Bestiary — P5X Shadows & monsters
Filtered from 3825 official NPC records — real combat Shadows only, dialogue/location NPCs excluded
P5X has no official "bestiary" page in-game, but its combat data reveals 10 Shadows sharing model and name with Personas in the official codex (Obariyon, Succubus, Angel, Matador, Jatayu, Mothman, Anzu, Fuu-Ki, Kin-Ki, Bugs), plus 9 recurring Shadow groups (Savage Shadow, Agitated Shadow, Treasure Demon...) scattered across Mementos and Palaces.
3825 entries of character/NPC data mined and filtered down to the combat-relevant subset — most of the raw data is dialogue/furniture/location NPCs; every entry here is cross-referenced with the official Persona DB for accurate element and rarity.
10 named Shadows (shared with Personas)
A field Shadow encounter sharing its model and name with the 4★ Gun-element Persona Obariyon.
A field Shadow encounter sharing its model and name with the 4★ Curse-element Persona Succubus.
A field Shadow encounter sharing its model and name with the 4★ Bless-element Persona Angel.
A Mementos boss-tier Shadow at Path of Qimranut Area 3, sharing its model and name with the 4★ Psychokinesis-element Persona Matador.
A retired/legacy field spawn point Shadow sharing its model and name with the 4★ Wind-element Persona Anzu.
A retired/legacy field spawn point Shadow sharing its model and name with the 3★ Wind-element Persona Fuu-Ki.
A retired/legacy field spawn point Shadow (Tenshukaku Floor 1, side quest 3) sharing its model and name with the 4★ Physical-element Persona Kin-Ki.
A retired/legacy field spawn point Shadow (Movie Set – Tenshukaku, side quest 1) sharing its model and name with the 3★ Wind-element Persona Jatayu.
A retired/legacy field spawn point Shadow (Movie Set – Tenshukaku, side quest 2) sharing its model and name with the 3★ Electric-element Persona Mothman.
A retired/legacy field spawn point Shadow (side quest 3), sharing its model and name with the 4★ Gun-element Persona Bugs.
These 10 Shadows share model/name with a same-name Persona in the codex — element and rarity are pulled from the official Persona DB, not guessed.
9 common Shadow groups
The most common Shadow encounter type across Mementos and Palace exploration nodes in the game data.
A common encounter variant, typically spawning near Savage Shadow in the same exploration node.
A military-role Shadow encounter type found in later Palace areas.
A rare, elusive Shadow known in the Persona series for fleeing on sight and dropping valuable rewards when defeated.
A common encounter variant found across multiple exploration nodes, typically grouped with Agitated Shadow.
A specialist Shadow role tied to a Palace's Cognitive World architecture, appearing in a small number of nodes.
An uncommon, high-threat Shadow encounter appearing in only 3 nodes across the game data.
A commanding-tier Shadow encounter, appearing in only 3 nodes across the game data.
A one-off Shadow encounter, appearing at exactly 1 node in the game data.
The number next to each name is how many combat-Shadow entries share that name in the game's own data — a real occurrence count, not an estimate.
More Bestiary entries
Shadow combat strategies — straight from the game's own battle data
187 Shadows with a verified strategy note, pulled and translated from the official combat table in the game files — not guessed, not copied from any other site.
Every entry below answers the one question that matters when a Shadow keeps wiping your party: how does it actually fight? Shadows that fight the exact same way (shared adds around one boss, or a reused mechanic) are cross-linked so you don't have to read the same tactic twice.
Abaddon
The "Destroyer" and "Angel of the Bottomless Pit" as described in ancient scriptures. He controls locusts, using them to cause massive destruction to villages.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Acheron Seeker
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Priestess of Desire imposes a time limit on the battle. When the time runs out, the battle is lost. 2. Each time Priestess of Desire uses Invitation to Chaos, the remaining time is significantly reduced. Also, Priestess of Desire summons multiple Shadows, then becomes untargetable. When all of the summoned Shadows have either escaped or been defeated, Priestess of Desire will no longer be untargetable. 3. After a summoned Shadow runs away, Priestess of Desire will start using Dogmatic Judgment every turn. Dogmatic Judgment's damage increases based on how many Shadows have run away.
Shares this tactic with: Minotaur III, Perpetual Sand
Agathion
A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.
Strategy
1. When Agathion is hit by an attack, the attacker is inflicted with 1 Grudge stack for 1 turn. 2. If an Agathion's HP is less than 40% at the start of its turn, it transforms into Kumbhanda. If it is defeated, it restores the HP of all Shadows by 40%.
Ame-no-Uzume
Japanese goddess of entertainment, she governs many sacred dances. She is most famous for luring out Amaterasu, who had barricaded herself inside a cave.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Angel
The ninth of the nine orders of angels. They are closest in nature to humans. They watch over individuals and warn those who stray from the path.
Strategy
Dominion continuously summons waves of Angels. You can restore SP when you defeat an Angel. When Dominion is Weakened, damage dealt to summoned Angels will be added to your score.
Anubis
The jackal-headed god of the dead and embalming from Egyptian myth. He weighs the hearts of the dead to determine their final destination.
Strategy
Shadows have different weaknesses and resistances than normal. 1. While Dazzling Daylight is active, the final damage that Anubis deals is decreased by 25%, and its final damage taken is increased by 25%. While Obscuring Darkness is active, final damage dealt is increased by 25%, and final damage taken is decreased by 25%. 2. While Obscuring Darkness is active, Anubis inflicts Curse of Annihilation on 1 random Phantom Thief each turn, after which it inflicts it on the Phantom Thief with the most Curse of Annihilation stacks. Curse of Annihilation insta-kills when it reaches 4 stacks and can be prioritized for removal. 3. When Anubis is defeated, it deals Curse damage to all Phantom Thieves.
Ara Mitama
One of the four aspects of Shinto thought, it has the power to grant ferocity. It is said to aid in one's bravery, growth, and endeavors, though it can lead in a negative direction.
Strategy
Alternates between using Fire and Psychokinesis attacks.
Arahabaki
A mysterious god of ancient Japan. Most famously worshipped by Nagasunehiko, who was defeated in battle against Emperor Jinmu, Arahabaki came to be treated as a symbol of rebellion and defiance.
Strategy
1. Arahabaki summons a variety of Dogu. When Dogu are on the field, Arahabaki is granted various effects. 2. At the start of Arahabaki's turn, Arahabaki's Progress increases by 1 for each Dogu on the field. When Progress reaches 10, Arahabaki activates Abyssal Gaze and inflicts all Phantom Thieves with Despair. 3. Each turn, Arahabaki summons 1 random Dogu which remains on the field for 2 turns. When Arahabaki's HP falls below 50% the first time, it summons 1 more Dogu. Weakness Dogu: Protects Arahabaki's weakness. When defeated, several of Arahabaki's affinities change to Weak. SP Dogu: Causes the Phantom Thieves to lose SP each turn. When defeated, the Phantom Thieves regain SP. HP Dogu: Restores Arahabkaki's HP each turn. When defeated, the Phantom Thieves regain HP. Progress Dogu: Increases Arahabaki's Progress each turn. When defeated, Arahabaki's Progress decreases.
Archangel
The eighth of the nine orders of angels. Their duty is to minister to humans and deliver messages. They are warriors of Heaven and lead Heaven's forces during battle with the armies of evil.
Strategy
1. Archangel will inflict Phantom Thieves with Dizzy for 2 turns. At the start of the next turn, if any Phantom Thieves are Dizzy, Archangel will use Lunge to deal heavy damage. 2. The Shadow has 2 stances, Attack Position and Defense Position. Attack Position increases Attack by 10% each turn, and resets when the stance is changed. Defense Position increases Defense by 10% each turn, and resets when the stance is changed. 3. At the start of battle, Archangel selects 1 Phantom Thief, and changes stances each time it is attacked by that Thief. The selected Thief cannot become Dizzy. 4. When in Attack Position, Archangel will use Lunge against all Phantom Thieves. When in Defense Position, Archangel will cause attackers to become Dizzy.
Asura
The Hindu king of Asuras is named Maha Vairocana, or "One Who Shines On All." In Buddhism, he is known as Dainichi Nyorai.
Strategy
Asura has no weaknesses or resistances. 1. Jikokuten has Blade of Sanctuary. Blade of Sanctuary: Grants a shield to all Shadows. Lasts for 2 turns. 2. Zouchouten has Growth of All Things. Growth of All Things: Permanently increases damage for all Shadows. 3. Koumokuten has Eye of Heaven. Eye of Heaven: Selects 1 Phantom Thief. Increases their damage taken, and has Shadows focus attacks on them next turn. 4. Bishamonten has Parasol of Chaos. Parasol of Chaos: Covers the Shadow with the lowest HP percentage, and changes all affinities to Resist for 2 turns. 5. When the number of Shadows falls below 3, they will sacrifice themselves to summon Asura. Asura has the special skills of the sacrificed Shadows (if there are less than 2 special skills, it will gain another Shadow's special skill at random). Asura activates its skill every turn.
Atavaka
One of the eight Yashaou. His domain is war and protection. Once a child-eating demon, he became one of the greatest of the Wisdom Kings after the Buddha converted him to good.
Strategy
Atavaka has different weaknesses and resistances than normal. When Atavaka takes damage from a skill, it gains a Mark based on that skill's attribute. The maximum number of Marks is 7. When it has collected 3 Marks of the same attribute, Atavaka spends all Marks to summon a Rakshasa. When Rakshasa is defeated, the corresponding attribute damage of all Phantom Thieves is increased. Atavaka can summon Rakshasa up to 2 times.
Atropos
The eldest of the three Moirae Sisters of Greek mythology. She cuts the threads of life for those whose time has come.
Strategy
At certain times, Atropos will use Moirai Cutting, dealing severe damage to Phantom Thieves with the Weave of Fate. 1. After Atropos has acted 10 times. 2. After Clotho or Lachesis have been defeated. 3. After Atropos has been defeated.
Avenger Knight
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Avenger Knight will continuously summon Shadows, and grants Steel Pride. For every 1 Steel Pride stack, Defense increases by 5%. 2. Avenger Knight and summoned Shadows gain 1 Steel Pride at the end of their turn. 3. When a summoned Shadow is defeated, all Steel Pride stacks from that Shadow are removed. 4. Avenger Knight will spend Steel Pride granted to Shadows to enhance the effect of Condemnation of Pride.
Avidya
An unknown person's Shadow. It despises the ignorant and the indifferent, possessing a twisted fixation on offering salvation.
Strategy
1. Avidya cannot be targeted in the first phase of battle, and will continuously summon Corporobos to fight. After a certain number of Corporobos have been defeated, Avidya will move to the second phase. 2. Avidya cannot be targeted in the second phase of battle, and will summon a team of powerful Corporobos to fight. When all of the Corporobos have been defeated, Avidya will move to the third phase, where he can be targeted and will not use any skills. 3. During the battle, Avidya will use Sacrifice Order on randomly selected Corporobos, who will self-destruct after 2 turns, dealing heavy damage to the Phantom Thieves.
Baal
The chief Semitic god who governs over fertility. He is the god of Canaan and brother and consort to the goddess Anat, who saved him from Mot.
Strategy
Baal has different weaknesses and resistances than normal. 1. When Baal takes skill damage or receives a debuff, it gains 1 Decline stack. Decline: Decreases Defense for 3 turns. Stacks up to 15 times. 2. Baal will start preparing, and on the next turn, it uses Divine Spear of Baal, dealing heavy damage to 1 Phantom Thief. If Decline reaches 10 stacks while preparing, the preparation is canceled, and the attack changes to Cleave. Baal's single-target attacks will prioritize Assassin or Sweeper Phantom Thieves.
Baphomet
A goat-headed demon that is worshipped in Black Sabbaths. His name can be used as a catch-all term for demons in general. He would become an object of worship for witches.
Strategy
Baphomet will restore all Phantom Thieves' SP each turn, but also inflicts Demonic Curse on the Phantom Thief with the highest Attack, greatly decreasing their damage.
Barbaric Beast Wheel
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
Weaknesses and resistances are different than normal. 1. Barbaric Beast Wheel gains a small amount of Power at the end of each turn. 2. Each time a Phantom Thief deals damage to Barbaric Beast Wheel, it loses a certain amount of Power. 3. At the start of the second phase, Barbaric Beast Wheel's Power gain rate is doubled and it gains Shifting Gears. When Power reaches 80, final damage increases and it gains the Irreversible state, preventing Power from dropping below 80. If Barbaric Beast Wheel has gained a certain amount of Power in this state, it will use Rolling Pursuit 1 more time every 2 turns. 4. At the start of the third phase, Barbaric Beast Wheel's final damage greatly increases and it gains Maximum Output, maintaining Power at 100. When Barbaric Beast Wheel spends Power to use a skill in this state, its final damage taken increases and it gains Overloader for 2 turns. 5. At the start of the third phase, Barbaric Beast Wheel summons 2 Wheel's Afterimages. When Wheel's Afterimage is defeated, Barbaric Beast Wheel will be Weakened and unable to act for 1 turn.
Barong
A mystical creature in Balinese lore, it represents good and is Rangda's eternal rival. Even if defeated, it will be reborn. The result is a never-ending struggle.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Beelzebub
Demonic Lord of the Flies whose insect minions carry souls for him to control. He is mentioned in the Bible as a leader of evil spirits and is seen as a powerful demon.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Belphegor
Demonic governor of the deadly sin of sloth. He also excels at invention and discovery. May be derived from Ba'al Pe'or, Syrian god of abundant crops.
Strategy
Weaknesses and resistances are different than normal. 1. Belphegor is always Asleep. After being attacked, it will wake up, deal heavy damage to all Phantom Thieves and heal 15% of its max HP. 2. At the start of Belphegor's turn, if it is not Asleep, it will summon 2 Sandmen. 3. When Sandman is summoned, or at the start of its turn, it gains 1 Eternal Slumber stack. 4. At the start of each Phantom Thief's turn, if Belphegor is awake, Sandman will spend Eternal Slumber to put it to Sleep. This effect activates once every turn.
Berith
One of the 72 demons of the Goetia. Known as the Duke of Hell, he rides a gigantic horse and burns those without manners.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Bishamonten
Also known as Tamonten and Vaishravana in Buddhist lore, he is the strongest of the Heavenly Kings. He protects the North and is the god of war.
Strategy
Bishamonten has no weaknesses or resistances. Bishamonten has Parasol of Chaos. Parasol of Chaos: Covers the Shadow with the lowest HP percentage, and changes all affinities to Resist for 2 turns. 1. When the number of Shadows falls below 3, they will sacrifice themselves to summon Asura. 2. Asura has the special skills of the sacrificed Shadows (if there are less than 2 special skills, it will gain another Shadow's special skill at random). 3. Asura activates its skill every turn.
Shares this tactic with: Koumokuten, Zouchouten
Black Frost
A Jack Frost that yearned for evil. This powerful demon is born when a cute Jack Frost remembers its demonic nature.
Strategy
When a Black Frost summoned by King Frost is defeated, it will use Ice Age, dealing heavy damage and inflicting targets with Weakness.
Black Rider
One of the Four Horsemen of the Apocalypse, he rides a black horse and carries scales. He brings famine and has the right to end lives through suffering.
Strategy
1. When Black Rider or Pale Rider take fatal damage, they survive with 1 HP and enter a False Death state. If both enter the False Death state at the same time, they are defeated. 2. If either Black Rider or Pale Rider are in a False Death state at the start of the turn, the other will use a skill to revive them. This will also increase their Attack and max HP. 3. Black Rider's ability, Black Dance: Increase the damage dealt by both Riders and decrease their damage taken. Effect lasts until either Rider is defeated. Monochrome Rondeau: Black: After reviving 2 or more times, the Riders will activate Monochrome Rondeau: Black, dealing heavy multi-target damage and inflicting Forget on the Phantom Thief with the lowest current HP.
Bronze Dice
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Each time a certain number of turns pass, Lascivious Lady uses Temptation, inflicting all Phantom Thieves with Infatuation. Lose 1 Infatuation stack when healing is received. 2. At the start of Lascivious Lady's turn, if any Phantom Thieves have reached 5, 10 or 15 total Infatuation stacks for the first time, select one of them, and spend 5 of the target's Infatuation stacks to use Spiral of Desire. Spiral of Desire: Become unable to act for 2 turns. This state is counted as a spiritual ailment. 3. Each time a certain number of turns pass, Lascivious Lady inflicts Passionate Gaze on the Phantom Thieves, then uses Passionate Impulse on the next turn to deal Psychokinesis damage. Increase damage based on target's total Infatuation stacks.
Shares this tactic with: Shining Hand, Sky Balance
Bugs
A Welsh creature commonly known as "Bugbear" or the "Boogeyman." Its existence is often used by mothers to scare children into behaving.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Byakko
One of the Ssu-Ling, celestial creatures of Chinese myth. It represents the direction west, the season of autumn, and the element of metal. He is believed to be the king of all beasts.
Strategy
1. Byakko uses Byakko's Claw and Byakko's Fang. 2. Byakko's Claw: Deals damage to 1 target and inflicts Deep Wounds. This effect deals damage over time, and can be removed by inflicting an elemental or spiritual ailment. 3. Byakko's Fang: Deals damage to all targets and inflicts Bite Marks. This effect increases damage taken and can be removed by activating a Highlight or Resonance. 4. At the start of each turn, if both Deep Wounds and Bite Marks have been inflicted, Byakko will activate Prey, dealing heavy damage and inflicting Despair on the target. 5. Every two turns, 1 Byakko is summoned. The summoned Byakko has lower HP and ailment resistance than the original Byakko, and also uses Byakko's Claw and Byakko's Fang.
Cerberus
The guardian hound who prevents anyone from entering or exiting the underworld in Greek lore. It was born from Typhon and Echidna, and is the older brother of Orthrus.
Strategy
1. When Cerberus takes damage 3 times during 1 turn, Cerberus is replaced with Orthrus. Each time Cerberus is replaced, Guard Dog's Gaze is gained. 2. When Cerberus inflicts a spiritual ailment on a Phantom Thief, they become permanently inflicted with Unease. Unease does not stack, and can be removed with healing skills. If 2 or more Phantom Thieves are inflicted with Unease, at the start of Cerberus's turn, its HP will be fully restored.
Shares this tactic with: Fafnir, Oberon, Thor, Titania, Yamata-no-Orochi
Clock
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
When the Clock is attacked by different attributes, the phase of the moon will change. Fire, Ice, Electric, and Wind attacks will change the phase in the usual order. Psychokinesis, Nuclear, Bless and Curse attacks will change the phase in reverse order.
Clotho
The youngest of the three Moirae Sisters of Greek legend. She spins the threads of life with her spindle.
Strategy
Clotho uses Moirai Binding to grant a random Phantom Thief the Thread of Fate.
Corporobo MDL-CH
A corporobo that protects Avidya. It will never defy the orders of MDL-AM.
Strategy
Corporobo MDL-CH will use Overtime Order on the Shadow with the highest Attack, granting it an extra turn.
Corporobo MDL-DM
A corporobo that protects Avidya. It will never defy the orders of MDL-GM.
Strategy
Corporobo MDL-DM will use Performance Evaluation on the Shadow with the lowest Attack, increasing its Attack, and promoting it to a Corporobo MDL-AM after 2 turns.
Corporobo MDL-ED
A corporobo that protects Avidya. It will never defy the orders of Avidya.
Strategy
Corporobo MDL-ED will use Team-Building Exercise to drain all other Shadows' HP to strengthen itself.
Corporobo MDL-GM
A corporobo that protects Avidya. It will never defy the orders of MDL-ED.
Strategy
Corporobo MDL-GM uses skills to buff and heal Shadows.
Courageous Spirit
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
1. When Courageous Spirit is present, Decarabia's weak affinity will change. 2. When Courageous Spirit is defeated, Decarabia's weak affinity will return to normal.
