P-items Gakumas

652 P-items in the database. Filter by plan (Free/Sense/Logic/Anomaly), rarity or name.

What is a P-item?

A P-item is a passive item tied to an idol during Produce that triggers on its own to add points or buffs. This page gathers all 652 P-items, sorted by plan.

652
Hatsuboshi Brooch SSR
Hatsuboshi Brooch Free
Hatsuboshi Bracelet SSR
Hatsuboshi Bracelet Free
Hatsuboshi Notebook SSR
Hatsuboshi Notebook Sense Start of turn → If Concentration ≥ 5 → Extra card uses +1…
Hatsuboshi T-Shirt SSR
Hatsuboshi T-Shirt Sense Start of turn → If Good Condition (turns) ≥ 1 → Extra car…
Hatsuboshi Keychain SSR
Hatsuboshi Keychain Logic Start of turn → If Good Impression (turns) ≥ 3 → Extra ca…
Mascot (Unofficial) SSR
Mascot (Unofficial) Logic Start of turn → If Motivation ≥ 5 → Extra card uses +1; M…
Towel That Fights with Me SSR
Towel That Fights with Me Sense After a card is used (cards: Active card) → Good Conditio…
Towel That Fights with Me+ SSR
Towel That Fights with Me+ Sense After a card is used (cards: Active card) → Good Conditio…
Earphones That Shield Me SSR
Earphones That Shield Me Sense When a card is used → If Concentration ≥ 5 → Extra card u…
Earphones That Shield Me+ SSR
Earphones That Shield Me+ Sense When a card is used → If Concentration ≥ 5 → Extra card u…
Pig Dream Piggy Bank SSR
Pig Dream Piggy Bank Logic After a card is used → If Good Impression (turns) ≥ 6 → G…
Pig Dream Piggy Bank+ SSR
Pig Dream Piggy Bank+ Logic After a card is used → If Good Impression (turns) ≥ 6 → G…
Earrings of Inner Light SSR
Earrings of Inner Light Sense After start of turn → If Good Condition (turns) ≥ 1 → Con…
Earrings of Inner Light+ SSR
Earrings of Inner Light+ Sense After start of turn → If Good Condition (turns) ≥ 1 → Con…
Life Log to the Dream SSR
Life Log to the Dream Logic End of turn → If Genki ≥ 7 → Good Impression (turns) ×1.5…
Life Log to the Dream+ SSR
Life Log to the Dream+ Logic End of turn → If Genki ≥ 7 → Good Impression (turns) ×1.5…
Secret Training Cardigan SSR
Secret Training Cardigan Logic After Motivation increases → If direct effect → Motivatio…
Secret Training Cardigan+ SSR
Secret Training Cardigan+ Logic After Motivation increases → If direct effect → Motivatio…
Arcade Prize SSR
Arcade Prize Sense At the start of the stage → Concentration +3 (max 1 time(…
Arcade Prize+ SSR
Arcade Prize+ Sense At the start of the stage → Concentration +4 (max 1 time(…
Detour Research Notebook SSR
Detour Research Notebook Logic Start of turn → If Turns remaining ≤ 2 → Score +Genki × 0…
Detour Research Notebook+ SSR
Detour Research Notebook+ Logic Start of turn → If Turns remaining ≤ 2 → Score +Genki × 0…
True-to-Self Lady Lipstick SSR
True-to-Self Lady Lipstick Sense Start of turn → If Turns remaining ≤ 2 → Score +5 (max 2 …
True-to-Self Lady Lipstick+ SSR
True-to-Self Lady Lipstick+ Sense Start of turn → If Turns remaining ≤ 3 → Score +5 (max 3 …
Unidentifiable Thing SSR
Unidentifiable Thing Free Start of turn → If Visual turn → Score gain buff 0.5 (1 t…
Little Prince of the Stars SSR
Little Prince of the Stars Free Start of turn → If Visual turn → Genki (direct) +2
Symbol of Frustration SSR
Symbol of Frustration Free Start of turn → If Dance turn → Score gain buff 0.5 (1 tu…
Towel That Wiped the Clouds Away SSR
Towel That Wiped the Clouds Away Free When a card is used (cards: Active card) → If Vocal turn …
Scout-Blocking Hat SSR
Scout-Blocking Hat Free After start of turn → If Vocal turn → Draw card; Genki (d…
Proof of Trust SSR
Proof of Trust Free
Full-Bloom Pair Hairpin SSR
Full-Bloom Pair Hairpin Free When a card is used (cards: Active card) → If Visual turn…
Chance to Make Up SSR
Chance to Make Up Free Start of turn → If Visual turn → Extra card uses +1 (max …
Big Bag Full of Dreams SSR
Big Bag Full of Dreams Free Start of turn → If Dance turn → Extra card uses +1 (max 1…
This Is Me SSR
This Is Me Logic End of turn → If Good Impression (turns) ≥ 10 → Score +Go…
This Is Me+ SSR
This Is Me+ Logic End of turn → If Good Impression (turns) ≥ 10 → Score +Go…
Amakawa Ramen Tour SSR
Amakawa Ramen Tour Free Start of turn → If Vocal turn → Extra card uses +1 (max 1…
Ever-Rolling Source of Energy SSR
Ever-Rolling Source of Energy Logic After a card is used (cards: Mental card) → If Motivation…
Ever-Rolling Source of Energy+ SSR
Ever-Rolling Source of Energy+ Logic After a card is used (cards: Mental card) → If Motivation…
Source of Supreme Happiness SSR
Source of Supreme Happiness Sense When a card is used → If used card base ID = 278 → Good C…
Source of Supreme Happiness+ SSR
Source of Supreme Happiness+ Sense When a card is used → If used card base ID = 278 → Good C…
Rainbow-Spanning Cloth SSR
Rainbow-Spanning Cloth Free When a card is used (cards: Active card) → If Dance turn …
Obsession with Winning SSR
Obsession with Winning Logic After Stamina decreases → If direct effect → Good Impress…
Obsession with Winning+ SSR
Obsession with Winning+ Logic After Stamina decreases → If direct effect → Good Impress…
Memory of the Last Summer SSR
Memory of the Last Summer Sense Start of turn → If Concentration ≥ 3 → Genki +10 (max 1 t…
Memory of the Last Summer+ SSR
Memory of the Last Summer+ Sense Start of turn → If Concentration ≥ 3 → Genki +14 (max 1 t…
Frog-Brand Electric Fan SSR
Frog-Brand Electric Fan Logic After a card is used (cards: Active card) → If Motivation…
Frog-Brand Electric Fan+ SSR
Frog-Brand Electric Fan+ Logic After a card is used (cards: Active card) → If Motivation…
Medal of a Sore Loser SSR
Medal of a Sore Loser Logic Start of turn → If Dance turn → Score +Motivation × 0.5
Summer Shared with You SSR
Summer Shared with You Sense After start of turn → If Half cost (turns) ≥ 1 → Perfect …
Summer Shared with You+ SSR
Summer Shared with You+ Sense After start of turn → If Half cost (turns) ≥ 1 → Perfect …
To the World Yet Unseen SSR
To the World Yet Unseen Sense After start of turn → If Stamina ≤ Max stamina × 0.5 → Co…
To the World Yet Unseen+ SSR
To the World Yet Unseen+ Sense After start of turn → If Stamina ≤ Max stamina × 0.5 → Co…
Overpower Ball SSR
Overpower Ball Sense Start of turn → If Vocal turn → Concentration +4; Stamina…
Undefeated Scooping Poi SSR
Undefeated Scooping Poi Logic Start of turn → If Good Impression (turns) ≥ 6 → Stamina …
Undefeated Scooping Poi+ SSR
Undefeated Scooping Poi+ Logic Start of turn → If Good Impression (turns) ≥ 6 → Stamina …
Sparkle in a Bottle SSR
Sparkle in a Bottle Sense End of turn → If Good Condition (turns) ≥ 6 → Good Condit…
Sparkle in a Bottle+ SSR
Sparkle in a Bottle+ Sense End of turn → If Good Condition (turns) ≥ 3 → Good Condit…
Crackling Sparkler SSR
Crackling Sparkler Logic Every turn → If Turns elapsed divided by 3 leaves remaind…
