Phantom Thief & Persona skills by element

15 skill types, filtered from the game's own skill data — translated into all 5 languages, classic spell names (Zio, Kouha, Agidyne...) kept as-is

Phantom Thief & Persona skills by element

P5X splits skills into 15 types: Physical, Gun, Fire, Ice, Electric, Wind, Psychokinesis, Nuclear, Bless, Curse, Almighty (5 damage types that bypass elemental defense), plus Recover, Support, Ailment and Passive. This page lists representative skills per type, read straight from the official game data, with source descriptions translated into all 5 languages — not a bulk machine translation.

Skill data comes straight from the game's own official skill data (4781 entries) plus the official EN/JP translation tables — the full raw data set, not scattered screenshots.

Filter criteria: the data holds 4781 skills, most are level-variant duplicates or monster/NPC skills irrelevant to players. This page keeps only 364 skills with REAL English name+description (not placeholders), grouped into the 15 confirmed types, with a short representative pick per group — avoiding thousands of duplicate lines that violate Google's content standards.

364 skills
Physical Pathology

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. For each Bleed stack on the target, increase the damage of Rending activated by them and this skill by 2%, then remove all Bleed stacks from the target (can activate Rending effects).

Physical Highlight

Switch to Doctor mode and immediately inflict 5 Bleed stacks on 1 foe. Then, immediately switch to Ripper mode and deal Physical damage to the target equal to a portion of Attack that scales with skill level (can activate Rending effects).

Physical Pirate Tactics

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level (3 hits). When Ryuji doesn't have Rebound, spend 20% of max HP to increase damage by 30% and increase critical rate by 30%.

Physical God Hand Burst

Select 1 foe, and enter the Changing Gears state. On the next action, deal Physical damage to the target equal to a portion of Attack that scales with skill level. When Ryuji has Rebound, guarantee a critical hit.

Physical Gentle Fist

Decrease this skill's accuracy by 20%, increase critical rate by 30%, and deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. On a critical hit, gain 1 Chivalry stack.

Physical Melee Attack

Deal Physical damage to 1 foe.

Physical Heat Wave

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level.

Physical 1 MORE

Deal Physical damage to 1 foe.

Physical Rising Slash

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Lunge

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Sledgehammer

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Dizzy for 2 turns.

Physical Bad Beat

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Despair for 3 turns.

Physical Power Slash

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Assault Dive

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Brave Blade

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Double Fangs

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level (2 hits).

Physical Vajra Blast

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level.

Physical Megaton Raid

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Dormin Rush

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Sleep for 2 turns.

Physical Negative Pile

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Despair for 3 turns.

Physical Deadly Fury

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Headbutt

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Forget for 2 turns.

Physical Flash Bomb

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Dizzy for 2 turns.

Physical Cornered Fang

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Cleave

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Sword Dance

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level.

Physical Memory Blow

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Forget for 2 turns.

Physical Dream Needle

Deal Physical damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Sleep for 2 turns.

Physical Bloodbath

Deal Physical damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Fear for 3 turns.

Gun Precise Volley

Deal Gun damage to 1 foe equal to a portion of Attack that scales with skill level. When Haru has Target Audience, increase this skill's pierce rate by an amount that scales with skill level and gain 1 Painpoint Round.

Gun Triple Down

Decrease this skill's accuracy by 15%, increase critical rate by 16%, and deal Gun damage to all foes equal to a portion of Attack that scales with skill level (3 hits).

Gun Bullet Time

Deal Gun damage to all foes equal to a portion of Attack that scales with skill level (3 hits). If a foe is Marked, increase damage by an amount that scales with skill level and critical damage by an amount that scales with skill level.

Gun Riot Gun

Deal Gun damage to all foes equal to a portion of Attack that scales with skill level. Increase critical rate by 20% and decrease accuracy by 15%.

Gun Highlight

Deal Gun damage to all foes equal to a portion of Attack that scales with skill level. Increase damage taken by an amount that scales with skill level for 2 turns.

Gun 1 MORE

Deal Gun damage to 1 foe.

Fire Agidyne

Deal heavy Fire damage to 1 foe.

Fire Shimmering Dance

Deal medium Fire damage to 1 foe.

Fire Twilight of the Gods

After all foes' actions, lose HP.

