Produce stages Gakumas
The list of 168 Produce/Contest stages in Gakuen Idolmaster: plan, Vocal/Dance/Visual weighting and turns.
Each Produce stage has its own plan, its own weighting of the three Vocal/Dance/Visual stats and a different turn count — all of which decide the deck you should bring. This page lists 168 stages so you can plan your score.
| Season · Stage | Stage name | Plan | Vo/Da/Vi weighting | Turns | Stage effect |
|---|---|---|---|---|---|
| 1-1 | シーズン1 ステージ1 | Free | Vo 40% Da 27% Vi 33% | 12 (5·3·4) |
Start of turn → If Turns elapsed = 7 → Score +15; Genki +15 (max 1 time(s) per stage)
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| 1-2 | シーズン1 ステージ2 | Sense | Vo 40% Da 27% Vi 33% | 8 (4·2·2) |
Start of turn → Good Condition (turns) +3; Score gain buff 0.5 (4 turn(s)) (max 1 time(s) per stage)
|
| 1-3 | シーズン1 ステージ3 | Logic | Vo 40% Da 27% Vi 33% | 8 (4·2·2) |
After Good Impression increases → If Good Impression (turns) ≥ 10 → Good Impression (turns) +4; Score +Good Impression (turns) × 0.5
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| 2-1 | シーズン2 ステージ1 | Free | Vo 33% Da 40% Vi 27% | 12 (4·5·3) |
Start of turn → If Turns elapsed = 7 → Score +15; Genki +15 (max 1 time(s) per stage)
|
| 2-2 | シーズン2 ステージ2 | Sense | Vo 33% Da 40% Vi 27% | 12 (4·5·3) |
After a card is used → If card has the Perfect Condition (turns) effect and Good Condition (turns) ≥ 4 → Extra card uses +1
|
| 2-3 | シーズン2 ステージ3 | Logic | Vo 33% Da 40% Vi 27% | 10 (3·4·3) |
When a card is used → If Cards used divided by 2 leaves remainder 1 → Score +Genki × 0.5
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| 3-1 | シーズン3 ステージ1 | Sense | Vo 27% Da 33% Vi 40% | 10 (3·3·4) |
Start of turn → If Turns elapsed = 7 → Concentration ×2 (max 1 time(s) per stage)
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| 3-2 | シーズン3 ステージ2 | Logic | Vo 27% Da 33% Vi 40% | 8 (2·2·4) |
When a card is used (cards: Active card) → Score +Good Impression (turns) × 1.7 (max 3 time(s) per stage)
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| 3-3 | シーズン3 ステージ3 | Logic | Vo 27% Da 33% Vi 40% | 8 (2·2·4) |
Start of turn → Motivation +4 (max 2 time(s) per stage)
|
| 4-1 | シーズン4 ステージ1 | Sense | Vo 15% Da 45% Vi 40% | 10 (2·5·3) |
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
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| 4-2 | シーズン4 ステージ2 | Sense | Vo 15% Da 45% Vi 40% | 10 (2·5·3) |
After a card is used → If card has the Perfect Condition (turns) effect and Good Condition (turns) ≥ 4 → Extra card uses +1
|
| 4-3 | シーズン4 ステージ3 | Logic | Vo 15% Da 45% Vi 40% | 8 (2·4·2) |
When a card is used (cards: Active card) → Motivation +3 (max 4 time(s) per stage)
|
| 5-1 | シーズン5 ステージ1 | Sense | Vo 35% Da 30% Vi 35% | 10 (4·3·3) |
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
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| 5-2 | シーズン5 ステージ2 | Sense | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
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| 5-3 | シーズン5 ステージ3 | Logic | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
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| 6-1 | シーズン6 ステージ1 | Free | Vo 10% Da 45% Vi 45% | 8 (1·4·3) |
Start of turn → If Half cost (turns) ≥ 1 → Score gain buff 0.15
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| 6-2 | シーズン6 ステージ2 | Sense | Vo 10% Da 45% Vi 45% | 10 (2·5·3) |
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
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| 6-3 | シーズン6 ステージ3 | Logic | Vo 10% Da 45% Vi 45% | 12 (2·6·4) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
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| 7-1 | シーズン7 ステージ1 | Free | Vo 15% Da 50% Vi 35% | 12 (2·6·4) |
Start of turn → If Turns remaining ≤ 4 → Extra card uses +1; Cost increase +1 (max 4 time(s) per stage)
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| 7-2 | シーズン7 ステージ2 | Sense | Vo 15% Da 50% Vi 35% | 12 (2·6·4) |
Start of turn → If Turns elapsed = 10 → Score gain buff 0.5 (2 turn(s)); Good Condition (turns) +2 (max 1 time(s) per stage)
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| 7-3 | シーズン7 ステージ3 | Logic | Vo 15% Da 50% Vi 35% | 12 (2·6·4) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
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| 8-1 | シーズン8 ステージ1 | Free | Vo 15% Da 40% Vi 45% | 8 (2·2·4) |
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score gain buff 0.3 (5 turn(s)) (max 3 time(s) per stage)
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| 8-2 | シーズン8 ステージ2 | Sense | Vo 15% Da 40% Vi 45% | 12 (2·4·6) |
Start of turn → Concentration +2 (max 4 time(s) per stage)
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| 8-3 | シーズン8 ステージ3 | Logic | Vo 15% Da 40% Vi 45% | 8 (2·2·4) |
Start of turn → Motivation +6; Double cost (turns) +1 (max 2 time(s) per stage)
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| 9-1 | シーズン9 ステージ1 | Free | Vo 44% Da 33% Vi 33% | 12 (5·3·4) |
