P5X Status Effects — What Each One Does and How to Cure It

Straight from the game's own skill-tooltip data: 8 spiritual ailments and 4 elemental ailments, what they do, how long they last, and exactly which skill cures each group.

Data snapshot: 2026-06-26. This is stable battle-system data, not season content — low risk of going stale.
How many status effects does P5X actually have?

The game's own data splits status effects into 2 official categories: 8 "spiritual ailments" (Dizzy, Forget, Sleep, Rage, Despair, Confused, Fear, Brainwash) and 4 "elemental ailments" (Burn, Freeze, Shock, Windswept) — 12 in total. Some guides only cover the 8 spiritual ones.

Most guides list each ailment on its own page with no hard numbers attached. We pulled the exact tooltip text, real duration ranges, and the specific cure skill for every single one into one table — not nine separate pages.

A note on the number "9": some sources' navigation counts a menu link labelled "status ailment summary" as if it were an ailment of its own. Counted straight from the game's data there are 8 spiritual ailments — not 9 — plus 4 separate elemental ailments that summary menu doesn't even mention.

8 Spiritual Ailments

The game's own tooltip data calls these "Spiritual Ailments" — mostly "unable to act" effects, each with its own twist.

Effect What it does Duration Inflicted by (example skills) Cured by
Dizzy目眩 Unable to act. 1–2 turns (most skills use 2) Sledgehammer · Flash Bomb Patra
Forget忘却 Cannot use skills. 1–2 turns (most skills use 2) Flowers of Naihe · Goddess of Oblivion Patra
Sleep睡眠 Unable to act. Recovers 5% HP and SP every turn — but breaks the instant the target takes damage from an attack.
Breaks the moment the target is hit by an attack.
1–2 turns (most skills use 2) Highlight · Spirit's Lullaby Patra
Rage激怒 Increases Attack, decreases Defense, and forces melee attacks against random targets — including allies.
Forces melee attacks on random targets, including allies.
Fixed 2 turns Oni-Kagura · Raging Malediction Energy Drop
Despair絶望 Unable to act, loses SP every turn, and is KO'd after a few turns if it isn't cured in time.
KOs the target if not cured in time.
Fixed 3 turns Negative Pile · Bad Beat Energy Drop
Confused混乱 Unable to act and drops Konpaku Gems every turn.
Also drains Konpaku Gems every turn.
Fixed 2 turns Skull Cracker · Mind Slice Energy Drop
Fear恐怖 May become unable to act, and flees the battle entirely after a set number of turns.
Chance-based; the target flees after a set number of turns.
Fixed 3 turns Terror Claw · Bloodbath Energy Drop
Brainwash洗脳 Can no longer be given action commands — attacks its own allies instead.
The target attacks its own side.
Fixed 2 turns Brain Shake · Brain Buster Energy Drop

4 Elemental Ailments

Each one is tied to a specific attack element. The game's own tooltip calls these "Elemental Ailments" — always a flat 2-turn effect.

Effect Triggering element What it does Duration Inflicted by (example skills)
Burn炎上 Fire (火炎) Loses 5% max HP for 2 turns. Fixed 2 turns Owl Fire · Ring of Fire
Freeze凍結 Ice (氷結) Attack decreased by 12% for 2 turns. Fixed 2 turns Icicle Hatchet · Frost Lily
Shock感電 Electric (電撃) Chance of being critically hit increased by 10% for 2 turns. Fixed 2 turns Thunderbolt · Wrathful Thunder
Windswept風襲 Wind (疾風) Defense decreased by 12% for 2 turns. Fixed 2 turns Missile Whirlwind · Blustering Épée

Only Baisudi cures these 4 — generic "cure debuff" skills do not remove elemental ailments.

Combat Modifiers (SkillAffix)

Battle mechanics and passive effects that aren't tied to a specific boss — buffs, penalties, and special rules pulled straight from the game's own data.

