Skill cards Gakumas

Look up 856 skill cards in Gakuen Idolmaster: filter by plan, rarity and card type, and search by name.

What is a skill card?

A skill card is a card you draw and play each turn while producing an idol. This page gathers all 856 cards, sorted by plan (Sense/Logic/Anomaly) and type (Active/Mental) so you can build your deck.

Legend cards (レジェンド) — the top skill-card tier

Legend is the top skill-card tier in Gakumas: exactly 25 cards, shown as L, with no upgraded (+) version. They split into shared cards (any P-idol on a matching plan) and 8 signature 一番星 cards (locked to one P-idol). All 23 come only from playing produce, none from gacha.

Read the full Legend card guide

856
DrowsinessT
Drowsiness Free Costs 0
MasterpieceL
Masterpiece Sense Costs 5 Good Condition (turns) · Concentration multiplier…
SupernovaL
Supernova Anomaly Costs 1 · Usable only if Stance = Strength II · Score +1 …
FlawlessL
Flawless Sense Costs 6 · Good Condition gain buff 0.25 · Concentration g…
Air of a ChampionL
Air of a Champion Sense Costs 6 · Good Condition (turns) +3 · Concentration +3 · …
Excellent♪L
Excellent♪ Logic Costs 5 · Extra card uses +1 · After start of turn → Draw…
Ultimate SmileL
Ultimate Smile Logic Costs 6 · Usable only if Good Impression (turns) ≥ 6 · Go…
Strongest PerformerL
Strongest Performer Logic Costs 8 · Usable only if Motivation ≥ 9 · Extra card uses…
ExpertL
Expert Anomaly Costs 3 · Usable only if Stance changes ≥ 4 · Permanently…
Legend StarL
Legend Star Anomaly Costs 6 · Extra card uses +1 · Draw 2 card(s) · If Preser…
I'm the Strongest!L
I'm the Strongest! Logic Costs 5 Motivation · Usable only if Motivation ≥ 6 · Good…
Pinnacle of RadianceL
Pinnacle of Radiance Logic Costs 1 · Usable only if Turns remaining = 1 · Score +Gen…
Ruler of the StageL
Ruler of the Stage Sense Costs 5 Concentration · Score +Good Condition (turns) × 4…
PeerlessL
Peerless Sense Costs 4 · Perfect Condition (turns) +7 · Extra card uses …
Grand FinaleL
Grand Finale Anomaly Costs 0 · Score +50 + Cumulative Full Power charge × 3.5 …
Top QualityL
Top Quality Anomaly Costs 6 · Usable only if in Preservation stance · Extra c…
First Star Soaring HigherL
First Star Soaring Higher Anomaly Costs 0 · Full Power charge +5 · Extra card uses +1 · Sta…
First Star Shining on StageL
First Star Shining on Stage Sense Costs 0 · Concentration +4 · Use a random card for free (…
First Star That Brings SmilesL
First Star That Brings Smiles Logic Costs 0 · Good Impression (turns) +10 · Extra card uses +…
First Star Looking Down on the StarsL
First Star Looking Down on the Stars Anomaly Costs 0 · Genki +4 · Enthusiasm gain buff 0.3 · Extra car…
First Star Loved by AllL
First Star Loved by All Sense Costs 0 · Good Condition (turns) +6 · Extra card uses +1
First Star That Made a MiracleL
First Star That Made a Miracle Anomaly Costs 0 · Before a card is used → If used card base ID = …
First Star That Gives a PushL
First Star That Gives a Push Sense Costs 0 · Concentration gain buff 0.1 · Extra card uses +…
First Star That Delivers CourageL
First Star That Delivers Courage Anomaly Costs 5 Full Power charge · Score +20 + Cumulative Full P…
First Star Leading the ChargeL
First Star Leading the Charge Logic Costs 0 · Good Impression (turns) +5 · Good Impression ef…
First Star That Keeps Proving ItselfL
First Star That Keeps Proving Itself Logic Costs 0 · Extra card uses +1 · After Motivation increases…
Call & ResponseSSR
Call & Response Sense Costs 6 · Score +15 · If Concentration ≥ 3 → Score +15
Call & Response+SSR
Call & Response+ Sense Costs 6 · Score +15 · If Concentration ≥ 3 → Concentratio…
BuzzwordSSR
Buzzword Sense Costs 7 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Buzzword+SSR
Buzzword+ Sense Costs 7 · Usable only if Good Condition (turns) ≥ 1 · Sco…
FulfillmentSSR
Fulfillment Sense Costs 10 · Good Condition (turns) +4 · On a later turn → …
Fulfillment+SSR
Fulfillment+ Sense Costs 10 · Good Condition (turns) +7 · On a later turn → …
Enchanting PerformanceSSR
Enchanting Performance Sense Costs 8 · Usable only if Good Condition (turns) ≥ 1 · Per…
Enchanting Performance+SSR
Enchanting Performance+ Sense Costs 7 · Usable only if Good Condition (turns) ≥ 1 · Per…
200% SmileSSR
200% Smile Logic Costs 6 · Good Impression (turns) +5 · Score +Good Impres…
200% Smile+SSR
200% Smile+ Logic Costs 6 · Good Impression (turns) +6 · Score +Good Impres…
BlossomSSR
Blossom Logic Costs 5 · Motivation +6 · Score +Motivation × 2
Blossom+SSR
Blossom+ Logic Costs 5 · Motivation +8 · Score +Motivation × 3
Reach Them!SSR
Reach Them! Logic Costs 1 Stamina · Usable only if Genki ≥ 7 · Score +Genki…
Reach Them!+SSR
Reach Them!+ Logic Costs 1 Stamina · Usable only if Genki ≥ 7 · Score +Genki…
TV AppearanceSSR
TV Appearance Free Costs 1 · Genki +3 · Half cost (turns) +4
TV Appearance+SSR
TV Appearance+ Free Costs 1 · Genki +5 · Half cost (turns) +5
Dream to FulfillSSR
Dream to Fulfill Free Costs 1 Stamina · Genki +8 · Cost reduction +1
Dream to Fulfill+SSR
Dream to Fulfill+ Free Costs 1 Stamina · Genki +9 · Cost reduction +2
Idol SpiritSSR
Idol Spirit Free Costs 2 · Genki +6 · Debuffs nullified +1 · Extra card us…
Idol Spirit+SSR
Idol Spirit+ Free Costs 2 · Genki +6 · Debuffs nullified +1 · Extra card us…
Start OverSSR
Start Over Free Costs 5 · Exchange all cards in hand · Half cost (turns) …
Start Over+SSR
Start Over+ Free Costs 2 · Exchange all cards in hand · Half cost (turns) …
National IdolSSR
National Idol Sense Costs 1 Good Condition (turns) · Double-effect cards +1 ·…
National Idol+SSR
National Idol+ Sense Costs 1 Good Condition (turns) · Genki +8 · Double-effect…
Enchanting GazeSSR
Enchanting Gaze Sense Costs 3 Concentration · Perfect Condition (turns) +4 · Ha…
Enchanting Gaze+SSR
Enchanting Gaze+ Sense Costs 3 Concentration · Perfect Condition (turns) +5 · Ha…
Endless ApplauseSSR
Endless Applause Sense Costs 5 · Concentration +4 · Good Condition (turns) +2 · …
Endless Applause+SSR
Endless Applause+ Sense Costs 5 · Concentration +5 · Good Condition (turns) +3 · …
Innocent and CarefreeSSR
Innocent and Carefree Sense Costs 6 · Concentration +1 · End of turn → If Concentrati…
Innocent and Carefree+SSR
Innocent and Carefree+ Sense Costs 3 · Concentration +1 · End of turn → If Concentrati…
I'm the StarSSR
I'm the Star Logic Costs 2 Good Impression (turns) · Turns remaining +1 · Ex…
I'm the Star+SSR
I'm the Star+ Logic Costs 1 Good Impression (turns) · Turns remaining +1 · Ex…
Stardust SensationSSR
Stardust Sensation Logic Costs 3 Motivation · Good Impression (turns) +5 · Extra c…
Stardust Sensation+SSR
Stardust Sensation+ Logic Costs 3 Motivation · Good Impression (turns) +7 · Extra c…
Resolve in the MarginSSR
Resolve in the Margin Logic Costs 4 · Good Impression (turns) +3 · Motivation +3 · Ha…
Resolve in the Margin+SSR
Resolve in the Margin+ Logic Costs 4 · Good Impression (turns) +5 · Motivation +3 · Ha…
Handwritten MessageSSR
Handwritten Message Logic Costs 2 Good Impression (turns) · Genki +9 · Genki +9
Handwritten Message+SSR
Handwritten Message+ Logic Costs 1 Good Impression (turns) · Genki +10 · Genki +10
Heart FlutterSSR
Heart Flutter Logic Costs 10 · Good Impression (turns) +8 · Motivation +5
Heart Flutter+SSR
Heart Flutter+ Logic Costs 9 · Good Impression (turns) +10 · Motivation +6
Rainbow DreamerSSR
Rainbow Dreamer Logic Costs 9 · Good Impression (turns) +1 · End of turn → If G…
Rainbow Dreamer+SSR
Rainbow Dreamer+ Logic Costs 9 · Good Impression (turns) +4 · End of turn → If G…
Absolutely Won't LoseSSR
Absolutely Won't Lose Sense Costs 6 · Score +34
Absolutely Won't Lose+SSR
Absolutely Won't Lose+ Sense Costs 6 · Score +48
Each Our Own PathSSR
Each Our Own Path Sense Costs 7 · Score +14 · Concentration +5
Each Our Own Path+SSR
Each Our Own Path+ Sense Costs 4 · Score +15 · Concentration +5
No Looking Away♪SSR
No Looking Away♪ Logic Costs 6 · Genki +2 · Good Impression (turns) +7
No Looking Away♪+SSR
No Looking Away♪+ Logic Costs 6 · Genki +4 · Good Impression (turns) +9
Star in Full DressSSR
Star in Full Dress Sense Costs 5 · Score +12 · If Good Condition (turns) ≥ 1 → Sco…
Star in Full Dress+SSR
Star in Full Dress+ Sense Costs 5 · Score +18 · If Good Condition (turns) ≥ 1 → Sco…
I'm Not Afraid AnymoreSSR
I'm Not Afraid Anymore Logic Costs 3 · Good Impression (turns) +3 · End of turn → Good…
I'm Not Afraid Anymore+SSR
I'm Not Afraid Anymore+ Logic Costs 2 · Good Impression (turns) +4 · End of turn → Good…
Young Lady's Big StageSSR
Young Lady's Big Stage Logic Costs 4 Stamina · Genki +2 · Score +Genki · Motivation +2
Young Lady's Big Stage+SSR
Young Lady's Big Stage+ Logic Costs 4 Stamina · Genki +5 · Score +Genki × 1.2 · Motivat…
One More StepSSR
One More Step Sense Costs 4 · Score +7 · Score +7 · If Concentration ≥ 6 → Sc…
One More Step+SSR
One More Step+ Sense Costs 3 · Score +9 · Score +9 · If Concentration ≥ 6 → Sc…
Serious HobbySSR
Serious Hobby Logic Costs 0 · Genki +5 · If Motivation ≥ 3 → Genki +4
Serious Hobby+SSR
Serious Hobby+ Logic Costs 0 · Genki +7 · If Motivation ≥ 3 → Genki +7
Sense of DistanceSSR
Sense of Distance Sense Costs 4 · Concentration +4 · Stamina (direct) +4
Sense of Distance+SSR
Sense of Distance+ Sense Costs 3 · Concentration +5 · Stamina (direct) +5
Season of Budding FlowersSSR
Season of Budding Flowers Free Costs 4 · Add a random upgraded card to hand · Extra card…
Season of Budding Flowers+SSR
Season of Budding Flowers+ Free Costs 1 · Add a random upgraded card to hand · Extra card…
Sunlit Student Council RoomSSR
Sunlit Student Council Room Free Costs 3 · Stamina (direct) +3 · Extra card uses +1
Sunlit Student Council Room+SSR
Sunlit Student Council Room+ Free Costs 2 · Stamina (direct) +5 · Extra card uses +1
Album of the HeartSSR
Album of the Heart Free Costs 0 · Score +3 · Genki +3 · On a later turn → Draw ca…
Album of the Heart+SSR
Album of the Heart+ Free Costs 0 · Score +6 · Genki +5 · On a later turn → Draw ca…
Tea PartySSR
Tea Party Free Costs 3 · Extra card uses +1 · Upgrade all cards in hand
Tea Party+SSR
Tea Party+ Free Costs 1 · Extra card uses +1 · Draw card · Upgrade all ca…
Stage of LightSSR
Stage of Light Free Costs 3 · Cost reduction +1 · Extra card uses +1
Stage of Light+SSR
Stage of Light+ Free Costs 0 · Cost reduction +1 · Extra card uses +1
The More We Fight, the Closer We AreSSR
The More We Fight, the Closer We Are Sense Costs 6 · Concentration +3 · Good Condition (turns) +2 · …
The More We Fight, the Closer We Are+SSR
The More We Fight, the Closer We Are+ Sense Costs 6 · Concentration +4 · Good Condition (turns) +4 · …
Hopeless CookingSSR
Hopeless Cooking Logic Costs 7 · Good Impression (turns) +4 · Motivation +3 · On…
Hopeless Cooking+SSR
Hopeless Cooking+ Logic Costs 6 · Good Impression (turns) +5 · Motivation +4 · On…
New Student Council Is Born!SSR
New Student Council Is Born! Free Costs 5 · Half cost (turns) +2 · Extra card uses +1
New Student Council Is Born!+SSR
New Student Council Is Born!+ Free Costs 4 · Half cost (turns) +4 · Extra card uses +1
Fading WallSSR
Fading Wall Free Costs 5 · Genki +3 · On a later turn → Upgrade all cards …
Fading Wall+SSR
Fading Wall+ Free Costs 2 · Genki +3 · On a later turn → Upgrade all cards …
Tangled FeelingsSSR
Tangled Feelings Logic Costs 8 · Good Impression (turns) +8
Tangled Feelings+SSR
Tangled Feelings+ Logic Costs 8 · Good Impression (turns) +10
Big Rice BallSSR
Big Rice Ball Logic Costs 3 Stamina · Genki +2 + Cards used × 5
Big Rice Ball+SSR
Big Rice Ball+ Logic Costs 3 Stamina · Genki +2 + Cards used × 8
Puddle SkipSSR
Puddle Skip Free Costs 1 Stamina · Genki +3 · Extra card uses +1
Puddle Skip+SSR
Puddle Skip+ Free Costs 1 Stamina · Genki +8 · Extra card uses +1
Adrenaline RushSSR
Adrenaline Rush Sense Costs 4 · Good Condition (turns) +3 · Perfect Condition (…
Adrenaline Rush+SSR
Adrenaline Rush+ Sense Costs 4 · Good Condition (turns) +4 · Perfect Condition (…
POW!SSR
POW! Logic Costs 5 Stamina · Score +Good Impression (turns) × 2.5
POW!+SSR
POW!+ Logic Costs 3 Stamina · Score +Good Impression (turns) × 2.6
Sleepover Cram SessionSSR
Sleepover Cram Session Logic Costs 1 Stamina · Good Impression (turns) +5
