Velvet Room Trials

5 chapters, 130 stages, straight from official game data — 3-star score thresholds, elemental bonuses and every reward tier.

Velvet Room Trials

The Velvet Room Trials (also known as the Sea of Mind trials once the later chapters unlock) are a 5-chapter combat gauntlet: Chapter 1 (Technician) opens early, while Chapters 2-5 unlock later as you push through the story. Each of the 130 stages scores your run against three thresholds — clear it well enough to earn up to 3 stars, and each chapter's own elemental affix rewards a matching team.

Every score threshold, elemental bonus and reward on this page is read straight from the game's own trial data — not guesswork. We also worked out which stages have a real difficulty cliff (score requirement jumping 1.8x or more from the stage before).

How to unlock it

Chapter 1 (Technician) is available from early game. The later chapters unlock through story progress — not a player-level requirement. The exact checkpoint isn't settled, though: some players report it opens once you clear Trial stage 5, others report stage 6. The publisher hasn't confirmed either number officially, so we're showing both instead of picking one.

The 5 trial chapters

1. Technician
Stages: 30
Team bonus: Elucidator stat-buff effects +25%
2. Lair of Arcane Flame
Stages: 25
Team bonus: Fire / Psychokinesis +20%
3. Nuclear Winter
Stages: 25
Team bonus: Ice / Nuclear +20%
4. Thunderous Blessing
Stages: 25
Team bonus: Electric / Bless +20%
5. An Ill Wind
Stages: 25
Team bonus: Wind / Curse +20%

Team you'll bring

Every stage in every chapter — all 130 of them — asks for the same squad shape: 3 main Thieves plus 1 Support Thief. No stage asks for a different party size, so it's worth building one strong roster around each chapter's element bonus rather than switching team sizes stage to stage.

From Trial stage 6 onward (within the Technician chapter only — the other 4 chapters stay single-squad), you actually fight two rounds with two separate squads: Round 1 uses one team, Round 2 a different one, no repeated characters or repeated protagonist Persona between them, so you'll want 7+ characters ready. Two independent community sources agree on this.

Which stages to 3-star early, which to save

You don't have to clear every stage the day it opens. Looking at the real 1/2/3-star score thresholds across all 130 stages, most stages raise their requirement smoothly from the one before — those are safe to push for 3 stars the moment they unlock. A handful of stages in every chapter jump 1.8x or more above the previous stage's 3-star score in a single step; those are the ones worth leaving for later, once your team's level and gear have grown, instead of forcing a 3-star clear right away.

Method: we compared each stage's 3-star score threshold to the stage right before it in the same chapter, using the game's own score-threshold data (chapter 1: 30 stages, chapters 2-5: 25 stages each). A jump of 1.8x or higher is flagged "save for later" below. We did not use the game's internal bonus-score codes for this — the data only stores numeric codes for those with no accompanying text, so we're not guessing what each one means.

