Produce stages Gakumas

The list of 168 Produce/Contest stages in Gakuen Idolmaster: plan, Vocal/Dance/Visual weighting and turns.

What is a Produce stage?

Each Produce stage has its own plan, its own weighting of the three Vocal/Dance/Visual stats and a different turn count — all of which decide the deck you should bring. This page lists 168 stages so you can plan your score.

Open the Produce rank calculator
168
Season · Stage Stage name Plan Vo/Da/Vi weighting Turns Stage effect
1-1 シーズン1 ステージ1 Free Vo 40% Da 27% Vi 33% 12 (5·3·4)
Start of turn → If Turns elapsed = 7 → Score +15; Genki +15 (max 1 time(s) per stage)
1-2 シーズン1 ステージ2 Sense Vo 40% Da 27% Vi 33% 8 (4·2·2)
Start of turn → Good Condition (turns) +3; Score gain buff 0.5 (4 turn(s)) (max 1 time(s) per stage)
1-3 シーズン1 ステージ3 Logic Vo 40% Da 27% Vi 33% 8 (4·2·2)
After Good Impression increases → If Good Impression (turns) ≥ 10 → Good Impression (turns) +4; Score +Good Impression (turns) × 0.5
2-1 シーズン2 ステージ1 Free Vo 33% Da 40% Vi 27% 12 (4·5·3)
Start of turn → If Turns elapsed = 7 → Score +15; Genki +15 (max 1 time(s) per stage)
2-2 シーズン2 ステージ2 Sense Vo 33% Da 40% Vi 27% 12 (4·5·3)
After a card is used → If card has the Perfect Condition (turns) effect and Good Condition (turns) ≥ 4 → Extra card uses +1
2-3 シーズン2 ステージ3 Logic Vo 33% Da 40% Vi 27% 10 (3·4·3)
When a card is used → If Cards used divided by 2 leaves remainder 1 → Score +Genki × 0.5
3-1 シーズン3 ステージ1 Sense Vo 27% Da 33% Vi 40% 10 (3·3·4)
Start of turn → If Turns elapsed = 7 → Concentration ×2 (max 1 time(s) per stage)
3-2 シーズン3 ステージ2 Logic Vo 27% Da 33% Vi 40% 8 (2·2·4)
When a card is used (cards: Active card) → Score +Good Impression (turns) × 1.7 (max 3 time(s) per stage)
3-3 シーズン3 ステージ3 Logic Vo 27% Da 33% Vi 40% 8 (2·2·4)
Start of turn → Motivation +4 (max 2 time(s) per stage)
4-1 シーズン4 ステージ1 Sense Vo 15% Da 45% Vi 40% 10 (2·5·3)
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
4-2 シーズン4 ステージ2 Sense Vo 15% Da 45% Vi 40% 10 (2·5·3)
After a card is used → If card has the Perfect Condition (turns) effect and Good Condition (turns) ≥ 4 → Extra card uses +1
4-3 シーズン4 ステージ3 Logic Vo 15% Da 45% Vi 40% 8 (2·4·2)
When a card is used (cards: Active card) → Motivation +3 (max 4 time(s) per stage)
5-1 シーズン5 ステージ1 Sense Vo 35% Da 30% Vi 35% 10 (4·3·3)
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
5-2 シーズン5 ステージ2 Sense Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
5-3 シーズン5 ステージ3 Logic Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
6-1 シーズン6 ステージ1 Free Vo 10% Da 45% Vi 45% 8 (1·4·3)
Start of turn → If Half cost (turns) ≥ 1 → Score gain buff 0.15
6-2 シーズン6 ステージ2 Sense Vo 10% Da 45% Vi 45% 10 (2·5·3)
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
6-3 シーズン6 ステージ3 Logic Vo 10% Da 45% Vi 45% 12 (2·6·4)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
7-1 シーズン7 ステージ1 Free Vo 15% Da 50% Vi 35% 12 (2·6·4)
Start of turn → If Turns remaining ≤ 4 → Extra card uses +1; Cost increase +1 (max 4 time(s) per stage)
7-2 シーズン7 ステージ2 Sense Vo 15% Da 50% Vi 35% 12 (2·6·4)
Start of turn → If Turns elapsed = 10 → Score gain buff 0.5 (2 turn(s)); Good Condition (turns) +2 (max 1 time(s) per stage)
7-3 シーズン7 ステージ3 Logic Vo 15% Da 50% Vi 35% 12 (2·6·4)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
8-1 シーズン8 ステージ1 Free Vo 15% Da 40% Vi 45% 8 (2·2·4)
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score gain buff 0.3 (5 turn(s)) (max 3 time(s) per stage)
8-2 シーズン8 ステージ2 Sense Vo 15% Da 40% Vi 45% 12 (2·4·6)
Start of turn → Concentration +2 (max 4 time(s) per stage)
8-3 シーズン8 ステージ3 Logic Vo 15% Da 40% Vi 45% 8 (2·2·4)
Start of turn → Motivation +6; Double cost (turns) +1 (max 2 time(s) per stage)
9-1 シーズン9 ステージ1 Free Vo 44% Da 33% Vi 33% 12 (5·3·4)
When a card is used → If card has the Half cost (turns) effect → Score gain buff 0.3 (6 turn(s)) (max 3 time(s) per stage)
9-2 シーズン9 ステージ2 Logic Vo 44% Da 33% Vi 33% 12 (5·3·4)
Start of turn → Good Impression (turns) +6; Genki +5 (max 1 time(s) per stage)
