P-Drinks & Customizations

28 P-drinks you sip mid-stage and 107 customization pieces you bolt onto skill cards — rarity, plan, unlock level, price per level and the real effects straight from the engine data.

What this page covers

All 28 P-drinks and 107 customizations, with effects translated from the engine code (numbers untouched) and a toggle to reveal the raw code. Filter by plan, rarity or piece type; search by name or by effect.

P-Drink table

All 28 drinks are used mid-stage and cost no card play. A drink tied to a plan only appears when you produce on that plan.

28
Name Rarity Plan Unlock How to get Effect
初星水 初星水 R Free P-Lv 1
Owned from the start
Appears in Sense, Logic produce
Score +10
烏龍茶 烏龍茶 R Free P-Lv 1
Owned from the start
Appears in Sense, Logic produce
Genki +7
ビタミンドリンク ビタミンドリンク R Sense P-Lv 1
Owned from the start
Appears in Sense produce
Good Condition (turns) +3
アイスコーヒー アイスコーヒー R Sense P-Lv 1
Owned from the start
Appears in Sense produce
Concentration +3
ルイボスティー ルイボスティー R Logic P-Lv 1
Owned from the start
Appears in Logic produce
Good Impression (turns) +3
ホットコーヒー ホットコーヒー R Logic P-Lv 1
Owned from the start
Appears in Logic produce
Motivation +3
ジンジャーエール ジンジャーエール R Anomaly P-Lv 1
Owned from the start
Appears in Anomaly produce
Switch stance: Strength
Full Power charge +1
ほうじ茶 ほうじ茶 R Anomaly P-Lv 1
Owned from the start
Appears in Anomaly produce
Switch stance: Preservation
Full Power charge +2
ミックススムージー ミックススムージー SR Free P-Lv 8
Unlocked at PLv 8
Appears in Sense, Logic produce
Exchange all cards in hand
Stamina (direct) +2
リカバリドリンク リカバリドリンク SR Free P-Lv 15
Unlocked at PLv 15
Appears in Sense, Logic produce
Stamina (direct) +6
フレッシュビネガー フレッシュビネガー SR Free P-Lv 1
Owned from the start
Appears in Sense, Logic produce
Upgrade all cards in hand
Stamina (direct) +3
ブーストエキス ブーストエキス SR Free P-Lv 55
Unlocked at PLv 55
Appears in Sense, Logic produce
Score gain buff 0.3 (3 turn(s))
Half cost (turns) +3
Stamina (direct) −2
パワフル漢方ドリンク パワフル漢方ドリンク SR Free P-Lv 60
Unlocked at PLv 60
Appears in Sense, Logic produce
Move a random card to hand (cards: P-idol signature card and in deck or in discard pile)
Half cost (turns) +3
センブリソーダ センブリソーダ SR Free P-Lv 61
Unlocked at PLv 61
Appears in Sense, Logic produce
Score gain buff 0.1 (5 turn(s))
Draw 2 card(s)
Stamina (direct) −2
After start of turn → Draw card (max 5 time(s) per stage)
スタミナ爆発ドリンク スタミナ爆発ドリンク SR Sense P-Lv 21
Unlocked at PLv 21
Appears in Sense produce
Perfect Condition (turns) +1
Genki +9
おしゃれハーブティー おしゃれハーブティー SR Logic P-Lv 21
Unlocked at PLv 21
Appears in Logic produce
Score +Good Impression (turns)
Genki +3
ほっと緑茶 ほっと緑茶 SR Anomaly P-Lv 21
Unlocked at PLv 21
Appears in Anomaly produce
Hold a selected card (cards: in deck or in discard pile)
Switch stance: Preservation II
初星ホエイプロテイン 初星ホエイプロテイン SSR Free P-Lv 1
Owned from the start
Appears in Sense, Logic produce
Extra card uses +1
初星スペシャル青汁 初星スペシャル青汁 SSR Free P-Lv 15
Unlocked at PLv 15
Appears in Sense, Logic produce
Add a random upgraded SSR card to hand
厳選初星マキアート 厳選初星マキアート SSR Sense P-Lv 27
Unlocked at PLv 27
Appears in Sense produce
End of turn → Concentration +1
初星ブーストエナジー 初星ブーストエナジー SSR Sense P-Lv 26
Unlocked at PLv 26
Appears in Sense produce
Perfect Condition (turns) +2
Upgrade all cards in hand
初星黒酢 初星黒酢 SSR Sense P-Lv 61
Unlocked at PLv 61
Appears in Sense produce
Move a selected card to hand (cards: in deck or in discard pile)
Zero-cost cards +2
Stamina (direct) −2
Double cost (turns) +1
厳選初星ティー 厳選初星ティー SSR Logic P-Lv 27
Unlocked at PLv 27
Appears in Logic produce
End of turn → Good Impression (turns) +1
厳選初星ブレンド 厳選初星ブレンド SSR Logic P-Lv 26
Unlocked at PLv 26
Appears in Logic produce
End of turn → Motivation +1
特製ハツボシエキス 特製ハツボシエキス SSR Logic P-Lv 55
Unlocked at PLv 55
Appears in Logic produce
When a card is used (cards: Active card) → If card rarity ≠ rarity L → Double-effect cards +1 (max 1 time(s) per stage) (lasts 1 turn(s))
Stamina (direct) −2
Double cost (turns) +1
初星スーパーソーダ 初星スーパーソーダ SSR Anomaly P-Lv 26
Unlocked at PLv 26
Appears in Anomaly produce
Switch stance: Strength II
Half cost (turns) +1
厳選初星チャイ 厳選初星チャイ SSR Anomaly P-Lv 27
Unlocked at PLv 27
Appears in Anomaly produce
Start of turn → Full Power charge +1
初星湯 初星湯 SSR Anomaly P-Lv 60
Unlocked at PLv 60
Appears in Anomaly produce
Turns remaining +1
Stamina (direct) −2
Double cost (turns) +1