Showing 178 of 727 SkillAffix entries confirmed in the game's own data — a curated selection covering distinct mechanics, not the full raw list (70 more that name a specific boss are covered on the Bosses page instead).
Show all :n combat modifiers
Effect Japanese original
Party's Physical damage is increased by 20%. 味方全体の物理属性の与ダメージが20%上昇する。
Party's Gun damage is increased by 20%. 味方全体の銃撃属性の与ダメージが20%上昇する。
Party's Fire damage is increased by 20%. 味方全体の火炎属性の与ダメージが20%上昇する。
Party's Ice damage is increased by 20%. 味方全体の氷結属性の与ダメージが20%上昇する。
Party's Electric damage is increased by 20%. 味方全体の電撃属性の与ダメージが20%上昇する。
Party's Wind damage is increased by 20%. 味方全体の疾風属性の与ダメージが20%上昇する。
Party's Psy damage is increased by 20%. 味方全体の念動属性の与ダメージが20%上昇する。
Party's Nuclear damage is increased by 20%. 味方全体の核熱属性の与ダメージが20%上昇する。
Party's Bless damage is increased by 20%. 味方全体の祝福属性の与ダメージが20%上昇する。
Party's Curse damage is increased by 20%. 味方全体の呪怨属性の与ダメージが20%上昇する。
Party's Almighty damage is increased by 20%. 味方全体の万能属性の与ダメージが20%上昇する。
Party's critical damage is increased by 50%. 味方全体のクリティカルダメージが50%上昇する。
All foes' Physical affinity changes to Weak. 敵全体が物理属性弱点になる。
All foes' Gun affinity changes to Weak. 敵全体が銃撃属性弱点になる。
All foes' Fire affinity changes to Weak. 敵全体が火炎属性弱点になる。
All foes' Ice affinity changes to Weak. 敵全体が氷結属性弱点になる。
All foes' Electric affinity changes to Weak. 敵全体が電撃属性弱点になる。
All foes' Wind affinity changes to Weak. 敵全体が疾風属性弱点になる。
All foes' Psychokinesis affinity changes to Weak. 敵全体が念動属性弱点になる。
All foes' Nuclear affinity changes to Weak. 敵全体が核熱属性弱点になる。
All foes' Bless affinity changes to Weak. 敵全体が祝福属性弱点になる。
All foes' Curse affinity changes to Weak. 敵全体が呪怨属性弱点になる。
Party's Highlight damage is increased by 50%. 味方全体のハイライトダメージが50%上昇する。
Party's Physical damage is decreased by 20%. 味方全体の物理属性の与ダメージが20%低下する。
Party's Gun damage is decreased by 20%. 味方全体の銃撃属性の与ダメージが20%低下する。
Party's Fire damage is decreased by 20%. 味方全体の火炎属性の与ダメージが20%低下する。
Party's Ice damage is decreased by 20%. 味方全体の氷結属性の与ダメージが20%低下する。
Party's Electric damage is decreased by 20%. 味方全体の電撃属性の与ダメージが20%低下する。
Party's Wind damage is decreased by 20%. 味方全体の疾風属性の与ダメージが20%低下する。
Party's Psychokinesis damage is decreased by 20%. 味方全体の念動属性の与ダメージが20%低下する。
Party's Nuclear damage is decreased by 20%. 味方全体の核熱属性の与ダメージが20%低下する。
Party's Bless damage is decreased by 20%. 味方全体の祝福属性の与ダメージが20%低下する。
Party's Curse damage is decreased by 20%. 味方全体の呪怨属性の与ダメージが20%低下する。
Party's Almighty damage is decreased by 20%. 味方全体の万能属性の与ダメージが20%低下する。
Party's critical damage is decreased by 50%. 味方全体のクリティカルダメージが50%低下する。
All foes' Physical affinity changes to Resist. 敵全体は物理属性に対する耐性を持つ。
All foes' Gun affinity changes to Resist. 敵全体は銃撃属性に対する耐性を持つ。
All foes' Fire affinity changes to Resist. 敵全体は火炎属性に対する耐性を持つ。
All foes' Ice affinity changes to Resist. 敵全体は氷結属性に対する耐性を持つ。
All foes' Electric affinity changes to Resist. 敵全体は電撃属性に対する耐性を持つ。
All foes' Wind affinity changes to Resist. 敵全体は疾風属性に対する耐性を持つ。
All foes' Psychokinesis affinity changes to Resist. 敵全体は念動属性に対する耐性を持つ。
All foes' Nuclear affinity changes to Resist. 敵全体は核熱属性に対する耐性を持つ。
All foes' Bless affinity changes to Resist. 敵全体は祝福属性に対する耐性を持つ。
All foes' Curse affinity changes to Resist. 敵全体は呪怨属性に対する耐性を持つ。
Party's Attack is increased by 10%. Party's Attack is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Party's Defense is increased by 15%. Party's Defense is increased by 15%. Japanese text not available in the source data for this entry — English shown instead.
Party's max HP is increased by 10%. Party's max HP is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Party's critical rate is increased by 10%. Party's critical rate is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Party's critical damage is increased by 20%. Party's critical damage is increased by 20%. Japanese text not available in the source data for this entry — English shown instead.
Party's damage dealt is increased by 14%. Party's damage dealt is increased by 14%. Japanese text not available in the source data for this entry — English shown instead.
Party's pierce rate is increased by 6%. Party's pierce rate is increased by 6%. Japanese text not available in the source data for this entry — English shown instead.
Party's ailment accuracy is increased by 20%. Party's ailment accuracy is increased by 20%. Japanese text not available in the source data for this entry — English shown instead.
Party's weakness damage is increased by 4%. Party's weakness damage is increased by 4%. Japanese text not available in the source data for this entry — English shown instead.
Party's resistance pierce is increased by 5%. Party's resistance pierce is increased by 5%. Japanese text not available in the source data for this entry — English shown instead.
Party's Physical and Gun damage is increased by 60%. Party's Physical and Gun damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Party's Fire and Ice damage is increased by 60%. Party's Fire and Ice damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Party's Electric and Wind damage is increased by 60%. Party's Electric and Wind damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Party's Psychokinesis and Nuclear damage is increased by 60%. Party's Psychokinesis and Nuclear damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Party's Bless and Curse damage is increased by 60%. Party's Bless and Curse damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Party's Almighty damage is increased by 90%. Party's Almighty damage is increased by 90%. Japanese text not available in the source data for this entry — English shown instead.
Party's skill damage is increased by 25%. Party's skill damage is increased by 25%. Japanese text not available in the source data for this entry — English shown instead.
Party's normal and ranged attack damage is increased by 75%. Party's normal and ranged attack damage is increased by 75%. Japanese text not available in the source data for this entry — English shown instead.
Party's Resonance damage is increased by 50%. Party's Resonance damage is increased by 50%. Japanese text not available in the source data for this entry — English shown instead.
Party's Highlight damage is increased by 60%. Party's Highlight damage is increased by 60%. Japanese text not available in the source data for this entry — English shown instead.
Foes' damage taken is increased by 6% for each debuff they are inflicted with, up to 30%. 敵は弱体状態1つごとに、被ダメージが6%上昇する。最大30%まで上昇する。
Foes' damage taken is increased by 50% once. Afterwards, damage taken is decreased by 50%. Stacks up to 2 times. Resets after 2 turns. 敵は1回のみ被ダメージが50%上昇する。その後の被ダメージが50%低下する。最大2つまで累積できる。この効果は2ターン経過するごとにリセットする。
Foes' damage taken is decreased by 50% once. Afterwards, damage taken is increased by 20%. Stacks up to 4 times. Resets after 2 turns. 敵は1回のみ被ダメージが50%低下する。その後の被ダメージが20%上昇する。最大4つまで累積できる。この効果は2ターン経過するごとにリセットする。
Foes' damage taken is increased by 10% for each elemental ailment they have, up to 40%. 敵は属性異常状態1つごとに、被ダメージが10%上昇する。最大40%まで上昇する。
Foes' damage taken is increased by 3% for each debuff they have, up to 45%. 敵は弱体状態1つごとに、被ダメージが3%上昇する。最大45%まで上昇する。
Party's Resonance critical damage is increased by 25% and Attack by 25%. 全ての味方の意識奏功のクリティカルダメージが25%上昇、攻撃力が25%上昇する。
All foes' damage taken from All-Out Attacks is increased by 100%. 全ての敵は総攻撃による被ダメージが100%上昇する。
Party's Fire damage is increased by 50%. 味方全体の火炎属性の与ダメージが50%上昇する。
Party's Ice damage is increased by 50%. 味方全体の氷結属性の与ダメージが50%上昇する。
Party's Electric damage is increased by 50%. 味方全体の電撃属性の与ダメージが50%上昇する。
Party's Wind damage is increased by 50%. 味方全体の疾風属性の与ダメージが50%上昇する。
Party's Psychokinesis damage is increased by 50%. 味方全体の念動属性の与ダメージが50%上昇する。
Party's Nuclear damage is increased by 50%. 味方全体の核熱属性の与ダメージが50%上昇する。
Party's Bless damage is increased by 50%. 味方全体の祝福属性の与ダメージが50%上昇する。
Party's Curse damage is increased by 50%. 味方全体の呪怨属性の与ダメージが50%上昇する。
Party's Physical/Gun damage is increased by 20%. 味方全体の物理/銃撃属性の与ダメージが20%上昇する。
Party's Fire/Psy damage is increased by 20%. 味方全体の火炎/念動属性の与ダメージが20%上昇する。
Party's Ice/Nuclear damage is increased by 20%. 味方全体の氷結/核熱属性の与ダメージが20%上昇する。
Party's Electric/Bless damage is increased by 20%. 味方全体の電撃/祝福属性の与ダメージが20%上昇する。
Party's Wind/Curse damage is increased by 20%. 味方全体の疾風/呪怨属性の与ダメージが20%上昇する。
Allies' Theurgy damage is increased by 30%. After using a Theurgy, user's final damage is increased by 30% more for 3 turns. Allies' Theurgy damage is increased by 30%. After using a Theurgy, user's final damage is increased by 30% more for 3 turns. Japanese text not available in the source data for this entry — English shown instead.
Allies' Theurgy damage is increased by 30%. After using a Theurgy, user's damage is increased by 30% more for 3 turns. Allies' Theurgy damage is increased by 30%. After using a Theurgy, user's damage is increased by 30% more for 3 turns. Japanese text not available in the source data for this entry — English shown instead.
All foes' final damage taken is increased by 5% for each elemental ailment inflicted. If a foe has 4 types of elemental ailments at once, their final damage taken is increased by 40% more. 全ての敵は、属性異常状態1つごとに、最終被ダメージが5%上昇する。同時に4種類の属性異常状態を持つと、さらに最終被ダメージが40%上昇する。
All foes' max HP is decreased by 50%. At the end of each turn, all foes' HP is restored by 10% of their max HP. 敵全体は最大HPが50%低下し、各ターンの終了時に最大HPの10%を回復する。
All foes' final damage taken is increased based on their current missing HP. Final damage taken is increased up to a maximum of 40% when below 20% HP. 敵全体は現在のHPが低いほど、最終被ダメージが上昇する。HPが20%未満の時が最大となり、最終被ダメージが40%まで上昇する。
Party's Almighty damage is increased by 50%. Party's Almighty damage is increased by 50%. Japanese text not available in the source data for this entry — English shown instead.
All foes' Defense is increased by 10%. 敵全体の防御力が10%上昇する。
All foes' max HP is increased by 10%. 敵全体の最大HPが10%上昇する。
All foes' Attack is increased by 10%. 敵全体の攻撃力が10%上昇する。
All foes' Defense is increased by 100%, but their final damage taken is increased by 15%. All foes' Defense is increased by 100%, but their final damage taken is increased by 15%. Japanese text not available in the source data for this entry — English shown instead.
All foes' damage is increased by 10%. 敵全体の与ダメージが10%上昇する。
All foes' damage taken is decreased by 10%. 敵全体の被ダメージが10%低下する。
All foes' Defense is increased by 20%. 敵全体の防御力が20%上昇する。
All foes' max HP is increased by 20%. 敵全体の最大HPが20%上昇する。
All foes' Attack is increased by 20%. 敵全体の攻撃力が20%上昇する。