When a card is used → If card has the Half cost (turns) effect → Score gain buff 0.3 (6 turn(s)) (max 3 time(s) per stage)
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| 9-2 | シーズン9 ステージ2 | Logic | Vo 44% Da 33% Vi 33% | 12 (5·3·4) |
Start of turn → Good Impression (turns) +6; Genki +5 (max 1 time(s) per stage)
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| 9-3 | シーズン9 ステージ3 | Logic | Vo 44% Da 33% Vi 33% | 8 (3·3·2) |
End of turn → If Good Impression (turns) ≥ 8 → Motivation +5 (max 3 time(s) per stage)
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| 10-1 | シーズン10 ステージ1 | Free | Vo 50% Da 40% Vi 10% | 10 (5·3·2) |
Every turn → If Turns elapsed divided by 3 leaves remainder 2 and Stamina ≥ Max stamina × 0.5 → Score gain buff 0.7 (4 turn(s)) (max 3 time(s) per stage)
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| 10-2 | シーズン10 ステージ2 | Sense | Vo 50% Da 40% Vi 10% | 12 (6·4·2) |
When a card is used (cards: Mental card) → Perfect Condition (turns) +2; Stamina (direct) +3; Double cost (turns) +1
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| 10-3 | シーズン10 ステージ3 | Logic | Vo 50% Da 40% Vi 10% | 8 (4·3·1) |
End of turn → If Good Impression (turns) ≥ 8 → Motivation +5 (max 3 time(s) per stage)
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| 11-1 | シーズン11 ステージ1 | Free | Vo 15% Da 35% Vi 50% | 10 (2·3·5) |
Start of turn → If Turns elapsed = 1 → Score gain buff 0.7 (8 turn(s)); Poor Condition (turns) +8 (max 1 time(s) per stage)
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| 11-2 | シーズン11 ステージ2 | Sense | Vo 15% Da 35% Vi 50% | 10 (2·3·5) |
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
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| 11-3 | シーズン11 ステージ3 | Logic | Vo 15% Da 35% Vi 50% | 12 (2·4·6) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
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| 1-A R1 | #アニメイトを盛り上げ隊 | Sense | Vo 15% Da 35% Vi 50% | 10 (2·3·5) |
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
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| 1-B R1 | #アニメイトを盛り上げ隊 | Sense | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
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| 1-C R1 | #アニメイトを盛り上げ隊 | Sense | Vo 10% Da 45% Vi 45% | 10 (2·5·3) |
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
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| 1-D R1 | #アニメイトを盛り上げ隊 | Logic | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
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| 1-E R1 | #アニメイトを盛り上げ隊 | Logic | Vo 10% Da 45% Vi 45% | 12 (2·6·4) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
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| 1-A R2 | #アニメイトを盛り上げ隊 | Sense | Vo 15% Da 35% Vi 50% | 10 (2·3·5) |
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 4 and Concentration ≥ 5 → Perfect Condition (turns) +6 (max 1 time(s) per stage)
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| 1-B R2 | #アニメイトを盛り上げ隊 | Sense | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage) Start of turn → If Turns elapsed = 3 and Good Condition (turns) ≥ 2 → Stamina (direct) +6 (max 1 time(s) per stage)
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| 1-C R2 | #アニメイトを盛り上げ隊 | Sense | Vo 10% Da 45% Vi 45% | 10 (2·5·3) |
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 5 and Concentration ≥ 11 → Extra card uses +2 (max 1 time(s) per stage)
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| 1-D R2 | #アニメイトを盛り上げ隊 | Logic | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage) Start of turn → If Turns elapsed = 1 and Good Impression (turns) ≥ 7 → Turns remaining +1 (max 1 time(s) per stage)
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| 1-E R2 | #アニメイトを盛り上げ隊 | Logic | Vo 10% Da 45% Vi 45% | 12 (2·6·4) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 5 and Motivation ≥ 9 → Motivation multiplier = 2; Genki +7 (max 1 time(s) per stage)
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| 1-A R3 | #アニメイトを盛り上げ隊 | Sense | Vo 15% Da 35% Vi 50% | 10 (2·3·5) |
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 4 and Concentration ≥ 5 → Perfect Condition (turns) +6 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 9 → Score +7; Score +7 (max 1 time(s) per stage)
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| 1-B R3 | #アニメイトを盛り上げ隊 | Sense | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage) Start of turn → If Turns elapsed = 3 and Good Condition (turns) ≥ 2 → Stamina (direct) +6 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 7 and Half cost (turns) ≥ 1 → Concentration ×1.7 (max 1 time(s) per stage)
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| 1-C R3 | #アニメイトを盛り上げ隊 | Sense | Vo 10% Da 45% Vi 45% | 10 (2·5·3) |
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 5 and Concentration ≥ 11 → Extra card uses +2 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 9 and Concentration ≥ 14 → Score +5 + 2 × Cards used (max 1 time(s) per stage)