The "How to get" column comes from Japanese community wiki (Pドリンク一覧 list + the 28 individual drink pages, 解放条件 section) — fetched 13/07/2026. PLv values cross-checked 28/28 against the game data. https://game8.jp/gakuen-idolmaster/611910

Customization table

All 107 upgrade pieces that slot onto skill cards. Price is listed per level, not cumulative; which piece fits which card is decided by the card itself.

107
Name Type Price per level Max level Effect
やる気+
motivation1
Buff 70 1
Before the stage → Permanently upgrades this card: Motivation +3
やる気+
motivation2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Motivation +1
Level 2: Before the stage → Permanently upgrades this card: Motivation +4
やる気+
motivation3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Motivation +1
Level 2: Before the stage → Permanently upgrades this card: Motivation +2
Level 3: Before the stage → Permanently upgrades this card: Motivation +5
やる気追加
motivationAdd1
Buff 70 1
Motivation +2
全力値+
fullPowerCharge1
Buff 70 1
Before the stage → Permanently upgrades this card: Full Power charge +2
全力値+
fullPowerCharge2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Full Power charge +1
Level 2: Before the stage → Permanently upgrades this card: Full Power charge +3
全力値+
fullPowerCharge3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Full Power charge +1
Level 2: Before the stage → Permanently upgrades this card: Full Power charge +2
Level 3: Before the stage → Permanently upgrades this card: Full Power charge +4
全力値追加
fullPowerChargeAdd1
Buff 70 1
Full Power charge +2
好印象+
goodImpressionTurns1_2
Buff 70 1
Before the stage → Permanently upgrades this card: Good Impression (turns) +2
好印象+
goodImpressionTurns1_3
Buff 70 1
Before the stage → Permanently upgrades this card: Good Impression (turns) +3
好印象+
goodImpressionTurns2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Good Impression (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Good Impression (turns) +4
好印象+
goodImpressionTurns3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Good Impression (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Good Impression (turns) +2
Level 3: Before the stage → Permanently upgrades this card: Good Impression (turns) +5
好印象追加
goodImpressionTurnsAdd1
Buff 70 1
Good Impression (turns) +2
好調+
goodConditionTurns1
Buff 70 1
Before the stage → Permanently upgrades this card: Good Condition (turns) +2
好調+
goodConditionTurns2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Good Condition (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Good Condition (turns) +3
好調+
goodConditionTurns3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Good Condition (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Good Condition (turns) +2
Level 3: Before the stage → Permanently upgrades this card: Good Condition (turns) +4
好調追加
goodConditionTurnsAdd1
Buff 70 1
Good Condition (turns) +2
消費体力減少追加
halfCostTurnsAdd1
Buff 70 1
Half cost (turns) +2
消費軽減+
halfCostTurns1
Buff 70 1
Before the stage → Permanently upgrades this card: Half cost (turns) +2
消費軽減+
halfCostTurns2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Half cost (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Half cost (turns) +3
消費軽減+
halfCostTurns3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Half cost (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Half cost (turns) +2