All 130 stages — 3-star score thresholds

1. Technician — 30 Stages
Stage ★1★2★3 Score bonus conditions Verdict
1 11,500 15,000 23,000 Land WEAK/all-out-attack ×4 · clear within 12 actions (+6,000) · no KOs (+6,000) Safe to push early
2 25,000 35,000 45,000 Land WEAK/all-out-attack ×4 · clear within 12 actions (+20,000) · no KOs (+20,000) Save for later
3 30,000 40,000 50,000 Land WEAK/all-out-attack ×4 · clear within 12 actions (+20,000) · no KOs (+20,000) Safe to push early
4 50,000 65,000 80,000 Land WEAK/all-out-attack ×4 · clear within 12 actions (+40,000) · no KOs (+40,000) Safe to push early
5 40,000 55,000 70,000 Land WEAK/all-out-attack ×4 · clear within 12 actions (+40,000) · no KOs (+40,000) Safe to push early
6 2 squads 85,000 150,000 170,000 Land WEAK/all-out-attack ×4 · clear within 24 actions (+150,000) · no KOs (+150,000) Save for later
7 2 squads 60,000 90,000 115,000 Land WEAK/all-out-attack ×4 · clear within 24 actions (+100,000) · no KOs (+100,000) Safe to push early
8 2 squads 85,000 150,000 165,000 Land WEAK/all-out-attack ×4 · clear within 24 actions (+150,000) · no KOs (+150,000) Safe to push early
9 2 squads 70,000 100,000 135,000 Land WEAK/all-out-attack ×4 · clear within 24 actions (+100,000) · no KOs (+100,000) Safe to push early
10 2 squads 195,000 300,000 390,000 Land WEAK/all-out-attack ×4 · clear within 27 actions (+250,000) · no KOs (+250,000) Save for later
11 2 squads 300,000 450,000 550,000 Land WEAK/all-out-attack ×5 · clear within 29 actions (+150,000) · no KOs (+150,000) Safe to push early
12 2 squads 350,000 550,000 650,000 Land WEAK/all-out-attack ×5 · clear within 29 actions (+200,000) · no KOs (+200,000) Safe to push early
13 2 squads 350,000 550,000 700,000 Land WEAK/all-out-attack ×5 · clear within 29 actions (+200,000) · no KOs (+200,000) Safe to push early
14 2 squads 450,000 700,000 900,000 Land WEAK/all-out-attack ×5 · clear within 29 actions (+250,000) · no KOs (+250,000) Safe to push early
15 2 squads 450,000 700,000 850,000 Land WEAK/all-out-attack ×5 · clear within 33 actions (+250,000) · no KOs (+250,000) Safe to push early
16 2 squads 700,000 1,050,000 1,350,000 Land WEAK/all-out-attack ×5 · clear within 36 actions (+400,000) · no KOs (+400,000) Safe to push early
17 2 squads 750,000 1,150,000 1,500,000 Land WEAK/all-out-attack ×5 · clear within 36 actions (+450,000) · no KOs (+450,000) Safe to push early
18 2 squads 1,650,000 2,500,000 3,300,000 Land WEAK/all-out-attack ×5 · clear within 36 actions (+950,000) · no KOs (+950,000) Save for later
19 2 squads 700,000 1,050,000 1,400,000 Land WEAK/all-out-attack ×5 · clear within 36 actions (+400,000) · no KOs (+400,000) Safe to push early
20 2 squads 750,000 1,150,000 1,500,000 Land WEAK/all-out-attack ×5 · clear within 34 actions (+450,000) · no KOs (+450,000) Safe to push early
21 2 squads 900,000 1,350,000 1,800,000 Land WEAK/all-out-attack ×6 · clear within 36 actions (+500,000) · no KOs (+500,000) Safe to push early
22 2 squads 1,350,000 2,050,000 2,700,000 Land WEAK/all-out-attack ×6 · clear within 39 actions (+750,000) · no KOs (+750,000) Safe to push early
23 2 squads 2,050,000 3,100,000 4,100,000 Attack with Psychokinesis/Bless ×6 · clear within 39 actions (+1,150,000) · no KOs (+1,150,000) Safe to push early
24 2 squads 2,350,000 3,550,000 4,700,000 Land WEAK/all-out-attack ×6 · clear within 39 actions (+1,300,000) · no KOs (+1,300,000) Safe to push early
25 2 squads 2,100,000 3,150,000 4,200,000 Land WEAK/all-out-attack ×6 · clear within 39 actions (+1,150,000) · no KOs (+1,150,000) Safe to push early
26 2 squads 2,300,000 3,450,000 4,600,000 Attack with Fire/Ice ×6 · clear within 39 actions (+1,350,000) · no KOs (+1,350,000) Safe to push early
27 2 squads 1,550,000 2,350,000 3,100,000 Land WEAK/all-out-attack ×6 · clear within 39 actions (+900,000) · no KOs (+900,000) Safe to push early
28 2 squads 5,650,000 8,500,000 11,300,000 Land WEAK/all-out-attack ×6 · clear within 40 actions (+3,300,000) · no KOs (+3,300,000) Save for later
29 2 squads 3,850,000 5,800,000 7,700,000 Land WEAK/all-out-attack ×6 · clear within 40 actions (+2,200,000) · no KOs (+2,200,000) Safe to push early
30 2 squads 4,000,000 6,000,000 8,000,000 Attack with Physical/Wind ×6 · clear within 40 actions (+2,300,000) · no KOs (+2,300,000) Safe to push early
2. Lair of Arcane Flame — 25 Stages
Stage ★1★2★3 Score bonus conditions Verdict
1 135,000 200,000 270,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+55,000) · no KOs (+55,000) Safe to push early · Fire/Psychokinesis