9-3 シーズン9 ステージ3 Logic Vo 44% Da 33% Vi 33% 8 (3·3·2)
End of turn → If Good Impression (turns) ≥ 8 → Motivation +5 (max 3 time(s) per stage)
10-1 シーズン10 ステージ1 Free Vo 50% Da 40% Vi 10% 10 (5·3·2)
Every turn → If Turns elapsed divided by 3 leaves remainder 2 and Stamina ≥ Max stamina × 0.5 → Score gain buff 0.7 (4 turn(s)) (max 3 time(s) per stage)
10-2 シーズン10 ステージ2 Sense Vo 50% Da 40% Vi 10% 12 (6·4·2)
When a card is used (cards: Mental card) → Perfect Condition (turns) +2; Stamina (direct) +3; Double cost (turns) +1
10-3 シーズン10 ステージ3 Logic Vo 50% Da 40% Vi 10% 8 (4·3·1)
End of turn → If Good Impression (turns) ≥ 8 → Motivation +5 (max 3 time(s) per stage)
11-1 シーズン11 ステージ1 Free Vo 15% Da 35% Vi 50% 10 (2·3·5)
Start of turn → If Turns elapsed = 1 → Score gain buff 0.7 (8 turn(s)); Poor Condition (turns) +8 (max 1 time(s) per stage)
11-2 シーズン11 ステージ2 Sense Vo 15% Da 35% Vi 50% 10 (2·3·5)
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
11-3 シーズン11 ステージ3 Logic Vo 15% Da 35% Vi 50% 12 (2·4·6)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
1-A R1 #アニメイトを盛り上げ隊 Sense Vo 15% Da 35% Vi 50% 10 (2·3·5)
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
1-B R1 #アニメイトを盛り上げ隊 Sense Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
1-C R1 #アニメイトを盛り上げ隊 Sense Vo 10% Da 45% Vi 45% 10 (2·5·3)
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
1-D R1 #アニメイトを盛り上げ隊 Logic Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
1-E R1 #アニメイトを盛り上げ隊 Logic Vo 10% Da 45% Vi 45% 12 (2·6·4)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
1-A R2 #アニメイトを盛り上げ隊 Sense Vo 15% Da 35% Vi 50% 10 (2·3·5)
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 4 and Concentration ≥ 5 → Perfect Condition (turns) +6 (max 1 time(s) per stage)
1-B R2 #アニメイトを盛り上げ隊 Sense Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
Start of turn → If Turns elapsed = 3 and Good Condition (turns) ≥ 2 → Stamina (direct) +6 (max 1 time(s) per stage)
1-C R2 #アニメイトを盛り上げ隊 Sense Vo 10% Da 45% Vi 45% 10 (2·5·3)
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 5 and Concentration ≥ 11 → Extra card uses +2 (max 1 time(s) per stage)
1-D R2 #アニメイトを盛り上げ隊 Logic Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
Start of turn → If Turns elapsed = 1 and Good Impression (turns) ≥ 7 → Turns remaining +1 (max 1 time(s) per stage)
1-E R2 #アニメイトを盛り上げ隊 Logic Vo 10% Da 45% Vi 45% 12 (2·6·4)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 5 and Motivation ≥ 9 → Motivation multiplier = 2; Genki +7 (max 1 time(s) per stage)
1-A R3 #アニメイトを盛り上げ隊 Sense Vo 15% Da 35% Vi 50% 10 (2·3·5)
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 4 and Concentration ≥ 5 → Perfect Condition (turns) +6 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 9 → Score +7; Score +7 (max 1 time(s) per stage)
1-B R3 #アニメイトを盛り上げ隊 Sense Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Concentration +5; Double cost (turns) +1 (max 2 time(s) per stage)
Start of turn → If Turns elapsed = 3 and Good Condition (turns) ≥ 2 → Stamina (direct) +6 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 7 and Half cost (turns) ≥ 1 → Concentration ×1.7 (max 1 time(s) per stage)
1-C R3 #アニメイトを盛り上げ隊 Sense Vo 10% Da 45% Vi 45% 10 (2·5·3)
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 5 and Concentration ≥ 11 → Extra card uses +2 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 9 and Concentration ≥ 14 → Score +5 + 2 × Cards used (max 1 time(s) per stage)
1-D R3 #アニメイトを盛り上げ隊 Logic Vo 35% Da 30% Vi 35% 12 (5·3·4)
Start of turn → Good Impression (turns) +4; Genki gain nullified (turns) +1 (max 6 time(s) per stage)
Start of turn → If Turns elapsed = 1 and Good Impression (turns) ≥ 7 → Turns remaining +1 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 9 and Good Impression (turns) ≥ 34 → Score gain buff 0.9 (4 turn(s)) (max 1 time(s) per stage)
1-E R3 #アニメイトを盛り上げ隊 Logic Vo 10% Da 45% Vi 45% 12 (2·6·4)