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| 1-D R3 | #アニメイトを盛り上げ隊 | Logic | Vo 35% Da 30% Vi 35% | 12 (5·3·4) |
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage) Start of turn → If Turns elapsed = 1 and Good Impression (turns) ≥ 7 → Turns remaining +1 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 9 and Good Impression (turns) ≥ 34 → Score gain buff 0.9 (4 turn(s)) (max 1 time(s) per stage)
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| 1-E R3 | #アニメイトを盛り上げ隊 | Logic | Vo 10% Da 45% Vi 45% | 12 (2·6·4) |
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 5 and Motivation ≥ 9 → Motivation multiplier = 2; Genki +7 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 9 and Stamina ≥ Max stamina × 0.5 → Score +Genki × 1.5 (max 1 time(s) per stage)
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| 12-1 | シーズン12 ステージ1 | Free | Vo 30% Da 20% Vi 50% | 6 (2·1·3) |
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score +2; Score +2
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| 12-2 | シーズン12 ステージ2 | Free | Vo 30% Da 20% Vi 50% | 8 (2·2·4) |
Start of turn → Score gain buff 0.8 (3 turn(s)) (max 1 time(s) per stage)
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| 12-3 | シーズン12 ステージ3 | Sense | Vo 30% Da 20% Vi 50% | 10 (3·2·5) |
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
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| 13-1 | シーズン13 ステージ1 | Free | Vo 39% Da 39% Vi 33% | 6 (3·2·1) |
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score +2; Score +2
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| 13-2 | シーズン13 ステージ2 | Sense | Vo 39% Da 39% Vi 33% | 12 (5·4·3) |
Start of turn → If Turns elapsed = 9 → Good Condition (turns) +10; Perfect Condition (turns) +3 (max 1 time(s) per stage)
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| 13-3 | シーズン13 ステージ3 | Logic | Vo 39% Da 39% Vi 33% | 12 (5·4·3) |
After a card is used → If card has the Motivation effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
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| 14-1 | シーズン14 ステージ1 | Free | Vo 15% Da 45% Vi 40% | 8 (2·4·2) |
When a card is used → Score gain buff 0.3 (3 turn(s)) (max 5 time(s) per stage)
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| 14-2 | シーズン14 ステージ2 | Sense | Vo 15% Da 45% Vi 40% | 12 (2·6·4) |
Start of turn → If Turns elapsed = 9 → Good Condition (turns) +10; Perfect Condition (turns) +3 (max 1 time(s) per stage)
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| 14-3 | シーズン14 ステージ3 | Logic | Vo 15% Da 45% Vi 40% | 12 (2·6·4) |
Start of turn → If Motivation ≥ 12 → Score +Motivation × 5 (max 3 time(s) per stage)
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| 15-1 | シーズン15 ステージ1 | Free | Vo 35% Da 20% Vi 45% | 8 (2·2·4) |
When a card is used (cards: Active card) → Score gain buff 0.1
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| 15-2 | シーズン15 ステージ2 | Sense | Vo 35% Da 20% Vi 45% | 12 (4·2·6) |
Start of turn → Concentration +5; Good Condition (turns) +4; Cost reduction +1 (max 1 time(s) per stage)
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| 15-3 | シーズン15 ステージ3 | Logic | Vo 35% Da 20% Vi 45% | 12 (4·2·6) |
Start of turn → Good Impression (turns) +10 (max 1 time(s) per stage)
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| 16-1 | シーズン16 ステージ1 | Free | Vo 25% Da 45% Vi 30% | 8 (2·4·2) |
Start of turn → Score gain buff 0.7 (4 turn(s)) (max 1 time(s) per stage)
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| 16-2 | シーズン16 ステージ2 | Sense | Vo 25% Da 45% Vi 30% | 12 (3·6·3) |
End of turn → If Turns remaining ≤ 2 → Concentration multiplier = 1.5; Score +2 (max 2 time(s) per stage)
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| 16-3 | シーズン16 ステージ3 | Logic | Vo 25% Da 45% Vi 30% | 12 (3·6·3) |
After a card is used → If card has the Genki effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
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| 17-1 | シーズン17 ステージ1 | Free | Vo 33% Da 33% Vi 44% | 12 (3·4·5) |
Start of turn → Score gain buff 1.2 (5 turn(s)); Double cost (turns) +5 (max 1 time(s) per stage)
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| 17-2 | シーズン17 ステージ2 | Logic | Vo 33% Da 33% Vi 44% | 12 (3·4·5) |
End of turn → If Stamina ≥ Max stamina × 0.5 → Genki +7; Stamina (direct) −2 (max 5 time(s) per stage)
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| 17-3 | シーズン17 ステージ3 | Logic | Vo 33% Da 33% Vi 44% | 10 (3·3·4) |
End of turn → If Turns remaining ≤ 1 → Score +Good Impression (turns) × 5 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 18-1 | シーズン18 ステージ1 | Free | Vo 33% Da 28% Vi 50% | 12 (3·3·6) |
Start of turn → Score gain buff 1.2 (5 turn(s)); Double cost (turns) +5 (max 1 time(s) per stage)
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| 18-2 | シーズン18 ステージ2 | Sense | Vo 33% Da 28% Vi 50% | 8 (2·2·4) |
