P-Drinks & Customizations
28 P-drinks you sip mid-stage and 107 customization pieces you bolt onto skill cards — rarity, plan, unlock level, price per level and the real effects straight from the engine data.
All 28 P-drinks and 107 customizations, with effects translated from the engine code (numbers untouched) and a toggle to reveal the raw code. Filter by plan, rarity or piece type; search by name or by effect.
P-Drink table
All 28 drinks are used mid-stage and cost no card play. A drink tied to a plan only appears when you produce on that plan.
| Name | Rarity | Plan | Unlock | How to get | Effect |
|---|---|---|---|---|---|
|
|
R | Free | P-Lv 1 |
Owned from the start
Appears in Sense, Logic produce |
Score +10
|
|
|
R | Free | P-Lv 1 |
Owned from the start
Appears in Sense, Logic produce |
Genki +7
|
|
|
R | Sense | P-Lv 1 |
Owned from the start
Appears in Sense produce |
Good Condition (turns) +3
|
|
|
R | Sense | P-Lv 1 |
Owned from the start
Appears in Sense produce |
Concentration +3
|
|
|
R | Logic | P-Lv 1 |
Owned from the start
Appears in Logic produce |
Good Impression (turns) +3
|
|
|
R | Logic | P-Lv 1 |
Owned from the start
Appears in Logic produce |
Motivation +3
|
|
|
R | Anomaly | P-Lv 1 |
Owned from the start
Appears in Anomaly produce |
Switch stance: Strength Full Power charge +1
|
|
|
R | Anomaly | P-Lv 1 |
Owned from the start
Appears in Anomaly produce |
Switch stance: Preservation Full Power charge +2
|
|
|
SR | Free | P-Lv 8 |
Unlocked at PLv 8
Appears in Sense, Logic produce |
Exchange all cards in hand Stamina (direct) +2
|
|
|
SR | Free | P-Lv 15 |
Unlocked at PLv 15
Appears in Sense, Logic produce |
Stamina (direct) +6
|
|
|
SR | Free | P-Lv 1 |
Owned from the start
Appears in Sense, Logic produce |
Upgrade all cards in hand Stamina (direct) +3
|
|
|
SR | Free | P-Lv 55 |
Unlocked at PLv 55
Appears in Sense, Logic produce |
Score gain buff 0.3 (3 turn(s)) Half cost (turns) +3 Stamina (direct) −2
|
|
|
SR | Free | P-Lv 60 |
Unlocked at PLv 60
Appears in Sense, Logic produce |
Move a random card to hand (cards: P-idol signature card and in deck or in discard pile) Half cost (turns) +3
|
|
|
SR | Free | P-Lv 61 |
Unlocked at PLv 61
Appears in Sense, Logic produce |
Score gain buff 0.1 (5 turn(s)) Draw 2 card(s) Stamina (direct) −2 After start of turn → Draw card (max 5 time(s) per stage)
|
|
|
SR | Sense | P-Lv 21 |
Unlocked at PLv 21
Appears in Sense produce |
Perfect Condition (turns) +1 Genki +9
|
|
|
SR | Logic | P-Lv 21 |
Unlocked at PLv 21
Appears in Logic produce |
Score +Good Impression (turns) Genki +3
|
|
|
SR | Anomaly | P-Lv 21 |
Unlocked at PLv 21
Appears in Anomaly produce |
Hold a selected card (cards: in deck or in discard pile) Switch stance: Preservation II
|
|
|
SSR | Free | P-Lv 1 |
Owned from the start
Appears in Sense, Logic produce |
Extra card uses +1
|
|
|
SSR | Free | P-Lv 15 |
Unlocked at PLv 15
Appears in Sense, Logic produce |
Add a random upgraded SSR card to hand
|
|
|
SSR | Sense | P-Lv 27 |
Unlocked at PLv 27
Appears in Sense produce |
End of turn → Concentration +1
|
|
|
SSR | Sense | P-Lv 26 |
Unlocked at PLv 26
Appears in Sense produce |
Perfect Condition (turns) +2 Upgrade all cards in hand
|
|
|
SSR | Sense | P-Lv 61 |
Unlocked at PLv 61
Appears in Sense produce |
Move a selected card to hand (cards: in deck or in discard pile) Zero-cost cards +2 Stamina (direct) −2 Double cost (turns) +1
|
|
|
SSR | Logic | P-Lv 27 |
Unlocked at PLv 27
Appears in Logic produce |
End of turn → Good Impression (turns) +1
|
|
|
SSR | Logic | P-Lv 26 |
Unlocked at PLv 26
Appears in Logic produce |
End of turn → Motivation +1
|
|
|
SSR | Logic | P-Lv 55 |
Unlocked at PLv 55
Appears in Logic produce |
