
Sputnik
Sputnik is a 3★ Star Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Star Arcanists to build alongside.
Data updated: 2026-07-11
Sputnik — Review & Analysis
Sputnik is a 3-star Star unit built around single-target Mental DMG paired with control. Her core skill Orbital Inertia hits one enemy and adds bonus damage while her HP stays high, so she performs best while healthy. Her real strength is disruption: Silent Observation counters attackers by draining their Moxie to delay enemy Ultimates, while her Ultimate both deals damage and locks a target down with Disarmed and Silenced. Her natural role is an early-game sub-DPS and single-target denial pick.
- Her Ultimate deals Mental DMG and hard-locks a target with Disarmed + Silenced for 2 rounds, cutting off both enemy attacks and support skills.
- Silent Observation counters attackers to drain their Moxie, slowing the enemy's path to their Ultimate; at rank 3 it also grants herself Moxie.
- Her passive reduces DMG taken by 30% while under Counter, helping her stay healthy to keep her bonus-damage condition active.
- As a Star unit she is countered by Plant, so against Plant enemies she both loses damage and risks taking 30% extra damage.
- Orbital Inertia's bonus damage relies on staying at high HP, so she falls off the moment she is focused down; every skill is single-target, giving her no AoE clear.
Level her Ultimate first, since it is her strongest source of both damage and control and every Shaping node funnels more damage into it; next raise Orbital Inertia to round out her single-target output. For Psychubes, favor Attack/Crit Rate options to push her Mental DMG; if you want to keep her high-HP condition reliable, a survival-leaning Psychube helps her stay healthy and hold onto her bonus damage.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 |
|---|---|---|---|---|
| HP | 1,473 | 2,236 | 3,748 | 5,588 |
| ATK | 200 | 304 | 508 | 758 |
| Reality DEF | 100 | 152 | 255 | 379 |
| Mental DEF | 130 | 198 | 331 | 494 |
| Crit Rate | 5.4% | 5.4% | 6.1% | 6.8% |
| Crit DMG | 138.1% | 138.1% | 139.2% | 140.2% |
Sputnik — Skills & Incantations
“Insight II: 1-target attack. Deals 400% Mental DMG. If the caster's HP is above 50%, this attack deals 150% more Mental DMG.”
“Insight II: Self counter for 3 rounds. When the caster is attacked, Moxie -1 for the attacker and Moxie +1 for the caster.”
“Insight II: 1-target attack. Deals 450% Mental DMG. Inflicts 【Disarm】 and 【Silence】 for 2 rounds on the target hit.”
“Insight II: DMG Dealt +8% when entering battle.”
Skill Quotes
“The era is long gone.”
“Just like her passing, the era is long gone.”
“The era is long gone, though she never strayed off course.”
“She always remains silent.”
“She always remains silent and acts only in the capacity as a cosmic listener.”
“She always remains silent, unless you're talking about rockets.”
“Be careful when talking about Sputnik-1. Witnesses will be eliminated pursuant to the relevant protocols.”
Insight Materials
Insight 1
Insight 2
Resonance Materials
All 9 Resonance levels
Recommended Psychubes
Teams with Sputnik
Barcarola, Aleph and Kiperina all tap into Impromptu — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.
Teams →X, aliEn T and The Fool all tap into Riposte — combining it across three kits at once outperforms any single carry doing it alone. John Titor keeps the line-up alive with Shield so that payoff has time to land.
Teams →White Rum, Leilani and Ms. Radio all tap into Moxie together with Daze — combining it across three kits at once outperforms any single carry doing it alone. Click keeps the line-up alive with Shield so that payoff has time to land.
Teams →Darley Clatter, La Source and Sputnik all tap into Moxie together with Heal — combining it across three kits at once outperforms any single carry doing it alone. Marcus keeps the line-up alive with Heal so that payoff has time to land.
Teams →





