Glossary Gakuen Idolmaster

The core Produce terms explained: Plan, effects (好調/集中/やる気…) and skill card types.

Plan (計画) — the core classification axis

Every P-idol belongs to one Plan, which decides its playstyle and the cards that suit it.

Sense
Logic
Anomaly
Free

Produce effects

The power-boosting statuses you build up during a Produce run.

Good Condition · 好調 Concentration · 集中 Good Impression · 好印象 Motivation · やる気 Full Power · 全力 Strength · 強気 Enthusiasm · 熱意

Skill card types

Active · アクティブ Mental · メンタル Trouble · トラブル

Detailed terms

Buffs & good status

The 10 most common stacking buffs you will see piling up above your idol during the exam.

Good Condition · 好調
A stacking status that adds bonus score whenever a Vocal/Dance/Visual card scores, wearing off over its remaining turns.
Perfect Condition · 絶好調
An upgraded tier of Good Condition that grants a noticeably larger score bonus while it lasts.
Concentration · 集中
A stacking value added directly onto the parameter (stat) gained by a card, especially strong on a Full Power turn.
Motivation · やる気
Increases the parameter gained from cards by a percentage while it is active.
Good Impression · 好印象
Builds up over the exam and converts into bonus score, typically paid out near the end of the run.
Genki · 元気
A buffer that can absorb Stamina loss or convert into Score depending on the Plan; consumed when a matching card taps it.
Full Power charge · 全力値
A meter that fills up over time; once full it triggers a Full Power turn with a much larger stat boost.
Enthusiasm · 熱意
A stacking buff unique to certain P-idols or Plans, functioning like Good Condition but tied to that P-idols recommended effect.
Pride · プライド
A special status that changes how the parameter-gain multiplier is calculated, usually tied to specific cards or P-idols.
Debuffs nullified · 低下状態無効
A temporary protective status that makes any incoming debuff have no effect.

Debuffs & bad status

10 negative statuses and gimmicks that get in your way — good to recognize before they surprise you mid-exam.

Poor Condition · 不調
The opposite of Good Condition — subtracts from the score gained by cards while it lasts.
Unease · 不安
Reduces or blocks Genki gain for its remaining turns.
Tension · 緊張
A gimmick-type negative status, usually caused by events or Trouble cards, that weakens parameter gains.
Slump · スランプ
A gimmick status that reduces stat gains for a fixed number of turns, usually forced on by a story or trouble event.
Sleepy · 弱気
A drowsiness-themed gimmick status that weakens the idols output that turn.
Panic · 気まぐれ
A gimmick status with an unpredictable negative effect, typically triggered by a Trouble card.
Genki gain nullified · 元気増加無効
Temporarily blocks any Genki the idol would otherwise gain.
Hand reduced · 手札減少
Shrinks the number of cards drawn at the start of a turn, leaving fewer choices in hand.
Cards blocked · スキルカード使用不可
A gimmick status that locks out playing skill cards entirely for its remaining turns.
Cost increase · 消費体力増加
A negative status that makes cards cost more Stamina than usual for its remaining turns.

Card mechanics

24 concepts about how cards work — from actions (draw, upgrade, remove…) to card zones and the rarity ladder.