When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s)) Stamina (direct) −2 Double cost (turns) +1
|
|
|
SSR | Anomaly | P-Lv 26 |
Unlocked at PLv 26
Appears in Anomaly produce |
Switch stance: Strength II Half cost (turns) +1
|
|
|
SSR | Anomaly | P-Lv 27 |
Unlocked at PLv 27
Appears in Anomaly produce |
Start of turn → Full Power charge +1
|
|
|
SSR | Anomaly | P-Lv 60 |
Unlocked at PLv 60
Appears in Anomaly produce |
Turns remaining +1 Stamina (direct) −2 Double cost (turns) +1
|
No entry matches these filters.
The "How to get" column comes from Japanese community wiki (Pドリンク一覧 list + the 28 individual drink pages, 解放条件 section) — fetched 13/07/2026. PLv values cross-checked 28/28 against the game data. https://game8.jp/gakuen-idolmaster/611910
Customization table
All 107 upgrade pieces that slot onto skill cards. Price is listed per level, not cumulative; which piece fits which card is decided by the card itself.
| Name | Type | Price per level | Max level | Effect |
|---|---|---|---|---|
| やる気+ motivation1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Motivation +3
|
| やる気+ motivation2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Motivation +1 Level 2: Before the stage → Permanently upgrades this card: Motivation +4
|
| やる気+ motivation3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Motivation +1 Level 2: Before the stage → Permanently upgrades this card: Motivation +2 Level 3: Before the stage → Permanently upgrades this card: Motivation +5
|
| やる気追加 motivationAdd1 |
Buff | 70 | 1 |
Motivation +2
|
| 全力値+ fullPowerCharge1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Full Power charge +2
|
| 全力値+ fullPowerCharge2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Full Power charge +1 Level 2: Before the stage → Permanently upgrades this card: Full Power charge +3
|
| 全力値+ fullPowerCharge3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Full Power charge +1 Level 2: Before the stage → Permanently upgrades this card: Full Power charge +2 Level 3: Before the stage → Permanently upgrades this card: Full Power charge +4
|
| 全力値追加 fullPowerChargeAdd1 |
Buff | 70 | 1 |
Full Power charge +2
|
| 好印象+ goodImpressionTurns1_2 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Good Impression (turns) +2
|
| 好印象+ goodImpressionTurns1_3 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Good Impression (turns) +3
|
| 好印象+ goodImpressionTurns2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Good Impression (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Good Impression (turns) +4
|
| 好印象+ goodImpressionTurns3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Good Impression (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Good Impression (turns) +2 Level 3: Before the stage → Permanently upgrades this card: Good Impression (turns) +5
|
| 好印象追加 goodImpressionTurnsAdd1 |
Buff | 70 | 1 |
Good Impression (turns) +2
|
| 好調+ goodConditionTurns1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Good Condition (turns) +2
|
| 好調+ goodConditionTurns2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Good Condition (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Good Condition (turns) +3
|
| 好調+ goodConditionTurns3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Good Condition (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Good Condition (turns) +2 Level 3: Before the stage → Permanently upgrades this card: Good Condition (turns) +4
|
| 好調追加 goodConditionTurnsAdd1 |
Buff | 70 | 1 |
Good Condition (turns) +2
|
| 消費体力減少追加 halfCostTurnsAdd1 |
Buff | 70 | 1 |
Half cost (turns) +2
|
| 消費軽減+ halfCostTurns1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Half cost (turns) +2
|