Start of turn → Motivation +4; Good Impression (turns) +4 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 5 and Motivation ≥ 9 → Motivation multiplier = 2; Genki +7 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 9 and Stamina ≥ Max stamina × 0.5 → Score +Genki × 1.5 (max 1 time(s) per stage)
12-1 シーズン12 ステージ1 Free Vo 30% Da 20% Vi 50% 6 (2·1·3)
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score +2; Score +2
12-2 シーズン12 ステージ2 Free Vo 30% Da 20% Vi 50% 8 (2·2·4)
Start of turn → Score gain buff 0.8 (3 turn(s)) (max 1 time(s) per stage)
12-3 シーズン12 ステージ3 Sense Vo 30% Da 20% Vi 50% 10 (3·2·5)
Start of turn → Good Condition (turns) +9 (max 1 time(s) per stage)
13-1 シーズン13 ステージ1 Free Vo 39% Da 39% Vi 33% 6 (3·2·1)
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Score +2; Score +2
13-2 シーズン13 ステージ2 Sense Vo 39% Da 39% Vi 33% 12 (5·4·3)
Start of turn → If Turns elapsed = 9 → Good Condition (turns) +10; Perfect Condition (turns) +3 (max 1 time(s) per stage)
13-3 シーズン13 ステージ3 Logic Vo 39% Da 39% Vi 33% 12 (5·4·3)
After a card is used → If card has the Motivation effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
14-1 シーズン14 ステージ1 Free Vo 15% Da 45% Vi 40% 8 (2·4·2)
When a card is used → Score gain buff 0.3 (3 turn(s)) (max 5 time(s) per stage)
14-2 シーズン14 ステージ2 Sense Vo 15% Da 45% Vi 40% 12 (2·6·4)
Start of turn → If Turns elapsed = 9 → Good Condition (turns) +10; Perfect Condition (turns) +3 (max 1 time(s) per stage)
14-3 シーズン14 ステージ3 Logic Vo 15% Da 45% Vi 40% 12 (2·6·4)
Start of turn → If Motivation ≥ 12 → Score +Motivation × 5 (max 3 time(s) per stage)
15-1 シーズン15 ステージ1 Free Vo 35% Da 20% Vi 45% 8 (2·2·4)
When a card is used (cards: Active card) → Score gain buff 0.1
15-2 シーズン15 ステージ2 Sense Vo 35% Da 20% Vi 45% 12 (4·2·6)
Start of turn → Concentration +5; Good Condition (turns) +4; Cost reduction +1 (max 1 time(s) per stage)
15-3 シーズン15 ステージ3 Logic Vo 35% Da 20% Vi 45% 12 (4·2·6)
Start of turn → Good Impression (turns) +10 (max 1 time(s) per stage)
16-1 シーズン16 ステージ1 Free Vo 25% Da 45% Vi 30% 8 (2·4·2)
Start of turn → Score gain buff 0.7 (4 turn(s)) (max 1 time(s) per stage)
16-2 シーズン16 ステージ2 Sense Vo 25% Da 45% Vi 30% 12 (3·6·3)
End of turn → If Turns remaining ≤ 2 → Concentration multiplier = 1.5; Score +2 (max 2 time(s) per stage)
16-3 シーズン16 ステージ3 Logic Vo 25% Da 45% Vi 30% 12 (3·6·3)
After a card is used → If card has the Genki effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
17-1 シーズン17 ステージ1 Free Vo 33% Da 33% Vi 44% 12 (3·4·5)
Start of turn → Score gain buff 1.2 (5 turn(s)); Double cost (turns) +5 (max 1 time(s) per stage)
17-2 シーズン17 ステージ2 Logic Vo 33% Da 33% Vi 44% 12 (3·4·5)
End of turn → If Stamina ≥ Max stamina × 0.5 → Genki +7; Stamina (direct) −2 (max 5 time(s) per stage)
17-3 シーズン17 ステージ3 Logic Vo 33% Da 33% Vi 44% 10 (3·3·4)
End of turn → If Turns remaining ≤ 1 → Score +Good Impression (turns) × 5 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
18-1 シーズン18 ステージ1 Free Vo 33% Da 28% Vi 50% 12 (3·3·6)
Start of turn → Score gain buff 1.2 (5 turn(s)); Double cost (turns) +5 (max 1 time(s) per stage)
18-2 シーズン18 ステージ2 Sense Vo 33% Da 28% Vi 50% 8 (2·2·4)
Start of turn → Concentration +12; Good Condition (turns) +3; Double cost (turns) +4 (max 1 time(s) per stage)
18-3 シーズン18 ステージ3 Logic Vo 33% Da 28% Vi 50% 12 (3·3·6)
Start of turn → Motivation +15; Active cards blocked (turns) +4 (max 1 time(s) per stage)
19-1 シーズン19 ステージ1 Free Vo 33% Da 39% Vi 39% 8 (2·3·3)
Start of turn → Score gain buff 0.5 (3 turn(s)) (max 3 time(s) per stage)
19-2 シーズン19 ステージ2 Sense Vo 33% Da 39% Vi 39% 10 (3·4·3)
When a card is used → If card has the Half cost (turns) effect → Concentration +3; Good Condition (turns) +3; Stamina (direct) −3 (max 3 time(s) per stage)
19-3 シーズン19 ステージ3 Logic Vo 33% Da 39% Vi 39% 12 (3·5·4)
Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
When a buff is spent as card cost → If Good Impression (turns) ≥ 10 → Good Impression (turns) +3; Score +Good Impression (turns) × 2.5