2 135,000 200,000 270,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+55,000) · no KOs (+55,000) Safe to push early · Fire/Psychokinesis
3 205,000 300,000 410,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+80,000) · no KOs (+80,000) Safe to push early · Fire/Psychokinesis
4 190,000 300,000 380,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+70,000) · no KOs (+70,000) Safe to push early · Fire/Psychokinesis
5 220,000 350,000 440,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 14 actions (+80,000) · no KOs (+80,000) Safe to push early · Fire/Psychokinesis
6 245,000 350,000 490,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+100,000) · no KOs (+100,000) Safe to push early · Fire/Psychokinesis
7 300,000 450,000 600,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+150,000) · no KOs (+150,000) Safe to push early · Fire/Psychokinesis
8 550,000 850,000 1,100,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+300,000) · no KOs (+300,000) Save for later · Fire/Psychokinesis
9 400,000 600,000 750,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Safe to push early · Fire/Psychokinesis
10 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 17 actions (+350,000) · no KOs (+350,000) Safe to push early · Fire/Psychokinesis
11 500,000 750,000 1,000,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+250,000) · no KOs (+250,000) Safe to push early · Fire/Psychokinesis
12 750,000 1,150,000 1,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+400,000) · no KOs (+400,000) Safe to push early · Fire/Psychokinesis
13 750,000 1,150,000 1,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+400,000) · no KOs (+400,000) Safe to push early · Fire/Psychokinesis
14 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+700,000) · no KOs (+700,000) Safe to push early · Fire/Psychokinesis
15 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 17 actions (+350,000) · no KOs (+350,000) Safe to push early · Fire/Psychokinesis
16 1,050,000 1,600,000 2,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+550,000) · no KOs (+550,000) Safe to push early · Fire/Psychokinesis
17 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+450,000) · no KOs (+450,000) Safe to push early · Fire/Psychokinesis
18 1,250,000 1,900,000 2,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Fire/Psychokinesis
19 3,150,000 4,750,000 6,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,650,000) · no KOs (+1,650,000) Save for later · Fire/Psychokinesis
20 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+700,000) · no KOs (+700,000) Safe to push early · Fire/Psychokinesis
21 1,000,000 1,500,000 2,000,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+500,000) · no KOs (+500,000) Safe to push early · Fire/Psychokinesis
22 1,550,000 2,350,000 3,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+800,000) · no KOs (+800,000) Safe to push early · Fire/Psychokinesis
23 2,350,000 3,550,000 4,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,200,000) · no KOs (+1,200,000) Safe to push early · Fire/Psychokinesis
24 4,200,000 6,300,000 8,400,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+2,100,000) · no KOs (+2,100,000) Safe to push early · Fire/Psychokinesis
25 1,800,000 2,700,000 3,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+900,000) · no KOs (+900,000) Safe to push early · Fire/Psychokinesis
3. Nuclear Winter — 25 Stages
Stage ★1★2★3 Score bonus conditions Verdict
1 175,000 250,000 350,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+70,000) · no KOs (+70,000) Safe to push early · Ice/Nuclear
2 175,000 250,000 350,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+70,000) · no KOs (+70,000) Safe to push early · Ice/Nuclear
3 100,000 150,000 200,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+40,000) · no KOs (+40,000) Safe to push early · Ice/Nuclear
4 165,000 250,000 330,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+60,000) · no KOs (+60,000) Safe to push early · Ice/Nuclear
5 170,000 250,000 340,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 14 actions (+65,000) · no KOs (+65,000) Safe to push early · Ice/Nuclear
6 245,000 350,000 490,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+100,000) · no KOs (+100,000) Safe to push early · Ice/Nuclear
7 450,000 700,000 900,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+250,000) · no KOs (+250,000) Save for later · Ice/Nuclear
8 350,000 550,000 700,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Safe to push early · Ice/Nuclear