| 消費軽減+ halfCostTurns2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Half cost (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Half cost (turns) +3
|
| 消費軽減+ halfCostTurns3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Half cost (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Half cost (turns) +2 Level 3: Before the stage → Permanently upgrades this card: Half cost (turns) +4
|
| 絶好調+ perfectConditionTurns1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Perfect Condition (turns) +2
|
| 絶好調+ perfectConditionTurns2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +3
|
| 絶好調+ perfectConditionTurns3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +1 Level 2: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +2 Level 3: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +4
|
| 絶好調追加 perfectConditionTurnsAdd1 |
Buff | 70 | 1 |
Perfect Condition (turns) +2
|
| 集中+ concentration1 |
Buff | 70 | 1 |
Before the stage → Permanently upgrades this card: Concentration +2
|
| 集中+ concentration2 |
Buff |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Concentration +1 Level 2: Before the stage → Permanently upgrades this card: Concentration +3
|
| 集中+ concentration3 |
Buff |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Concentration +1 Level 2: Before the stage → Permanently upgrades this card: Concentration +2 Level 3: Before the stage → Permanently upgrades this card: Concentration +4
|
| 集中追加 concentrationAdd1 |
Buff | 70 | 1 |
Concentration +2
|
| コスト値- cost1 |
Cost | 20 | 1 |
Before the stage → Permanently upgrades this card: Cost +2
|
| やる気コスト値- motivationCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 体力消費コスト値- staminaCost1 |
Cost | 20 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 全力値コスト値- fullPowerChargeCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 好印象コスト値- goodImpressionTurnsCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 好調コスト値- goodConditionTurnsCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 絶好調コスト値- perfectConditionCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| 集中コスト値- concentrationCost1 |
Cost | 40 | 1 |
Before the stage → Permanently upgrades this card: Stat-type cost +1
|
| スキルカード使用数+ cardUsesRemaining1 |
Effect | 100 | 1 |
Extra card uses +1
|
| スキルカード強化追加 upgradeHand1 |
Effect | 70 | 1 |
Upgrade all cards in hand
|
| レッスン中1回の制限削除 removeLimit1 |
Effect | 40 | 1 | — |
| 保留追加 holdSelectedFromDeckAdd1 |
Effect | 70 | 1 |
Hold a selected card (cards: in deck)
|
| 効果変更 kyorikanEffect1 |
Effect | 100 | 1 |
Start of turn → If Stamina ≥ Max stamina × 0.5 → Concentration +2
|
| 効果変更 onigiriEffect1 |
Effect | 100 | 1 |
When a card is used (cards: Active card) → Effect counter +1 When a card is used (cards: Active card) → If Effect counter divided by 3 leaves remainder 2 → Genki +12 × Cards used + 2 (max 2 time(s) per stage)
|
| 効果変更 seisouEffect1 |
Effect | 100 | 1 |
Good Condition multiplier = 2; Score +18 Concentration multiplier = 3; Score +20
|
| 効果追加 goodImpressionTurnsEffectBuffAdd1_50_5 |
Effect | 100 | 1 |
Good Impression effect buff 0.5 (5 turn(s))
|
| 効果追加 lsmEffectAdd1 |
Effect | 100 | 1 |
End of turn → Score +5; Stamina (direct) −1 (max 4 time(s) per stage)
|
| 効果追加 turnAdd1 |
Effect | 100 | 1 |
Turns remaining +1
|
| 強気+ strength1 |
Effect | 70 | 1 |
Before the stage → Permanently upgrades this card: Stance level +1
|
| 強気追加 strengthAdd1 |
Effect | 70 | 1 |
Switch stance: Strength
|
| 成長変更 ichibanTakaiHoshiGrowth1 |
Effect | 100 | 1 |
After a card is used → If card has the Strength effect → Permanently upgrades this card: Score +15; Score hits +1 (max 2 time(s) per stage)
|
| 成長追加 growAllScoreAdd1 |
Effect | 70 | 1 |
Permanently upgrades all cards: Score +3
|
| 成長追加 growAllScoreAdd2 |
Effect |
Level 1 40 Level 2 70 |
2 |