Level 3: Before the stage → Permanently upgrades this card: Half cost (turns) +4
絶好調+
perfectConditionTurns1
Buff 70 1
Before the stage → Permanently upgrades this card: Perfect Condition (turns) +2
絶好調+
perfectConditionTurns2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +3
絶好調+
perfectConditionTurns3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +1
Level 2: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +2
Level 3: Before the stage → Permanently upgrades this card: Perfect Condition (turns) +4
絶好調追加
perfectConditionTurnsAdd1
Buff 70 1
Perfect Condition (turns) +2
集中+
concentration1
Buff 70 1
Before the stage → Permanently upgrades this card: Concentration +2
集中+
concentration2
Buff
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Concentration +1
Level 2: Before the stage → Permanently upgrades this card: Concentration +3
集中+
concentration3
Buff
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Concentration +1
Level 2: Before the stage → Permanently upgrades this card: Concentration +2
Level 3: Before the stage → Permanently upgrades this card: Concentration +4
集中追加
concentrationAdd1
Buff 70 1
Concentration +2
コスト値-
cost1
Cost 20 1
Before the stage → Permanently upgrades this card: Cost +2
やる気コスト値-
motivationCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
体力消費コスト値-
staminaCost1
Cost 20 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
全力値コスト値-
fullPowerChargeCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
好印象コスト値-
goodImpressionTurnsCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
好調コスト値-
goodConditionTurnsCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
絶好調コスト値-
perfectConditionCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
集中コスト値-
concentrationCost1
Cost 40 1
Before the stage → Permanently upgrades this card: Stat-type cost +1
スキルカード使用数+
cardUsesRemaining1
Effect 100 1
Extra card uses +1
スキルカード強化追加
upgradeHand1
Effect 70 1
Upgrade all cards in hand
レッスン中1回の制限削除
removeLimit1
Effect 40 1
保留追加
holdSelectedFromDeckAdd1
Effect 70 1
Hold a selected card (cards: in deck)
効果変更
kyorikanEffect1
Effect 100 1
Start of turn → If Stamina ≥ Max stamina × 0.5 → Concentration +2
効果変更
onigiriEffect1
Effect 100 1
When a card is used (cards: Active card) → Effect counter +1
When a card is used (cards: Active card) → If Effect counter divided by 3 leaves remainder 2 → Genki +12 × Cards used + 2 (max 2 time(s) per stage)
効果変更
seisouEffect1
Effect 100 1
Good Condition multiplier = 2; Score +18
Concentration multiplier = 3; Score +20
効果追加
goodImpressionTurnsEffectBuffAdd1_50_5
Effect 100 1
Good Impression effect buff 0.5 (5 turn(s))
効果追加
lsmEffectAdd1
Effect 100 1
End of turn → Score +5; Stamina (direct) −1 (max 4 time(s) per stage)
効果追加
turnAdd1
Effect 100 1
Turns remaining +1
強気+
strength1
Effect 70 1
Before the stage → Permanently upgrades this card: Stance level +1
強気追加
strengthAdd1
Effect 70 1
Switch stance: Strength
成長変更
ichibanTakaiHoshiGrowth1
Effect 100 1
After a card is used → If card has the Strength effect → Permanently upgrades this card: Score +15; Score hits +1 (max 2 time(s) per stage)
成長追加
growAllScoreAdd1
Effect 70 1
Permanently upgrades all cards: Score +3
成長追加
growAllScoreAdd2
Effect
Level 1 40
Level 2 70
2
Level 1: Permanently upgrades all cards: Score +1
Level 2: Permanently upgrades all cards: Score +4
成長追加
growAllScoreAdd3
Effect
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Permanently upgrades all cards: Score +1
