
Medicine Pocket
Medicine Pocket is a 6★ Beast Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Beast Arcanists to build alongside.
Data updated: 2026-07-11
Medicine Pocket — Review & Analysis
Medicine Pocket is a 6-star Beast healer at A+ tier who doubles as a controller and damage-amplifier for the team. Her Incantation II delivers AoE healing scaled off ATK plus a [Sturdy] stack that cuts incoming DMG by 25%, while The Final Ritual deals 450% Mental DMG, [Stun]s the target for 1 round, and refunds herself 1 Moxie. Combined with the +20% (up to 30%) vulnerability from Incantation I, she keeps the team alive while widening the whole squad's damage window.
- Dual sustain: full-team healing scaled off ATK plus a [Sturdy] stack that reduces incoming DMG by 25%.
- Rare control on a healer: The Final Ritual [Stun]s the target for 1 round, denying one of the enemy's damage turns.
- Team amplifier: the +20% (up to 30% via Sculpting) vulnerability debuff makes her both healer and buffer.
- Self-reliant kit: her ultimate refunds 1 Moxie, her passive adds extra healing after the ultimate, and boosts healing when she drops below 50% HP.
- Beast Afflatus is countered by Mineral: against Mineral enemies she takes +30% DMG, so she needs a team to cover her.
- Her control and vulnerability debuff are single-target only (The Final Ritual, Incantation I), so their value drops noticeably against wide packs of enemies.
Her core role is healing and sustain, so prioritize leveling Incantation II (Alchemic Vessel) to push both the heal amount and the [Sturdy] stack, then The Final Ritual since it carries the [Stun] control and the passive's extra heal pulse. Because nearly all of her healing scales off her ATK, favor an ATK-oriented Psychube (with a healing boost if available) so a single stat both feeds her heals and powers the Mental DMG on Incantation I and her ultimate.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,508 | 2,289 | 3,837 | 5,722 | 6,732 |
| ATK | 241 | 367 | 614 | 916 | 1,077 |
| Reality DEF | 126 | 191 | 319 | 475 | 559 |
| Mental DEF | 126 | 191 | 319 | 475 | 559 |
| Crit Rate | 9.1% | 9.1% | 10.3% | 11.5% | 12.7% |
| Crit DMG | 143.7% | 143.7% | 145.5% | 147.3% | 149.1% |
Medicine Pocket — Skills & Incantations
“Insight II: 1-target attack. Deals 450% Mental DMG. Inflicts DMG Taken +20% for 1 round on the target hit.”
“Insight II: Mass healing. Grants HP +(the caster's ATK x200%) and 1 stack of 【Sturdiness】 to all allies.”
“Insight II: 1-target attack. Deals 500% Mental DMG. Inflicts 【Daze】 for 1 round on the target hit; DMG Taken +30% for 1 round. After attacking, grant Moxie +1 to self.”
“Insight III: If the caster's HP percentage is below 50%, Healing Done +10%.”
“【Innate Habit】The attached DMG taken increase effect becomes 30%.”
Skill Quotes
“Sometimes people call them "mad kid."”
“Sometimes people call them "mad kid" or other similar nicknames.”
“Sometimes people call them "mad kid" and, of course, it still doesn't sound as mad as they are.”
“This thing can only be stored in a special ware.”
“This thing can only be stored in a special ware, like a Mars ampoule.”
“This thing can only be stored in a special ware, like a Mars ampoule, or a living body.”
“A generic ceramide receptor antagonist of complicated composition. The effect is unclear so human experiment is strictly prohibited.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with Medicine Pocket
Melania and Regulus both key off Moxie and Ultimate — the faster Moxie fills, the more often their Ultimates fire. Vila carries the same Moxie/Ultimate tag and adds Heal + Sturdy so the chain never stalls. Rubuska closes the loop with a Moxie-tagged heal that keeps everyone topped up between Ults.
Teams →An-an Lee, Kassandra and Sweetheart all tap into Daze — combining it across three kits at once outperforms any single carry doing it alone. Medicine Pocket keeps the line-up alive with Sturdy so that payoff has time to land.
Teams →





