
D
D is a Wind Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“Assassinates targets who pose a potential security risk. Operates according to her own code of conduct and only carries out an order after her observations.”
Updated: 2026-08-02
Should you pull?
YES. Her versatile burst (AoE damage + Attacker buff + extended Full Burst) plus a rare Stun-immunity tool make D well worth investing in for both campaign and CC-resistance in tough raids/PvP.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 8.73% of ATK as damage.
Vigorous WavesSkill 1
■ Activates when entering Full Burst. Affects self.
Damage as strong element ▲ 46.93% for 15 sec.
Recovers 3.52% of ATK damage as HP, lasts for 15 sec.
■ Affects self when first activated.
Recovers 16.5% of ATK damage as HP, lasts for 15 sec.
Surprise AttackSkill 2
■ Actives when the target appears. Affects all allies.
Charges Burst Gauge by 98.56%. Activates 1 time(s) per battle.
Become immune to Stun for 36.95 sec.
■ Activates when the target appears. Affects self.
Damage as strong element ▲ 91.06%, lasts for 15 sec.
ChastisementBurst Skill
■ Affects all enemies.
Deals 426.24% of ATK as damage.
■ Affects all Attacker allies.
When attacking a certain part of an enemy, damage dealth to the part ▲ 42.38% for 15 sec.
■ Affects all allies when gaining immunity to Stun.
Full Burst Time ▲ 5.04 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/7/4 (minimum) → 7/7+/4 (recommended) → 10/7+/7 (Alice team) → 10/10/7~10 (heavy raid). Why: Skill 2 should be leveled early and high; Burst can wait unless she's in an Alice team or heavy raid content.
Strengths & Weaknesses
Strengths
- Her burst deals 426.24% ATK AoE damage, buffs Parts Damage for all Attackers, and extends Full Burst Time by 5.04 seconds — one of the most versatile bursts in the current data.
- Skill 2 grants 36.95-second Stun immunity when the target appears, countering boss/PvP hard-lock mechanics.
- Skill 1 both raises strong-element damage by 46.93% and self-heals based on damage dealt, letting D attack and recover at once.
Weaknesses
- Skill 2's Stun immunity only triggers once per battle — after that, she loses her stun protection.
- SMG normal attack deals only 8.73% ATK, so her out-of-burst DPS is low and she leans heavily on the burst and Skill 1 during Full Burst.
- All three skills have complex trigger conditions (battle start / entering Full Burst / one-time immunity), requiring a good grasp of the mechanics to get full value.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Fast-Clear Team: D · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so D can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while D is off burst.
- Breakthrough Team: D · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so D can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs D's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while D is off burst.
Arena / PvP
- Counter Team: D · Noah · Rouge · Maxwell · Laplace. Noah raises a shield that reduces incoming damage; Rouge adds another ATK buff for the whole team; Maxwell is a secondary damage dealer, carrying output while D is off burst; Laplace is a secondary damage dealer, carrying output while D is off burst.
- One-Shot Team: D · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while D is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.
Raid & Interception
- Anti-Aggro Team: D · Moran · Mast · Naga · Drake. Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for D; Naga increases damage dealt on core hits; Drake is a secondary damage dealer, carrying output while D is off burst.
- Long-Sustain Team: D · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while D is off burst.
Lore & Trivia
“Assassinates targets who pose a potential security risk. Operates according to her own code of conduct and only carries out an order after her observations.”
Art Gallery