Crackling Sparkler+ SSR
Crackling Sparkler+ Logic Every turn → If Turns elapsed divided by 3 leaves remaind…
873 Shooter SSR
873 Shooter Logic Start of turn → If Dance turn → Good Impression (turns) +…
Full of Heart Flutters SSR
Full of Heart Flutters Sense Start of turn → If Turns remaining = 1 → Score +3 + 3 × C…
Full of Heart Flutters+ SSR
Full of Heart Flutters+ Sense Start of turn → If Turns remaining = 1 → Score +5 + 3 × C…
Warm and Full SSR
Warm and Full Sense
Fluttering Paper Fan SSR
Fluttering Paper Fan Logic When a card is used → If Cards used divided by 3 leaves r…
Fluttering Paper Fan+ SSR
Fluttering Paper Fan+ Logic When a card is used → If Cards used divided by 3 leaves r…
Treat After the Hot Spring SSR
Treat After the Hot Spring Sense When a card is used → If Cards used divided by 4 leaves r…
Treat After the Hot Spring+ SSR
Treat After the Hot Spring+ Sense When a card is used → If Cards used divided by 4 leaves r…
Record of the Summit SSR
Record of the Summit Free
Everyone's Textbook SSR
Everyone's Textbook Free Start of turn → If Vocal turn and Stamina ≤ Max stamina ×…
Stylish Mode SSR
Stylish Mode Logic Start of turn → If Motivation ≥ 3 → Good Impression (turn…
Stylish Mode+ SSR
Stylish Mode+ Logic Start of turn → If Motivation ≥ 3 → Good Impression (turn…
Melted Time SSR
Melted Time Free Start of turn → If Vocal turn → Score gain buff 0.5 (1 tu…
Boo~oo~oo~ SSR
Boo~oo~oo~ Sense When a card is used (cards: Active card) → Genki (direct)…
Boo~oo~oo~+ SSR
Boo~oo~oo~+ Sense When a card is used (cards: Active card) → Genki (direct)…
Clumsy Bat SSR
Clumsy Bat Logic Every turn → If Turns elapsed divided by 3 leaves remaind…
Clumsy Bat+ SSR
Clumsy Bat+ Logic Every turn → If Turns elapsed divided by 3 leaves remaind…
Stubborn Balloon SSR
Stubborn Balloon Logic Start of turn → If Dance turn and Good Impression (turns)…
Mischievous Puppet SSR
Mischievous Puppet Sense When a card is used (cards: Active card) → If Stamina ≤ M…
Mischievous Puppet+ SSR
Mischievous Puppet+ Sense When a card is used (cards: Active card) → If Stamina ≤ M…
Glossy and Fluffy SSR
Glossy and Fluffy Sense
All Set Now SSR
All Set Now Logic After a card is used → If card has the Stamina (direct) e…
All Set Now+ SSR
All Set Now+ Logic After a card is used → If card has the Stamina (direct) e…
President's Perfect Plan SSR
President's Perfect Plan Logic
Anime Fan Gear SSR
Anime Fan Gear Sense Every turn → If Turns elapsed divided by 2 leaves remaind…
Anime Fan Gear+ SSR
Anime Fan Gear+ Sense Every turn → If Turns elapsed divided by 2 leaves remaind…
Thanks for the Meal SSR
Thanks for the Meal Free
Hatsuboshi Clock SSR
Hatsuboshi Clock Anomaly Start of turn → If Full Power charge ≥ 3 → Extra card use…
Hatsuboshi Figure SSR
Hatsuboshi Figure Anomaly Start of turn → If in Strength stance → Switch stance: Pr…
A New Me SSR
A New Me Anomaly After a card is used (cards: Active card) → If in Strengt…
A New Me+ SSR
A New Me+ Anomaly After a card is used (cards: Active card) → If in Strengt…
Idol Power Meter SSR
Idol Power Meter Anomaly Start of turn → If Dance turn and in Preservation stance …
Zero Cost, Max Love SSR
Zero Cost, Max Love Logic Start of turn → If Motivation ≥ 5 → Genki +4 (max 2 time(…
Zero Cost, Max Love+ SSR
Zero Cost, Max Love+ Logic Start of turn → If Motivation ≥ 5 → Genki +6 (max 2 time(…
Merry Christmas Lion SSR
Merry Christmas Lion Sense Start of turn → If Turns remaining ≤ 2 → Score +Good Cond…
Merry Christmas Lion+ SSR
Merry Christmas Lion+ Sense Start of turn → If Turns remaining ≤ 2 → Score +Good Cond…
Beyond the Sea SSR
Beyond the Sea Logic After start of turn → If Motivation ≥ 5 → Motivation ×1.3…
Beyond the Sea+ SSR
Beyond the Sea+ Logic After start of turn → If Motivation ≥ 5 → Motivation ×1.3…
Warmth for Two SSR
Warmth for Two Logic When a card is used → If Visual turn and Motivation ≥ 5 →…
That Day's Plastic Umbrella SSR
That Day's Plastic Umbrella Anomaly Start of turn → If Cumulative Full Power charge ≥ 5 → Ful…
That Day's Plastic Umbrella+ SSR
That Day's Plastic Umbrella+ Anomaly Start of turn → If Cumulative Full Power charge ≥ 5 → Ful…
Declaration of Defeat SSR
Declaration of Defeat Anomaly Start of turn → If Dance turn and in Full Power stance → …
Resolve to Face It SSR
Resolve to Face It Sense After a card is used → If used card base ID = 24 → Good C…
Resolve to Face It+ SSR
Resolve to Face It+ Sense After a card is used → If used card base ID = 24 → Good C…
Voice That Reaches the Sun SSR
Voice That Reaches the Sun Sense After a card is used → If used card base ID = 32 → Concen…
Voice That Reaches the Sun+ SSR
Voice That Reaches the Sun+ Sense After a card is used → If used card base ID = 32 → Concen…
My Very Own First Star SSR
My Very Own First Star Logic After a card is used → If used card base ID = 64 → Good I…
My Very Own First Star+ SSR
My Very Own First Star+ Logic After a card is used → If used card base ID = 64 → Good I…
N.I.A Patch SSR
N.I.A Patch Free
N.I.A Band (Purple) SSR
N.I.A Band (Purple) Sense
N.I.A Light (Purple) SSR
N.I.A Light (Purple) Sense
N.I.A Band (White) SSR
N.I.A Band (White) Logic
N.I.A Light (White) SSR
N.I.A Light (White) Logic
N.I.A Band (Black) SSR
N.I.A Band (Black) Anomaly
N.I.A Light (Black) SSR
N.I.A Light (Black) Anomaly
Incredible Baton SSR
Incredible Baton Free
A Part of Me SSR
A Part of Me Anomaly When a card is used → If used card base ID = 382 and in P…
A Part of Me+ SSR
A Part of Me+ Anomaly When a card is used → If used card base ID = 382 and in P…
That Little Star, Once Upon a Time SSR
That Little Star, Once Upon a Time Sense After a card is used → If used card base ID = 30 → Turns …
That Little Star, Once Upon a Time+ SSR
That Little Star, Once Upon a Time+ Sense After a card is used → If used card base ID = 30 → Turns …
The Me You Found SSR
The Me You Found Anomaly After a card is used → If used card base ID = 394 → Score…
The Me You Found+ SSR
The Me You Found+ Anomaly After a card is used → If used card base ID = 394 → Score…
Steps Toward the Dream I Drew SSR
Steps Toward the Dream I Drew Logic When a card is used → If used card base ID = 40 → Turns r…
Steps Toward the Dream I Drew+ SSR
Steps Toward the Dream I Drew+ Logic When a card is used → If used card base ID = 40 → Turns r…
The Passion I Chose SSR
The Passion I Chose Logic When a card is used → If used card base ID = 60 and Stami…
The Passion I Chose+ SSR
The Passion I Chose+ Logic When a card is used → If used card base ID = 60 and Stami…
Resolve to Make It Happen SSR
Resolve to Make It Happen Anomaly After a card is used → If used card base ID = 380 and num…
Resolve to Make It Happen+ SSR
Resolve to Make It Happen+ Anomaly After a card is used → If used card base ID = 380 and num…
Absolutely Tons! SSR