9 500,000 750,000 1,000,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+250,000) · no KOs (+250,000) Safe to push early · Ice/Nuclear
10 350,000 550,000 700,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 17 actions (+200,000) · no KOs (+200,000) Safe to push early · Ice/Nuclear
11 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+350,000) · no KOs (+350,000) Save for later · Ice/Nuclear
12 950,000 1,450,000 1,900,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+500,000) · no KOs (+500,000) Safe to push early · Ice/Nuclear
13 750,000 1,150,000 1,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+400,000) · no KOs (+400,000) Safe to push early · Ice/Nuclear
14 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+450,000) · no KOs (+450,000) Safe to push early · Ice/Nuclear
15 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 17 actions (+450,000) · no KOs (+450,000) Safe to push early · Ice/Nuclear
16 1,800,000 2,700,000 3,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+950,000) · no KOs (+950,000) Save for later · Ice/Nuclear
17 2,650,000 4,000,000 5,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,400,000) · no KOs (+1,400,000) Safe to push early · Ice/Nuclear
18 1,250,000 1,900,000 2,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Ice/Nuclear
19 950,000 1,450,000 1,900,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+500,000) · no KOs (+500,000) Safe to push early · Ice/Nuclear
20 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+700,000) · no KOs (+700,000) Safe to push early · Ice/Nuclear
21 1,000,000 1,500,000 2,000,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+500,000) · no KOs (+500,000) Safe to push early · Ice/Nuclear
22 1,550,000 2,350,000 3,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+800,000) · no KOs (+800,000) Safe to push early · Ice/Nuclear
23 2,350,000 3,550,000 4,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,200,000) · no KOs (+1,200,000) Safe to push early · Ice/Nuclear
24 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Ice/Nuclear
25 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Ice/Nuclear
4. Thunderous Blessing — 25 Stages
Stage ★1★2★3 Score bonus conditions Verdict
1 135,000 200,000 270,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+55,000) · no KOs (+55,000) Safe to push early · Electric/Bless
2 85,000 150,000 170,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+35,000) · no KOs (+35,000) Safe to push early · Electric/Bless
3 250,000 400,000 500,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+100,000) · no KOs (+100,000) Save for later · Electric/Bless
4 130,000 200,000 260,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+50,000) · no KOs (+50,000) Safe to push early · Electric/Bless
5 220,000 350,000 440,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 14 actions (+80,000) · no KOs (+80,000) Safe to push early · Electric/Bless
6 400,000 600,000 800,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Save for later · Electric/Bless
7 700,000 1,050,000 1,400,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+350,000) · no KOs (+350,000) Safe to push early · Electric/Bless
8 350,000 550,000 700,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Safe to push early · Electric/Bless
9 400,000 600,000 750,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Safe to push early · Electric/Bless
10 450,000 700,000 900,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 17 actions (+250,000) · no KOs (+250,000) Safe to push early · Electric/Bless
11 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+350,000) · no KOs (+350,000) Safe to push early · Electric/Bless
12 950,000 1,450,000 1,900,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+500,000) · no KOs (+500,000) Safe to push early · Electric/Bless
13 750,000 1,150,000 1,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+400,000) · no KOs (+400,000) Safe to push early · Electric/Bless
14 1,900,000 2,850,000 3,800,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+1,000,000) · no KOs (+1,000,000) Save for later · Electric/Bless
15 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 17 actions (+350,000) · no KOs (+350,000) Safe to push early · Electric/Bless
16 1,050,000 1,600,000 2,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+550,000) · no KOs (+550,000) Safe to push early · Electric/Bless
17 1,600,000 2,400,000 3,200,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+850,000) · no KOs (+850,000) Safe to push early · Electric/Bless
