Neverness to Everness Daily Quests
Neverness to Everness has exactly 8 daily quests (DT_QuestEveryDay), each rewarding Activation points — logging in, spending Fons, defeating 5 enemies, and 5 more tasks add up to 160 Activation per day.
The 8 daily quests
Task names below are taken directly from the game's own English localization (LocalizedString), matched against the DT_QuestEveryDay data table.
| # | Task | Reward | Why / limit |
|---|---|---|---|
| 1 | The Cafe by Origen takes Fons once | Client data | |
| 2 | Spend Fons once | Client data | |
| 3 | Consume Character Pixel *180 | Client data | |
| 4 | Defeat enemy *5 | Client data | |
| 5 | Cast Ultimate ×3 | Client data | |
| 6 | Send gifts once | Client data | |
| 7 | Log into the game | Client data | |
| 8 | Upgrade Arc level 1 time | Client data | |
| Total per day | Activation ×160 |
The data table does not specify an exact daily reset hour (QuestResetTime is empty for all 8 rows) — check your in-game clock for your server's reset time.
The 8-quest table above is pulled straight from the game's own data files — exact, verifiable numbers. Everything below is compiled from mechanics the community has documented; NTE doesn't expose an official table for these, so treat the details as guidance rather than guaranteed numbers.
Beyond the 8 Daily Quests: worth doing every day Community-tracked
Community-documented mechanics NTE players track daily — not part of the official DT_QuestEveryDay table above.
| Task | Why / limit |
|---|---|
| Spend Character Pixels | Regenerate 1 pixel every 6 minutes (fully refills 240 in 24h). Spend them in the Anomaly Zone — higher difficulty pays out more. |
| Collect Cafe by Origen profits & restock | Ingredients only last 72 hours before spoiling. You can choose a 4h / 24h / 72h restock cycle — pick 4h if you play a lot for the best efficiency, or 24-72h if your playtime is limited. |
| Visit Nacupeda's Pool | Once a day. Pick the sincere-wish option for a “Mhm! Coin”; the other option only gives furniture. Collect 100 coins to exchange them for the S-rank Arc “Your Happiness is Priceless” — that's the real reason to go every day. |
| Get a divination at the Witch's House | Once a day, 3 possible outcomes: a hidden quest reveal, a full-team combat buff for the day, or a map ping for an Oracle Stone. |
| Check Anomaly Furniture | Hamster Ball → a Module (needs Hathor first); Damaged Crate → a Beetle Coin (unlock with a Tri-Key from the Hunter Exchange); Fluff → Fluffy Cotton (needs Comfort Level 100). |
| Give gifts to characters | Up to 10 gifts a day in total, max 3 per character. |
| Wish at Yuanmu Hill (New Herland) | Once a day for +50 Affection with a random character — costs a Wish Plaque (2,000 Fons). |
| Bust illegal activity in the city | Defeating enemies caught in the act rewards a cookie. Eating it lowers your Wanted level, and you can also exchange it for items at the Security Office. |
| Farm Fons with Chiz | Community reports put the unlock around city reputation level 18. After that, holding Chiz's basic attack collects roughly 1,000 Fons per defeated enemy, with a reported daily cap around 40,000 Fons. |
| Collect Lost Items from civilians | Attacking civilians can drop Lost Items — turn them in at the Security Office for rewards. |
| Do a City Hangout (date) | Once a day, unlocked once a character's Bond Level reaches 4 — head to the cinema or the ferris wheel in New Herland. Clearing the Anomaly Commission “Let's Go See a Movie” unlocks a direct fast-travel to the cinema, which makes this much quicker to repeat every day. |
| Sell target fish at the Fish Market | Each day 3 specific fish types are wanted for turn-in. Completing it rewards a fish-scale coin, which the community reports can be exchanged for fishing bait or a cosmetic skin. |
| Check your in-game mailbox | Event rewards and promo freebies land here and expire if you never collect them. |
| Collect exchange items at the Prison | Optional and lower priority — inside the Prison there's also a Fight Club, which spends City Stamina while you collect exchange items at the same time. |
Weekly tasks Community-tracked
Reward cycles that reset once a week.
| Task | Why / limit |
|---|---|
| Anomaly Pilgrimage | Up to 3 times a week, paid for with Character Pixels — grants materials for upgrading Esper Abilities. |
| Spend City Stamina | Refills fully every Monday at 05:00 server time. Every minigame pays a fixed 1,000 Fons per point of City Stamina spent. |
| Check the Auction | Unlocks after clearing Chapter 3 of the main story; exchange items rotate weekly. |
| Defeat Mammon at home | Also known in the community as “Greed's Vault” — a special Anomaly Zone unlocked once you have the Mammon furniture; clearing it once a week pays out a large one-time batch of Fons. |
| Special City Delivery | Accept it from the Old Mailbox in your home, once a week. |
| Check the weekly-resetting safes | Their loot resets on a weekly cycle; community reports put each safe's contents somewhere around 1,250-5,000 Fons. |
| Collect from Eibon's Tool Shed | Weekly items — the shed starts locked and opens after finishing the side quest 'Presidential Privilege'. |
Resets happen at 05:00 server time. Sources disagree on which real-world timezone that maps to — some say a fixed UTC offset, others say it depends on your server — so don't assume your local time; check your in-game clock instead.
Every 2 weeks / monthly / per version / per season Community-tracked
Longer reward cycles worth checking on a rotation.
| Task | Why / limit |
|---|---|
| Pink Paws Heist | Its Fons-earning cap resets periodically — sources disagree on whether the cycle is every 2 weeks or every season, so treat the exact cadence as unconfirmed. The cap itself is reported around 1,000,000 Fons per cycle. |
| Prime Circle | Unlocks after clearing the Fracture Circle; progress resets every 2 weeks. |
| Lost Exchange (Mall) | Available items refresh monthly — this is where gacha dice and the Tri-Keys used for Arc exchanges come from. |
| Circle Bounty | Level and progress reset with every version update. There's a free track and a paid track — even the free one hands out valuable items, so it's worth leveling up through Daily Quests regardless. |
| Fracture Circle | Special Route rewards update with every version. |
| Racing (seasonal ranks) | Ranks reset each season; win races to climb and earn rewards. |
| Check and redeem gift codes | New codes are posted from time to time — often right after a version showcase broadcast — so check back regularly to avoid missing free rewards. |
What this page does NOT cover
This page has two tiers of information. The 8-quest table above comes straight from the game's client data (DT_QuestEveryDay) — exact, verifiable numbers. The weekly / every-2-weeks / monthly / per-version sections further down are mechanics the community has documented; Neverness to Everness's client files don't expose an official table for those cycles, so read them as guidance, not a guaranteed reward table. If Hotta Studio ships a verifiable data table for them, we'll switch these sections over.
Why Activation points matter
Activation is the currency behind Hourglass Perks / battle-pass-style reward tracks — completing daily quests is the main way to keep that track moving without spending real money.
Source: DT_QuestEveryDay.json (client data mirror), rows eq10001–eq10008, cross-checked against each quest's LocalizedString and QuestAward.SimpleAwards fields.