Fire 1 MORE

Deal Fire damage to 1 foe.

Fire Maragidyne

Deal Fire damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Fire Agidyne

Deal Fire damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Fire Agi

Deal Fire damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Fire Ranged Attack

Deal Fire damage to 1 foe.

Fire Maragi

Deal Fire damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Fire Agilao

Deal Fire damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Fire Maragion

Deal Fire damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Burn for 2 turns.

Ice Bufudyne

Deal heavy Ice damage to 1 foe.

Ice Silent Snowscape

Deal medium Ice damage to 1 foe.

Ice Icy Bell

Deal heavy Ice damage to target.

Ice 1 MORE

Deal Ice damage to 1 foe.

Ice Mabufudyne

Deal Ice damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Bufula

Deal Ice damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Bufu

Deal Ice damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Mabufu

Deal Ice damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Bufudyne

Deal Ice damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Diamond Dust

Deal Ice damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Ice Mabufula

Deal Ice damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Freeze for 2 turns.

Electric Zio

Deal Electric damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric Zionga

Deal Electric damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric Ziodyne

Deal Electric damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric Wild Thunder

Deal Electric damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric Mazionga

Deal Electric damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric 1 MORE

Deal Electric damage to 1 foe.

Electric Thunder Reign

Deal Electric damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Electric Maziodyne

Deal Electric damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Shock for 2 turns.

Wind Maelstrom

Deal medium Wind damage to 1 foe.

Wind Windswept Bell

Deal heavy Wind damage to target.

Wind Gale Charm

Deal medium Wind damage to target.

Wind Magarudyne

Deal Wind damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind 1 MORE

Deal Wind damage to 1 foe.

Wind Garudyne

Deal Wind damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind Garu

Deal Wind damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind Magarula

Deal Wind damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind Magaru

Deal Wind damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind Garula

Deal Wind damage to 1 foe equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Wind Vacuum Wave

Deal Wind damage to all foes equal to a portion of Attack that scales with skill level. A chance (that scales with skill level) to inflict Windswept for 2 turns.

Psy Psyche Melody

Deal Psychokinesis damage to all foes equal to a portion of Attack that scales with skill level, and gain 2 Greenleaf stacks.

Psy Ranged Attack

Deal Psychokinesis damage to all foes. Grant effects to ranged attacks via Thoughtful Round.

Psy Highlight

Deal Psychokinesis damage to 1 foe equal to a portion of Attack that scales with skill level. Increase party's damage by an amount that scales with skill level for each stack of Mystery for 1 turn.

Psy 1 MORE

Deal Psychokinesis damage to 1 foe.

Psy Spirit Strike

Deal Psychokinesis damage to all foes equal to a portion of Attack that scales with skill level.

Nuclear Ruinous Consulting

Deal Nuclear damage to all foes.

Nuclear Thermodynamic Bell

Deal heavy Nuclear damage to target.

Nuclear Atomic Charm

Deal medium Nuclear damage to target.

Nuclear 1 MORE

Deal Nuclear damage to 1 foe.

Bless Kouha

Deal Bless damage to 1 foe equal to a portion of Attack that scales with skill level. Gain 0 to 1 Blessing stacks.

Bless Kouga

Deal Bless damage to 1 foe equal to a portion of Attack that scales with skill level. Gain 1 to 2 Blessing stacks.

Bless Kougaon

Deal Bless damage to 1 foe equal to a portion of Attack that scales with skill level. Gain 1 to 2 Blessing stacks.

Bless 1 MORE

Deal Bless damage to 1 foe.

Bless Makouga

Deal Bless damage to all foes equal to a portion of Attack that scales with skill level. Gain 1 to 2 Blessing stacks.

Bless Makouha

Deal Bless damage to all foes equal to a portion of Attack that scales with skill level. Gain 0 to 1 Blessing stacks.

Bless Divine Judgment

Deal Bless damage to 1 foe equal to a portion of Attack that scales with skill level. Gain 2 Blessing stacks.

Bless Makougaon

Deal Bless damage to all foes equal to a portion of Attack that scales with skill level. Gain 1 to 2 Blessing stacks.

Curse Scathing Review: Flash

Deal Curse damage to all foes.

