Contest History Contest

50 real Contest seasons present in Gakuen Idolmaster's data — the asynchronous battle mode that uses the Memory you created from Produce.

What this page solves

Contest is split into consecutive seasons, each with its own stat targets and turn counts for 3 battle stages — but the game only shows the current season, with no place to review the history. This page reconstructs all 50 seasons from the source configuration, along with the 4 official Contest rules and the Grade-based content lock table.

Official Contest Rules

  1. You can battle Producers nationwide. In Contest, you battle using the parameters tied to the Memory you earned from Produce, along with Skill Cards and P-items.
  2. Each stage is a performance showdown, decided by the score you earn. The Producer who wins more stages wins the match overall.
  3. Contest has a Grade system. The higher you rank on the leaderboard, the higher Grade you get promoted to. The higher the Grade, the more lavish the rewards.
  4. Collect Contest Medals to exchange them for lavish rewards at the Item Exchange.

Translated verbatim from the game's own 4-paragraph Contest tutorial (Help section) — nothing added.

History of 50 Seasons

Fixed rule in every season: rank 1 on the leaderboard always gets +20% score.
S1 Opening season
Vocal / Dance / Visual targets Vocal353 Dance238 Visual291
3 battle stages Common (any Plan) · 12 turnsPlan 1 · 8 turnsPlan 2 · 8 turns
S2
Vocal / Dance / Visual targets Vocal291 Dance353 Visual238
3 battle stages Common (any Plan) · 12 turnsPlan 1 · 12 turnsPlan 2 · 10 turns
S3
Vocal / Dance / Visual targets Vocal238 Dance291 Visual353
3 battle stages Plan 1 · 10 turnsPlan 2 · 8 turnsPlan 2 · 8 turns
S4
Vocal / Dance / Visual targets Vocal134 Dance401 Visual356
3 battle stages Plan 1 · 10 turnsPlan 1 · 10 turnsPlan 2 · 8 turns
S5
Vocal / Dance / Visual targets Vocal312 Dance267 Visual312
3 battle stages Plan 1 · 10 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S6
Vocal / Dance / Visual targets Vocal89 Dance401 Visual401
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 10 turnsPlan 2 · 12 turns
S7
Vocal / Dance / Visual targets Vocal134 Dance446 Visual312
3 battle stages Common (any Plan) · 12 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S8
Vocal / Dance / Visual targets Vocal134 Dance356 Visual401
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 12 turnsPlan 2 · 8 turns
S9
Vocal / Dance / Visual targets Vocal356 Dance267 Visual267
3 battle stages Common (any Plan) · 12 turnsPlan 2 · 12 turnsPlan 2 · 8 turns
S10
Vocal / Dance / Visual targets Vocal446 Dance356 Visual89
3 battle stages Common (any Plan) · 10 turnsPlan 1 · 12 turnsPlan 2 · 8 turns
S11
Vocal / Dance / Visual targets Vocal134 Dance312 Visual446
3 battle stages Common (any Plan) · 10 turnsPlan 1 · 10 turnsPlan 2 · 12 turns
S12
Vocal / Dance / Visual targets Vocal267 Dance178 Visual446
3 battle stages Common (any Plan) · 6 turnsCommon (any Plan) · 8 turnsPlan 1 · 10 turns
S13
Vocal / Dance / Visual targets Vocal312 Dance312 Visual267
3 battle stages Common (any Plan) · 6 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S14
Vocal / Dance / Visual targets Vocal134 Dance401 Visual356
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S15
Vocal / Dance / Visual targets Vocal312 Dance178 Visual401
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S16
Vocal / Dance / Visual targets Vocal223 Dance401 Visual267
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S17
Vocal / Dance / Visual targets Vocal267 Dance267 Visual356
3 battle stages Common (any Plan) · 12 turnsPlan 2 · 12 turnsPlan 2 · 10 turns
S18
Vocal / Dance / Visual targets Vocal267 Dance223 Visual401
3 battle stages Common (any Plan) · 12 turnsPlan 1 · 8 turnsPlan 2 · 12 turns
S19
Vocal / Dance / Visual targets Vocal267 Dance312 Visual312
3 battle stages Common (any Plan) · 8 turnsPlan 1 · 10 turnsPlan 2 · 12 turns