Start of turn → Concentration +12; Good Condition (turns) +3; Double cost (turns) +4 (max 1 time(s) per stage)
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| 18-3 | シーズン18 ステージ3 | Logic | Vo 33% Da 28% Vi 50% | 12 (3·3·6) |
Start of turn → Motivation +15; Active cards blocked (turns) +4 (max 1 time(s) per stage)
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| 19-1 | シーズン19 ステージ1 | Free | Vo 33% Da 39% Vi 39% | 8 (2·3·3) |
Start of turn → Score gain buff 0.5 (3 turn(s)) (max 3 time(s) per stage)
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| 19-2 | シーズン19 ステージ2 | Sense | Vo 33% Da 39% Vi 39% | 10 (3·4·3) |
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
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| 19-3 | シーズン19 ステージ3 | Logic | Vo 33% Da 39% Vi 39% | 12 (3·5·4) |
Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage) When a buff is spent as card cost → If Good Impression (turns) ≥ 10 → Good Impression (turns) +3; Score +Good Impression (turns) × 2.5
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| 20-1 | シーズン20 ステージ1 | Sense | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
Start of turn → Double cost (turns) +1; Concentration +5 (max 2 time(s) per stage)
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| 20-2 | シーズン20 ステージ2 | Anomaly | Vo 45% Da 20% Vi 35% | 10 (5·2·3) |
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
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| 20-3 | シーズン20 ステージ3 | Free | Vo 45% Da 20% Vi 35% | 8 (4·2·2) |
Start of turn → If Turns remaining ≤ 2 → When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s)); Draw card (max 2 time(s) per stage)
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| 21-1 | シーズン21 ステージ1 | Sense | Vo 20% Da 45% Vi 35% | 12 (2·6·4) |
Start of turn → If Turns elapsed = 4 → Concentration +2; Good Condition (turns) +7 (max 1 time(s) per stage)
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| 21-2 | シーズン21 ステージ2 | Logic | Vo 20% Da 45% Vi 35% | 12 (2·6·4) |
After a card is used → If card has the Genki effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
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| 21-3 | シーズン21 ステージ3 | Anomaly | Vo 20% Da 45% Vi 35% | 10 (2·5·3) |
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
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| 22-1 | シーズン22 ステージ1 | Sense | Vo 25% Da 25% Vi 50% | 10 (3·2·5) |
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
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| 22-2 | シーズン22 ステージ2 | Logic | Vo 25% Da 25% Vi 50% | 8 (2·2·4) |
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage) After Good Impression increases → If Good Impression gained ≥ 6 → Good Impression (turns) +4
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| 22-3 | シーズン22 ステージ3 | Anomaly | Vo 25% Da 25% Vi 50% | 8 (2·2·4) |
Start of turn → If in Full Power stance → Score +2 + Cumulative Full Power charge × 4 (max 3 time(s) per stage)
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| 23-1 | シーズン23 ステージ1 | Sense | Vo 33% Da 33% Vi 33% | 12 (4·4·4) |
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Concentration +2; Good Condition (turns) +1
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| 23-2 | シーズン23 ステージ2 | Logic | Vo 33% Da 33% Vi 33% | 10 (4·3·3) |
Start of turn → Motivation +10; On a later turn → If Turns elapsed ≥ 1 → Poor Condition (turns) +99 (max 1 time(s) per stage) (max 1 time(s) per stage)
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| 23-3 | シーズン23 ステージ3 | Anomaly | Vo 33% Da 33% Vi 33% | 8 (3·3·2) |
After a card is used → If card has the Strength effect and Stance changes ≥ 3 → Score +4; Score +4
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| 24-1 | シーズン24 ステージ1 | Sense | Vo 45% Da 25% Vi 30% | 12 (6·3·3) |
End of turn → If Turns remaining ≤ 3 → Score +4; Score +4 (max 3 time(s) per stage)
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| 24-2 | シーズン24 ステージ2 | Logic | Vo 45% Da 25% Vi 30% | 12 (6·3·3) |
When a card is used → If card source = P-idol signature card → Motivation +8 (max 2 time(s) per stage)
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| 24-3 | シーズン24 ステージ3 | Anomaly | Vo 45% Da 25% Vi 30% | 10 (5·2·3) |
End of turn → If Stance ≠ Full Power → Switch stance: Preservation; Full Power charge +3 (max 3 time(s) per stage)
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| 25-1 | シーズン25 ステージ1 | Sense | Vo 20% Da 40% Vi 40% | 12 (3·5·4) |
End of turn → If Turns remaining ≤ 3 → Score +4; Score +4 (max 3 time(s) per stage)
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| 25-2 | シーズン25 ステージ2 | Logic | Vo 20% Da 40% Vi 40% | 12 (3·5·4) |
Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage) When a card is used → If card source = P-idol signature card → Good Impression (turns) +8
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| 25-3 | シーズン25 ステージ3 | Anomaly | Vo 20% Da 40% Vi 40% | 8 (2·3·3) |