Absolutely Tons! Anomaly
A Dream I Once Had SSR
A Dream I Once Had Sense After a card is used → If used card base ID = 28 → Concen…
A Dream I Once Had+ SSR
A Dream I Once Had+ Sense After a card is used → If used card base ID = 28 → Concen…
Wings SSR
Wings Logic After a card is used → If used card base ID = 58 and Genk…
Wings+ SSR
Wings+ Logic After a card is used → If used card base ID = 58 and Genk…
Mark of Practice SSR
Mark of Practice Anomaly When a card is used → If card has the Full Power charge e…
Mark of Practice+ SSR
Mark of Practice+ Anomaly When a card is used → If card has the Full Power charge e…
Sweet Melt SSR
Sweet Melt Anomaly End of turn → If in Strength stance → Switch stance: Pres…
Sweet Melt+ SSR
Sweet Melt+ Anomaly End of turn → If in Strength stance → Switch stance: Pres…
Deep Love for the Other SSR
Deep Love for the Other Logic When a card is used (cards: Active card) → If Motivation …
Deep Love for the Other+ SSR
Deep Love for the Other+ Logic When a card is used (cards: Active card) → If Motivation …
Big Love for Big Sister SSR
Big Love for Big Sister Logic When a card is used (cards: Active card) → If Vocal turn …
Winning Shot SSR
Winning Shot Anomaly After start of turn → If in Strength stance → Genki +6 (m…
Winning Shot+ SSR
Winning Shot+ Anomaly After start of turn → If in Strength stance → Genki +8 (m…
Arrival of Spring SSR
Arrival of Spring Logic When a buff is spent as card cost → If Good Impression (t…
Arrival of Spring+ SSR
Arrival of Spring+ Logic When a buff is spent as card cost → If Good Impression (t…
Record of Friendship SSR
Record of Friendship Logic
Round Spring Color SSR
Round Spring Color Anomaly When the stance changes → If in Full Power stance and Str…
Round Spring Color+ SSR
Round Spring Color+ Anomaly When the stance changes → If in Full Power stance and Str…
Serious Effort of a Stamina Freak SSR
Serious Effort of a Stamina Freak Anomaly
Little Galaxy SSR
Little Galaxy Anomaly When a card is used (cards: Mental card) → If Stance = St…
Little Galaxy+ SSR
Little Galaxy+ Anomaly When a card is used (cards: Mental card) → If Stance = St…
Independence Shoes SSR
Independence Shoes Free Start of turn → If Dance turn and Stamina ≤ Max stamina ×…
Accumulated Effort SSR
Accumulated Effort Anomaly Start of turn → If Cumulative Full Power charge ≥ 5 → Gen…
Accumulated Effort+ SSR
Accumulated Effort+ Anomaly Start of turn → If Cumulative Full Power charge ≥ 5 → Gen…
P-tchi SSR
P-tchi Sense When a card is used → If Concentration ≥ 8 → Effect count…
P-tchi+ SSR
P-tchi+ Sense When a card is used → If Concentration ≥ 3 → Effect count…
Starting Line to the Dream SSR
Starting Line to the Dream Sense Start of turn → If Dance turn and Good Condition (turns) …
Fateful Encounter SSR
Fateful Encounter Anomaly After start of turn → If in Full Power stance → Genki +10…
Fateful Encounter+ SSR
Fateful Encounter+ Anomaly After start of turn → If in Full Power stance → Genki +10…
First Star's Challenge Letter SSR
First Star's Challenge Letter Logic After a card is used → If Good Impression (turns) ≥ 6 → G…
First Star's Challenge Letter+ SSR
First Star's Challenge Letter+ Logic After a card is used → If Good Impression (turns) ≥ 6 → G…
Childhood Friend's Pride SSR
Childhood Friend's Pride Logic
Flower After the Rain SSR
Flower After the Rain Logic Start of turn → Motivation +9; Stamina (direct) −4; On a …
Flower After the Rain+ SSR
Flower After the Rain+ Logic Start of turn → Motivation +10; Stamina (direct) −3; On a…
Goddess After the Rain SSR
Goddess After the Rain Sense After start of turn → Extra card uses +1; Genki +5; Add a…
Goddess After the Rain+ SSR
Goddess After the Rain+ Sense After start of turn → Extra card uses +1; Genki +6; Add a…
Rainbow After the Rain SSR
Rainbow After the Rain Anomaly After a card is used (cards: Mental card) → If Stance = P…
Rainbow After the Rain+ SSR
Rainbow After the Rain+ Anomaly After a card is used (cards: Mental card) → If Stance = P…
Thing That Gives Me Power SSR
Thing That Gives Me Power Free
Everyday Belongings SSR
Everyday Belongings Anomaly After a card is used → If card has the Preservation effec…
Everyday Belongings+ SSR
Everyday Belongings+ Anomaly After a card is used → If card has the Preservation effec…
Memory in Hard, Deep Tones SSR
Memory in Hard, Deep Tones Anomaly
Something More Precious Than Victory SSR
Something More Precious Than Victory Free Start of turn → If Visual turn and Stamina ≤ Max stamina …
N.I.A Keychain SSR
N.I.A Keychain Free
N.I.A Phone Ring SSR
N.I.A Phone Ring Free
N.I.A Tote Bag SSR
N.I.A Tote Bag Free
N.I.A Pass Case SSR
N.I.A Pass Case Free
N.I.A Band (Gold Purple) SSR
N.I.A Band (Gold Purple) Sense
N.I.A Light (Gold Purple) SSR
N.I.A Light (Gold Purple) Sense
N.I.A Band (Gold White) SSR
N.I.A Band (Gold White) Logic
N.I.A Light (Gold White) SSR
N.I.A Light (Gold White) Logic
N.I.A Band (Gold Black) SSR
N.I.A Band (Gold Black) Anomaly
N.I.A Light (Gold Black) SSR
N.I.A Light (Gold Black) Anomaly
Legendary Idol Gear SSR
Legendary Idol Gear Anomaly When the stance changes → If direct effect and in Strengt…
Legendary Idol Gear+ SSR
Legendary Idol Gear+ Anomaly When the stance changes → If direct effect and in Strengt…
Student Council Room After Hours SSR
Student Council Room After Hours Anomaly Start of turn → If Dance turn and Strength stances ≥ 3 → …
Mic That Saved the World SSR
Mic That Saved the World Sense When a card is used → If card has the Concentration effec…
Mic That Saved the World+ SSR
Mic That Saved the World+ Sense When a card is used → If card has the Concentration effec…
Victory in Your Hands SSR
Victory in Your Hands Sense After the start of the stage → Add a card to hand (card I…
Lost Child Announcement SSR
Lost Child Announcement Logic After the start of the stage → Add a card to hand (card I…
Perfect for Mao SSR
Perfect for Mao Anomaly After the start of the stage → Add a card to hand (card I…
Silvesta, Launch! SSR
Silvesta, Launch! Logic End of turn → If Turns elapsed divided by 2 leaves remain…
Silvesta, Launch!+ SSR
Silvesta, Launch!+ Logic End of turn → If Turns elapsed divided by 2 leaves remain…
Companion Owl SSR
Companion Owl Logic
That Day's Promise SSR
That Day's Promise Sense When a card is used (cards: Active card) → If Active card…
That Day's Promise+ SSR
That Day's Promise+ Sense When a card is used (cards: Active card) → If Active card…
Enveloping Kindness SSR
Enveloping Kindness Sense Start of turn → If Visual turn and Good Condition (turns)…
Voice That Outshines the Sun SSR
Voice That Outshines the Sun Logic When a card is used → If used card base ID = 132 → Motiva…
Voice That Outshines the Sun+ SSR
Voice That Outshines the Sun+ Logic When a card is used → If used card base ID = 132 → Motiva…