Level 2: Permanently upgrades all cards: Score +2
Level 3: Permanently upgrades all cards: Score +5
成長追加
growHandScoreAdd1
Effect 70 1
Permanently upgrades in hand: Score +5
成長追加
growHandScoreAdd2
Effect
Level 1 40
Level 2 70
2
Level 1: Permanently upgrades in hand: Score +3
Level 2: Permanently upgrades in hand: Score +8
成長追加
growHandScoreAdd3
Effect
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Permanently upgrades in hand: Score +3
Level 2: Permanently upgrades in hand: Score +6
Level 3: Permanently upgrades in hand: Score +11
成長追加
growHeldScoreAdd1
Effect 70 1
Permanently upgrades held: Score +5
成長追加
growHeldScoreAdd2
Effect
Level 1 40
Level 2 70
2
Level 1: Permanently upgrades held: Score +3
Level 2: Permanently upgrades held: Score +8
成長追加
growHeldScoreAdd3
Effect
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Permanently upgrades held: Score +3
Level 2: Permanently upgrades held: Score +6
Level 3: Permanently upgrades held: Score +11
成長追加
onFullPowerGrowThisAdd1
Effect 70 1
When the stance changes → If Stance = Full Power → Permanently upgrades this card: Score +3
成長追加
onStrengthGrowThisAdd2
Effect
Level 1 40
Level 2 70
2
Level 1: When the stance changes → If direct effect and in Strength stance → Permanently upgrades this card: Score +2
Level 2: When the stance changes → If direct effect and in Strength stance → Permanently upgrades this card: Score +5
持続効果+
bishittoEffect1
Effect 70 1
After Good Impression increases → If direct effect → Score +Good Impression (turns) × 1.3 (lasts 4 turn(s))
持続効果+
daydreamingEffect3
Effect
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Start of turn → Score +Genki × 0.7 (max 4 time(s) per stage)
Level 2: Start of turn → Score +Genki × 0.8 (max 4 time(s) per stage)
Level 3: Start of turn → Score +Genki × 0.95 (max 4 time(s) per stage)
持続効果+
kagakimi1
Effect 100 1
When a card is used → Score +Good Impression (turns) × 0.5; Good Impression (turns) +1
条件変更
bishittoCondition1
Effect 70 1
Condition: Usable only if Good Impression (turns) ≥ 6
条件変更
daydreamingCondition1
Effect 70 1
Condition: Usable only if Genki ≥ 15
条件変更
hachikuCondition1
Effect 70 1
Condition: Usable only if Good Condition (turns) ≥ 4
条件変更
toughnessCondition1
Effect 70 1
Condition: Usable only if Preservation stances ≥ 1
条件変更
yumelipEffect1
Effect 70 1
Usable only if Good Impression (turns) ≥ 10
条件変更(好調)
ukenagashiEffect1_2
Effect 70 1
Usable only if Good Condition (turns) ≥ 8
条件変更(集中)
ukenagashiEffect1_1
Effect 70 1
Usable only if Concentration ≥ 10
温存+
preservation1
Effect 70 1
Before the stage → Permanently upgrades this card: Stance level +1
温存追加
preservationAdd1
Effect 70 1
Switch stance: Preservation
温存追加
preservationNextTurnAdd1
Effect 70 1
On a later turn → Switch stance: Preservation (max 1 time(s) per stage)
開始時手札に入る
forceInitialHand1
Effect 70 1
元気+
genki1_4
Genki 70 1
Before the stage → Permanently upgrades this card: Genki +4
元気+
genki1_9
Genki 70 1
Before the stage → Permanently upgrades this card: Genki +9
元気+
genki2
Genki
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Genki +4
Level 2: Before the stage → Permanently upgrades this card: Genki +13
元気+
genki3
Genki
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Genki +4
Level 2: Before the stage → Permanently upgrades this card: Genki +8
Level 3: Before the stage → Permanently upgrades this card: Genki +17
元気追加
genkiAdd1_3_mm_1.5
Genki 100 1