Draw card · カードを引く
Adds new cards from the deck to hand, on top of the default draw at the start of a turn.
Upgrade card · レッスン中強化
Temporarily strengthens one or more cards during the exam, usually adding extra effect or a bigger number.
Exchange hand · 手札をすべて入れ替える
Returns the whole hand to the deck, then draws a fresh set of cards.
Hold card · カードを保留
Keeps a card around instead of discarding it after use or end of turn, so it can be used again later.
Add / generate card · カードを追加
Creates a brand-new card and places it into the deck or straight into hand, separate from the original deck.
Remove card · 除外
Takes a card out of the stage entirely — unlike discarding, it will not come back for the rest of the stage.
Duplicate card · 複製
Creates an extra copy of an existing card, letting its effect be used more times within the stage.
Use card for free · 無料で使用
Triggers a cards effect without paying its usual Stamina or other cost.
Zero-cost cards · 体力消費無効
A temporary status that makes upcoming cards cost no Stamina.
Score buff · スコア上昇量増加
Increases the amount of Score that upcoming cards produce.
Extra card uses · スキルカード使用回数
Allows playing extra cards within the same turn, beyond the usual one-card-per-turn limit.
Double-effect cards · スキルカード追加発動
A status that makes the effect of an upcoming card trigger one extra time.
Active card · アクティブカード
The active card type, which costs Stamina to play and usually adds stat or Score directly.
Mental card · メンタルカード
The mental card type, which usually recovers Stamina or grants buffs/status instead of costing Stamina.
Trouble card · トラブルカード
A bad card forced into the deck by an event or gimmick, usually unhelpful or applying a negative status when used.
Basic card · 基本カード
A generic starter card not tied to any specific P-idol, present in most decks at the start.
Leisure card · のんびりカード
A card tied to the Leisure stance, usually appearing or becoming stronger while the idol is in that stance.
P-idol signature card · プロデュースアイドル由来カード
A skill card tied specifically to the P-idol being produced, usually carrying an effect unique to that character.
Hand · 手札
The zone holding cards that are ready to be played right now, this turn.
Deck · 山札
The pile of cards not yet drawn, shuffled and drawn from over the course of the stage.
Discard pile · 捨札
Where cards end up after being used or after the turn ends, if they were not held.
Held area · 保留
A temporary spot for cards chosen to be kept, so they can be used again on a later turn instead of being discarded.
Removed area · 除外エリア
Holds cards taken out of the stage for good — unlike the discard pile, cards here do not come back.
Card rarity tiers · カードのレアリティ
The rarity ladder for skill cards and P-items, from lowest to highest: N · R · SR · SSR · L, plus T reserved for a few special cards.

Exam mechanics

13 concepts that run a single exam — Stamina, Score, stances, all the way to real difficulty tiers and rank thresholds.

Stamina · 体力
The idols HP during the exam — running out mid-run forces a rest, costing an action opportunity.
Score · スコア
The running total earned during the exam — together with the 3 stat totals, it decides the final produce rank.
Turn · ターン
One draw-pick-play cycle during the exam; remaining turns are a hard-limited resource for the whole stage.
Cost · コスト
The price paid to play a card, most commonly a deduction from Stamina.
Stance · 指針
The tactical direction the idol takes each turn (Strength · Preservation · Full Power · Leisure), each leaning into a different playstyle.
Strength · 強気
A stance leaning into pushing hard right now, usually paired with cards that boost stats or score directly.
Preservation · 温存
A stance leaning into conserving resources, usually reducing card cost to save Stamina for later turns.
Full Power · 全力
An all-out stance, usually appearing once Full Power charge is full, granting an outsized stat boost that turn.
Leisure · のんびり
A relaxed stance, usually tied to recovery-flavored or gentler cards rather than an immediate score push.
Extra turn · ターン追加
A rare effect that grants one more action turn beyond the stages original turn count.
Turn timing (trigger phases) · ターンのタイミング(発動タイミング)
Many cards state exactly when they fire — before the stage, start of turn, end of turn, or right after another card is used — which decides the order effects stack.
Produce difficulty tiers · プロデュース難易度
Produce difficulty splits into Regular · Pro · Master · Legend, each raising the Vocal/Dance/Visual stat cap higher (1000 · 1500 · 1800 · 3000); unlocking Pro requires clearing Hatsuboshi Challenge 40 first.
Produce rank thresholds · プロデュース評価ランク
The final evaluation score (exam score plus the 3-stat total times a multiplier) decides the rank, with the most memorable thresholds being S 13,000 · SS 16,000 · SSS 20,000 · S5 35,000, alongside several lower sub-ranks.