Handmade Subscription Bento SSR
Handmade Subscription Bento Logic Start of turn → If Vocal turn and Genki ≥ 30 → Good Impre…
No Picky Eating! SSR
No Picky Eating! Free Start of turn → If Dance turn and Stamina ≤ Max stamina ×…
Ticket Back to the Start SSR
Ticket Back to the Start Anomaly After Stamina decreases → If while paying the cost → Enth…
Ticket Back to the Start+ SSR
Ticket Back to the Start+ Anomaly After Stamina decreases → If while paying the cost → Enth…
Interesting, Worrying Girl SSR
Interesting, Worrying Girl Anomaly
Star in Full Bloom SSR
Star in Full Bloom Logic After a card is used (cards: Mental card) → If Genki ≥ 30…
Star in Full Bloom+ SSR
Star in Full Bloom+ Logic After a card is used (cards: Mental card) → If Genki ≥ 30…
Star in the Darkness SSR
Star in the Darkness Sense Start of turn → If Turns elapsed = 3 → Good Condition gai…
Star in the Darkness+ SSR
Star in the Darkness+ Sense Start of turn → If Turns elapsed = 3 → Good Condition gai…
Dreaming Star SSR
Dreaming Star Anomaly When a card is used → If in Full Power stance and Cards u…
Dreaming Star+ SSR
Dreaming Star+ Anomaly When a card is used → If in Full Power stance and Cards u…
Lively Tambourine SSR
Lively Tambourine Free
Wuv-Wuv Heart SSR
Wuv-Wuv Heart Sense After a card is used (cards: Mental card) → If Concentrat…
Wuv-Wuv Heart+ SSR
Wuv-Wuv Heart+ Sense After a card is used (cards: Mental card) → If Concentrat…
Peak Time Flag SSR
Peak Time Flag Sense
Miracle Head SSR
Miracle Head Logic Start of turn → Motivation gain buff 0.5 (3 turn(s)); Sta…
Miracle Head+ SSR
Miracle Head+ Logic Start of turn → Motivation gain buff 0.5 (3 turn(s)) (max…
Stamina-Building Material? SSR
Stamina-Building Material? Logic
Share-Happy Can Badge SSR
Share-Happy Can Badge Logic Every turn → If Turns elapsed divided by 2 leaves remaind…
Share-Happy Can Badge+ SSR
Share-Happy Can Badge+ Logic Every turn → If Turns elapsed divided by 2 leaves remaind…
Takoyaki Techno Dog SSR
Takoyaki Techno Dog Anomaly When the stance changes → If Previous stance = Full Power…
Takoyaki Techno Dog+ SSR
Takoyaki Techno Dog+ Anomaly When the stance changes → If Previous stance = Full Power…
Memory That Never Deflates SSR
Memory That Never Deflates Anomaly Start of turn → If Vocal turn and Stance changes ≥ 4 → Sc…
I Want to Be an Idol SSR
I Want to Be an Idol Logic After Good Impression increases → If direct effect and Go…
I Want to Be an Idol+ SSR
I Want to Be an Idol+ Logic After Good Impression increases → If direct effect and Go…
Monthly Anime Talk♪ SSR
Monthly Anime Talk♪ Logic After start of turn → If Visual turn → Good Impression (t…
Go, Go, Me! SSR
Go, Go, Me! Sense After a card is used (cards: Active card) → If Perfect Co…
Go, Go, Me!+ SSR
Go, Go, Me!+ Sense After a card is used (cards: Active card) → If Perfect Co…
Thank-You Tea Set SSR
Thank-You Tea Set Sense
Jumbled Passion SSR
Jumbled Passion Anomaly Start of turn → If in Strength stance → Switch stance: Pr…
Jumbled Passion+ SSR
Jumbled Passion+ Anomaly Start of turn → If in Strength stance → Switch stance: Pr…
Jump High! SSR
Jump High! Logic When a card is used → If Cards used this turn divided by …
Jump High!+ SSR
Jump High!+ Logic When a card is used → If Cards used this turn divided by …
Feelings I Want to Deliver SSR
Feelings I Want to Deliver Sense After start of turn → If Turns remaining ≤ 3 → Move a ran…
Feelings I Want to Deliver+ SSR
Feelings I Want to Deliver+ Sense After start of turn → If Turns remaining ≤ 3 → Move a ran…
Dashing Prince, Dripping Wet SSR
Dashing Prince, Dripping Wet Sense After a card is used (cards: Active card) → Good Conditio…
Dashing Prince, Dripping Wet+ SSR
Dashing Prince, Dripping Wet+ Sense After a card is used (cards: Active card) → Good Conditio…
The Me Who Deserves It SSR
The Me Who Deserves It Logic After Motivation increases → If direct effect and Genki ≥…
The Me Who Deserves It+ SSR
The Me Who Deserves It+ Logic After Motivation increases → If direct effect and Genki ≥…
Sleeps Great SSR
Sleeps Great Logic After Motivation increases → If direct effect and Dance t…
Rendezvous with Earth! SSR
Rendezvous with Earth! Anomaly After start of turn → If Stance changes ≥ 4 → Move a rand…
Rendezvous with Earth!+ SSR
Rendezvous with Earth!+ Anomaly After start of turn → If Stance changes ≥ 4 → Move a rand…
Super Cute Purikura SSR
Super Cute Purikura Free After start of turn → If last used card type = Active car…
Promise We Made SSR
Promise We Made Anomaly End of turn → If Full Power charge ≥ 10 → Hold a card (ca…
Promise We Made+ SSR
Promise We Made+ Anomaly End of turn → If Full Power charge ≥ 10 → Hold a card (ca…
Total Conquest, Pon! SSR
Total Conquest, Pon! Anomaly
Hero I Admired Back Then SSR
Hero I Admired Back Then Sense When a card is used → If used card base ID = 106 → Extra …
Hero I Admired Back Then+ SSR
Hero I Admired Back Then+ Sense When a card is used → If used card base ID = 106 → Extra …
State of Selflessness SSR
State of Selflessness Sense
Hatsuboshi Emblem SSR
Hatsuboshi Emblem Free At the start of the stage → If number of cards matching (…
Hatsuboshi Medal (Orange) SSR
Hatsuboshi Medal (Orange) Sense At the start of the stage → If number of cards matching (…
Glass Hatsumi (Orange) SSR
Glass Hatsumi (Orange) Sense At the start of the stage → If number of cards matching (…
Hatsuboshi Medal (White) SSR
Hatsuboshi Medal (White) Logic At the start of the stage → If number of cards matching (…
Glass Hatsumi (White) SSR
Glass Hatsumi (White) Logic At the start of the stage → If number of cards matching (…
Hatsuboshi Medal (Black) SSR
Hatsuboshi Medal (Black) Anomaly At the start of the stage → If number of cards matching (…
Glass Hatsumi (Black) SSR
Glass Hatsumi (Black) Anomaly At the start of the stage → If number of cards matching (…
So, Come Here SSR
So, Come Here Logic Start of turn → If Good Impression (turns) ≥ 6 → Good Imp…
So, Come Here+ SSR
So, Come Here+ Logic Start of turn → If Good Impression (turns) ≥ 6 → Good Imp…
Perfect-Fit Collection SSR
Perfect-Fit Collection Sense When a card is used (cards: Active card) → If Visual turn…
Beginning of Admiration SSR
Beginning of Admiration Anomaly When the stance changes → If in Full Power stance → Zero-…
Beginning of Admiration+ SSR
Beginning of Admiration+ Anomaly When the stance changes → If in Full Power stance → Zero-…
Toward a Widening Future SSR
Toward a Widening Future Sense When a buff is spent as card cost → If Good Condition (tu…
Toward a Widening Future+ SSR
Toward a Widening Future+ Sense When a buff is spent as card cost → If Good Condition (tu…
Unknown Signal SSR
Unknown Signal Logic At the start of the stage → Genki +7; Motivation +4; Stam…
Unknown Signal+ SSR