Curse Disenchant Bell

Deal heavy Curse damage to target.

Curse Devilish Charm

Deal medium Curse damage to target.

Curse 1 MORE

Deal Curse damage to 1 foe.

Curse Eiga

Deal Curse damage to 1 foe equal to a portion of Attack that scales with skill level. Inflict 1 to 2 Curse stacks on the foe.

Curse Eigaon

Deal Curse damage to 1 foe equal to a portion of Attack that scales with skill level. Inflict 1 to 2 Curse stacks on the foe.

Curse Demonic Decree

Deal Curse damage to 1 foe equal to a portion of Attack that scales with skill level. Inflict 2 Curse stacks on the foe.

Curse Maeiha

Deal Curse damage to all foes equal to a portion of Attack that scales with skill level. Chance to inflict 1 Curse stack on foes.

Curse Maeigaon

Deal Curse damage to all foes equal to a portion of Attack that scales with skill level. Chance to inflict 1 Curse stack on foes.

Curse Maeiga

Deal Curse damage to all foes equal to a portion of Attack that scales with skill level. Chance to inflict 1 Curse stack on foes.

Curse Eiha

Deal Curse damage to 1 foe equal to a portion of Attack that scales with skill level. Inflict 0 to 1 Curse stacks on the foe.

Almighty Megidola

Deal Almighty damage to all foes equal to a portion of Attack that scales with skill level, ignoring their defense.

Almighty Life Drain

Deal Almighty damage to 1 foe equal to a portion of Attack that scales with skill level, ignoring their Defense. Restore user's HP equal to a portion of Attack that scales with skill level.

Almighty Voidal Torrent

Deal Almighty damage to 1 foe equal to a portion of Attack that scales with skill level, ignoring their Defense.

Almighty 1 MORE

Deal Almighty damage to 1 foe.

Recover Recarm

Revive 1 ally with 10% HP recovered.

Recover Samarecarm

Revive 1 ally with 30% HP recovered.

Recover Shield Theurgy

Grant shield to the party for 2 turns.

Recover Mediarahan

Restore party's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Recover Regenerate II

Restores 2.7% of max HP at the start of each turn.

Recover Healing Boost III

Increase healing by 7.8%.

Recover Nurture IV

Increase SP recovery rate by 7.1%.

Recover Divine Grace III

Increase healing received by 4.3%.

Recover Healing Boost I

Increase healing by 4.2%.

Recover Dia

Restore 1 ally's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Recover Nurture II

Increase SP recovery rate by 4.4%.

Recover Divine Grace II

Increase healing received by 3.3%.

Recover Diarahan

Restore 1 ally's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Recover Healing Boost II

Increase healing by 6%.

Recover Regenerate III

Restores 3.5% of max HP at the start of each turn.

Recover Shield Boost I

Increase shield effect by 4.2%.

Recover Divine Grace I

Increase healing received by 2.3%.

Recover Heat Up II

Restores 5.0% of max HP and 6 SP when ambushing.

Recover Media

Restore party's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Recover Nurture I

Increase SP recovery rate by 3.1%.

Recover Heat Up III

Restores 6.0% of max HP and 8 SP when ambushing.

Recover Shield Boost IV

Increase shield effect by 9.7%.

Recover Healing Boost IV

Increase healing by 9.7%.

Recover Regenerate I

Restores 1.9% of max HP at the start of each turn.

Recover Divine Grace IV

Increase healing received by 5.4%.

Recover Nurture III

Increase SP recovery rate by 5.7%.

Recover Shield Boost III

Increase shield effect by 7.8%.

Recover Mediarama

Restore party's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Recover Diarama

Restore 1 ally's HP by an amount (a portion of Attack plus a flat bonus) that scales with skill level.

Support Ice Break+

Remove Ice resistance or barrier.

Support Dekaja

Remove 1 stat buff from all foes.

Support Fire Break+

Remove Fire resistance or barrier.

Support Auto-Mataru III

At the start of battle, increase party's Attack by 7.9% for 2 turns or until user changes Personas.

Support Auto-Maraku III

At the start of battle, increase party's Defense by 11.8% for 2 turns or until user changes Personas.

Support Auto-Mataru IV

At the start of battle, increase party's Attack by 9.8% for 2 turns or until user changes Personas.