Currency & items

7 currencies and items and how they flow into your hands — including real gacha rates and the often-overlooked Lv25 threshold.

MEMORY · メモリー
A saved record created once a produce run ends, used to enter Contest mode instead of playing live.
Contest Coin · コンテストコイン
Currency earned by winning Contest matches, spent to redeem support cards — a steady way to target the exact card you need instead of relying purely on gacha luck.
Gacha exchange point (Pt) · ガシャ交換ポイント
Every gacha pull earns 1 Pt; 200 Pt fully redeems a P-idol or support card from the currently open exchange list — base rates are SSR 5% · SR 17% · R 78%, with an SR guaranteed inside every 10-pull multi. When the exchange list rotates to a new one, banked Pt resets, so redeem before the switch.
P-drink · Pドリンク
An item used during produce, consumed for an immediate effect (Stamina recovery, a buff, and so on) to help push through a tough week.
P-item · Pアイテム
An item equipped by the P-idol for the exam, providing a passive effect for the whole stage instead of a one-time card use.
Support card sources · サポートカードの入手経路
Support cards come from several sources: standard permanent gacha, season/live-tour/unit/festival limited gacha, coin gacha, Contest exchange, or free distribution — the source decides whether that card can be pulled again later.
Support card Lv25 threshold · サポートカードLv25の壁
The most important milestone for a support card is not its rarity but its level — only at Lv25 does the cards active ability unlock; below that it is mostly just raw stats.

Community terms

7 terms the community uses constantly when discussing the game — P-idol, Reroll, Tier list and more — so you are not lost in the conversation.

P-idol · プロデュースアイドル
Short for the character the player is directly guiding through a produce run, as opposed to idols that only appear via support cards.
Support card · サポートカード
A gacha card separate from the P-idol, slotted into the team to add base stats and unlock an active ability once leveled enough.
Produce · プロデュース
The games core gameplay loop: guiding a P-idol through weeks of lessons, events and rest to raise 3 stats, then sitting an exam for a final rank.
Reroll · リセマラ
Community shorthand for repeatedly starting a fresh account early on, chasing a strong opening roster before committing to one account for real.
Tier list · ランキング表
A community ranking that scores P-idols/support cards by relative strength, meant as a reference — not a hard rule, since it still depends on your own roster and cards.
Contest · コンテスト
An asynchronous PvP mode that happens after a produce run: your MEMORY faces an AI simulation of another players team, not a live real-time match.
H.I.F. chapter · H.I.F編
A separate extended produce chapter with slightly different card rules — some Legend cards usable across multiple chapters simply cannot be used here, which can flip the power balance between the 3 Plans compared to the base chapter.
Quick guide
A complete 71-term Produce glossary, translated straight from the game's official data.

Why Gakumas Needs Its Own Glossary

Gakumas relies on several Japanese terms that don't translate 1-to-1 into English (好調, 集中, やる気…) because they name specific mechanics, not general descriptions. This 71-entry glossary keeps the original term alongside a plain explanation, so when you read a guide or a card's effect text, you understand it correctly instead of guessing from a literal translation.

How To Use This Glossary

Every entry lists the original Japanese term, its reading, and a short definition tied to exactly how the game uses it — not a generic dictionary definition. When you hit an unfamiliar term in a guide, the tier list, or a skill card page, come back here to look it up directly instead of guessing, since some terms (like 好調 vs 好印象) look deceptively similar but mean different things.

Frequently asked questions

How many terms are in this glossary?
71 entries, covering the core Produce terms (Plan, effects like 好調/集中/やる気) and the game's 3 official skill card types.
Where do these definitions come from?
From the game's official effect data (skill card/support card/P-item effect data) and in-game descriptions, not re-translated from unverified community sources.

What to check next

Updated: 05/08/2026 · surisuririsu/gakumas-tools (BSD-3) + vertesan/gakumasu-diff

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