
White Rum
White Rum is a 4★ Intellect Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Intellect Arcanists to build alongside.
Data updated: 2026-07-11
White Rum — Review & Analysis
White Rum is an Intellect AoE DPS: both her Skill 1 and Ultimate hit every enemy with Reality DMG, making her a solid wave-clearer. Her signature is positional play — Skill 1 retreats her backward, and when the Ultimate fires she charges forward, gaining more damage the farther she advances while stunning the whole field. Her clear role is an AoE sub-DPS with built-in crowd control.
- Both Skill 1 and the Ultimate are AoE Reality attacks, clearing multiple targets at once very efficiently.
- The Ultimate stuns all enemies for 1 round; if she advances at least 3 positions it also ignores 50% of Stun Resistance — a valuable control tool.
- Strong positional synergy: Skill 1 retreats her, and the Ultimate gains +15% DMG per position advanced, creating a stack-then-burst loop.
- The Ultimate can only be used while in the Boarding Assault state, forcing a setup turn of Boarding Prep before she can burst.
- Her Intellect afflatus stands outside the counter cycle and she sits at tier C — her ceiling and flexibility are limited regardless of enemy Afflatus.
Prioritize the Ultimate first, since it is her main AoE damage source with a full-field Stun and a distance-based bonus; then raise Skill 1 to boost wave clear. As a pure offensive AoE DPS, favor attack-oriented Psychubes (ATK, crit rate/DMG, or damage amplification) over healing ones to maximize her burst.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 |
|---|---|---|---|---|
| HP | 1,330 | 2,018 | 3,515 | 5,210 |
| ATK | 209 | 318 | 542 | 803 |
| Reality DEF | 128 | 194 | 330 | 490 |
| Mental DEF | 121 | 184 | 313 | 464 |
| Crit Rate | 6.7% | 6.7% | 7.5% | 8.4% |
| Crit DMG | 10% | 10% | 11.3% | 12.6% |
White Rum — Skills & Incantations
“Insight II: Deals 200% Reality DMG to all enemies, then shifts self 1 position backward.”
“Insight II: Self channel. Enters the 【Boarding Assault】 status. If already in the 【Boarding Assault】 status, gains an additional Moxie +1.”
“Insight II: Mass attack. Can only be cast in the 【Boarding Assault】 status. Shifts to the front-most position, deals 300% Reality DMG to all enemies and inflicts 【Daze】 on the targets for 1 round; for every position shifted, this attack gains DMG Dealt +25%; if at least 3 positions were shifted, this attack ignores 50% Daze Resistance.”
Skill Quotes
“Take aim—and fire!”
“Take aim—and fire! Make sure to cover your ears!”
“Take aim—and fire! Make sure to cover your ears! Too late, oops!”
“Ahoy!”
“Ahoy! Board that ship!”
“Ahoy! Board that ship and raise our flag!”
“The spirit of exploration lives on!”
Insight Materials
Insight 1
Insight 2
Resonance Materials
All 9 Resonance levels
Recommended Psychubes
Teams with White Rum
An-an Lee, Kassandra and Sweetheart all tap into Daze — combining it across three kits at once outperforms any single carry doing it alone. Medicine Pocket keeps the line-up alive with Sturdy so that payoff has time to land.
Teams →White Rum, Leilani and Ms. Radio all tap into Moxie together with Daze — combining it across three kits at once outperforms any single carry doing it alone. Click keeps the line-up alive with Shield so that payoff has time to land.
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