Support Auto-Mataru II

At the start of battle, increase party's Attack by 6% for 2 turns or until user changes Personas.

Support Auto-Maraku I

At the start of battle, increase party's Defense by 6.3% for 2 turns or until user changes Personas.

Support Auto-Mataru I

At the start of battle, increase party's Attack by 4.2% for 2 turns or until user changes Personas.

Support Auto-Maraku IV

At the start of battle, increase party's Defense by 14.7% for 2 turns or until user changes Personas.

Support Auto-Maraku II

At the start of battle, increase party's Defense by 9.1% for 2 turns or until user changes Personas.

Ailment Dazzler

A chance (that scales with skill level) to inflict Dizzy on 1 foe for 2 turns.

Ailment Dormina

A chance (that scales with skill level) to inflict Sleep on 1 foe for 2 turns.

Ailment Makajama

A chance (that scales with skill level) to inflict Forget on 1 foe for 2 turns.

Passive Self-Care

Spend Energy to restore own HP.

Passive Extreme Self-Care

Spend Energy to restore own HP.

Passive Special Guards

When no guards are present, spend Money to hire one.

Passive Physical Reduction III

Decrease Physical damage taken by 8.7%.

Passive Fortified Moxy II

Increase critical rate by 6% when ambushing.

Passive Accuracy Boost I

Increase ailment accuracy by 7%.

Passive Almighty Boost III

Increase Almighty damage by 8.7%.

Passive Precision

Increase max HP by an amount that scales with skill level.

Passive Gun Reduction II

Decrease Gun damage taken by 6.7%.

Passive Ice Reduction I

Decrease Ice damage taken by 4.7%.

Passive Shock Boost III

Increase Shock accuracy by 16.3%.

Passive Divine Guidance III

Increase the success rate of insta-kill skills by 5.4%.

Passive Wind Reduction II

Decrease Wind damage taken by 6.7%.

Passive Ironclad Resolve I

Decrease Speed by 6. Increase HP by 15%.

Passive Nuclear Reduction IV

Decrease Nuclear damage taken by 10.8%.

Passive Resistance Boost III

Increase ailment resistance by 13%.

Passive Curse Reduction IV

Decrease Curse damage taken by 10.8%.

Passive Curse Boost III

Increase Curse damage by 8.7%.

Passive Attack Master I

At the start of battle, increase Attack by 8.5% for 2 turns.

Passive Resist Dizzy III

Increase Dizzy resistance by 16.3%.

Passive Physical Reduction I

Decrease Physical damage taken by 4.7%.

Passive Dizzy Boost I

Increase Dizzy accuracy by 8.8%.

Passive Wind Reduction III

Decrease Wind damage taken by 8.7%.

Passive Raindrop Barrier I

Decreases damage taken by 6.1% when it rains.

Passive Nuke Boost III

Increase Nuclear damage by 8.7%.

Passive Nuke Boost IV

Increase Nuclear damage by 10.8%.

Passive Divine Guidance II

Increase the success rate of insta-kill skills by 4.2%.

Passive Psy Boost III

Increase Psychokinesis damage by 8.7%.

Passive Phys Boost I

Increase Physical damage by 4.7%.

Passive Ice Boost IV

Increase Ice damage by 10.8%.

Passive Battle Acumen IV

Increase damage by 10.8%.

Passive Pinpoint IV

Increase critical damage by 16.2%.

Passive Bless Boost II

Increase Bless damage by 6.7%.

Passive Burn Boost II

Increase Burn accuracy by 12.5%.

Passive Battle Acumen I

Increase damage by 4.7%.

Passive Sleep Boost III

Increase Sleep accuracy by 16.3%.

Passive Gun Boost III

Increase Gun damage by 8.7%.

Passive Adverse Resolve II

Increase critical rate by 6.5% when surrounded by enemies.

Passive Sharp Student I

Decrease critical hit taken rate by 3.5%.

Passive Forget Boost III

Increase Forget accuracy by 16.3%.

Passive Pinpoint II

Increase critical damage by 10%.

Passive Wind Boost I

Increase Wind damage by 4.7%.

Passive Ambient Aid III

Increase ailment accuracy by 16.9% when it rains.

Passive Magnetism

Increase Attack by an amount that scales with skill level.