Cowardly Maya
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
Party recovers HP when Cowardly Maya is defeated.
Shares this tactic with: Dark Eagle, Phantom Mage
Cu Chulainn
A hero in Celtic folklore. He was called Setanta until he earned the name, "Culann's Hound." There are many tales of his adventures. He received his spear, Gae Bolg, from his mentor, Scathach.
Strategy
Weaknesses and resistances are different than normal. 1. At the start of battle, 3 Shadows will appear. When 3 Shadows have been defeated, the Shadows will leave and Valkyrie will appear. 2. When a Shadow is defeated, Valkyrie will receive a buff, and 1 more of the same Shadow will reappear. 3. If Cu Chulainn is defeated, Valkyrie receives the following effect: When using a skill, all Phantom Thieves are inflicted with Ravaging Army. Ravaging Army: After acting, take damage equal to 30% of HP. Stacks up to 3 times.
Daisoujou
A monk who died while fasting, his spiritual power allows his body to continue to exist without rotting. It is said that he will appear before people on the day of salvation.
Strategy
1. Daisoujou cannot be targeted by the Phantom Thieves, and cannot be defeated. 2. At the start of the battle, Daisoujou's HP is only 1% of the maximum, and each turn it will use Sokushin. Sokushin: Deals Almighty damage to all Phantom Thieves based on their current HP percentage, and consumes a certain amount of SP. Also restores the same amount of HP to Daisoujou. 3. Onmoraki will continously appear on the field and deal a set amount of damage to Daisoujou. 4. Victory is acheived if Daisoujou's HP is healed to 100%. The battle is lost if Daisoujou's HP is too low. Quickly defeat the Onmoraki while protecting Daisoujou.
Dancer of Dreams
An evil spirit with the same name as the Death appearing in medieval oratorios. It is depicted as a skeleton with a black cloak and a sickle to reap humans. It dances the feared "Dance of Death."
Strategy
1. In the first phase of battle, Dancer of Dreams alternates between summoning Pale Rider and Red Rider. When the summoned Shadows are defeated, it will summon them again 2 turns later. 2. In the second phase of battle, Dancer of Dreams will summon Pale Rider and Red Rider at the same time. When both of the summoned Shadows are on the field, final damage against Dancer of Dreams is decreased by 50%. When the summoned Shadows are defeated, it will summon them again 2 turns later. 3. When summoned Shadows are on the field, Dancer of Dreams will use Ephemeral Sustenance on 1 of the Shadows. Ephemeral Sustenance: After 3 turns, that summoned Shadow will be sacrificed to restore a certain amount of Dancer of Dreams's HP. 4. Pale Rider uses Brain Shake. Brain Shake: Deal Physical damage to the Phantom Thief with the lowest HP, with a chance to inflict Brainwash for 2 turns. 5. Red Rider uses Appeal to Retreat. Appeal to Retreat: Decrease Highlight gauge by 40% of its current amount. When Red Rider is defeated, instantly increase Highlight gauge by 50%.
Dark Eagle
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
Party recovers HP when Cowardly Maya is defeated.
Shares this tactic with: Cowardly Maya, Phantom Mage
Decarabia
One of the 72 demons of the Goetia, this demon appears as a pentacle. Keeper of jewels and herbal lore, Decarabia is said to have the ability to shape-shift at will.
Strategy
1. When Decarabia takes weakness damage, it will permanently gain 1 Weakness stack. Each Weakness stack increases Decarabia's damage taken. 2. When Decarabia takes damage from an attribute other than its weakness, it will immediately use Agilao on the attacker.
Devilish Serpent
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
One of Yamata-no-Orochi's heads, with dominion over Curse.
Dionysus
The Greek god of wine and theater. He was originally a god of life protecting the mountains of Thrace. He taught humans how to make wine.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Dire Nian Shou
A beast from Chinese mythology that appears on Lunar New Year's Eve. It is said to attack villages, eating crops, livestock, and even children. It fears loud noises and the color red, resulting in the tradition of people letting off firecrackers and decorating their houses with red cloth and lanterns to ward them off.
Strategy
1. During battle, Nian Shou will summon Shadows. When a Shadow's HP falls below 50% for the first time, you will gain Spark Powder. Once you have gained 1000 Spark Powder, you will automatically spend 1000 Spark Powder to activate Banishing Fireworks and inflict Nian Shou with Terror for 1 turn. When this ailment is active, Nian Shou will be unable to act, and its final damage taken is increased. 2. When Nian Shou's HP reaches 0, it will fully recover its HP and enter its Dire state. When in its Dire state, Nian Shou can inflict Shadows with Icebound. When this ailment is active, the target becomes untargetable and restores a set amount of its max HP each turn.
Dire Seth
The Egyptian god of the desert, chaos, and evil. He murdered his brother, Osiris, and tried to become chief god, but he was castrated by Osiris's son, Horus.
Strategy
Shadows have different weaknesses and resistances than normal. 1. Seth controls day and night, and switches the status of Dazzling Daylight and Obscuring Darkness each turn. 2. When at the verge of death, Seth will defeat all Shadows present and change to Dire Seth. When it does, if Horus is present, it will change to always Dazzling Daylight state and summon Isis and Horus. If Horus is not present, it will change to always Obscuring Darkness state and summon Thoth and Anubis.
Shares this tactic with: Seth
Dominion
The fourth of the nine orders of angels. Their duty is to oversee the other angels. Their actions are the manifestation of God's will.
Strategy
Dominion, Power, Principality, and Archangel are in the Soul Link state. Soul Link: When a Shadow with Soul Link takes damage, split the damage between all Shadows with Soul Link, based on its current HP. Dominion continuously summons waves of Angels. You can restore SP when you defeat an Angel. When Dominion is Weakened, damage dealt to Angels is added to your score.
Eligor
One of the 72 demons of the Goetia. He looks like a knight and has the power to see things to come. He also knows much about war.
Strategy
1. At the start of battle, Eligor activates Royal Domain. Royal Domain changes all the user's affinities to Null. 2. On Eligor's turn, it summons 1 Berith and activates Royal Aid. Royal Aid is granted to 1 Berith, heals 50% of its max HP, negates 50% of damage taken for 1 turn, and inflicts Taunt on all Phantom Thieves. 3. If a Berith is defeated, Eligor loses a certain amount of HP. 4. If the number of Beriths increases, Eligor activates Royal Conquest, dealing heavy Physical damage to all Phantom Thieves.
Fafnir
An evil dragon of Norse lore, it was vanquished by the hero, Siegfried. According to the Volsunga saga, it was venomous, had legs like snakes, and shook the ground with every step.
Strategy
Fafnir inflicts Fafnir's Curse on all Phantom Thieves. Fafnir's Curse: Increase damage taken by 20%. When a Phantom Thief uses a Buff, Healing or Defense skill, Fafnir's Curse is removed, and Fafnir is inflicted with 1 Curse's Remnant stack. Curse's Remnant: Decrease Defense by 12%. Stacks up to 3 times. At 3 stacks, increase Fafnir's Highlight damage taken by 30%.
Shares this tactic with: Cerberus, Oberon, Thor, Titania, Yamata-no-Orochi
Futsunushi
The Nihonshoki sword deity who pacified Ashihara-no-Nakatsukuni. His name comes from "futsu," the fashion in which things are cut, and "nushi," his nature as a god.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Fuu-Ki
One of the four oni controlled by Fujiwara no Chikata, it sends hurricanes to blow away its enemies. Some say that Fuu-ki is the original ninja.
Strategy
Weaknesses and resistances are different than normal. 1. Fuu-Ki's Wind Domain gives it a base chance of 80% to inflict Ultrawindswept when attacking. Ultrawindswept lasts for 2 turns. Ultrawindswept: An enhanced version of Windswept inflicted by Fuu-Ki. Decreases Defense by 24%. 2. Fuu-Ki deals increased damage to Phantom Thieves in the Ultrawindswept state.
Gabriel
One of the four major archangels. She is also the only female angel at this rank. Her name comes from the Sumerian word for "governor." She is the angel who told Mary of her pregnancy.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Ganesha
The Hindu elephant-headed god. He was originally created by Parvati in order to prevent anyone from watching her bathe. Shiva batted off his original head and replaced it with an elephant's head.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Garuda
A divine bird-man in Hindu lore, he once fought the gods and received immortality in exchange for becoming Vishnu's carrier.
Strategy
Weaknesses and resistances are different than normal. When Garuda and Jatayu take damage from a Phantom Thief, that Thief's damage increases by 4% for 3 turns. Stacks up to 5 times.
Shares this tactic with: Jatayu
Genbu
One of the Ssu-Ling, celestial creatures of Chinese myth. It represents the direction north, the season of winter, and the element of water. Known to be a great warrior, it supports the Earth from below.
Strategy
1. At the start of battle, Genbu will gain Black Tortoiseshell stacks equal to its Down Points, and its Defense and damage reduction will increase with each stack. 2. When Genbu is hit by an attack other than its weakness or a Physical critical, it will gain 1 Down Point and Black Tortoiseshell stack each. When hit by its weakness or a Physical critical attack, it will lose 1 Black Tortoiseshell stack. 3. When Genbu is at 8 Black Tortoiseshell stacks on its action, it will activate Genbu's Rage, dealing heavy Ice damage to all Phantom Thieves. 4. The effect of Black Tortoiseshell also applies to other Shadows.
Girimehkala
A giant elephant monster of Sri Lankan myth, it is typically portrayed as being ridden by the Evil One, Mara. Whoever looks into its evil eye is said to be met with misfortune.
Strategy
1. Each turn, Girimehkala inflicts Mark of Calamity on 2 Phantom Thieves. This effect lasts for 2 turns. 2. After a Phantom Thief or Shadow with Mark of Calamity deals damage with a skill, Calamity's Descent is activated 1 time. Calamity's Descent: Deals multi-target damage based on the user's Attack and transfers a Mark of Calamity onto the main target. 3. All Shadows' final damage (excluding that of Calamity's Descent) is decreased by 60%. 4. Mark of Calamity can stack up to 2 times. At 2 Mark of Calamity stacks, both will be spent to turn Calamity's Descent into Ruinous Calamity, dealing severe damage.
Hakurou Musha
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. When Hakurou Musha uses certain skills, it gains Warrior's Way, and spends Warrior's Way to strengthen Requiem of Thunder. Warrior's Way: Increase Shadow's Attack by 10%, critical rate by 5%, and final damage taken by 3% per stack. Stacks up to 5 times. 2. At the start of Hakurou Musha's turn, it inflicts Sigil of Lightning on 1 random Phantom Thief, changing their Electric affinity to Weak. Sigil of Lightning cannot be inflicted on multiple Phantom Thieves at the same time. When a Phantom Thief with Sigil of Lightning is knocked down, Hakurou Musha gains 3 Warrior's Way stacks. 3. At the start of battle, Hakurou Musha summons 2 Sky Balances. 4. At the start of the second phase, Hakurou Musha summons 2 Heat Balances, and gains State of Supremacy. In this state, it gains 1 Warrior's Way stack every turn (when all summoned Shadows have been defeated, it gains 2 stacks every turn). At 5 stacks, its final damage taken increases by 25% more.
Hariti
Also known as Kishimojin, she once ate children, but stopped after Buddha changed her ways. She now eats pomegranates and is a goddess of parenting.
Strategy
Hariti, Jack Frost, and Black Frost have no weaknesses or resistances. 1. Hariti has extremely high damage reduction, making it difficult to deal damage with direct attacks. 2. When Hariti's turn ends, it spends its own HP to fully heal all other Shadows, losing HP equal to the amount healed. 3. Each turn, Hariti summons 1 Jack Frost, and grants Mother's Love to a random Jack Frost. 4. A Jack Frost with Mother's Love will grow into Black Frost after 2 turns, gaining higher Attack and Defense, but also becoming unable to receive healing effects.
Harmony Giant
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Harmony Giant will Lock On to 1 Phantom Thief, significantly increasing their rate of being targeted. 2. At the start of the second phase, Harmony Giant will summon 2 Justice Swords. When each Justice Sword is defeated, Harmony Giant will Lock On to 1 more Phantom Thief, and summon Justice Sword after 1 turn. 3. When Harmony Giant is Locked On to multiple Phantom Thieves, its Heaven's Blade deals heavy critical damage.
Heat Balance
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
Heat Balance changes between Fire Form and Ice Form each turn. Fire Form: At the end of each turn, grant 1 Warrior's Way stack to Hakurou Musha. When defeated, grant 5 Warrior's Way stacks to Hakurou Musha. Ice Form: When defeated, remove all Warrior's Way stacks from Hakurou Musha.
Hecatoncheires
Giants born from Uranus and Gaia. The name means "those with a hundred arms." During the war of the Titans, Zeus freed them from the Underworld to help him obtain victory.
Strategy
Shadows have different weaknesses and resistances than normal. 1. At the start of the battle, Hecatoncheires has 100 Arms of Protection stacks and reduces its damage taken based on the number of stacks. While it has Arms of Protection, it also reduces its final damage taken by 70% through Arms of Defense. 2. Hecatoncheires will summon Slime and Black Ooze. When Slime is defeated, 2 Arms of Protection stacks are removed. When Black Ooze is defeated, 10 Arms of Protection stacks are removed. For each Arms of Protection stack removed, all Phantom Thieves gain Arms of Strength. Arms of Strength: Increases damage based on the number of stacks. 3. When Hecatoncheires has 80 or more Arms of Protection stacks, it becomes invincible and will not attack. It keeps 4 Slimes on the field, and gains 1 Arms of Might stack every turn. Arms of Might: Increases damage based on the number of stacks. 4. When Hecatoncheires has less than 80 Arms of Protection stacks, it loses its invincibility, and begins to attack and summon 2 Black Oozes every turn. When it takes damage, 2 Arms of Protection stacks are removed. 5. When Arms of Protection reaches 0 stacks, Hecatoncheires enters the Last Stand state. Last Stand: Greatly increases final damage and changes the attack pattern.
Hell Biker
A motorcyclist whose violent nature turned him into a demon. His anger with himself and the world causes him to lash out, that everyone else would suffer as well.
Strategy
Hell Biker alternates between using Hellfire and Cleansing Flame. 1. Hellfire: Deal heavy Fire damage to all Phantom Thieves. Inflict Hellscorched if the target's HP is decreased by this attack. Hellscorched: Take damage equal to 35% of max HP each turn. 2. Cleansing Flame: Deal heavy Fire damage to the Phantom Thief with the highest Attack. Permanently decrease the target's Attack by 50%. Increase Hell Biker's Attack by 30%.
Holy Serpent
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
One of Yamata-no-Orochi's heads, with dominion over Bless.
Horus
An ancient god of Egypt whose eyes are the sun and moon. Revered by some as the chief god, he is often depicted as a hawk or a falcon.
Strategy
1. Horus is blessed by the Sun God, and at the end of each turn it gains 1 Power of the Sun stack. Power of the Sun: Final damage taken decreased by 20%. 2. If Horus has Power of the Sun at the beginning of its turn, it deals heavy Almighty damage to all Phantom Thieves. Damage increases based on the number of Power of the Sun stacks. 3. Kushi Mitama has the power of the Moon God, and removes 1 Power of the Sun stack from Horus every turn. In exchange, it loses 34% of its max HP. 4. Saki Mitama has the power of the Sun God, and each turn grants 1 Power of the Sun stack to Horus. If it is defeated, Horus loses all Power of the Sun stacks. 5. Saki Mitama removes all continuous damage effects on itself at the start of its turn. For each effect removed, it takes 3% of its max HP as damage (this is affected by its final damage reduction). 6. Saki Mitama has Protection of Horus, which decreases damage taken outside of its own turn by 60%, but increases damage taken during its own turn by 300%. 7. If only Kushi Mitama remains on the field, it transforms into Seth and takes control of the field.
Incubus
A male demon of European lore in medieval times. They visit sleeping women and have sexual intercourse with them. The resulting children become witches or wizards.
Strategy
When Incubus has a Mark of Calamity, after attacking, all Shadows will be healed.
Inugami
A dog spirit said to possess people in Japanese lore. Those possessed are in a state of "inu-tsuki" and lose consciousness. Onmyoji use Inugami as familiars.
Strategy
The damage Inugami receives from normal attacks is greatly decreased. When Inugami is defeated, all Phantom Thieves gain Inugami's Blessing, significantly increasing ailment resistance for 2 turns.
Irradiated Serpent
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
One of Yamata-no-Orochi's heads, with dominion over Nuclear.
Isis
Osiris's wife as well as his younger sister. Upon the death of her husband, she revived him with her incredible magic power. Isis is seen at many gravesites as the guardian goddess of the dead.
Strategy
Shadows have different weaknesses and resistances than normal. 1. While Dazzling Daylight is active, the final damage Isis deals is increased by 25%, and its final damage taken is decreased by 25%. While Obscuring Darkness is active, final damage dealt is decreased by 25%, and final damage taken is increased by 25%. 2. While Dazzling Daylight is active, Isis uses Diarama, healing the Shadow with the lowest HP percentage. Each turn, Amulet of Rebirth is granted to Seth. At 4 Amulet of Rebirth stacks, they are exchanged for 1 Power of Rebirth stack. When a Shadow with Power of Rebirth is at low HP, it spends 1 Power of Rebirth to restore 25% of its max HP.
Jack-o'-Lantern
A drunkard who tricked the Devil out of taking him to Hell. When refused entry to Heaven, he was forced to wander the earth with only an ember as a light.
Strategy
Damage dealt to the Jack-o'-Lanterns is added to your score.
Jatayu
The Hindu king of birds. In the Ramayana, he fought bravely against Ravana in an attempt to save Sita, Rama's wife and the seventh avatar of Vishnu, but lost.
Strategy
Weaknesses and resistances are different than normal. When Garuda and Jatayu take damage from a Phantom Thief, that Thief's damage increases by 4% for 3 turns. Stacks up to 5 times.
Shares this tactic with: Garuda
Jikokuten
Also known as Dhritarashtra, he is the protector of the East, and is one of the four Heavenly Kings of Buddhist origin. He helps maintain the security of the nation.
Strategy
1. Jikokuten starts the battle with 30 Down Points, all affinities set to Null, and gains 3 extra Down Points every turn. When Jikokuten's Down Points reach 36, it transforms into Asura, greatly increasing its stats. 2. At the start of battle, Jikokuten spends 6 Down Points to summon Jikokuten's Spirit. 3. Jikokuten's Spirit has 4 Down Points. Each turn, 4 of its weaknesses change. If it is knocked down or defeated, it is affected by Soul Break: Jikokuten loses 10 Down Points, and all its affinities change to Weak (excluding Physical and Gun). After some time, Jikokuten then resummons Jikokuten's Spirit. 4. Victory is achieved by reducing Jikokuten's Down Points to 0, or by defeating all foes.
Jikokuten's Spirit
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Jikokuten's spirit. Defeating it will weaken him.
Jotun of Blood
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Jotun of Blood has 99 Arms of Strength stacks. Arms of Strength: Decrease damage taken by 3% for each stack. 2. Jotun of Blood will continuously summon Amorous Snake. When Amorous Snake is defeated, Jotun of Blood loses 10 Arms of Strength stacks. 3. Jotun of Blood will Lock On to 1 Phantom Thief, increasing their final damage taken by 15%. Also, on the next turn, it will use Nihilistic Art on the target. The damage of Nihilistic Art increases by 1% more for each Arms of Strength stack. 4. When Jotun of Blood has fewer than 50 Arms of Strength stacks, it moves to the second phase. The details of the second phases are as follows. (1) At the end of each turn, it summons 2 more Amorous Snakes. (2) Each time it takes damage, it loses 1 Arms of Strength stack. (3) Final damage dealt is increased more.
