Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Sputnik

Show all teams

Team type
Afflatus
Playstyle

Impromptu Surge

Meta (needs Euphoria)
Impromptu
Barcarola6★
Barcarola
DPS Addio Coda

Star · Mental DMG · Impromptu + Moxie — main Impromptu carry.

Aleph6★
Aleph
Mental Cage

Intellect · no fixed DMG type · Impromptu — second Impromptu source.

Kiperina6★
Kiperina
Buffer Aurora After Winter

Star · Mental DMG · Shield + Impromptu + Crit + Cleanse — support core, feeds Impromptu to the team.

Name Day5★
Name Day
Buffer Off the Scene

Mineral · Mental DMG · Ultimate + Heal + Riposte — team healer, keeps the Heal carries alive.

Why this team works

Barcarola, Aleph and Kiperina all tap into Impromptu — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Riposte Counter Corps

No Euphoria needed
Riposte
X5★
X
Debuffer Beyond the Gears

Intellect · Reality DMG · Moxie + Riposte + Ultimate — main Riposte carry.

aliEn T3★
aliEn T
Survival Her Second Life

Star · Reality DMG · Riposte + Shield — second Riposte source.

The Fool3★
The Fool
Survival Her Second Life

Star · Mental DMG · Riposte + Moxie — third Riposte stack.

John Titor3★
John Titor
Survival Take the Hard Journey

Intellect · Reality DMG · Heal + Shield + Riposte — frontline survival while Riposte builds up.

Why this team works

X, aliEn T and The Fool all tap into Riposte — combining it across three kits at once outperforms any single carry doing it alone. John Titor keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Moxie Daze Skirmish

No Euphoria needed
Moxie Daze
White Rum4★
White Rum
Sub-DPS Her Second Life

Intellect · Reality DMG · Daze + Moxie — main Daze carry.

Leilani3★
Leilani
DPS Yearning Desire

Beast · Reality DMG · Moxie — second Moxie source.

Ms. Radio2★
Ms. Radio
Debuffer Her Second Life

Spirit · Mental DMG · Moxie — third Moxie stack.

Click5★
Click
Sub-DPS His Tail

Spirit · Mental DMG · Moxie — support core, feeds Moxie to the team.

Why this team works

White Rum, Leilani and Ms. Radio all tap into Moxie together with Daze — combining it across three kits at once outperforms any single carry doing it alone. Click keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Moxie Heal Relief

No Euphoria needed
Moxie Heal
Darley Clatter3★
Darley Clatter
Buffer Take the Hard Journey

Beast · Mental DMG · Moxie + Heal — main Moxie carry.

La Source3★
La Source
Healer Take the Hard Journey

Plant · Mental DMG · Moxie + Heal — second Heal source, no Euphoria required.

Sputnik3★
Sputnik
Sub-DPS Belt It Out

Star · Mental DMG · Moxie + Riposte — third Moxie stack.

Marcus6★
Marcus
DPS Another Story

Plant · Mental DMG · Moxie — support core, feeds Moxie to the team.

Why this team works

Darley Clatter, La Source and Sputnik all tap into Moxie together with Heal — combining it across three kits at once outperforms any single carry doing it alone. Marcus keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

Tap the wrong field…