20-1 シーズン20 ステージ1 Sense Vo 45% Da 20% Vi 35% 12 (6·2·4)
Start of turn → Double cost (turns) +1; Concentration +5 (max 2 time(s) per stage)
20-2 シーズン20 ステージ2 Anomaly Vo 45% Da 20% Vi 35% 10 (5·2·3)
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
20-3 シーズン20 ステージ3 Free Vo 45% Da 20% Vi 35% 8 (4·2·2)
Start of turn → If Turns remaining ≤ 2 → When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s)); Draw card (max 2 time(s) per stage)
21-1 シーズン21 ステージ1 Sense Vo 20% Da 45% Vi 35% 12 (2·6·4)
Start of turn → If Turns elapsed = 4 → Concentration +2; Good Condition (turns) +7 (max 1 time(s) per stage)
21-2 シーズン21 ステージ2 Logic Vo 20% Da 45% Vi 35% 12 (2·6·4)
After a card is used → If card has the Genki effect → Genki +1; Good Impression (turns) +3 (max 3 time(s) per stage)
21-3 シーズン21 ステージ3 Anomaly Vo 20% Da 45% Vi 35% 10 (2·5·3)
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
22-1 シーズン22 ステージ1 Sense Vo 25% Da 25% Vi 50% 10 (3·2·5)
Start of turn → If Good Condition (turns) ≥ 6 → Good Condition (turns) +6; Concentration +6 (max 1 time(s) per stage)
22-2 シーズン22 ステージ2 Logic Vo 25% Da 25% Vi 50% 8 (2·2·4)
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
After Good Impression increases → If Good Impression gained ≥ 6 → Good Impression (turns) +4
22-3 シーズン22 ステージ3 Anomaly Vo 25% Da 25% Vi 50% 8 (2·2·4)
Start of turn → If in Full Power stance → Score +2 + Cumulative Full Power charge × 4 (max 3 time(s) per stage)
23-1 シーズン23 ステージ1 Sense Vo 33% Da 33% Vi 33% 12 (4·4·4)
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Concentration +2; Good Condition (turns) +1
23-2 シーズン23 ステージ2 Logic Vo 33% Da 33% Vi 33% 10 (4·3·3)
Start of turn → Motivation +10; On a later turn → If Turns elapsed ≥ 1 → Poor Condition (turns) +99 (max 1 time(s) per stage) (max 1 time(s) per stage)
23-3 シーズン23 ステージ3 Anomaly Vo 33% Da 33% Vi 33% 8 (3·3·2)
After a card is used → If card has the Strength effect and Stance changes ≥ 3 → Score +4; Score +4
24-1 シーズン24 ステージ1 Sense Vo 45% Da 25% Vi 30% 12 (6·3·3)
End of turn → If Turns remaining ≤ 3 → Score +4; Score +4 (max 3 time(s) per stage)
24-2 シーズン24 ステージ2 Logic Vo 45% Da 25% Vi 30% 12 (6·3·3)
When a card is used → If card source = P-idol signature card → Motivation +8 (max 2 time(s) per stage)
24-3 シーズン24 ステージ3 Anomaly Vo 45% Da 25% Vi 30% 10 (5·2·3)
End of turn → If Stance ≠ Full Power → Switch stance: Preservation; Full Power charge +3 (max 3 time(s) per stage)
25-1 シーズン25 ステージ1 Sense Vo 20% Da 40% Vi 40% 12 (3·5·4)
End of turn → If Turns remaining ≤ 3 → Score +4; Score +4 (max 3 time(s) per stage)
25-2 シーズン25 ステージ2 Logic Vo 20% Da 40% Vi 40% 12 (3·5·4)
Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
When a card is used → If card source = P-idol signature card → Good Impression (turns) +8
25-3 シーズン25 ステージ3 Anomaly Vo 20% Da 40% Vi 40% 8 (2·3·3)
When the stance changes → If direct effect and in Preservation stance → Permanently upgrades Mental card: Genki +8; Stamina (direct) −2 (max 2 time(s) per stage)
26-1 シーズン26 ステージ1 Sense Vo 30% Da 40% Vi 30% 12 (3·5·4)
When a card is used → If card has the Concentration effect and Concentration ≥ 8 → Concentration +5; Good Condition (turns) +1 (max 3 time(s) per stage)
26-2 シーズン26 ステージ2 Logic Vo 30% Da 40% Vi 30% 10 (3·4·3)
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
26-3 シーズン26 ステージ3 Anomaly Vo 30% Da 40% Vi 30% 10 (3·4·3)
End of turn → If Stance ≠ Full Power → Switch stance: Preservation; Full Power charge +3 (max 3 time(s) per stage)
27-1 シーズン27 ステージ1 Sense Vo 50% Da 25% Vi 25% 8 (4·2·2)
After a card is used → If card source = P-idol signature card and Concentration ≥ 5 → Score gain buff 0.5 (3 turn(s)) (max 2 time(s) per stage)
27-2 シーズン27 ステージ2 Logic Vo 50% Da 25% Vi 25% 10 (5·3·2)
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
27-3 シーズン27 ステージ3 Anomaly Vo 50% Da 25% Vi 25% 12 (6·3·3)
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
28-1 シーズン28 ステージ1 Sense Vo 45% Da 20% Vi 35% 10 (5·2·3)