Party's final damage is greatly increased, and their damage taken is greatly decreased. Before allies' actions, all foes' affinities change to Weak. 味方全体の最終ダメージが大幅に上昇し、被ダメージが大幅に低下する。味方の行動前に敵全体の属性相性を弱点に変える。
Allies' damage up effect from Money is decreased. 味方が獲得した『お金』による与ダメージ上昇効果が低下する。
Foes' Ballista Energy gain rate is decreased by 50%. 敵が『弩砲エネルギー』を獲得する効率が50%低下する。
All foes' Attack is increased by 25%. 敵全体の攻撃力が25%上昇する。
All foes' Attack is increased by 50%. 敵全体の攻撃力が50%上昇する。
All foes' max HP is increased by 25%. 敵全体の最大HPが25%上昇する。
All foes' max HP is increased — the developer's English and Japanese data disagree (55% vs 50%), so the exact percentage cannot be confirmed. 敵全体の最大HPが50%上昇する。※英語版の公式データでは55%と記載されており、数値が一致しません。正確な数値は確認できていません。
All foes' max HP is increased — the developer's English and Japanese data disagree (120% vs 100%), so the exact percentage cannot be confirmed. 敵全体の最大HPが100%上昇する。※英語版の公式データでは120%と記載されており、数値が一致しません。正確な数値は確認できていません。
Party's Attack is decreased by 10%. 味方全体の攻撃力が10%低下する。
Party's Attack is decreased by 25%. 味方全体の攻撃力が25%低下する。
Party's Attack is decreased — the developer's English and Japanese data disagree (55% vs 50%), so the exact percentage cannot be confirmed. 味方全体の攻撃力が50%低下する。※英語版の公式データでは55%と記載されており、数値が一致しません。正確な数値は確認できていません。
Party's Defense is decreased by 15%. 味方全体の防御力が15%低下する。
Party's Defense is decreased by 30%. 味方全体の防御力が30%低下する。
Party's Defense is decreased by 60%. 味方全体の防御力が60%低下する。
Party's max HP is decreased by 10%. 味方全体の最大HPが10%低下する。
Party's max HP is decreased by 20%. 味方全体の最大HPが20%低下する。
Party's max HP is decreased by 40%. 味方全体の最大HPが40%低下する。
Party's healing effect is decreased by 20%. 味方全体の回復効果が20%低下する。
Party's shield effect is decreased by 10%. 味方全体のシールド効果が10%低下する。
Allies' Fire, Ice, Electric, and Wind damage is decreased by 40%. 味方の火炎、氷結、電撃、疾風属性の与ダメージが40%低下する。
Allies' Psychokinesis, Nuclear, Bless, and Curse damage is decreased by 40%. 味方の念動、核熱、祝福、呪怨属性の与ダメージが40%低下する。
Allies' Fire, Ice, Electric, and Wind damage is decreased by 80%. 味方の火炎、氷結、電撃、疾風属性の与ダメージが80%低下する。
Allies' Psychokinesis, Nuclear, Bless, and Curse damage is decreased by 80%. 味方の念動、核熱、祝福、呪怨属性の与ダメージが80%低下する。
Party's healing effect is decreased by 45%. 味方全体の回復効果が45%低下する。
Party's shield effect is decreased by 25%. 味方全体のシールド効果が25%低下する。
Party's healing effect is decreased by 100%. 味方全体の回復効果が100%低下する。
Party's shield effect is decreased by 40%. 味方全体のシールド効果が40%低下する。
Allies' Highlights and Theurgies can deal critical hits. Allies' Highlights and Theurgies can deal critical hits. Japanese text not available in the source data for this entry — English shown instead.
Allies' Highlights and Theurgies can deal critical hits. Increase Highlight and Theurgy's critical rate by 25% and critical damage by 50%. Allies' Highlights and Theurgies can deal critical hits. Increase Highlight and Theurgy's critical rate by 25% and critical damage by 50%. Japanese text not available in the source data for this entry — English shown instead.
Allies' 1 Mores can deal critical hits. Allies' 1 Mores can deal critical hits. Japanese text not available in the source data for this entry — English shown instead.
Allies' continuous damage effect can deal critical hits. Allies' continuous damage effect can deal critical hits. Japanese text not available in the source data for this entry — English shown instead.
Allies' damage to knocked down foes is increased by 40%. Allies' damage to knocked down foes is increased by 40%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Highlight final damage is increased by 12%. Allies' Highlight final damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Theurgy final damage is increased by 12%. Allies' Theurgy final damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' normal attack final damage is increased by 12%. Allies' normal attack final damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' ranged attack final damage is increased by 12%. Allies' ranged attack final damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Resonance final dmg is increased by 10%. Allies' Resonance final dmg is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Technical Precision is increased by 1000. Allies' Technical Precision is increased by 1000. Japanese text not available in the source data for this entry — English shown instead.
Allies' weak point damage is increased by 10%. Allies' weak point damage is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Allies' resistance pierce is increased by 12%. Allies' resistance pierce is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' All-Out Attack damage is increased by 8%. Allies' All-Out Attack damage is increased by 8%. Japanese text not available in the source data for this entry — English shown instead.
Allies' damage dealt to downed foes is increased by 8%. Allies' damage dealt to downed foes is increased by 8%. Japanese text not available in the source data for this entry — English shown instead.
Allies' critical rate of ranged attacks is increased by 40%. Allies' critical rate of ranged attacks is increased by 40%. Japanese text not available in the source data for this entry — English shown instead.
Allies' critical damage is increased by 80%. Allies' critical damage is increased by 80%. Japanese text not available in the source data for this entry — English shown instead.
Allies' ammo is fuilly restored. Allies' ammo is fuilly restored. Japanese text not available in the source data for this entry — English shown instead.
Allies' ranged attack accuracy is greatly increased. Allies' ranged attack accuracy is greatly increased. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack is increased by 15%. Allies' Attack is increased by 15%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Defense is increased by 22.5%. Allies' Defense is increased by 22.5%. Japanese text not available in the source data for this entry — English shown instead.
Allies' max HP is increased by 15%. Allies' max HP is increased by 15%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Physical, Gun, and Almighty damage is increased by 12%. Allies' Physical, Gun, and Almighty damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Fire, Ice, Electric, and Wind damage is increased by 12%. Allies' Fire, Ice, Electric, and Wind damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Psychokinesis, Nuclear, Bless, and Curse damage is increased by 12%. Allies' Psychokinesis, Nuclear, Bless, and Curse damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' ailment accuracy is increased by 18%. Allies' ailment accuracy is increased by 18%. Japanese text not available in the source data for this entry — English shown instead.
Allies' HP recovery is increased by 10%. Allies' HP recovery is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Allies' shield is increased by 10%. Allies' shield is increased by 10%. Japanese text not available in the source data for this entry — English shown instead.
Allies' critical rate is increased by 6%. Allies' critical rate is increased by 6%. Japanese text not available in the source data for this entry — English shown instead.
Allies' critical damage is increased by 12%. Allies' critical damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' SP recovery is increased by 40%. Allies' SP recovery is increased by 40%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage is increased by 12%. Allies' final damage is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage taken is decreased by 8%. Allies' final damage taken is decreased by 8%. Japanese text not available in the source data for this entry — English shown instead.
Allies' max HP is increased by 12%. Allies' max HP is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack is increased by 12%. Allies' Attack is increased by 12%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Defense is increased by 18%. Allies' Defense is increased by 18%. Japanese text not available in the source data for this entry — English shown instead.
Allies' critical rate is increased by 15%, and critical damage is increased by 30%. Allies' critical rate is increased by 15%, and critical damage is increased by 30%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage is increased by 25%. Allies' final damage is increased by 25%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage taken is decreased by 15%. Allies' final damage taken is decreased by 15%. Japanese text not available in the source data for this entry — English shown instead.
Allies' max HP is increased by 50%. Allies' max HP is increased by 50%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack is increased by 50%. Allies' Attack is increased by 50%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Defense is increased by 70%. Allies' Defense is increased by 70%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack, Defense, max HP, and final damage is increased by 10% Allies' Attack, Defense, max HP, and final damage is increased by 10% Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack, Defense, max HP, and final damage is decreased by 20% Allies' Attack, Defense, max HP, and final damage is decreased by 20% Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack, Defense, max HP, and final damage is decreased by 50%, and final damage taken is increased by 50%. Allies' Attack, Defense, max HP, and final damage is decreased by 50%, and final damage taken is increased by 50%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack, Defense, max HP, and final damage is decreased by 90%, and final damage taken is increased by 90%. Allies' Attack, Defense, max HP, and final damage is decreased by 90%, and final damage taken is increased by 90%. Japanese text not available in the source data for this entry — English shown instead.
Allies' Attack is increased by 5%. Allies' Attack is increased by 5%. Japanese text not available in the source data for this entry — English shown instead.
Allies'Defense is increased by 5%. Allies'Defense is increased by 5%. Japanese text not available in the source data for this entry — English shown instead.
Allies' max HP is increased by 5%. Allies' max HP is increased by 5%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage is increased by 5%. Allies' final damage is increased by 5%. Japanese text not available in the source data for this entry — English shown instead.
Allies' final damage taken is decreased by 5%. Allies' final damage taken is decreased by 5%. Japanese text not available in the source data for this entry — English shown instead.