Sleepover Cram Session+SSR
Sleepover Cram Session+ Logic Costs 1 Stamina · Good Impression (turns) +6 · On a later…
Cool Little BreakSSR
Cool Little Break Sense Costs 8 · Score +9 · Score +9 · Score +9
Cool Little Break+SSR
Cool Little Break+ Sense Costs 8 · Score +14 · Score +14 · Score +14
Afternoon BreezeSSR
Afternoon Breeze Logic Costs 3 Stamina · Motivation +7 · If Motivation ≥ 6 → Mot…
Afternoon Breeze+SSR
Afternoon Breeze+ Logic Costs 3 Stamina · Motivation +8 · If Motivation ≥ 3 → Mot…
Supreme EntertainmentSSR
Supreme Entertainment Sense Costs 3 Concentration · When a card is used (cards: Activ…
Supreme Entertainment+SSR
Supreme Entertainment+ Sense Costs 2 Concentration · On a later turn → Draw card (max …
AwakeningSSR
Awakening Sense Costs 1 Good Condition (turns) · Score +3 · Score +3 · Co…
Awakening+SSR
Awakening+ Sense Costs 1 Good Condition (turns) · Score +4 · Score +4 · Co…
To You, ShiningSSR
To You, Shining Logic Costs 4 Motivation · Extra card uses +1 · When a card is …
To You, Shining+SSR
To You, Shining+ Logic Costs 4 Motivation · Extra card uses +1 · When a card is …
That Day's PromiseSSR
That Day's Promise Logic Costs 3 Good Impression (turns) · Usable only if Motivati…
That Day's Promise+SSR
That Day's Promise+ Logic Costs 3 Good Impression (turns) · Usable only if Motivati…
Thunderclouds and YouSSR
Thunderclouds and You Sense Costs 6 · When a card is used (cards: Active card) → If c…
Thunderclouds and You+SSR
Thunderclouds and You+ Sense Costs 5 · When a card is used (cards: Active card) → If c…
Bursting SplashSSR
Bursting Splash Sense Costs 6 Stamina · Score +33 · If Good Condition (turns) ≥…
Bursting Splash+SSR
Bursting Splash+ Sense Costs 6 Stamina · Score +45 · If Good Condition (turns) ≥…
Swaying on the BusSSR
Swaying on the Bus Sense Costs 2 · Concentration multiplier = 2.3 · Score +5 · If …
Swaying on the Bus+SSR
Swaying on the Bus+ Sense Costs 2 · Concentration multiplier = 2.6 · Score +8 · If …
Goldfish Scooping ShowdownSSR
Goldfish Scooping Showdown Logic Costs 2 Stamina · Good Impression (turns) +3 · Extra card…
Goldfish Scooping Showdown+SSR
Goldfish Scooping Showdown+ Logic Costs 2 Stamina · Good Impression (turns) +5 · Extra card…
First RamuneSSR
First Ramune Sense Costs 4 · Usable only if Good Condition (turns) ≥ 1 · Sco…
First Ramune+SSR
First Ramune+ Sense Costs 4 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Crossing EmotionsSSR
Crossing Emotions Sense Costs 5 · Concentration multiplier = 1.5 · Score +7 · Con…
Crossing Emotions+SSR
Crossing Emotions+ Sense Costs 5 · Concentration multiplier = 1.5 · Score +13 · Co…
Sparkler on a Summer EveningSSR
Sparkler on a Summer Evening Logic Costs 4 Stamina · Good Impression (turns) +3 · Motivation…
Sparkler on a Summer Evening+SSR
Sparkler on a Summer Evening+ Logic Costs 4 Stamina · Good Impression (turns) +4 · Motivation…
Welcome to the Tea Party♪SSR
Welcome to the Tea Party♪ Sense Costs 4 · Genki +3 · Perfect Condition (turns) +2 · Extra…
Welcome to the Tea Party♪+SSR
Welcome to the Tea Party♪+ Sense Costs 3 · Genki +5 · Perfect Condition (turns) +3 · Extra…
Refreshing BreakSSR
Refreshing Break Logic Costs 5 Stamina · Motivation multiplier = 2.3 · Genki +2 …
Refreshing Break+SSR
Refreshing Break+ Logic Costs 4 Stamina · Motivation multiplier = 2.3 · Genki +2 …
Is That Book Interesting?SSR
Is That Book Interesting? Logic Costs 5 Stamina · If Good Impression (turns) ≥ 3 → Score …
Is That Book Interesting?+SSR
Is That Book Interesting?+ Logic Costs 4 Stamina · If Good Impression (turns) ≥ 3 → Score …
One Little SipSSR
One Little Sip Sense Costs 5 · Concentration +3 · Extra card uses +1
One Little Sip+SSR
One Little Sip+ Sense Costs 5 · Concentration +4 · Half cost (turns) +1 · Extra…
Moonlit RunwaySSR
Moonlit Runway Logic Costs 6 · Motivation +3 · After a card is used → If card …
Moonlit Runway+SSR
Moonlit Runway+ Logic Costs 6 · Motivation +3 · After a card is used → If card …
I'll Play a Prank!SSR
I'll Play a Prank! Sense Costs 5 · Score +8 · Score +8 · If Concentration ≥ 3 → Co…
I'll Play a Prank!+SSR
I'll Play a Prank!+ Sense Costs 5 · Score +10 · Score +10 · If Concentration ≥ 3 → …
Struggling HandmadeSSR
Struggling Handmade Logic Costs 4 Stamina · Good Impression (turns) +4 · Motivation…
Struggling Handmade+SSR
Struggling Handmade+ Logic Costs 4 Stamina · Good Impression (turns) +6 · Motivation…
Flawlessly Precise SignboardSSR
Flawlessly Precise Signboard Sense Costs 6 · Good Condition (turns) +3 · Debuffs nullified +…
Flawlessly Precise Signboard+SSR
Flawlessly Precise Signboard+ Sense Costs 6 · Good Condition (turns) +5 · Debuffs nullified +…
See You TomorrowSSR
See You Tomorrow Logic Costs 6 · Usable only if Good Impression (turns) ≥ 1 · St…
See You Tomorrow+SSR
See You Tomorrow+ Logic Costs 6 · Usable only if Good Impression (turns) ≥ 1 · St…
Easy as PieSSR
Easy as Pie Sense Costs 4 · Good Condition (turns) +2 · End of turn → Score…
Easy as Pie+SSR
Easy as Pie+ Sense Costs 4 · Good Condition (turns) +2 · End of turn → Score…
Steaming Baked Sweet PotatoSSR
Steaming Baked Sweet Potato Logic Costs 4 · Genki +4 · Motivation +4 · If Genki ≥ 30 → Good…
Steaming Baked Sweet Potato+SSR
Steaming Baked Sweet Potato+ Logic Costs 4 · Genki +7 · Motivation +5 · If Genki ≥ 30 → Good…
Magic of MiraclesSSR
Magic of Miracles Logic Costs 4 Stamina · Usable only if Good Impression (turns) …
Magic of Miracles+SSR
Magic of Miracles+ Logic Costs 4 Stamina · Usable only if Good Impression (turns) …
Take Flight!SSR
Take Flight! Anomaly Costs 6 · Full Power charge +3 · Score +10 + Cumulative F…
Take Flight!+SSR
Take Flight!+ Anomaly Costs 5 · Full Power charge +4 · Score +10 + Cumulative F…
Total ArtSSR
Total Art Anomaly Costs 7 · Usable only if Stance ≠ no card · Switch stance…
Total Art+SSR
Total Art+ Anomaly Costs 7 · Usable only if Stance ≠ no card · Switch stance…
Mind, Skill, BodySSR
Mind, Skill, Body Anomaly Costs 8 · Switch stance: Strength II · Score +7 · Full Po…
Mind, Skill, Body+SSR
Mind, Skill, Body+ Anomaly Costs 8 · Switch stance: Strength II · Score +16 · Full P…
Shine!SSR
Shine! Anomaly Costs 7 · Full Power charge +3 · On a later turn → Switch…
Shine!+SSR
Shine!+ Anomaly Costs 7 · Full Power charge +4 · On a later turn → Switch…
ClimaxSSR
Climax Anomaly Costs 10 · Switch stance: Strength · Score +14 · Score +1…
Climax+SSR
Climax+ Anomaly Costs 10 · Switch stance: Strength II · Score +19 · Score…
Body and SoulSSR
Body and Soul Anomaly Costs 8 · Switch stance: Strength · Zero-cost cards +2 · …
Body and Soul+SSR
Body and Soul+ Anomaly Costs 8 · Switch stance: Strength · Zero-cost cards +2 · …
I'll Become an IdolSSR
I'll Become an Idol Anomaly Costs 3 Full Power charge · Extra card uses +1 · Permanen…
I'll Become an Idol+SSR
I'll Become an Idol+ Anomaly Costs 3 Full Power charge · Genki +4 · Switch stance: Pre…
To the SummitSSR
To the Summit Anomaly Costs 9 · Start of turn → If Stance ≠ no card → Permanent…
To the Summit+SSR
To the Summit+ Anomaly Costs 9 · Permanently upgrades all cards: Score +6 · Star…
ResolveSSR
Resolve Anomaly Costs 4 Stamina · Genki +8 · Full Power charge +5 · Hold …
Resolve+SSR
Resolve+ Anomaly Costs 3 Stamina · Genki +8 · Full Power charge +7 · Hold …
Highest StarSSR
Highest Star Anomaly Costs 6 · Switch stance: Strength · Score +3 · Score +3 ·…
Highest Star+SSR
Highest Star+ Anomaly Costs 6 · Switch stance: Strength · Score +6 · Score +6 ·…
Autumn Leaves RunSSR
Autumn Leaves Run Free Costs 1 · Debuffs nullified +1 · Draw card · Extra card u…
Autumn Leaves Run+SSR
Autumn Leaves Run+ Free Costs 0 · Debuffs nullified +1 · Draw 2 card(s) · Extra c…
Bus Stop in the RainSSR
Bus Stop in the Rain Anomaly Costs 5 · Switch stance: Preservation · Full Power charge…
Bus Stop in the Rain+SSR
Bus Stop in the Rain+ Anomaly Costs 5 · Switch stance: Preservation II · Full Power cha…
Merry Christmas♪SSR
Merry Christmas♪ Logic Costs 2 · Good Impression (turns) +3 · When a card is use…
Merry Christmas♪+SSR
Merry Christmas♪+ Logic Costs 2 · Good Impression (turns) +5 · When a card is use…
Sharing Some with You!SSR
Sharing Some with You! Sense Costs 7 · Concentration +1 · Start of turn → Good Conditi…
Sharing Some with You!+SSR
Sharing Some with You!+ Sense Costs 6 · Concentration +3 · Start of turn → Good Conditi…
Night of LightSSR
Night of Light Sense Costs 0 · Perfect Condition (turns) +2 · Stamina (direct)…
Night of Light+SSR
Night of Light+ Sense Costs 0 · Perfect Condition (turns) +3 · Stamina (direct)…
With LoveSSR
With Love Logic Costs 6 · Motivation multiplier = 1.8 · Genki +4 · Score …
With Love+SSR
With Love+ Logic Costs 6 · Motivation multiplier = 2 · Genki +6 · Score +M…
Beyond the Railroad CrossingSSR
Beyond the Railroad Crossing Anomaly Costs 3 · Usable only if in Full Power stance · Score +10…
Beyond the Railroad Crossing+SSR
Beyond the Railroad Crossing+ Anomaly Costs 3 · Usable only if in Full Power stance · Score +16…
Now and AlwaysSSR
Now and Always Sense Costs 6 · Usable only if Good Condition (turns) ≥ 4 · Goo…
Now and Always+SSR
Now and Always+ Sense Costs 6 · Usable only if Good Condition (turns) ≥ 4 · Goo…
Bye-Bye to the Me I HateSSR
Bye-Bye to the Me I Hate Sense Costs 4 · Concentration +5 · End of turn → If Turns remai…
Bye-Bye to the Me I Hate+SSR
Bye-Bye to the Me I Hate+ Sense Costs 4 · Concentration +7 · End of turn → If Turns remai…
I'm a Big Sister to Be Proud OfSSR
I'm a Big Sister to Be Proud Of Logic Costs 7 · End of turn → If Turns remaining ≤ 3 → Score +G…
I'm a Big Sister to Be Proud Of+SSR
I'm a Big Sister to Be Proud Of+ Logic Costs 7 · End of turn → If Turns remaining ≤ 3 → Score +G…
Practice Resumed!SSR
Practice Resumed! Sense Costs 3 · Good Condition (turns) +1 · Exchange all cards …
Practice Resumed!+SSR
Practice Resumed!+ Sense Costs 3 · Good Condition (turns) +3 · Exchange all cards …
Answer in HandSSR
Answer in Hand Anomaly Costs 7 · Permanently upgrades card ID 382: Score hits +1…
Answer in Hand+SSR
Answer in Hand+ Anomaly Costs 6 · Switch stance: Preservation II · Permanently up…
The Dream Goes OnSSR
The Dream Goes On Sense Costs 4 · Usable only if Good Condition (turns) ≥ 1 · Sco…
The Dream Goes On+SSR
The Dream Goes On+ Sense Costs 4 · Usable only if Good Condition (turns) ≥ 1 · Sco…
You Made Me an IdolSSR
You Made Me an Idol Anomaly Costs 3 · Usable only if Full Power stances ≥ 1 · Score +…
You Made Me an Idol+SSR
You Made Me an Idol+ Anomaly Costs 2 · Usable only if Full Power stances ≥ 1 · Score +…
Ever-Expanding WorldSSR
Ever-Expanding World Logic Costs 3 Stamina · Motivation +4 · On a later turn → Genki…
Ever-Expanding World+SSR
Ever-Expanding World+ Logic Costs 3 Stamina · Motivation +6 · On a later turn → Genki…
Eureka!SSR
Eureka! Logic Costs 12 · Extra card uses +1 · Start of turn → If Stamin…
Eureka!+SSR
Eureka!+ Logic Costs 12 · Extra card uses +1 · Start of turn → If Stamin…
New StageSSR
New Stage Anomaly Costs 3 · Hold a selected card (cards: in deck or in disc…
New Stage+SSR
New Stage+ Anomaly Costs 3 · Hold a selected card (cards: in deck or in disc…
Scenery I Once SawSSR
Scenery I Once Saw Sense Costs 6 · Usable only if Concentration ≥ 6 · Concentratio…
Scenery I Once Saw+SSR
Scenery I Once Saw+ Sense Costs 5 · Usable only if Concentration ≥ 6 · Concentratio…
I Can Fly AgainSSR
I Can Fly Again Logic Costs 4 · Genki +1 · Good Impression (turns) +3 · Extra c…
I Can Fly Again+SSR
I Can Fly Again+ Logic Costs 4 · Genki +2 · Good Impression (turns) +5 · Extra c…
I Did My Best, You KnowSSR
I Did My Best, You Know Anomaly Costs 5 · Full Power charge +4 · Hold a selected card (ca…
I Did My Best, You Know+SSR
I Did My Best, You Know+ Anomaly Costs 3 · Full Power charge +5 · Hold a selected card (ca…
Will You Take It?SSR
Will You Take It? Anomaly Costs 3 · Switch stance: Preservation · After a card is u…
Will You Take It?+SSR
Will You Take It?+ Anomaly Costs 3 · Switch stance: Preservation · After a card is u…
Valentine's Grand Plan!SSR
Valentine's Grand Plan! Anomaly Costs 3 Stamina · Genki +4 · Switch stance: Preservation …
Valentine's Grand Plan!+SSR
Valentine's Grand Plan!+ Anomaly Costs 2 Stamina · Genki +8 · Switch stance: Preservation …
