
6
6 is a 6★ Intellect Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Intellect Arcanists to build alongside.
Data updated: 2026-07-11
6 — Review & Analysis
6 is a 6★ Intellect unit filling a versatile debuffer / buffer / sub-DPS role. Incantation I is an AoE that randomly applies 2 debuffs (DEF shreds, Blind, Laceration...), while Incantation II cleanses allies and grants them 2 buffs, and Insight III spreads a buff to the whole team each round and blankets all enemies with debuffs before the ultimate. The Final Rite deals 700% Mental DMG and then adds up to 4 instances of +75% based on how many debuffs the target holds — since 6 applies those debuffs himself, he is a self-sufficient link that both controls and finishes.
- Rare dual utility: mass-applies debuffs to enemies (Incantation I + Insight III) while also buffing and cleansing allies (Incantation II + the per-round buff spread from Insight III).
- The Final Rite stacks up to 4 instances of +75% DMG based on the target's debuff count — and since 6 seeds those debuffs himself, the burst is entirely self-sufficient.
- His passive rewards attacking debuffed targets (Insight I 16%, raised to 24% via Resonance) and self-generates Moxie when low, keeping his energy loop smooth.
- The Intellect afflatus stands outside the counter cycle — it counters nothing and is countered by nothing, so her power depends purely on stats and kit, not the enemy's Afflatus.
- Both buffs and debuffs are handed out RANDOMLY (2 of 6), so you can't guarantee the exact effect you want, and the ultimate's bonus damage needs Moxie ≥6 to fire — making him slow to ramp on the opening turn.
Level The Final Rite (ultimate) first to maximise both the 700% multiplier and the debuff-scaling bonus, then Incantation I, since it is his main debuff engine feeding both the ultimate and the passive. Because 6 both deals Mental DMG and supports, favour a DMG/ATK-oriented Psychube to push his ultimate's burst; if you run him mainly as a buffer-controller for the team, a utility support Psychube is also a sound fit.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,611 | 2,446 | 4,100 | 6,113 | 7,192 |
| ATK | 251 | 381 | 639 | 952 | 1,120 |
| Reality DEF | 132 | 200 | 335 | 499 | 582 |
| Mental DEF | 140 | 213 | 357 | 531 | 625 |
| Crit Rate | 10% | 10% | 11.3% | 12.7% | 14% |
| Crit DMG | 145% | 145% | 147% | 149% | 151% |
6 — Skills & Incantations
“Insight II: Mass attack. Deals 305% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from 【Collection of Debuffs】 on the targets for 2 rounds. Gain Eureka +3 for self when at 4 or less Eureka.”
“Insight II: 1-target buff. Dispels 6 random types of 【Stats Down】, 【Neg Status】, or 【Control】 effects from the target and grants 2 random effects from 【Collection of Buffs】 to the target for 2 rounds. If at 5 or more Eureka, spends 5 Eureka to grant 【Empower Incantation I】 to the target for 3 rounds.”
“Insight II: 1-target attack. Deals 700% Mental DMG. If at 5 or more Eureka, spend 5 Eureka to deal 125% increased Mental DMG to the target for every 1 type of 【Stats Down】, 【Neg Status】 and 【Control】 status they have. Increases up to 4 times.”
“Insight III: Before the Ultimate takes effect, applies 2 random 【Collection of Debuffs】 effects to all enemies for 2 rounds. At the start of the round, applies 1 random 【Collection of Buffs】 effect to all allies for 2 rounds.”
Skill Quotes
“The tenets of the scriptures are so.”
“The tenets of the scriptures have always been perplexing.”
“The tenets of the scriptures have always been perplexing. No matter, at least the punishments are clear.”
“He often clarifies doubts for others.”
“He often clarifies doubts for others, out of duty.”
“He often clarifies doubts for others, out of duty and truth.”
“I see, I think, I understand.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with 6
Anjo Nala, Recoleta and Cornerstone all tap into Ultimate together with Moxie — combining it across three kits at once outperforms any single carry doing it alone. Ezra Theodore keeps the line-up alive with Shield so that payoff has time to land.
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