D
SSR

D

Wind Attacker Elysion Perilous Siege
HP583,734
ATK25,554
DEF3,633
30-second summary of D

D is a Wind Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.

“Assassinates targets who pose a potential security risk. Operates according to her own code of conduct and only carries out an order after her observations.”

Updated: 2026-08-02

Should you pull?

YES. Her versatile burst (AoE damage + Attacker buff + extended Full Burst) plus a rare Stun-immunity tool make D well worth investing in for both campaign and CC-resistance in tough raids/PvP.

Review & Analysis

D is a Wind Attacker manufactured by Elysion, wielding an SMG. Skill 2 triggers the instant the target appears, charging the team's Burst Gauge nearly to full (once per battle) and granting Stun immunity, while also greatly boosting her own damage as the strong element — extremely valuable for a fast, safe opener against Stun-heavy fights. Skill 1 further boosts damage as the strong element and heals her on entering Full Burst. Her Burst, Chastisement, deals AoE damage to all enemies, boosts damage to enemy parts for other Attackers, and extends Full Burst time when allies gain Stun immunity — a powerful team-wide Burst.

Base Stats

HP583,734
ATK25,554
DEF3,633
Max Ammo120
Reload Time1.5s

Skills

Normal Attack

■ Affects target enemy.
Deals 8.73% of ATK as damage.

Vigorous WavesSkill 1

■ Activates when entering Full Burst. Affects self.
Damage as strong element ▲ 46.93% for 15 sec.
Recovers 3.52% of ATK damage as HP, lasts for 15 sec.

■ Affects self when first activated.
Recovers 16.5% of ATK damage as HP, lasts for 15 sec.

Surprise AttackSkill 2

■ Actives when the target appears. Affects all allies.
Charges Burst Gauge by 98.56%. Activates 1 time(s) per battle.
Become immune to Stun for 36.95 sec.

■ Activates when the target appears. Affects self.
Damage as strong element ▲ 91.06%, lasts for 15 sec.

ChastisementBurst Skill

■ Affects all enemies.
Deals 426.24% of ATK as damage.
■ Affects all Attacker allies.
When attacking a certain part of an enemy, damage dealth to the part ▲ 42.38% for 15 sec.
■ Affects all allies when gaining immunity to Stun.
Full Burst Time ▲ 5.04 sec.

Skill Investment Priority

Prioritize Burst (AoE damage + extended Full Burst + part-damage buff for Attackers) → Skill 2 (Burst Gauge charge + Stun immunity + self damage buff, a crucial opener) → Skill 1 (sustains strong-element damage + heal during Full Burst).

Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/7/4 (minimum) → 7/7+/4 (recommended) → 10/7+/7 (Alice team) → 10/10/7~10 (heavy raid). Why: Skill 2 should be leveled early and high; Burst can wait unless she's in an Alice team or heavy raid content.

Strengths & Weaknesses

Strengths

  • Her burst deals 426.24% ATK AoE damage, buffs Parts Damage for all Attackers, and extends Full Burst Time by 5.04 seconds — one of the most versatile bursts in the current data.
  • Skill 2 grants 36.95-second Stun immunity when the target appears, countering boss/PvP hard-lock mechanics.
  • Skill 1 both raises strong-element damage by 46.93% and self-heals based on damage dealt, letting D attack and recover at once.

Weaknesses

  • Skill 2's Stun immunity only triggers once per battle — after that, she loses her stun protection.
  • SMG normal attack deals only 8.73% ATK, so her out-of-burst DPS is low and she leans heavily on the burst and Skill 1 during Full Burst.
  • All three skills have complex trigger conditions (battle start / entering Full Burst / one-time immunity), requiring a good grasp of the mechanics to get full value.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Hit Rate 2-4x
Elemental DMG 2x
Max Ammo 1-2x

Gear →

General Info

Class
Attacker
Element
Wind
Weapon Type
SMG
Manufacturer
Elysion
Squad
Perilous Siege
Voice Actors
Kim Na-yul · Jeannie Tirado · Aya Yamane
Illustrator
D.ramz
Release date
13 apr 2023

Recommended Build

Cubes
Bastion Cube / Resilience Cube
Overload (OL) Priority
Increase ATK › Increase Hit Rate › Increase Max Ammunition Capacity

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

D (Attacker, Wind element) anchors every team below and holds a slot in all five.

Campaign

  • Fast-Clear Team: D · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so D can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while D is off burst.
  • Breakthrough Team: D · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so D can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs D's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while D is off burst.

Arena / PvP

  • Counter Team: D · Noah · Rouge · Maxwell · Laplace. Noah raises a shield that reduces incoming damage; Rouge adds another ATK buff for the whole team; Maxwell is a secondary damage dealer, carrying output while D is off burst; Laplace is a secondary damage dealer, carrying output while D is off burst.
  • One-Shot Team: D · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while D is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.

Raid & Interception

  • Anti-Aggro Team: D · Moran · Mast · Naga · Drake. Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for D; Naga increases damage dealt on core hits; Drake is a secondary damage dealer, carrying output while D is off burst.
  • Long-Sustain Team: D · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while D is off burst.

Lore & Trivia

“Assassinates targets who pose a potential security risk. Operates according to her own code of conduct and only carries out an order after her observations.”

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