Buff & Debuff Library (SkillBuff)

Named buffs and debuffs that characters and enemies can apply in battle — pulled straight from the game's own skill data.

Showing 150 of 1388 SkillBuff entries confirmed in the game's own data — the most frequently occurring, most useful-to-players picks, not the full raw list.
Show all :n buffs & debuffs
Buff name Effect Japanese original
Special Effect Increase Fire dmg by 50%. 火炎属性の与ダメージが50%上昇する。
Food Effect Increase HP by 8%. HPが8%上昇する。
Lock On Will be targeted by Royal Punishment attacks. 『王の制裁』の攻撃を受ける。
Weakened Unable to act. Decrease Def. 行動ができない状態。防御力が低下する。
Shield Negate fixed amount of dmg. 一定量のダメージを打ち消す
Damage Up Increase next skill dmg by N%. 次に使用するスキルの与ダメージN%上昇
Highlight Increase Fire dmg by N%. 火炎属性ダメージN%上昇
Attack Up Increase Atk. 攻撃力上昇
Ambush Value: N% 先制攻撃値:N%
Stat Buff Increase Def. 防御力が上昇する。
Disappointment Last skill dmg: Physical Last skill dmg: Physical Japanese text not available in the source data for this entry — English shown instead.
Preparing Activate a powerful attack next turn. 次のターンで強力な一撃を発動する。
Damage Taken Up Increase dmg taken by N% for next turn. 次に受けるダメージがN%上昇
Stat Debuff Increase Fire, Ice, Electric, and Wind dmg by 40%. 火炎・氷結・電撃・疾風属性の与ダメージが40%上昇する。
Invigorating Blend Increase Phys dmg by N%. 物理属性ダメージN%上昇
Passionate Record Change Fire and Psychokinesis affinities to Weak, and Physical to Null. 火炎、念動属性が弱点になり、物理属性が無効になる
Analytical Record Change Ice and Nuclear affinities to Weak, and Physical to Null. 氷結、核熱属性が弱点になり、物理属性が無効になる
Revelatory Record Change Electric and Bless affinities to Weak, and Physical to Null. 電撃、祝福属性が弱点になり、物理属性が無効になる
Mournful Record Change Wind and Curse affinities to Weak, and Physical to Null. 疾風、呪怨属性が弱点になり、物理属性が無効になる
Energy Accumulation Explodes at 6 stacks. 6つになると爆発する。
Power of Passion Increase dmg taken by 5%. 被ダメージ5%上昇
Berserk Increase damage by 10%. 与ダメージが10%上昇する。
Rage Greatly increase Atk. Greatly decrease Def. Use normal attacks uncontrollably. 攻撃力が大幅に上昇、防御力が大幅に低下し、自動的に通常攻撃する
Escape Escapes after 2 turns. Escapes after 2 turns. Japanese text not available in the source data for this entry — English shown instead.
Defense Down Defense Down Defense Down Japanese text not available in the source data for this entry — English shown instead.
Taunt Taunted by N%. N%から挑発
Despair Unable to act. Slightly lose SP each turn. KO'd after few turns. 行動不能。毎ターン僅かにSPを消費し、数ターン後に死亡
Percentage Damage Down Decrease percentage damage based on max HP user receives. 自身が受ける最大HPに基づく割合ダメージが低下する。
Growth Increase damage by 5%. 与ダメージが5%上昇する。
Shock Increase critical taken rate by 10%. 被クリティカル率10%上昇
Defense Up 2 Seashell: increase Def by N%. 『ネレイスガード』2つ:防御力N%上昇
Defense Position Non-Weak affinities change to Resist. 『弱点』以外の相性が『耐性』に変わる。
Damage Taken Down Decrease dmg taken. 被ダメージが低下する。
Attention Will be attacked soon. まもなく攻撃を受ける。
Mark of Calamity After dealing damage, activate Calamity's Descent and spread to the main target. ダメージを与えた後、『災厄の到来』を発動し、主対象に移す。
Frail Circuit Lose 100% HP when Self-Destruct Bot attacks. 自爆ロボットの攻撃によって自身のHPが100%低下した。
Preparation Use Michael's Stronghold next turn. Use Michael's Stronghold next turn. Japanese text not available in the source data for this entry — English shown instead.
Windswept Decrease Def by 12%. 防御力12%低下
Morgana's Favor Last skill used: Missile Whirlwind 最後に使用したスキル:旋風ミサイル
Burn Lose HP after acting. 行動後HP減少
Improvise Increase continuous damage effect by N%. Increase continuous damage effect by N%. Japanese text not available in the source data for this entry — English shown instead.
Full Moon When activating Scarlet Hades, deal dmg 1 time per Full Moon stack. When activating Scarlet Hades, deal dmg 1 time per Full Moon stack. Japanese text not available in the source data for this entry — English shown instead.
Oxymoron Increase recovery by N%. 回復量N%上昇
Brainwash Become immobile and attack allies. 行動不能になり、味方を攻撃
Debilitate Decrease Atk, Def, ailment accuracy, and ailment resistance by N%. 攻撃力、防御力、状態異常命中、状態異常抵抗N%低下
Providence Die Decrease critical rate by N%. クリティカル率N%低下
Recovery Block Recovery Block for 2 turns. 2ターン回復禁止
HP Recovery Recover HP at end of turn. ターン終了後に一定のHPを回復
Untargetable Cannot be targeted by enemy skills. 敵のスキルターゲットにされない。
Wisdom Theurgy Change all affinities to Resist. すべての属性相性が耐になる。
Final Damage Down Decrease final dmg taken by 70%. Decrease final dmg taken by 70%. Japanese text not available in the source data for this entry — English shown instead.
Deep Wounds Decrease Def, and lose fixed amount of HP each turn. Decrease Def, and lose fixed amount of HP each turn. Japanese text not available in the source data for this entry — English shown instead.
Mark No effect. 効果なし。
Critical Rate Up When servants are present and HP is low, increase critical rate. HPが低い時に従者が存在すると、クリティカル率が上昇する。
Damage Down Decrease dmg taken while shielded. シールド中の被ダメージが低下する。
Ire Barrier Decrease dmg taken when 2 servants are present. 場に従者が2体存在すると、被ダメージが低下する。
Flammable Increase Burn accuracy. 炎上の命中率が上昇する。
Revive Reviving... Recover HP soon. 復活中…まもなくHPを回復する。
Intimidation Increase dmg taken by 10% for each stack. 1つにつき被ダメージが10%上昇する。
Poison Lose 5% of max HP each turn. 毎ターン最大HPの5%を失う。
Sin Archangel will attack target with most Sin stacks first. Increase Lunge dmg based on Sin stacks. アークエンジェルは優先的に『罪悪』の数が一番多い対象を攻撃する。『罪悪』の数が高いほど、受ける『突進』のダメージも上昇する。
Fairy's Blessing Lose 1 stack when dmg is taken. Increase dmg by 100% while active. ダメージを受けると1つ解除する。この強化効果が存在する間、与ダメージが100%上昇する。
Salt in the Wound Atk enemy with lowest HP. HP割合が最も低い敵を攻撃する。
Dark Night Buffed by Dark Night. Increase dmg dealt and reduce dmg taken. 黒夜により強化された。与ダメージが上昇し、被ダメージが低下する。
Dazzling Daylight Debuffed by Dazzling Daylight. Decrease dmg dealt and increase dmg taken. 白昼により弱体化された。与ダメージが低下し、被ダメージが上昇する。
Seal of Power For every stack, increase final dmg by N%. Stacks up to 8 times. For every stack, increase final dmg by N%. Stacks up to 8 times. Japanese text not available in the source data for this entry — English shown instead.
Collapse Warning Increase dmg by 15%. 与ダメージが15%上昇する。
Ephemeral Sustenance Sacrificed by Dancer of Dreams after 3 turns. Sacrificed by Dancer of Dreams after 3 turns. Japanese text not available in the source data for this entry — English shown instead.
Omen of Assault After 3 turns, use Wild Assault. After 3 turns, use Wild Assault. Japanese text not available in the source data for this entry — English shown instead.
Pentest Complete! Increase Defense decreases when taking weakness dmg. 弱点ダメージを受ける時、防御力低下効果が増加
Virus Increase weakness dmg taken by N%. 弱点被ダメージN%上昇
Cower Increase Ryuji's skill dmg. 竜司がスキルで与えるダメージが上昇
Starfire II Increase stats. ステータス上昇
Freeze Decrease Atk by 12%. 攻撃力12%低下
Icy Defense Increase max HP by N%. 最大HPN%上昇
Null Spiritual Ailments Null spiritual ailments. 行動異常無効化
Tenacity Increase Atk and Def. 攻撃力、防御力上昇
Curse Continuously decrease HP. 継続的にHP減少
My Name Is Beauty Thief When using ranged attacks, increase skill dmg by N%. 遠隔攻撃時、スキルダメージがN%上昇
Expressing Emotions Increase critical rate by 6% when ranged attacking, based on Haru's Target Audience stacks. 自身の『標的層』の累積数に応じて、遠隔攻撃時のクリティカル率が6%上昇
Focused Round Increase skill damage by N% when using ranged attack with Target Audience. 遠隔攻撃時、『標的層』を獲得している時、スキルダメージがN%上昇
Right to Strike Increase Atk and speed. 攻撃力、速さ上昇
Ready for Adventure Increase healing received by N%. 被HP回復量N%上昇
Tailor-Made Made with 3 Mixers of the same attribute. 同じ属性の『フレーバー』、3つで調合
Standard Made with 2 Mixers of the same attribute. 同じ属性の『フレーバー』、2つで調合
Spring's Vestige Increase dmg of Resonance activated when Spring's Edge ends. 『旋風結界』終了時の意識奏功のダメージが上昇する。
Winter's Vestige Increase dmg of Resonance activated when Winter's Edge ends. 『旋風結界』終了時の意識奏功のダメージが上昇する。
Woof Woof Blaze Increase Fire/Ice/Electric/Wind dmg taken by N%. Increase Fire/Ice/Electric/Wind dmg taken by N%. Japanese text not available in the source data for this entry — English shown instead.
Falling Petals When taking Wind dmg, increase the dmg's Atk by N%. When taking Wind dmg, increase the dmg's Atk by N%. Japanese text not available in the source data for this entry — English shown instead.
Colors of Dawn When taking any attribute dmg, increase the dmg's critical dmg by N%. When taking any attribute dmg, increase the dmg's critical dmg by N%. Japanese text not available in the source data for this entry — English shown instead.
Lunar Lanterns Yanhua Slash: Increase critical dmg by 40%. Yanhua Slash: Increase critical dmg by 40%. Japanese text not available in the source data for this entry — English shown instead.
Iceburn Increase Fire/Ice dmg taken by 10%. Increase Fire/Ice dmg taken by 10%. Japanese text not available in the source data for this entry — English shown instead.
Biting Cold When Frozen, increase dmg taken by N%. When Frozen, increase dmg taken by N%. Japanese text not available in the source data for this entry — English shown instead.
Adlib Nullify Dizzy, Sleep, Confuse, or Forget. Nullify Dizzy, Sleep, Confuse, or Forget. Japanese text not available in the source data for this entry — English shown instead.
Arrow of Life When activating a Highlight, increase final dmg amplification by N%. When activating a Highlight, increase final dmg amplification by N%. Japanese text not available in the source data for this entry — English shown instead.
Power to Resist Ruin Strengthen next activated Two Masks as One. 次に発動する『二者合一の仮面』を強化
Confused Unable to act. Lose Konpaku Gems each turn. 行動不能。毎ターン一定数の魂魄玉を捨てる
Heat Riser Increase Atk, Def, ailment accuracy, and ailment resistance by N%. 攻撃力、防御力、状態異常命中、状態異常抵抗N%上昇
Concentrate Increase next magic dmg. 次の魔法与ダメージ上昇
Ragnarok Lose fixed amount of HP every 3 actions. 3回行動ごとに一定のHPを失う
Null Down Nullify Down Point dmg. ダウン値ダメージ無効化
Sparkling Stage Increase resistance pierce rate by N%. 耐性貫通N%上昇
Psy Damage Taken Up Increase Psy dmg taken by N%. 被念動ダメージN%上昇
Critical Damage Taken Up When Shocked, increase critical dmg taken by N%. 感電状態の時、被クリティカルダメージN%上昇
Dragon's Blood When using Phys skills, increase Atk by N%. When using Phys skills, increase Atk by N%. Japanese text not available in the source data for this entry — English shown instead.
Wisdom Enhance unique skill Dance of Destruction. 強化固有スキル『破滅の舞』
Sinful Listener Increase Bless dmg taken by N%. Increase Bless dmg taken by N%. Japanese text not available in the source data for this entry — English shown instead.
Threefold Transcendence When dealing 4+ hits of dmg with a single skill, increase Atk by N%. When dealing 4+ hits of dmg with a single skill, increase Atk by N%. Japanese text not available in the source data for this entry — English shown instead.
The Lovers Increase final dmg amplification by 3.344%. Increase final dmg amplification by 3.344%. Japanese text not available in the source data for this entry — English shown instead.
Psychokinesis Weakness Change Psychokinesis affinity to Weak. Change Psychokinesis affinity to Weak. Japanese text not available in the source data for this entry — English shown instead.
Hellscorched Greatly decrease HP after acting. 行動後、HPを大幅に失う。
Cleansing Flame Decrease Attack by N%. 攻撃力がN%低下する。
Guard Dog's Gaze Gain 1 stack when Orthrus is replaced by Cerberus. Gain 1 stack when Orthrus is replaced by Cerberus. Japanese text not available in the source data for this entry — English shown instead.
Famine Increase SP costs by N%. SP消費量N%増加。
Null Nullify insta-kill. 即死を無効化する。
Soul Link All allies linking HP share damage taken. HPをリンクしているすべての味方で被ダメージを分担する。
Frail Increase dmg by 50% until turn ends. ターン終了まで、被ダメージが50%上昇する。
Robust Increase Atk and Def while shielded. シールド中の攻撃力と防御力が上昇する。
Status Ailment Increase dmg taken. 被ダメージが上昇する。
Royal Majesty Greatly increase Atk. 攻撃力が大きく成長する。
Live and Die as One Stop attacking when at verge of death. Revive after 3 turns. 瀕死時は攻撃せず、3ターン後に復活する。
Servant Significantly increase healing received. 被回復効果が超大幅に上昇する。
Tanuki Form Gain 80% Evasion. Remove when inflicted with spiritual ailment. 80%の回避状態になる。行動異常になるとこの状態が解除される。
Counterattack Stance Counterattack 1 time when hit by normal Physical attack. 物理属性の通常攻撃を受けると1回カウンタをする。
Attack Down Defeated servant. Decreased Atk! 従者を倒した。攻撃力低下!
Contamination Decrease Atk and Def from debuff. 弱体効果により、攻撃力、防御力が低下する。
Prosperity Significantly increase dmg when at max HP. HP最大時の与ダメージが超大幅に上昇する。
Eye of Heaven Eye of Heaven will direct all attacks from foes to target. 天眼注視により、すべての敵から集中攻撃される。
Parasol of Chaos Protected by Parasol of Chaos, and all affinities change to Drain. 『混元傘』の加護を受け、すべての属性相性が『吸収』になる。
Endure Cannot attack while active. 継続時間中は撃破されない。
Progress Up Increase Arahabaki's Progress each turn. Upon defeat, decrease Arahabaki's Progress. 毎ターンアラハバキの進行度を増やす。撃破されるとアラハバキの進行度が減少する。
Saki Mitama Escapes after 1 turn. Upon defeat, decrease Jikokuten's Down Points by 3 and change Elec affinity. 1ターン後に逃走する。倒すとジコクテンのダウン値が3低下し、電撃属性の相性が変化する。
Kushi Mitama Escapes after 1 turn. Upon defeat, decrease Jikokuten's Down Points by 3 and change Wind affinity. 1ターン後に逃走する。倒すとジコクテンのダウン値が3低下し、疾風属性の相性が変化する。
Nigi Mitama Escapes after 1 turn. Upon defeat, decrease Jikokuten's Down Points by 3 and change Ice affinity. 1ターン後に逃走する。倒すとジコクテンのダウン値が3低下し、氷結属性の相性が変化する。
Ara Mitama Escapes after 1 turn. Upon defeat, decrease Jikokuten's Down Points by 3 and change Fire affinity. 1ターン後に逃走する。倒すとジコクテンのダウン値が3低下し、火炎属性の相性が変化する。
Byakko's Might Increase Atk by 20%. 攻撃力が20%上昇する。
Seiryu's Might Gain shield equal to 10% of max HP each turn. 毎ターン最大HPの10%に相当するシールドを獲得する。
Ferocity Increase dmg dealt by 5%, increase dmg taken by 5%. 与ダメージが5%上昇し、被ダメージが5%上昇する。
Mark: Physical Received skill attribute: Physical 受けるスキル属性:物理
Mark: Gun Received skill attribute: Gun 受けるスキル属性:銃撃
Mark: Fire Received skill attribute: Fire 受けるスキル属性:火炎
Mark: Ice Received skill attribute: Ice 受けるスキル属性:氷結
Mark: Electric Received skill attribute: Electric 受けるスキル属性:電撃
Mark: Wind Received skill attribute: Wind 受けるスキル属性:疾風
Mark: Psychokinesis Received skill attribute: Psychokinesis 受けるスキル属性:念動
Mark: Nuclear Received skill attribute: Nuclear 受けるスキル属性:核熱
Mark: Bless Received skill attribute: Bless 受けるスキル属性:祝福
Mark: Curse Received skill attribute: Curse 受けるスキル属性:呪怨
Mark: Almighty Received skill attribute: Almighty 受けるスキル属性:万能
Velvet Room's Blessing Increase Atk and Def by 5%. 攻撃力、防御力が5%上昇する。