Passive Makajamaon

A chance (that scales with skill level) to inflict Forget on all foes for 2 turns.

Passive Guard

Increase Attack by an amount that scales with skill level.

Passive Curse Boost

Increase Curse damage by 25%.

Passive Forget Boost I

Increase Forget accuracy by 8.8%.

Passive Reduction Boost I

Decrease damage taken by 4.7%.

Passive Phys Boost IV

Increase Physical damage by 10.8%.

Passive Accuracy Boost III

Increase ailment accuracy by 13%.

Passive Ambient Aid II

Increase ailment accuracy by 13% when it rains.

Passive Nuclear Reduction II

Decrease Nuclear damage taken by 6.7%.

Passive Windsweep Boost I

Increase Windswept accuracy by 8.8%.

Passive Spell Master I

Decrease SP cost of skills by 2.4%.

Passive Apt Pupil IV

Increase critical rate by 8.1%.

Passive Defense Master I

At the start of battle, increase Defense by 12.7% for 2 turns.

Passive Arms Master I

Decrease HP cost of skills by 3.2%.

Passive Call of the Abyss IV

Increase the success rate of insta-kill skills by 6.8%.

Passive Fire Reduction I

Decrease Fire damage taken by 4.7%.

Passive Adverse Resolve I

Increase critical rate by 4.6% when surrounded by enemies.

Passive Ice Reduction III

Decrease Ice damage taken by 8.7%.

Passive Fire Boost III

Increase Fire damage by 8.7%.

Passive Meteoric Iron

Increase max HP by an amount that scales with skill level.

Passive Physical Reduction II

Decrease Physical damage taken by 6.7%.

Passive Razor Sharp

Increase Attack by an amount that scales with skill level.

Passive Electric Reduction III

Decrease Electric damage taken by 8.7%.

Passive Curse Boost I

Increase Curse damage by 4.7%.

Passive Reduction Boost IV

Decrease damage taken by 10.8%.

Passive Elec Boost IV

Increase Electric damage by 10.8%.

Passive Elec Boost I

Increase Electric damage by 4.7%.

Passive Arm of the Soul

Increase Defense by an amount that scales with skill level.

Passive Attack Master IV

At the start of battle, increase Attack by 19.6% for 2 turns.

Passive Resistance Boost IV

Increase ailment resistance by 16.2%.

Passive Accuracy Boost IV

Increase ailment accuracy by 16.2%.

Passive Superalloy

Increase Attack by an amount that scales with skill level.

Passive HP Boost I

Increase HP by 5.1%.

Passive HP Boost IV

Increase HP by 13.5%.

Passive Meditation

Increase Defense by an amount that scales with skill level.

Passive HP Boost III

Increase HP by 10.8%.

Passive Ironclad Resolve III

Decrease Speed by 12. Increase HP by 29%.

Passive Binary Bomb

Increase Attack by an amount that scales with skill level.

Passive Fire Boost II

Increase Fire damage by 6.7%.

Passive Spell Master III

Decrease SP cost of skills by 4.8%.

Passive Ice Reduction IV

Decrease Ice damage taken by 10.8%.

Passive Fortified Moxy IV

Increase critical rate by 9.7% when ambushing.

Passive Electric Reduction I

Decrease Electric damage taken by 4.7%.

Passive Resist Forget II

Increase Forget resistance by 12.5%.

Passive Resist Forget III

Increase Forget resistance by 16.3%.

Passive Pristine Waters

Increase Attack by an amount that scales with skill level.

Passive Ironclad Resolve II

Decrease Speed by 9. Increase HP by 22%.

Passive Fortified Moxy I

Increase critical rate by 4.2% when ambushing.

Passive Ice Boost III

Increase Ice damage by 8.7%.

Passive Attack Master III

At the start of battle, increase Attack by 15.7% for 2 turns.

Passive Nuke Boost I

Increase Nuclear damage by 4.7%.

Passive Freeze Boost I

Increase Freeze accuracy by 8.8%.

Passive All in Order

Increase Attack by an amount that scales with skill level.

Passive Attack Boost II

Increase Attack by 8.3%.

Passive Ironclad Resolve IV

Decrease Speed by 15. Increase HP by 36%.

Passive Windsweep Boost III

Increase Windswept accuracy by 16.3%.