Unknown Signal+ Logic At the start of the stage → Genki +8; Motivation +5; Stam…
Our First Fight? SSR
Our First Fight? Sense
Where the Lost One Goes SSR
Where the Lost One Goes Logic Start of turn → If Vocal turn and Stamina ≤ Max stamina ×…
The First Bird SSR
The First Bird Logic On a later turn → If Turns elapsed divided by 2 leaves re…
The First Bird+ SSR
The First Bird+ Logic On a later turn → If Turns elapsed divided by 2 leaves re…
To an Unknown World SSR
To an Unknown World Sense When a card is used → If card has the Concentration effec…
To an Unknown World+ SSR
To an Unknown World+ Sense When a card is used → If card has the Concentration effec…
Rose in the Miniature Garden SSR
Rose in the Miniature Garden Logic After a card is used (cards: Mental card) → If Good Impre…
Rose in the Miniature Garden+ SSR
Rose in the Miniature Garden+ Logic After a card is used (cards: Mental card) → If Good Impre…
Hanami Memorial SSR
Hanami Memorial Sense
Invitation to Utopia SSR
Invitation to Utopia Anomaly When the stance changes → If direct effect and in Strengt…
Invitation to Utopia+ SSR
Invitation to Utopia+ Anomaly When the stance changes → If direct effect and in Strengt…
Beyond Everything SSR
Beyond Everything Logic At the start of the stage → Score gain debuff (0.2, 4) (m…
Beyond Everything+ SSR
Beyond Everything+ Logic At the start of the stage → Score gain debuff (0.2, 4) (m…
Saki's Complete Meal: Revised SSR
Saki's Complete Meal: Revised Logic When a card is used → If Cards used this turn divided by …
Ms. Asari's Charm SSR
Ms. Asari's Charm Sense Every turn → If Turns elapsed divided by 4 leaves remaind…
Ms. Asari's Charm+ SSR
Ms. Asari's Charm+ Logic Every turn → If Turns elapsed divided by 4 leaves remaind…
Ms. Asari's Charm+ SSR
Ms. Asari's Charm+ Anomaly Every turn → If Turns elapsed divided by 4 leaves remaind…
Our Promise SSR
Our Promise Sense After Good Condition increases → If direct effect and Goo…
Our Promise+ SSR
Our Promise+ Sense After Good Condition increases → If direct effect and Goo…
Our Promise SSR
Our Promise Anomaly End of turn → If Cumulative Full Power charge ≥ 13 → Perm…
Our Promise+ SSR
Our Promise+ Anomaly End of turn → If Cumulative Full Power charge ≥ 13 → Perm…
To Make the Dream Come True SSR
To Make the Dream Come True Sense Start of turn → If Visual turn and number of cards matchi…
Shopping Bag SSR
Shopping Bag Anomaly When the stance changes → If direct effect and in Strengt…
Dream-Making Stick SSR
Dream-Making Stick Logic End of turn → If Turns elapsed divided by 3 leaves remain…
Dream-Making Stick+ SSR
Dream-Making Stick+ Logic End of turn → If Turns elapsed divided by 3 leaves remain…
Flower Commanding the Night Sky SSR
Flower Commanding the Night Sky Anomaly After a card is used → If Previous stance ≠ no card and c…
Flower Commanding the Night Sky+ SSR
Flower Commanding the Night Sky+ Anomaly After a card is used → If Previous stance ≠ no card and c…
Radiance Beyond the Sun SSR
Radiance Beyond the Sun Logic Start of turn → If Turns remaining = 1 → Genki +Genki con…
Radiance Beyond the Sun+ SSR
Radiance Beyond the Sun+ Logic Start of turn → If Turns remaining = 1 → Genki +Genki con…
Radiance I Always Admired SSR
Radiance I Always Admired Sense When a card is used → If Good Condition (turns) ≥ 8 and c…
Radiance I Always Admired+ SSR
Radiance I Always Admired+ Sense When a card is used → If Good Condition (turns) ≥ 6 and c…
Unexpected Ticket SSR
Unexpected Ticket Sense After start of turn → If Visual turn and Good Condition (…
H.I.F Cheer Stick (Purple) SSR
H.I.F Cheer Stick (Purple) Sense At the start of the stage → If number of cards matching (…
H.I.F Cheer Stick (Green) SSR
H.I.F Cheer Stick (Green) Sense At the start of the stage → If number of cards matching (…
H.I.F Cheer Stick (Yellow) SSR
H.I.F Cheer Stick (Yellow) Logic At the start of the stage → If number of cards matching (…
H.I.F Cheer Stick (Red) SSR
H.I.F Cheer Stick (Red) Logic At the start of the stage → If number of cards matching (…
Pouch (Red) SSR
Pouch (Red) Sense
Pouch (Green) SSR
Pouch (Green) Sense
Pouch (Yellow) SSR
Pouch (Yellow) Sense
Pouch (Red)+ SSR
Pouch (Red)+ Logic
Pouch (Green)+ SSR
Pouch (Green)+ Logic
Pouch (Yellow)+ SSR
Pouch (Yellow)+ Logic
Pouch (Red)+ SSR
Pouch (Red)+ Anomaly
Pouch (Green)+ SSR
Pouch (Green)+ Anomaly
Pouch (Yellow)+ SSR
Pouch (Yellow)+ Anomaly
H.I.F Cheer Stick (Blue) SSR
H.I.F Cheer Stick (Blue) Anomaly At the start of the stage → If number of cards matching (…
H.I.F Cheer Stick (Pink) SSR
H.I.F Cheer Stick (Pink) Anomaly At the start of the stage → If number of cards matching (…
Radiance That Bet Everything SSR
Radiance That Bet Everything Sense After a card is used → If card source = P-idol signature …
Radiance That Bet Everything+ SSR
Radiance That Bet Everything+ Sense After a card is used → If card source = P-idol signature …
Helping Hand for the Dream SSR
Helping Hand for the Dream Free
Radiance of Strong Will SSR
Radiance of Strong Will Logic After Motivation increases → If direct effect → Effect co…
Radiance of Strong Will+ SSR
Radiance of Strong Will+ Logic After Motivation increases → If direct effect → Effect co…
H.I.F Patch SSR
H.I.F Patch Free
Overflowing Feelings SSR
Overflowing Feelings Sense After a card is used (cards: Mental card) → If Good Condi…
Overflowing Feelings+ SSR
Overflowing Feelings+ Sense After a card is used (cards: Mental card) → If Good Condi…
Wavering Feelings SSR
Wavering Feelings Anomaly When a card is used (cards: Active card) → If Strength st…
Wavering Feelings+ SSR
Wavering Feelings+ Anomaly When a card is used (cards: Active card) → If Strength st…
Where Love Leads SSR
Where Love Leads Anomaly Start of turn → If Visual turn and in Preservation stance…
Admiration Charger SSR
Admiration Charger Anomaly When the stance changes → If in Full Power stance → Full …
Admiration Charger+ SSR
Admiration Charger+ Anomaly When the stance changes → If in Full Power stance → Full …
Flight Lion SSR
Flight Lion Sense Start of turn → If Good Condition (turns) ≥ 6 → Perfect C…
Flight Lion+ SSR
Flight Lion+ Sense Start of turn → If Good Condition (turns) ≥ 6 → Perfect C…
Idol Expert's Essential SSR
Idol Expert's Essential Logic When an Active card is used → If Good Impression (turns) …
Idol Expert's Essential+ SSR
Idol Expert's Essential+ Logic When an Active card is used → If Good Impression (turns) …
Full Power Cheer Fan SSR
Full Power Cheer Fan Logic When a card is used (cards: Active card) → If Vocal turn …
Spark-Scattering Night Killer SSR
Spark-Scattering Night Killer Anomaly When the stance changes → If in Full Power stance and Ful…
Spark-Scattering Night Killer+ SSR
Spark-Scattering Night Killer+ Anomaly When the stance changes → If in Full Power stance and Ful…
Unyielding Radiance SSR