18 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+450,000) · no KOs (+450,000) Safe to push early · Electric/Bless
19 1,250,000 1,900,000 2,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Electric/Bless
20 950,000 1,450,000 1,900,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+500,000) · no KOs (+500,000) Safe to push early · Electric/Bless
21 1,350,000 2,050,000 2,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+700,000) · no KOs (+700,000) Safe to push early · Electric/Bless
22 1,100,000 1,650,000 2,200,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+550,000) · no KOs (+550,000) Safe to push early · Electric/Bless
23 1,650,000 2,500,000 3,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+850,000) · no KOs (+850,000) Safe to push early · Electric/Bless
24 2,500,000 3,750,000 5,000,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,250,000) · no KOs (+1,250,000) Safe to push early · Electric/Bless
25 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Electric/Bless
5. An Ill Wind — 25 Stages
Stage ★1★2★3 Score bonus conditions Verdict
1 175,000 250,000 350,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+70,000) · no KOs (+70,000) Safe to push early · Wind/Curse
2 170,000 250,000 340,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+70,000) · no KOs (+70,000) Safe to push early · Wind/Curse
3 210,000 300,000 420,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+85,000) · no KOs (+85,000) Safe to push early · Wind/Curse
4 130,000 200,000 260,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 12 actions (+50,000) · no KOs (+50,000) Safe to push early · Wind/Curse
5 450,000 700,000 850,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 14 actions (+150,000) · no KOs (+150,000) Save for later · Wind/Curse
6 200,000 300,000 400,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+90,000) · no KOs (+90,000) Safe to push early · Wind/Curse
7 300,000 450,000 600,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+150,000) · no KOs (+150,000) Safe to push early · Wind/Curse
8 450,000 700,000 900,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+250,000) · no KOs (+250,000) Safe to push early · Wind/Curse
9 400,000 600,000 750,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 15 actions (+200,000) · no KOs (+200,000) Safe to push early · Wind/Curse
10 350,000 550,000 700,000 Non-protagonist WEAK/all-out-attack ×5 · clear within 17 actions (+200,000) · no KOs (+200,000) Safe to push early · Wind/Curse
11 650,000 1,000,000 1,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+350,000) · no KOs (+350,000) Save for later · Wind/Curse
12 750,000 1,150,000 1,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+400,000) · no KOs (+400,000) Safe to push early · Wind/Curse
13 550,000 850,000 1,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+300,000) · no KOs (+300,000) Safe to push early · Wind/Curse
14 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+450,000) · no KOs (+450,000) Safe to push early · Wind/Curse
15 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 17 actions (+450,000) · no KOs (+450,000) Safe to push early · Wind/Curse
16 1,050,000 1,600,000 2,100,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 18 actions (+550,000) · no KOs (+550,000) Safe to push early · Wind/Curse
17 850,000 1,300,000 1,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+450,000) · no KOs (+450,000) Safe to push early · Wind/Curse
18 2,650,000 4,000,000 5,300,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,400,000) · no KOs (+1,400,000) Save for later · Wind/Curse
19 1,250,000 1,900,000 2,500,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Wind/Curse
20 950,000 1,450,000 1,900,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+500,000) · no KOs (+500,000) Safe to push early · Wind/Curse
21 1,350,000 2,050,000 2,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+700,000) · no KOs (+700,000) Safe to push early · Wind/Curse
22 1,100,000 1,650,000 2,200,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+550,000) · no KOs (+550,000) Safe to push early · Wind/Curse
23 2,350,000 3,550,000 4,700,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+1,200,000) · no KOs (+1,200,000) Save for later · Wind/Curse
24 1,800,000 2,700,000 3,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+900,000) · no KOs (+900,000) Safe to push early · Wind/Curse
25 1,300,000 1,950,000 2,600,000 Non-protagonist WEAK/all-out-attack ×6 · clear within 20 actions (+650,000) · no KOs (+650,000) Safe to push early · Wind/Curse