When the stance changes → If direct effect and in Preservation stance → Permanently upgrades Mental card: Genki +8; Stamina (direct) −2 (max 2 time(s) per stage)
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| 26-1 | シーズン26 ステージ1 | Sense | Vo 30% Da 40% Vi 30% | 12 (3·5·4) |
When a card is used → If card has the Concentration effect and Concentration ≥ 8 → Concentration +5; Good Condition (turns) +1 (max 3 time(s) per stage)
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| 26-2 | シーズン26 ステージ2 | Logic | Vo 30% Da 40% Vi 30% | 10 (3·4·3) |
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
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| 26-3 | シーズン26 ステージ3 | Anomaly | Vo 30% Da 40% Vi 30% | 10 (3·4·3) |
End of turn → If Stance ≠ Full Power → Switch stance: Preservation; Full Power charge +3 (max 3 time(s) per stage)
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| 27-1 | シーズン27 ステージ1 | Sense | Vo 50% Da 25% Vi 25% | 8 (4·2·2) |
After a card is used → If card source = P-idol signature card and Concentration ≥ 5 → Score gain buff 0.5 (3 turn(s)) (max 2 time(s) per stage)
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| 27-2 | シーズン27 ステージ2 | Logic | Vo 50% Da 25% Vi 25% | 10 (5·3·2) |
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
|
| 27-3 | シーズン27 ステージ3 | Anomaly | Vo 50% Da 25% Vi 25% | 12 (6·3·3) |
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
|
| 28-1 | シーズン28 ステージ1 | Sense | Vo 45% Da 20% Vi 35% | 10 (5·2·3) |
Start of turn → If Turns remaining ≤ 2 → Perfect Condition (turns) +1; Score +Good Condition (turns) × 1.8 (max 2 time(s) per stage)
|
| 28-2 | シーズン28 ステージ2 | Anomaly | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
|
| 28-3 | シーズン28 ステージ3 | Anomaly | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
|
| 29-1 | シーズン29 ステージ1 | Sense | Vo 20% Da 50% Vi 30% | 12 (3·6·3) |
Start of turn → Concentration gain buff 0.25 (6 turn(s)) (max 1 time(s) per stage)
|
| 29-2 | シーズン29 ステージ2 | Logic | Vo 20% Da 50% Vi 30% | 12 (3·6·3) |
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Good Impression gain buff 0.5 (1 turn(s)) Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
|
| 29-3 | シーズン29 ステージ3 | Anomaly | Vo 20% Da 50% Vi 30% | 8 (2·4·2) |
When the stance changes → If direct effect and in Preservation stance → Permanently upgrades Mental card: Genki +8; Stamina (direct) −2 (max 2 time(s) per stage)
|
| 30-1 | シーズン30 ステージ1 | Sense | Vo 36% Da 27% Vi 36% | 12 (5·3·4) |
Start of turn → Concentration gain buff 0.25 (6 turn(s)) (max 1 time(s) per stage)
|
| 30-2 | シーズン30 ステージ2 | Logic | Vo 36% Da 27% Vi 36% | 12 (5·3·4) |
Start of turn → Motivation +5 (max 3 time(s) per stage)
|
| 30-3 | シーズン30 ステージ3 | Anomaly | Vo 36% Da 27% Vi 36% | 12 (5·3·4) |
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
|
| 31-1 | シーズン31 ステージ1 | Logic | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
Start of turn → Motivation +5 (max 3 time(s) per stage)
|
| 31-2 | シーズン31 ステージ2 | Logic | Vo 45% Da 35% Vi 20% | 8 (4·2·2) |
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
|
| 31-3 | シーズン31 ステージ3 | Anomaly | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
When the stance changes → If Stance = Full Power and Turns remaining ≤ 3 → Score +Stamina consumed this stage × 1.5 (max 3 time(s) per stage)
|
| 2-A R1 | ライブツアーイベント 大阪編 | Sense | Vo 30% Da 40% Vi 30% | 12 (3·5·4) |
End of turn → If Turns elapsed ≥ 4 and Concentration ≥ 20 → Score +3; Score +3 When a card is used → If card has the Concentration effect and Concentration ≥ 8 → Concentration +5; Good Condition (turns) +1 (max 3 time(s) per stage)
|
| 2-B R1 | ライブツアーイベント 大阪編 | Logic | Vo 30% Da 40% Vi 30% | 10 (3·4·3) |
Start of turn → If Turns elapsed = 7 and Genki ≥ 40 → Return all matching cards to the deck (cards: Active card and removed) (max 1 time(s) per stage) Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
|
| 2-C R1 | ライブツアーイベント 大阪編 | Anomaly | Vo 25% Da 25% Vi 50% | 8 (2·2·4) |
Start of turn → If Turns elapsed = 5 and Cumulative Full Power charge ≥ 8 → Permanently upgrades all cards: Score hits +1 (max 1 time(s) per stage) Start of turn → If Stance = Full Power → Score +2 + Cumulative Full Power charge × 4 (max 3 time(s) per stage)
|
| 32-1 | シーズン32 ステージ1 | Sense | Vo 20% Da 40% Vi 40% | 12 (3·5·4) |
When a card is used → If card has the Perfect Condition (turns) effect → Good Condition (turns) +3 (max 5 time(s) per stage)
|
| 32-2 | シーズン32 ステージ2 | Logic | Vo 20% Da 40% Vi 40% | 8 (2·3·3) |
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage) Before the turn starts → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 32-3 | シーズン32 ステージ3 | Anomaly | Vo 20% Da 40% Vi 40% | 10 (2·4·4) |
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
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| 33-1 | シーズン33 ステージ1 | Sense | Vo 35% Da 45% Vi 20% | 8 (2·4·2) |
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
|
| 33-2 | シーズン33 ステージ2 | Logic | Vo 35% Da 45% Vi 20% | 12 (4·6·2) |
