Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Door

Show all teams

Team type
Afflatus
Playstyle

Moxie Support Engine

No Euphoria needed
Moxie
Centurion6★
Centurion
DPS Brave New World

Beast · Reality DMG · Moxie + Crit — main Moxie carry.

Flutterpage6★
Flutterpage
DPS On the Hand of Time

Star · Reality DMG · Moxie — second Moxie source.

Marcus6★
Marcus
DPS Another Story

Plant · Mental DMG · Moxie — third Moxie stack.

Door2★
Door
Support Her Second Life

Intellect · Reality DMG · Moxie + Shield — support core, feeds Moxie to the team.

Why this team works

Centurion, Flutterpage and Marcus all tap into Moxie — combining it across three kits at once outperforms any single carry doing it alone. Door keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Moxie Daze Skirmish

No Euphoria needed
Moxie Daze
White Rum4★
White Rum
Sub-DPS Her Second Life

Intellect · Reality DMG · Daze + Moxie — main Daze carry.

Leilani3★
Leilani
DPS Yearning Desire

Beast · Reality DMG · Moxie — second Moxie source.

Ms. Radio2★
Ms. Radio
Debuffer Her Second Life

Spirit · Mental DMG · Moxie — third Moxie stack.

Click5★
Click
Sub-DPS His Tail

Spirit · Mental DMG · Moxie — support core, feeds Moxie to the team.

Why this team works

White Rum, Leilani and Ms. Radio all tap into Moxie together with Daze — combining it across three kits at once outperforms any single carry doing it alone. Click keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

Tap the wrong field…