Chapter star-milestone rewards

1. Technician — 18 Stars
StarsReward
5 Meta Jewels ×50, Schema Points + ×1
10 Meta Jewels ×50, Schema Points + ×1
15 Meta Jewels ×50, Schema Points + ×1
20 Meta Jewels ×50, Schema Points + ×1
25 Meta Jewels ×80, Schema Points + ×1
30 Meta Jewels ×80, Sennight Inferno Shard ×1
35 Meta Jewels ×80, All In Shard ×1
40 Meta Jewels ×80, Schema Points + ×1
45 Meta Jewels ×80, Sennight Inferno Shard ×1
50 Meta Jewels ×120, All In Shard ×1
55 Meta Jewels ×120, Schema Points + ×1
60 Meta Jewels ×120, Jánošík's Axe Pistol ×1
65 Meta Jewels ×120, Schema Points + ×1
70 Meta Jewels ×120, Schema Points + ×1
75 Meta Jewels ×150, Jánošík's Axe Pistol ×1
80 Meta Jewels ×150, Schema Points + ×1
85 Meta Jewels ×150, Jánošík's Axe Pistol ×1
90 Meta Jewels ×150, Schema Points + ×1
2. Lair of Arcane Flame — 15 Stars
StarsReward
5 Meta Jewels ×50, Whiff of Iris ×8
10 Meta Jewels ×50, Thief Compendium Volume ×20
15 Meta Jewels ×50, Blue Crystal ×8
20 Meta Jewels ×50, Silver Parts ×25
25 Meta Jewels ×50, Skill Incense S ×8
30 Meta Jewels ×100, Anecdote Cube ×25
35 Meta Jewels ×100, Fragrance of Iris ×6
40 Meta Jewels ×100, Thief Compendium Tome ×10
45 Meta Jewels ×100, Purple Crystal ×6
50 Meta Jewels ×100, Gold Parts ×12
55 Meta Jewels ×150, Skill Incense M ×6
60 Meta Jewels ×150, Legend Cube ×12
65 Meta Jewels ×150, Essence of Iris ×3
70 Meta Jewels ×150, Yellow Crystal ×3
75 Meta Jewels ×150, Skill Incense L ×3
3. Nuclear Winter — 15 Stars
StarsReward
5 Meta Jewels ×50, Whiff of Iris ×8
10 Meta Jewels ×50, Thief Compendium Volume ×20
15 Meta Jewels ×50, Blue Crystal ×8
20 Meta Jewels ×50, Silver Parts ×25
25 Meta Jewels ×50, Skill Incense S ×8
30 Meta Jewels ×100, Anecdote Cube ×25
35 Meta Jewels ×100, Fragrance of Iris ×6
40 Meta Jewels ×100, Thief Compendium Tome ×10
45 Meta Jewels ×100, Purple Crystal ×6
50 Meta Jewels ×100, Gold Parts ×12
55 Meta Jewels ×150, Skill Incense M ×6
60 Meta Jewels ×150, Legend Cube ×12
65 Meta Jewels ×150, Essence of Iris ×3
70 Meta Jewels ×150, Yellow Crystal ×3
75 Meta Jewels ×150, Skill Incense L ×3
4. Thunderous Blessing — 15 Stars
StarsReward
5 Meta Jewels ×50, Whiff of Iris ×8
10 Meta Jewels ×50, Thief Compendium Volume ×20
15 Meta Jewels ×50, Blue Crystal ×8
20 Meta Jewels ×50, Silver Parts ×25
25 Meta Jewels ×50, Skill Incense S ×8
30 Meta Jewels ×100, Anecdote Cube ×25
35 Meta Jewels ×100, Fragrance of Iris ×6
40 Meta Jewels ×100, Thief Compendium Tome ×10
45 Meta Jewels ×100, Purple Crystal ×6
50 Meta Jewels ×100, Gold Parts ×12
55 Meta Jewels ×150, Skill Incense M ×6
60 Meta Jewels ×150, Legend Cube ×12
65 Meta Jewels ×150, Essence of Iris ×3
70 Meta Jewels ×150, Yellow Crystal ×3
75 Meta Jewels ×150, Skill Incense L ×3
5. An Ill Wind — 15 Stars
StarsReward
5 Meta Jewels ×50, Whiff of Iris ×8
10 Meta Jewels ×50, Thief Compendium Volume ×20
15 Meta Jewels ×50, Blue Crystal ×8
20 Meta Jewels ×50, Silver Parts ×25
25 Meta Jewels ×50, Skill Incense S ×8
30 Meta Jewels ×100, Anecdote Cube ×25
35 Meta Jewels ×100, Fragrance of Iris ×6
40 Meta Jewels ×100, Thief Compendium Tome ×10
45 Meta Jewels ×100, Purple Crystal ×6
50 Meta Jewels ×100, Gold Parts ×12
55 Meta Jewels ×150, Skill Incense M ×6
60 Meta Jewels ×150, Legend Cube ×12
65 Meta Jewels ×150, Essence of Iris ×3
70 Meta Jewels ×150, Yellow Crystal ×3
75 Meta Jewels ×150, Skill Incense L ×3