Start of turn → If Turns remaining ≤ 2 → Perfect Condition (turns) +1; Score +Good Condition (turns) × 1.8 (max 2 time(s) per stage)
28-2 シーズン28 ステージ2 Anomaly Vo 45% Da 20% Vi 35% 12 (6·2·4)
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
28-3 シーズン28 ステージ3 Anomaly Vo 45% Da 20% Vi 35% 12 (6·2·4)
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
29-1 シーズン29 ステージ1 Sense Vo 20% Da 50% Vi 30% 12 (3·6·3)
Start of turn → Concentration gain buff 0.25 (6 turn(s)) (max 1 time(s) per stage)
29-2 シーズン29 ステージ2 Logic Vo 20% Da 50% Vi 30% 12 (3·6·3)
When a card is used → If Cards used this turn divided by 2 leaves remainder 1 → Good Impression gain buff 0.5 (1 turn(s))
Start of turn → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
29-3 シーズン29 ステージ3 Anomaly Vo 20% Da 50% Vi 30% 8 (2·4·2)
When the stance changes → If direct effect and in Preservation stance → Permanently upgrades Mental card: Genki +8; Stamina (direct) −2 (max 2 time(s) per stage)
30-1 シーズン30 ステージ1 Sense Vo 36% Da 27% Vi 36% 12 (5·3·4)
Start of turn → Concentration gain buff 0.25 (6 turn(s)) (max 1 time(s) per stage)
30-2 シーズン30 ステージ2 Logic Vo 36% Da 27% Vi 36% 12 (5·3·4)
Start of turn → Motivation +5 (max 3 time(s) per stage)
30-3 シーズン30 ステージ3 Anomaly Vo 36% Da 27% Vi 36% 12 (5·3·4)
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
31-1 シーズン31 ステージ1 Logic Vo 45% Da 35% Vi 20% 12 (6·4·2)
Start of turn → Motivation +5 (max 3 time(s) per stage)
31-2 シーズン31 ステージ2 Logic Vo 45% Da 35% Vi 20% 8 (4·2·2)
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
31-3 シーズン31 ステージ3 Anomaly Vo 45% Da 35% Vi 20% 12 (6·4·2)
When the stance changes → If Stance = Full Power and Turns remaining ≤ 3 → Score +Stamina consumed this stage × 1.5 (max 3 time(s) per stage)
2-A R1 ライブツアーイベント 大阪編 Sense Vo 30% Da 40% Vi 30% 12 (3·5·4)
End of turn → If Turns elapsed ≥ 4 and Concentration ≥ 20 → Score +3; Score +3
When a card is used → If card has the Concentration effect and Concentration ≥ 8 → Concentration +5; Good Condition (turns) +1 (max 3 time(s) per stage)
2-B R1 ライブツアーイベント 大阪編 Logic Vo 30% Da 40% Vi 30% 10 (3·4·3)
Start of turn → If Turns elapsed = 7 and Genki ≥ 40 → Return all matching cards to the deck (cards: Active card and removed) (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
2-C R1 ライブツアーイベント 大阪編 Anomaly Vo 25% Da 25% Vi 50% 8 (2·2·4)
Start of turn → If Turns elapsed = 5 and Cumulative Full Power charge ≥ 8 → Permanently upgrades all cards: Score hits +1 (max 1 time(s) per stage)
Start of turn → If Stance = Full Power → Score +2 + Cumulative Full Power charge × 4 (max 3 time(s) per stage)
32-1 シーズン32 ステージ1 Sense Vo 20% Da 40% Vi 40% 12 (3·5·4)
When a card is used → If card has the Perfect Condition (turns) effect → Good Condition (turns) +3 (max 5 time(s) per stage)
32-2 シーズン32 ステージ2 Logic Vo 20% Da 40% Vi 40% 8 (2·3·3)
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage)
Before the turn starts → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
32-3 シーズン32 ステージ3 Anomaly Vo 20% Da 40% Vi 40% 10 (2·4·4)
When the stance changes → If direct effect and in Strength stance → Half cost (turns) +1; Cost reduction +1; Score gain buff 0.1 (max 3 time(s) per stage)
33-1 シーズン33 ステージ1 Sense Vo 35% Da 45% Vi 20% 8 (2·4·2)
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
33-2 シーズン33 ステージ2 Logic Vo 35% Da 45% Vi 20% 12 (4·6·2)
When a card is used → If card source = P-idol signature card and Genki ≥ 15 → Score +Good Impression (turns) × 3 (max 3 time(s) per stage)
Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
33-3 シーズン33 ステージ3 Anomaly Vo 35% Da 45% Vi 20% 12 (4·6·2)
After a card is used (cards: Active card) → If Stamina ≤ Max stamina × 0.5 → Score +2; Score +2 (max 2 time(s) per stage)
34-1 シーズン34 ステージ1 Sense Vo 40% Da 30% Vi 30% 8 (3·3·2)
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
34-2 シーズン34 ステージ2 Sense Vo 40% Da 30% Vi 30% 8 (3·3·2)
When a card is used (cards: Mental card) → Good Condition (turns) +3; Concentration gain buff 0.25 (2 turn(s)) (max 3 time(s) per stage)