S20
Vocal / Dance / Visual targets Vocal401 Dance178 Visual312
3 battle stages Plan 1 · 12 turnsPlan 3 · 10 turnsCommon (any Plan) · 8 turns
S21
Vocal / Dance / Visual targets Vocal178 Dance401 Visual312
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 10 turns
S22
Vocal / Dance / Visual targets Vocal223 Dance223 Visual446
3 battle stages Plan 1 · 10 turnsPlan 2 · 8 turnsPlan 3 · 8 turns
S23
Vocal / Dance / Visual targets Vocal297 Dance297 Visual297
3 battle stages Plan 1 · 12 turnsPlan 2 · 10 turnsPlan 3 · 8 turns
S24
Vocal / Dance / Visual targets Vocal401 Dance223 Visual267
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 10 turns
S25
Vocal / Dance / Visual targets Vocal178 Dance356 Visual356
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 8 turns
S26
Vocal / Dance / Visual targets Vocal267 Dance356 Visual267
3 battle stages Plan 1 · 12 turnsPlan 2 · 10 turnsPlan 3 · 10 turns
S27
Vocal / Dance / Visual targets Vocal446 Dance223 Visual223
3 battle stages Plan 1 · 8 turnsPlan 2 · 10 turnsPlan 3 · 12 turns
S28
Vocal / Dance / Visual targets Vocal401 Dance178 Visual312
3 battle stages Plan 1 · 10 turnsPlan 3 · 12 turnsPlan 3 · 12 turns
S29
Vocal / Dance / Visual targets Vocal178 Dance446 Visual267
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 8 turns
S30
Vocal / Dance / Visual targets Vocal324 Dance243 Visual324
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S31
Vocal / Dance / Visual targets Vocal401 Dance312 Visual178
3 battle stages Plan 2 · 12 turnsPlan 2 · 8 turnsPlan 3 · 12 turns
S32
Vocal / Dance / Visual targets Vocal178 Dance356 Visual356
3 battle stages Plan 1 · 12 turnsPlan 2 · 8 turnsPlan 3 · 10 turns
S33
Vocal / Dance / Visual targets Vocal312 Dance401 Visual178
3 battle stages Plan 1 · 8 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S34
Vocal / Dance / Visual targets Vocal356 Dance267 Visual267
3 battle stages Plan 1 · 8 turnsPlan 1 · 8 turnsPlan 2 · 10 turns
S35
Vocal / Dance / Visual targets Vocal267 Dance356 Visual267
3 battle stages Plan 2 · 12 turnsPlan 3 · 8 turnsPlan 3 · 12 turns
S36
Vocal / Dance / Visual targets Vocal312 Dance356 Visual223
3 battle stages Plan 1 · 8 turnsPlan 2 · 8 turnsPlan 3 · 12 turns
S37
Vocal / Dance / Visual targets Vocal356 Dance267 Visual267
3 battle stages Plan 1 · 8 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S38
Vocal / Dance / Visual targets Vocal356 Dance356 Visual178
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S39
Vocal / Dance / Visual targets Vocal312 Dance223 Visual356
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 2 · 12 turns
S40
Vocal / Dance / Visual targets Vocal312 Dance356 Visual223
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S41
Vocal / Dance / Visual targets Vocal178 Dance312 Visual401
3 battle stages Plan 1 · 12 turnsPlan 2 · 10 turnsPlan 3 · 12 turns
S42
Vocal / Dance / Visual targets Vocal178 Dance356 Visual356
3 battle stages Plan 1 · 12 turnsPlan 2 · 10 turnsPlan 3 · 12 turns
S43
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 2 · 10 turnsPlan 3 · 12 turns
S44
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 8 turnsPlan 2 · 10 turnsPlan 3 · 12 turns
S45
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 1 · 12 turnsPlan 2 · 12 turns
S46
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 12 turns
S47
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 3 · 12 turnsPlan 3 · 12 turns
S48
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 2 · 8 turnsPlan 3 · 12 turns
S49
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 2 · 8 turnsPlan 3 · 10 turnsPlan 3 · 12 turns
S50
Vocal / Dance / Visual targets Figures not yet published
3 battle stages Plan 1 · 12 turnsPlan 2 · 12 turnsPlan 3 · 12 turns

Content Locked by Grade

The Mid section of all 3 battle-stage types stays locked until a certain Grade — real figures from the game's own stage-lock table.