Season star reward ladder

Stars from every chapter count toward one shared seasonal ladder — 136 tiers in total, paying out in Stardust Shards (used to unlock Mindscapes that boost your base stats).

Season star reward ladder (136 Tier)
TierStars neededReward
1 3 Stardust Shard ×2
2 6 Stardust Shard ×4
3 9 Stardust Shard ×6
4 12 Stardust Shard ×8
5 15 Stardust Shard ×10
6 18 Stardust Shard ×12
7 21 Stardust Shard ×14
8 24 Stardust Shard ×16
9 27 Stardust Shard ×18
10 30 Stardust Shard ×20
11 33 Stardust Shard ×22
12 36 Stardust Shard ×24
13 39 Stardust Shard ×26
14 42 Stardust Shard ×28
15 45 Stardust Shard ×30
16 48 Stardust Shard ×32
17 51 Stardust Shard ×34
18 54 Stardust Shard ×36
19 57 Stardust Shard ×38
20 60 Stardust Shard ×40
21 63 Stardust Shard ×42
22 66 Stardust Shard ×44
23 69 Stardust Shard ×46
24 72 Stardust Shard ×48
25 75 Stardust Shard ×50
26 78 Stardust Shard ×52
27 81 Stardust Shard ×54
28 84 Stardust Shard ×56
29 87 Stardust Shard ×58
30 90 Stardust Shard ×60
31 93 Stardust Shard ×62
32 96 Stardust Shard ×64
33 99 Stardust Shard ×66
34 102 Stardust Shard ×68
35 105 Stardust Shard ×70
36 108 Stardust Shard ×72
37 111 Stardust Shard ×74
38 114 Stardust Shard ×76
39 117 Stardust Shard ×78
40 120 Stardust Shard ×80
41 123 Stardust Shard ×82
42 126 Stardust Shard ×84
43 129 Stardust Shard ×86
44 132 Stardust Shard ×88
45 135 Stardust Shard ×90
46 138 Stardust Shard ×92
47 141 Stardust Shard ×94
48 144 Stardust Shard ×96
49 147 Stardust Shard ×98
50 150 Stardust Shard ×100
51 153 Stardust Shard ×102
52 156 Stardust Shard ×104
53 159 Stardust Shard ×106
54 162 Stardust Shard ×108
55 165 Stardust Shard ×110
56 168 Stardust Shard ×112
57 171 Stardust Shard ×114
58 174 Stardust Shard ×116
59 177 Stardust Shard ×118
60 180 Stardust Shard ×120
61 183 Stardust Shard ×122
62 186 Stardust Shard ×124
63 189 Stardust Shard ×126
64 192 Stardust Shard ×128
65 195 Stardust Shard ×130
66 198 Stardust Shard ×132
67 201 Stardust Shard ×134
68 204 Stardust Shard ×136
69 207 Stardust Shard ×138
70 210 Stardust Shard ×140
71 213 Stardust Shard ×142
72 216 Stardust Shard ×144
73 219 Stardust Shard ×146
74 222 Stardust Shard ×148
75 225 Stardust Shard ×150
