of a given rarity color |
| Average value by slot size (4 sizes) | 4 | Average value of items occupying 1/4/6/9 slots |
| Total value by color (5 colors) | 5 | Combined value of all items of a given rarity color |
| Kind Inspection (6 categories) | 6 | Reveals rarity of 3 random items in exactly one of 6 categories: Antique, Gem, Tech, Food, Daily Goods, Anomaly Residual |
| Special one-off devices | 5 | Targets specifically the single item occupying the MOST slots or holding the HIGHEST rarity at the table |
The 5-tier rarity scale runs exactly Green → Blue → Purple → Gold → Red — one small gotcha: the displayed label is "Gold" but the internal config key is actually ORANGE, a display-versus-internal-key mismatch similar to other NTE currencies, not an error on this page's part.
17 starter bundles (DT_BidKingItemGroup) pre-pack 3-6 devices each, priced from 2,000 Gold Shells (the 2 basic white bundles) up to 200,000 Gold Shells (the top-end orange bundle) — bundle color (white/green/blue/purple/orange) tracks the same rarity scale as the devices inside, so the higher the color, the stronger the toolkit.
Bidding Strategy — Play The Actual Numbers, Not A Guess
Every tip below traces back to numbers verified in the sections above, not gut feel:
- At Ebisu, anchor on the expectation price, not the base price. 10 of the 12 NPCs rarely go past 125% of expectation — meaning if you're willing to pay 130%+ you'll usually outlast most of the table. Only NPC #1 and #2 are exceptions capable of going further.
- Don't panic at an early spike. You might just be facing NPC #1, who can fold at 40% of expectation right after that spike. Stick to your planned max, don't chase one erratic push.
- Hunting Ebisu's 6 Group-4 super-rares takes patience, not miracle luck. A weight of 10 (versus 3-5 for common lots) means they'll actually resurface across enough sessions rather than being a once-in-a-lifetime pull.
- In BidKing, buy appraisal devices before entering a paid tier — don't pinch pennies on tools and then lose the whole entry fee instead. Top tier charges a 20,000 Gold Shell entry fee, ten times the cheapest white bundle (2,000), so skipping appraisal tools before a high-stakes table is a losing calculation, not a saving.
- Time your early close to the round. The multiplier drops from ×2.0 (Round 1) down to ×1.0 (Rounds 5-6) — if you're not in a rush, let the match run to the later rounds before closing early; you'll save roughly half compared to rushing Round 1.
- Never quit a BidKing table mid-match. The game's own exit warning confirms leaving early counts as forfeiting and forfeits the entry fee you already paid, even if the match wasn't actually lost.
Look up individual lots, decor pieces, and devices on GameVika's Items page, or check the Beginner Guide first if you're not sure what to prioritize before touching either auction system.
| Strategy tip | Key number |
|---|---|
| Anchor on expectation price at Ebisu | 10 of 12 NPCs rarely exceed 125% of expectation |
| Don't panic at an early spike | NPC #1 can still fold at 40% of expectation |
| Hunt the 6 Group-4 super-rares patiently | Weight 10 vs 3-5 for common lots |
| Buy appraisal devices before a paid BidKing tier | Top entry fee 20,000 = 10x cheapest bundle (2,000) |
| Time your early close by round | Multiplier ×2.0 (Round 1) → ×1.0 (Rounds 5-6) |
| Never quit a BidKing table mid-match | Entry fee forfeited, no refund |
Related calculators
Frequently asked questions
What's the difference between Ebisu Auction House and BidKing in NTE?
Ebisu Auction House is a city stall, unlocked after the main quest "Sold? Sold!", where you bid on 51 preset lots against up to 12 rival NPCs. BidKing is a separate competitive mode (in-data name "即刻落槌") with 3 paid tiers, 18 rounds, S/A/B grading, and appraisal devices for reading hidden item values.
How many lots does Ebisu Auction House have and how many appear per session?
The source table configures exactly 51 lots across 5 random-draw groups; every session pulls a total of 10 lots following the 1+2+2+2+3 formula from those groups — never all 51 at once.
How many tiers does BidKing have and what's the entry cost?
3 official tiers: Beginner is free (no net-worth requirement), Advance costs 5,000 Gold Shells (needs at least 1,000,000 net worth), and Top costs 20,000 Gold Shells (needs at least 5,000,000 net worth). There's also a free practice room for new players that always fills the table with 3 bots.
Do you lose anything by quitting a BidKing match early?
Yes — the game's own exit-warning text confirms leaving mid-match counts as forfeiting, and the entry fee you already paid is NOT refunded, even if the match hadn't actually ended.