Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Arcadia of Woven Dreams
A best-in-slot ornament for memosprite-wielding characters, since it buffs DMG for both the wearer and their memosprite whenever the ally count isn't 4, stacking to a very high ceiling in smaller-team comps.
Data last updated: 2026-07-30
Arcadia of Woven Dreams is a Planar Ornaments (2-pc) relic set. Best paired with Aglaea.
When the number of ally targets on the field is not equal to 4, for every 1 additional/missing ally target, increases the DMG dealt by the wearer and their memosprite by 9%/12%, stacking up to 4/3 time(s).
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Phainon):
CRIT Rate / CRIT DMG > ATK% > SPD
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Membrance Maze's Serene TreehousePlanar Sphere
Encapsulated in the Planar Sphere is the Membrance Maze of Aedes Elysiae. Brush aside the golden wheat, and down, down, down you tumble into a deep tree hollow. Huh? There are so many little fairies! "One two three four five six seven?" Wrong! It's "Do re mi fa sol la si!"
"The Brew Festival!" The fairies cheered in unison.
At the beginning, the Membrance Maze was but a barren land. A small boy and girl from Aedes Elysiae brought seeds from the outside world and taught the fairies to plant them. When the seeds bloomed into flowers, the fairies followed their lead, collecting nectar along the grape trellises, where golden fuzzy-legged bees buzzed about. Then came the fruits, ripe and plump — the season of harvest. The fairies would gather to sing celebratory songs and hold feasts lasting deep into the night. And after the night? They'd bottle up that year's nectar, bury it deep in the earth, and wait for it to ferment into a potion that'd heal both winter's cold and the aches of growing up.
That's how every Brew Festival goes.
But this year, the chief asked as he tugged his white beard, "Has anyone seen Relimem?"
The fairies searched high and low — until they found Relimem fast asleep at the treehouse door. A bubble puffed from the corner of its mouth, clearly immersed in an exceptionally wonderful dream. The curious Milimem crept closer and heard it murmuring in its sleep — "Snowy, Reney... you promised to return. Together, we'll drink the Quillorb Fruit Brew we buried last year!"
In the dream, Relimem had turned into a giant — so humongous, it completely blocked the tree hole to Membrance Maze. The two tiny children couldn't find a way in. Snowy and Reney tried tickling Relimem's ears with bulrush, bouncing on its belly, calling its name over and over. But Relimem slept on, far too deeply to hear them.
"Oh no... what if Snowy and Reney never came back because I blocked the way?"
Relimem's heart began to pound in its dream.
"A... Achoo!"
With a loud sneeze, Relimem woke up. Phew! Good thing it hadn't turned into a giant treehole-blocking Relimem after all. But... there were fairies gathered all around.
"Snowy and Reney... did they come?"
The fairies shook their heads. No one could remember how many Brew Festivals it had been since the last time they showed up.
Relimem drooped again. Maybe it should've stayed in that dream just a little longer.
Little Relimem didn't quite know how to describe this emotion. But if it had to try — it felt just like the last day of summer, when you let those flickering fireflies in the glass jar flutter away.
Membrance Maze's Wishing WhistleLink Rope
A flute whistle, shaped from clay. It symbolizes the promise between the little fairies and the two children. Whenever the boy and girl blew into it — "Mem?" — the tree hole leading to the maze would open, and the fairies would welcome them back with joy.
That was the first time the small boy and girl from Aedes Elysiae had stumbled into the Membrance Maze and met the fairies. They'd been playing hide-and-seek in the yard with their friends when they accidentally fell into a tree hole hidden in the tall weeds. It was deep — so, so deep — like a bottomless slide. But instead of crashing in a daze at the bottom, they tumbled right into a crowd of fairies...
"One two three four five six seven! So many puppies — wait, no, rabbits?"
"No no no! We're do re mi fa sol la ti! I'm Dolimem, that's Solimem, and that one's Relimem!"
Their friendship with the fairies was like a thousand shooting stars — sudden, sparkling, and unforgettable. They spent a day full of laughter together. But soon, it was time to go. If they didn't head back, Mom and Dad would start to worry.
"Will we get to see each other again?" the boy asked, a little sad.
Farewell... See you again... The fairies didn't quite understand those words. In the Membrance Maze, no one ever left, so there was no need to say goodbye. But judging from the look on the children's faces, they realized it must be something upsetting. The purple Relimem thought for a moment. "Wait, Snowy, Reney! I have something for you!"
The boy and girl held Relimem's gift in their palms. It was a tiny whistle shaped like a fairy's ear, handmade by Relimem itself. It had seven holes, and when blown, each note rang clear and sweet — Do, Re, Mi, Fa, Sol, La, Ti. Relimem said earnestly, "If you ever want to come back and play in the Membrance Maze again, just blow this whistle. No matter if we're sleeping, singing, or building leaf houses... we'll hear you. And we'll open the tree hole to the maze for you."
"A mystery flute that wakes up fairies!" the girl giggled. "Pinky promise — we'll come back again."
From then on, Relimem's happiest moments were when the whistle sounded. It would always shout with joy — "I hear it! I hear it with both ears!"
As time passed, Snowy and Reney, who had left Aedes Elysiae behind, remembered everything about their childhood: The rusted tin toys, the armless toy soldiers in the barn, the crocheted felt flowers, the rains that never came, the dried-up blood, the wheat fields burned down to brittle husks...
But they forgot the little whistle buried in the dirt... And a promise they could no longer keep.
FAQ
How many pieces of Arcadia of Woven Dreams do I need for the bonus?
Arcadia of Woven Dreams is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Arcadia of Woven Dreams?
Characters that fit Arcadia of Woven Dreams: Aglaea, Castorice, Phainon.
Is Arcadia of Woven Dreams a Relic Set or a Planar Ornament?
Arcadia of Woven Dreams is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Arcadia of Woven Dreams?
Arcadia of Woven Dreams farming location: Divergent Universe: Moonlit Blood.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.