Passive Resist Sleep III

Increase Sleep resistance by 16.3%.

Passive Sworn Oath

Increase Attack by an amount that scales with skill level.

Passive Shock Boost II

Increase Shock accuracy by 12.5%.

Passive Heartbriar

Increase Defense by an amount that scales with skill level.

Passive Apt Pupil III

Increase critical rate by 6.5%.

Passive Raindrop Barrier III

Decreases damage taken by 11.3% when it rains.

Passive Battle Acumen II

Increase damage by 6.7%.

Passive Bless Reduction III

Decrease Bless damage taken by 8.7%.

Passive Unbending

Increase Attack by an amount that scales with skill level.

Passive Bless Reduction II

Decrease Bless damage taken by 6.7%.

Passive Snapped in Twain

Increase ailment accuracy by an amount that scales with skill level.

Passive Fire Reduction II

Decrease Fire damage taken by 6.7%.

Passive Psy Boost I

Increase Psychokinesis damage by 4.7%.

Passive Righteousness

Increase max HP by an amount that scales with skill level.

Passive Gun Boost I

Increase Gun damage by 4.7%.

Passive Pinpoint III

Increase critical damage by 13%.

Passive Solemnity

Increase Attack by an amount that scales with skill level.

Passive Shock Boost I

Increase Shock accuracy by 8.8%.

Passive Reduction Boost II

Decrease damage taken by 6.7%.

Passive Shock Boost IV

Increase Shock accuracy by 20.3%.

Passive Agility Master I

Increase Speed by 6.

Passive Elec Boost III

Increase Electric damage by 8.7%.

Passive Sleep Boost II

Increase Sleep accuracy by 12.5%.

Passive HP Boost II

Increase HP by 8.3%.

Passive Severance

Increase Attack by an amount that scales with skill level.

Passive Defense Master III

At the start of battle, increase Defense by 23.6% for 2 turns.

Passive Battle Acumen III

Increase damage by 8.7%.

Passive Wind Boost II

Increase Wind damage by 6.7%.

Passive Psy Reduction III

Decrease Psychokinesis damage taken by 8.7%.

Passive Agility Master III

Increase Speed by 12. Decrease Defense by 8%.

Passive Pinpoint I

Increase critical damage by 7%.

Passive Agility Master II

Increase Speed by 9. Decrease Defense by 4%.

Passive Burn Boost III

Increase Burn accuracy by 16.3%.

Passive Overloader

At the start of battle, increase Attack by an amount that scales with skill level for 3 turns.

Passive Wind Reduction I

Decrease Wind damage taken by 4.7%.

Passive Phys Boost II

Increase Physical damage by 6.7%.

Passive Tempered Steel

Increase Attack by an amount that scales with skill level.

Passive Curse Boost IV

Increase Curse damage by 10.8%.

Passive Ambient Aid I

Increase ailment accuracy by 9.1% when it rains.

Passive Attack Boost IV

Increase Attack by 13.5%.

Passive Heated Fervor

Increase Burn accuracy by an amount that scales with skill level.

Passive Nuclear Reduction III

Decrease Nuclear damage taken by 8.7%.

Passive Spell Master II

Decrease SP cost of skills by 3.6%.

Passive Dizzy Boost III

Increase Dizzy accuracy by 16.3%.

Passive Psy Boost IV

Increase Psychokinesis damage by 10.8%.

Passive Divine Guidance I

Increase the success rate of insta-kill skills by 2.9%.

Passive Curse Reduction I

Decrease Curse damage taken by 4.7%.

Passive Electric Reduction IV

Decrease Electric damage taken by 10.8%.

Passive Lullaby

A chance (that scales with skill level) to inflict Sleep on all foes for 2 turns.

Passive Agility Master IV

Increase Speed by 15. Decrease Defense by 12%.

Passive Attack Boost III

Increase Attack by 10.8%.

Passive Gun Reduction III

Decrease Gun damage taken by 8.7%.

Passive Protect Boost II

Increase Defense by 12.5%.

Passive A Small Pick-Me-Up

Increase Attack by an amount that scales with skill level.

Passive Phys Boost III

Increase Physical damage by 8.7%.

Passive Resistance Boost I

Increase ailment resistance by 7%.

Passive Burn Boost I

Increase Burn accuracy by 8.8%.

