
Door
Door is a 2★ Intellect Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Intellect Arcanists to build alongside.
Data updated: 2026-07-11
Door — Review & Analysis
Door is a 2-star Intellect support whose real job is to act as a Moxie battery for the team. His ultimate, To the Universe in the Alley, sacrifices all of his own HP to feed the rest of the party Moxie+2, wraps himself in a shield scaled off his ATK, and keeps ticking Moxie via [Encouragement]; his passive also hands allies Moxie+1 when he leaves the field. His single-target and 2-target Reality attacks are minor, so Door is really a jump-start button for teams that need to fire their ultimates fast.
- Strong Moxie battery: the ultimate hands the rest of the party Moxie+2, plus another Moxie+1 when he exits, letting the team fire ultimates far earlier.
- The ultimate also drops a shield scaled off his own ATK (up to 250% ATK after Shaping), protecting the party right before he sacrifices himself.
- A 2-star that is easy to obtain, and his Insight II cuts incoming damage by 8% so he survives long enough to deliver the jump-start.
- The ultimate strips away all of his own HP — he is left relying solely on the shield, and once it breaks Door goes down, making him very fragile.
- Low rarity (2-star, F tier) means weak base stats and near-negligible Reality damage; on top of that his Intellect Afflatus stands outside the counter cycle, taking no bonus DMG from any specific type.
Give absolute priority to leveling his ultimate and the Shaping (Insight) line first — that is where the shield and the Moxie he hands the party scale the most; his two damage incantations are only worth touching once resources are to spare. Since Door doesn't need to deal damage and his shield scales off ATK, pick an ATK / support-oriented Psychube so the shield covers the team more thickly, rather than crit or healing gear that doesn't suit this battery role.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 |
|---|---|---|---|---|
| HP | 1,270 | 1,927 | 3,231 | 4,818 |
| ATK | 211 | 320 | 536 | 799 |
| Reality DEF | 110 | 166 | 278 | 414 |
| Mental DEF | 110 | 166 | 278 | 414 |
| Crit Rate | 6.0% | 6.0% | 6.7% | 7.5% |
| Crit DMG | 138.9% | 138.9% | 140% | 141.2% |
Door — Skills & Incantations
“Insight II: 1-target attack. Deals 500% Reality DMG.”
“Insight II: Mass attack. Deals 375% Reality DMG to 2 enemies.”
“Insight II: Mass buff. Loses all HP and gives Moxie +2, gains a Shield with (the caster's ATK ×200%) HP, and 2 rounds of 【Inspire】 to other allies.”
“Insight II: DMG Taken -8% when entering battle.”
“Insight II: DMG Taken -8% when entering battle.”
Skill Quotes
“He was once swallowed by the Abyss.”
“He was once swallowed by the Abyss and became silenced by it.”
“He was once swallowed by the Abyss. He now missed their company.”
“Resplendent.”
“Resplendent, but the shadows might be even more so.”
“Resplendent, though the shadows might be even more so. Perhaps this is another form of contrast.”
“Reflect, illuminate, and then break. This is the life of a mirror.”
Insight Materials
Insight 1
Insight 2
Resonance Materials
All 9 Resonance levels
Recommended Psychubes
Teams with Door
Centurion, Flutterpage and Marcus all tap into Moxie — combining it across three kits at once outperforms any single carry doing it alone. Door keeps the line-up alive with Shield so that payoff has time to land.
Teams →White Rum, Leilani and Ms. Radio all tap into Moxie together with Daze — combining it across three kits at once outperforms any single carry doing it alone. Click keeps the line-up alive with Shield so that payoff has time to land.
Teams →