This Is for YouSSR
This Is for You Logic Costs 8 · End of turn → Score +Genki × 0.6 (max 4 time(s)…
This Is for You+SSR
This Is for You+ Logic Costs 8 · End of turn → Score +Genki × 0.8 (max 4 time(s)…
Careful, No False Starts!SSR
Careful, No False Starts! Anomaly Costs 8 · Start of turn → If not in Strength stance → Swi…
Careful, No False Starts!+SSR
Careful, No False Starts!+ Anomaly Costs 8 · Start of turn → If not in Strength stance → Swi…
Little SunSSR
Little Sun Logic Costs 1 Motivation · Good Impression (turns) +3 · On a la…
Little Sun+SSR
Little Sun+ Logic Costs 1 Motivation · Good Impression (turns) +3 · On a la…
Three Colors, Cheeks FullSSR
Three Colors, Cheeks Full Anomaly Costs 7 · Switch stance: Strength · Full Power charge +5 …
Three Colors, Cheeks Full+SSR
Three Colors, Cheeks Full+ Anomaly Costs 5 · Switch stance: Strength · Full Power charge +5 …
Sparkling PrismSSR
Sparkling Prism Anomaly Costs 6 · Usable only if in Preservation stance · Switch …
Sparkling Prism+SSR
Sparkling Prism+ Anomaly Costs 4 · Usable only if in Preservation stance · Switch …
Dream-Colored LipsSSR
Dream-Colored Lips Logic Costs 4 · Genki +2 · Motivation +4 · Score gain buff 0.1 …
Dream-Colored Lips+SSR
Dream-Colored Lips+ Logic Costs 4 · Genki +2 · Motivation +5 · Score gain buff 0.2 …
After-School ChatSSR
After-School Chat Anomaly Costs 7 · Full Power charge +2 · On a later turn → Score …
After-School Chat+SSR
After-School Chat+ Anomaly Costs 6 · Full Power charge +5 · On a later turn → Score …
Meeting a HeroSSR
Meeting a Hero Sense Costs 6 · Good Condition (turns) +4 · Concentration +1 · …
Meeting a Hero+SSR
Meeting a Hero+ Sense Costs 4 · Good Condition (turns) +4 · Concentration +2 · …
That Day, in This PlaceSSR
That Day, in This Place Anomaly Costs 6 Stamina · Full Power charge +10 · Hold a selected…
That Day, in This Place+SSR
That Day, in This Place+ Anomaly Costs 4 Stamina · Full Power charge +10 · Hold a selected…
Let's Have a Match!SSR
Let's Have a Match! Anomaly Costs 2 · Hold a selected card (cards: in deck or in disc…
Let's Have a Match!+SSR
Let's Have a Match!+ Anomaly Costs 0 · Hold a selected card (cards: in deck or in disc…
The Real Match Starts Now!SSR
The Real Match Starts Now! Free Costs 4 · Score +2 · Genki +2 · Half cost (turns) +3 · On…
The Real Match Starts Now!+SSR
The Real Match Starts Now!+ Free Costs 3 · Score +5 · Genki +5 · Half cost (turns) +3 · On…
Welling EmotionsSSR
Welling Emotions Logic Costs 6 · Good Impression gain buff 1 (3 turn(s))
Welling Emotions+SSR
Welling Emotions+ Logic Costs 3 · Good Impression gain buff 1 (3 turn(s))
My Own ColorSSR
My Own Color Logic Costs 2 · Motivation ×1.5 · Remove debuffs ×1 · On a late…
My Own Color+SSR
My Own Color+ Logic Costs 2 · Motivation ×1.5 · Remove debuffs ×2 · On a late…
Until Hope ReachesSSR
Until Hope Reaches Sense Costs 8 · When a card is removed → Good Condition (turns)…
Until Hope Reaches+SSR
Until Hope Reaches+ Sense Costs 5 · When a card is removed → Good Condition (turns)…
New LightSSR
New Light Anomaly Costs 4 · Switch stance: Preservation II · Enthusiasm bon…
New Light+SSR
New Light+ Anomaly Costs 4 · Switch stance: Preservation II · Enthusiasm bon…
View from the RooftopSSR
View from the Rooftop Anomaly Costs 7 · Full Power charge +2 · Permanently upgrades car…
View from the Rooftop+SSR
View from the Rooftop+ Anomaly Costs 7 · Full Power charge +3 · Permanently upgrades car…
Single-MindedSSR
Single-Minded Anomaly Costs 3 · Usable only if in Strength stance · Switch stan…
Single-Minded+SSR
Single-Minded+ Anomaly Costs 3 · Usable only if in Strength stance · Switch stan…
Next Time, for SureSSR
Next Time, for Sure Anomaly Costs 6 Stamina · Switch stance: Preservation · Permanent…
Next Time, for Sure+SSR
Next Time, for Sure+ Anomaly Costs 6 Stamina · Switch stance: Preservation · Permanent…
In Any WorldSSR
In Any World Sense Costs 4 · Concentration multiplier = 2 · Score +7 · Extra…
In Any World+SSR
In Any World+ Sense Costs 4 · Concentration multiplier = 2 · Score +17 · Extr…
Reason to FightSSR
Reason to Fight Logic Costs 1 · Genki +2 · Good Impression (turns) +3 · Good Im…
Reason to Fight+SSR
Reason to Fight+ Logic Costs 1 · Genki +3 · Good Impression (turns) +4 · Good Im…
No More HesitationSSR
No More Hesitation Sense Costs 6 Stamina · After Concentration increases → If dire…
No More Hesitation+SSR
No More Hesitation+ Sense Costs 3 Stamina · After Concentration increases → If dire…
Idol I AdmireSSR
Idol I Admire Logic Costs 2 Stamina · Motivation +2 · On a later turn → Genki…
Idol I Admire+SSR
Idol I Admire+ Logic Costs 2 Stamina · Motivation +3 · On a later turn → Genki…
Toward the SunlightSSR
Toward the Sunlight Anomaly Costs 1 Stamina · Usable only if in Strength stance · Swi…
Toward the Sunlight+SSR
Toward the Sunlight+ Anomaly Costs 1 Stamina · Usable only if in Strength stance · Swi…
Future I SeizedSSR
Future I Seized Logic Costs 7 · Genki +2 + Cards used × 5 · Good Impression (tu…
Future I Seized+SSR
Future I Seized+ Logic Costs 7 · Genki +2 + Cards used × 8 · Good Impression (tu…
Until Morning Fills the SkySSR
Until Morning Fills the Sky Sense Costs 2 Good Condition (turns) · Concentration +3 · On a …
Until Morning Fills the Sky+SSR
Until Morning Fills the Sky+ Sense Costs 2 Good Condition (turns) · Concentration +5 · On a …
Long-Awaited MomentSSR
Long-Awaited Moment Anomaly Costs 4 · Switch stance: Preservation II · After Full Pow…
Long-Awaited Moment+SSR
Long-Awaited Moment+ Anomaly Costs 1 · Switch stance: Preservation II · After Full Pow…
Memories Blooming on a Summer NightSSR
Memories Blooming on a Summer Night Free Costs 7 · Remove a random card (cards: Trouble card and i…
Memories Blooming on a Summer Night+SSR
Memories Blooming on a Summer Night+ Free Costs 4 · Remove a random card (cards: Trouble card and i…
Wrapped in MoonlightSSR
Wrapped in Moonlight Free Costs 5 · Cost reduction +1 · Extra card uses +1
Wrapped in Moonlight+SSR
Wrapped in Moonlight+ Free Costs 2 · Cost reduction +1 · Extra card uses +1
Self-Esteem Skyrocketing↑↑SSR
Self-Esteem Skyrocketing↑↑ Sense Costs 3 Stamina · When a card is used (cards: Mental card…
Self-Esteem Skyrocketing↑↑+SSR
Self-Esteem Skyrocketing↑↑+ Sense Costs 2 Stamina · Concentration +1 · When a card is used …
Natural TalentSSR
Natural Talent Sense Costs 5 Stamina · Good Condition (turns) +3 · Concentrati…
Natural Talent+SSR
Natural Talent+ Sense Costs 4 Stamina · Good Condition (turns) +4 · Concentrati…
Dramatic HolidaySSR
Dramatic Holiday Logic Costs 5 · When a card is used (cards: Active card) → If M…
Dramatic Holiday+SSR
Dramatic Holiday+ Logic Costs 5 · Motivation +3 · When a card is used (cards: Act…
Ultimate Photogenic Look♪SSR
Ultimate Photogenic Look♪ Logic Costs 5 · Genki +3 · Good Impression (turns) +4 · Motivat…
Ultimate Photogenic Look♪+SSR
Ultimate Photogenic Look♪+ Logic Costs 5 · Genki +3 · Good Impression (turns) +6 · Motivat…
Decorate MagicSSR
Decorate Magic Anomaly Costs 1 Stamina · Full Power charge +2 · Genki +6 · Score…
Decorate Magic+SSR
Decorate Magic+ Anomaly Costs 1 Stamina · Full Power charge +2 · Genki +9 · Score…
Feverish NostalgiaSSR
Feverish Nostalgia Logic Costs 7 Stamina · Usable only if Good Impression (turns) …
Feverish Nostalgia+SSR
Feverish Nostalgia+ Logic Costs 5 Stamina · Usable only if Good Impression (turns) …
Seize Victory!SSR
Seize Victory! Free Costs 4 · Zero-cost cards +1 · Draw card · Extra card use…
Seize Victory!+SSR
Seize Victory!+ Free Costs 1 · Zero-cost cards +1 · Draw card · Extra card use…
Give It All You've Got♪SSR
Give It All You've Got♪ Sense Costs 3 · Good Condition (turns) +2 · Perfect Condition (…
Give It All You've Got♪+SSR
Give It All You've Got♪+ Sense Costs 3 · Good Condition (turns) +3 · Perfect Condition (…
Stay Gritty!SSR
Stay Gritty! Anomaly Costs 8 · Switch stance: Strength · Score +10 · Genki +5 …
Stay Gritty!+SSR
Stay Gritty!+ Anomaly Costs 6 · Switch stance: Strength · Score +10 · Genki +10…
Straight to the SkySSR
Straight to the Sky Logic Costs 1 · Good Impression (turns) +3 · Good Impression ef…
Straight to the Sky+SSR
Straight to the Sky+ Logic Costs 0 · Good Impression (turns) +4 · Good Impression ef…
Target Locked OnSSR
Target Locked On Logic Costs 4 · Genki +6 · Good Impression effect buff 1 (3 tur…
Target Locked On+SSR
Target Locked On+ Logic Costs 2 · Genki +6 · Good Impression effect buff 1 (3 tur…
World's Greatest CourageSSR
World's Greatest Courage Sense Costs 3 · Score +Good Condition (turns) × 11 · Good Condi…
World's Greatest Courage+SSR
World's Greatest Courage+ Sense Costs 0 · Score +Good Condition (turns) × 11 · Good Condi…
Moment of UnwindingSSR
Moment of Unwinding Sense Costs 1 Good Condition (turns) · Usable only if Turns ela…
Moment of Unwinding+SSR
Moment of Unwinding+ Sense Costs 1 Good Condition (turns) · Usable only if Turns ela…
In the World I FoundSSR
In the World I Found Sense Costs 4 · Concentration +Good Condition (turns)
In the World I Found+SSR
In the World I Found+ Sense Costs 1 · Concentration +Good Condition (turns)
Secret Art: Parry!SSR
Secret Art: Parry! Sense Costs 0 · Score +4 · If Concentration ≥ 15 → On a later t…
Secret Art: Parry!+SSR
Secret Art: Parry!+ Sense Costs 0 · Score +8 · If Concentration ≥ 15 → On a later t…
Persistent Crane GameSSR
Persistent Crane Game Free Costs 1 Stamina · Genki (direct) +5 · If Stamina ≥ Max st…
Persistent Crane Game+SSR
Persistent Crane Game+ Free Costs 1 Stamina · Genki (direct) +10 · If Stamina ≥ Max s…
I Never WillSSR
I Never Will Logic Costs 6 · Usable only if Motivation ≥ 9 · Pride (turns) +…
I Never Will+SSR
I Never Will+ Logic Costs 4 · Usable only if Motivation ≥ 9 · Pride (turns) +…
Rock-Paper-Scissors PopSSR
Rock-Paper-Scissors Pop Anomaly Costs 5 · Switch stance: Strength · Score +8 · When the s…
Rock-Paper-Scissors Pop+SSR
Rock-Paper-Scissors Pop+ Anomaly Costs 3 · Switch stance: Strength · Score +10 · When the …
Mischievous SantaSSR
Mischievous Santa Anomaly Costs 6 · Switch stance: Preservation II · Enthusiasm gai…
Mischievous Santa+SSR
Mischievous Santa+ Anomaly Costs 3 · Switch stance: Preservation II · Enthusiasm gai…
Overflowing FeelingsSSR
Overflowing Feelings Anomaly Costs 6 Full Power charge · Extra card uses +1 · On a lat…
Overflowing Feelings+SSR
Overflowing Feelings+ Anomaly Costs 4 Full Power charge · Extra card uses +1 · On a lat…
Birth of a Dark HeroSSR
Birth of a Dark Hero Sense Costs 2 · Score gain buff 0.1 · End of turn → If Turns re…
Birth of a Dark Hero+SSR
Birth of a Dark Hero+ Sense Costs 2 · Score gain buff 0.1 · End of turn → If Turns re…
Line Between Dream and RealitySSR
Line Between Dream and Reality Logic Costs 4 · Extra card uses +1 · If Motivation ≤ 8 → Good I…
Line Between Dream and Reality+SSR
Line Between Dream and Reality+ Logic Costs 4 · Extra card uses +1 · If Motivation ≤ 8 → Good I…
Wannabe Delinquent MoveSSR
Wannabe Delinquent Move Logic Costs 3 Motivation · Good Impression (turns) +3 · Extra c…
Wannabe Delinquent Move+SSR
Wannabe Delinquent Move+ Logic Costs 2 Motivation · Good Impression (turns) +4 · Extra c…
The Me Left BehindSSR
The Me Left Behind Anomaly Costs 5 · Switch stance: Preservation · Full Power charge…
The Me Left Behind+SSR
The Me Left Behind+ Anomaly Costs 5 · Switch stance: Preservation · Full Power charge…
Recital Under a Cold SkySSR
Recital Under a Cold Sky Anomaly Costs 6 · Genki +7 · Full Power charge +1 · When a card i…
Recital Under a Cold Sky+SSR
Recital Under a Cold Sky+ Anomaly Costs 5 · Genki +7 · Full Power charge +2 · When a card i…
Keep the HeartbeatSSR
Keep the Heartbeat Sense Costs 2 Good Condition (turns) · Concentration +2 · If Co…
Keep the Heartbeat+SSR
Keep the Heartbeat+ Sense Costs 2 Good Condition (turns) · Concentration +2 · If Co…
As My Heart LeapsSSR
As My Heart Leaps Logic Costs 2 Motivation · Good Impression (turns) +1 · On a la…
As My Heart Leaps+SSR
As My Heart Leaps+ Logic Costs 2 Motivation · Good Impression (turns) +1 · On a la…
Friend MemoriesSSR
Friend Memories Logic Costs 2 Motivation · On a later turn → Score +Good Impres…
Friend Memories+SSR