34-3 シーズン34 ステージ3 Logic Vo 40% Da 30% Vi 30% 10 (4·3·3)
Start of turn → If Turns elapsed = 2 → Motivation ×2.5 (max 1 time(s) per stage)
0-A プレシーズンA Sense Vo 40% Da 20% Vi 40% 12 (5·3·4)
When a card is used (cards: Mental card) → Good Condition (turns) +3; Concentration gain buff 0.25 (2 turn(s)) (max 3 time(s) per stage)
0-B プレシーズンB Logic Vo 30% Da 50% Vi 20% 12 (3·6·3)
End of turn → If Good Impression (turns) ≥ 15 → Score +Genki × 1.3
0-C プレシーズンC Anomaly Vo 45% Da 20% Vi 35% 12 (6·2·4)
End of turn → If Stance = Preservation II or Stance = Leisure → Permanently upgrades held: Score +10
35-1 シーズン35 ステージ1 Logic Vo 30% Da 40% Vi 30% 12 (3·5·4)
End of turn → If Good Impression (turns) ≥ 15 → Score +Genki × 1.3
35-2 シーズン35 ステージ2 Anomaly Vo 30% Da 40% Vi 30% 8 (3·3·2)
When the stance changes → If direct effect and in Strength stance → Permanently upgrades P-idol signature card: Score +10 (max 5 time(s) per stage)
35-3 シーズン35 ステージ3 Anomaly Vo 30% Da 40% Vi 30% 12 (3·5·4)
After a card is used → If card source = P-idol signature card and Full Power charge ≤ 9 → Reduce Full Power charge ×3; On a later turn → Full Power charge +5; Full Power charge gain buff 0.5 (1 turn(s)) (max 1 time(s) per stage) (max 3 time(s) per stage)
36-1 シーズン36 ステージ1 Sense Vo 35% Da 40% Vi 25% 8 (3·3·2)
When a card is used → If card source = P-idol signature card and Perfect Condition (turns) ≥ 1 → Start of turn → Score +5 (max 1 time(s) per stage)
36-2 シーズン36 ステージ2 Logic Vo 35% Da 40% Vi 25% 8 (3·3·2)
Start of turn → If Turns elapsed = 3 → Score +Good Impression (turns) × 4; Genki +4 (max 1 time(s) per stage)
Before the turn starts → If Turns elapsed = 4 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
36-3 シーズン36 ステージ3 Anomaly Vo 35% Da 40% Vi 25% 12 (4·5·3)
After a card is used → If card source = P-idol signature card and Full Power charge ≤ 9 → Reduce Full Power charge ×3; On a later turn → Full Power charge +5; Full Power charge gain buff 0.5 (1 turn(s)) (max 1 time(s) per stage) (max 3 time(s) per stage)
37-1 シーズン37 ステージ1 Sense Vo 40% Da 30% Vi 30% 8 (3·3·2)
When a card is used → If card source = P-idol signature card and Perfect Condition (turns) ≥ 1 → Start of turn → Score +5 (max 1 time(s) per stage)
37-2 シーズン37 ステージ2 Logic Vo 40% Da 30% Vi 30% 12 (5·3·4)
On a later turn → If Turns elapsed = 0 → Genki gain nullified (turns) +7 (max 1 time(s) per stage)
Start of turn → If Turns elapsed = 6 → Motivation +4; When a card is used (cards: Active card) → Score +Good Impression (turns); Draw card (max 1 time(s) per stage)
37-3 シーズン37 ステージ3 Anomaly Vo 40% Da 30% Vi 30% 12 (5·3·4)
When the stance changes → If in Full Power stance and Genki ≥ 30 → Score +Genki × 10 (max 2 time(s) per stage)
38-1 シーズン38 ステージ1 Sense Vo 40% Da 40% Vi 20% 12 (5·4·3)
When a card is used → If card source = P-idol signature card and Concentration ≥ 8 → Good Condition (turns) +3; Concentration ×1.3 (max 3 time(s) per stage)
38-2 シーズン38 ステージ2 Logic Vo 40% Da 40% Vi 20% 12 (5·4·3)
After start of turn → If Stamina ≤ Max stamina × 0.25 → Good Impression (turns) +10; Motivation +6 (max 1 time(s) per stage)
Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
38-3 シーズン38 ステージ3 Anomaly Vo 40% Da 40% Vi 20% 12 (5·4·3)
When the stance changes → If in Full Power stance and Genki ≥ 30 → Score +Genki × 10 (max 2 time(s) per stage)
39-1 シーズン39 ステージ1 Sense Vo 35% Da 25% Vi 40% 12 (4·3·5)
When a card is used → If card source = P-idol signature card and Concentration ≥ 8 → Good Condition (turns) +3; Concentration ×1.3 (max 3 time(s) per stage)
39-2 シーズン39 ステージ2 Logic Vo 35% Da 25% Vi 40% 12 (4·3·5)
After start of turn → If Stamina ≤ Max stamina × 0.25 → Good Impression (turns) +10; Motivation +6 (max 1 time(s) per stage)
Before the turn starts → If Turns elapsed = 8 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
39-3 シーズン39 ステージ3 Logic Vo 35% Da 25% Vi 40% 12 (4·3·5)
When a card is used → If card source = P-idol signature card and Genki ≥ 30 → Motivation +10; Genki +2 (max 4 time(s) per stage)