Unyielding Radiance Anomaly After a card is used (cards: card with base ID 849) → If …
Unyielding Radiance+ SSR
Unyielding Radiance+ Anomaly After a card is used (cards: card with base ID 849) → If …
Interview in the Spotlight! SSR
Interview in the Spotlight! Anomaly Start of turn → If Visual turn and Preservation stances ≥…
SSR
Message card Free
SSR
Produce reference book Free
SSR
Outing parasol Free
SSR
Voice recorder Free
SSR
Portable speaker Free
SSR
Makeup mirror Free
SSR
Training dumbbell (purple) Sense
SSR
Training stepper (purple) Sense
SSR
Training dumbbell (green) Sense
SSR
Training stepper (green) Sense
SSR
N.I.A T-shirt (purple) Sense
SSR
N.I.A Bag (purple) Sense
SSR
Hatsuboshi hand mirror (green) Sense
SSR
Produce book (green) Sense
SSR
Hatsuboshi hand mirror (purple) Sense
SSR
Produce book (purple) Sense
SSR
Hatsuboshi necktie (orange) Sense
SSR
Hatsuboshi business card case (orange) Sense
SSR
N.I.A Handkerchief (purple-yellow) Sense
SSR
N.I.A Balloon (purple-yellow) Sense
SSR
N.I.A Handkerchief (purple-blue) Sense
SSR
N.I.A Balloon (purple-blue) Sense
SSR
N.I.A Digital camera (purple-yellow) Sense
SSR
N.I.A Pamphlet (purple-yellow) Sense
SSR
N.I.A Bus model (purple-yellow) Sense
SSR
N.I.A Digital camera (purple-blue) Sense
SSR
N.I.A Pamphlet (purple-blue) Sense
SSR
N.I.A Bus model (purple-blue) Sense
SSR
N.I.A Pouch (purple-yellow) Sense
SSR
N.I.A Cap (purple-yellow) Sense
SSR
N.I.A Pouch (purple-blue) Sense
SSR
N.I.A Cap (purple-blue) Sense
SSR
Training dumbbell (yellow) Logic
SSR
Training stepper (yellow) Logic
SSR
Training dumbbell (red) Logic
SSR
Training stepper (red) Logic
SSR
N.I.A T-shirt (white) Logic
SSR
N.I.A Bag (white) Logic
SSR
Hatsuboshi charm (yellow) Logic
SSR
Idol report (yellow) Logic
SSR
Hatsuboshi charm (red) Logic
SSR
Idol report (red) Logic
SSR
Hatsuboshi necktie (white) Logic
SSR
Hatsuboshi business card case (white) Logic
SSR
N.I.A Handkerchief (white-yellow) Logic
SSR
N.I.A Balloon (white-yellow) Logic
SSR
N.I.A Handkerchief (white-blue) Logic
SSR
N.I.A Balloon (white-blue) Logic
SSR
N.I.A Digital camera (white-yellow) Logic
SSR
N.I.A Pamphlet (white-yellow) Logic
SSR
N.I.A Bus model (white-yellow) Logic
SSR
N.I.A Digital camera (white-blue) Logic
SSR
N.I.A Pamphlet (white-blue) Logic
SSR
N.I.A Bus model (white-blue) Logic
SSR
N.I.A Pouch (white-yellow) Logic
SSR
N.I.A Cap (white-yellow) Logic
SSR
N.I.A Pouch (white-blue) Logic
SSR
N.I.A Cap (white-blue) Logic
SSR
Training dumbbell (peach) Anomaly
SSR
Training stepper (peach) Anomaly
SSR
Training dumbbell (blue) Anomaly
SSR
Training stepper (blue) Anomaly
SSR
N.I.A T-shirt (black) Anomaly
SSR
N.I.A Bag (black) Anomaly
SSR
Earrings (light blue) Anomaly
SSR
Industry report (light blue) Anomaly
SSR
Earrings (pink) Anomaly
SSR
Industry report (pink) Anomaly
SSR
Hatsuboshi necktie (black) Anomaly
SSR
Hatsuboshi business card case (black) Anomaly
SSR
N.I.A Handkerchief (navy-yellow) Anomaly
SSR
N.I.A Balloon (navy-yellow) Anomaly
SSR
N.I.A Handkerchief (navy-blue) Anomaly
SSR
N.I.A Balloon (navy-blue) Anomaly
SSR
N.I.A Digital camera (navy-yellow) Anomaly
SSR
N.I.A Pamphlet (navy-yellow) Anomaly
SSR
N.I.A Bus model (navy-yellow) Anomaly
SSR
N.I.A Digital camera (navy-blue) Anomaly
SSR
N.I.A Pamphlet (navy-blue) Anomaly
SSR
N.I.A Bus model (navy-blue) Anomaly
SSR
N.I.A Pouch (navy-yellow) Anomaly
SSR
N.I.A Cap (navy-yellow) Anomaly
SSR
N.I.A Pouch (navy-blue) Anomaly
SSR
N.I.A Cap (navy-blue) Anomaly
SSR
N.I.A Patch Free
SSR
Seminar notebook Free
SSR
Seminar hoodie Free
SSR
Seminar pen case Free
Saki's Complete Meal Recipe SR
Saki's Complete Meal Recipe Sense Start of turn → If Good Condition (turns) ≥ 1 → Genki +9 …
Saki's Complete Meal Recipe+ SR
Saki's Complete Meal Recipe+ Sense Start of turn → If Good Condition (turns) ≥ 1 → Genki +12…
My "First" Sheet Music SR
My "First" Sheet Music Sense Start of turn → If Genki = 0 → Cost −1; Concentration +3 …
My "First" Sheet Music+ SR
My "First" Sheet Music+ Sense Start of turn → If Genki = 0 → Cost −1; Concentration +4 …
Favorite Sneakers SR
Favorite Sneakers Logic End of turn → If Genki ≥ 7 → Good Impression (turns) +4 (…
Favorite Sneakers+ SR
Favorite Sneakers+ Logic End of turn → If Genki ≥ 7 → Good Impression (turns) +5 (…
Dear Little Prince SR
Dear Little Prince Sense After Good Condition increases → If direct effect → Good …
Dear Little Prince+ SR
Dear Little Prince+ Sense After Good Condition increases → If direct effect → Good …
Memory Robot SR
Memory Robot Logic End of turn → If Stamina ≥ Max stamina × 0.5 → Good Impre…
Memory Robot+ SR
Memory Robot+ Logic End of turn → If Stamina ≥ Max stamina × 0.5 → Good Impre…
Don't-Be-Down Handkerchief SR
Don't-Be-Down Handkerchief Logic After a card is used (cards: Active card) → Score +Genki …
Don't-Be-Down Handkerchief+ SR
Don't-Be-Down Handkerchief+ Logic After a card is used (cards: Active card) → Score +Genki …
After-School Doodle SR
After-School Doodle Sense After Concentration increases → If direct effect and Stam…
After-School Doodle+ SR
After-School Doodle+ Sense After Concentration increases → If direct effect → Concen…
Beginner's Book for Anyone SR
Beginner's Book for Anyone Logic Start of turn → If Genki ≥ 7 → Motivation +5 (max 1 time(…
Beginner's Book for Anyone+ SR
Beginner's Book for Anyone+ Logic Start of turn → If Genki ≥ 7 → Motivation +6 (max 1 time(…
Snack for You SR
Snack for You Sense Start of turn → If Concentration ≥ 5 → Stamina (direct) +…
Snack for You+ SR
Snack for You+ Sense Start of turn → If Concentration ≥ 5 → Stamina (direct) +…
Gift from Misuzu SR
Gift from Misuzu Free
Down with the Konden Einen Shizai Law! SR
Down with the Konden Einen Shizai Law! Free
Handmade Reward SR
Handmade Reward Free
Soft and Fluffy SR
Soft and Fluffy Free
Big Sister Encyclopedia SR
Big Sister Encyclopedia Free
Secret of That SSD SR
Secret of That SSD Free
Nap-Together Potpourri SR
Nap-Together Potpourri Free
Memo on the Talent I Found SR
Memo on the Talent I Found Free
Early Morning Lifeline SR
Early Morning Lifeline Free
Petal of Vows SR
Petal of Vows Free
Shiba Inu Pochette SR
Shiba Inu Pochette Logic Every turn → If Turns elapsed divided by 2 leaves remaind…
Shiba Inu Pochette+ SR
Shiba Inu Pochette+ Logic Every turn → If Turns elapsed divided by 2 leaves remaind…
Double Bottle SR
Double Bottle Sense
Saki's Recommended Mat SR
Saki's Recommended Mat Logic
Cuteness-Hiding Bath Towel SR
Cuteness-Hiding Bath Towel Logic
I AM AN ALIEN SR
I AM AN ALIEN Sense
Hunter's Trophy SR
Hunter's Trophy Logic
Obi That Started It All SR
Obi That Started It All Sense
Big and Glossy SR
Big and Glossy Logic
Kindness Milk Sugar SR
Kindness Milk Sugar Free
Young Lady's Repayment SR
Young Lady's Repayment Logic Start of turn → If Dance turn and Good Impression (turns)…