Combat Term Glossary

Definitions of named buffs, stacks and mechanics pulled straight from the game's own in-battle tooltip text (SkillTips) — a different source table from the two libraries above.

Showing 128 of 150 clean SkillTips entries (≥40 characters, no raw placeholders). 12 more are already shown above in the Spiritual/Elemental Ailments tables; the rest were excluded — belonging to unrelated systems (Tartarus stations, seasonal challenges) or too broken to translate safely.
Show all 128 glossary terms
Term Effect Japanese original
Resonance An effect that will be activated when specific conditions are met. 特定の条件を満たすと発動する効果。
Elemental Ailments Burn, Freeze, Shock, and Windswept are classified as elemental ailments. 『炎上』『凍結』『感電』『風襲』は属性異常に分類される。
Spiritual Ailments Dizzy, Forget, Sleep, Rage, Despair, Confuse, Fear, and Brainwash are classified as spiritual ailments. 『目眩』『忘却』『睡眠』『激怒』『絶望』『混乱』『恐怖』『洗脳』は行動異常に分類される。
Blessing [Status] Recover 1% HP for 2 turns. 【状態】2ターンの間、HPが1%回復する。
Curse [Status] Lose 1% HP for 2 turns. 【状態】2ターンの間、HPが1%減少する。
La Vie en Rose [Status] When dealing Fire damage to foes, gain 1 Passion stack. With 4 Passion stacks, gain this status at start of action and increase Attack. 【状態】敵に火炎属性ダメージを与えた時、『パッション』を1つ獲得する。『パッション』を4つ獲得すると、行動時にこの状態になり、攻撃力が上昇する。
Target Audience [Count] When Haru has Target Audience, for 3 turns, effects are activated when using skills. These effects are removed after she uses a ranged attack and can stack up to 5 times. The number of turns for each effect is counted separately. 【カウント】春が『標的層』を獲得している時、3ターンの間、スキル使用時に追加効果が発動する。この効果は自身の遠隔攻撃後に解除され、最大5つまで累積できる。 効果ターン数はそれぞれ計算される。
Starfire [Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn. 【状態】スキルで回復した味方を『星火』状態にし、1ターンの間、攻撃力を上昇させる。
Gavel [Count] When spent, deal Bless damage to 1 foe, increase party's Attack, and grant shield. 【カウント】消費した時、単体に祝福属性ダメージを与え、味方全体の与ダメージが上昇し、シールドを付与する。
Tenacity [Count] Increases Attack and Defense on self. When using certain skills, increases skill effect based on the number of stacks. 【カウント】自身の攻撃力と防御力が上昇する。一部のスキル使用時、累積数が多いほど、スキルの効果も上昇する。
Right to Strike [Count] Increases Seiji's Attack and Speed. 【カウント】自身の攻撃力と速さが上昇する。
Ice Crystal [Count] When a certain amount is spent, activates Blade Dancer. 【カウント】一定数に達した状態で消費した時、『氷上の舞姫』が発動する。
Encouragement When Motoha uses a skill, she has a chance to gain a stack of Conduction. Increase Attack by a fixed amount. 素羽がスキルを発動すると、一定の確率で対象を『導電』状態にし、素羽の攻撃力がアップします。
Oath [Status] At the end of Yukimi's action, grant a shield to the selected ally. 【状態】自身が行動を終了した時、対象の味方にシールドを付与する。
Inspiration [Status] After taking damage from enemy skills, random chance to counterattack and deal Ice damage. 【状態】敵からスキルによるダメージを受けた時、確率で反撃し、氷結属性ダメージを与える。
Rebellion [Count] At 3 stacks, able to take an extra action. Spend 3 stacks after the extra action is taken. 【カウント】3つ獲得すると、自身が追加で行動できるようになり、その追加行動後に3つを消費する。
Waters of Oblivion [Count] Foes take increased damage based on Speed. 【カウント】自身の速さに応じて、敵の被ダメージが上昇する。
Red Spider Lily [Condition] Foes take increased damage based on your Speed. 【状態】自身の速さに応じて、敵の被ダメージが上昇する。
Meng Po Soup [Count] Spend all when using a skill. Chance to inflict Forget and increase the effect of certain skills. 【カウント】スキル使用時に消費し、そのスキルの対象を確率で『忘却』状態にし、一部のスキルの効果が上昇する。
Power of Friendship [Count] Increase allies' Attack when granted. 【カウント】獲得した味方の攻撃力が上昇する。
Justice Barrier [Skill] Grant all allies shield and Power of Friendship. 【スキル】味方にシールドと『友情パワー』を付与する。
Rebound [Condition] Next skill used deals increased damage. 【状態】次に使用するスキルの与ダメージが上昇する。
Greenleaf [Count] Spent when Tomoko uses certain skills. 【カウント】自身の一部のスキル使用時に消費する。
Cheer Song [Status] Increase party's Attack and ailment accuracy. 【状態】対象の味方の攻撃を強化し、状態異常命中を上昇させる。
Clue When an ally deals damage, Futaba has a chance to gain 1 Clue, increasing the attack power of all allies. 仲間がダメージを与えると、双葉は一定の確率で『手がかり』を1スタック獲得し、味方全体の攻撃力を上昇させます。
Data Storm When Futaba gains 8 Clue stacks, activate Analysis Complete and increase party's weakness damage by 10%. 双葉が『手がかり』を8つ獲得した時、『解析完了』状態になり、味方全体の弱点ダメージを10%上昇する。
Chosen One [Count] Increase party's fire damage. When using a skill, take damage. 【カウント】味方全体の火炎属性ダメージが上昇し、自身がスキルを使用した時、ダメージを受ける。
Sacred Flame [Status] When target foe takes action, deal Fire damage (2 turns). 【状態】2ターンの間、対象の敵の行動時、火炎属性ダメージを与える。
Blade Dancer [Resonance] After using a skill, if at a certain number of Ice Crystal stacks or higher, deal Ice damage to foes as a follow up. This effect counts as a Resonance. 【意識】スキルを使用後、『氷晶』の累積が一定数以上の時、敵に氷結属性ダメージを追加で与える。この効果は意識奏功として扱われる。
Durandal of Ice [Skill] Deal Ice damage to 1 foe. When Kotone has a set number of Ice Crystal stacks and Parhelion is active, increase damage based on foe's missing HP. 【スキル】敵単体に氷結属性ダメージを与える。『氷晶』が一定数以上時、もしくは『幻日』状態の時、敵の残りのHPが低いほど与ダメージが上昇する。
Freezing Point Whenever an ally deals Ice damage while Shun Kano is on the field, decrease target's Defense and inflict 1 Freezing Point stack. When the foe reaches 10 Freezing Point stacks, inflict Absolute Zero. 加納駿がフィールドにいる場合、仲間1名が氷結属性のダメージを与えるたびに、スキルの対象に『零度』を1スタック与え、防御力をダウンさせます。敵の『零度』が10スタックに達すると『絶対零度』になります。
Absolute Zero With 10 stacks of Freezing Point, foe gains Absolute Zero, permanently reducing Defense. 敵の『零度』10スタックで『絶対零度』になり、敵の防御力が永久にダウンします。
Beat [Count] When spending a certain number of stacks, activate Pulsating Rhythm for all allies. 【カウント】一定数を消費した時、味方全体が『パーリィナイト』を発動する。
Pulsating Rhythm [Count] Increase party's Attack, Defense, and Status Ailment Accuracy. 【カウント】味方全体の攻撃力と防御力、状態異常命中を上昇させる。
Taunt [Status] Enemies will prioritize targeting the user. 【状態】敵が自身を優先して狙うようになる。
Seashell [Count] Increases ally shield and various stats based on number of stacks. 【カウント】累積数に応じて味方のシールド値とさまざまなステータスが上昇する。
Hint When Haruna inflicts a debuff on a foe with Treasure Hunt Mark, inflict 1 Hint. Each stack decreases Defense by 4%. 『宝探しの指令』を持つ敵は、リドルの弱体効果を付与されると同時に、『痕跡』が付与され、1つにつき防御力が4%低下します。
Treasure Hunt Increases foes' damage taken by 8%. 敵の被ダメージを8%アップさせます。
X Marks the Spot! When a foe with Treasure Hunt Mark has 3 Hint stacks, Treasure Hunt Mark becomes X Marks the Spot, increasing damage taken by 15%. 『宝探しの指令』を持つ敵は、『痕跡』を3スタック獲得すると、『宝探しの指令』が『お宝発見!』に進化し、被ダメージが15%アップします。
Fury Fierce Charm set effect. For each 1% increase in party's Attack, increase Defense by 1%. 『力士』の御守りセットの効果。1つごとに味方全員の攻撃力の上昇1%につき、防御力が1%上昇する。
Chivalry [Count] Spend stacks to heal the party's HP. 【カウント】消費した時、味方全体のHPを回復する。
Seal of Power For each stack, increase final damage by 15%. Lasts for 2 turns. Stacks up to 2 times. 1つごとに最終ダメージが15%上昇する。効果は2ターン持続する。最大2つまで累積できる。
Desperado [Status] At the end of an action, recover HP. 【状態】自身の行動終了時、自身のHPを回復する。
Verse [Count] With a certain number of stacks, when an ally acts, deal follow-up Curse damage to 1 foe. 【カウント】味方の行動時、一定数を獲得していると、敵単体に呪怨属性の追加ダメージを与える。
Sonnet of Fate [Resonance] With a certain number of Verse stacks, when an ally acts, deal follow-up Curse damage to 1 foe. 【意識】味方の行動時、『破文』を一定数獲得していると、敵単体に呪怨属性の追加ダメージを与える。
Memory [Count] After spending a certain number of stacks, gain Meng Po Soup. 【カウント】一定数を消費した時、『孟婆湯』を獲得する。
Verse of Hate [Count] When spent to activate Sonnet of Fate, chance to inflict Curse on foe. 【カウント】『運命の叙情詩』発動時に消費すると、敵を確率で呪印状態にする。
Verse of Healing [Count] When spent to activate Sonnet of Fate, restore HP of ally with the lowest remaining HP. 【カウント】『運命の叙情詩』発動時に消費すると、残りHPが一番低い味方を回復する。
Verse of Passion [Count] When spent to activate Sonnet of Fate, deal bonus Almighty damage to foe. 【カウント】『運命の叙情詩』発動時に消費すると、敵に万能属性で追加ダメージを与える。
Verse of Zenith [Count] Gain the effects of all Verses at once. 【カウント】同時にすべての『破文』の効果を持つ。
Childish Heart [Count] When spent, increase party's Attack. 【カウント】消費した時、味方全体の攻撃力が上昇する。
Affection [Status] When allies granted this status deal damage with a skill, Haruna gains Childish Heart and Mystery. 【状態】付与された味方がスキルでダメージを与えた時、自身が『子供心』と『ミステリー』を獲得する。
Agony Special effect of the Cruel Charm set. Deal 1% of max HP per stack as damage to foes. Lasts for 2 turns. 御守りセット『破邪』の専用効果、累積ごとに敵に最大HPの1%のダメージを与える。(2ターン持続)
Infernal Curse Metro of Desire ambient effect. Every 3 actions, reduce max HP by 5% for all allies and foes. 渇望メトロラインの全体効果は、全員が3回行動するごとに最大HPの5%をダウンさせる。
Diagnosis [Count] Increase Minami's max HP by 15% for each stack. When using certain skills, spend all stacks to strengthen those skills' effects. 【カウント】1つごとに自身の最大HPが15%上昇し、一部スキルの使用時に全て消費して、そのスキルの効果を強化する。
Scarlet Tide Metro of Desire ambient effect. At the start of battle, and after every 5 turns, all allies and enemies take a certain amount of damage and gain 1 Power of Passion stack. Power of Passion: Damage taken increased by 5%. Stacks up to 15 times. Can be removed. 渇望メトロラインの全体効果。 戦闘開始時と5ターン経過するごとに、全体に固定ダメージを与え、全体に『狂熱の力』を1つ付与する。 『狂熱の力』:被ダメージが5%上昇する。最大15個まで累積できる。この効果は解除できる。