Friend Memories+ Logic Costs 2 Motivation · On a later turn → Score +Good Impres…
True Ability UnleashedSSR
True Ability Unleashed Anomaly Costs 2 Full Power charge · Hold up to N selected cards ×…
True Ability Unleashed+SSR
True Ability Unleashed+ Anomaly Costs 2 Full Power charge · Hold up to N selected cards ×…
Surpass MeSSR
Surpass Me Logic Costs 6 · Extra card uses +1 · When a card is used → If c…
Surpass Me+SSR
Surpass Me+ Logic Costs 3 · Extra card uses +1 · When a card is used → If c…
Surpass Me (Sho)SSR
Surpass Me (Sho) Logic Costs 1 Stamina · Usable only if Genki ≥ 15 · Score +Genk…
Surpass Me (Sho)+SSR
Surpass Me (Sho)+ Logic Costs 1 Stamina · Usable only if Genki ≥ 15 · Score +Genk…
Big Sister Joins the Fight!SSR
Big Sister Joins the Fight! Logic Costs 3 Stamina · Usable only if Motivation ≥ 6 · Genki +…
Big Sister Joins the Fight!+SSR
Big Sister Joins the Fight!+ Logic Costs 2 Stamina · Usable only if Motivation ≥ 6 · Genki +…
LimelightSSR
Limelight Sense Costs 2 Good Condition (turns) · Concentration +7 · Extra…
Limelight+SSR
Limelight+ Sense Costs 2 Good Condition (turns) · Concentration +7 · Extra…
Bloom Wildly!SSR
Bloom Wildly! Sense Costs 3 · Concentration +1 · Extra card uses +1 · If numb…
Bloom Wildly!+SSR
Bloom Wildly!+ Sense Costs 3 · Concentration +3 · Extra card uses +1 · If numb…
Be CaptivatedSSR
Be Captivated Logic Costs 3 · Good Impression (turns) +3 · Good Impression ef…
Be Captivated+SSR
Be Captivated+ Logic Costs 3 · Good Impression (turns) +5 · Good Impression ef…
Dance Like Mad!SSR
Dance Like Mad! Anomaly Costs 5 · Switch stance: Strength · Score +2 · Genki +2 ·…
Dance Like Mad!+SSR
Dance Like Mad!+ Anomaly Costs 5 · Switch stance: Strength · Score +2 · Score +2 ·…
Ready, Set, Chomp!SSR
Ready, Set, Chomp! Anomaly Costs 6 · Switch stance: Strength · Full Power charge +3 …
Ready, Set, Chomp!+SSR
Ready, Set, Chomp!+ Anomaly Costs 4 · Switch stance: Strength · Full Power charge +3 …
Magic of Stretching TallSSR
Magic of Stretching Tall Logic Costs 3 Stamina · Start of turn → Genki +2 (max 3 time(s)…
Magic of Stretching Tall+SSR
Magic of Stretching Tall+ Logic Costs 3 Stamina · Start of turn → Genki +2 (max 3 time(s)…
EntertainerSSR
Entertainer Anomaly Costs 5 Stamina · Switch stance: Strength · Score +10 · W…
Entertainer+SSR
Entertainer+ Anomaly Costs 5 Stamina · Switch stance: Strength · Score +12 · W…
Talk of the TownSSR
Talk of the Town Sense Costs 1 Perfect Condition (turns) · Usable only if Good C…
Talk of the Town+SSR
Talk of the Town+ Sense Costs 1 Perfect Condition (turns) · Usable only if Good C…
Sharp Signature LookSSR
Sharp Signature Look Logic Costs 5 · Usable only if Good Impression (turns) ≥ 10 · G…
Sharp Signature Look+SSR
Sharp Signature Look+ Logic Costs 5 · Usable only if Good Impression (turns) ≥ 10 · G…
Spread Your Wings!SSR
Spread Your Wings! Anomaly Costs 4 Full Power charge · Usable only if Cumulative Ful…
Spread Your Wings!+SSR
Spread Your Wings!+ Anomaly Costs 4 Full Power charge · Usable only if Cumulative Ful…
Vividly Blooming FlowerSSR
Vividly Blooming Flower Logic Costs 5 · When a card is used → If card has the Good Impr…
Vividly Blooming Flower+SSR
Vividly Blooming Flower+ Logic Costs 2 · When a card is used → If card has the Good Impr…
Teacher and Idol!SSR
Teacher and Idol! Sense Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
Teacher and Idol!+SSR
Teacher and Idol!+ Sense Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
Asari Oshi♡SSR
Asari Oshi♡ Logic Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
Asari Oshi♡+SSR
Asari Oshi♡+ Logic Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
NEO ImpactSSR
NEO Impact Anomaly Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
NEO Impact+SSR
NEO Impact+ Anomaly Costs 0 · Extra card uses +1 · Double-effect cards +1 · U…
Someday, by Your SideSSR
Someday, by Your Side Sense Costs 8 · Good Condition (turns) +7 · On a later turn → S…
Someday, by Your Side+SSR
Someday, by Your Side+ Sense Costs 5 · Good Condition (turns) +7 · On a later turn → S…
Always by Your SideSSR
Always by Your Side Anomaly Costs 6 · Switch stance: Strength · Score +7 · Genki +7 ·…
Always by Your Side+SSR
Always by Your Side+ Anomaly Costs 3 · Switch stance: Strength · Score +7 · Genki +7 ·…
I'm Right HereSSR
I'm Right Here Logic Costs 6 · Genki +2 · Motivation +1 · Start of turn → If G…
I'm Right Here+SSR
I'm Right Here+ Logic Costs 5 · Genki +2 · Motivation +3 · Start of turn → If G…
Watch Your Head!SSR
Watch Your Head! Logic Costs 4 · Usable only if Turns elapsed ≥ 2 · Motivation +…
Watch Your Head!+SSR
Watch Your Head!+ Logic Costs 1 · Usable only if Turns elapsed ≥ 2 · Motivation +…
Let Me Teach YouSSR
Let Me Teach You Anomaly Costs 3 · Switch stance: Strength · Score +6 · Enthusiasm…
Let Me Teach You+SSR
Let Me Teach You+ Anomaly Costs 0 · Switch stance: Strength · Score +6 · Enthusiasm…
Rattling Along, Fast AsleepSSR
Rattling Along, Fast Asleep Anomaly Costs 1 · Usable only if in Preservation stance · Switch …
Rattling Along, Fast Asleep+SSR
Rattling Along, Fast Asleep+ Anomaly Costs 1 · Usable only if in Preservation stance · Switch …
Way Too Cool IdolSSR
Way Too Cool Idol Logic Costs 3 · Motivation +4 · Move a random card to the top o…
Way Too Cool Idol+SSR
Way Too Cool Idol+ Logic Costs 3 · Motivation +5 · Move a random card to the top o…
Blazing Blue FlameSSR
Blazing Blue Flame Logic Costs 10 · Genki +15 · Motivation +5 · End of turn → If T…
Blazing Blue Flame+SSR
Blazing Blue Flame+ Logic Costs 10 · Genki +27 · Motivation +5 · End of turn → If T…
Big Sister's InstinctSSR
Big Sister's Instinct Sense Costs 6 Stamina · Usable only if Good Condition (turns) ≥…
Big Sister's Instinct+SSR
Big Sister's Instinct+ Sense Costs 6 Stamina · Usable only if Good Condition (turns) ≥…
Natural CharmSSR
Natural Charm Sense Costs 5 Concentration · Usable only if Good Condition (tu…
Natural Charm+SSR
Natural Charm+ Sense Costs 5 Concentration · Usable only if Good Condition (tu…
Memory That's Only MineSSR
Memory That's Only Mine Sense Costs 5 Stamina · Draw card · Concentration effect buff 0…
Memory That's Only Mine+SSR
Memory That's Only Mine+ Sense Costs 3 Stamina · Draw card · Concentration effect buff 0…
Dream You Gave MeSSR
Dream You Gave Me Sense Costs 7 Stamina · Stamina (direct) +Max stamina × 0.2 · C…
Dream You Gave Me+SSR
Dream You Gave Me+ Sense Costs 4 Stamina · Stamina (direct) +Max stamina × 0.2 · C…
Words That Hold Me UpSSR
Words That Hold Me Up Logic Costs 5 · Motivation +3 · Motivation gain addition 1 (2 t…
Words That Hold Me Up+SSR
Words That Hold Me Up+ Logic Costs 2 · Motivation +3 · Motivation gain addition 1 (2 t…
Until I Reach My IdealSSR
Until I Reach My Ideal Logic Costs 4 · Motivation +1 · Extra card uses +1 · After a ca…
Until I Reach My Ideal+SSR
Until I Reach My Ideal+ Logic Costs 3 · Motivation +3 · Extra card uses +1 · After a ca…
Let's See What You've GotSSR
Let's See What You've Got Logic Costs 6 · Motivation +4 · Exchange all cards in hand · Dr…
Let's See What You've Got+SSR
Let's See What You've Got+ Logic Costs 4 · Motivation +5 · Exchange all cards in hand · Dr…
Stolen HeartSSR
Stolen Heart Sense Costs 3 · After a card is used (cards: Active card) → Eff…
Stolen Heart+SSR
Stolen Heart+ Sense Costs 3 · After a card is used (cards: Active card) → Eff…
Heart Melting SweetlySSR
Heart Melting Sweetly Anomaly Costs 2 · Switch stance: Strength · Draw card · After a c…
Heart Melting Sweetly+SSR
Heart Melting Sweetly+ Anomaly Costs 2 · Switch stance: Strength · Draw card · After a c…
Feverish Nostalgia♡SSR
Feverish Nostalgia♡ Logic Costs 0 · Good Impression (turns) +2 · Good Impression ef…
Feverish Nostalgia♡+SSR
Feverish Nostalgia♡+ Logic Costs 0 · Good Impression (turns) +4 · Good Impression ef…
No Room for Weakness!SSR
No Room for Weakness! Anomaly Costs 8 · Extra card uses +1 · Before the turn starts → I…
No Room for Weakness!+SSR
No Room for Weakness!+ Anomaly Costs 6 · Extra card uses +1 · Before the turn starts → I…
Hot and SteamingSSR
Hot and Steaming Anomaly Costs 6 · Full Power charge +1 · End of turn → If in Full…
Hot and Steaming+SSR
Hot and Steaming+ Anomaly Costs 6 · Full Power charge +1 · End of turn → If in Full…
Challenge to LegendSSR
Challenge to Legend Sense Costs 5 · Score +4 · If Perfect Condition (turns) ≥ 1 → G…
Challenge to Legend+SSR
Challenge to Legend+ Sense Costs 5 · Score +8 · If Perfect Condition (turns) ≥ 1 → G…
This Is an Idol!SSR
This Is an Idol! Logic Costs 11 · Good Impression (turns) +2 · If Good Impressio…
This Is an Idol!+SSR
This Is an Idol!+ Logic Costs 10 · Good Impression (turns) +2 · If Good Impressio…
Scatter the StarsSSR
Scatter the Stars Anomaly Costs 2 · Hold a selected card (cards: in deck or in disc…
Scatter the Stars+SSR
Scatter the Stars+ Anomaly Costs 2 · Hold a selected card (cards: in deck or in disc…
Beyond My Outstretched HandSSR
Beyond My Outstretched Hand Anomaly Costs 6 · Usable only if Preservation stances ≥ 2 · enthu…
Beyond My Outstretched Hand+SSR
Beyond My Outstretched Hand+ Anomaly Costs 5 · Usable only if Preservation stances ≥ 2 · enthu…
Pouring In My Whole LifeSSR
Pouring In My Whole Life Anomaly Costs 7 · Switch stance: Strength · Permanently upgrades …
Pouring In My Whole Life+SSR
Pouring In My Whole Life+ Anomaly Costs 4 · Switch stance: Strength · Permanently upgrades …
Flutter♪SSR
Flutter♪ Anomaly Costs 6 · Usable only if Cumulative Full Power charge ≥ 1…
Flutter♪+SSR
Flutter♪+ Anomaly Costs 4 · Usable only if Cumulative Full Power charge ≥ 1…
Bright FutureSR
Bright Future Free Costs 4 · Score +8 · Genki +7
Bright Future+SR
Bright Future+ Free Costs 4 · Score +12 · Genki +10
Signature PoseSR
Signature Pose Sense Costs 3 · Score +18
Signature Pose+SR
Signature Pose+ Sense Costs 3 · Score +27
Ad-LibSR
Ad-Lib Sense Costs 4 · Score +5 · Good Condition (turns) +3
Ad-Lib+SR
Ad-Lib+ Sense Costs 4 · Score +9 · Good Condition (turns) +4
Passion TurnSR
Passion Turn Sense Costs 6 · Score +11 · Concentration +3
Passion Turn+SR
Passion Turn+ Sense Costs 6 · Score +18 · Concentration +4
Leap ForwardSR
Leap Forward Sense Costs 5 · Score +13 · If Concentration ≥ 6 → Score +15
Leap Forward+SR
Leap Forward+ Sense Costs 2 · Score +13 · If Concentration ≥ 6 → Score +15
BlessingSR
Blessing Sense Costs 4 Stamina · Score +26 · Good Condition (turns) +1
Blessing+SR
Blessing+ Sense Costs 4 Stamina · Score +40 · Good Condition (turns) +1
Start DashSR
Start Dash Sense Costs 5 · Score +30 · Genki +10 · Double cost (turns) +2
Start Dash+SR
Start Dash+ Sense Costs 5 · Score +40 · Genki +10 · Double cost (turns) +2
GrandstandingSR
Grandstanding Sense Costs 5 · Score +12 · Genki +7 · Concentration +5 · Doubl…
Grandstanding+SR
Grandstanding+ Sense Costs 5 · Score +12 · Genki +7 · Concentration +7 · Doubl…
Chant in UnisonSR
Chant in Unison Sense Costs 3 Concentration · Score +6 · Good Condition (turns)…
Chant in Unison+SR
Chant in Unison+ Sense Costs 2 Concentration · Score +6 · Good Condition (turns)…
Lovely WinkSR
Lovely Wink Logic Costs 5 · Good Impression (turns) +4 · Score +Good Impres…
Lovely Wink+SR
Lovely Wink+ Logic Costs 5 · Good Impression (turns) +5 · Score +Good Impres…
Words of ThanksSR
Words of Thanks Logic Costs 3 Stamina · Genki +9 · Score +Genki × 0.4
Words of Thanks+SR
Words of Thanks+ Logic Costs 3 Stamina · Genki +11 · Score +Genki × 0.7
Heart SignalSR
Heart Signal Logic Costs 3 Stamina · Score +Genki × 1.3 · Genki ÷2
Heart Signal+SR
Heart Signal+ Logic Costs 3 Stamina · Score +Genki × 1.8 · Genki ÷2
SparkleSR
Sparkle Logic Costs 3 · Genki +5 · Score +Good Impression (turns) × 2 ·…
Sparkle+SR
Sparkle+ Logic Costs 3 · Genki +5 · Score +Good Impression (turns) × 2.5…
Everyone's FavoriteSR
Everyone's Favorite Logic Costs 3 Motivation · Score +Good Impression (turns) × 0.9…
Everyone's Favorite+SR
Everyone's Favorite+ Logic Costs 2 Motivation · Score +Good Impression (turns) × 1.2…
Idol DeclarationSR
Idol Declaration Free Costs 1 Stamina · Extra card uses +1 · Draw 2 card(s)
Idol Declaration+SR
Idol Declaration+ Free Costs 0 · Extra card uses +1 · Draw 2 card(s) · Half cost…
High TensionSR