Level 1: Permanently upgrades all cards: Score +1 Level 2: Permanently upgrades all cards: Score +4
|
| 成長追加 growAllScoreAdd3 |
Effect |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Permanently upgrades all cards: Score +1 Level 2: Permanently upgrades all cards: Score +2 Level 3: Permanently upgrades all cards: Score +5
|
| 成長追加 growHandScoreAdd1 |
Effect | 70 | 1 |
Permanently upgrades in hand: Score +5
|
| 成長追加 growHandScoreAdd2 |
Effect |
Level 1 40 Level 2 70 |
2 |
Level 1: Permanently upgrades in hand: Score +3 Level 2: Permanently upgrades in hand: Score +8
|
| 成長追加 growHandScoreAdd3 |
Effect |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Permanently upgrades in hand: Score +3 Level 2: Permanently upgrades in hand: Score +6 Level 3: Permanently upgrades in hand: Score +11
|
| 成長追加 growHeldScoreAdd1 |
Effect | 70 | 1 |
Permanently upgrades held: Score +5
|
| 成長追加 growHeldScoreAdd2 |
Effect |
Level 1 40 Level 2 70 |
2 |
Level 1: Permanently upgrades held: Score +3 Level 2: Permanently upgrades held: Score +8
|
| 成長追加 growHeldScoreAdd3 |
Effect |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Permanently upgrades held: Score +3 Level 2: Permanently upgrades held: Score +6 Level 3: Permanently upgrades held: Score +11
|
| 成長追加 onFullPowerGrowThisAdd1 |
Effect | 70 | 1 |
When the stance changes → If Stance = Full Power → Permanently upgrades this card: Score +3
|
| 成長追加 onStrengthGrowThisAdd2 |
Effect |
Level 1 40 Level 2 70 |
2 |
Level 1: When the stance changes → If direct effect and in Strength stance → Permanently upgrades this card: Score +2 Level 2: When the stance changes → If direct effect and in Strength stance → Permanently upgrades this card: Score +5
|
| 持続効果+ bishittoEffect1 |
Effect | 70 | 1 |
After Good Impression increases → If direct effect → Score +Good Impression (turns) × 1.3 (lasts 4 turn(s))
|
| 持続効果+ daydreamingEffect3 |
Effect |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Start of turn → Score +Genki × 0.7 (max 4 time(s) per stage) Level 2: Start of turn → Score +Genki × 0.8 (max 4 time(s) per stage) Level 3: Start of turn → Score +Genki × 0.95 (max 4 time(s) per stage)
|
| 持続効果+ kagakimi1 |
Effect | 100 | 1 |
When a card is used → Score +Good Impression (turns) × 0.5; Good Impression (turns) +1
|
| 条件変更 bishittoCondition1 |
Effect | 70 | 1 |
Condition: Usable only if Good Impression (turns) ≥ 6
|
| 条件変更 daydreamingCondition1 |
Effect | 70 | 1 |
Condition: Usable only if Genki ≥ 15
|
| 条件変更 hachikuCondition1 |
Effect | 70 | 1 |
Condition: Usable only if Good Condition (turns) ≥ 4
|
| 条件変更 toughnessCondition1 |
Effect | 70 | 1 |
Condition: Usable only if Preservation stances ≥ 1
|
| 条件変更 yumelipEffect1 |
Effect | 70 | 1 |
Usable only if Good Impression (turns) ≥ 10
|
| 条件変更(好調) ukenagashiEffect1_2 |
Effect | 70 | 1 |
Usable only if Good Condition (turns) ≥ 8
|
| 条件変更(集中) ukenagashiEffect1_1 |
Effect | 70 | 1 |
Usable only if Concentration ≥ 10
|
| 温存+ preservation1 |
Effect | 70 | 1 |
Before the stage → Permanently upgrades this card: Stance level +1
|
| 温存追加 preservationAdd1 |
Effect | 70 | 1 |
Switch stance: Preservation
|
| 温存追加 preservationNextTurnAdd1 |
Effect | 70 | 1 |
On a later turn → Switch stance: Preservation (max 1 time(s) per stage)
|
| 開始時手札に入る forceInitialHand1 |
Effect | 70 | 1 | — |
| 元気+ genki1_4 |
Genki | 70 | 1 |
Before the stage → Permanently upgrades this card: Genki +4
|
| 元気+ genki1_9 |
Genki | 70 | 1 |
Before the stage → Permanently upgrades this card: Genki +9
|
| 元気+ genki2 |
Genki |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Genki +4 Level 2: Before the stage → Permanently upgrades this card: Genki +13
|
| 元気+ genki3 |