When a card is used → If card source = P-idol signature card and Genki ≥ 15 → Score +Good Impression (turns) × 3 (max 3 time(s) per stage) Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 33-3 | シーズン33 ステージ3 | Anomaly | Vo 35% Da 45% Vi 20% | 12 (4·6·2) |
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
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| 34-1 | シーズン34 ステージ1 | Sense | Vo 40% Da 30% Vi 30% | 8 (3·3·2) |
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
|
| 34-2 | シーズン34 ステージ2 | Sense | Vo 40% Da 30% Vi 30% | 8 (3·3·2) |
When a card is used (cards: Mental card) → Good Condition (turns) +3; Concentration gain buff 0.25 (2 turn(s)) (max 3 time(s) per stage)
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| 34-3 | シーズン34 ステージ3 | Logic | Vo 40% Da 30% Vi 30% | 10 (4·3·3) |
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
|
| 0-A | プレシーズンA | Sense | Vo 40% Da 20% Vi 40% | 12 (5·3·4) |
When a card is used (cards: Mental card) → Good Condition (turns) +3; Concentration gain buff 0.25 (2 turn(s)) (max 3 time(s) per stage)
|
| 0-B | プレシーズンB | Logic | Vo 30% Da 50% Vi 20% | 12 (3·6·3) |
End of turn → If Good Impression (turns) ≥ 15 → Score +Genki × 1.3
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| 0-C | プレシーズンC | Anomaly | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
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| 35-1 | シーズン35 ステージ1 | Logic | Vo 30% Da 40% Vi 30% | 12 (3·5·4) |
End of turn → If Good Impression (turns) ≥ 15 → Score +Genki × 1.3
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| 35-2 | シーズン35 ステージ2 | Anomaly | Vo 30% Da 40% Vi 30% | 8 (3·3·2) |
When the stance changes → If direct effect and in Strength stance → Permanently upgrades P-idol signature card: Score +10 (max 5 time(s) per stage)
|
| 35-3 | シーズン35 ステージ3 | Anomaly | Vo 30% Da 40% Vi 30% | 12 (3·5·4) |
After a card is used → If card source = P-idol signature card and Full Power charge ≤ 9 → Reduce Full Power charge ×3; On a later turn → Full Power charge +5; Full Power charge gain buff 0.5 (1 turn(s)) (max 1 time(s) per stage) (max 3 time(s) per stage)
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| 36-1 | シーズン36 ステージ1 | Sense | Vo 35% Da 40% Vi 25% | 8 (3·3·2) |
When a card is used → If card source = P-idol signature card and Perfect Condition (turns) ≥ 1 → Start of turn → Score +5 (max 1 time(s) per stage)
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| 36-2 | シーズン36 ステージ2 | Logic | Vo 35% Da 40% Vi 25% | 8 (3·3·2) |
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage) Before the turn starts → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 36-3 | シーズン36 ステージ3 | Anomaly | Vo 35% Da 40% Vi 25% | 12 (4·5·3) |
After a card is used → If card source = P-idol signature card and Full Power charge ≤ 9 → Reduce Full Power charge ×3; On a later turn → Full Power charge +5; Full Power charge gain buff 0.5 (1 turn(s)) (max 1 time(s) per stage) (max 3 time(s) per stage)
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| 37-1 | シーズン37 ステージ1 | Sense | Vo 40% Da 30% Vi 30% | 8 (3·3·2) |
When a card is used → If card source = P-idol signature card and Perfect Condition (turns) ≥ 1 → Start of turn → Score +5 (max 1 time(s) per stage)
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| 37-2 | シーズン37 ステージ2 | Logic | Vo 40% Da 30% Vi 30% | 12 (5·3·4) |
On a later turn → If Turns elapsed = 0 → Genki gain nullified (turns) +7 (max 1 time(s) per stage) Start of turn → If Turns elapsed = 6 → Motivation +4; When a card is used (cards: Active card) → Score +Good Impression (turns); Draw card (max 1 time(s) per stage)
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| 37-3 | シーズン37 ステージ3 | Anomaly | Vo 40% Da 30% Vi 30% | 12 (5·3·4) |
When the stance changes → If in Full Power stance and Genki ≥ 30 → Score +Genki × 10 (max 2 time(s) per stage)
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| 38-1 | シーズン38 ステージ1 | Sense | Vo 40% Da 40% Vi 20% | 12 (5·4·3) |
When a card is used → If card source = P-idol signature card and Concentration ≥ 8 → Good Condition (turns) +3; Concentration ×1.3 (max 3 time(s) per stage)
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| 38-2 | シーズン38 ステージ2 | Logic | Vo 40% Da 40% Vi 20% | 12 (5·4·3) |
After start of turn → If Stamina ≤ Max stamina × 0.25 → Good Impression (turns) +10; Motivation +6 (max 1 time(s) per stage) Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 38-3 | シーズン38 ステージ3 | Anomaly | Vo 40% Da 40% Vi 20% | 12 (5·4·3) |
When the stance changes → If in Full Power stance and Genki ≥ 30 → Score +Genki × 10 (max 2 time(s) per stage)
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| 39-1 | シーズン39 ステージ1 | Sense | Vo 35% Da 25% Vi 40% | 12 (4·3·5) |
When a card is used → If card source = P-idol signature card and Concentration ≥ 8 → Good Condition (turns) +3; Concentration ×1.3 (max 3 time(s) per stage)