Justice Sword
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
When multiple Phantom Thieves are under Lock On, Justice Sword will target all Locked On Phantom Thieves and deal damage with Myriad Slashes.
Kaiden Musha
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. When Kaiden Musha uses certain skills, it gains Warrior's Way, and spends Warrior's Way to strengthen Zangetsu Flash. Warrior's Way: Increase Shadow's Attack by 10%, critical rate by 5%, and final damage taken by 3% per stack. Stacks up to 5 times. 2. At the start of battle, Kaiden Musha uses Musha's Gathering to summon Musha. While Musha are present, Kaiden Musha's final damage taken is decreased. 3. At the end of a Musha's turn, Kaiden Musha has a 50% chance to gain 1 Warrior's Way stack. If it doesn't, the Musha will enter Counter Form for 1 turn. If it is attacked while in this form, it will counterattack, dealing Physical damage, and grant 1 Warrior's Way stack to Kaiden Musha. 4. At the start of the second phase, Kaiden Musha enters State of Carnage, doubling its rate of gaining Warrior's Way. At 5 Warrior's Way stacks, its final damage taken increases by 25% more.
Kartikeya
A Hindu god of war, known as Skanda or Murugan. He rides atop a peacock called Paravani, with bow and arrow drawn. He commands the army of the gods and defeated the forces of Asura.
Strategy
1. Kartikeya leads its army of Shadows in a coordinated strike. 2. When Garuda and Jatayu take damage from a Phantom Thief, that Thief's damage increases by 4% for 3 turns. Stacks up to 5 times. When Horus and Yatagarasu take damage from a Phantom Thief, that Thief's pierce rate increases by 2% for 3 turns. Stacks up to 5 times.
Kikuri-Hime
The goddess of life in Shinto myth. She once mediated between Izanagi and Izanami during their confrontation in Yomi, the land of the dead.
Strategy
At the start of the battle, Kikuri-Hime activates Border of Life and Death, greatly reducing the HP of all Phantom Thieves and activating Arbitration - Survival for 2 turns. Afterwards, it activates Arbitration - Attack and Arbitration - Support for all Phantom Thieves. In addition, every 2 turns, Kikuri-Hime will use a random Arbiter's Power on the Phantom Thieves, forbidding them from taking certain actions. If the Phantom Thieves defy the arbitration, they receive 1 Seal of Mortality, and if they receive 2 seals, they are KO'd. Arbitration - Survival: If Healing and Defense skills or Highlights are used, receive 1 Seal of Mortality. Arbitration - Attack: If Attack skills or Highlights are used, receive 1 Seal of Mortality. Arbitration - Support: If Buff and Debuff skills or Highlights are used, receive 1 Seal of Mortality. If all Phantom Thieves obey the arbitration, Kikuri-Hime will grant all Phantom Thieves a damage increase effect.
Kin-Ki
One of the four oni controlled by Fujiwara no Chikata, its body is so hard that no weapons can penetrate it. It and its comrades fell into hell through holes that can still be found in modern Iga.
Strategy
Weaknesses and resistances are different than normal. 1. Kin-Ki's Golden Domain allows it to grant Indestructible Vajra to 1 random Shadow after dealing damage. Indestructible Vajra: Nullifies the next damage taken. 2. When Kin-Ki has Indestructible Vajra, its damage increases.
King Frost
The king of snow who rules over an infinite number of Jack Frosts. He has the power to freeze the entire world, but is unaware of it due to his naïve personality.
Strategy
Weaknesses and resistances are different than normal. 1. Phantom Thieves will be inflicted with 2 Chill stacks when they do not deal damage during a turn. Dealing damage removes 1 Chill stack. 2. On even-numbered turns, King Frost will summon a Jack Frost if there are less than 3 Jack Frosts present. Jack Frost's attacks inflict Chill. 3. Damage from King Frost's skills increases based on Chill stacks inflicted. Phantom Thieves with 3 or more stacks will also be inflicted with Weakness for 1 turn.
Kodama
Japanese plant spirits born from trees that have lived for a hundred years. Cutting down one of these trees is said to cause misfortune.
Strategy
When defeated, all Phantom Thieves gain Ice Wall and change Ice affinity to Resist for 1 turn.
Kohryu
Known as the Gold Dragon, it reigns over the Ssu-Ling, celestial creatures of Chinese lore. It is located at the center of the four beasts.
Strategy
Weaknesses and resistances are different than normal. During battle, Kohryu will summon Seiryu, Byakko, Suzaku, and Genbu. When a Shadow is summoned, its corresponding Might is granted to all Shadows on the field. When a Shadow is defeated, the Shadows lose that Might and it is granted to all Phantom Thieves instead. Seiryu's Might: Grants a shield equal to 10% of max HP every turn. Byakko's Might: Increases Attack by 20%. Suzaku's Might: Increases damage dealt by 20%. Genbu's Might: Increases Defense by 20%.
Koropokguru
Small human-like creatures that have kind, calm personalities. Once coexisting with the Ainu people of Japan, there was a falling out at some point, and they disappeared.
Strategy
Koropokguru will not attack unprovoked. When defeated, it will immediately deal a small amount of Ice damage to all Phantom Thieves.
Koumokuten
Also known as Virupaksha, he is the protector of the West, and is one of the four Heavenly Kings of Buddhist origin. He keeps a close watch on the world with his sharp gaze.
Strategy
Koumokuten has no weaknesses or resistances. Koumokuten has Eye of Heaven. Eye of Heaven: Marks 1 Phantom Thief, increases their damage taken, and has Shadows focus attacks on them next turn. 1. When the number of Shadows falls below 3, they will sacrifice themselves to summon Asura. 2. Asura has the special skills of the sacrificed Shadows (if there are less than 2 special skills, it will gain another Shadow's special skill at random). 3. Asura activates its skill every turn.
Shares this tactic with: Bishamonten, Zouchouten
Kumbhanda
A Buddhist demon said to drain human life energy. He has dark skin, stands three meters tall, and sometimes changes his shape to a gourd. Known to have once served Rudra, the god of storms.
Strategy
Weaknesses and resistances are different than normal. 1. Kumbhanda's attacks permanently inflict 1 Starvation stack on Phantom Thieves. Starvation: Decrease max HP by 15%, and grant 1 Full Stomach stack to Agathion. 2. Every other turn, 1 Agathion is summoned. 3. When Kumbhanda is defeated, all Starvation and Full Stomach stacks are removed. 4. After the Phantom Thieves have spent a total of 150 SP, remove 1 Full Stomach stack from Agathion and 1 Starvation stack from all Phantom Thieves.
Kushi Mitama
One of the four aspects of Shinto thought, it uses its power to bring blessings related to healing illnesses and staying healthy. It is said to have supernatural powers and cause mysterious events.
Strategy
When Kushi Mitama is defeated, inflict Windswept on Yatsufusa.
Kushinada
A Japanese goddess. She governs fields and fertility. All of her sisters were sacrificed to Yamata-no-Orochi, but she was saved by Susano-o and became his wife.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Lachesis
The middle sister of the three Moirae Sisters of Greek legend. She is the apportioner, measuring the thread which determines each person's lifespan.
Strategy
Lachesis uses Moirai Spinning to change a Phantom Thief's Thread of Fate to Weave of Fate.
Lakshmi
The Hindu goddess of beauty and good fortune, Vishnu's wife, and Kama's mother. She is the goddess of love, believed to have been born from an ocean of milk.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Lamia
A half-human, half-snake female monster of Greek myth, she was once the queen of Libya. Zeus's jealous wife, Hera, killed her children, causing her to go mad and transform into a monster.
Strategy
Uses a skill to deal continuous damage on Phantom Thieves.
Lascivious Lady
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Lascivious Lady inflicts all Phantom Thieves with 3 Infatuation stacks. Also, each time a certain number of turns pass, Lascivious Lady uses Temptation, inflicting all Phantom Thieves with Infatuation. Lose 1 Infatuation stack when healing is received. 2. At the start of Lascivious Lady's turn, if any Phantom Thieves have reached 5, 10 or 15 total Infatuation stacks for the first time, select one of them, and spend 5 of the target's Infatuation stacks to use Spiral of Desire. Spiral of Desire: Become unable to act for 2 turns. This state is counted as a spiritual ailment. 3. Each time a certain number of turns pass, Lascivious Lady inflicts Passionate Gaze on the Phantom Thieves, then uses Passionate Impulse on the next turn to deal Psychokinesis damage. Increase damage based on target's total Infatuation stacks. 4. Lascivious Lady uses Garden of Paradise each turn, increasing final damage and decreasing final damage taken.
Leanan Sidhe
A beautiful fairy of Irish lore that yearns for the love of a human man. She drains the life of her lovers in return for granting them artistic inspiration.
Strategy
1. At the start of the turn, if there are fewer than 4 summoned Narcissus, it will summon 1 Narcissus. 2. Leanan Sidhe uses Shadow Reversal, which inflicts all Phantom Thieves with an effect that reduces their HP by 10% each time they take an action. 3. Depending on the number of Narcissus present, gains a reduction to final damage taken and skill activation count.
Lilim
A demon who tempts sleeping men and attacks infants. She is the daughter of the demoness, Lilith. Like her mother, she drains men of their essence.
Strategy
Lilim has different weaknesses and resistances than normal.
Lilith
Said to have been Adam's first wife, she desired to be his equal and refused to obey him. She was cast out of Eden and became a demon of the night. She is the mother of the demoness, Lilim.
Strategy
1. When using a skill that absorbs SP, gain Devouring Vortex and increase damage dealt by 10%. 2. When Lamia and Succubus are defeated, Lilith will spend Devouring Vortex stacks to summon them again at the end of its turn. 3. When Lilith takes fatal damage, it survives with 1 HP, gains 3 Devouring Vortex stacks, and summons Succubus. If Lilim and Lamia are not present, Lilith spends Devouring Vortex stacks to summon them. During this stage, Shadows will not be KO'd and will no longer gain Devouring Vortex, and 1 Devouring Vortex stack is removed each turn. When all Devouring Vortex stacks are removed, you will win the battle.
Mada
A giant Hindu monster. Its mouth is so enormous it can swallow the Earth and the heavens in one bite. Its name means "He Who Intoxicates."
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Makami
A divine wolf god in Japanese folklore, also written as "Oguchi-no-Magami." It is often drawn on prayer boards to prevent fires and thefts, but it is also feared as a human-eater.
Strategy
When defeated, all Phantom Thieves will gain Ame-no-Murakumo. Ame-no-Murakumo: Increase final damage by 400%.
Mara
A Buddhist demon that represents the fear of death. Also known as "The Evil One," he sent his daughters to tempt Buddha during his meditations.
Strategy
1. At the start of battle, Mara summons 4 Decarabias. 2. Mara maintains 4 Decarabias on the field.
Matador
A master sportsman who entertains the audience in exchange for his own life: one mistake can mean death. Some believe that matadors who die while performing remain in this world.
Strategy
1. Matador's skillful footwork raises its evasion. Mirage Step: 100% chance to avoid normal attacks. Reverse Step: 100% chance to avoid ranged attacks. Cape-Sweep Step: 100% chance to avoid skill attacks. 2. At the start of battle, Matador gains 2 random Step effects. After taking damage, it will change to 2 other random Step effects. 3. At the end of each turn, Matador gains 3 Capote stacks. It loses 1 stack when taking damage. 4. If Matador has Capote when it takes action, it will use Estocada to deal heavy damage to 1 Phantom Thief.
Matador's Spirit
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
When Matador's Spirit is defeated, Matador loses motivation and the Master Step effect. It will also be unable to act for 2 turns. Afterwards, Matador regains its will to fight along with the Master Step effect.
Melchizedek
An angel of Gnosticism, governing over peace and righteousness. Though said to be the savior of the angels, he used to be a human, the king of Salem.
Strategy
Weaknesses and resistances are different than normal. 1. Melchizedek gains 6 stacks of Divine Protection each turn. Each stack decreases final damage taken by 5%. 2. Each time Melchizedek takes damage from a skill or Resonance, it loses 1 Divine Protection. 3. When Melchizedek has lost all stacks of Divine Protection, all Phantom Thieves will receive Divine Blessing, increasing final damage dealt.
Metamorphosis Dogu
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Each turn, this Dogu will change to a different type at random and activate its special skill. Weakness Dogu: Protects Arahabaki's weakness. SP Dogu: Causes the Phantom Thieves to lose SP each turn. HP Dogu: Restores Arahabkaki's HP each turn. Progress Dogu: Increases Arahabaki's Progress each turn.
Michael
One of the four major archangels, he is at the top of the angelic hierarchy. He carries a long spear that can cut through anything, and his name means "one who is like God."
Strategy
1. At the start of battle, Michael summons 3 Shadows. Each Shadow has their own unique skill. Michael's Stronghold: Grant all Shadows a shield and decrease final damage taken by 5% for 2 turns. Gabriel's Annunciation: Increase all Phantom Thieves' final damage taken by 5% for 1 turn. Also, 40% chance to inflict Forget on the Phantom Thief with the highest Attack for 2 turns. Raphael's Healing: Restore all Shadows HP, and increase final damage dealt by 5% for 1 turn. Uriel's Judgement: Deal Almighty damage to all Phantom Thieves, ignoring their defense. Increase damage by 5% on Phantom Thieves with elemental ailments. 2. At the start of battle, Michael uses Michael's Stronghold. 3. When all the Shadows have been defeated in the first phase, the battle will proceed to the second phase, and 4 Shadows in the Soul Link state will be summoned. 4. Each time a certain number of turns pass, each Shadow will start preparing their unique skills, and activate them on the following turn. If a Shadow is downed while preparing, their skill will be interrupted. During the second phase, if a Shadow's skill is interrupted, they will start preparing on the next turn, and cannot be downed. 5. During the first phase, when a Shadow is defeated for the first time, the Phantom Thief that defeated them will gain that Shadow's unique skill, as well as an Abnormality buff. The first two Shadows defeated during the first phase will gain an additional Down Point during the second phase.
Minotaur III
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Priestess of Desire imposes a time limit on the battle. When the time runs out, the battle is lost. 2. Each time Priestess of Desire uses Invitation to Chaos, the remaining time is significantly reduced. Also, Priestess of Desire summons multiple Shadows, then becomes untargetable. When all of the summoned Shadows have either escaped or been defeated, Priestess of Desire will no longer be untargetable. 3. After a summoned Shadow runs away, Priestess of Desire will start using Dogmatic Judgment every turn. Dogmatic Judgment's damage increases based on how many Shadows have run away.
Shares this tactic with: Acheron Seeker, Perpetual Sand
Moha
An unknown person's Shadow. It gazes down on the ignorant with contempt.
Strategy
1. When Moha's HP reaches 0 and it becomes Wrathful Moha, it gains 8 Wrath stacks. 2. After acting each turn, if Wrathful Moha has taken damage during that turn, its Wrath increases by 4. If it has not taken damage during the turn, its Wrath decreases by 1. 3. If Wrathful Moha has 12 Wrath stacks at the end of its turn, it will spend all Wrath to activate Rapid Ascent, and on the next turn, use Sphinxian Dive to deal heavy Physical damage to all Phantom Thieves. 4. When Wrathful Moha is in battle, the Phantom Thieves gain a small amount of Ballista Energy at the end of each turn. 5. When the Phantom Thieves deal weakness damage to Wrathful Moha, they gain a large amount of Ballista Energy. This can only be activated once per turn. 6. When the Phantom Thieves have 100 Ballista Energy at the start of their turn, they will spend 100 Ballista Energy to attack Wrathful Moha with a Ballista Shot, putting it in a Weakened state and causing it to lose all Wrath.
Shares this tactic with: Wrathful Moha
Mokoi
Evil spirits of Murngin lore believed to be reborn shadows. They kidnap and eat children, and strike down any sorcerer who uses black magic.
Strategy
Each time Mokoi takes damage, Shiki-Ouji's affinity to a random attribute becomes Normal. Shiki-Ouji can have a maximum of 1 affinity set to Normal.
Moloch
A Canaanite god of fire. A bronze statue of a man with a bull's head stands at his altar. The statue was heated and sacrificial children were thrown inside.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Monstrous Entity
A Shadow with an overwhelming presence within the Palace. It constantly mutters words, trying to convince intruders to accept something. It seems to possess a will that is not merely hostile.
Strategy
1. Monstrous Entity will summon waves of Nightmare Incarnations. For each Nightmare Incarnation summoned, Monstrous Entity's HP decreases by a set amount. 2. When Calm Nightmare Incarnation is defeated, Monstrous Entity gains 1 Composure stack. When Wild Nightmare Incarnation is defeated, Monstrous Entity gains 1 Frenzy stack. Composure and Frenzy cancel each other out. 3. When Monstrous Entity reaches 4 Composure stacks, it can cast an additional Diarahan at the end of its turn, restoring its HP by a set amount. When it reaches 4 Frenzy stacks, it can cast an additional Maragidyne at the end of its turn. 4. Monstrous Entity alternates between using Scattered Dreams and Denial Wave. Scattered Dreams: All Nightmare Incarnations gain Dreaming Desire, decreasing their final damage taken. When Nightmare Incarnation takes an attack, lose Dreaming Desire. Denial Wave: Spend all Nightmare Incarnations' Dreaming Desire to deal Almighty damage to all Phantom Thieves, ignoring Defense. Increase damage based on number of Dreaming Desire stacks spent. 5. When Monstrous Entity enters its second phase, after using Scattered Dreams, it will use Accept Change, changing the affinities of all Nightmare Incarnations.
Shares this tactic with: Obsessed Cupid
Mystic Serpent
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
One of Yamata-no-Orochi's heads, with dominion over Psychokinesis.
Narcissus
A young man of Greek myth. He rejected the nymph Echo, who faded to a whisper out of despair. Cursed by Nemesis, he fell in love with his own reflection and wasted away.
Strategy
Weaknesses and resistances are different than normal. 1. At the start of battle, 3 Shadows will appear. When 3 Shadows have been defeated, the Shadows will leave and Valkyrie will appear. 2. When a Shadow is defeated, Valkyrie will receive a buff, and 1 more of the same Shadow will reappear. 3. If Narcissus is defeated, Valkyrie receives the following effect: After using a skill, performs a follow-up attack on the Phantom Thief with the lowest HP. Stacks up to 3 times.
Shares this tactic with: Cu Chulainn, Setanta, Valkyrie
Nebiros
The general of Hell. He keeps watch over other demons. One of Hell's greatest necromancers, he can control souls and corpses.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Nekomata
Long-lived cats are said to become these malevolent cat demons. Their powers vary according to how long they have lived, ranging from shape-shifting to controlling the dead.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Nian Shou
A beast from Chinese mythology that appears on Lunar New Year's Eve. It is said to attack villages, eating crops, livestock, and even children. It fears loud noises and the color red, resulting in the tradition of people letting off firecrackers and decorating their houses with red cloth and lanterns to ward them off.
Strategy
1. During battle, Nian Shou will continuously summon Seiryu, Byakko, Suzaku, and Genbu. Each time Shadows are defeated, you will gain Spark Powder. Once you have gained 1000 Spark Powder, you will automatically spend 1000 Spark Powder to activate Banishing Fireworks and inflict Nian Shou with Terror for 1 turn. When this ailment is active, Nian Shou will be unable to act, and its final damage taken is increased. 2. When Shadows are defeated, the corresponding Might is removed and the Phantom Thieves will gain that Might. Seiryu's Might: Increase weakness damage dealt. Byakko's Might: Increase All-Out Attack power. Suzaku's Might: Increases final damage dealt. Genbu's Might: Decreases final damage taken. 3. When a Shadow is defeated, deal Almighty damage to Nian Shou based on the total damage taken by that Shadow. 4. When Nian Shou's HP reaches 0, it will fully recover its HP and enter its Dire state. When in its Dire state, Nian Shou uses Age of Grace every turn, increasing its final damage dealt.