Genki |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Genki +4 Level 2: Before the stage → Permanently upgrades this card: Genki +8 Level 3: Before the stage → Permanently upgrades this card: Genki +17
|
| 元気追加 genkiAdd1_3_mm_1.5 |
Genki | 100 | 1 |
Motivation multiplier = 1.5 Genki +3
|
| 元気追加 genkiAdd1_4 |
Genki | 70 | 1 |
Genki +4
|
| 元気追加 genkiAdd1_9 |
Genki | 70 | 1 |
Genki +9
|
| パラメータ+ score1_12 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score +12
|
| パラメータ+ score1_6 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score +6
|
| パラメータ+ score2_3 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score +3 Level 2: Before the stage → Permanently upgrades this card: Score +11
|
| パラメータ+ score2_6 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score +6 Level 2: Before the stage → Permanently upgrades this card: Score +22
|
| パラメータ+ score3_3 |
Score |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Score +3 Level 2: Before the stage → Permanently upgrades this card: Score +6 Level 3: Before the stage → Permanently upgrades this card: Score +15
|
| パラメータ+ score3_6 |
Score |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Score +6 Level 2: Before the stage → Permanently upgrades this card: Score +12 Level 3: Before the stage → Permanently upgrades this card: Score +30
|
| パラメータ上昇回数+ scoreTimes1 |
Score | 100 | 1 |
Before the stage → Permanently upgrades this card: Score hits +1
|
| パラメータ追加 oneMoreStepEffect1 |
Score | 100 | 1 |
On a later turn → Score +5 (max 2 time(s) per stage)
|
| パラメータ追加 scoreAdd1_12 |
Score | 70 | 1 |
Score +12
|
| パラメータ追加 scoreAdd1_6 |
Score | 70 | 1 |
Score +6
|
| やる気分パラメータ+ scoreByMotivation1 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score from Motivation (rate) +1.4
|
| やる気分パラメータ+ scoreByMotivation2 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score from Motivation (rate) +0.7 Level 2: Before the stage → Permanently upgrades this card: Score from Motivation (rate) +2.1
|
| やる気分パラメータ追加 scoreByMotivationAdd1 |
Score | 70 | 1 |
Score +Motivation × 1.1
|
| 元気分パラメータ+ scoreByGenki1_100 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score from Genki (rate) +1
|
| 元気分パラメータ+ scoreByGenki1_40 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.4
|
| 元気分パラメータ+ scoreByGenki1_60 |
Score | 100 | 1 |
Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.6
|
| 元気分パラメータ+ scoreByGenki2_20 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.2 Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.6
|
| 元気分パラメータ+ scoreByGenki2_30 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.3 Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.9
|
| 元気分パラメータ+ scoreByGenki3 |
Score |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.2 Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.4 Level 3: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.8
|
| 元気分パラメータ追加 scoreByGenkiAdd1 |
Score | 70 | 1 |
Score +Genki × 0.3
|
| 好印象分パラメータ+ scoreByGoodImpressionTurns1_160 |
Score | 100 | 1 |
Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.6
|
| 好印象分パラメータ+ scoreByGoodImpressionTurns1_80 |
Score | 70 | 1 |
Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.8
|
| 好印象分パラメータ+ scoreByGoodImpressionTurns2 |
Score |
Level 1 40 Level 2 70 |
2 |
Level 1: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.35 Level 2: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.15
|
| 好印象分パラメータ+ scoreByGoodImpressionTurns3 |
Score |
Level 1 40 Level 2 40 Level 3 70 |
3 |
Level 1: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.35 Level 2: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.7 Level 3: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.5
|
| 好印象分パラメータ追加 scoreByGoodImpressionTurnsAdd1 |
Score | 70 | 1 |
Score +Good Impression (turns) × 0.6
|
No entry matches these filters.