High Tension Free Costs 0 · Genki +11 · Genki gain nullified (turns) +2 · H…
High Tension+SR
High Tension+ Free Costs 0 · Genki +13 · Genki gain nullified (turns) +2 · H…
Piercing GazeSR
Piercing Gaze Sense Costs 3 · Genki +6 · Concentration +3
Piercing Gaze+SR
Piercing Gaze+ Sense Costs 3 · Genki +8 · Concentration +4
Roaring CheersSR
Roaring Cheers Sense Costs 3 · Genki +6 · Good Condition (turns) +3
Roaring Cheers+SR
Roaring Cheers+ Sense Costs 3 · Genki +8 · Good Condition (turns) +4
Staging PlanSR
Staging Plan Sense Costs 4 · Perfect Condition (turns) +3 · When a card is u…
Staging Plan+SR
Staging Plan+ Sense Costs 3 · Perfect Condition (turns) +4 · When a card is u…
Power of a WishSR
Power of a Wish Sense Costs 4 · Concentration +2 · When a card is used (cards: …
Power of a Wish+SR
Power of a Wish+ Sense Costs 3 · Concentration +3 · When a card is used (cards: …
Quiet WillSR
Quiet Will Sense Costs 4 · Concentration +3 · Good Condition (turns) +2
Quiet Will+SR
Quiet Will+ Sense Costs 4 · Concentration +4 · Good Condition (turns) +3
Signal to BeginSR
Signal to Begin Sense Costs 3 · Good Condition (turns) +5
Signal to Begin+SR
Signal to Begin+ Sense Costs 3 · Good Condition (turns) +7
Stubborn PrideSR
Stubborn Pride Sense Costs 2 · Genki +3 · Concentration +4
Stubborn Pride+SR
Stubborn Pride+ Sense Costs 2 · Genki +5 · Concentration +5
PresenceSR
Presence Sense Costs 2 Good Condition (turns) · Concentration +4 · Extra…
Presence+SR
Presence+ Sense Costs 1 Good Condition (turns) · Concentration +5 · Extra…
Path to SuccessSR
Path to Success Sense Costs 1 Good Condition (turns) · Genki +5 · Concentration…
Path to Success+SR
Path to Success+ Sense Costs 1 Good Condition (turns) · Genki +5 · Concentration…
Overflowing MemoriesSR
Overflowing Memories Logic Costs 3 · Genki +2 · Motivation +4
Overflowing Memories+SR
Overflowing Memories+ Logic Costs 3 · Genki +4 · Motivation +5
ConnectionSR
Connection Logic Costs 5 · Genki +3 · Good Impression (turns) +4
Connection+SR
Connection+ Logic Costs 5 · Genki +6 · Good Impression (turns) +5
Happy TimeSR
Happy Time Logic Costs 5 · Good Impression (turns) +6
Happy Time+SR
Happy Time+ Logic Costs 5 · Good Impression (turns) +8
Fancy CharmSR
Fancy Charm Logic Costs 4 · Good Impression (turns) +3 · When a card is use…
Fancy Charm+SR
Fancy Charm+ Logic Costs 4 · Good Impression (turns) +5 · When a card is use…
Can't Stop the ExcitementSR
Can't Stop the Excitement Logic Costs 3 · Motivation +3 · When a card is used (cards: Men…
Can't Stop the Excitement+SR
Can't Stop the Excitement+ Logic Costs 3 · Motivation +5 · When a card is used (cards: Men…
Night Before the ShowSR
Night Before the Show Logic Costs 5 · Good Impression (turns) +4 · Motivation +3
Night Before the Show+SR
Night Before the Show+ Logic Costs 5 · Good Impression (turns) +5 · Motivation +4
Basking in the SunSR
Basking in the Sun Logic Costs 0 · Genki +11 · Motivation +5 · Double cost (turns)…
Basking in the Sun+SR
Basking in the Sun+ Logic Costs 0 · Genki +11 · Motivation +7 · Double cost (turns)…
Image TrainingSR
Image Training Logic Costs 4 · Genki +7 · Motivation +4
Image Training+SR
Image Training+ Logic Costs 4 · Genki +11 · Motivation +5
Motivation MaxedSR
Motivation Maxed Logic Costs 1 · Genki +1 · Good Impression (turns) +4
Motivation Maxed+SR
Motivation Maxed+ Logic Costs 1 · Genki +2 · Good Impression (turns) +5
Dreamy FeelingSR
Dreamy Feeling Logic Costs 2 Good Impression (turns) · Motivation +4 · Extra c…
Dreamy Feeling+SR
Dreamy Feeling+ Logic Costs 1 Good Impression (turns) · Motivation +5 · Extra c…
Won't Give Up First PlaceSR
Won't Give Up First Place Sense Costs 6 · Score +18 · Good Condition (turns) +3
Won't Give Up First Place+SR
Won't Give Up First Place+ Sense Costs 6 · Score +26 · Good Condition (turns) +4
Lone WolfSR
Lone Wolf Sense Costs 5 · Score +12 · If Concentration ≥ 3 → Score +12
Lone Wolf+SR
Lone Wolf+ Sense Costs 2 · Score +12 · If Concentration ≥ 3 → Score +12
Colorful Cute!SR
Colorful Cute! Logic Costs 4 · Good Impression (turns) +6
Colorful Cute!+SR
Colorful Cute!+ Logic Costs 4 · Good Impression (turns) +8
True to MyselfSR
True to Myself Sense Costs 0 · Score +4 · If Good Condition (turns) ≥ 1 → Conc…
True to Myself+SR
True to Myself+ Sense Costs 0 · Score +6 · If Good Condition (turns) ≥ 1 → Conc…
Pure White FairySR
Pure White Fairy Logic Costs 3 · Good Impression (turns) +2 · Score +Good Impres…
Pure White Fairy+SR
Pure White Fairy+ Logic Costs 3 · Good Impression (turns) +2 · Score +Good Impres…
Doing My BestSR
Doing My Best Logic Costs 2 · Genki +1 · Motivation +5
Doing My Best+SR
Doing My Best+ Logic Costs 2 · Genki +4 · Motivation +6
Step of CourageSR
Step of Courage Sense Costs 3 · Concentration multiplier = 2 · Score +17
Step of Courage+SR
Step of Courage+ Sense Costs 3 · Concentration multiplier = 2.5 · Score +24
I Love the StruggleSR
I Love the Struggle Logic Costs 4 · Genki +6 · Score +Motivation × 2.5
I Love the Struggle+SR
I Love the Struggle+ Logic Costs 4 · Genki +7 · Score +Motivation × 3.5
Heart That Stays CloseSR
Heart That Stays Close Sense Costs 6 · Genki +10 · Concentration +4
Heart That Stays Close+SR
Heart That Stays Close+ Sense Costs 5 · Genki +12 · Concentration +5
I'm the Big Sister!SR
I'm the Big Sister! Free Costs 3 · Usable only if Score ≤ 1000 · Score +6 · Genki …
I'm the Big Sister!+SR
I'm the Big Sister!+ Free Costs 3 · Usable only if Score ≤ 1000 · Score +10 · Genki…
Burning GazeSR
Burning Gaze Free Costs 0 · Usable only if Genki = 0 · Genki +5 · Half cost…
Burning Gaze+SR
Burning Gaze+ Free Costs 0 · Usable only if Genki = 0 · Genki +6 · Half cost…
Guidance and DisciplineSR
Guidance and Discipline Free Costs 5 · Usable only if Stamina ≥ Max stamina × 0.5 · Sc…
Guidance and Discipline+SR
Guidance and Discipline+ Free Costs 2 · Usable only if Stamina ≥ Max stamina × 0.5 · Sc…
Stretching ChatSR
Stretching Chat Free Costs 3 · Usable only if Turns elapsed ≥ 2 · Score +3 · H…
Stretching Chat+SR
Stretching Chat+ Free Costs 0 · Usable only if Turns elapsed ≥ 2 · Score +3 · H…
Full Power SupportSR
Full Power Support Free Costs 2 · Extra card uses +1 · On a later turn → Draw car…
Full Power Support+SR
Full Power Support+ Free Costs 0 · Extra card uses +1 · On a later turn → Draw 2 c…
What Are You Listening To?SR
What Are You Listening To? Logic Costs 0 · Genki +2 · Stamina (direct) +3
What Are You Listening To?+SR
What Are You Listening To?+ Logic Costs 0 · Genki +2 · Stamina (direct) +5
Beat My SisterSR
Beat My Sister Logic Costs 4 Stamina · Genki +3 · Score +Genki
Beat My Sister+SR
Beat My Sister+ Logic Costs 4 Stamina · Genki +3 · Score +Genki × 1.4
Selfie with a PoseSR
Selfie with a Pose Sense Costs 4 · Good Condition (turns) +3 · Concentration +2 · …
Selfie with a Pose+SR
Selfie with a Pose+ Sense Costs 4 · Good Condition (turns) +4 · Concentration +3 · …
Position CheckSR
Position Check Sense Costs 3 Concentration · Genki +15 · Good Condition multip…
Position Check+SR
Position Check+ Sense Costs 3 Concentration · Genki +15 · Good Condition multip…
SpotlightSR
Spotlight Sense Costs 3 Stamina · Genki +7 · Good Condition (turns) +5 · …
Spotlight+SR
Spotlight+ Sense Costs 3 Stamina · Genki +9 · Good Condition (turns) +6 · …
Unstoppable FeelingsSR
Unstoppable Feelings Logic Costs 4 Stamina · Motivation +3 · Good Impression (turns)…
Unstoppable Feelings+SR
Unstoppable Feelings+ Logic Costs 4 Stamina · Motivation +4 · Good Impression (turns)…
Maiden's HeartSR
Maiden's Heart Logic Costs 3 Motivation · Good Impression (turns) +4 · Extra c…
Maiden's Heart+SR
Maiden's Heart+ Logic Costs 3 Motivation · Good Impression (turns) +5 · Extra c…
Bond Tied by a Broken Sandal StrapSR
Bond Tied by a Broken Sandal Strap Sense Costs 3 · Good Condition (turns) +4 · On a later turn → D…
Bond Tied by a Broken Sandal Strap+SR
Bond Tied by a Broken Sandal Strap+ Sense Costs 3 · Good Condition (turns) +5 · On a later turn → D…
I Can't Stop Wondering...SR
I Can't Stop Wondering... Sense Costs 5 · Concentration +4 · If Concentration ≥ 3 → On a …
I Can't Stop Wondering...+SR
I Can't Stop Wondering...+ Sense Costs 4 · Concentration +5 · If Concentration ≥ 3 → On a …
Regret...?SR
Regret...? Logic Costs 4 · Good Impression (turns) +3 · Score +Good Impres…
Regret...?+SR
Regret...?+ Logic Costs 4 · Good Impression (turns) +4 · Score +Good Impres…
Sparkling ConfettiSR
Sparkling Confetti Logic Costs 3 Motivation · Score +Genki × 1.1 · On a later turn…
Sparkling Confetti+SR
Sparkling Confetti+ Logic Costs 2 Motivation · Score +Genki × 1.1 · On a later turn…
Ready, Set!SR
Ready, Set! Anomaly Costs 5 · Switch stance: Strength · Score +12
Ready, Set!+SR
Ready, Set!+ Anomaly Costs 5 · Switch stance: Strength · Score +22
AccelerandoSR
Accelerando Anomaly Costs 5 · Score +10 · Full Power charge +3
Accelerando+SR
Accelerando+ Anomaly Costs 4 · Score +12 · Full Power charge +4
Bursting PassionSR
Bursting Passion Anomaly Costs 2 · Usable only if Stance ≠ no card · Score +8 · Sc…
Bursting Passion+SR
Bursting Passion+ Anomaly Costs 1 · Usable only if Stance ≠ no card · Score +10 · S…
Sweat and GrowthSR
Sweat and Growth Anomaly Costs 1 · Usable only if in Full Power stance · Score +37
Sweat and Growth+SR
Sweat and Growth+ Anomaly Costs 0 · Usable only if in Full Power stance · Score +47
Opening ActSR
Opening Act Anomaly Costs 5 · Switch stance: Strength · Score +10 · Full Powe…
Opening Act+SR
Opening Act+ Anomaly Costs 4 · Switch stance: Strength · Score +14 · Full Powe…
Smile of the BeginningSR
Smile of the Beginning Anomaly Costs 2 Full Power charge · Switch stance: Strength · Sco…
Smile of the Beginning+SR
Smile of the Beginning+ Anomaly Costs 1 Full Power charge · Switch stance: Strength · Sco…
Ideal TempoSR
Ideal Tempo Anomaly Costs 5 · Score +6 · Score +6 · If not in Preservation st…
Ideal Tempo+SR
Ideal Tempo+ Anomaly Costs 5 · Score +6 · Score +6 · If not in Preservation st…
Training ResultsSR
Training Results Anomaly Costs 5 · Full Power charge +3 · Score +28 + Cumulative F…
Training Results+SR
Training Results+ Anomaly Costs 5 · Full Power charge +4 · Score +28 + Cumulative F…
Latent PotentialSR
Latent Potential Anomaly Costs 6 · Genki +10 · Full Power charge +3 · Hold a selec…
Latent Potential+SR
Latent Potential+ Anomaly Costs 6 · Genki +15 · Full Power charge +4 · Hold a selec…
CountdownSR
Countdown Anomaly Costs 2 · Switch stance: Preservation · Genki +8
Countdown+SR
Countdown+ Anomaly Costs 2 · Switch stance: Preservation · Genki +13
PrideSR
Pride Anomaly Costs 4 · Switch stance: Preservation · Genki +5 · Full P…
Pride+SR
Pride+ Anomaly Costs 4 · Switch stance: Preservation · Genki +8 · Full P…
EnduranceSR
Endurance Anomaly Costs 2 · Switch stance: Preservation · Genki +5 · Full P…
Endurance+SR
Endurance+ Anomaly Costs 2 · Switch stance: Preservation II · Genki +5 · Ful…
Friendly RivalrySR
Friendly Rivalry Anomaly Costs 1 · Full Power charge +2 · Hold a selected card (ca…
Friendly Rivalry+SR
Friendly Rivalry+ Anomaly Costs 0 · Full Power charge +3 · Hold a selected card (ca…
Entrance of the ChampionSR
Entrance of the Champion Anomaly Costs 3 · Full Power charge +4 · Half cost (turns) +2
Entrance of the Champion+SR
Entrance of the Champion+ Anomaly Costs 3 · Full Power charge +5 · Half cost (turns) +3
Taste of the SeasonSR
Taste of the Season Free Costs 5 · Score +4 · Score +4 · On a later turn → Upgrade…
Taste of the Season+SR
Taste of the Season+ Free Costs 4 · Score +6 · Score +6 · On a later turn → Upgrade…
Love RainbowSR
Love Rainbow Anomaly Costs 0 · Usable only if in Preservation stance · Full Po…
Love Rainbow+SR
Love Rainbow+ Anomaly Costs 0 · Usable only if in Preservation stance · Full Po…
Details MatterSR
Details Matter Logic Costs 3 Stamina · Genki +4 · Score +Motivation × 2.7
Details Matter+SR
Details Matter+ Logic Costs 3 Stamina · Genki +7 · Score +Motivation × 3.4
Grass Whistle HarmonySR
Grass Whistle Harmony Logic Costs 0 · Good Impression (turns) +2 · Stamina (direct) +…
Grass Whistle Harmony+SR
Grass Whistle Harmony+ Logic Costs 0 · Good Impression (turns) +2 · Stamina (direct) +…
Little GuestSR
Little Guest Anomaly Costs 6 · On a later turn → Switch stance: Preservation; …