Absolutely Top-Secret Recipe SR
Absolutely Top-Secret Recipe Logic
Found a Little Autumn SR
Found a Little Autumn Sense Start of turn → If Dance turn and Concentration ≥ 5 → Sco…
Everyone's Admiration SR
Everyone's Admiration Anomaly When a card is used → If in Full Power stance → Score +9;…
Everyone's Admiration+ SR
Everyone's Admiration+ Anomaly When a card is used → If in Full Power stance → Score +18…
Cool Sweater SR
Cool Sweater Sense Start of turn → If Dance turn and Concentration ≥ 1 → Goo…
How to Make Cute SR
How to Make Cute Logic
Cozy Half and Half SR
Cozy Half and Half Free
Body-Loosening Roller SR
Body-Loosening Roller Free
Throat Moisture Care SR
Throat Moisture Care Free
Trainer's Kindness SR
Trainer's Kindness Free
Gyaru Making! SR
Gyaru Making! Sense
Jump Rope of Bonds SR
Jump Rope of Bonds Anomaly
Towel Bitten Tight SR
Towel Bitten Tight Logic
Leftover Carrot SR
Leftover Carrot Free
Hair Ornament Swaying in the Breeze SR
Hair Ornament Swaying in the Breeze Anomaly After a card is used (cards: Active card) → Switch stance…
Hair Ornament Swaying in the Breeze+ SR
Hair Ornament Swaying in the Breeze+ Anomaly After a card is used (cards: Active card) → Switch stance…
Spirit of Hospitality SR
Spirit of Hospitality Anomaly
Stretchy Band SR
Stretchy Band Anomaly
Worn Out and Cute SR
Worn Out and Cute Logic
Well-Suited Necktie SR
Well-Suited Necktie Sense
Snappy Bamboo Sword SR
Snappy Bamboo Sword Anomaly
Slacking-Off Towel SR
Slacking-Off Towel Free Start of turn → If Dance turn → Genki (direct) +4; On a l…
Reviving Ice Cream SR
Reviving Ice Cream Sense
Falling-Leaf Catching Form SR
Falling-Leaf Catching Form Logic
Basketful of Results SR
Basketful of Results Anomaly
Well-Paced Stretching SR
Well-Paced Stretching Logic
Startling Costume Goods SR
Startling Costume Goods Sense
Sharp Pain, Then Warmth SR
Sharp Pain, Then Warmth Logic
"Good Day" Lesson SR
"Good Day" Lesson Sense
Nap Blanket SR
Nap Blanket Sense
Soul in a Single Stroke SR
Soul in a Single Stroke Logic After Motivation increases → If direct effect and Good Im…
Soul in a Single Stroke+ SR
Soul in a Single Stroke+ Logic After Motivation increases → If direct effect and Good Im…
Mending Embroidery Set SR
Mending Embroidery Set Logic
Whack and Cover SR
Whack and Cover Anomaly After start of turn → If Dance turn and in Strength stanc…
Red Streaking Down the Slope SR
Red Streaking Down the Slope Anomaly
Spitting-Image Solo Show SR
Spitting-Image Solo Show Anomaly
Assortment of Happiness SR
Assortment of Happiness Logic
Laundry Essential SR
Laundry Essential Sense
Piping Hot Hamburger SR
Piping Hot Hamburger Anomaly
Acting Refinement SR
Acting Refinement Logic After Stamina decreases → If while paying the cost and Vi…
Towel of Friendly Rivalry SR
Towel of Friendly Rivalry Anomaly
Munch-Munch Set Meal SR
Munch-Munch Set Meal Logic
Leisurely Afternoon SR
Leisurely Afternoon Anomaly After Full Power charge increases → If Visual turn and di…
Nostalgic Party Debate SR
Nostalgic Party Debate Sense
No Dozing Off! SR
No Dozing Off! Anomaly
Heart-Pounding Blindfold SR
Heart-Pounding Blindfold Logic
Neatly Packed Fan Gear SR
Neatly Packed Fan Gear Anomaly
SR
Training bar Free
SR
Training roller Free
SR
Training ball Free
SR
Training dumbbell Free
SR
Training stepper Free
SR
Present ribbon Free
SR
Idol analysis report Free
SR
Wristwatch Free
SR
Business card case Free
SR
Schedule notebook Free
SR
Idol introduction material Free
SR
Training ankle weight (purple) Sense
SR
Training resistance band (purple) Sense
SR
Training weighted vest (purple) Sense
SR
Training bar (purple) Sense
SR
Training roller (purple) Sense
SR
Training ball (purple) Sense
SR
Training ankle weight (green) Sense
SR
Training resistance band (green) Sense
SR
Training weighted vest (green) Sense
SR
Training bar (green) Sense
SR
Training roller (green) Sense
SR
Training ball (green) Sense
SR
N.I.A Towel (purple) Sense
SR
N.I.A Bottle (purple) Sense
SR
Training ankle weight (yellow) Logic
SR
Training resistance band (yellow) Logic
SR
Training weighted vest (yellow) Logic
SR
Training bar (yellow) Logic
SR
Training roller (yellow) Logic
SR
Training ball (yellow) Logic
SR
Training ankle weight (red) Logic
SR
Training resistance band (red) Logic
SR
Training weighted vest (red) Logic
SR
Training bar (red) Logic
SR
Training roller (red) Logic
SR
Training ball (red) Logic
SR
N.I.A Towel (white) Logic
SR
N.I.A Bottle (white) Logic
SR
Training ankle weight (peach) Anomaly
SR
Training resistance band (peach) Anomaly
SR
Training weighted vest (peach) Anomaly
SR
Training bar (peach) Anomaly
SR
Training roller (peach) Anomaly
SR
Training ball (peach) Anomaly
SR
Training ankle weight (blue) Anomaly
SR
Training resistance band (blue) Anomaly
SR
Training weighted vest (blue) Anomaly
SR
Training bar (blue) Anomaly
SR
Training roller (blue) Anomaly
SR
Training ball (blue) Anomaly
SR
N.I.A Towel (black) Anomaly
SR
N.I.A Bottle (black) Anomaly
Roaring Lion R
Roaring Lion Sense Start of turn → If Good Condition (turns) ≥ 1 → Score +6 …
Roaring Lion+ R
Roaring Lion+ Sense Start of turn → If Good Condition (turns) ≥ 1 → Score +11…
Essential Stainless Bottle R
Essential Stainless Bottle Sense Start of turn → If Concentration ≥ 3 → Concentration +4 (…
Essential Stainless Bottle+ R
Essential Stainless Bottle+ Sense Start of turn → If Concentration ≥ 3 → Concentration +6 (…
Handmade Medal from the Kids R
Handmade Medal from the Kids Logic End of turn → If Good Impression (turns) ≥ 6 → Good Impre…
Handmade Medal from the Kids+ R
Handmade Medal from the Kids+ Logic End of turn → If Good Impression (turns) ≥ 6 → Good Impre…
Gentlemanly Handkerchief R
Gentlemanly Handkerchief Sense After start of turn → If Good Condition (turns) ≥ 1 → Con…
Gentlemanly Handkerchief+ R
Gentlemanly Handkerchief+ Sense After start of turn → If Good Condition (turns) ≥ 1 → Con…
Matching Green Bracelet R
Matching Green Bracelet Logic After Good Impression increases → If direct effect → Good…
Matching Green Bracelet+ R
Matching Green Bracelet+ Logic After Good Impression increases → If direct effect → Good…
Wish-Granting Charm R
Wish-Granting Charm Logic After Motivation increases → If direct effect → Motivatio…
Wish-Granting Charm+ R
Wish-Granting Charm+ Logic After Motivation increases → If direct effect → Motivatio…
Matching Pink Bracelet R
Matching Pink Bracelet Sense Start of turn → Concentration +1 (max 2 time(s) per stage)
Matching Pink Bracelet+ R
Matching Pink Bracelet+ Sense Start of turn → Concentration +1 (max 3 time(s) per stage)
Ultimate Sleep Mask R
Ultimate Sleep Mask Logic Start of turn → If Turns remaining = 1 → Score +Genki × 0…
Ultimate Sleep Mask+ R