76 228 Stardust Shard ×152
77 231 Stardust Shard ×154
78 234 Stardust Shard ×156
79 237 Stardust Shard ×158
80 240 Stardust Shard ×160
81 243 Stardust Shard ×162
82 246 Stardust Shard ×164
83 249 Stardust Shard ×166
84 252 Stardust Shard ×168
85 255 Stardust Shard ×170
86 258 Stardust Shard ×172
87 261 Stardust Shard ×174
88 264 Stardust Shard ×176
89 267 Stardust Shard ×178
90 270 Stardust Shard ×180
91 273 Stardust Shard ×182
92 276 Stardust Shard ×184
93 279 Stardust Shard ×186
94 282 Stardust Shard ×188
95 285 Stardust Shard ×190
96 288 Stardust Shard ×192
97 291 Stardust Shard ×194
98 294 Stardust Shard ×196
99 297 Stardust Shard ×198
100 300 Stardust Shard ×200
101 303 Stardust Shard ×202
102 306 Stardust Shard ×204
103 309 Stardust Shard ×206
104 312 Stardust Shard ×208
105 315 Stardust Shard ×210
106 318 Stardust Shard ×212
107 321 Stardust Shard ×214
108 324 Stardust Shard ×216
109 327 Stardust Shard ×218
110 330 Stardust Shard ×220
111 333 Stardust Shard ×222
112 336 Stardust Shard ×224
113 339 Stardust Shard ×226
114 342 Stardust Shard ×228
115 345 Stardust Shard ×230
116 348 Stardust Shard ×232
117 351 Stardust Shard ×234
118 354 Stardust Shard ×236
119 357 Stardust Shard ×238
120 360 Stardust Shard ×240
121 363 Stardust Shard ×242
122 366 Stardust Shard ×244
123 369 Stardust Shard ×246
124 372 Stardust Shard ×248
125 375 Stardust Shard ×250
126 378 Stardust Shard ×252
127 381 Stardust Shard ×254
128 384 Stardust Shard ×256
129 387 Stardust Shard ×258
130 390 Stardust Shard ×260
131 395 Stardust Shard ×262
132 400 Stardust Shard ×264
133 405 Stardust Shard ×266
134 410 Stardust Shard ×268
135 415 Stardust Shard ×270
136 420 Stardust Shard ×272

What we couldn't confirm

The game's data still lists a per-stage bonus-score code and a per-stage reward slot that mostly points at two IDs that don't exist as real items in the publisher's own reward table, so we're not inventing what they give — we show "Not announced by the publisher" there instead. The exact story checkpoint that unlocks the later chapters also isn't settled between community sources — see "How to unlock it" above for the two different answers we found.

Where to next

Tap the wrong field…