Little Guest+SR
Little Guest+ Anomaly Costs 4 · On a later turn → Switch stance: Preservation; …
ToughnessSR
Toughness Anomaly Costs 5 · Usable only if Preservation stances ≥ 2 · Switc…
Toughness+SR
Toughness+ Anomaly Costs 4 · Usable only if Preservation stances ≥ 2 · Switc…
Rest, Then ForwardSR
Rest, Then Forward Anomaly Costs 6 · Switch stance: Preservation · After start of tu…
Rest, Then Forward+SR
Rest, Then Forward+ Anomaly Costs 3 · Switch stance: Preservation · After start of tu…
First ImpressionSR
First Impression Anomaly Costs 5 · Switch stance: Strength · When a card is used →…
First Impression+SR
First Impression+ Anomaly Costs 5 · Switch stance: Strength · When a card is used →…
Trend LeaderSR
Trend Leader Anomaly Costs 2 Full Power charge · Hold this card · If Stance ≠ …
Trend Leader+SR
Trend Leader+ Anomaly Costs 2 Full Power charge · Hold this card · If Stance ≠ …
MotivationSR
Motivation Anomaly Costs 4 · Full Power charge +2 · When a card is used → If…
Motivation+SR
Motivation+ Anomaly Costs 2 · Full Power charge +2 · When a card is used → If…
Great at Hyping UpSR
Great at Hyping Up Anomaly Costs 4 · Permanently upgrades Active card: Score +13; Co…
Great at Hyping Up+SR
Great at Hyping Up+ Anomaly Costs 4 · Permanently upgrades Active card: Score +16; Co…
InfluencerSR
Influencer Anomaly Costs 6 · Permanently upgrades Mental card: Genki +5; Cos…
Influencer+SR
Influencer+ Anomaly Costs 5 · Permanently upgrades Mental card: Genki +6; Cos…
Sense of AchievementSR
Sense of Achievement Anomaly Costs 6 · Switch stance: Preservation · Extra card uses +…
Sense of Achievement+SR
Sense of Achievement+ Anomaly Costs 3 · Switch stance: Preservation · Extra card uses +…
Unstoppable MomentumSR
Unstoppable Momentum Sense Costs 2 · Usable only if Good Condition (turns) ≥ 8 · Con…
Unstoppable Momentum+SR
Unstoppable Momentum+ Sense Costs 2 · Usable only if Good Condition (turns) ≥ 8 · Con…
Flash of Violet LightningSR
Flash of Violet Lightning Logic Costs 7 · Good Impression (turns) +2 · End of turn → If M…
Flash of Violet Lightning+SR
Flash of Violet Lightning+ Logic Costs 6 · Good Impression (turns) +4 · End of turn → If M…
OverdriveSR
Overdrive Anomaly Costs 5 · Switch stance: Strength · Score +4 · Full Power…
Overdrive+SR
Overdrive+ Anomaly Costs 4 · Switch stance: Strength · Score +4 · Score +4 ·…
All-or-Nothing ShotSR
All-or-Nothing Shot Sense Costs 5 · Concentration +7 · Extra card uses +1 · Draw ca…
All-or-Nothing Shot+SR
All-or-Nothing Shot+ Sense Costs 4 · Concentration +8 · Extra card uses +1 · Draw ca…
ThrillingSR
Thrilling Sense Costs 2 · Good Condition (turns) +5 · Extra card uses +1 …
Thrilling+SR
Thrilling+ Sense Costs 2 · Good Condition (turns) +7 · Extra card uses +1 …
Bold and FearlessSR
Bold and Fearless Sense Costs 6 · Good Condition (turns) +3 · Concentration +5 · …
Bold and Fearless+SR
Bold and Fearless+ Sense Costs 3 · Good Condition (turns) +3 · Concentration +5 · …
Adventurous SpiritSR
Adventurous Spirit Logic Costs 3 · Good Impression (turns) +6 · Extra card uses +1…
Adventurous Spirit+SR
Adventurous Spirit+ Logic Costs 2 · Good Impression (turns) +7 · Extra card uses +1…
Whimsical HeartSR
Whimsical Heart Logic Costs 2 · Genki +3 · Motivation +5 · Extra card uses +1 ·…
Whimsical Heart+SR
Whimsical Heart+ Logic Costs 1 · Genki +3 · Motivation +6 · Extra card uses +1 ·…
Growing PainsSR
Growing Pains Logic Costs 5 · Genki +2 · Motivation +3 · Good Impression (tur…
Growing Pains+SR
Growing Pains+ Logic Costs 5 · Genki +3 · Motivation +4 · Good Impression (tur…
Full ThrottleSR
Full Throttle Anomaly Costs 2 · Switch stance: Preservation · Enthusiasm gain b…
Full Throttle+SR
Full Throttle+ Anomaly Costs 2 · Switch stance: Preservation · Enthusiasm gain b…
Risky ChanceSR
Risky Chance Anomaly Costs 4 · Full Power charge +3 · Full Power charge gain b…
Risky Chance+SR
Risky Chance+ Anomaly Costs 3 · Full Power charge +3 · Full Power charge gain b…
Care for a Taste?SR
Care for a Taste? Logic Costs 5 · Remove a random card (cards: Trouble card and i…
Care for a Taste?+SR
Care for a Taste?+ Logic Costs 3 · Remove a random card (cards: Trouble card and i…
AndanteSR
Andante Anomaly Costs 2 Full Power charge · Switch stance: Strength · Sco…
Andante+SR
Andante+ Anomaly Costs 2 Full Power charge · Switch stance: Strength · Sco…
Mental FocusSR
Mental Focus Sense Costs 3 Stamina · Genki +6 · Concentration +5 · After sta…
Mental Focus+SR
Mental Focus+ Sense Costs 3 Stamina · Genki +8 · Concentration +6 · After sta…
Light StepsR
Light Steps Sense Costs 4 · Score +6 · Good Condition (turns) +2
Light Steps+R
Light Steps+ Sense Costs 4 · Score +9 · Good Condition (turns) +3
CharmR
Charm Sense Costs 4 · Score +13
Charm+R
Charm+ Sense Costs 4 · Score +21
Warm-UpR
Warm-Up Sense Costs 4 · Score +6 · Concentration +2
Warm-Up+R
Warm-Up+ Sense Costs 4 · Score +9 · Concentration +3
Fan ServiceR
Fan Service Sense Costs 2 · Score +10
Fan Service+R
Fan Service+ Sense Costs 2 · Score +16
Go with the FlowR
Go with the Flow Sense Costs 4 · Score +6 · If Good Condition (turns) ≥ 1 → Conc…
Go with the Flow+R
Go with the Flow+ Sense Costs 4 · Score +9 · If Good Condition (turns) ≥ 1 → Conc…
High FiveR
High Five Sense Costs 4 · Concentration multiplier = 1.5 · Score +17
High Five+R
High Five+ Sense Costs 4 · Concentration multiplier = 2 · Score +23
Talk TimeR
Talk Time Sense Costs 6 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Talk Time+R
Talk Time+ Sense Costs 6 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Good Morning AgainR
Good Morning Again Logic Costs 4 · Score +7 · Good Impression (turns) +3
Good Morning Again+R
Good Morning Again+ Logic Costs 4 · Score +9 · Good Impression (turns) +4
Easygoing ChatR
Easygoing Chat Logic Costs 4 Stamina · Motivation +3 · Score +Genki × 0.6
Easygoing Chat+R
Easygoing Chat+ Logic Costs 4 Stamina · Motivation +4 · Score +Genki × 0.8
Just a Little MoreR
Just a Little More Logic Costs 5 · Score +10 · Motivation +3
Just a Little More+R
Just a Little More+ Logic Costs 5 · Score +15 · Motivation +4
Hand ClapR
Hand Clap Logic Costs 5 · Score +Good Impression (turns) × 1.5
Hand Clap+R
Hand Clap+ Logic Costs 5 · Score +Good Impression (turns) × 2
Cheerful GreetingR
Cheerful Greeting Logic Costs 4 Stamina · Score +Genki × 1.1
Cheerful Greeting+R
Cheerful Greeting+ Logic Costs 3 Stamina · Score +Genki × 1.2
Fully Fired Up!R
Fully Fired Up! Free Costs 0 · Genki +2 · Half cost (turns) +2
Fully Fired Up!+R
Fully Fired Up!+ Free Costs 0 · Genki +2 · Half cost (turns) +3
First StepR
First Step Free Costs 0 · Genki +3 · If Stamina ≥ Max stamina × 0.5 → Cos…
First Step+R
First Step+ Free Costs 0 · Genki +6 · If Stamina ≥ Max stamina × 0.5 → Cos…
Sense of BalanceR
Sense of Balance Sense Costs 2 · Concentration +3
Sense of Balance+R
Sense of Balance+ Sense Costs 2 · Genki +1 · Concentration +4
OptimisticR
Optimistic Sense Costs 2 · Good Condition (turns) +3 · If Good Condition (…
Optimistic+R
Optimistic+ Sense Costs 2 · Good Condition (turns) +4 · If Good Condition (…
Deep BreathR
Deep Breath Sense Costs 3 · Concentration +2 · If Concentration ≥ 3 → Good …
Deep Breath+R
Deep Breath+ Sense Costs 3 · Concentration +3 · If Concentration ≥ 3 → Good …
RestartR
Restart Logic Costs 4 · Genki +2 · Good Impression (turns) +3
Restart+R
Restart+ Logic Costs 3 · Genki +2 · Good Impression (turns) +4
Yay, Let's Go!R
Yay, Let's Go! Logic Costs 2 · Genki +1 · Motivation +3
Yay, Let's Go!+R
Yay, Let's Go!+ Logic Costs 2 · Genki +2 · Motivation +4
RhythmicalR
Rhythmical Logic Costs 0 · Genki +6
Rhythmical+R
Rhythmical+ Logic Costs 0 · Genki +8
Laughing at a MemoryR
Laughing at a Memory Logic Costs 2 · Good Impression (turns) +3 · If Good Impression…
Laughing at a Memory+R
Laughing at a Memory+ Logic Costs 2 · Good Impression (turns) +4 · If Good Impression…
Pastel MoodR
Pastel Mood Logic Costs 3 · Genki +5 · If Motivation ≥ 3 → Good Impression …
Pastel Mood+R
Pastel Mood+ Logic Costs 3 · Genki +7 · If Motivation ≥ 3 → Good Impression …
EncouragementR
Encouragement Logic Costs 4 · Motivation +3 · If Motivation ≥ 6 → Good Impres…
Encouragement+R
Encouragement+ Logic Costs 4 · Motivation +4 · If Motivation ≥ 6 → Good Impres…
Rising StarR
Rising Star Sense Costs 5 · Score +17
Rising Star+R
Rising Star+ Sense Costs 5 · Score +25
StubbornR
Stubborn Sense Costs 6 · Score +7 · Concentration +3
Stubborn+R
Stubborn+ Sense Costs 6 · Score +7 · Concentration +5
Part-TimerR
Part-Timer Logic Costs 6 · Score +2 · Good Impression (turns) +5
Part-Timer+R
Part-Timer+ Logic Costs 6 · Score +6 · Good Impression (turns) +6
Little PrinceR
Little Prince Sense Costs 3 · Score +8 · If Good Condition (turns) ≥ 1 → Scor…
Little Prince+R
Little Prince+ Sense Costs 3 · Score +13 · If Good Condition (turns) ≥ 1 → Sco…
Shy GirlR
Shy Girl Logic Costs 3 · Good Impression (turns) +1 · End of turn → Good…
Shy Girl+R
Shy Girl+ Logic Costs 2 · Good Impression (turns) +2 · End of turn → Good…
Full of EnergyR
Full of Energy Logic Costs 4 Stamina · Genki +2 · Score +Genki × 0.5 · Motivat…
Full of Energy+R
Full of Energy+ Logic Costs 4 Stamina · Genki +2 · Score +Genki × 0.7 · Motivat…
FriendlyR
Friendly Sense Costs 6 · Score +10 · If Concentration ≥ 6 → Score +10
Friendly+R
Friendly+ Sense Costs 6 · Score +12 · Score +12
Super Elite-Educated IdolR
Super Elite-Educated Idol Logic Costs 0 · Genki +2 · If Motivation ≥ 6 → Genki +3
Super Elite-Educated Idol+R
Super Elite-Educated Idol+ Logic Costs 0 · Genki +4 · If Motivation ≥ 6 → Genki +5
Embracing WarmthR
Embracing Warmth Sense Costs 0 · Score +2 · Genki +1 · Stamina (direct) +2
Embracing Warmth+R
Embracing Warmth+ Sense Costs 0 · Score +3 · Genki +4 · Stamina (direct) +2
Late BloomerR
Late Bloomer Logic Costs 3 Stamina · Genki +2 + Cards used × 3
Late Bloomer+R
Late Bloomer+ Logic Costs 3 Stamina · Genki +4 + Cards used × 4
One BreathR
One Breath Sense Costs 7 · Good Condition (turns) +3 · Concentration +4
One Breath+R
One Breath+ Sense Costs 7 · Good Condition (turns) +4 · Concentration +5
Charm of HappinessR
Charm of Happiness Logic Costs 8 · Good Impression (turns) +7
Charm of Happiness+R
Charm of Happiness+ Logic Costs 8 · Good Impression (turns) +9
First FutureR
First Future Logic Costs 5 Stamina · Score +Good Impression (turns) × 1.9
First Future+R
First Future+ Logic Costs 3 Stamina · Score +Good Impression (turns) × 2
First PlaceR
First Place Logic Costs 6 · Good Impression (turns) +6
First Place+R
First Place+ Logic Costs 6 · Good Impression (turns) +8
First RewardR
First Reward Sense Costs 4 · Good Condition (turns) +3 · Perfect Condition (…
First Reward+R
First Reward+ Sense Costs 4 · Good Condition (turns) +4 · Perfect Condition (…
First HorizonR
First Horizon Sense Costs 2 · Score +Good Condition (turns) × 2
First Horizon+R
First Horizon+ Sense Costs 2 · Score +Good Condition (turns) × 2.5
First ColorR
First Color Sense Costs 2 · Genki +5 · Perfect Condition (turns) +2
First Color+R
First Color+ Sense Costs 2 · Genki +5 · Perfect Condition (turns) +3
First PartnerR
First Partner Logic Costs 4 Stamina · Motivation multiplier = 1.5 · Genki +2 …
First Partner+R
First Partner+ Logic Costs 3 Stamina · Motivation multiplier = 1.5 · Genki +2 …
First CrystalR
First Crystal Logic Costs 4 · Score +Good Impression (turns) × 0.8 · Motivati…
First Crystal+R
First Crystal+ Logic Costs 4 · Score +Good Impression (turns) × 1.2 · Motivati…
First FeelingsR
First Feelings Logic Costs 2 Stamina · Motivation +4 · If Motivation ≥ 6 → Mot…
First Feelings+R
First Feelings+ Logic Costs 2 Stamina · Motivation +6 · If Motivation ≥ 6 → Mot…
First DelightR
First Delight Sense Costs 3 · Concentration multiplier = 1.5 · Score +6 · If …
First Delight+R
First Delight+ Sense Costs 3 · Concentration multiplier = 2 · Score +8 · If St…
ExciteR
Excite Sense Costs 4 · Score +6 · Perfect Condition (turns) +3
Excite+R
Excite+ Sense Costs 4 · Score +10 · Perfect Condition (turns) +4
Just AppealR
Just Appeal Anomaly Costs 7 · Score +15 · Full Power charge +2
Just Appeal+R
Just Appeal+ Anomaly Costs 5 · Score +15 · Full Power charge +3
StarlightR
Starlight Anomaly Costs 6 · Switch stance: Strength · Score +9