Magnetic Interference Increase damage taken by 40% for 2 turns. Stacks up to 1 time. 2ターンの間、被ダメージが40%上昇する。最大1つまで累積できる。
Imagination [Status] 100% chance to counterattack. Change to multi-target and increase damage. 【状態】反撃が100%発生するようになり、全体攻撃に変化し、ダメージが上昇する。
Vision & Emotion [Status] Change counterattacks to deal 2 consecutive hits with pierce effect. 【状態】反撃が貫通効果のある2回連続攻撃に変化する。
Creation [Status] 100% chance to counterattack. Change to multi-target, increase damage, and deal 2 consecutive hits with pierce effect. 【状態】反撃が100%発生し、全体攻撃に変化、ダメージが上昇、貫通効果のある2回連続攻撃になる。
Yang Energy [Status] Increases damage by 30% for 2 turns. Cannot be used with Yin Energy. 【状態】2ターンの間、与ダメージが30%上昇。『陰の気』と併用不可。
Yin Energy [Status] Increases damage by 30% for 2 turns. Cannot be used with Yang Energy. 【状態】2ターンの間、与ダメージが30%上昇。『陽の気』と併用不可。
Tenacity [Count] Increase Makoto's Attack by 6% and Defense by 2%. 【カウント】自身の攻撃力が6%、防御力が2%上昇する。
Crash Out [Effect] Increase Makoto's Attack by 40% and Defense by 20% for 2 turns, and Nuclear Fury evolves to Thermonuclear Fury. 【状態】2ターンの間、自身の攻撃力が40%、防御力が20%上昇し、『沸き立つ怒り』が『爆発する怒り』に変化する。
Radiation [Elemental Ailment] Increase damage taken by 15% for 2 turns. 【属性異常】2ターンの間、被ダメージが15%上昇する。
Cocktail [Count] Created when Phoebe gains Mixers. There are 3 levels of quality: Tailor-Made, Standard, and Basic. When using skills, spend a Cocktail to increase various effects. 【カウント】悠美が『フレーバー』を獲得して生成する。『オーダーメイド』『スタンダード』『ベーシック』の3種類の品質がある。自身がスキルを使用する時、この『カクテル』を消費してさまざまな効果が発生する。
Mixer [Count] Gain 1 Mixer when allies deal damage to foes with skills, Resonances, Highlights, or Theurgy. After reaching 3 stacks, create a Cocktail based on the types of Mixers. 【カウント】味方がスキル/意識奏功/ハイライトでダメージを与えた時、『フレーバー』を獲得する。累積が3つになった時、獲得した『フレーバー』の品質に応じた『カクテル』を生成する。
Tailor-Made [Effect] A cocktail created with 3 Mixers of the same attribute. 【状態】3つの同じ属性の『フレーバー』から生成された『カクテル』。
Standard [Effect] A cocktail created with 2 Mixers of the same attribute. 【状態】2つの同じ属性の『フレーバー』から生成された『カクテル』。
Basic [Effect] A cocktail created with 3 Mixers of different attributes. 【状態】3つの異なる属性の『フレーバー』から生成された『カクテル』。
Starfall When an ally deals damage with a skill, they gain 1 Attribute Seal of the corresponding attribute. When the total number of Attribute Seals reaches 7, spend all Attribute Seals and activate Starfall: Deal 7 hits of Almighty damage to random foes. Decrease damage for repeated hits on the same foe. 味方がスキルダメージを与えた時、自身は対応する『属性刻印』を1つ獲得する。『属性刻印』の累積数が7つに達すると、全ての『属性刻印』を消費し、『星刻』を発動する:ランダムな敵に対して合計7回の万能属性ダメージを与える。同じ敵が複数回のダメージを受けると、ダメージは低下する。
Attribute Seals [Status] When an ally deals damage with a skill, Resonance, or Highlight, they gain 1 Attribute Seal of the corresponding attribute. 【カウント】味方がスキル/意識奏功/ハイライトでダメージを与えた時、自身に対応する『属性刻印』を1つ獲得する。
Intel [Count] Spend all when using certain skills to increase effect. 【カウント】特定のスキル使用時に全て消費して、そのスキルの効果を強化する。
Insight [Effect] Increase damage taken by 6%. When the target takes damage, Riko gains 2 Intel stacks. When the target takes weakness damage or normal attacks, decrease Down Points by 1 and gain 1 more Intel stack. 【状態】被ダメージが6%上昇する。攻撃時に理子は『情報』を2つ獲得し、弱点/通常相性属性のダメージを与えるとダウン値を1減少させる。ダウン値を減少させたとき追加で1つ『情報』を獲得する。
Mark of Augmentation [Count] Increase Attack by 30%. Lasts for 2 turns. Stacks up to 3 times. 【カウント】2ターンの間、攻撃力が30%上昇する。最大3つまで獲得可能。
Costar [Effect] Increase Attack based on Ayaka's Attack for 3 turns. 【状態】3ターンの間、綾香の攻撃力に応じて攻撃力が上昇する。
Blood's Grace [Count] For each stack, increase Attack by 20%, up to 80%. 【カウント】1つ獲得するごとに攻撃力が20%上昇し、最大80%まで上昇する。
Summer Hype [Status] Increase Motoha's critical rate, damage, and skill effects for 1 turn. 【状態】1ターンの間、自身のクリティカル率と与ダメージが上昇し、スキル効果が強化される。
Sparks [Count] After an ally acts, if foes have a total of 3 Sparks stacks, activate Seaside Tomoko's Resonance. 【カウント】味方の行動後、敵の『残光』の総数が3つに達していると、朋子・ピーチサマーの意識奏功が発動する。
Summer Reminiscence [Resonance] After an ally acts, activate if foes have reached 3 Sparks stacks total: For every 3 Sparks stacks on all foes, deal Psy damage to all foes and decrease the targets' damage for 1 turn. Restore all allies' HP. 【意識】味方の行動後、敵の『残光』の総数が3つに達していると発動する:すべての敵の『残光』を合計3つ消費するごとに、敵全体に念動属性ダメージを与え、1ターンの間、対象の与ダメージを低下させる。さらに味方全体のHPを回復する。
Mental Link [Count] For each stack, increases Attack by 10%. Lasts for 2 turns. Stacks up to 8 times. 【カウント】1つごとに攻撃力が10%上昇する。この効果は2ターン持続する。最大8つまで累積できる。
Bleed [Count] Inflicted on foes when Kitazato is in Doctor mode. Every turn, target takes Almighty damage based on their max HP, and Physical damage based on Kitazato's Attack. 【カウント】北里が『ドクター』状態の時、敵に付与される。毎ターン、対象の最大HPに基づく万能属性ダメージと、北里の攻撃力に基づく物理属性ダメージを受ける。
Rending [Awareness] When Kitazato uses a skill in Ripper mode, deals additional damage for every 3 Bleed stacks on target. 【意識】北里が『バスター』状態でスキルを使用した時、対象の『出血』が3つごとに追加で1回発生するダメージ。
Doctor [Status] Kitazato's initial mode. Can inflict Bleed on foes. 【状態】北里の初期状態。敵に『出血』を付与することができる。
Ripper [Status] When Kitazato uses Nightfall, he switches modes. The properties of his skills change, and foes' Bleed stacks can be removed to deal bonus Rending damage. 【状態】北里が『ジキルハイド』を使用した時に切り替わる状態。スキルの性質が変化し、敵に付与されている『出血』を取り除いて『烈痛』で追加ダメージを与えることができる。
Bloodbath Blessing [Status] Increase final damage by 40%. 【状態】最終ダメージが40%上昇する。
Knight's Protection Shield that negates a certain amount of damage for 3 turns. 3ターンの間、一定量のダメージを防ぐシールド。
Garden of Promises Grant effects to next activated Frost Vines or Hoarfrost Vow. 次に発動する『フロストヴァイン』または『誓いの雪花』に、追加効果を付与する。
Knight's Resolve Shield that negates a certain amount of damage for 3 turns. This effect does not stack. When taking damage, prioritize losing shield granted from this effect. 3ターンの間、一定量のダメージを防ぐシールド。この効果は重複しない。 被ダメージ時、この効果によって付与されたシールド量が優先的に消費される。
Charge Field [Count] Increase final damage by 5%. Lasts for 2 turns. Stacks up to 8 times. 【カウント】最終ダメージが5%上昇する。この効果は2ターン持続する。最大8つまで累積できる。
Sparkling Stage When allies use a Highlight, gain 1 Blazing Starfire. When Blazing Starfire reaches 4 stacks, spend all Blazing Starfire and activate Sparkling Stage. Sparkling Stage: Randomly grants 10 of the following buffs to allies. For each buff, the target ally and effect will be chosen at random. Increase Attack by 15%, increase Defense by 22.5%, increase max HP by 15%, increase damage by 12%, increase ailment accuracy by 18%, increase pierce rate by 6%, increase critical rate by 9%, increase critical damage by 18%, increase resistance pierce rate by 7.5%, or increase weakness damage by 6%. 【カウント】味方がハイライトを使用した時、『星光の熱量』を1つ獲得する。『星光の熱量』が4つに達すると、全ての『星光の熱量』を消費し、『煌きの舞台』を発動する。 『煌きの舞台』:味方に以下の強化効果をランダムで10回付与する。各回ごとに対象の味方と効果の種類をランダムに決定し、1つ付与する。 「攻撃力15%上昇」「防御力22.5%上昇」「最大HP15%上昇」「与ダメージ12%上昇」「状態異常命中18%上昇」「貫通力6%上昇」「クリティカル率9%上昇」「クリティカルダメージ18%上昇」「耐性貫通7.5%上昇」「弱点ダメージ6%上昇」
Blazing Starfire [Status] When allies use a Highlight, they gain 1 Blazing Starfire. 【状態】味方がハイライトを使用すると、『星光の熱量』を1つ獲得する。
Magnetic Force [Count] Final damage increased by 20% per stack. Lose 1 stack at the end of each turn. Stacks up to 2 times. 【カウント】1つごとに最終ダメージが20%上昇する。ターン終了時に自動で1つ消費する。最大2つまで累積できる。
Spiral Sequence [Status] When Frostgale Kotone attacks this foe, increase critical damage. Lasts for 2 turns. 【状態】2ターンの間、琴音・アイスストームがこの敵を攻撃する時、クリティカルダメージが上昇する。
On Ice [Status] Increase Ice damage taken for 2 turns. 【状態】2ターンの間、氷結属性の被ダメージが上昇する。
Spring's Vestige [Count] When Spring's Edge ends, increase Resonance damage per stack. Stacks up to 5 times. 【カウント】1つごとに『旋風結界』終了時の意識奏功のダメージが上昇する。最大5つまで累積できる。
Winter's Vestige [Count] When Winter's Edge ends, increase Resonance damage per stack. Stacks up to 5 times. 【カウント】1つごとに『銀盤結界』終了時の意識奏功のダメージが上昇する。最大5つまで累積できる。
Icebound [Status] Unable to act for 1 turn. 【状態】行動不能になる。
Step [Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. [Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. Japanese text not available in the source data for this entry — English shown instead.
Spellbound Cinders [Awareness] When certain conditions are met, press the Phantom Thief icon to activate. Cooldown: 3 turns. [Awareness] When certain conditions are met, press the Phantom Thief icon to activate. Cooldown: 3 turns. Japanese text not available in the source data for this entry — English shown instead.
Masquerade [Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). [Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). Japanese text not available in the source data for this entry — English shown instead.
Falling Petals When taking Wind damage, increase the damage's Attack. When taking Wind damage, increase the damage's Attack. Japanese text not available in the source data for this entry — English shown instead.
Falling Petals When taking any attribute damage, increase the damage's Attack. When taking any attribute damage, increase the damage's Attack. Japanese text not available in the source data for this entry — English shown instead.