Ultimate Sleep Mask+ Logic Start of turn → If Turns remaining = 1 → Score +Genki × 0…
Usual Makeup Pouch R
Usual Makeup Pouch Sense When a card is used (cards: Active card) → If Stamina ≥ M…
Usual Makeup Pouch+ R
Usual Makeup Pouch+ Sense When a card is used (cards: Active card) → If Stamina ≥ M…
Techno Dog R
Techno Dog Logic After a card is used → If Motivation ≥ 3 → Motivation +2 …
Techno Dog+ R
Techno Dog+ Logic After a card is used → If Motivation ≥ 3 → Motivation +3 …
Proof of First Voice: Saki R
Proof of First Voice: Saki Logic After Stamina decreases → If direct effect → Good Impress…
Proof of First Voice: Saki+ R
Proof of First Voice: Saki+ Logic After Stamina decreases → If direct effect → Good Impress…
Proof of First Voice: Temari R
Proof of First Voice: Temari Logic End of turn → If Good Impression (turns) ≥ 6 → Score +Goo…
Proof of First Voice: Temari+ R
Proof of First Voice: Temari+ Logic End of turn → If Good Impression (turns) ≥ 6 → Score +Goo…
Proof of First Voice: Kotone R
Proof of First Voice: Kotone Sense When a card is used → If used card base ID = 326 → Good C…
Proof of First Voice: Kotone+ R
Proof of First Voice: Kotone+ Sense When a card is used → If used card base ID = 326 → Good C…
Proof of Beginner's Heart: Lilja R
Proof of Beginner's Heart: Lilja Sense End of turn → If Good Condition (turns) ≥ 6 → Good Condit…
Proof of Beginner's Heart: Lilja+ R
Proof of Beginner's Heart: Lilja+ Sense End of turn → If Good Condition (turns) ≥ 6 → Good Condit…
Proof of Beginner's Heart: China R
Proof of Beginner's Heart: China Sense Start of turn → If Turns remaining = 1 → Score +2 + Cards…
Proof of Beginner's Heart: China+ R
Proof of Beginner's Heart: China+ Sense Start of turn → If Turns remaining = 1 → Score +6 + Cards…
Proof of Beginner's Heart: Rinami R
Proof of Beginner's Heart: Rinami Logic When a card is used → If Cards used divided by 3 leaves r…
Proof of Beginner's Heart: Rinami+ R
Proof of Beginner's Heart: Rinami+ Logic When a card is used → If Cards used divided by 3 leaves r…
Proof of First Love: Mao R
Proof of First Love: Mao Logic Start of turn → If Motivation ≥ 3 → Good Impression (turn…
Proof of First Love: Mao+ R
Proof of First Love: Mao+ Logic Start of turn → If Motivation ≥ 3 → Good Impression (turn…
Proof of First Love: Sumika R
Proof of First Love: Sumika Logic After a card is used → If Motivation ≥ 8 → Score +Motivat…
Proof of First Love: Sumika+ R
Proof of First Love: Sumika+ Logic After a card is used → If Motivation ≥ 8 → Score +Motivat…
Proof of First Love: Hiro R
Proof of First Love: Hiro Sense After start of turn → If Stamina ≤ Max stamina × 0.5 → Co…
Proof of First Love: Hiro+ R
Proof of First Love: Hiro+ Sense After start of turn → If Stamina ≤ Max stamina × 0.5 → Co…
Tea Caddy R
Tea Caddy Anomaly After a card is used (cards: Active card) → If in Strengt…
Tea Caddy+ R
Tea Caddy+ Anomaly After a card is used (cards: Active card) → If in Strengt…
Break-Time Snack R
Break-Time Snack Anomaly After a card is used → If card has the Preservation effec…
Break-Time Snack+ R
Break-Time Snack+ Anomaly After a card is used → If card has the Preservation effec…
Proof of First Battle: Sena R
Proof of First Battle: Sena Logic When a card is used (cards: Active card) → If Motivation …
Proof of First Battle: Sena+ R
Proof of First Battle: Sena+ Logic When a card is used (cards: Active card) → If Motivation …
Proof of First Battle: Misuzu R
Proof of First Battle: Misuzu Logic Start of turn → Genki gain nullified (turns) +2 (max 1 ti…
Proof of First Battle: Misuzu+ R
Proof of First Battle: Misuzu+ Logic Start of turn → Genki gain nullified (turns) +2 (max 1 ti…
Proof of First Battle: Ume R
Proof of First Battle: Ume Sense Start of turn → If Turns remaining ≤ 2 → Score +Good Cond…
Proof of First Battle: Ume+ R
Proof of First Battle: Ume+ Sense Start of turn → If Turns remaining ≤ 2 → Score +Good Cond…
Soaring Brooch R
Soaring Brooch Anomaly When the stance changes → If direct effect → Enthusiasm b…
Soaring Brooch+ R
Soaring Brooch+ Anomaly When the stance changes → If direct effect → Enthusiasm b…
R
Training grip trainer Free
R
Training ankle weight Free
R
Training resistance band Free
R
Training weighted vest Free
R
Fan letter Free
R
Assignment memo Free
R
Outing bag Free
R
Vocal textbook Free
R
Dance textbook Free
R
Visual textbook Free
R
Training grip trainer (purple) Sense
R
Training grip trainer (green) Sense
R
N.I.A Pamphlet (purple) Sense
R
N.I.A Disc (purple) Sense
R
Hatsuboshi hat (green) Sense
R
Hatsuboshi ballpoint pen (green) Sense
R
Hatsuboshi hat (purple) Sense
R
Hatsuboshi ballpoint pen (purple) Sense
R
Hatsuboshi marker (orange) Sense
R
Hatsuboshi sticker (orange) Sense
R
Training grip trainer (yellow) Logic
R
Training grip trainer (red) Logic
R
N.I.A Pamphlet (white) Logic
R
N.I.A Disc (white) Logic
R
Lip gloss (yellow) Logic
R
Hatsuboshi strap (yellow) Logic
R
Lip gloss (red) Logic
R
Hatsuboshi strap (red) Logic
R
Hatsuboshi marker (white) Logic
R
Hatsuboshi sticker (white) Logic
R
Training grip trainer (peach) Anomaly
R
Training grip trainer (blue) Anomaly
R
N.I.A Pamphlet (black) Anomaly
R
N.I.A Disc (black) Anomaly
R
Hatsuboshi bottle (light blue) Anomaly
R
Binder (light blue) Anomaly
R
Hatsuboshi bottle (pink) Anomaly
R
Binder (pink) Anomaly
R
Hatsuboshi marker (black) Anomaly
R
Hatsuboshi sticker (black) Anomaly
N
Sparkle ribbon Free
N
Sparkle earrings Sense
N
Sparkle bracelet Logic
Quick guide
A complete P-item database translated straight from the game's official data, updated whenever a new one drops.

How P-items Differ From Skill Cards

A P-item is PASSIVE gear attached to a P-idol before a produce run starts, triggering automatically under its own condition (e.g. at the start of a turn, when stamina drops below a threshold, when a certain card type is played). Unlike skill cards, which you have to draw and actively play during an exam, P-items work quietly throughout the whole produce season.

This page lists all 652 P-items, filterable by plan (Sense/Logic/Anomaly/Free) and rarity (R/SR/SSR) — each detail page states the exact trigger condition and effect, no guesswork.

Frequently asked questions

How many P-items does Gakumas have in total?
652 P-items, counted directly from in-game data, spread across all 4 plans (Sense/Logic/Anomaly/Free) and 3 rarities (R/SR/SSR).
How do I know which P-item fits the P-idol I'm producing?
Match the P-item's plan against your P-idol's plan first — off-plan P-items still work but usually don't deliver their full effect. Each P-idol's detail page at /gakumas/{slug} lists that idol's signature P-items (if any).

What to check next

Updated: 05/08/2026 · surisuririsu/gakumas-tools (BSD-3) + vertesan/gakumasu-diff

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