Starlight+R
Starlight+ Anomaly Costs 6 · Switch stance: Strength · Score +18
One StepR
One Step Anomaly Costs 4 · Score +15
One Step+R
One Step+ Anomaly Costs 4 · Score +23
Lucky♪R
Lucky♪ Anomaly Costs 3 · Score +8 · If in Strength stance → Full Power c…
Lucky♪+R
Lucky♪+ Anomaly Costs 2 · Score +10 · If in Strength stance → Full Power …
AccumulationR
Accumulation Anomaly Costs 3 · Full Power charge +2 · If in Preservation stanc…
Accumulation+R
Accumulation+ Anomaly Costs 2 · Full Power charge +2 · If in Preservation stanc…
With All I HaveR
With All I Have Anomaly Costs 6 · Switch stance: Strength · Score +6 · Score +6
With All I Have+R
With All I Have+ Anomaly Costs 4 · Switch stance: Strength · Score +7 · Score +7
Happy♪R
Happy♪ Anomaly Costs 3 · Switch stance: Preservation · Genki +7
Happy♪+R
Happy♪+ Anomaly Costs 2 · Switch stance: Preservation · Genki +10
Happy MiscalculationR
Happy Miscalculation Anomaly Costs 3 · Genki +5 · Full Power charge +2 · If Full Power…
Happy Miscalculation+R
Happy Miscalculation+ Anomaly Costs 3 · Genki +6 · Full Power charge +3 · If Full Power…
Tearful MemoryR
Tearful Memory Anomaly Costs 2 · Switch stance: Preservation · Genki +2 · If in …
Tearful Memory+R
Tearful Memory+ Anomaly Costs 2 · Switch stance: Preservation · Genki +4 · If in …
Best Idol in SchoolR
Best Idol in School Anomaly Costs 4 · Switch stance: Strength · Score +2 · Score +2
Best Idol in School+R
Best Idol in School+ Anomaly Costs 3 · Switch stance: Strength · Score +4 · Score +4
DaydreamingR
Daydreaming Logic Costs 3 Stamina · Usable only if Genki ≥ 30 · Genki +3 · …
Daydreaming+R
Daydreaming+ Logic Costs 3 Stamina · Usable only if Genki ≥ 30 · Genki +6 · …
Easygoing OneR
Easygoing One Anomaly Costs 5 · Full Power charge +1 · After start of turn → If…
Easygoing One+R
Easygoing One+ Anomaly Costs 5 · Full Power charge +3 · After start of turn → If…
Setting UpR
Setting Up Anomaly Costs 3 · Usable only if Full Power charge ≥ 5 · Full Pow…
Setting Up+R
Setting Up+ Anomaly Costs 0 · Usable only if Full Power charge ≥ 5 · Full Pow…
First AmbitionR
First Ambition Logic Costs 6 · End of turn → Score +Genki × 0.5 (max 3 time(s)…
First Ambition+R
First Ambition+ Logic Costs 6 · End of turn → Score +Genki × 0.5 (max 4 time(s)…
First BreathR
First Breath Logic Costs 2 · Genki +5 · Motivation +2
First Breath+R
First Breath+ Logic Costs 2 · Genki +7 · Motivation +3
First Divine DescentR
First Divine Descent Sense Costs 2 · Concentration +2 · Good Condition (turns) +2
First Divine Descent+R
First Divine Descent+ Sense Costs 1 · Concentration +2 · Good Condition (turns) +3
ComebackR
Comeback Anomaly Costs 1 Full Power charge · Switch stance: Preservation ·…
Comeback+R
Comeback+ Anomaly Costs 1 Full Power charge · Switch stance: Preservation ·…
PacingR
Pacing Sense Costs 4 · Usable only if Perfect Condition (turns) ≥ 1 · …
Pacing+R
Pacing+ Sense Costs 4 · Usable only if Perfect Condition (turns) ≥ 1 · …
Ball of PrideR
Ball of Pride Anomaly Costs 4 · Usable only if in Preservation stance · Switch …
Ball of Pride+R
Ball of Pride+ Anomaly Costs 4 · Usable only if in Preservation stance · Switch …
Course CorrectionR
Course Correction Sense Costs 4 · Score +6 · Concentration +2 · If number of card…
Course Correction+R
Course Correction+ Sense Costs 3 · Score +6 · Concentration +3 · If number of card…
Pump UpR
Pump Up Sense Costs 4 · Score +6 · Good Condition (turns) +2 · If numbe…
Pump Up+R
Pump Up+ Sense Costs 3 · Score +6 · Good Condition (turns) +3 · If numbe…
Lucky Charm MiracleR
Lucky Charm Miracle Logic Costs 3 · Good Impression (turns) +2 · Score +Good Impres…
Lucky Charm Miracle+R
Lucky Charm Miracle+ Logic Costs 3 · Good Impression (turns) +3 · Score +Good Impres…
Reckless DriveR
Reckless Drive Logic Costs 2 · Genki +2 · Motivation +2 · If number of cards m…
Reckless Drive+R
Reckless Drive+ Logic Costs 2 · Genki +2 · Motivation +3 · If number of cards m…
Turning the TablesR
Turning the Tables Anomaly Costs 4 · Switch stance: Strength · Score +9 · If number …
Turning the Tables+R
Turning the Tables+ Anomaly Costs 3 · Switch stance: Strength · Score +13 · If number…
Non-StopR
Non-Stop Anomaly Costs 3 · Full Power charge +2 · Start of turn → If in Fu…
Non-Stop+R
Non-Stop+ Anomaly Costs 2 · Full Power charge +3 · Start of turn → If in Fu…
HustleR
Hustle Anomaly Costs 4 · Switch stance: Strength · Full Power charge +2 …
Hustle+R
Hustle+ Anomaly Costs 4 · Switch stance: Strength · Full Power charge +3 …
Image ChangeR
Image Change Logic Costs 1 Motivation · Good Impression (turns) +4 · Good Im…
Image Change+R
Image Change+ Logic Costs 1 Motivation · Good Impression (turns) +5 · Good Im…
Appeal BasicsN
Appeal Basics Free Costs 4 · Score +9
Appeal Basics+N
Appeal Basics+ Free Costs 3 · Score +14
Pose BasicsN
Pose Basics Free Costs 3 · Score +2 · Genki +2
Pose Basics+N
Pose Basics+ Free Costs 3 · Score +6 · Genki +4
ChallengeN
Challenge Sense Costs 7 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Challenge+N
Challenge+ Sense Costs 7 · Usable only if Good Condition (turns) ≥ 1 · Sco…
Trial and ErrorN
Trial and Error Sense Costs 7 · Score +8 · Score +8
Trial and Error+N
Trial and Error+ Sense Costs 5 · Score +10 · Score +10
Cute GestureN
Cute Gesture Logic Costs 5 · Good Impression (turns) +2 · Score +Good Impres…
Cute Gesture+N
Cute Gesture+ Logic Costs 5 · Good Impression (turns) +3 · Score +Good Impres…
Change of PaceN
Change of Pace Logic Costs 5 Stamina · Score +Genki
Change of Pace+N
Change of Pace+ Logic Costs 3 Stamina · Score +Genki × 1.1
Expression BasicsN
Expression Basics Free Costs 0 · Genki +4
Expression Basics+N
Expression Basics+ Free Costs 0 · Genki +7
Behavior BasicsN
Behavior Basics Sense Costs 1 · Genki +1 · Good Condition (turns) +2
Behavior Basics+N
Behavior Basics+ Sense Costs 1 · Genki +1 · Good Condition (turns) +3
Facial Expression BasicsN
Facial Expression Basics Sense Costs 1 · Genki +1 · Concentration +2
Facial Expression Basics+N
Facial Expression Basics+ Sense Costs 1 · Genki +1 · Concentration +3
Eyeline BasicsN
Eyeline Basics Logic Costs 2 · Genki +1 · Good Impression (turns) +2
Eyeline Basics+N
Eyeline Basics+ Logic Costs 2 · Genki +2 · Good Impression (turns) +3
Awareness BasicsN
Awareness Basics Logic Costs 2 · Genki +1 · Motivation +2
Awareness Basics+N
Awareness Basics+ Logic Costs 2 · Genki +2 · Motivation +3
Greeting BasicsN
Greeting Basics Anomaly Costs 0 · Switch stance: Strength
Greeting Basics+N
Greeting Basics+ Anomaly Costs 0 · Switch stance: Strength · Genki +4
FiercelyN
Fiercely Anomaly Costs 7 · Switch stance: Strength · Score +15
Fiercely+N
Fiercely+ Anomaly Costs 7 · Switch stance: Strength · Score +25
SpurtN
Spurt Anomaly Costs 5 · Full Power charge +1 · If in Preservation stanc…
Spurt+N
Spurt+ Anomaly Costs 2 · Full Power charge +1 · If in Preservation stanc…
Mental Training BasicsN
Mental Training Basics Anomaly Costs 3 · Genki +2 · Full Power charge +2
Mental Training Basics+N
Mental Training Basics+ Anomaly Costs 3 · Genki +3 · Full Power charge +3
Image BasicsN
Image Basics Anomaly Costs 2 · Switch stance: Preservation · Genki +2
Image Basics+N
Image Basics+ Anomaly Costs 2 · Switch stance: Preservation · Genki +6
Staging BasicsN
Staging Basics Sense Costs 2 · Usable only if Good Condition (turns) ≥ 2 · Goo…
Staging Basics+N
Staging Basics+ Sense Costs 2 · Usable only if Good Condition (turns) ≥ 2 · Goo…
Step BasicsN
Step Basics Sense Costs 3 · Score +6 · Good Condition (turns) +2
Step Basics+N
Step Basics+ Sense Costs 3 · Score +8 · Good Condition (turns) +3
Performance BasicsN
Performance Basics Sense Costs 3 · Score +6 · Concentration +2
Performance Basics+N
Performance Basics+ Sense Costs 3 · Score +8 · Concentration +3
Reaction BasicsN
Reaction Basics Sense Costs 2 · Usable only if Concentration ≥ 3 · Score +5 · S…
Reaction Basics+N
Reaction Basics+ Sense Costs 2 · Usable only if Concentration ≥ 3 · Score +9 · S…
Fan Service BasicsN
Fan Service Basics Logic Costs 2 · Score +Good Impression (turns)
Fan Service Basics+N
Fan Service Basics+ Logic Costs 2 · Score +Good Impression (turns) × 1.3
Eye Contact BasicsN
Eye Contact Basics Logic Costs 3 Stamina · Usable only if Motivation ≥ 3 · Score +…
Eye Contact Basics+N
Eye Contact Basics+ Logic Costs 2 Stamina · Usable only if Motivation ≥ 3 · Score +…
Gesture BasicsN
Gesture Basics Logic Costs 2 · Genki +3 · Score +Motivation × 1.2
Gesture Basics+N
Gesture Basics+ Logic Costs 2 · Genki +6 · Score +Motivation × 1.5
Branding BasicsN
Branding Basics Anomaly Costs 4 · Usable only if Stance changes ≥ 3 · Switch stan…
Branding Basics+N
Branding Basics+ Anomaly Costs 3 · Usable only if Stance changes ≥ 3 · Switch stan…
Basics of CaptivatingN
Basics of Captivating Anomaly Costs 4 · Switch stance: Strength · Score +8
Basics of Captivating+N
Basics of Captivating+ Anomaly Costs 3 · Switch stance: Strength · Score +12
Ad-Lib BasicsN
Ad-Lib Basics Anomaly Costs 2 · Usable only if Full Power charge ≥ 3 · Full Pow…
Ad-Lib Basics+N
Ad-Lib Basics+ Anomaly Costs 2 · Usable only if Full Power charge ≥ 3 · Full Pow…
Speech BasicsN
Speech Basics Anomaly Costs 4 · Switch stance: Strength · Score +5 · Full Power…
Speech Basics+N
Speech Basics+ Anomaly Costs 3 · Switch stance: Strength · Score +6 · Full Power…
Gaze BasicsN
Gaze Basics Sense Costs 2 · Genki +5 · Good Condition (turns) +2
Gaze Basics+N
Gaze Basics+ Sense Costs 2 · Genki +6 · Good Condition (turns) +3
Thinking BasicsN
Thinking Basics Sense Costs 4 · Good Condition (turns) +2 · Concentration +2
Thinking Basics+N
Thinking Basics+ Sense Costs 4 · Good Condition (turns) +3 · Concentration +3
Composure BasicsN
Composure Basics Sense Costs 2 · Genki +5 · Concentration +2
Composure Basics+N
Composure Basics+ Sense Costs 2 · Genki +6 · Concentration +3
Timing BasicsN
Timing Basics Sense Costs 0 · Genki +5 · Perfect Condition (turns) +1
Timing Basics+N
Timing Basics+ Sense Costs 0 · Genki +6 · Perfect Condition (turns) +2
Smile BasicsN
Smile Basics Logic Costs 2 · Genki +4 · Good Impression (turns) +2
Smile Basics+N
Smile Basics+ Logic Costs 2 · Genki +6 · Good Impression (turns) +3
Hype-Up BasicsN
Hype-Up Basics Logic Costs 2 · Usable only if Good Impression (turns) ≥ 1 · Go…
Hype-Up Basics+N
Hype-Up Basics+ Logic Costs 1 · Usable only if Good Impression (turns) ≥ 1 · Go…
Line Delivery BasicsN
Line Delivery Basics Logic Costs 3 · Genki +2 · Good Impression (turns) +2 · Motivat…
Line Delivery Basics+N
Line Delivery Basics+ Logic Costs 2 · Genki +2 · Good Impression (turns) +3 · Motivat…
Distance BasicsN
Distance Basics Logic Costs 2 · Genki +4 · Motivation +2
Distance Basics+N
Distance Basics+ Logic Costs 2 · Genki +6 · Motivation +3
Self-Care BasicsN
Self-Care Basics Logic Costs 3 · Genki +2 · Good Impression (turns) +2 · Motivat…
Self-Care Basics+N
Self-Care Basics+ Logic Costs 2 · Genki +2 · Good Impression (turns) +2 · Motivat…
Maneuvering BasicsN
Maneuvering Basics Anomaly Costs 2 · Switch stance: Preservation · Genki +5
Maneuvering Basics+N
Maneuvering Basics+ Anomaly Costs 1 · Switch stance: Preservation · Genki +7
Warm-Up BasicsN
Warm-Up Basics Anomaly Costs 3 · Switch stance: Preservation II · Full Power cha…
Warm-Up Basics+N
Warm-Up Basics+ Anomaly Costs 2 · Switch stance: Preservation II · Full Power cha…
Self-Management BasicsN
Self-Management Basics Anomaly Costs 3 · Switch stance: Preservation · Full Power charge…
Self-Management Basics+N
Self-Management Basics+ Anomaly Costs 2 · Switch stance: Preservation · Full Power charge…
Response BasicsN
Response Basics Anomaly Costs 2 · Genki +4 · Full Power charge +2 · Hold a select…
Response Basics+N
Response Basics+ Anomaly Costs 2 · Genki +6 · Full Power charge +3 · Hold a select…
Quick guide
The 856-card kho is the real engine behind every turn of card play in a produce exam. This page holds all 3 card types (Active, Mental, Trouble), filterable by plan and rarity, so you can quickly check what a card in hand actually does and whether it belongs in the deck at all. Reading a card's 5 number slots correctly matters more than the big score number printed at the top.