How to read the tables
Effects are translated token by token from the engine code, with every number kept exactly as-is. Any token missing from our dictionary is printed as raw code — rough beats wrong.
The unlock column on drinks is the producer P-Lv you must reach; the strongest drinks sit at high P-Lv.
Multi-level customizations have their own price and effect at each level — the table splits Level 1 / Level 2 rows so you cannot misread them.
The engine data only carries Japanese names for drinks and customizations, so the tables keep the original names for in-game cross-checking.
What a P-drink Is and When to Drink It
A P-drink is used mid-stage: you tap it on any turn, the effect fires immediately and it does not consume a card play. The engine data splits the 28 drinks into three rarities (8 R, 9 SR, 11 SSR) and four plans: 10 are free (any plan can drink them), while Sense, Logic and Anomaly get 6 exclusive drinks each — an off-plan drink simply never shows up in your bag.
Each drink has its own unlock P-Lv, ranging from P-Lv 1 up to P-Lv 61. In other words, a fresh account only ever sees the basic pool; the run-swinging drinks (double card effect, extra turn, pull an upgraded SSR card into hand) only unlock at high P-Lv.
The effect column is a token-by-token translation of the engine code with every number kept intact. Anything the decoder cannot map is printed as raw code so you can check it yourself — we do not guess.
Customization: Upgrades Bolted Onto Skill Cards
A customization is not a standalone item — it is an upgrade slotted onto one specific skill card. In the engine each card carries its own list of allowed customizations; you pay the listed price to raise it one level, up to the "max level" column (1, 2 or 3 levels depending on the piece).
The 107 pieces fall into five groups: Effect (38), Buff (29), Score (25), Cost (8) and Genki (7). Cost pieces shave a card's cost, Score pieces add flat score or score scaled off Genki, Buff pieces stack Motivation / Good Impression / Concentration, and Effect pieces bolt on extra mechanics (stance switches, triggered effects).
Because which piece fits which card is decided per card, this table is the full catalogue of pieces and their real effects — read it next to the skill-card page to see what the card you plan to train actually accepts.
Reading the Tables: Effects, Price and Levels
Customization prices are listed PER LEVEL. A one-level piece shows a single number; a two- or three-level piece shows a comma-separated series, e.g. 40 then 70 — meaning level 1 costs 40, level 2 costs 70, and reaching level 2 costs both combined.
Multi-level effects differ per level too: the engine stores a separate block for each level, so the table shows "Level 1 / Level 2" as distinct rows. Do not read the level-2 number and assume level 1 already gives it.
Effects carry trigger points: before the stage, start of turn, end of turn, on card use, on stance change. A "before the stage" piece grants its stat the moment the stage begins; an "end of turn" piece accrues turn by turn — the two suit completely different play patterns.
Frequently asked questions
How many P-drinks and customizations are there?
The engine data currently holds 28 P-drinks (8 R, 9 SR, 11 SSR) and 107 customizations (38 Effect, 29 Buff, 25 Score, 8 Cost, 7 Genki). Both tables on this page list every single one, nothing trimmed.
Can I drink an off-plan P-drink?
The data ties each drink to exactly one plan. The 10 free-plan drinks are universal; the other 18 split 6-6-6 across Sense, Logic and Anomaly and only appear when you produce on that plan. Use the plan filter above the table to see only your pool.
What does it cost in total to take a customization to level 2?
The price column lists the cost of EACH level, not the running total. A piece priced "40, 70" costs 40 to reach level 1 and another 70 to reach level 2 — 110 in total. Single-level pieces show one number only.
Why do some effect cells still show raw code?
Effects are translated token by token from the engine code. When a token is not in our dictionary, the page prints the RAW code instead of guessing — rough beats wrong. Every row also has a toggle to reveal the original code for cross-checking.