
Mihara: Bonding Chain is a Fire Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“A Nikke who is part of Wardress, the Rapture Capture Squad. Mihara is shot in the head by a stray bullet fired by Yuni, leading to a memory wipe that erases all her previous memories related to Yuni. However, Mihara's past emotions begin to resurface after continued interactions with Yuni. After witnessing Yuni's blind affection for her, she decides to take pity on the unfortunate child and share the burden of her sin.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Mihara: Bonding Chain doesn't yet have full skill data published, making precise power assessment difficult. Pull if you lack a Fire-element Machine Gun Attacker or want the full 3-unit Wardress lineup; if you don't need an MG dealer yet, wait for fuller community reviews before investing heavily.
Review & Analysis
Mihara: Bonding Chain is a Fire Attacker, burst III, using an MG — her whole kit revolves around stacking and spending Restraint Chains to lock down and burn a target.
- She starts with 10 Restraint Chains (max 10) and gains 10 more by using her Burst Skill before Full Burst ends; each hit consumes a chain to deal 50.06% final ATK and apply Ensnaring Chains.
- During Full Burst, every 40 normal attacks on an Ensnaring Chains target adds +1 stack; if she gets incapacitated while facing an Ensnaring target, she gains +20 stacks at once.
- Her burst Bonding Pain (40s cooldown) deals 50.05% final ATK as sustained damage per second to Ensnaring targets, mirroring their stack count for 10s before clearing the status.
Her damage is entirely gated by keeping Ensnaring Chains up and her Restraint Chain economy flowing — break that loop and her real DPS falls well short of her on-paper numbers.
Base Stats
Burst III
Skills
Normal Attack
Deals 5.57% of ATK as damage. Charge Time: 0 s. Charge Damage: 100%. Reload Time: 2.5 s. Burst Generation: 0.05%. Ammo 300.
Body ContactSkill 1
■ Activates at the start of battle. Affects self. Charges Restraint Chains by 10, up to 10. ■ Activates when Full Burst ends if this unit has just used her Burst Skill. Affects self. Charges Restraint Chains by 10, up to 10. ■ Affects random enemy units at a specific timing. Deals 50.06% of final ATK as damage. Attacks once for every Restraint Chain. Restraint Chain ▼ 1 for each attack. ■ Affects the same enemy units. Ensnaring Chains: Deals 25.08% final ATK as sustained damage every second. Stacks up to 20 times. This effect is continuous and cannot be removed.
Tighten UpSkill 2
■ Activates after landing 40 normal attacks during Full Burst on a target in the Ensnaring Chains state. Affects the target. Ensnaring Chains stacks ▲ 1. ■ Activates when the skill user is incapacitated. Affects targets in the Ensnaring Chains state. Ensnaring Chains stacks ▲ 20. ■ Activates when an enemy is neutralized while in the Ensnaring Chains state. Affects self. Restraint Chain ▲ 1, up to 10. ■ Activates when entering Burst Stage 3. Affects self. Sustained Damage ▲ 59.98% for 10 sec.
Bonding PainBurst Skill
Cooldown: 40s. ■ Affects targets in Ensnaring Chains status. Dragging Chain: Deals 50.05% of final ATK as sustained damage every second. Mirrors the stack count of Ensnaring Chains on each target for 10 sec. This effect cannot be removed. Cancels Ensnaring Chains after the effect is triggered.
Skill Investment Priority
Prioritize S1 (Body Contact): her core sustained-damage source — each consumed Restraint Chain deals 50% ATK instantly and applies Ensnaring Chains (25% ATK/sec, up to 20 stacks), so leveling it roughly doubles her total DoT output. Level S2 (Tighten Up) alongside it since it stacks extra Ensnaring Chains and adds +59.98% sustained damage on entering Burst Stage 3. Leave Burst Skill for last since it just mirrors her current Ensnaring Chains stacks rather than generating large new damage.
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/4/10 (endgame). Why: for Machine Gun Attackers in general, Burst and Skill 1 typically carry most of the damage/buff value so prioritize them, while Skill 2 tends to be secondary support and can wait until fuller skill data is published.
Strengths & Weaknesses
Strengths
- An Attacker using Machine Gun (MG) — fast fire rate, large magazine, good for unloading continuous damage on one target or clearing adds.
- Part of the Wardress squad, pairing with Yuni/Mihara for squad stat bonuses.
- A new costume/variant of Mihara, usually bringing a fresher combat feel than the original.
Weaknesses
- Detailed skill data (damage coefficients, secondary effects) isn't fully published at time of writing, making it hard to rank precisely against the original Mihara.
- As an MG, each round's damage is low, needing sustained fire time to reach high total damage — easy to fall behind in short Arena matches.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 3-4x | |
| Elemental DMG | 2x | |
| Crit Rate | 1-2x | |
| Crit DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Recommended Teams
Campaign
- Standard CDR team: Liter · Blanc · Noir · Privaty · Mihara: Bonding Chain. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Mihara: Bonding Chain closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
- General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Mihara: Bonding Chain alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.
Arena/PvP
- Jackal-style burst team: Mihara: Bonding Chain · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Mihara: Bonding Chain can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.
Raid & Interception
- Helm healing team: Liter · Novel · Mihara: Bonding Chain · Modernia · Helm. Helm's strong lifesteal offsets the HP Mihara: Bonding Chain burns through skill usage; Novel reduces incoming damage for the whole team.
- Taunt team: Noise · Liter · Mast · Mihara: Bonding Chain · Guillotine. Noise holds aggro and self-heals, giving Mihara: Bonding Chain a safe window to unload Fire damage. Swap Liter for Volume if you need more burst generation.
Costumes
Lore & Trivia
“A Nikke who is part of Wardress, the Rapture Capture Squad. Mihara is shot in the head by a stray bullet fired by Yuni, leading to a memory wipe that erases all her previous memories related to Yuni. However, Mihara's past emotions begin to resurface after continued interactions with Yuni. After witnessing Yuni's blind affection for her, she decides to take pity on the unfortunate child and share the burden of her sin.”
Art Gallery