3 Card Types: Active / Mental / Trouble

Skill cards split into 3 types, each doing a different job on the exam board.

  • Active — costs something (stamina or another stat) to play, and directly scores points or sets up a state (Good Condition, Concentration, Motivation...) for later turns.
  • Mental — support-leaning, mostly buffs or recovers stamina/state, usually doesn't score directly but keeps the deck's run going longer.
  • Trouble — a bad card, not something you choose. It gets forced into the deck as a penalty from unlucky events or bad conditions during a produce run. Trouble dilutes the odds of drawing a good card — the more Trouble sitting in the deck, the harder it is to score consistently.

Reading a Card: 5 Number Slots

Every card carries 5 information slots, and all 5 need reading to judge whether a card is actually strong.

  • cost — what gets paid to play the card (usually stamina).
  • actions — what happens on play, e.g. scoring points directly or adding a state.
  • conditions — what's required to play the card at all, or to get its full effect (e.g. only paying off if Good Condition is already active).
  • effects — a passive bonus attached to the card, no separate trigger needed.
  • limit — how many times the card can be reused within one exam.

A card that prints a huge score number but has tight conditions (needing a state that's rarely active) plays much weaker than its printed number suggests, since most turns won't meet the requirement for the full payoff.

Cards Have to Match the PLAN

Both plans and cards revolve around their own states — put the wrong card in the wrong plan and it just sits dead in hand while still costing to draw.

  • Sense — built around Good Condition (boosts score % while active) and Concentration (stacks up bonus points per card), a burst-per-turn playstyle.
  • Logic — built around Good Impression (passive scoring each turn) and Motivation (raises genki), a steady snowball playstyle.
  • Free — basic cards usable across every plan, no state requirement so they always function, but they never hit as hard as a card matched to the right plan.
  • Anomaly — the third plan, released later, with its own separate state kit. Kept at a general level here since detailed mechanics aren't fully confirmed.

A strong Sense card dropped into a Logic-running deck is nearly useless without Good Condition/Concentration to feed off — a Free card would actually be more reliable in that spot.

Where Cards Come From

Every card has a fixed origin (sourceType) that determines how it's obtained.

  • default — basic cards everyone starts with.
  • produce — picked up during the current produce run itself (from lessons, events...), and doesn't carry over to a different produce run.
  • pIdol — a signature card tied to one specific P-idol.
  • support — comes from a support card or memory equipped into the produce lineup.

Alongside origin sits rarity: N < R < SR < SSR, with rarer cards generally hitting harder or having easier-to-meet conditions. Many cards also have an UPGRADED (+/upgraded) version — the same card with boosted effects or power, usually gained when the card repeats within a produce run or through a dedicated upgrade.

Legend Cards and the H.I.F Chapter

In the H.I.F編 chapter (one of 2 separate produce chapters besides the base story, alongside 初レジェンド), the shared Legend cards used in the base chapter simply can't be used. Result: the optimized card set built for the base chapter can NOT be carried over as-is to H.I.F編 — missing that Legend piece flips the power balance between plans compared to the base chapter, so a plan that's strong in the original story isn't guaranteed to still be strong here.

Beyond scoring in an exam, cards also add contest power when used on a memory for contest battles. Card power added to the contest power formula varies by origin and rarity:

Card sourceContest power added
pIdol signature card3 (15 upgraded)
Support card96 / 126
Produce card, R30–60
Produce card, SR75–141
Produce card, SSR150 / 204

Frequently asked questions

Should you cram as many cards as possible into the deck?
No. The bigger the deck, the more diluted the odds of drawing any specific card, and it also makes it easier for a forced Trouble card to show up in hand. A lean deck where every card matches the plan and has easy-to-meet conditions usually performs more consistently than a bloated, cluttered one.
Is an upgraded (+) card worth it?
Yes — it's the same card but with a boost to effect or power, e.g. a pIdol card jumping from power 3 to 15 when upgraded. When choosing between two copies of the same card during a produce run, take the upgraded one as long as its conditions still fit the deck being built.
Are Free cards weaker than plan cards?
Not inherently weaker, just less specialized. Free cards always play in any plan since they don't need a specific state, while plan-matched cards (Sense/Logic) only hit their full value once Good Condition/Concentration or Good Impression/Motivation is already up. Free is the safe pick, a plan-matched card is the bigger payoff that needs the right setup.
Which cards add the most contest power?
Per the card power table above, SSR-rarity produce cards add the most (150, up to 204 at the higher tier), followed by support cards (96/126) and SR produce cards (75–141). pIdol signature cards add the least in raw numbers (3, up to 15 upgraded) since their role leans more on a special effect than on raw contest power.

What to check next

Updated: 05/08/2026 · surisuririsu/gakumas-tools (BSD-3) + vertesan/gakumasu-diff

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