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| 39-2 | シーズン39 ステージ2 | Logic | Vo 35% Da 25% Vi 40% | 12 (4·3·5) |
After start of turn → If Stamina ≤ Max stamina × 0.25 → Good Impression (turns) +10; Motivation +6 (max 1 time(s) per stage) Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
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| 39-3 | シーズン39 ステージ3 | Logic | Vo 35% Da 25% Vi 40% | 12 (4·3·5) |
When a card is used → If card source = P-idol signature card and Genki ≥ 30 → Motivation +10; Genki +2 (max 4 time(s) per stage)
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| 40-1 | シーズン40 ステージ1 | Sense | Vo 35% Da 40% Vi 25% | 12 (4·5·3) |
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (3 turn(s)) (max 4 time(s) per stage)
|
| 40-2 | シーズン40 ステージ2 | Logic | Vo 35% Da 40% Vi 25% | 12 (4·5·3) |
When a card is used → If card source = P-idol signature card and Genki ≥ 30 → Motivation +10; Genki +2 (max 4 time(s) per stage)
|
| 40-3 | シーズン40 ステージ3 | Anomaly | Vo 35% Da 40% Vi 25% | 12 (4·5·3) |
When the stance changes → If direct effect and Stance changes by direct effect divided by 2 leaves remainder 1 → Permanently upgrades P-idol signature card: Score +25 (max 4 time(s) per stage)
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| 3-A R1 | ライブツアーイベント 渋谷編 | Sense | Vo 35% Da 40% Vi 25% | 10 (3·4·3) |
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (2 turn(s)) (max 3 time(s) per stage) Start of turn → If Turns elapsed = 3 and Concentration ≥ 6 → Extra card uses +2 (max 1 time(s) per stage)
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| 3-B R1 | ライブツアーイベント 渋谷編 | Logic | Vo 45% Da 35% Vi 20% | 10 (5·3·2) |
When a card is used (cards: Active card) → If Turns elapsed ≥ 3 → Score +Good Impression (turns); Score +Genki × 0.3 Start of turn → If Turns elapsed = 5 and Motivation ≥ 6 → Good Impression (turns) +14 (max 1 time(s) per stage)
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| 3-C R1 | ライブツアーイベント 渋谷編 | Anomaly | Vo 20% Da 40% Vi 40% | 10 (2·4·4) |
When the stance changes → If direct effect and Stance changes by direct effect divided by 2 leaves remainder 1 → Permanently upgrades Active card: Score +5 After a card is used → If card source = P-idol signature card and Turns elapsed ≥ 4 → Switch stance: Preservation
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| 41-1 | シーズン41 ステージ1 | Sense | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (3 turn(s)) (max 4 time(s) per stage)
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| 41-2 | シーズン41 ステージ2 | Logic | Vo 20% Da 35% Vi 45% | 10 (2·3·5) |
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage) When a card is used → If card has the Good Impression (turns) effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Impression effect buff 0.5 (3 turn(s)); Good Impression (turns) +2 (max 3 time(s) per stage)
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| 41-3 | シーズン41 ステージ3 | Anomaly | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
When the stance changes → If Stance ≠ no card → Permanently upgrades P-idol signature card: Score +12 (max 8 time(s) per stage)
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| 42-1 | シーズン42 ステージ1 | Sense | Vo 20% Da 40% Vi 40% | 12 (3·5·4) |
End of turn → If Good Condition (turns) ≥ 15 → Concentration +3; Score +Good Condition (turns) × 2.3 (max 3 time(s) per stage)
|
| 42-2 | シーズン42 ステージ2 | Logic | Vo 20% Da 40% Vi 40% | 10 (2·4·4) |
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage) When a card is used → If card has the Good Impression (turns) effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Impression effect buff 0.5 (3 turn(s)); Good Impression (turns) +2 (max 3 time(s) per stage)
|
| 42-3 | シーズン42 ステージ3 | Anomaly | Vo 20% Da 40% Vi 40% | 12 (3·5·4) |
End of turn → If Cumulative Full Power charge ≥ 13 → Switch stance: Preservation; Permanently upgrades P-idol signature card: Score +30 (max 2 time(s) per stage)
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| 43-1 | シーズン43 ステージ1 | Sense | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
End of turn → If Good Condition (turns) ≥ 15 → Concentration +3; Score +Good Condition (turns) × 2.3 (max 3 time(s) per stage)
|
| 43-2 | シーズン43 ステージ2 | Logic | Vo 35% Da 45% Vi 20% | 10 (3·5·2) |
End of turn → If Turns remaining ≤ 3 → Score +Genki consumed × 0.9 (max 3 time(s) per stage)
|
| 43-3 | シーズン43 ステージ3 | Anomaly | Vo 20% Da 45% Vi 35% | 12 (2·6·4) |
End of turn → If Cumulative Full Power charge ≥ 13 → Switch stance: Preservation; Permanently upgrades P-idol signature card: Score +30 (max 2 time(s) per stage)
|
| 44-1 | シーズン44 ステージ1 | Sense | Vo 20% Da 45% Vi 35% | 8 (2·4·2) |
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
|
| 44-2 | シーズン44 ステージ2 | Logic | Vo 35% Da 45% Vi 20% | 10 (3·5·2) |
End of turn → If Turns remaining ≤ 3 → Score +Genki consumed × 0.9 (max 3 time(s) per stage)
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| 44-3 | シーズン44 ステージ3 | Anomaly | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