Nidhoggr
An evil dragon that gnaws on the roots of Yggdrasil, the World Tree. It rules over the evil snakes that live there. Capable of surviving Ragnarok by feeding on the slain corpses that drift to it.
Strategy
Nidhoggr and Yurlungur have different weaknesses and resistances than normal. 1. Nidhoggr and other Shadows are always in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. Whenever Nidhoggr and other Shadows use skills, all skill targets are inflicted with 1 Poison stack. Poison: Cannot be removed. At the end of a turn, the Phantom Thieves lose a certain amount of HP for each stack, but also have their Attack increased by 10%. Stacks up to 3 times.
Shares this tactic with: Yurlungur
Nigi Mitama
One of the four aspects of Shinto thought, it works gently to help maintain a calm mind. It is said to aid in one's relations and sociability, and can lead one in a positive direction.
Strategy
Weaknesses and resistances are different than normal. 1. When Nigi Mitama is inflicted with a status ailment, Unicorn is inflicted with the same ailment and loses 1 stack of Purity. 2. Nigi Mitama will die after 1 action. When Nigi Mitama dies, it deals damage to Unicorn equal to Nigi Mitama's lost HP.
Norn
Goddesses of fate in Norse lore. They live below the roots of Yggdrasil and weave the threads of fate, which even the gods are bound by.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Oberon
The king of the fairies and Titania's husband. He is quite old but, due to a curse, his looks are that of a young boy. He often flirts with human women, which sometimes earns him a scolding from his wife.
Strategy
1. At the start of battle, Oberon and Titania each gain 5 Fairy Power stacks, decreasing final damage by 4% per stack. 2. Each time Oberon or Titania is defeated, the other will spend 1 Fairy Power to summon them again. 3. When their Fairy Power is depleted, Oberon and Titania will be weakened, greatly increasing their damage taken. Lasts for 2 turns, after which they regain 5 Fairy Power.
Shares this tactic with: Cerberus, Fafnir, Thor, Titania, Yamata-no-Orochi
Obsessed Cupid
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Monstrous Entity will summon waves of Nightmare Incarnations. For each Nightmare Incarnation summoned, Monstrous Entity's HP decreases by a set amount. 2. When Calm Nightmare Incarnation is defeated, Monstrous Entity gains 1 Composure stack. When Wild Nightmare Incarnation is defeated, Monstrous Entity gains 1 Frenzy stack. Composure and Frenzy cancel each other out. 3. When Monstrous Entity reaches 4 Composure stacks, it can cast an additional Diarahan at the end of its turn, restoring its HP by a set amount. When it reaches 4 Frenzy stacks, it can cast an additional Maragidyne at the end of its turn. 4. Monstrous Entity alternates between using Scattered Dreams and Denial Wave. Scattered Dreams: All Nightmare Incarnations gain Dreaming Desire, decreasing their final damage taken. When Nightmare Incarnation takes an attack, lose Dreaming Desire. Denial Wave: Spend all Nightmare Incarnations' Dreaming Desire to deal Almighty damage to all Phantom Thieves, ignoring Defense. Increase damage based on number of Dreaming Desire stacks spent. 5. When Monstrous Entity enters its second phase, after using Scattered Dreams, it will use Accept Change, changing the affinities of all Nightmare Incarnations.
Shares this tactic with: Monstrous Entity
Ochlocratic Sand
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
When defeated, the remaining time limit is extended, but escapes after 3 turns.
Okuninushi
A Kunitsu deity in Japanese mythology that governs agriculture and medicine. He's said to have built the country of Izumo with Susano-o's daughter, Suseri-Hime.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Ongyo-Ki
One of the four oni controlled by Fujiwara no Chikata. By eliminating its aura and preventing others from sensing its presence, it is able to surprise its enemies.
Strategy
Weaknesses and resistances are different than normal. 1. Ongyo-Ki starts with 3 Damage Reduction stacks, which increases the damage dealt to Phantom Thieves with elemental ailments. 2. When Fuu-Ki, Sui-Ki, or Kin-Ki are defeated, Ongyo-Ki loses 1 Damage Reduction stack. It then gains the Domain effect from the defeated Shadow, and its affinities change.
Onmoraki
A monstrous, fire spitting, Japanese bird with a man's face. It is actually a corpse that was not given a proper memorial service. They appear before monks who neglect their duties.
Strategy
Onmoraki has different weaknesses and resistances than normal.
Orthrus
The two-headed pet dog belonging to the giant Geryon of Greek myth. He guarded a herd of red oxen but was killed by Hercules during one of his twelve labors.
Strategy
1. Orthrus has an effect that decreases final damage. When it takes an attack, it counterattacks with Double Fangs, increasing the Phantom Thief's final damage taken. 2. At the end of Orthrus's turn, it is replaced by Cerberus. 3. If 4 or more Phantom Thieves are inflicted with Unease, at the start of Orthrus's turn, it will deal a set amount of damage based on its max HP. 4. When Cerberus has 3 Guard Dog's Gaze stacks, at the start of its turn, it uses Abyssal Gaze, inflicting all Phantom Thieves with Despair.
Ose
One of the 72 demons of the Goetia, he is known as the President of Hell. He can shape-shift from leopard to human and reveal the truth behind divine mysteries.
Strategy
1. When Ose activates Revenge Stance, it enters a Counterattack Stance and will counterattack when it takes damage. Revenge Stance lasts for 2 turns. When a counterattack is successful, Attack increases. 2. After Revenge Stance ends, targets who took counterattacks from Ose will be Taunted.
Oumitsunu
The giant of the Izumo-no-kuni Fudoki, or the Records of Izumo. He performed the Kuni-biki, roping in land from the opposing Silla, in an effort to expand Izumo.
Strategy
When Oumitsunu takes damage from a skill, Highlight, or Resonance, its damage taken from the corresponding attribute increases by 6% for 3 turns. Stacks up to 8 times.
Pale Rider
One of the Four Horsemen of the Apocalypse, he rides a pale horse and represents death. He has the power to destroy life.
Strategy
1. When Black Rider or Pale Rider take fatal damage, they survive with 1 HP and enter a False Death state. If both enter the False Death state at the same time, they are defeated. 2. If either Black Rider or Pale Rider are in a False Death state at the start of the turn, the other will use a skill to revive them. This will also increase their Attack and max HP. 3. Pale Rider's ability, White Dance: Deals a set amount of damage to the Phantom Thief with the lowest Defense, and locks on. Monochrome Rondeau: White: On the next turn after using White Dance, deals heavy damage to the Phantom Thief that was locked on to with White Dance, if neither Rider is in the False Death state.
Pazuzu
The Babylonian lord of wind and scorching sands. He has the body of a man, a lion's head, the claws and wings of an eagle, and has a deadly poison. The diseases he spreads can only be cured with magic.
Strategy
Weaknesses and resistances are different than normal. 1. Pazuzu's skills can inflict Plague Curse. Plague Curse: Deals damage equal to 5% of max HP at the end of the turn. 2. Pazuzu uses Spreading Sickness every other turn. Spreading Sickness: Inflicts Plague Origin on 1 Black Ooze. Lasts for 2 turns. 3. After a Shadow with Plague Origin attacks, all Phantom Thieves are inflicted with 2 Plague Curse stacks. After that Shadow is defeated, Pazuzu is inflicted with 2 Plague Curse stacks. 4. Pazuzu uses Eternal Binding every other turn. Eternal Binding: Inflicts 2 Plague Curse stacks on all Phantom Thieves, and removes 1 Plague Curse stack from the target.
Perpetual Sand
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Priestess of Desire imposes a time limit on the battle. When the time runs out, the battle is lost. 2. Each time Priestess of Desire uses Invitation to Chaos, the remaining time is significantly reduced. Also, Priestess of Desire summons multiple Shadows, then becomes untargetable. When all of the summoned Shadows have either escaped or been defeated, Priestess of Desire will no longer be untargetable. 3. After a summoned Shadow runs away, Priestess of Desire will start using Dogmatic Judgment every turn. Dogmatic Judgment's damage increases based on how many Shadows have run away.
Shares this tactic with: Acheron Seeker, Minotaur III
Phantom Mage
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
Party recovers HP when Cowardly Maya is defeated.
Shares this tactic with: Cowardly Maya, Dark Eagle
Phoenix
The legendary bird of Chinese myth, said to appear only in times of peace. It is the ruler of all birds. When it dies, birds across the land chirp with sadness.
Strategy
Weaknesses and resistances are different than normal. 1. When Phoenix is at the verge of death, it will activate Nirvana only once, restoring 25% of its max HP. 2. Each turn, Phoenix will use Phoenix Tears to restore HP to the Shadow with the lowest HP percentage. 3. Each turn, Phoenix will grant Phoenix's Hymn to Nian Shou. Every 5 stacks will be converted to 1 Power of Nirvana stack. Power of Nirvana: When at the verge of death, spend 1 stand to activate Nirvana, restoring 25% of max HP.
Pixie
Friendly fairies of the forest that tend to hide from humans. They like to play tricks on lazy people. It is said they are the souls of dead, unbaptized children.
Strategy
Weaknesses and resistances are different than normal. When Pixie uses skills, all foes have 1 Plague Curse stack removed.
Power
The sixth of the nine orders of angels. It is said that they were the first order to be created. Their duty is to protect human souls from demons.
Strategy
1. When Shadows on the field use a certain skill, all Shadows gain Legion. 2. When Legion reaches 5 stacks, Power will activate a powerful multi-target attack skill. 3. When there are less than 2 Principalities on the field, Power will spend all Legion stacks to summon 2 Principalities. It can summon a maximum of 2 times during the battle.
Principality
The seventh of the nine orders of angels. They guard cities and nations, and protect various religious figures.
Strategy
1. Principality randomly grants 1 of the following buffs to all Shadows except itself: Fully restore HP, nullify damage 1 time, or change affinities to Resist. 2. At the start of its turn, Principality uses a skill with an affinity corresponding to other Shadows present. 3. 1 turn after a summoned Shadow is defeated, Principality will resummon that Shadow at the end of its own turn.
Queen Mab
The fairy queen in Celtic myth. Often identified with Titania. She would offer mead mixed with her blood to her many consorts.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Rangda, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Quetzalcoatl
An Aztec deity known as the Feathered Serpent. He created humans with his own blood and taught them how to sustain themselves.
Strategy
Weaknesses and resistances are different than normal. 1. Quetzalcoatl and all Yurlungurs are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. All Shadows take 20% increased damage from ranged attacks.
Raja Naga
The king of the Naga, a half-man, half-snake tribe in Hindu lore. The dragon kings Nanda and Takshaka of Buddhist myth fall into this royal category.
Strategy
Raja Naga has different weaknesses and resistances than normal. Raja Naga uses the following skills. 1. Royal Decree: Grants 3 Royal Shield stacks to all Shadows. Royal Shield: Decreases damage taken by 15% (stacks up to 5 times). Loses 1 stack when damaged by a skill, Resonance, or Highlight. 2. Royal Punishment: Locks on to a Phantom Thief and deals severe damage on the next turn. Removes Lock On if Raja Naga takes damage a total of 25 times from a skill, Resonance, or Highlight while locked on. 3. Royal Blessing: When any Naga (excluding user) has 25% or more of max HP, greatly increases target Naga's damage. Then restores all Nagas' HP (excluding user) by 50%. 4. At the start of each turn, Raja Naga automatically gains 2 Royal Shield stacks. 5. Other Nagas cannot be defeated while Raja Naga is on the field.
Rakshasa
A Hindu demon. He is an enemy of the gods and attacks humans to feed off of them. His hideous appearance strikes fear into those who see him. Rakshasa shape-shifts to deceive his enemies.
Strategy
Weaknesses and resistances are different than normal. After being defeated, all Phantom Thieves' Physical damage increases.
Rangda
A wicked witch of Balinese lore, she represents evil and is Barong's eternal rival. Even if defeated, she will come back to life, and their battle will have no end.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Scathach, Shiisaa, Silky, Uriel, Yoshitsune
Raphael
One of the four major archangels, his name means "healer." He recites the history of the fallen angels and the creation of Adam and Eve.
Strategy
1. At the start of battle, all four angels are affected by Demonic Curse, changing all affinities to Weak. Lasts for 1 turn. 2. Raphael will restore all Phantom Thieves' SP every turn, but also inflicts Angelic Binding on the Phantom Thief with the highest Attack, greatly decreasing their damage.
Red Rider
One of the Four Horsemen of the Apocalypse, he rides a red horse and carries a great sword. He has the power to destroy peace and make men slay one another.
Strategy
Red Rider will use Red War. Red War: Increases damage dealt by all Shadows (can be stacked). Chance to inflict Rage on 2 random Phantom Thieves for 2 turns.
Saki Mitama
One of the four aspects of Shinto thought, it brings great bounty from the hunt. It is said to aid in love, profit, and growth, and can create new paths.
Strategy
When Saki Mitama is defeated, inflict Shock on Yatsufusa.
Sandman
A fairy in German folklore who carries a bag of magical sand, which puts humans to sleep when thrown into their eyes. If the victim resists, the Sandman will sit on their eyelids.
Strategy
Weaknesses and resistances are different than normal. When Sandman is defeated, Belphegor will go to Sleep.
Scathach
A warrior woman of the Land of Shadows in Celtic lore. She taught the hero, Cu Chulainn, the art of war and gave him the spear, Gae Bolg.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Shiisaa, Silky, Uriel, Yoshitsune
Seiryu
The noblest of the Ssu-Ling creatures of Chinese myth. It represents the direction east, the season of spring, and the element of wood. It dwells in a palace at the bottom of the ocean.
Strategy
1. Seiryu alternates between inflicting weaknesses to Psychokinesis and Nuclear. These effects last for 2 turns. 2. When a Phantom Thief is knocked down, Seiryu gains 1 Azure Storm stack. Azure Storm: Damage increases by 30%. When Azure Storm reaches 6 stacks, Seiryu deals heavy damage to all Phantom Thieves. 3. Every 2 turns, Seiryu summons 1 Phoenix and 1 Leanan Sidhe. Phoenix uses Nuclear skills, and Leanan Sidhe uses Psychokinesis skills.
Serpent's Tail
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
When a Serpent's Tail is defeated, all Phantom Thieves gain Ame-no-Murakumo, which gives heavy damage to their next attacks.
Setanta
A brave young man in Celtic myth. After defeating a fierce guard dog, he volunteered to take its place, earning him the nickname "Hound of Culann."
Strategy
Weaknesses and resistances are different than normal. 1. At the start of battle, 3 Shadows will appear. When 3 Shadows have been defeated, the Shadows will leave and Valkyrie will appear. 2. When a Shadow is defeated, Valkyrie will receive a buff, and 1 more of the same Shadow will reappear. 3. If Setanta is defeated, Valkyrie receives the following effect: When using a skill, Attack is greatly increased. Lasts for 2 turns. Stacks up to 3 times.
Shares this tactic with: Cu Chulainn, Narcissus, Valkyrie
Seth
The Egyptian god of the desert, chaos, and evil. He murdered his brother, Osiris, and tried to become chief god, but he was castrated by Osiris's son, Horus.
Strategy
Shadows have different weaknesses and resistances than normal. 1. Seth controls day and night, and switches the status of Dazzling Daylight and Obscuring Darkness each turn. 2. When at the verge of death, Seth will defeat all Shadows present and change to Dire Seth. When it does, if Horus is present, it will change to always Dazzling Daylight state and summon Isis and Horus. If Horus is not present, it will change to always Obscuring Darkness state and summon Thoth and Anubis.
Shares this tactic with: Dire Seth
Shadow Murakami
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
At the end of each turn, Shadow Murakami gains a buff by stealing one random ally's stats. Included stats: Attack, Defense, or Damage Dealt
Shiisaa
A holy beast said to protect houses from evil and bring good fortune. They look similar to Shinto guardian dogs, but are actually modeled after a lion. There are many stories about it in Ryukyu lore.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Silky, Uriel, Yoshitsune
Shiki-Ouji
An exceptionally powerful shikigami. Only the most elite onmyoji are able to summon and bind it to paper. It can ward off disaster or cure illness, but its ordinary temperament is quite vicious.
Strategy
Weaknesses and resistances are different than normal. Shiki-Ouji changes between Attack Form and Defense Form every turn. 1. In Defense Form, Shiki-Ouji gains 5 Defensive Stance stacks. Defensive Stance: Damage taken is decreased by 10%. Lose 1 stack when taking weakness damage. 2. In Attack Form, Shiki-Ouji will act twice, and for each Defensive Stance, it will gain 1 Offensive Stance stack. Offensive Stance: Increase Shiki-Ouji's damage dealt by 25%. 3. In Defense Form, Shiki-Ouji gains Defense Position. Defense Position: All non-Weak attributes change to Resist for 1 turn.
Shining Hand
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Each time a certain number of turns pass, Lascivious Lady uses Temptation, inflicting all Phantom Thieves with Infatuation. Lose 1 Infatuation stack when healing is received. 2. At the start of Lascivious Lady's turn, if any Phantom Thieves have reached 5, 10 or 15 total Infatuation stacks for the first time, select one of them, and spend 5 of the target's Infatuation stacks to use Spiral of Desire. Spiral of Desire: Become unable to act for 2 turns. This state is counted as a spiritual ailment. 3. Each time a certain number of turns pass, Lascivious Lady inflicts Passionate Gaze on the Phantom Thieves, then uses Passionate Impulse on the next turn to deal Psychokinesis damage. Increase damage based on target's total Infatuation stacks.
Shares this tactic with: Bronze Dice, Sky Balance
Shiva
One of the major Hindu gods, he is known as the Destroyer, but is also related to regeneration. His wife is Parvati.
Strategy
1. Shiva's skills Riot Gun and Karmic Alteration, as well as Parvati's skill Mother's Revelation, will grant Wisdom. Wisdom enhances the skill effects of Dance of Destruction and Divine Dancer's Leap. Shiva's skill Divine Dancer's Leap and Parvati's skill Mother's Revelation will be used after the phase changes. 2. Each time Shiva takes damage of a different attribute, it loses 1 Wisdom stack (1 time for each attribute, count resets at the start of Shiva's next turn). 3. Every time a certain number of turns passes, Parvati will activate Qi Barrier, changing all of the Shadows' affinities to Null for 1 turn. It is removed when taking damage that is not a continuous effect. 4. The first time that Shiva or Parvati reach 1 HP, they will enter a weakened state. During this time, they cannot act and cannot be targeted. When Shiva and Parvati enter their weakened states at the same time, they will recover HP and enter the next phase. 5. When Parvati is defeated, Shiva will immediately activate Dance of Destruction, dealing damage to all Phantom Thieves. 6. When Shiva is defeated, Parvati will transform into Kali.
Silky
A fairy of England and Scotland. She carries out household chores while everyone sleeps and is a welcome spirit. It is said you can hear her silk skirt rustle as she works.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Uriel, Yoshitsune
Skadi
A Norse giantess called the "snow-shoe goddess" and the embodiment of winter. According to legend, all the gods will return to her at the end of Ragnarok.
Strategy
Each turn, grant an extra turn to Thor.
Sky Balance
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. Each time a certain number of turns pass, Lascivious Lady uses Temptation, inflicting all Phantom Thieves with Infatuation. Lose 1 Infatuation stack when healing is received. 2. At the start of Lascivious Lady's turn, if any Phantom Thieves have reached 5, 10 or 15 total Infatuation stacks for the first time, select one of them, and spend 5 of the target's Infatuation stacks to use Spiral of Desire. Spiral of Desire: Become unable to act for 2 turns. This state is counted as a spiritual ailment. 3. Each time a certain number of turns pass, Lascivious Lady inflicts Passionate Gaze on the Phantom Thieves, then uses Passionate Impulse on the next turn to deal Psychokinesis damage. Increase damage based on target's total Infatuation stacks.
