Mihara: Bonding Chain
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Mihara: Bonding Chain

Fire Attacker Missilis Wardress
30-second summary of Mihara: Bonding Chain

Mihara: Bonding Chain is a Fire Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“A Nikke who is part of Wardress, the Rapture Capture Squad. Mihara is shot in the head by a stray bullet fired by Yuni, leading to a memory wipe that erases all her previous memories related to Yuni. However, Mihara's past emotions begin to resurface after continued interactions with Yuni. After witnessing Yuni's blind affection for her, she decides to take pity on the unfortunate child and share the burden of her sin.”

Should you pull?

Should you pull?

CONSIDER IT — Mihara: Bonding Chain doesn't yet have full skill data published, making precise power assessment difficult. Pull if you lack a Fire-element Machine Gun Attacker or want the full 3-unit Wardress lineup; if you don't need an MG dealer yet, wait for fuller community reviews before investing heavily.

Review & Analysis

Mihara: Bonding Chain is a Fire Attacker, burst III, using an MG — her whole kit revolves around stacking and spending Restraint Chains to lock down and burn a target.

  • She starts with 10 Restraint Chains (max 10) and gains 10 more by using her Burst Skill before Full Burst ends; each hit consumes a chain to deal 50.06% final ATK and apply Ensnaring Chains.
  • During Full Burst, every 40 normal attacks on an Ensnaring Chains target adds +1 stack; if she gets incapacitated while facing an Ensnaring target, she gains +20 stacks at once.
  • Her burst Bonding Pain (40s cooldown) deals 50.05% final ATK as sustained damage per second to Ensnaring targets, mirroring their stack count for 10s before clearing the status.

Her damage is entirely gated by keeping Ensnaring Chains up and her Restraint Chain economy flowing — break that loop and her real DPS falls well short of her on-paper numbers.

Base Stats

HP583,734
ATK25,554
DEF3,539

Burst III

Skills

Body ContactSkill 1

Passive from battle start: charges 10 Restraint Chains (max 10); gains 10 more when using Burst Skill before Full Burst ends. Attacks consume Restraint Chains, dealing 50.06% final ATK per hit and applying Ensnaring Chains (25.08% final ATK sustained damage every 1s, stacks up to 20).

Tighten UpSkill 2

After 40 normal attacks in Full Burst on Ensnaring Chains targets: +1 stack. On self incapacitation vs Ensnaring Chains targets: +20 stacks. On enemy neutralized: +1 Restraint Chain. Entering Burst Stage 3: sustained damage +59.98% for 10s.

Bonding PainBurst Skill

Cooldown 40s. Deals 50.05% of final ATK as sustained damage every 1 sec to Ensnaring Chains targets. Mirrors the target's Ensnaring Chains stack count for 10 seconds, then removes the status.

Skill Investment Priority

Prioritize S1 (Body Contact): her core sustained-damage source — each consumed Restraint Chain deals 50% ATK instantly and applies Ensnaring Chains (25% ATK/sec, up to 20 stacks), so leveling it roughly doubles her total DoT output. Level S2 (Tighten Up) alongside it since it stacks extra Ensnaring Chains and adds +59.98% sustained damage on entering Burst Stage 3. Leave Burst Skill for last since it just mirrors her current Ensnaring Chains stacks rather than generating large new damage.

Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/710/4/10 (endgame). Why: for Machine Gun Attackers in general, Burst and Skill 1 typically carry most of the damage/buff value so prioritize them, while Skill 2 tends to be secondary support and can wait until fuller skill data is published.

Strengths & Weaknesses

Strengths

  • An Attacker using Machine Gun (MG) — fast fire rate, large magazine, good for unloading continuous damage on one target or clearing adds.
  • Part of the Wardress squad, pairing with Yuni/Mihara for squad stat bonuses.
  • A new costume/variant of Mihara, usually bringing a fresher combat feel than the original.

Weaknesses

  • Detailed skill data (damage coefficients, secondary effects) isn't fully published at time of writing, making it hard to rank precisely against the original Mihara.
  • As an MG, each round's damage is low, needing sustained fire time to reach high total damage — easy to fall behind in short Arena matches.

Overload Priority

General overload priority for this weapon type (no unit-specific data yet).

Sub-statPriorityRolls
ATK 4x
Max Ammo 3-4x
Elemental DMG 2x
Crit Rate 1-2x
Crit DMG 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Fire
Weapon Type
MG · Bonding Heart
Manufacturer
Missilis
Squad
Wardress
Voice Actors
Yoo Bo-ra · Anne Yatco · Mutsumi Tamura
Illustrator
Yoya Yogurt
Release date
1 may 2025

Recommended Build

Cubes
Bastion Cube (tăng ATK để cả sát thương tức thời và DoT Ensnaring Chains đều mạnh hơn) / Resilience Cube (MG Attacker cần trụ lâu để duy trì chuỗi DoT)

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
9/10
PvP
8/10

Recommended Teams

Campaign

  • Extended Wardress Team: pair with Yuni, Mihara (same Wardress squad bonus) and a CDR — as a Fire-element Machine Gun Attacker, she brings fast-firing damage to complement the other two Wardress Defenders.

Arena / PvP

  • Sustained Fire Team: pair with an ATK buffer and a CDR to leverage the Machine Gun's fast fire rate for continuous damage.

Raid & Interception

  • Sustained-Fire Survival Team: pair with Yuni (squad-wide DEF/heal buff) to stay safe while unloading continuous fire.

Costumes

Pain Eater

Keep Exploring

Fire characters