Glossary

Official element & role names (EN/JA from game data) and common community terms.

Glossary

This Persona 5: The Phantom X glossary explains every key term new and returning players need — currencies like Meta Jewels and Platinum Tickets, character systems such as Awareness and Synergy, gear like Revelation Cards, combat mechanics including 1 More, All-Out Attack and Highlight, plus every game mode and role in one place.

Elements (official names)

Physical
Gun
Fire
Ice
Electric
Wind
Psychokinesis
Nuclear
Bless
Curse
Almighty
Support

Combat roles

Assassin
Takes down single enemies with targeted attacks.
Sweeper
Deals with groups of foes through multi-target attacks.
Medic
Specializes in healing skills that restore the party's HP.
Guardian
Protects allies and increases the party's defense.
Strategist
Buffs allies' stats to improve their combat abilities.
Saboteur
Debuffs foes' stats to give the party the upper hand.
Elucidator
Helps allies from off-field with buffs and support skills.
Virtuoso
They excel at using a myriad of tactics, giving an advantage over various foes.

Resources & progression

Stamina
Daily energy for farming (240 cap, regenerates 1 per 6 minutes). Spent mainly in the Realm of Repression.
Meta Jewel
Premium gacha currency — 150 per contract pull.
Action Point
City activity points (5/day) spent on Synergy Bond hangouts and city actions.
Synergy Bond
Confidant-style bond levels with characters — raise for rewards and fusion requests (Merope).
Gold Ticket
Ticket used for pulls on the standard (non-limited) gacha banner.
Platinum Ticket
Ticket used for pulls on limited-time character banners.
Milicoins
Currency spent specifically on the weapon (Revelation/gear) gacha banner.
Konpaku Gems
Material used to level up characters.
Yen
Basic in-game money earned mainly from part-time jobs.
Fated Echoes
Currency earned in the Destinyland mode, exchanged for rewards there.
Stardust
Currency earned from the Velvet mode, used for exchange in the Velvet Room.
Carnival Coins
Currency earned from the Carpe Diem mode, exchanged for its rewards.

Places

Realm of Repression
Main stamina-spending hub: material runs (Alluring Aroma, Gear Forging, Enlightenment) and Persona battles.
Velvet Room
Where Persona fusion happens — combine two Seals into a new persona (95 official recipes).
Mementos
Exploration dungeon unlocked through early story chapters.
Palace
Story dungeons born from distorted desires — clear to collect Treasures.
Metaverse
The other world where Phantom Thieves operate.

Character systems

Wonder
The player-controlled protagonist (main character) of P5X.
Synergy (Confidant)
Social-link style system where hanging out with characters raises bond levels and unlocks rewards.
Awareness
Character duplicate/eidolon-style upgrade system, ranks A0 to A6.
Reform
Weapon duplicate/refinement upgrade system, ranks R1 to R6.
S-Level (Superego)
Bonus core-stat upgrade unlocked after a character reaches max level.
Mental Image
Deep character upgrade unlocked once a character reaches Wonder level 70.

Combat terms

Highlight
A character's ultimate skill, charged via a gauge and unable to land critical hits.
Theurgy
The Highlight-equivalent skill used by Persona 3 crossover characters (e.g. Makoto Yuki, Yukari, Akihiko).
1 More
Triggered by hitting an enemy weakness or landing a critical hit, granting the character an extra turn.
All-Out Attack
A team-wide burst attack triggered when all enemies are knocked down at once.
Weak / Resist / Null / Repel / Absorb
The five affinity outcomes when an attack element hits an enemy: extra damage, reduced damage, no effect, reflected back, or converted to healing for the enemy.
Duet
Bonus effect triggered when 2 or more characters of the same element are in the same team.

Gear terms

Revelation Card
Arcana relic set gear — equipping 2 or 4 pieces of the same set grants set bonuses.
Universe Card
A fifth arcana slot equipped alongside Revelation Cards for extra stats.

Status effects

Shock
Increases the afflicted target's chance of being critically hit.
Burn
The afflicted target loses HP after taking their action.
Freeze
Reduces the afflicted target's Attack.
Curse
Continuously drains the afflicted target's HP over time.
Forget
The afflicted target cannot use skills.
Sleep
The afflicted target is unable to act.
Dizzy
The afflicted target is unable to act.
Brainwash
The afflicted target becomes immobile and attacks their own allies.
Confused
The afflicted target is unable to act and loses Konpaku Gems each turn.
Fear
The afflicted target has a chance to become unable to act, and flees the battle after a set number of turns.
Despair
The afflicted target is unable to act, slowly loses SP each turn, and is knocked out after a few turns.
Poison
The afflicted target loses a percentage of max HP each turn (amount varies by poison rank).

Game modes

Velvet Trials
Challenge mode tied to the Velvet Room, rewarding Stardust currency.
Tartarus
A Persona 3 crossover exploration/combat mode.
Heart Rail
P5X's first roguelite mode — run through a chain of random events and battles with characters you own, picking a team buff or enemy debuff at each step, and upgrade a meta Skill Tree between runs.
Tycoon
A returning card minigame (from Persona 5 Royal) — play Rank, Classic or Joyful matches to earn Tycoon Points, exchanged for character/card cosmetics and growth materials.
Sea of Souls Trials
Endgame mode: 2 bosses per patch on a Global Leaderboard, tuned around that patch's rate-up character. The only source of Rainbow Persona Coins for upgrading high-rank Personas; needs 2 separate teams.
Nightmare's Gateway
Endgame guild (Paradise) mode: 3 bosses per patch, each member's best score adds to the guild's total on a Paradise Leaderboard. The only source of Space Revelation Cards; needs 3 separate teams, with one unit borrowable from a guildmate.
Astrolabe Trials
A Zodiac-themed boss map with branching, player-chosen paths — the only reliable source of Mental Image materials, using two separate energy pools (Mental Energy to challenge nodes, Thieves Usage limiting how often each character can be used per week).

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