GradeProduce stages 1Produce stages 2Produce stages 3
1 Mid section locked Mid section locked Mid section locked
2 Mid section locked Mid section locked Mid section locked
3 Mid section locked Mid section locked Mid section locked
4 Mid section locked Mid section locked Mid section locked
5 Fully open Fully open Fully open
6 Fully open Fully open Fully open
7 Fully open Fully open Fully open
8 Fully open Fully open Fully open

Source: vertesan/gakumasu-diff master data (fetched 05/08/2026) — PvpRateConfig.yaml (50 seasons) + HelpCategory.yaml (official rules) + CompetitionStageSectionLock.yaml (Grade locks). ⚠ CompetitionSeason.yaml (the file that would normally hold season history) is empty at the source — this page uses PvpRateConfig.yaml instead, cross-confirmed as genuine Contest data; it has no calendar date per season, so no dates are shown.

Quick guide
Contest is Gakuen Idolmaster's asynchronous battle mode: you use the stats and skills packed into a Memory — the result of an earlier Produce run — to compete against other Producers nationwide, without both sides needing to be online at once. The game splits Contest into consecutive "seasons" (S1, S2, S3...), and each season resets the target Vocal/Dance/Visual figures and the turn count for its 3 battle stages, so no two seasons play out identically. This page reconstructs the history of the 50 Contest seasons present in the game data, along with the official rules and grade-based unlock pattern.

What Changes Each Season: Stat Targets and Turns per Stage

Every Contest season has 3 consecutive battle stages, each tied to a different Produce Plan (Common/Plan1/Plan2/Plan3, rotating order across seasons) with its own turn limit — across the 42 seasons with real figures, the turn count varies between 6, 8, 10 or 12 depending on the stage. The season's overall Vocal/Dance/Visual targets also shift from season to season: some seasons lean heavily into one stat (season 1 favors Vocal at 353), others spread evenly across all three (season 23: 297/297/297, or season 30: 324/243/324). These are real figures pulled straight from the season configs, not estimates.

One rule stays constant across all 50 seasons: the rank-1 finisher always gets a 20% score bonus (a fixed first-rank bonus multiplier in every season) — the only rule in the data that never changes between seasons.

Which Stage Section Is Locked by Grade, and the Official Reward Rule

Beyond the per-season stat targets, Contest also has a separate lock layer tied to the player's current Grade — not to the season. The data shows the Mid section of all 3 battle-stage types is locked from Grade 1 through Grade 4, and fully unlocked from Grade 5 onward. In other words, low-Grade players only see a shortened version of each stage and must climb Grades to unlock the full content — a mechanic that keeps new players from being overwhelmed, read directly from the game's stage-lock table, nothing inferred.

As for rewards, the game's own in-game guide (translated verbatim in the "Contest Rules" block above) only states the PRINCIPLE — the higher the Grade, the more lavish the reward, and collected Contest Medals can be exchanged at a dedicated shop — but does NOT publish a concrete quantity/item table per Grade in the static data available. This page does not invent that table.

Frequently asked questions

Why doesn't the page list a specific calendar date for each season?

The game's public data files only record season order (S1, S2, S3...) and each season's configuration, with NO calendar start/end date field specifically for Contest mode — that kind of date field only exists for other in-game season systems (e.g. the Producer Ranking system). This page prioritizes showing the real order and figures over inventing fake dates.

Why do seasons 43-50 show "not yet configured"?

In the season config file, these 8 seasons already have a placeholder shell (an ID, labels "S43" through "S50") but their Vocal/Dance/Visual targets are all set to 0 — meaning the game had not yet filled in real numbers for those future seasons at the time the data was fetched (05/08/2026). This page does not guess figures for unreleased seasons; it only shows the season slot with a clear note.

How is S1 "初めてのコンテスト" different from later seasons?

Season 1 is the only one of the 50 seasons carrying a full proper name, "初めてのコンテスト" (literally "the first Contest"), instead of the short "S+number" label used from season 2 onward — fitting for a tutorial/onboarding season. Structurally, season 1 still has the full 3 battle stages and stat targets like every other season (nothing shortened) — the naming is the only difference.

What to check next

Updated: 05/08/2026 · surisuririsu/gakumas-tools (BSD-3) + vertesan/gakumasu-diff

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