
The Fool
The Fool is a 3★ Star Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Star Arcanists to build alongside.
Data updated: 2026-07-11
The Fool — Review & Analysis
The Fool is a 3★ Star-afflatus unit built around tanking and disruption rather than raw damage. His core skill, The Fool, self-applies [Taunt] to soak hits then counters by inflicting [Corrosion], draining the attacker for a percentage of HP each round; The Sage deals single-target Mental DMG while cutting the enemy's Passion, slowing their ultimate charge. His ultimate hits all enemies with Mental DMG and extends Corrosion, making him a serviceable early-game tank/disruptor rather than a main DPS.
- The Fool pairs self-[Taunt] with a counter that inflicts [Corrosion], draining attackers by a percentage of HP — it shields the team while chipping down whoever hits him.
- The Sage lowers the target's Passion, slowing enemy ultimate charge — genuine control value.
- His passives grant DMG-taken reduction, +25% Crit RES and +10% Reality/Mental DEF on entry, giving true tank durability; as a Star unit he also counters Mineral (+30% DMG).
- As a 3★ ranked D, his base stats and power ceiling are low — easily replaced by rarer units once your roster matures.
- His Corrosion damage relies on being attacked (a Counter) and is capped by the user's HP, so it is fairly passive; as a Star unit he is also countered by Plant.
Level The Fool (Incantation II) first to push Corrosion potency and the durability of his Taunt-Counter loop — that is his core value; then The Final Rite for AoE pressure and Corrosion extension. Since Corrosion scales on % HP and he leans tank, favor a survival Psychube (HP/DEF) to keep him standing and soaking hits; if you want more out of his Mental strikes, an ATK-leaning Psychube is an option, but his main role stays durability and disruption.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 |
|---|---|---|---|---|
| HP | 1,460 | 2,216 | 3,715 | 5,540 |
| ATK | 198 | 301 | 503 | 750 |
| Reality DEF | 112 | 169 | 284 | 424 |
| Mental DEF | 125 | 190 | 318 | 474 |
| Crit Rate | 5% | 5% | 5.7% | 6.4% |
| Crit DMG | 137.6% | 137.6% | 138.6% | 139.6% |
The Fool — Skills & Incantations
“Insight II: 1-target attack. Deals 400% Mental DMG. Inflicts Moxie -2 on the target hit.”
“Insight II: Self counter. Enters 【Taunt】 for 1 round. When the caster is attacked, the attacker suffers 2 rounds of 【Corrode】: when a round ends, takes (Target's Current HP ×35%) Genesis DMG, capped at 35% of Caster's Max HP.”
“Insight II: Mass attack. Deals 310% Mental DMG to all enemies. If the target hit is in the 【Corrode】 status, extends the status duration by 1 round.”
“Insight II: Reality DEF and Mental DEF +10% when entering battle.”
Skill Quotes
“He wears many faces.”
“He wears many faces. He can be a messenger, or a deserter.”
“He wears many faces. Perhaps he's just an actor.”
“He controls your emotions.”
“He is the Fool on the stage and he controls your emotions.”
“He is the Fool on the stage and he controls your emotions. And there's more than one of them.”
“He hates it when people barge on to the stage.”
Insight Materials
Insight 1
Insight 2
Resonance Materials
All 9 Resonance levels
Recommended Psychubes
Teams with The Fool
X, aliEn T and The Fool all tap into Riposte — combining it across three kits at once outperforms any single carry doing it alone. John Titor keeps the line-up alive with Shield so that payoff has time to land.
Teams →