Blossom Gain 1 stack each time skill damage is dealt when Unravel is active. Increases Attack for 3 turns. Stacks up to 10 times. Gaining 5 will increase Attack and critical damage further based on Riko's critical multiplier. Gaining 10 will increase critical damage even further based on Riko's critical multiplier. Gain 1 stack each time skill damage is dealt when Unravel is active. Increases Attack for 3 turns. Stacks up to 10 times. Gaining 5 will increase Attack and critical damage further based on Riko's critical multiplier. Gaining 10 will increase critical damage even further based on Riko's critical multiplier. Japanese text not available in the source data for this entry — English shown instead.
Flaming Sword Dance Increase damage, and evolve melee attack to Yanhua Slash. Remove after activating Yanhua Slash or at end of turn. Increase damage, and evolve melee attack to Yanhua Slash. Remove after activating Yanhua Slash or at end of turn. Japanese text not available in the source data for this entry — English shown instead.
Yanhua Slash Deal Fire damage to all foes based on Attack, and can activate Fire Technicals. When activating a Technical on a Burning foe, effect is increased. Deal Fire damage to all foes based on Attack, and can activate Fire Technicals. When activating a Technical on a Burning foe, effect is increased. Japanese text not available in the source data for this entry — English shown instead.
Year-End Flames For 2 turns, take Fire damage based on Firecracker Yaoling's Attack. Stacks up to 4 times. For 2 turns, take Fire damage based on Firecracker Yaoling's Attack. Stacks up to 4 times. Japanese text not available in the source data for this entry — English shown instead.
Fire Technical Some Fire skills have additional effects on foes with certain ailments. On Burning foes, Fireburn activates and increases damage dealt to the target by 2%. On Frozen foes, 50% chance to activate Iceburn, increasing the target's Fire and Ice damage taken by 5% for 2 turns. On Windswept foes, Windburn activates and deals bonus Fire damage equal to 1% of the target's max HP (1 time). 一部の火炎属性スキルは、特定の状態にある敵に対して追加効果を発揮する。 炎上状態の敵に対しては、『炎焼』が発動し、対象に与えるダメージが2%上昇する。 凍結状態の敵に対しては、『氷焼』が発動し、2ターンの間、50%の確率で対象の火炎/氷結属性の被ダメージが5%上昇する。 風襲状態の敵に対しては、『風焼』が発動し、対象の最大HPの1%分の火炎属性ダメージを追加で1回与える。
Fireburn After activating, increase damage dealt to target by 2%. 発動時、対象に与えるダメージが2%上昇する。
Iceburn 50% chance to increase target's Fire/Ice damage taken by 5% for 2 turns. 2ターンの間、50%の確率で対象の火炎/氷結属性の被ダメージが5%上昇する。
Windburn After activating, deal Fire damage as a follow-up equal to 1% of target's max HP. 発動時、対象の最大HPの1%分の火炎属性ダメージを追加で1回与える。
Ice Technical Some Ice skills have additional effects on foes with certain ailments. On Shocked foes, Short Circuit activates and increases damage dealt to the target by 2%. On Burning foes, 50% chance to activate Iceburn, increasing the target's Fire and Ice damage taken by 5% for 2 turns. On Frozen foes, Deepfreeze activates, with a 2% chance to inflict Icebound for 1 turn. Some Ice skills have additional effects on foes with certain ailments. On Shocked foes, Short Circuit activates and increases damage dealt to the target by 2%. On Burning foes, 50% chance to activate Iceburn, increasing the target's Fire and Ice damage taken by 5% for 2 turns. On Frozen foes, Deepfreeze activates, with a 2% chance to inflict Icebound for 1 turn. Japanese text not available in the source data for this entry — English shown instead.
Short Circuit After activating, increase damage dealt to target by 2%. After activating, increase damage dealt to target by 2%. Japanese text not available in the source data for this entry — English shown instead.
Deepfreeze 2% chance to inflict Icebound on target for 1 turn. 2% chance to inflict Icebound on target for 1 turn. Japanese text not available in the source data for this entry — English shown instead.
Technical Ailment Special effects inflicted via Technicals. Includes Iceburn and Deepfreeze. Special effects inflicted via Technicals. Includes Iceburn and Deepfreeze. Japanese text not available in the source data for this entry — English shown instead.
Technical Precision Additional effects activated via Technicals. For every 100 points of Technical Precision, gain the following effects (activate even if Technical Precision is below 100). Increase the skill damage increase effect of Fireburn by 10%. Increase the skill damage increase effect of Short Circuit by 10%. Increase the Fire/Ice damage taken increase effect of Iceburn by 5%. Increase the bonus damage from Windburn by 6%. Increase the chance to activate Deepfreeze by 2.5%. Additional effects activated via Technicals. For every 100 points of Technical Precision, gain the following effects (activate even if Technical Precision is below 100). Increase the skill damage increase effect of Fireburn by 10%. Increase the skill damage increase effect of Short Circuit by 10%. Increase the Fire/Ice damage taken increase effect of Iceburn by 5%. Increase the bonus damage from Windburn by 6%. Increase the chance to activate Deepfreeze by 2.5%. Japanese text not available in the source data for this entry — English shown instead.
Musical Note [Count] Enhance Melody of Steps, or use to reduce cooldown time after using Prayer Refrain. [Count] Enhance Melody of Steps, or use to reduce cooldown time after using Prayer Refrain. Japanese text not available in the source data for this entry — English shown instead.
Final Damage Amplification An effect that increases final damage. This effect is calculated independently. An effect that increases final damage. This effect is calculated independently. Japanese text not available in the source data for this entry — English shown instead.
Stable Domain Allies will not deal critical hits, but will deal increased final damage with skills and Resonance. The increase is equal to critical hit rate × (critical damage - 100%). (Max critical hit rate in this calculation is 100%). 味方全体はクリティカルを出せないが、スキル/意識奏功による 最終ダメージ が上昇する。上昇量はクリティカル率×(クリティカルダメージから100%を引いた値)で決まる。(ただしクリティカル率は、最大で100%までが計算に含まれる)
Pursuing Maelstrom Increase final damage by 15%, and when on an extra action, increase final damage by 25% more. Lasts for 1 turn. Increase final damage by 15%, and when on an extra action, increase final damage by 25% more. Lasts for 1 turn. Japanese text not available in the source data for this entry — English shown instead.
Da Capo Remove 1 debuff effect from 1 ally. At the end of the target's next action, grant a special additional action. When in this state, the target's HP, SP, buff/debuff effects, and skill cooldowns are reset to their state at the start of the previous action. Remove 1 debuff effect from 1 ally. At the end of the target's next action, grant a special additional action. When in this state, the target's HP, SP, buff/debuff effects, and skill cooldowns are reset to their state at the start of the previous action. Japanese text not available in the source data for this entry — English shown instead.
Moon Phase When activating Scarlet Hades, deal dmg 1 time per Moon Phase stack. When activating Scarlet Hades, deal dmg 1 time per Moon Phase stack. Japanese text not available in the source data for this entry — English shown instead.
Full Moon When activating Scarlet Hades, deal dmg 1 time per Full Moon stack. When activating Scarlet Hades, deal dmg 1 time per Full Moon stack. Japanese text not available in the source data for this entry — English shown instead.
Recovery Phantom Thieves with recovery skills include Minami and Morgana. Personas with recovery skills include Unicorn. 治療能力を持つ怪盗は、美波とモルガナが含まれます。 治療能力を持つペルソナは、ユニコーンが含まれます。
Desire Level [Awareness] Influences the effects of certain skills based on stacks. 【意識】獲得量に応じて、スキルの一部効果に影響を与える。
Skill Amplification Increases the effects of skills/Thief Tactics that are increased when levelling up skills. This effect is calculated independently of other effects. For effects that influence the Phantom Thieves' stats, the stat increase cap will not be raised, but instead be applied directly as a skill effect. スキル/怪盗戦技がスキルレベルアップ時に成長する効果を上昇させる。この効果は他の加算効果とは独立して計算される。怪盗のステータスの影響を受ける効果が対象の場合、ステータス上限値は引き上げず、直接スキルの効果に適用される。
Facade [Awareness] The effects of Two Masks as One change depending on the combination of Facades gained. 【意識】獲得している相貌の組み合わせに応じて『二者合一の仮面』の効果が変化する。
Effects Stats Effects stats include the critical rate, critical multiplier, pierce rate, damage multiplier +, weakness mutliplier +, and more. クリティカル発生率、クリティカル倍率、貫通、攻撃倍率+、弱点倍率+などが含まれる。