40-1 シーズン40 ステージ1 Sense Vo 35% Da 40% Vi 25% 12 (4·5·3)
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (3 turn(s)) (max 4 time(s) per stage)
40-2 シーズン40 ステージ2 Logic Vo 35% Da 40% Vi 25% 12 (4·5·3)
When a card is used → If card source = P-idol signature card and Genki ≥ 30 → Motivation +10; Genki +2 (max 4 time(s) per stage)
40-3 シーズン40 ステージ3 Anomaly Vo 35% Da 40% Vi 25% 12 (4·5·3)
When the stance changes → If direct effect and Stance changes by direct effect divided by 2 leaves remainder 1 → Permanently upgrades P-idol signature card: Score +25 (max 4 time(s) per stage)
3-A R1 ライブツアーイベント 渋谷編 Sense Vo 35% Da 40% Vi 25% 10 (3·4·3)
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (2 turn(s)) (max 3 time(s) per stage)
Start of turn → If Turns elapsed = 3 and Concentration ≥ 6 → Extra card uses +2 (max 1 time(s) per stage)
3-B R1 ライブツアーイベント 渋谷編 Logic Vo 45% Da 35% Vi 20% 10 (5·3·2)
When a card is used (cards: Active card) → If Turns elapsed ≥ 3 → Score +Good Impression (turns); Score +Genki × 0.3
Start of turn → If Turns elapsed = 5 and Motivation ≥ 6 → Good Impression (turns) +14 (max 1 time(s) per stage)
3-C R1 ライブツアーイベント 渋谷編 Anomaly Vo 20% Da 40% Vi 40% 10 (2·4·4)
When the stance changes → If direct effect and Stance changes by direct effect divided by 2 leaves remainder 1 → Permanently upgrades Active card: Score +5
After a card is used → If card source = P-idol signature card and Turns elapsed ≥ 4 → Switch stance: Preservation
41-1 シーズン41 ステージ1 Sense Vo 20% Da 35% Vi 45% 12 (2·4·6)
When a card is used → If card source = P-idol signature card → Concentration gain buff 0.5 (3 turn(s)) (max 4 time(s) per stage)
41-2 シーズン41 ステージ2 Logic Vo 20% Da 35% Vi 45% 10 (2·3·5)
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
When a card is used → If card has the Good Impression (turns) effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Impression effect buff 0.5 (3 turn(s)); Good Impression (turns) +2 (max 3 time(s) per stage)
41-3 シーズン41 ステージ3 Anomaly Vo 20% Da 35% Vi 45% 12 (2·4·6)
When the stance changes → If Stance ≠ no card → Permanently upgrades P-idol signature card: Score +12 (max 8 time(s) per stage)
42-1 シーズン42 ステージ1 Sense Vo 20% Da 40% Vi 40% 12 (3·5·4)
End of turn → If Good Condition (turns) ≥ 15 → Concentration +3; Score +Good Condition (turns) × 2.3 (max 3 time(s) per stage)
42-2 シーズン42 ステージ2 Logic Vo 20% Da 40% Vi 40% 10 (2·4·4)
Start of turn → If Turns elapsed = 6 → Good Impression (turns) ×1.5 (max 1 time(s) per stage)
When a card is used → If card has the Good Impression (turns) effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Impression effect buff 0.5 (3 turn(s)); Good Impression (turns) +2 (max 3 time(s) per stage)
42-3 シーズン42 ステージ3 Anomaly Vo 20% Da 40% Vi 40% 12 (3·5·4)
End of turn → If Cumulative Full Power charge ≥ 13 → Switch stance: Preservation; Permanently upgrades P-idol signature card: Score +30 (max 2 time(s) per stage)
43-1 シーズン43 ステージ1 Sense Vo 20% Da 35% Vi 45% 12 (2·4·6)
End of turn → If Good Condition (turns) ≥ 15 → Concentration +3; Score +Good Condition (turns) × 2.3 (max 3 time(s) per stage)
43-2 シーズン43 ステージ2 Logic Vo 35% Da 45% Vi 20% 10 (3·5·2)
End of turn → If Turns remaining ≤ 3 → Score +Genki consumed × 0.9 (max 3 time(s) per stage)
43-3 シーズン43 ステージ3 Anomaly Vo 20% Da 45% Vi 35% 12 (2·6·4)
End of turn → If Cumulative Full Power charge ≥ 13 → Switch stance: Preservation; Permanently upgrades P-idol signature card: Score +30 (max 2 time(s) per stage)
44-1 シーズン44 ステージ1 Sense Vo 20% Da 45% Vi 35% 8 (2·4·2)
When a card is used → If Turns remaining ≤ 3 and card rarity = rarity SSR → Score gain buff 0.25 (3 turn(s)) (max 3 time(s) per stage)
44-2 シーズン44 ステージ2 Logic Vo 35% Da 45% Vi 20% 10 (3·5·2)
End of turn → If Turns remaining ≤ 3 → Score +Genki consumed × 0.9 (max 3 time(s) per stage)
44-3 シーズン44 ステージ3 Anomaly Vo 45% Da 20% Vi 35% 12 (6·2·4)