Shares this tactic with: Bronze Dice, Shining Hand
Spirit of Fate I
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Generates additional buff effects for Phantom Thieves with Threads of Fate when defeated.
Shares this tactic with: Spirit of Fate II, Spirit of Fate III, Spirit of Fate IV
Spirit of Fate II
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Generates additional buff effects for Phantom Thieves with Threads of Fate when defeated.
Shares this tactic with: Spirit of Fate I, Spirit of Fate III, Spirit of Fate IV
Spirit of Fate III
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Generates additional buff effects for Phantom Thieves with Threads of Fate when defeated.
Shares this tactic with: Spirit of Fate I, Spirit of Fate II, Spirit of Fate IV
Spirit of Fate IV
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Generates additional buff effects for Phantom Thieves with Threads of Fate when defeated.
Shares this tactic with: Spirit of Fate I, Spirit of Fate II, Spirit of Fate III
Sraosha
In Zoroastrian lore, Sraosha's duty is to listen to the cry of humans for Ahura Mazda. He is also known to descend after sunset to vanquish evil. His name literally means "observance."
Strategy
Weaknesses and resistances are different than normal. 1. Sraosha will summon Shadows during the battle. Damage that exceeds a summoned Shadow's HP will not apply to your score. When a Shadow is defeated, Sraosha will take Almighty damage based on that Shadow's damage taken. 2. Sraosha will restore all Phantom Thieves' SP each turn. 3. When a summoned Shadow's Down Points are decreased, all Phantom Thieves' damage is increased by 15% for 1 turn.
Stasis Giant
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
1. At the start of battle, Stasis Giant will summon 2 Conviction Swords. Stasis Giant will buff summoned Shadows, allowing them to use additional skills. 2. At the start of the second phase, all Conviction Swords present will be destroyed, and 4 new Conviction Swords will be summoned. 3. At the start of the turn, when the number of Conviction Swords destroyed reaches 2 or more for the first time, World Balance will be summoned. World Balance's damage taken is increased by 40%, and Stasis Giant is in the Soul Link state. When World Balance is attacked, Stasis Giant can take heavy damage. 4. Order of Balance will allow Conviction Sword to use enhanced skills, and also allows World Balance to use Berserk Tendency and Peaceful Tendency.
Succubus
A female demon of European lore in medieval times. They visit sleeping men and have sexual intercourse with them. The victims don't wake up but may dream of the encounter.
Strategy
When Succubus has a Mark of Calamity, after attacking, 1 Phantom Thief will become Dizzy.
Sudama
A spirit of rivers and mountains in Japanese lore, it dwells in ancient trees and ageless rocks. They are not evil, and will often appear as humans or supernatural wonders to warn people.
Strategy
When Sudama is defeated, all Phantom Thieves' ailment resistance is increased. This effect lasts for 2 turns.
Sui-Ki
One of the four oni controlled by Fujiwara no Chikata, it can cause floods with the swing of its arms. In the Taiheiki, Ki no Tomoo expelled the oni by reading a Japanese poem.
Strategy
Weaknesses and resistances are different than normal. 1. Sui-Ki's Ice Domain gives it a base chance of 80% to inflict Ultrafreeze when attacking. Ultrafreeze lasts for 2 turns. Ultrafreeze: An enhanced version of Frozen inflicted by Sui-Ki. Decreases Attack by 24%. 2. Sui-Ki deals increased damage to Phantom Thieves in the Ultrafreeze state.
Surt
A fire giant in Norse lore. He rules the fire realm, Muspelheim, and brandishes a burning sword. At Ragnarok, he will set the world ablaze.
Strategy
Weaknesses and resistances are different than normal. 1. When Surt is on the field, it will summon 1 additional Surt every turn. 2. At the start of Surt's turn, Surt's Progress increases for each summoned Surt on the field. When Progress reaches 10, Surt activates Abyssal Gaze. This skill's damage increases according to the number of summoned Surt on the field. 3. While Surt is on the field, all Shadows gain Muddy Armor and Melted Armor every 2 turns. Muddy Armor: Decrease final damage taken by 20%. When inflicted with Burn, this effect is removed. Melted Armor: Decrease final damage taken by 40%. When Burn is removed, Muddy Armor and Melted Armor are removed from all Shadows.
Suzaku
One of the Ssu-Ling, celestial creatures in Chinese myth. It is a giant bird that is said to chirp in five beautiful voices. It represents the direction south, the season of summer, and the element of fire.
Strategy
Weaknesses and resistances are different than normal. Suzaku will use Suzaku's Pyre and Suzaku's Feathers. Suzaku's Pyre: Inflicts all targets with Pyre, dealing continuous damage. Suzaku's Feathers: Makes 1 Shadow untargetable.
Take-Minakata
A Japanese god of war, hunting and fertility. He fought Take-Mikazuchi for control of Japan and lost. He escaped to Suwa, but has been prohibited to leave since then.
Strategy
When Take-Minakata takes damage from a skill, Resonance, or Highlight, it will record the attribute of the damage taken. (If damage from multiple attribute types is taken in the same turn, an attribute is recorded at random). When Take-Minakata takes damage of a different attribute than what it previously recorded, its damage taken increases. This effect can stack. When Take-Minakata takes damage of the same attribute as the one it recorded, the increased damage taken effect is removed, and Take-Minakata's damage increases.
The Reaper
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
1. Each turn, the Reaper uses an attack skill and auxiliary skill 1 time each. It will use the auxiliary skills Heat Riser, Debilitate, Ominous Words, and Concentrate in order. 2. Heat Riser increases the Reaper's Attack, Defense, ailment accuracy, and final damage reduction by a fixed amount for 2 turns. During this effect, the enhancement effect changes based on the number of debuffs on the Reaper. At 15 or more debuffs, Heat Riser's effect is removed. Under 5: Increase Attack, Defense, ailment accuracy, and final damage reduction by 80%. Under 10: Increase Attack, Defense, ailment accuracy, and final damage reduction by 60%. Under 15: Increase Attack, Defense, ailment accuracy, and final damage reduction by 40%. 3. Debilitate decreases the Attack, Defense, and ailment accuracy of 1 Phantom Thief, and also reduces their HP by 40% of their max HP every turn for 2 turns. After receiving buff skills 3 times, this effect is removed. 4. Ominous Words inflicts Despair on the Phantom Thief with the highest Attack for 2 turns. After receiving healing skills 2 times, this effect is removed. 5. Concentrate greatly increases the final damage of the Reaper's magic skills for 2 turns. After taking damage 12 times, this effect is removed. 6. In the following conditions, the Reaper gains 1 extra action after its next action. On an extra action, the Reaper will use an attack skill, but will not use an auxiliary skill (on difficulty 3 or above, the Reaper will also use an auxiliary skill on an extra action). • When an auxiliary skill effect is removed • When the Reaper knocks down any 3 Phantom Thieves • When the Reaper is knocked down or inflicted with a spiritual ailment • When a Highlight or Theurgy is not activated before the Reaper uses its next auxiliary skill 7. In the following conditions, the Reaper will use Megidolaon 1 time at the start of its next turn, dealing heavy Almighty damage to all Phantom Thieves. • When any ally is KO'd • When a total of 2 auxiliary skill effects have been removed • When the Reaper has not been knocked down or inflicted with a spiritual ailment for 3 turns • When the Reaper's HP falls below 80%/60% for the first time 8. When the Reaper is knocked down or inflicted with a spiritual ailment, it becomes immune to knockdown and spiritual ailments for 4 turns. 9. When the Reaper's HP falls below 60%, for each turn that passes, the Reaper's damage dealt increases by 10%. Also, when the Reaper's HP falls below 80%/60%, the Phantom Thieves restore 50 SP. 10. When the Reaper's HP falls below 50%, you win the battle.
Thor
The Norse thunder god and son of Odin, Thor owns the power-enhancing belt Megingjard and wields Mjolnir, a hammer that causes lightning to strike and returns to its owner if thrown.
Strategy
1. During battle, Thor cannot be selected. At the start of Thor's turn, it alternates between inflicting Thunder God's Protection on the 2 Phantom Thieves with the highest Attack. Thunder God's Protection: Increase final damage by 500%. When dealing skill damage, charge Mjolnir's energy by 50%. 2. When Mjolnir's energy reaches 100%, it will spend 100% of energy to increase Surt's final damage taken by 25%. This effect stacks up to 4 times.
Shares this tactic with: Cerberus, Fafnir, Oberon, Titania, Yamata-no-Orochi
Thoth
Egyptian moon god that takes the form of a baboon, he is the one who measures time. He gave Isis the power to resurrect Osiris after he was killed by the evil god Seth.
Strategy
1. Each turn, Thoth's affinity will change to Drain either an elemental attribute (Fire, Ice, Electric, or Wind) or spiritual attribute (Psychokinesis, Nuclear, Bless, or Curse). When it takes damage of a corresponding attribute group, it gains 1 Lunar Power stack. 2. When Thoth has 2 or more Lunar Power stacks, it will spend 2 Lunar Power to enter the Full Moon state, increasing its own abilities and summoning 2 Sandmen. 3. Every 3 turns, Thoth will use Full Moon's Protection, entering a preparation state and gaining a shield. If the shield is destroyed before the next turn, the preparation is canceled. If it is not destroyed, Thoth immediately enters the Full Moon state.
Titania
The queen of the fairies and Oberon's wife. She is derived from the Roman goddess Diana. She was later immortalized in Shakespeare's play "A Midsummer Night's Dream."
Strategy
Titania's weaknesses and resistances are different than normal. 1. At the end of each turn, Titania gains 2 Fairy Power stacks. 2. Titania loses 1 Fairy Power stack each time it takes a Physical attack. 3. Before the start of Titania's turn, it spends all of its Fairy Power stacks to activate Fairy Curse, decreasing all Phantom Thieves' final damage by the number of Fairy Power stacks spent x 15%.
Shares this tactic with: Cerberus, Fafnir, Oberon, Thor, Yamata-no-Orochi
Trumpeter
Angels that sound the trumpets at the time of the apocalypse. As each trumpet sounds, the more plagues and disasters will occur, turning the earth into a land of death and suffering.
Strategy
These Shadows have no weaknesses or resistances. 1. At the start of battle, Trumpeter summons 4 Shadows, and becomes invincible. These Shadows share a Soul Link, and if all four are defeated, Trumpeter will enter its Dire state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. Trumpeter and the Shadows will sound their horns once every 3 turns. They cannot sound their horns if they are affected by a spiritual ailment. 3. White Rider: On Trumpeter's command, it will sound the Horn of Pestilence, decreasing the max HP of 1 random Phantom Thief. 4. Red Rider: On Trumpeter's command, it will sound the Horn of War, granting itself the Horn of War status. When this status is active, it will counterattack when attacked. Lasts for 1 turn. 5. Black Rider: On Trumpeter's command, it will sound the Horn of Famine, increasing the SP cost of skills for 1 random Phantom Thief. 6. Pale Rider: On Trumpeter's command, it will sound the Horn of Death, decreasing the healing effect of all Phantom Thieves' skills, and increasing all Shadows' damage. Lasts for 2 turns. 7. Trumpeter: Each time a Shadow sounds a horn, Trumpeter gains 1 Power of Ruin stack. After all the Shadows have been commanded, Trumpeter will prepare for 1 turn before sounding the Horn of Ruin. This will spend all Power of Ruin stacks to deal Almighty damage to all Phantom Thieves (deals higher damage based on the Attack of all Shadows). Additional effects are based on the number of Power of Ruin stacks. 1 stack: Final attack power increases by 25%. 2 stacks: Damage increases by 15%. 3 stacks: All Shadows heal 10% of their HP. 4 stacks: This attack is guaranteed to be a critical hit. 8. After all Shadows have been defeated once, Trumpeter will enter its Dire state, sacrificing 50% of its own HP to revive the Shadows, and becoming invincible again. The Shadows share a Soul Link, and once they are defeated, Trumpeter will lose its invincibility. 9. When in its Dire state, Trumpeter does not spend Power of Ruin when it sounds the Horn of Ruin, but still gains additional effects based on the number of Power of Ruin stacks. The number of stacks of Power of Ruin will increase the damage of all Shadows by a set amount.
Unicorn
A legendary white horse with a single spiral horn. It can only be tamed by a pure maiden, and its horn supposedly has miraculous healing capabilities.
Strategy
Weaknesses and resistances are different than normal. Unicorn activates Sacred Radiance 2 turns after activating Sacred Blessing. 1. Sacred Blessing: Deals Bless damage to all Phantom Thieves. Unicorn gains 10 Purity stacks, and summons 1 Nigi Mitama. 2. Sacred Radiance: Deals heavy damage to all Phantom Thieves based on user's Purity stacks. If Unicorn has 5+ Purity stacks, also inflicts the Phantom Thieves with Rebuke. Rebuke: Permanently increases damage taken by 50%. Purity: Decreases Unicorn's damage taken by 5% for each stack. Lose 1 stack for each status ailment received.
Uriel
One of the four major archangels. His name means "Flame of God," and he knows all the celestial phenomena. He is the first angel Satan met on earth.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Yoshitsune
Valkyrie
"Choosers of the slain" in Norse lore. Armed with shining armor and swords, they look for brave warriors to take to Valhalla, so that they may fight in Ragnarok.
Strategy
Weaknesses and resistances are different than normal. 1. When 3 Shadows have been defeated, the Shadows will leave and Valkyrie will appear. 2. Valkyrie will receive buffs based on the defeated Shadows. Setanta's Will: At the end of the turn, restores 20% of HP. Stacks up to 3 times. Cu Chulainn's Will: When using a skill, all Phantom Thieves are inflicted with Ravaging Army. Ravaging Army: After acting, take damage equal to 30% of HP. Stacks up to 3 times. Narcissus's Will: After using a skill, performs a follow-up attack on the Phantom Thief with the lowest HP. Stacks up to 3 times.
Shares this tactic with: Cu Chulainn, Narcissus, Setanta
Vishnu
One of the major Hindu gods, he is the preserver of order in the universe, and the incarnation of sunlight. Legends claim that he will make ten appearances across time and space to deliver justice and strike down evil.
Strategy
Weaknesses and resistances are different than normal. 1. At the start of battle, Vishnu summons 4 Shadows. Vishnu and the summoned Shadows are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. When Vishnu or the summoned Shadows take skill damage, they gain Guardian's Preservation based on the attribute, and that affinity is changed to Resist. This effect lasts for 2 turns.
War God's Spirit
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
A War God Spirit summoned by Take-Minakata.
White Rider
One of the Four Horsemen of the Apocalypse, he rides a white horse with a bow in hand. A crown was granted to him, and he promises victory.
Strategy
White Rider will use White Pestilence. White Pestilence: All Phantom Thieves lose a certain amount of HP, and 3 random Phantom Thieves are inflicted with Pestilence, causing them to lose a certain amount of HP each turn. Lasts for 3 turns. Stacks up to 5 times.
World Balance
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
1. World Balance's damage taken is increased by 40%, and Stasis Giant is in the Soul Link state. When World Balance is attacked, Stasis Giant can take heavy damage. 2. World Balance will continuously summon Conviction Sword on odd-numbered turns. 3. Order of Balance will allow World Balance to use Berserk Tendency and Peaceful Tendency.
Wraith of Envy
No lore text for this Shadow in the official data — only its combat behavior is documented below.
Strategy
Wraith of Envy: 1. While both of the Wraith of Envy's eyes are present, all affinities will be Resist. When both eyes have been defeated, it enters a Weakened state and will take more damage. 2. When the Wraith of Envy's eyes are defeated, they will revive after 3 turns. 3. The Wraith of Envy will gather power every other turn, and on the next turn uses Dark Whisper, dealing heavy Curse damage to all Phantom Thieves. If both eyes are defeated while gathering power, Dark Whisper will not be activated. If one eye is defeated while gathering power, the damage of Dark Whisper will be decreased by 30%.
Wrathful Moha
An unknown person's Shadow. It gazes down on the ignorant with contempt.
Strategy
1. When Moha's HP reaches 0 and it becomes Wrathful Moha, it gains 8 Wrath stacks. 2. After acting each turn, if Wrathful Moha has taken damage during that turn, its Wrath increases by 4. If it has not taken damage during the turn, its Wrath decreases by 1. 3. If Wrathful Moha has 12 Wrath stacks at the end of its turn, it will spend all Wrath to activate Rapid Ascent, and on the next turn, use Sphinxian Dive to deal heavy Physical damage to all Phantom Thieves. 4. When Wrathful Moha is in battle, the Phantom Thieves gain a small amount of Ballista Energy at the end of each turn. 5. When the Phantom Thieves deal weakness damage to Wrathful Moha, they gain a large amount of Ballista Energy. This can only be activated once per turn. 6. When the Phantom Thieves have 100 Ballista Energy at the start of their turn, they will spend 100 Ballista Energy to attack Wrathful Moha with a Ballista Shot, putting it in a Weakened state and causing it to lose all Wrath.
Shares this tactic with: Moha
Writhing Tiara
A Shadow that roams the halls of Tartarus. It attacks any human that enters its domain.
Strategy
When defeated, the remaining time limit is extended, but escapes after 6 turns.
Yaksini
A female demon in Hindu lore. Though originally a Dravidian fertility goddess, the spread of Hinduism changed perception of her to a demonic figure. Usually depicted as a nude, voluptuous female.
Strategy
1. When Yaksini's HP falls below 50% for the first time, it will activate True Wage War, and enter Counterattack Stance for 1 turn. True Wage War has a high chance to Enrage all Phantom Thieves. Rage causes target to use normal attacks uncontrollably. Attack is greatly increased, and Defense is greatly decreased. Counterattack Stance: When Yaksini is attacked, it will counterattack and deal single-target Physical damage to the attacker. 2. When Yaksini is attacked, it gains 1 Yaksha stack, increasing its Attack for each stack.
Yamata-no-Orochi
A giant snake with eight heads that Susano-o defeated to save Kushinada-hime. The legendary sword Ame-no-Murakumo-no-Tsurugi, also known as the "Sword of Kusanagi," emerged from its belly.
Strategy
1. When Yamata-no-Orochi's HP reaches 0, it revives with new affinities and skills. It can revive up to 4 times. 2. After reviving 4 times, Yamata-no-Orochi will begin preparing and summon a Serpent's Tail. 3. When a Serpent's Tail is defeated, all Phantom Thieves gain Ame-no-Murakumo, which greatly increases the damage of their next attack. 4. When Yamata-no-Orochi is defeated, 4 Shadows appear.
Shares this tactic with: Cerberus, Fafnir, Oberon, Thor, Titania
Yatagarasu
A divine creature in Japanese lore. They are three-legged birds sent by Amaterasu to help humans. They are said to have helped Emperor Jinmu claim victory.
Strategy
Weaknesses and resistances are different than normal. When Horus and Yatagarasu take damage from a Phantom Thief, that Thief's pierce rate increases by 2% for 3 turns. Stacks up to 5 times.
Yatsufusa
Seven days after its birth, a wolf killed its mother. Yoshizane Satomi later promised his daughter's hand if it could defeat the enemy, but after Yatsufusa's success, Yoshizane's retainer shot it dead.
Strategy
1. Yatsufusa will activate Eight Beads of Virtue. Eight Beads of Virtue: All affinities change to Resist, damage dealt increases, and damage taken decreases. It also summons 4 Shadows. When a Shadow is defeated, Yatsufusa is inflicted with the corresponding elemental ailment for 2 turns. Summoned Shadows have different weaknesses and resistances than normal. 2. When Yatsufusa is in the Eight Beads of Virtue state and is inflicted with all 4 types of elemental ailments, the Eight Beads of Virtue state is canceled and its Defense decreases. 3. When Yatsufusa is Weakened, all Shadows vanish, and the Eight Beads of Virtue state is canceled.