How to cure or resist each ailment

P5X splits curing across 3 dedicated skills, each covering one fixed group of ailments — plus a passive immunity buff for the spiritual group only.

Patra — cures Dizzy / Sleep / Forget

A single-ally skill. Using it on an inflicted ally instantly removes Dizzy, Sleep or Forget.

Energy Drop — cures Confused / Fear / Despair / Rage / Brainwash

Covers the 5 more dangerous spiritual ailments in one skill, including Despair before it can KO the target.

Baisudi — cures Burn / Freeze / Shock / Windswept

The only dedicated cure for the 4 elemental ailments — general "cure debuff" skills don't remove these.

A few healing skills (e.g. Highlight, Healing Grace) also clear 1-2 generic debuffs as a side effect, but Patra / Energy Drop / Baisudi are the only skills built specifically for these 12 ailments.

Resisting an ailment before it lands: the "Null" immunity buffs

Each of the 8 spiritual ailments has a matching "Null" immunity buff (Null Dizzy, Null Sleep, Null Confuse, Null Fear, Null Rage, Null Forget, Null Despair, Null Brainwash) that certain character/Persona passives can grant — while it's active, that one ailment simply can't land. We could not confirm from the data exactly which characters grant each buff, so treat this as "the mechanic exists", not a build guide. The 4 elemental ailments have NO matching Null buff in the data — curing with Baisudi after the fact is the only counter we found.

Ailment count and depth, verified against the game's own data

We verified every number below directly against the game's own tooltip and skill data before publishing.

Topic The quick take The verified data
Ailment count A quick glance at ailment menus might suggest 9 categories (1 summary + 8 sub-types). 8 spiritual + 4 elemental = 12, counted straight from the game's own tooltip data — including 4 elemental ailments that are easy to miss at a glance.
Depth Just the ailment names, with no detail on duration or cure behind them. Real duration ranges, the exact skill that cures each group, and the Null-immunity mechanic — pulled straight from the game's own skill data.
Battle-system context Weakness/Down/1MORE mechanics are often explained on their own, without connecting them to specific ailments. Each ailment lists which element or skill type inflicts it, so you know exactly which weakness to exploit to land it.

Frequently asked questions

How many status effects are in P5X — 8, 9 or 12?
12 in total, split by the game itself into 2 groups: 8 spiritual ailments (Dizzy, Forget, Sleep, Rage, Despair, Confused, Fear, Brainwash) and 4 elemental ailments (Burn, Freeze, Shock, Windswept). The "9" some guides imply comes from counting a menu index page as if it were an ailment.
What's the difference between a spiritual ailment and an elemental ailment?
Spiritual ailments come from dedicated ailment skills and mostly stop the target acting in different ways (sleeping, confused, brainwashed…). Elemental ailments come from hitting with Fire/Ice/Electric/Wind and apply a flat stat penalty — damage over time or -12% Atk/Def — for a fixed 2 turns.
How do I cure a status effect on an ally mid-battle?
Use the matching group skill: Patra for Dizzy/Sleep/Forget, Energy Drop for Confused/Fear/Despair/Rage/Brainwash, Baisudi for the 4 elemental ailments. A few generic healing skills also clear 1-2 debuffs, but these three are the dedicated cures.
Can I become immune to a status effect before it's inflicted?
For the 8 spiritual ailments, yes — a matching Null-X immunity buff exists in the game's data (e.g. Null Sleep, Null Brainwash), granted by certain passives. The 4 elemental ailments have no such immunity buff in the data; curing with Baisudi after it lands is the only counter we found.
Which status effect is the most dangerous?
Despair — on top of preventing action and draining SP every turn, it KOs the target outright if it isn't cured within a few turns. Clear it with Energy Drop before it runs out.

Sources

Ailment names, categories and effect text: the game's own in-battle tooltip data. Duration ranges and inflict examples: the game's own skill data (4,864 skills, filtered per ailment). Cure skills: Patra / Baisudi / Energy Drop, identified the same way. Buff-family cross-check: the game's own buff data (6,267 buff entries). Data snapshot 2026-06-26, fan mirror OTTYSS/P5X-Russian-translate (EN+JP only — no official vi/ko/zh-tw source exists for this data).

Where to next

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