Passive Ice Boost I

Increase Ice damage by 4.7%.

Passive Reduction Boost III

Decrease damage taken by 8.7%.

Passive Sonic Waves

Increase Defense by an amount that scales with skill level.

Passive Sharp and Pointy

Increase Attack by an amount that scales with skill level.

Passive Freeze Boost II

Increase Freeze accuracy by 12.5%.

Passive Resist Sleep II

Increase Sleep resistance by 12.5%.

Passive Fire Reduction III

Decrease Fire damage taken by 8.7%.

Passive Curse Reduction III

Decrease Curse damage taken by 8.7%.

Passive Wind Boost IV

Increase Wind damage by 10.8%.

Passive Bless Reduction I

Decrease Bless damage taken by 4.7%.

Passive Adverse Resolve IV

Increase critical rate by 10.5% when surrounded by enemies.

Passive Wind Boost III

Increase Wind damage by 8.7%.

Passive Spell Master IV

Decrease SP cost of skills by 6%.

Passive Sharp Student III

Decrease critical hit taken rate by 6.5%.

Passive Wellness Manager

Increase max HP by an amount that scales with skill level.

Passive Defense Master II

At the start of battle, increase Defense by 18.1% for 2 turns.

Passive Shimmering Dance

Increase Attack by an amount that scales with skill level.

Passive Resist Dizzy I

Increase Dizzy resistance by 8.8%.

Passive Resistance Boost II

Increase ailment resistance by 10%.

Passive Apt Pupil I

Increase critical rate by 3.5%.

Passive Fire Boost I

Increase Fire damage by 4.7%.

Passive Fortified Moxy III

Increase critical rate by 7.8% when ambushing.

Passive Resist Forget I

Increase Forget resistance by 8.8%.

Passive Surge of Strength

Increase Attack by an amount that scales with skill level.

Passive Curse Boost II

Increase Curse damage by 6.7%.

Passive Ice Boost II

Increase Ice damage by 6.7%.

Passive Apt Pupil II

Increase critical rate by 5%.

Passive Blossom and Blade

Increase Attack by an amount that scales with skill level.

Passive Accuracy Boost II

Increase ailment accuracy by 10%.

Passive Protect Boost III

Increase Defense by 16.3%.

Passive Dance of the Snowstorm

Increase Attack by an amount that scales with skill level.

Passive Defense Master IV

At the start of battle, increase Defense by 29.4% for 2 turns.

Passive Nocturnal Flash

A chance (that scales with skill level) to inflict Dizzy on all foes for 2 turns.

Passive Forget Boost II

Increase Forget accuracy by 12.5%.

Passive Know No Fear

Increase Attack by an amount that scales with skill level.

Passive Nuke Boost II

Increase Nuclear damage by 6.7%.

Passive Head Turner

Increase Attack by an amount that scales with skill level.

Passive Know Thyself

Increase Attack by an amount that scales with skill level.

Passive Tone

Increase Attack by an amount that scales with skill level.

Passive Psy Boost II

Increase Psychokinesis damage by 6.7%.

Passive Nuclear Reduction I

Decrease Nuclear damage taken by 4.7%.

Passive Bless Boost III

Increase Bless damage by 8.7%.

Passive Fire Reduction IV

Decrease Fire damage taken by 10.8%.

Passive Soaring Spirit

Increase Attack by an amount that scales with skill level.

Passive Freeze Boost IV

Increase Freeze accuracy by 20.3%.

Passive Elec Boost II

Increase Electric damage by 6.7%.

Passive Adverse Resolve III

Increase critical rate by 8.5% when surrounded by enemies.

Passive Psy Reduction II

Decrease Psychokinesis damage taken by 6.7%.

Passive Resist Sleep I

Increase Sleep resistance by 8.8%.

Passive Iron Fist

Increase Attack by an amount that scales with skill level.

Passive Elegance

Increase Attack by an amount that scales with skill level.

Passive Protect Boost I

Increase Defense by 8.8%.

Passive Pliability

Increase Attack by an amount that scales with skill level.

Passive Attack Master II

At the start of battle, increase Attack by 12.1% for 2 turns.

Passive Warden's Warning

Increase Attack by an amount that scales with skill level.

Passive Attack Boost I

Increase Attack by 5.8%.

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