Yoshitsune
A Japanese general of the Genpei War near the end of the Heian era and start of the Kamakura era. His bold ingenuity and ruthless skill with a blade are still praised in Japan today.
Strategy
Weaknesses and resistances are different than normal.
Shares this tactic with: Abaddon, Ame-no-Uzume, Barong, Beelzebub, Berith, Bugs, Dionysus, Futsunushi, Gabriel, Ganesha, Kushinada, Lakshmi, Mada, Moloch, Nebiros, Nekomata, Norn, Okuninushi, Queen Mab, Rangda, Scathach, Shiisaa, Silky, Uriel
Yurlungur
A snake with a rainbow body from Murngin lore. He is a fertility deity who controls the weather and resides in a holy pond filled with rainbow-colored water.
Strategy
Nidhoggr and Yurlungur have different weaknesses and resistances than normal. 1. Nidhoggr and other Shadows are always in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. Whenever Nidhoggr and other Shadows use skills, all skill targets are inflicted with 1 Poison stack. Poison: Cannot be removed. At the end of a turn, the Phantom Thieves lose a certain amount of HP for each stack, but also have their Attack increased by 10%. Stacks up to 3 times.
Shares this tactic with: Nidhoggr
Zaou-Gongen
Repeller of evil found at Kinpusen by En-no-Ozunu. Believed to be a fusion of Buddha, Guanyin, and Maitreya, he's a god who originated from Japan rather than the Buddhavacana.
Strategy
1. At the start of battle, Zaou-Gongen gains 15 Vajra Shield stacks. Each stack decreases damage taken by 5%. 2. When Zaou-Gongen takes damage from a skill or Resonance, it loses 1 Vajra Shield stack. 3. When Zaou-Gongen loses all Vajra Shield stacks, all Phantom Thieves gain Demon Power, increasing their damage.
Zouchouten
Also known as Virudhaka, he is the protector of the South, and is one of the four Heavenly Kings of Buddhist origin. He is the god of the five grains, and was once the chief of the gods.
Strategy
Zouchouten has no weaknesses or resistances. Zouchouten has Growth of All Things. Growth of All Things: Permanently increases damage of all Shadows. 1. When the number of Shadows falls below 3, they will sacrifice themselves to summon Asura. 2. Asura has the special skills of the sacrificed Shadows (if there are less than 2 special skills, it will gain another Shadow's special skill at random). 3. Asura activates its skill every turn.
Shares this tactic with: Bishamonten, Koumokuten
This is a completed extraction from the game's own combat table (10,808 raw entries collapse to 484 unique Shadow names once level duplicates are merged; 199 of those have a usable strategy note). All 187 unique strategies are here — the remaining 12 are already covered elsewhere on this page as duplicate/shared content.
More Shadow lore — from the game's own data
69 Shadows with a lore description in the official data but no distinct combat strategy of their own — pulled and translated from the game files.
Bicorn
An evil creature with two curving horns from European folklore. It represents impurity, unlike the Unicorn. Said to be derived from Re'em in the Bible. Another legend says that it feeds off of loyal husbands.
Mothman
A cryptid sighted during the 60s–80s in West Virginia. It has shining red eyes and is named for the fin-like appendages on its sides. It uses its keen sense for blood to track down the source and feed on it.
Izanagi
A Persona of another story. One of the ancient gods who existed before Japan was formed. He created the Oyashima from chaos, then gave birth to countless children and laid the foundation of soil and nature.
Mandrake
A magical plant whose roots look like a human. They are valued for their healing properties in potions, but the screams they let out when pulled from the ground will kill anyone who hears them.
Baal Zebul
Demon whose name means "Lord of the High Place." Possibly derived from the Syrian deity Ba'al, he presides over death and the spirits of the deceased. Many worshiped him because of this power.
Hua Po
A spirit of Chinese folklore who dwells in trees once used for hangings. She is smaller than a human and cannot speak, but her voice is said to be as clear and as beautiful as a bird's song.
Koh-i-Noor
Once called the world's largest diamond, it was cut when it came to the British royal family. It is said to bring bad luck to any man who wears it, so only the females have ever adorned it.
Chernobog
A cursed god of death, evil, and the night in Slavic lore. His name means "Black God," and he is the counterpart of the "White God," Belobog. Despite being feared, he was also worshipped.
Andras
One of the 72 demons of the Goetia. The great Marquis of Hell, he appears where there is battle to stoke the hatred within soldiers. He helps defeat the enemies of those who summon him.
Kali
A goddess of death and destruction. She is said to be another face of Parvati. She is violent, wears a string of skulls, and carries bloody weapons, but she also blesses her followers.
Regent
A bluish-tinged diamond that Napoleon Bonaparte had mounted to the pommel of his sword. It was named after the French Regent Philippe II, Duke of Orleans, who had purchased it in 1717.
Alice
A mysterious blond girl. She is quite powerful, despite her looks. Some say she is the ghost of a girl who died a sad death. Others say she is a spirit born from someone's imagination.
Obariyon
A "piggyback monster" of Japan that jumps on the backs of those who pass grassy paths. It is heavy and not easily removed, but will turn into gold coins if you can carry it back home.
Hope Diamond
Unlike its name suggests, the Hope Diamond is a cursed jewel that brings ruin from one owner to the next. A few supposed victims include King Louis XVI and his wife, Marie Antoinette.
Dire Trumpeter
Angels that sound the trumpets at the time of the apocalypse. As each trumpet sounds, the more plagues and disasters will occur, turning the earth into a land of death and suffering.
Mithras
A sun deity who was worshipped in the Roman Empire from the 1st to the 4th century AD. He was said to be reborn after death, and a festival was held on the winter solstice for him.
Vasuki
A giant serpent of Hindu legend. It is said the gods and demons used him to churn the sea of milk. The strain caused him to exhale incredibly potent venom, but Shiva swallowed it.
Orobas
One of the 72 demons of the Goetia. Known as the Prince of Hell, he appears as a horse and answers questions of the past, present, and future. He is faithful to his conjurer.
Dakini
Hindu deities of passion and relations. They are Kali's attendants. They eat human flesh and gather at graveyards and crematories each night. Their name means "sky dancer."
Alilat
The Arabian mother goddess also known as Allat. She was thought to reside in the Black Stone at the Kaaba. She and her son, Dusura, were worshipped there by desert nomads.
Parvati
A beautiful Hindu goddess of love and one of Shiva's wives. Always by his side, she played a role in opening his third eye. She can turn into Durga or Kali when angered.
Kurama Tengu
A type of tengu said to have lived on Mt. Kurama in Kyoto. The most powerful and well-known of the tengu, they have the power to fend off disease and bring good fortune.
Crystal Skull
An ancient Out-Of-Place-Artifact found in Central and South America. It is said that if you collect 13 of them in one spot, the truth of the universe will be revealed.
Mot
The Canaanite god of death. Every year he attempts to kill Baal, the god of fertility, only to see him raised from the dead with the help of Baal's sister, Anat.
Sandalphon
Metatron's twin brother in Judeo-Christian lore, he is the master of heavenly songs. It is said that a human would take 500 years to walk the length of his body.
Emperor's Amulet
Also known as Charlemagne's talisman, it is said to make its owner an emperor. In between the two gems is a piece of Jesus' cross and a hair of the Virgin Mary.
Crane
A piece of heavy machinery left at the dam. A bulky iron hook dangles from the end of its long crane arm. A strong hit from this could send enemies into a daze.
Ippon-Datara
A one-eyed, one-legged monster said to live deep in the mountains of Kumano, Japan. It's believed to be the degraded blacksmith god, Ame no Me-Hitotsu no Kami.
Anzu
An evil deity of Mesopotamian folklore with an eagle's body and lion's head. While the god Enlil purified himself, Anzu stole the Tablets of Destiny from him.
Neko Shogun
A prophetic Taoist god, originally known as Mao Shogun. Due to a linguistic error involving the Chinese word for "cat," his name was changed to Neko Shogun.
Amoribbon
An entity born from the distorted desires of the masses on Valentine's Day. It embodies the suffering created by the gap between expectations and reality.
Koppa Tengu
A type of tengu. Their spiritual power is weaker than other tengu, so they are much smaller. They are said to be the reincarnations of long-lived wolves.
Flauros
One of the 72 demons of the Goetia. He appears as a leopard and can see the past and future. He can control fire and burn all his adversaries to death.
Orlov
A diamond stolen from a Hindu temple that is said to drive its owner to their death. It was cut into smaller pieces in an attempt to break the curse.
Queen's Necklace
The diamond necklace that Jeanne de la Motte swindled from jewelers in 1785 by claiming it was on behalf of the Queen of France, Marie Antoinette.
Demogorgon Akashi
Shadow Akashi completely distorted by desire due to a mysterious Shadow. Having lost all sense of self, he can no longer maintain a human form.
Stone of Scone
Also known as the Stone of Destiny, it is a stone used in the coronations of Scotland's monarchs. Legends say the stone is linked to angels.
Mitra
An ancient Persian god of contracts. He was also revered as a harvest-bringing sun god when he was introduced to the Zoroastrian religion.
Kelpie
A horse-like fairy of Celtic folklore that lives by the water. It drowns those who ride on it, but is a valuable mount if you can tame it.
Apsaras
A water nymph of Hindu and Buddhist mythology. She is a genius of song and dance who lives in the heavens and entertains gods and heroes alike.
Kiskil-lilla Katayama
Shadow Katayama, whose desires have run wild under the influence of a mysterious Shadow. She has lost herself completely to become a Shadow.
Aegipan Miyazawa
Shadow Miyazawa, whose desires have run wild under the influence of a mysterious Shadow. He has lost himself completely to become a Shadow.
Sarasvati
A Hindu goddess of wisdom and the arts. As the consort of Brahma, she governs knowledge, music, and eloquence, and is worshipped by many artists.
Cupid Kiuchi
Shadow Kiuchi, whose desires have run wild under the influence of a mysterious Shadow. He has lost himself completely to become a Shadow.
Energy Canister
A container holding condensed energy found within Tartarus. Its contents are unstable, and it is said to react violently when disturbed.
High Pixie
A fairy from Celtic folklore, said to be an upper-tier evolution of the ordinary Pixie. She still enjoys mischief, but has grown wiser with age.
Black Ooze
A mass of malevolent intent and emotion that failed to become a true demon. All it does is eat, prey, and grow.
Kaiwan
A god in Assyrian legend, his name is interchangeable with Sakkut, another incarnation of the star-god, Saturn.
Kiskil-lilla's Lower-Right Wing
A giant wing that protects the rampaging Shadow Katayama. The attached power cable charges the eye with energy.
Also appears as: Kiskil-lilla's Lower-Left Wing, Kiskil-lilla's Upper-Right Wing, Kiskil-lilla's Upper-Left Wing
Irshya
An unknown person's Shadow. Its appearance has become distorted and disfigured from intense hatred.
Shadow Shimotsuna
Takami Shimotsuna's form in the cognitive world. Her appearance reflects her distorted desires.
Shadow Kiuchi
Takeyuki Kiuchi's form in the cognitive world. His appearance reflects his distorted desires.
Shadow Miyazawa
Hiromu Miyazawa's form in the cognitive world. His appearance reflects his distorted desires.
Shadow Katayama
Kumi Katayama's form in the cognitive world. Her appearance reflects her distorted desires.
Dvesha's Nose
The nose of a raging Dvesha. It seems like it would never fail to snort loudly with anger.
Cupid Cheerleader 1
Kiuchi's personal cheerleader born from his cognition. She exists solely to cheer him on.
Also appears as: Cupid Cheerleader 2, Devoted Girl, Delusional Girl
Mechsuit Shadow
Someone's form in the cognitive world. Their appearance reflects their distorted desires.
Shadow Akashi
Kei Akashi's form in the cognitive world. His appearance reflects his distorted desires.
Calm Nightmare Incarnation
A flawless illusion of a Shadow with an overwhelming presence within the Palace.
Also appears as: Wild Nightmare Incarnation
Dvesha's Mouth
The mouth of a raging Dvesha. It is only capable of speaking hateful words.
Corporobo MDL-WKR
A corporobo that protects Avidya. It will never defy the orders of MDL-CH.
Corporobo MDL-AM
A corporobo that protects Avidya. It will never defy the orders of MDL-DM.
Dvesha's Right Eye
The right eye of a raging Dvesha. It emanates a feeling of fierce hatred.
Dvesha's Left Eye
The left eye of a raging Dvesha. It emanates a feeling of fierce hatred.
Shadow Miyazawa Stunt Double
A stunt double that looks like Hiromu Miyazawa in the cognitive world.
Raga
An unknown person's Shadow with an insatiable desire to devour all.
Also appears as: Raga 1, Raga 2
Piggytron
A pig-shaped weapon awash in intensely vibrant colors.
Projector
A projector Shadow Miyazawa placed in the vicinity.
Soldier Ant Shadow
A Soldier Ant Shadow guarding Shimotsuna's Palace.
These Shadows share one thing: the game's own data doesn't give any of them an individual lore description — only a shared placeholder line ("wanders the halls of Tartarus") that the developer never replaced with unique text. Rather than publish the same generic line dozens of times as if it were real lore, they're grouped here by name only.
Names in this group: Grave Beetle, Magic Hand, Slaughter Twins, Merciless Maya, Precious Hand, Wheel's Afterimage, Grieving Tiara, Bestial Wheel, Clairvoyant Relic, Spurious Book, Wild Beast, Venus Eagle, Soul Dancer, Priestess of Desire, Jealous Cupid, Adamant Beetle, Lustful Snake, Profligate Gigas, Phantom Master, Maniacal Book, Enslaved Beast, Arcanist Decapitator, Mighty Cyclops, Chaos Cyclops, Jotun of Grief, Controlling Partner, Dependent Partner, Death Seeker, Jotun of Evil, Flowing Sand, Deviant Convict, Eternal Sand, Minotaur I, Minotaur II, Minotaur IV, Infinite Sand, Fate Seeker, Noble Seeker, Black Raven, Change Relic, Muttering Tiara, Solid Castle, Steel Gigas, Insidious Maya, Brave Wheel, Shouting Tiara, Silent Book, Phantom Lord, Ardent Dancer, Amorous Snake, Killer Twins, Crazy Twins, Heretic Magus, Venomous Magus, Magical Magus, Furious Gigas, Conviction Sword, Power Castle, Death Castle, King Castle, Iron Dice, Dancing Hand, Wrathful Book, Phantom King, Mach Wheel, Knight, Musha, Spiritual Castle, Haunted Castle
Boss & Shadow skill breakdowns — straight from the game's own tutorial text
201 in-game tutorial lines explaining exactly how a boss or Shadow fights, pulled from the official combat-tip data and translated — not guessed.
Many of these tips share one generic in-game heading ('Unique Shadow Abilities') with no name attached. Each one has been read and matched to the boss it actually describes — summoned adds and shared mechanics are cross-checked so the tip lands on the right fight, not a random neighbor.
Suzaku
1. When Suzaku attacks, it inflicts 1 stack of Nuclear Heat to the target. 2. When the number of Nuclear Heat stacks reaches 6, the target takes heavy damage. 3. When Suzaku is attacked, it inflicts 1 stack of Nuclear Heat on the attacker. 4. Succubus will grant a barrier to Suzaku that can negate damage once.
Power
Shadows have different weaknesses and resistances than normal. 1. Horus is blessed by the Sun God, and at the end of each turn it gains 1 Power of the Sun stack. Power of the Sun: Decreases final damage taken by 20%. 2. If Horus has Power of the Sun at the beginning of its turn, it deals heavy Almighty damage to all Phantom Thieves. Damage increases based on the number of Power of the Sun stacks. 3. Kushi Mitama removes 1 Power of the Sun stack from Horus each turn. In exchange, it loses 34% of its max HP. 4. Ara Mitama grants 3 Power of the Sun stacks to Horus when it is defeated.
Seiryu
1. Seiryu alternates between inflicting weaknesses to Wind and Ice. These effects last for 2 turns. 2. When a Phantom Thief is knocked down, Seiryu gains 1 Azure Storm stack. Azure Storm: Damage increases by 30%. When Azure Storm reaches 6 stacks, Seiryu deals heavy damage to all Phantom Thieves. 3. At the start of the turn, if there are no Sudama or Kodama on the field, 1 Sudama or Kodama will be summoned. 4. When Sudama is defeated, all Phantom Thieves gain Wind Wall and their Wind attribute changes to Resist for 1 turn. 5. When Kodama is defeated, all Phantom Thieves gain Ice Wall and their Ice attribute changes to Resist for 1 turn.
Yamata-no-Orochi
1. Yamata-no-Orochi has extremely high HP, and gains Berserk each time a certain number of turns pass. After a Phantom Thief takes an extra action, it will summon 1 Yurlungur. It can perform summoning up to 5 times, and on the 5th time, it will summon 1 Makami. 2. When Yurlungur is on the field, Yamata-no-Orochi's final damage taken increases by 150%. After Yamata-no-Orochi ends its turn, Yurlungur will be KO'd. 3. When Makami is defeated, all Phantom Thieves will gain Ame-no-Murakumo. Ame-no-Murakumo: Increase final damage by 25%.
Asura
1. At the start of battle, Asura gains 2 stacks of Vajra Armor and restores 1 stack each turn. Each stack reduces damage taken by 15%. 2. When Asura takes damage from its weakness, it loses 1 stack of Vajra Armor. 3. When Asura loses all stacks of Vajra Armor, all Phantom Thieves gain Demon Subjugation, increasing their damage.
Zouchouten
1. Zouchouten has Growth of All Things, which grants Growth to 2 random Shadows each turn. Each Growth stack increases Attack by 30%. 2. Zouchouten will absorb Growth from the Shadows every 3 turns. When it reaches 4 Growth stacks, it will unleash a powerful attack. 3. When a Shadow with Growth is defeated, its Growth stacks disappears.
Matador
2. At the start of battle, Matador gains 2 random Step effects. After taking damage, it will change to 2 other random Step effects. 3. At the end of each turn, Matador gains 3 Capote stacks. It loses 1 stack when taking damage. 4. If Matador has Capote when it takes action, it will use Estocada to deal heavy damage to 1 Phantom Thief.
Eligor
1. When Eligor's HP falls below 70% or 30%, it summons 1 minion. While the minion is present, Eligor's damage increases and its damage taken decreases. 2. The minion will attack the Phantom Thief with the lowest percentage of remaining HP.
Okuninushi
1. At the start of the battle, Okuninushi becomes invincible and does not attack, instead summoning 4 random enemies. 2. Nigi Mitama: After 3 turns, it unleashes a powerful area attack skill. 3. Kushi Mitama: It has low HP but high attack power. It targets the Phantom Thief with the lowest HP and attacks with an insta-kill skill. 4. Saki Mitama: It has high HP and Defense, but its Defense decreases each turn. 5. When the other Shadows are defeated, Okuninushi will be Weakened, and can be attacked. Lasts for 2 turns. 6. When Okuninushi's HP falls below 66%, it becomes invincible again and randomly summons 4 more enemies. 7. When the Shadows are defeated, Okuninushi becomes Weakened again. 8. When Okuninushi's HP falls below 33%, it will begin to attack.
Belphegor
Shadows have different weaknesses and resistances than normal. 1. Belphegor is always Asleep. After being attacked, it will wake up, deal heavy damage to all Phantom Thieves and heal 15% of its max HP. 2. At the start of Belphegor's turn, if it is not Asleep, it will summon 2 Sandmen. 3. When Sandman is summoned, or at the start of its turn, it gains 1 Eternal Slumber stack. 4. At the start of each Phantom Thief's turn, if Belphegor is awake, Sandman will spend Eternal Slumber to put it to Sleep. This effect activates once every turn.