Motivation multiplier = 1.5
Genki +3
元気追加
genkiAdd1_4
Genki 70 1
Genki +4
元気追加
genkiAdd1_9
Genki 70 1
Genki +9
パラメータ+
score1_12
Score 70 1
Before the stage → Permanently upgrades this card: Score +12
パラメータ+
score1_6
Score 70 1
Before the stage → Permanently upgrades this card: Score +6
パラメータ+
score2_3
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score +3
Level 2: Before the stage → Permanently upgrades this card: Score +11
パラメータ+
score2_6
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score +6
Level 2: Before the stage → Permanently upgrades this card: Score +22
パラメータ+
score3_3
Score
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Score +3
Level 2: Before the stage → Permanently upgrades this card: Score +6
Level 3: Before the stage → Permanently upgrades this card: Score +15
パラメータ+
score3_6
Score
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Score +6
Level 2: Before the stage → Permanently upgrades this card: Score +12
Level 3: Before the stage → Permanently upgrades this card: Score +30
パラメータ上昇回数+
scoreTimes1
Score 100 1
Before the stage → Permanently upgrades this card: Score hits +1
パラメータ追加
oneMoreStepEffect1
Score 100 1
On a later turn → Score +5 (max 2 time(s) per stage)
パラメータ追加
scoreAdd1_12
Score 70 1
Score +12
パラメータ追加
scoreAdd1_6
Score 70 1
Score +6
やる気分パラメータ+
scoreByMotivation1
Score 70 1
Before the stage → Permanently upgrades this card: Score from Motivation (rate) +1.4
やる気分パラメータ+
scoreByMotivation2
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score from Motivation (rate) +0.7
Level 2: Before the stage → Permanently upgrades this card: Score from Motivation (rate) +2.1
やる気分パラメータ追加
scoreByMotivationAdd1
Score 70 1
Score +Motivation × 1.1
元気分パラメータ+
scoreByGenki1_100
Score 70 1
Before the stage → Permanently upgrades this card: Score from Genki (rate) +1
元気分パラメータ+
scoreByGenki1_40
Score 70 1
Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.4
元気分パラメータ+
scoreByGenki1_60
Score 100 1
Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.6
元気分パラメータ+
scoreByGenki2_20
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.2
Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.6
元気分パラメータ+
scoreByGenki2_30
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.3
Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.9
元気分パラメータ+
scoreByGenki3
Score
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.2
Level 2: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.4
Level 3: Before the stage → Permanently upgrades this card: Score from Genki (rate) +0.8
元気分パラメータ追加
scoreByGenkiAdd1
Score 70 1
Score +Genki × 0.3
好印象分パラメータ+
scoreByGoodImpressionTurns1_160
Score 100 1
Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.6
好印象分パラメータ+
scoreByGoodImpressionTurns1_80
Score 70 1
Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.8
好印象分パラメータ+
scoreByGoodImpressionTurns2
Score
Level 1 40
Level 2 70
2
Level 1: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.35
Level 2: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.15
好印象分パラメータ+
scoreByGoodImpressionTurns3
Score
Level 1 40
Level 2 40
Level 3 70
3
Level 1: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.35
Level 2: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +0.7
Level 3: Before the stage → Permanently upgrades this card: Score from Good Impression (rate) +1.5
好印象分パラメータ追加
scoreByGoodImpressionTurnsAdd1
Score 70 1
Score +Good Impression (turns) × 0.6