After a card is used → If Previous stance ≠ no card and card has the Strength effect → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Enthusiasm bonus 8; Double cost (turns) +1
45-1 シーズン45 ステージ1 Sense Vo 20% Da 35% Vi 45% 12 (2·4·6)
When a card is used → If card source = P-idol signature card and Good Condition (turns) ≥ 10 → Good Condition (turns) +4; Stamina (direct) +Max stamina × 0.05 (max 5 time(s) per stage)
45-2 シーズン45 ステージ2 Sense Vo 45% Da 35% Vi 20% 12 (6·4·2)
Start of turn → Concentration effect buff 0.15 (max 1 time(s) per stage)
45-3 シーズン45 ステージ3 Logic Vo 45% Da 35% Vi 20% 12 (6·4·2)
When a card is used → If card source = P-idol signature card and Motivation ≥ 12 → Motivation +5; Genki +2 (max 3 time(s) per stage)
46-1 シーズン46 ステージ1 Sense Vo 45% Da 35% Vi 20% 12 (6·4·2)
Start of turn → If Turns elapsed = 0 → Permanently upgrades P-idol signature card: Cost +5; Permanently upgrades P-idol signature card and card whose cost is Stamina: Stat-type cost +5; Concentration effect buff 0.15 (max 1 time(s) per stage)
46-2 シーズン46 ステージ2 Logic Vo 20% Da 35% Vi 45% 12 (2·4·6)
Start of turn → If Turns elapsed = 0 → Permanently upgrades P-idol signature card: Cost +5; Permanently upgrades P-idol signature card and card whose cost is Stamina: Stat-type cost +5
After Motivation increases → If direct effect → Effect counter +1; If Effect counter divided by 5 leaves remainder 4 → Genki +2; Score +Motivation × 3.5 (max 4 time(s) per stage)
46-3 シーズン46 ステージ3 Anomaly Vo 45% Da 35% Vi 20% 12 (6·4·2)
When the stance changes → If Stance = Full Power and Turns remaining ≤ 3 → Score +Stamina consumed this stage × 1.5 (max 3 time(s) per stage)
47-1 シーズン47 ステージ1 Sense Vo 45% Da 20% Vi 35% 12 (6·2·4)
After a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 → Effect counter +1; If Effect counter divided by 3 leaves remainder 2 → Good Condition (turns) +7; Extra card uses +1 (max 3 time(s) per stage)
47-2 シーズン47 ステージ2 Anomaly Vo 20% Da 45% Vi 35% 12 (2·6·4)
When the stance changes → If in Full Power stance and Full Power stances ≥ 2 → Score gain buff 0.8 (2 turn(s)); Genki gain nullified (turns) +1; Permanently upgrades card has the Full Power charge effect: Score +20 (max 4 time(s) per stage)
47-3 シーズン47 ステージ3 Anomaly Vo 20% Da 35% Vi 45% 12 (2·4·6)
After a card is used (cards: Active card) → If Stance = Strength II → Genki +3; Enthusiasm gain buff 2.5 (1 turn(s)); Draw card (max 3 time(s) per stage)
48-1Coming soon シーズン48 ステージ1 Sense Vo 45% Da 20% Vi 35% 12 (6·2·4)
When a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 and Effect counter < Effect counter (times) × 3 + 3 → Effect counter +1
After a card is used (cards: Mental card) → If Good Condition (turns) ≥ 5 and Effect counter divided by 3 leaves remainder 0 and Effect counter > Effect counter (times) × 3 → Good Condition (turns) +7; Extra card uses +1; Effect counter (times) +1 (max 3 time(s) per stage)
48-2Coming soon シーズン48 ステージ2 Logic Vo 35% Da 45% Vi 20% 8 (2·4·2)
Start of turn → If Turns elapsed = 5 → Good Impression (turns) ×1.5
Start of turn → If Turns remaining ≤ 3 → Good Impression (turns) +15; Move a random card to hand (cards: P-idol signature card and in deck or in discard pile); When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s)) (max 1 time(s) per stage)
48-3Coming soon シーズン48 ステージ3 Anomaly Vo 20% Da 45% Vi 35% 12 (2·6·4)
When the stance changes → If in Full Power stance and Full Power stances ≥ 2 → Score gain buff 0.8 (2 turn(s)); Genki gain nullified (turns) +1; Permanently upgrades card has the Full Power charge effect: Score +20 (max 4 time(s) per stage)

How to read the table

VocalDanceVisual

The Vo/Da/Vi weighting shows how much each stat contributes to the final score — pick an idol and deck that are strong in the highest-weighted stat.

Turns is the total turn count for the whole stage (with per-segment turns in brackets) — the fewer the turns, the earlier you must stack points.

The 'Stage effect' column is the raw syntax from the simulation engine, with language-neutral figures.

What to check next