After a card is used → If Previous stance ≠ no card and card has the Strength effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Enthusiasm bonus 8; Double cost (turns) +1
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| 45-1 | シーズン45 ステージ1 | Sense | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
When a card is used → If card source = P-idol signature card and Good Condition (turns) ≥ 10 → Good Condition (turns) +4; Stamina (direct) +Max stamina × 0.05 (max 5 time(s) per stage)
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| 45-2 | シーズン45 ステージ2 | Sense | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
Start of turn → Concentration effect buff 0.15 (max 1 time(s) per stage)
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| 45-3 | シーズン45 ステージ3 | Logic | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
When a card is used → If card source = P-idol signature card and Motivation ≥ 12 → Motivation +5; Genki +2 (max 3 time(s) per stage)
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| 46-1 | シーズン46 ステージ1 | Sense | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
Start of turn → If Turns elapsed = 0 → Permanently upgrades P-idol signature card: Cost +5; Permanently upgrades P-idol signature card and card whose cost is Stamina: Stat-type cost +5; Concentration effect buff 0.15 (max 1 time(s) per stage)
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| 46-2 | シーズン46 ステージ2 | Logic | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
Start of turn → If Turns elapsed = 0 → Permanently upgrades P-idol signature card: Cost +5; Permanently upgrades P-idol signature card and card whose cost is Stamina: Stat-type cost +5 After Motivation increases → If direct effect → Effect counter +1; If Effect counter divided by 5 leaves remainder 4 → Genki +2; Score +Motivation × 3.5 (max 4 time(s) per stage)
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| 46-3 | シーズン46 ステージ3 | Anomaly | Vo 45% Da 35% Vi 20% | 12 (6·4·2) |
When the stance changes → If Stance = Full Power and Turns remaining ≤ 3 → Score +Stamina consumed this stage × 1.5 (max 3 time(s) per stage)
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| 47-1 | シーズン47 ステージ1 | Sense | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
After a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Condition (turns) +7; Extra card uses +1 (max 3 time(s) per stage)
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| 47-2 | シーズン47 ステージ2 | Anomaly | Vo 20% Da 45% Vi 35% | 12 (2·6·4) |
When the stance changes → If in Full Power stance and Full Power stances ≥ 2 → Score gain buff 0.8 (2 turn(s)); Genki gain nullified (turns) +1; Permanently upgrades card has the Full Power charge effect: Score +20 (max 4 time(s) per stage)
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| 47-3 | シーズン47 ステージ3 | Anomaly | Vo 20% Da 35% Vi 45% | 12 (2·4·6) |
After a card is used (cards: Active card) → If Stance = Strength II → Genki +3; Enthusiasm gain buff 2.5 (1 turn(s)); Draw card (max 3 time(s) per stage)
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| 48-1Coming soon | シーズン48 ステージ1 | Sense | Vo 45% Da 20% Vi 35% | 12 (6·2·4) |
When a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 and Effect counter < Effect counter (times) × 3 + 3 → Effect counter +1 After a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 and Effect counter divided by 3 leaves remainder 0 and Effect counter > Effect counter (times) × 3 → Good Condition (turns) +7; Extra card uses +1; Effect counter (times) +1 (max 3 time(s) per stage)
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| 48-2Coming soon | シーズン48 ステージ2 | Logic | Vo 35% Da 45% Vi 20% | 8 (2·4·2) |
Start of turn → If Turns elapsed = 5 → Good Impression (turns) ×1.5 Start of turn → If Turns remaining ≤ 3 → Good Impression (turns) +15; Move a random card to hand (cards: P-idol signature card and in deck or in discard pile); When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s)) (max 1 time(s) per stage)
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| 48-3Coming soon | シーズン48 ステージ3 | Anomaly | Vo 20% Da 45% Vi 35% | 12 (2·6·4) |
When the stance changes → If in Full Power stance and Full Power stances ≥ 2 → Score gain buff 0.8 (2 turn(s)); Genki gain nullified (turns) +1; Permanently upgrades card has the Full Power charge effect: Score +20 (max 4 time(s) per stage)
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No stages match the filters.
How to read the table
VocalDanceVisual
The Vo/Da/Vi weighting shows how much each stat contributes to the final score — pick an idol and deck that are strong in the highest-weighted stat.
Turns is the total turn count for the whole stage (with per-segment turns in brackets) — the fewer the turns, the earlier you must stack points.
The 'Stage effect' column is the raw syntax from the simulation engine, with language-neutral figures.