How to read the tables

Effects are translated token by token from the engine code, with every number kept exactly as-is. Any token missing from our dictionary is printed as raw code — rough beats wrong.

The unlock column on drinks is the producer P-Lv you must reach; the strongest drinks sit at high P-Lv.

Multi-level customizations have their own price and effect at each level — the table splits Level 1 / Level 2 rows so you cannot misread them.

The engine data only carries Japanese names for drinks and customizations, so the tables keep the original names for in-game cross-checking.

Quick guide
This page collects the two things every producer touches in a produce run but few sites list in full: the 28 P-drinks (ドリンク — consumables you drink mid-stage to swing a run) and the 107 customizations (カスタマイズ — upgrades bolted directly onto skill cards). Every table below is pulled straight from the engine data: rarity, plan and unlock P-Lv for drinks; type, price per level, max level and effect for each customization.

What a P-drink Is and When to Drink It

A P-drink is used mid-stage: you tap it on any turn, the effect fires immediately and it does not consume a card play. The engine data splits the 28 drinks into three rarities (8 R, 9 SR, 11 SSR) and four plans: 10 are free (any plan can drink them), while Sense, Logic and Anomaly get 6 exclusive drinks each — an off-plan drink simply never shows up in your bag.

Each drink has its own unlock P-Lv, ranging from P-Lv 1 up to P-Lv 61. In other words, a fresh account only ever sees the basic pool; the run-swinging drinks (double card effect, extra turn, pull an upgraded SSR card into hand) only unlock at high P-Lv.

The effect column is a token-by-token translation of the engine code with every number kept intact. Anything the decoder cannot map is printed as raw code so you can check it yourself — we do not guess.

Customization: Upgrades Bolted Onto Skill Cards

A customization is not a standalone item — it is an upgrade slotted onto one specific skill card. In the engine each card carries its own list of allowed customizations; you pay the listed price to raise it one level, up to the "max level" column (1, 2 or 3 levels depending on the piece).

The 107 pieces fall into five groups: Effect (38), Buff (29), Score (25), Cost (8) and Genki (7). Cost pieces shave a card's cost, Score pieces add flat score or score scaled off Genki, Buff pieces stack Motivation / Good Impression / Concentration, and Effect pieces bolt on extra mechanics (stance switches, triggered effects).

Because which piece fits which card is decided per card, this table is the full catalogue of pieces and their real effects — read it next to the skill-card page to see what the card you plan to train actually accepts.

Reading the Tables: Effects, Price and Levels

Customization prices are listed PER LEVEL. A one-level piece shows a single number; a two- or three-level piece shows a comma-separated series, e.g. 40 then 70 — meaning level 1 costs 40, level 2 costs 70, and reaching level 2 costs both combined.

Multi-level effects differ per level too: the engine stores a separate block for each level, so the table shows "Level 1 / Level 2" as distinct rows. Do not read the level-2 number and assume level 1 already gives it.

Effects carry trigger points: before the stage, start of turn, end of turn, on card use, on stance change. A "before the stage" piece grants its stat the moment the stage begins; an "end of turn" piece accrues turn by turn — the two suit completely different play patterns.

Frequently asked questions

How many P-drinks and customizations are there?

The engine data currently holds 28 P-drinks (8 R, 9 SR, 11 SSR) and 107 customizations (38 Effect, 29 Buff, 25 Score, 8 Cost, 7 Genki). Both tables on this page list every single one, nothing trimmed.

Can I drink an off-plan P-drink?

The data ties each drink to exactly one plan. The 10 free-plan drinks are universal; the other 18 split 6-6-6 across Sense, Logic and Anomaly and only appear when you produce on that plan. Use the plan filter above the table to see only your pool.

What does it cost in total to take a customization to level 2?

The price column lists the cost of EACH level, not the running total. A piece priced "40, 70" costs 40 to reach level 1 and another 70 to reach level 2 — 110 in total. Single-level pieces show one number only.

Why do some effect cells still show raw code?

Effects are translated token by token from the engine code. When a token is not in our dictionary, the page prints the RAW code instead of guessing — rough beats wrong. Every row also has a toggle to reveal the original code for cross-checking.

What to check next