Thoth
1. The moon changes phases, starting with New Moon. It follows a sequence of New Moon, Waxing Crescent, Full Moon, and Waning Crescent. 2. Depending on the phase of the moon, Thoth gains the following effects. New Moon: Damage dealt decreases by 50%, and damage taken increases by 50%. Waxing Crescent: Damage dealt increases by 50%, and damage taken increases by 50%. Full Moon: Damage dealt increases by 50%, and damage taken decreases by 50%. Waning Crescent: Damage dealt decreases by 50%, and damage taken decreases by 50%. 3. When a Clock is on the field, and it is attacked by different attributes, the phase of the moon will change. Fire, Ice, Electric, and Wind attacks will change the phase in the usual order. Psychokinesis, Nuclear, Bless and Curse attacks will change the phase in reverse order.
Leanan Sidhe
2. On Leanan Sidhe's action, for each Shadow with Fairy's Blessing, the count increases by 1. When the count reaches 2, Fairy's Dance activates, dealing heavy damage to all Phantom Thieves.
Yaksini
Counterattack Stance: When Yaksini is hit by a normal attack, it will counterattack and deal single-target Physical damage to the attacker. 2. When Yaksini hit by a normal attack, it gains 1 Yaksha, increasing its Attack for each stack.
Melchizedek
Shadows have different weaknesses and resistances than normal. 1. Melchizedek gains 6 stacks of Divine Protection each turn, and each stack of Divine Protection decreases damage taken by 5%. 2. Melchizedek loses 1 Divine Protection each time it takes damage from a skill or Resonance. 3. When Melchizedek has lost all stacks of Divine Protection, all Phantom Thieves gain Divine Blessing, which increases their damage dealt.
Baphomet
1. Baphomet will summon minions during the battle. When a minion is defeated, Baphomet takes Almighty damage based on the minion's max HP. 2. Baphomet will restore all Phantom Thieves' SP each turn, but also inflicts Devilish Hex on the Phantom Thief with the highest Attack, greatly decreasing their damage.
Vishnu
Shadows have different weaknesses and resistances than normal. 1. At the start of battle, Vishnu summons 4 servants. Vishnu and all servants are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. When Vishnu and its servants take skill damage, they gain Guardian's Preservation based on the attribute, and that affinity is changed to Resist. This effect lasts for 2 turns.
Unicorn
1. At the start of the battle, Unicorn gains 5 stacks of Purity. 2. When Unicorn is healed or receives a buff, it also gains 1 stack of Purity. Purity: Increases Attack and Defense, and when Purity reaches 10 stacks, Unicorn activates Holy Power. Holy Power deals heavy damage to all Phantom Thieves, and fully heals all Shadows. 3. If there are less than 4 Mitama on the field, Unicorn will spend 3 Purity to summon 1 Mitama.
Oberon
1. After the Phantom Thieves land 3 critical hits with their skills, the Phantom Thief with the highest Attack can act for 1 extra turn, and their critical rate and critical damage are increased. 2. Oberon and Titania are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 3. Every 2 turns, Oberon's damage taken increases, then gradually decreases. Every 2 turns, Titania's damage taken decreases, then gradually increases. 4. Oberon will summon Sudama, which will attempt to flee. If Sudama is defeated, the Phantom Thief with the highest Attack will be able to act for 1 extra turn, and their critical rate and critical damage are increased.
Hecatoncheires
1. At the start of battle, Hecatoncheires has 99 Arms of Strength stacks. Arms of Strength: Decrease damage taken by 3% for each stack. 2. Hecatoncheires will continuously summon Amorous Snake. When Amorous Snake is defeated, Hecatoncheires loses 10 Arms of Strength stacks. 3. Hecatoncheires will Lock On to 1 Phantom Thief, increasing their final damage taken by 15%. Also, on the next turn, it will use Nihilistic Art on the target. The damage of Nihilistic Art increases by 1% more for each Arms of Strength stack. 4. When Hecatoncheires has fewer than 50 Arms of Strength stacks, it moves to the second phase. The details of the second phases are as follows. (1) At the end of each turn, it summons 2 more Amorous Snakes. (2) Each time it takes damage, it loses 1 Arms of Strength stack. (3) Final damage dealt is increased more.
Jikokuten
1. Jikokuten starts the battle with 30 Down Points, all affinities set to Null, and gains 3 extra Down Points every turn. When Jikokuten's Down Points reach 36, it transforms into Asura, greatly increasing its stats. 2. At the start of battle, Jikokuten spends 6 Down Points to summon Jikokuten's Spirit. 3. Jikokuten's Spirit has 4 Down Points. Each turn, 4 of its weaknesses change. If it is knocked down or defeated, it is affected by Soul Break: Jikokuten loses 10 Down Points, and all its affinities change to Weak (excluding Physical and Gun). After some time, Jikokuten then resummons Jikokuten's Spirit. 4. Victory is achieved by reducing Jikokuten's Down Points to 0, or by defeating all foes.
Kikuri-Hime
At the start of the battle, Kikuri-Hime activates Border of Life and Death, greatly reducing the HP of all Phantom Thieves and activating Arbitration - Survival for 2 turns. Afterwards, it activates Arbitration - Attack and Arbitration - Support for all Phantom Thieves. In addition, every 2 turns, Kikuri-Hime will use a random Arbiter's Power on the Phantom Thieves, forbidding them from taking certain actions. If the Phantom Thieves defy the arbitration, they receive 1 Seal of Mortality, and if they receive 2 seals, they are KO'd. Arbitration - Survival: If Healing and Defense skills or Highlights are used, receive 1 Seal of Mortality. Arbitration - Attack: If Attack skills or Highlights are used, receive 1 Seal of Mortality. Arbitration - Support: If Buff and Debuff skills or Highlights are used, receive 1 Seal of Mortality. If all Phantom Thieves obey the arbitration, Kikuri-Hime will grant all Phantom Thieves a damage increase effect.
Take-Minakata
1. Take-Minakata deals more damage the lower its HP is. 2. Whenever Take-Minakata uses a skill, it loses 20% of its current HP, and gains a shield equal to 20% of its max HP. 3. Every 3 turns, Take-Minakata summons 1 War God's Spirit. If it is defeated in 1 turn, all Phantom Thieves' Attack is increased. If it is not defeated in 1 turn, Take-Minakata absorbs the War God's Spirit, and gains a shield equal to 50% of its max HP.
Surt
1. During battle, Thor cannot be targeted. At the start of Thor's turn, it alternates between inflicting Thunder God's Protection on the 2 Phantom Thieves with the highest Attack. Thunder God's Protection: Increase final damage by 500%. When dealing skill damage, charge Mjolnir's energy by 50%. 2. When Mjolnir's energy reaches 100%, it will spend 100% of energy to increase Surt's final damage taken by 25%. This effect stacks up to 4 times. 3. Surt has extremely high HP. After 4 turns, it activates Ragnarok, increasing Surt's final damage by 50%.
Hariti
Hariti, Jack Frost, and Black Frost have no weaknesses or resistances. 1. Hariti has extremely high damage reduction, making it difficult to deal damage with direct attacks. 2. When Hariti's turn ends, it spends its own HP to fully heal all other Shadows, losing HP equal to the amount healed. 3. Each turn, Hariti summons 1 Jack Frost, and grants Mother's Love to a random Jack Frost. 4. A Jack Frost with Mother's Love will transform into Black Frost after 2 turns, and will become unable to receive healing effects.
Reaper
6. In the following conditions, the Reaper gains 1 extra action after its next action. On an extra action, the Reaper will use an attack skill, but will not use an auxiliary skill. • When an auxiliary skill effect is removed • When the Reaper knocks down any 3 Phantom Thieves • When the Reaper is knocked down or inflicted with a spiritual ailment • When a Highlight or Theurgy is not activated before the Reaper uses its next auxiliary skill
Archangel
3. At the start of battle, Archangel selects 1 Phantom Thief, and changes stances each time it is attacked by that Thief. The selected Thief cannot become Dizzy.
Oni
3. On each of Oni's turns, 1 Phantom Thief gains Oni Slayer. A Phantom Thief in this state will not activate Oni's Absolute Counter for 1 turn. 4. When Obariyon is defeated, all Phantom Thieves gain Oni Slayer for 1 turn.
Shiki-Ouji
3. Each time Shiki-Ouji receives damage from an attribute, its affinity to that attribute permanently becomes Null. Each time Shiki-Ouji's affinity changes, as a Side Effect, its damage taken is also permanently increased by 30%.
Cerberus
1. Cerberus continuously summons waves of Shadows. When a Shadow is defeated, Cerberus takes Almighty damage based on the total damage taken by the defeated Shadow. 2. Shadows summoned by Cerberus have greatly increased Defense and increased final damage taken.
Zaou-Gongen
1. At the start of battle, Zaou-Gongen gains 15 stacks of Vajra Shield. Each stack decreases damage taken by 5%. 2. When Zaou-Gongen takes damage from a skill or Resonance, it loses 1 stack of Vajra Shield. 3. When Zaou-Gongen loses all stacks of Vajra Shield, all Phantom Thieves gain Demon Power, increasing their damage.
Dominion
Shadows have different weaknesses and resistances than normal. Dominion, Power, Principality, and Archangel are in the Soul Link state. Soul Link: When a Shadow with Soul Link takes damage, split the damage between all Shadows with Soul Link, based on its current HP. Dominion will summon continuous waves of Angels. When an Angel is defeated, SP is restored. When Dominion is Weakened, damage dealt to Angels is added to your score.
Atavaka
Atavaka has different weaknesses and resistances than normal. When Atavaka takes damage from a skill, it gains a Mark based on that skill's attribute. The maximum number of Marks is 7. When it has collected 3 Marks of the same attribute, Atavaka spends all Marks to summon a Rakshasa. When Rakshasa is defeated, the corresponding attribute damage of all Phantom Thieves is increased. Atavaka can summon Rakshasa up to 2 times.
Yatsufusa
1. Yatsufusa will activate Eight Beads of Virtue. Eight Beads of Virtue: All affinities change to Resist, damage dealt increases, and damage taken decreases. It also summons 4 Shadows. When a Shadow is defeated, Yatsufusa is inflicted with the corresponding elemental ailment for 2 turns. Summoned Shadows have different weaknesses and resistances than normal. 2. When Yatsufusa is in the Eight Beads of Virtue state and is inflicted with all 4 types of elemental ailments, the Eight Beads of Virtue state is canceled and its Defense decreases. 3. When Yatsufusa is Weakened, all Shadows vanish, and the Eight Beads of Virtue state is canceled.
Daisoujou
1. Daisoujou cannot be targeted or defeated. 2. At the start of the battle, Daisoujou's HP is only 1% of the maximum, and each turn it will use Sokushin. Sokushin: Deals damage to all Phantom Thieves based on their current HP percentage, and consumes a certain amount of SP. Also restores the same amount of HP to Daisoujou. 3. Shadows will continously appear on the field, and deal a set amount of damage to Daisoujou. 4. Victory is acheived if Daisoujou's HP is healed to 100%. The battle is lost if Daisoujou's HP is too low. Quickly defeat the Shadows while protecting Daisoujou.
Kumbhanda
1. Every turn, Kumbhanda will attack Phantom Thieves who have a Grudge stack. If no Phantom Thieves have a Grudge, it will attack all Phantom Thieves. 2. Whenever Kumbhanda attacks, it decreases the target's max HP by 20%, and increases the max HP of the Agathion with the lowest HP by 20%. 3. When Agathion is hit by an attack, the attacker is inflicted with 1 Grudge stack for 1 turn. 4. If an Agathion's HP is less than 40% at the start of its turn, it transforms into Kumbhanda. If it is defeated, it restores the HP of all Shadows by 40%.
Valkyrie
Shadows have different weaknesses and resistances than normal. 1. At the start of battle, 3 Shadows will appear. When 3 Shadows have been defeated, the Warriors will leave and Valkyrie will appear. 2. When a Shadow is defeated, Valkyrie will receive a buff, and 1 more of the same Shadow will reappear. 3. If Setanta is defeated, Valkyrie receives the following effect: At the end of the turn, restores 20% of HP. Stacks up to 3 times. 4. If Cu Chulainn is defeated, Valkyrie receives the following effect: When using a skill, all Phantom Thieves are inflicted with Army of Ruin. Army of Ruin: After acting, take damage equal to 30% of HP. Stacks up to 3 times. 5. If Narcissus is defeated, Valkyrie receives the following effect: When using a skill, it performs a follow-up attack on the Phantom Thief with the lowest HP. Stacks up to 3 times.
Lascivious Lady
1. At the start of battle, Lascivious Lady inflicts all Phantom Thieves with 3 Infatuation stacks. Also, each time a certain number of turns pass, Lascivious Lady uses Temptation, inflicting all Phantom Thieves with Infatuation. Lose 1 Infatuation stack when healing is received. 2. At the start of Lascivious Lady's turn, if any Phantom Thieves have reached 5, 10 or 15 total Infatuation stacks for the first time, select one of them, and spend 5 of the target's Infatuation stacks to use Spiral of Desire. Spiral of Desire: Become unable to act for 2 turns. This state is counted as a spiritual ailment. 3. Each time a certain number of turns pass, Lascivious Lady inflicts Passionate Gaze on the Phantom Thieves, then uses Passionate Impulse on the next turn to deal Psychokinesis damage. Increase damage based on target's total Infatuation stacks. 4. Lascivious Lady uses Garden of Paradise each turn, increasing final damage and decreasing final damage taken.
Thor
1. During battle, Thor will charge Mjolnir's energy. When energy reaches 100%, Thor will spend 100% of energy to use Thunder Reign, dealing heavy damage to 1 Phantom Thief. When energy reaches 100% for the third time, it will use Wild Thunder on all Phantom Thieves. 2. When a Shadow uses a skill, Mjolnir's energy is increased by 25%. 3. When a Shadow besides Thor is inflicted with a spiritual ailment, Mjolnir's energy is decreased by 50%. 4. Each turn, Norn grants Thor a shield. 5. Each turn, Skadi grants Thor an extra action.
Genbu
3. At the start of its action, if Genbu has 8 Black Tortoiseshell stacks, it will activate Genbu's Rage and deal heavy damage to all Phantom Thieves. 4. Apsaras will periodically grant Elec Wall to Genbu.
Nue
2. When the Monkey Mask, Tanuki Form, Tiger Claws, or Snake Tail Shadows are defeated, the corresponding effects will be removed from Nue. 3. When all 4 effects have been removed, Nue will become Weakened.
Inugami
2. The damage Inugami receives from normal attacks is greatly decreased. When Inugami is defeated, all Phantom Thieves gain Inugami's Blessing, significantly increasing ailment resistance for 2 turns. 3. When Yaksini is hit by a normal attack, it gains 1 Yaksha, increasing its Attack for each stack.
Sraosha
Shadows have different weaknesses and resistances than normal. 1. Sraosha will summon Shadows during the battle. 2. Sraosha will restore all Phantom Thieves' SP each turn. 3. When a summoned Shadow's Down Points are decreased, all Phantom Thieves' damage is increased by 15% for 1 turn.
Cu Chulainn
1. Cu Chulainn gains 2 Runic Protection stacks each turn. Each stack decreases damage taken by 15%. 2. When Cu Chulainn takes damage from its weakness, it loses 1 Runic Protection stack. 3. When Cu Chulainn loses all Runic Protection stacks, all Phantom Thieves gain Runic Strength, increasing their damage. 4. Cu Chulainn will restore all Phantom Thieves' SP each turn, but also inflicts Runic Curse on the Phantom Thief with the highest Attack, greatly decreasing their damage.
Titania
Titania's weaknesses and resistances are different than normal. 1. At the end of each turn, Titania gains 2 Fairy Power stacks. 2. Titania loses 1 Fairy Power stack each time it takes a Physical attack. 3. Before the start of Titania's turn, it spends all of its Fairy Power stacks to activate Fairy Curse, decreasing all Phantom Thieves' final damage by the number of Fairy Power stacks spent × 15%.
Raphael
1. At the start of battle, all four angels are affected by Demonic Curse, changing all affinities to Weak. Lasts for 1 turn. 2. Raphael will restore all Phantom Thieves' SP every turn, but also inflicts Angelic Binding on the Phantom Thief with the highest Attack, greatly decreasing their damage.
Quetzalcoatl
Shadows have different weaknesses and resistances than normal. 1. Quetzalcoatl and all Yurlungurs are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. 2. All Shadows take 20% increased damage from ranged attacks.
Seth
Shadows have different weaknesses and resistances than normal. Increase Seth's final Highlight damage taken by 20%. Decrease all other final skill damage taken by 30%.
Lilith
Shadows have different weaknesses and resistances than normal. 1. Each turn, Lilith gains 1 Cover of Night stack. Cover of Night: Decrease final damage taken by 15% for each stack. Stacks up to 2 times. 2. When a Shadow with Cover of Night takes damage from a skill, remove 1 Cover of Night stack.
Lamia
If Lamia survives for more than 3 turns, it will use a powerful multi-target attack skill.
Anubis
1. Every 3 turns, Anubis will curse 1 Phantom Thief, dealing 50% of their max HP as damage and knocking them down. The curse is lifted when the cursed Phantom Thief's HP is fully healed. 2. If the curse is not lifted within 2 turns, the Phantom Thief will be KO'd.
Jack-o'-Lantern
Defeating Shadows will grant the following effects: 1. Jack-o'-Lantern: When defeated, the attacking Phantom Thief's Attack decreases by 30%. 2. Jack Frost: When defeated, the attacking Phantom Thief's Attack increases by 30%. 3. King Frost: When defeated, the attacking Phantom Thief's Attack increases by 100%.
Sudama
1. When Shadows damage a Phantom Thief, their SP will decrease. 2. Every 2 turns, Setanta summons 1 Sudama. When Sudama is defeated, all Phantom Thieves restore SP.
Girimehkala
1. The first damage Girimehkala takes is greatly decreased, but the next damage taken is greatly increased. When Girimehkala acts, this effect is reset. 2. Girimehkala summons 1 Sudama every turn. When Sudama is defeated, Girimehkala takes 5 hits of Almighty damage.
Queen's Necklace
Protecting the Queen's Necklace is the key to victory. Restoring the Queen's Necklace's HP to the maximum will win the battle.
Decarabia
3. At the start of battle, Decarabia will summon 1 Courageous Spirit. 4. When Courageous Spirit is present, Decarabia's weak affinity will change. 5. When Courageous Spirit is defeated, Decarabia's weak affinity will return to normal.
King Frost
1. King Frost will not attack, but will continuously summon Jack Frost and Black Frost. When all summoned Shadows are defeated, King Frost loses 30% HP. 2. The longer Jack Frost and Black Frost stay on the field, the more their Attack and Defense will increase.
Gabriel
1. Each time Gabriel loses 33% of its max HP, it summons Dominion. When Dominion is on the field, all of Gabriel's affinities change to Resist. 2. When Gabriel's HP falls below 33%, it summons 2 Powers every 3 turns. 3. When Power is on the field, all of Gabriel's affinities change to Null.
Jack Frost
1. Zouchouten has Growth of All Things, and each turn grants Growth to 1 Shadow. 2. If Jack Frost receives Growth, it becomes King Frost. If King Frost receives Growth, it becomes Black Frost, and summons 1 Jack-o'-Lantern. When Jack-o'-Lantern is defeated, Black Frost reverts to Jack Frost.
