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True Ability Unleashed
SSR

True Ability Unleashed

Anomaly Mental Unique cards
What is this card?

The True Ability Unleashed skill card (SSR · Anomaly · Mental) in Gakuen Idolmaster: cost, effects and trigger mechanics during Produce. Picked up during a Produce run (lesson/audition/shop) — not tied to any single P-idol.

The upgraded (+) version of this card

True Ability Unleashed+ →

Card mechanics

Plan
Anomaly
Card type
Mental
Cost
Costs 2 Full Power charge
Actions
Hold up to N selected cards ×2 (cards: in deck or in discard pile)
Permanently upgrades held: Score hits +1; Cost −6
On a later turn → Full Power charge +5 (max 1 time(s) per stage)
Use limit
1
Unlocked at Producer level
Unlocked at PLv 75

Two different limit rules

Gakuen Idolmaster uses two SEPARATE limit mechanics for skill cards that are easy to confuse because both get called “limit”:

Once per lesson (レッスン1回, “Lesson 1-time”)
The card can only be used the stated number of times within a single Lesson/Audition, after which it moves to that turn's temporary removal zone. If another effect returns it to your hand or deck from that zone, it can be used again within the SAME lesson — the limit resets per lesson, not per whole Produce run.
No duplicates in the deck (重複不可, “no duplicates allowed”)
A Unique card: when you build your deck at the start of a Produce run, you cannot hold two identical copies. Exception: effects that “generate” a new card mid-run (swaps, card creation) ignore this rule — your deck can briefly hold multiple copies during a run; the restriction only applies to the deck you build at the start.

True Ability Unleashed is affected by BOTH rules above: usable up to 1 time(s) per lesson, and only one copy is allowed per deck.

Card operations beyond regular upgrading

During a Produce run, skill cards are affected by several other operation mechanics — not just “upgrading to the + version”:

Remove from deck (削除)

Takes one card out of your current deck. A removed card stays available in the reward pool and can return to the deck later through another effect.

Random swap (チェンジ)

Swaps a card you own for a RANDOM other card currently in the reward pool — you don't get to pick the replacement.

Chosen swap (セレクトチェンジ)

Like a random swap, but you get to CHOOSE which card to swap into from a small set of offered options — a rare mechanic that only appears in certain chapters/scenarios.

Reroll all offered choices (再抽選)

Discards all 3 card choices currently offered and draws a brand-new set of 3 from the reward pool.

Exclude one offered choice (除去)

Permanently removes one of the 3 offered card choices from the reward pool — that card won't be offered again for the rest of this Produce run.

Auto-upgrade support from a Support Card (スキルカードサポート)

Some Support Cards carry a passive effect: a chance to automatically bump the skill card you're using up one tier during a Lesson/exam/Audition — the odds depend on that Support Card's type, rarity and level.

When you pull this card

True Ability Unleashed is a rarity SSR skill card under the Anomaly plan. It is a Mental-type card. Picked up during a Produce run (lesson/audition/shop) — not tied to any single P-idol. It's a Unique card — only one copy allowed in the deck per Produce run. Limited to 1 use(s) per turn.

Enlarged card art

True Ability Unleashed

Rarity SSR, Anomaly plan, Mental type. This is the card's own official illustration, enlarged so you can see the detail instead of the small icon at the top of the page.

Mental-type cards

This card vs. cards of the same type

Card Card type Cost
True Ability Unleashed Mental
Costs 2 Full Power charge
Supernova Active
Costs 1
Expert Mental
Costs 3
Legend Star Mental
Costs 6

Card ranking

Playstyle axisRank
Full Power SS

True Ability Unleashed is ranked across 1 different playstyle axes, based on aggregated data from multiple independent community sources.This card reaches its highest rank (SS) when built around the Full Power axis — worth prioritizing if your team leans that way.

Upgrade priority framework

Players commonly sort skill cards into one of four groups when deciding whether to spend resources upgrading them:

Must upgrade
Cards used in most decks, where the core effect scales noticeably with level — skipping the upgrade is a clear long-term loss.
Recommended to upgrade
Useful but not mandatory — upgrading makes the card meaningfully stronger, but the base version still performs fine while you save resources.
Situational
How much the upgrade helps depends on your specific playstyle/team — some builds benefit clearly, others barely notice the difference.
Better left unupgraded
Some cards are intentionally left unupgraded so the resources go to a more important card, or because the upgrade doesn't change much relative to its cost.

This page does not assign the card you're viewing to any group — compare its real effect and cost (the “Mechanics” section above) against the four criteria above to decide for yourself.

Other Anomaly cards

FAQ

Where do you get True Ability Unleashed?

Picked up during a Produce run (lesson/audition/shop) — not tied to any single P-idol.

Is True Ability Unleashed a strong card, and when should you use it?

This is a SSR-rarity card in the Anomaly plan. Costs 2 Full Power charge. It's a Unique card — only one copy allowed in the deck per Produce run. Limited to 1 use(s) per turn.

What's different about the upgraded (+) version?

The upgraded (+) version of this card is True Ability Unleashed+, same Anomaly plan and SSR rarity — with stronger effects, see that card's Mechanics table.

What to check next

Updated: 05/08/2026 · surisuririsu/gakumas-tools (BSD-3) + vertesan/gakumasu-diff

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