Arahabaki
1. Arahabaki summons a variety of Dogu. When Dogu are on the field, Arahabaki is granted various effects. 2. At the start of Arahabaki's turn, Arahabaki's Progress increases by 1 for each Dogu on the field. When Progress reaches 10, Arahabaki activates Abyssal Gaze and inflicts all Phantom Thieves with Despair. 3. There is always a Metamorphosis Dogu on the field. This Dogu cannot be attacked, and it will transform into another Dogu randomly every turn, activating its corresponding ability. 4. When it HP falls below 50% for the first time, Arahabaki summons an additional Metamorphosis Dogu. Weakness Dogu: Protects Arahabaki's weakness. SP Dogu: Causes the Phantom Thieves to lose SP each turn. HP Dogu: Restores Arahabkaki's HP each turn. Progress Dogu: Increases Arahabaki's Progress each turn.
Sandman
1. The day and night cycle switches every turn. During the day, SP cost is greatly increased and damage is increased. At night, all units enter a Deep Sleep state. Deep Sleep: Unable to act, and restore 20% of max HP and 20% of max SP every turn. 2. At night, Thoth summons 1 Sandman. Each Sandman on the field extends the duration of night by 1 turn.
Koumokuten
1. Koumokuten can activate Eye of Heaven. Eye of Heaven: Selects 1 Phantom Thief. Increases their damage taken and has Shadows focus attacks on them next turn. 2. Before activating Eye of Heaven, Koumokuten will summon 1 Makami.
Bishamonten
Bishamonten can activate Parasol of Chaos. Parasol of Chaos: Covers the Shadow with the lowest HP percentage, and changes all affinities to Drain. Lasts for 2 turns.
Mara
1. At the start of battle, Mara summons 4 Decarabias. 2. Mara maintains 4 Decarabias on the field. 3. When Decarabia is defeated, Mara loses a certain amount of HP. 4. When Weakened, damage dealt to Decarabia is added to your score.
Nidhoggr
Nidhoggr and Yurlungur have different weaknesses and resistances than normal. When Nidhoggr and other Shadows use skills, all skill targets are inflicted with 1 Poison stack. Poison: At the end of a turn, Phantom Thieves lose a certain amount of HP for each stack, but also increase their Attack by 10%. Poison cannot be dispelled, and stacks up to 3 times.
Kartikeya
Shadows have different weaknesses and resistances than normal. 1. Kartikeya leads its army of Shadows in a coordinated strike. 2. When Garuda and Jatayu take damage from a Phantom Thief, that Thief's damage increases by 4%. Lasts for 3 turns. Stacks up to 5 times. When Horus and Yatagarasu take damage from a Phantom Thief, that Thief's pierce rate increases by 2%. Lasts for 3 turns. Stacks up to 5 times.
Oumitsunu
When Oumitsunu takes damage from a skill, Highlight, or Resonance, its damage taken from the corresponding attribute increases by 6%. Lasts for 3 turns. Stacks up to 8 times.
Wraith of Envy
The Wraith of Envy and its eyes are in the Soul Link state. Soul Link: Distributes all damage received between all Shadows who share this condition, based on the percentage of their current HP. Each turn, the Wraith of Envy will lock on to 1 Phantom Thief, and deal heavy damage to that Phantom Thief on the next turn.
Trumpeter
8. After all Shadows have been defeated once, Trumpeter will enter its Dire state, sacrificing 50% of its own HP to revive the Shadows, and becoming invincible again. The Shadows share a Soul Link, and once they are defeated, Trumpeter will lose its invincibility. 9. When in its Dire state, Trumpeter does not spend Power of Ruin when it sounds the Horn of Ruin, but still gains additional effects based on the number of stacks. The number of stacks of Power of Ruin will increase the damage of all Shadows.
Dire Seth
Shadows have different weaknesses and resistances than normal. 1. Seth controls day and night, and switches the status of Dazzling Daylight and Obscuring Darkness each turn. 2. When Dazzling Daylight is active, final damage dealt by Isis and Horus increases by 25%, and their final damage taken decreases by 25%. When Obscuring Darkness is active, their final damage dealt decreases by 25%, and their final damage taken increases by 25%. 3. When Dazzling Daylight is active, final damage dealt by Thoth and Anubis decreases by 25%, and their final damage taken increases by 25%. When Obscuring Darkness is active, their final damage dealt increases by 25%, and their final damage taken decreases by 25%. 4. While Dazzling Daylight is active, Isis uses Diarama, healing the Shadow with the lowest HP percentage. Each turn, Isis grants Amulet of Rebirth to Seth. At 4 Amulet of Rebirth stacks, they are exchanged for 1 Power of Rebirth stack. When a Shadow with Power of Rebirth is at low HP, it spends 1 Power of Rebirth to restore 25% of its max HP. 5. While Dazzling Daylight is active, Horus grants Sun God's Blessing to Seth every turn. At 4 Sun God's Blessing stacks, they are exchanged for 1 Sun God's Power stack. When a Shadow has Sun God's Power, its final damage dealt is increased by 20%. 6. While Obscuring Darkness is active, Thoth alternates between using Wisdom Theurgy and Shield Theurgy. Wisdom Theurgy: Select the Shadow with the lowest HP and change all of that target's affinities to Resist for 2 turns. Shield Theurgy: Grant a shield to all allies for 2 turns. 7. While Obscuring Darkness is active, Anubis inflicts Curse of Annihilation on 1 random Phantom Thief each turn, after which it inflicts it on the Phantom Thief with the most Curse of Annihilation stacks. Curse of Annihilation insta-kills when it reaches 4 stacks and can be prioritized for removal. When Anubis is defeated, it deals Curse damage to all Phantom Thieves. 8. When at the verge of death, Seth will defeat all Shadows present and change to Dire Seth. When it does, if Horus is present, it will change to always Dazzling Daylight state and summon Isis and Horus. If Horus is not present, it will change to always Obscuring Darkness state and summon Thoth and Anubis.
Michael
1. At the start of battle, Michael summons 3 Shadows. Each Shadow has their own unique skill. Michael's Stronghold: Grant all Shadows a shield and decrease final damage taken by 5% for 2 turns. Gabriel's Annunciation: Increase all Phantom Thieves' final damage taken by 5% for 1 turn. Also, 40% chance to inflict Forget on the Phantom Thief with the highest Attack for 2 turns. Raphael's Balm: Restore all Shadows' HP, and increase final damage dealt by 5% for 1 turn. Uriel's Judgement: Deal Almighty damage to all Phantom Thieves, ignoring their defense. Increase damage by 5% on Phantom Thieves with elemental ailments. 2. At the start of battle, Michael uses Michael's Stronghold. 3. When all the Shadows have been defeated in the first phase, the battle will proceed to the second phase, and 4 Shadows in the Soul Link state will be summoned. 4. Each time a certain number of turns pass, each Shadow will start preparing their unique skills, and activate them on the following turn. If a Shadow is downed while preparing, their skill will be interrupted. During the second phase, if a Shadow's skill is interrupted, they will start preparing on the next turn, and cannot be downed. 5. During the first phase, when a Shadow is defeated for the first time, the Phantom Thief that defeated them will gain that Shadow's unique skill, as well as an Abnormality buff. The first two Shadows defeated during the first phase will gain an additional Down Point during the second phase.
Shiva & Parvati
1. Shiva's skills Riot Gun and Karmic Alteration, as well as Parvati's skill Mother's Revelation, will grant Wisdom. Wisdom enhances the skill effects of Dance of Destruction and Divine Dancer's Leap. Shiva's skill Divine Dancer's Leap and Parvati's skill Mother's Revelation will be used after the phase changes. 2. Each time Shiva takes damage of a different attribute, it loses 1 Wisdom stack (1 time for each attribute, count resets at the start of Shiva's next turn). 3. Every time a certain number of turns passes, Parvati will activate Qi Barrier, changing all of the Shadows' affinities to Null for 1 turn. It is removed when taking damage that is not a continuous effect. 4. The first time that Shiva or Parvati reach 1 HP, they will enter a weakened state. During this time, they cannot act and cannot be targeted. When Shiva and Parvati enter their weakened states at the same time, they will recover HP and enter the next phase. 5. When Parvati is defeated, Shiva will immediately activate Dance of Destruction, dealing damage to all Phantom Thieves. 6. When Shiva is defeated, Parvati will transform into Kali.
Monstrous Entity
1. Monstrous Entity will summon waves of Nightmare Incarnations. For each Nightmare Incarnation summoned, Monstrous Entity's HP decreases by a set amount. 2. When Calm Nightmare Incarnation is defeated, Monstrous Entity gains 1 Composure stack. When Wild Nightmare Incarnation is defeated, Monstrous Entity gains 1 Frenzy stack. Composure and Frenzy cancel each other out. 3. When Monstrous Entity reaches 4 Composure stacks, it can cast an additional Diarahan at the end of its turn, restoring its HP by a set amount. When it reaches 4 Frenzy stacks, it can cast an additional Maragidyne at the end of its turn. 4. Monstrous Entity alternates between using Scattered Dreams and Denial Wave. Scattered Dreams: All Nightmare Incarnations gain Dreaming Desire, decreasing their final damage taken. When Nightmare Incarnation takes an attack, lose Dreaming Desire. Denial Wave: Spend all Nightmare Incarnations' Dreaming Desire to deal Almighty damage to all Phantom Thieves, ignoring Defense. Increase damage based on number of Dreaming Desire stacks spent. 5. When Monstrous Entity enters its second phase, after using Scattered Dreams, it will use Accept Change, changing the affinities of all Nightmare Incarnations.
Barbaric Beast Wheel
1. Barbaric Beast Wheel gains a small amount of Power at the end of each turn. 2. Each time a Phantom Thief deals damage to Barbaric Beast Wheel, it loses a certain amount of Power. 3. At the start of the second phase, Barbaric Beast Wheel's Power gain rate is doubled and it gains Shifting Gears. When Power reaches 80, final damage increases and it gains the Irreversible state, preventing Power from dropping below 80. If Barbaric Beast Wheel has gained a certain amount of Power in this state, it will use Rolling Pursuit 1 more time every 2 turns. 4. At the start of the third phase, Barbaric Beast Wheel's final damage greatly increases and it gains Maximum Output, maintaining Power at 100. When Barbaric Beast Wheel spends Power to use a skill in this state, its final damage taken increases and it gains Overload for 2 turns. 5. At the start of the third phase, Barbaric Beast Wheel summons 2 Wheel's Afterimages. When Wheel's Afterimage is defeated, Barbaric Beast Wheel will be Weakened and unable to act for 1 turn.
Avenger Knight
1. Avenger Knight will continuously summon Shadows, and grants Steel Pride. For every 1 Steel Pride stack, Defense increases by 5%. 2. Avenger Knight and summoned Shadows gain 1 Steel Pride at the end of their turn. 3. When a summoned Shadow is defeated, all Steel Pride stacks are removed. 4. Avenger Knight will spend Steel Pride granted to Shadows to enhance the effect of Condemnation of Pride.
Harmony Giant
1. Harmony Giant will Lock On to 1 Phantom Thief, significantly increasing their rate of being targeted. 2. At the start of the second phase, Harmony Giant will summon 2 Justice Swords. When each Justice Sword is defeated, Harmony Giant will Lock On to 1 more Phantom Thief, and summon Justice Sword after 1 turn. 3. When multiple Phantom Thieves are under Lock On, all Locked On Phantom Thieves will be targeted by Harmony Giant, who'll deal heavy critical damage with Heaven's Blade, and Justice Sword, who'll deal damage with Myriad Slashes.
Stasis Giant
1. At the start of battle, Stasis Giant will summon 2 Conviction Swords. Stasis Giant will buff summoned Shadows, allowing them to use additional skills. 2. At the start of the second phase, all Conviction Swords present will be destroyed, and 4 new Conviction Swords will be summoned. 3. At the start of the turn, when the number of Conviction Swords destroyed reaches 2 or more for the first time, World Balance will be summoned. World Balance's damage taken is increased by 40%, and Stasis Giant is in the Soul Link state. World Balance will continuously summon Conviction Sword every odd-numbered turn.
Kaiden Musha
1. When Kaiden Musha uses certain skills, it gains Warrior's Way, and spends Warrior's Way to strengthen Zangetsu Flash. Warrior's Way: Increase Shadow's Attack by 10%, critical rate by 5%, and final damage taken by 3% per stack. Stacks up to 5 times. 2. At the start of battle, Kaiden Musha uses Musha's Gathering to summon Musha. While Musha are present, Kaiden Musha's final damage taken is decreased. 3. At the end of a Musha's turn, Kaiden Musha has a 50% chance to gain 1 Warrior's Way stack. If it doesn't, the Musha will enter Counter Form for 1 turn. If it is attacked while in this form, it will counterattack, dealing Physical damage, and grant 1 Warrior's Way stack to Kaiden Musha. 4. At the start of the second phase, Kaiden Musha enters State of Carnage, doubling its rate of gaining Warrior's Way. At 5 Warrior's Way stacks, its final damage taken increases by 25% more.
Hakurou Musha
1. When Hakurou Musha uses certain skills, it gains Warrior's Way, and spends Warrior's Way to strengthen Requiem of Thunder. Warrior's Way: Increase Shadow's Attack by 10%, critical rate by 5%, and final damage taken by 3% per stack. Stacks up to 5 times. 2. At the start of Hakurou Musha's turn, it inflicts Sigil of Lightning on 1 random Phantom Thief, changing their Electric affinity to Weak. Sigil of Lightning cannot be inflicted on multiple Phantom Thieves at the same time. When a Phantom Thief with Sigil of Lightning is knocked down, Hakurou Musha gains 3 Warrior's Way stacks. 3. At the start of battle, Hakurou Musha summons 2 Sky Balances. 4. At the start of the second phase, Hakurou Musha summons 2 Heat Balances, and gains State of Supremacy. In this state, it gains 1 Warrior's Way stack every turn (when all summoned Shadows have been defeated, it gains 2 stacks every turn). At 5 stacks, its final damage taken increases by 25% more. 5. Heat Balance changes between Fire Form and Ice Form each turn. Fire Form: At the end of each turn, grant 1 Warrior's Way stack to Hakurou Musha. When defeated, grant 5 Warrior's Way stacks to Hakurou Musha. Ice Form: When defeated, remove all Warrior's Way stacks from Hakurou Musha.
Spiritual Castle
1. Blessing and Curse stacks inflicted by Spiritual Castle and Haunted Castle are not removed as turns pass. 2. At the start of battle, 1 Magic Hand and 1 Dancing Hand are summoned. While Spiritual Castle is present, if Magic Hand or Dancing Hand are defeated, 1 Magic Hand or Dancing Hand will be summoned. 3. At the end of each of Spiritual Castle's turns, it grants 3 Blessing stacks to all Shadows. At the end of each of Haunted Castle's turns, it inflicts 3 Curse stacks on all Phantom Thieves. 4. At the start of each of Spiritual Castle's turns, if it has 10 Blessing stacks, it will use Divine Judgment. At the start of each of Haunted Castle's turns, if any Phantom Thief has 10 Curse stacks, it will use Nihilistic Art. 5. When Magic Hand is summoned, all Shadows gain 3 Blessing stacks, and at the end of every turn, all Shadows gain 1 Blessing stack. When it is defeated, all Shadows lose 5 Blessing stacks, and all Phantom Thieves gain 1 Blessing stack. 6. When Dancing Hand is summoned, all Phantom Thieves are inflicted with 3 Curse stacks, and at the end of every turn, all Phantom Thieves are inflicted with 1 Curse stack. When it is defeated, all Phantom Thieves lose 5 Curse stacks, and all Shadows gain 1 Curse stack. 7. When Spiritual Castle is near death, all Shadows present are defeated, and it moves to the second phase. In this phase, it summons 2 Magic Hands and Dancing Hands at a time.
Jotun of Blood
1. At the start of battle, Jotun of Blood has 99 Arms of Strength stacks. Arms of Strength: Decrease damage taken by 3% for each stack. 2. Jotun of Blood will continuously summon Amorous Snake. When Amorous Snake is defeated, Jotun of Blood loses 10 Arms of Strength stacks. 3. Jotun of Blood will Lock On to 1 Phantom Thief, increasing their final damage taken by 15%. Also, on the next turn, it will use Nihilistic Art on the target. The damage of Nihilistic Art increases by 1% more for each Arms of Strength stack. 4. When Jotun of Blood has fewer than 50 Arms of Strength stacks, it moves to the second phase. The details of the second phases are as follows. (1) At the end of each turn, it summons 2 more Amorous Snakes. (2) Each time it takes damage, it loses 1 Arms of Strength stack. (3) Final damage dealt is increased more.
Kasumi Yoshizawa
3. Also, she can choose 1 ally to be her Dance Partner, strengthening her and her Dance Partner's abilities. When an ally chosen as Kasumi's Dance Partner uses a skill, she can gain Step stacks more efficiently.
Ba Nữ thần Số Mệnh (Clotho / Lachesis / Atropos)
1. Clotho uses Moirai Binding to grant a random Phantom Thief a Thread of Fate. 2. Lachesis uses Moirai Spinning to change a Phantom Thief's Thread of Fate to Weave of Fate. Weave of Fate: Attack increases based on Thread of Fate. 3. At certain times, Clotho, Lachesis and Atropos will summon a Spirit of Fate. Defeating the Spirit of Fate will grant an additional buff to Phantom Thieves with a Weave of Fate. 4. At certain times, Atropos will use Moirai Cutting, dealing severe damage to Phantom Thieves with a Weave of Fate. (1) After Atropos has acted 10 times. (2) After Clotho or Lachesis have been defeated. (3) After Atropos has been defeated.
Shadows have different weaknesses and resistances than normal.
When a Shadow is defeated, the damage dealt by all Phantom Thieves increases by 25%. Stacks up to 2 times.
1. Due to the erosion of Mementos, after any Phantom Thief's action, all Phantom Thieves lose 5% HP. 2. After all Phantom Thieves receive healing, their damage increases by 25%. Lasts 2 turns. Stacks up to 2 times.
After a Shadow takes damage, damage dealt by all Phantom Thieves increases by 5%. Stacks up to 10 times.
Increases the damage of all Phantom Thieves' Fire attacks by 50%.
Increases the damage of all Phantom Thieves' Ice attacks by 50%.
Increases the damage of all Phantom Thieves' Electric attacks by 50%.
Increases the damage of all Phantom Thieves' Wind attacks by 50%.
Increases the damage of all Phantom Thieves' Psychokinesis attacks by 50%.
Increases the damage of all Phantom Thieves' Nuclear attacks by 50%.
Increases the damage of all Phantom Thieves' Bless attacks by 50%.
Increases the damage of all Phantom Thieves' Curse attacks by 50%.
Shadows have different weaknesses and resistances than normal. Each turn, Shadows will focus their Death Stare on 1 Phantom Thief. They will prioritize attacking the Phantom Thief under the Death Stare. By using Taunt skills, a Phantom Thief can transfer the Death Stare to themselves.
Shadows have different weaknesses and resistances than normal. Each turn, Shadows will focus their Death Stare on 1 random Phantom Thief. They will prioritize attacking the Phantom Thief under the Death Stare.
After being defeated, Shadows take greatly increased damage.
Shadows gain the following abilities: After taking damage, all other Shadows take decreased damage. Stacks up to 5 times. When defeated, the decreased damage effect on all other Shadows is removed.
Shadows gain the following abilities: At the start of the turn, gain a barrier that can nullify damage once.
1. Due to a mysterious power, a random Phantom Thief or Shadow will gain 1 stack of Soul Vessel each turn. Soul Vessel: Damage and healing effect increase, but a set amount of HP is lost every turn. Stacks up to 5 times.
2. When a character with Soul Vessel is defeated, the attacker takes all of their Soul Vessel stacks.
Each time a Phantom Thief gains a buff, their damage increases by 10%. Stacks up to 5 times.
Ongoing extraction from the game's own tutorial table. 82 bosses/Shadows have a matched skill breakdown so far; a further 20 lines describe battle-wide effects with no single Shadow named in the source text, kept here rather than guessed onto a boss.