Glossary Wuthering Waves

Elements, weapon types and key terms in Wuthering Waves.

Elements

Weapon types

Key terms

Convene
Convene is Wuthering Waves' gacha system for pulling new Resonators and weapons, using Astrite as the pull currency.
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Astrite
Astrite is the premium currency spent on Convene pulls, with each pull costing 160 Astrite.
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Lunite
Lunite is a subscription-based currency, purchased periodically and used alongside Astrite for various in-game purchases.
Pity
Pity is the guaranteed-5★ counter on every Convene banner: hard pity hits at pull 80, though most players' 5★ actually lands earlier, around the soft-pity range in the mid-60s to low-70s.
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50/50
The 50/50 is the character-banner coinflip: when a 5★ drops, there's an even chance it's the featured Resonator or a standard one instead.
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Guarantee
Guarantee is the rule that kicks in right after losing a 50/50 — the next 5★ pulled on that banner is certain to be the featured Resonator; pity and this guarantee carry over between banners of the same type, though the Standard Banner keeps its own separate counter.
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Standard & Featured Banner
The Standard Banner is the permanent pool of older 5★ Resonators and weapons, separate from the Featured 5★ headlining the current limited banner; on the weapon banner there's no 50/50 at all — every 5★ pulled there is guaranteed to be the Featured weapon.
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Concerto Energy
Concerto Energy is a gauge that fills as a Resonator fights; once it's full, swapping that character out triggers their Outro Skill.
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Outro Skill
An Outro Skill fires when a Resonator with full Concerto Energy is swapped out, usually buffing or applying Deepen to the teammate coming in.
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Intro Skill
An Intro Skill is the entrance move a Resonator performs the instant they're swapped into the fight.
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Forte Circuit
The Forte Circuit is each Resonator's own unique gauge-and-mechanic system, distinct from character to character, layered on top of the shared combat basics.
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Resonance Skill
Resonance Skill is a Resonator's core combat ability, separate from their basic attacks and their ultimate.
Resonance Liberation
Resonance Liberation is a Resonator's ultimate move, unleashed once their Resonance Energy gauge is full.
Deepen
Deepen is a damage-amplification stat that multiplies, rather than adds to, other damage bonuses — stacking two different +30% sources works out to roughly +69% total damage, not +60%.
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Quick-Swap
Quick-swap is the core rotation technique of chaining Outro and Intro Skills by switching characters rapidly mid-combo.
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Parry & Dodge
Parry and Dodge are the two defensive options in combat: a well-timed parry blocks and counters an incoming attack, while dodging (including via an Echo Skill) briefly avoids the hit altogether.
Echo
An Echo is Wuthering Waves' equipment system, dropped by defeated enemies; every Resonator equips five of them at once.
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Sonata Effect
A Sonata Effect is the set bonus for wearing multiple Echoes from the same family — 2 pieces grant a small bonus, while 5 pieces shape the whole build.
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Echo Cost
Echo Cost is the resource value (4, 3, or 1) attached to each Echo; the total cost across a full loadout is capped, with 4-3-3-1-1 being a common configuration.
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Tuning & Tuner
Tuning is the process of unlocking an Echo's substats, and a Tuner is the item consumed to do it.
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Data Bank
The Data Bank is a progression system that must be leveled up to raise the maximum rarity of Echoes a player can obtain.
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Nightmare Echo
A Nightmare Echo is an upgraded Echo variant whose effect activates just by equipping it in the main slot — no summoning the Echo required.
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Calamity Echo
A Calamity Echo is a 4-cost Echo dropped by Tacet Field bosses; realistically only one full set can be farmed per Waveplate run.
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Main Stat
An Echo's Main Stat is its primary attribute, determined by its cost tier — 4-cost Echoes, for example, can roll Crit Rate, Crit DMG, or Healing.
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Substat
A Substat is one of up to five secondary attributes on an Echo, revealed through Tuning; each substat's roll value comes from a fixed pool regardless of the Echo's rarity.
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Union Level
Union Level is a player's overall account level, gating world content, features, and rewards as it rises.
Waveplate
Waveplate is the stamina resource spent to farm Tacet Fields and other resource stages.
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Tacet Field
A Tacet Field is a combat stage where Echoes are farmed by defeating the enemies inside.
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Shell Credit
Shell Credit is Wuthering Waves' common currency, spent on everyday costs like leveling and ascending characters and weapons.
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Sequence
Sequence (Resonance Chain) is a Resonator's duplicate system — six nodes total, with each unlocked copy adding a new layer of power.
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Solaris-3 & Phase
Solaris-3 is the planet Wuthering Waves takes place on, and each major patch is split into phases — phase 1 and phase 2 — each bringing its own banner lineup.
Aero Erosion
Aero Erosion is the negative status tied to the Aero element, one of the six element-specific debuffs that the current combat meta revolves around.
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Spectro Frazzle
Spectro Frazzle is the negative status tied to the Spectro element, one of the six element-specific debuffs central to the current combat meta.
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Glacio Chafe
Glacio Chafe is the negative status tied to the Glacio element, applied and stacked as part of elemental team rotations.
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Fusion Burst
Fusion Burst is the negative status tied to the Fusion element, one of the six status effects that shape team-building around elemental damage.
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Havoc Bane
Havoc Bane is the negative status tied to the Havoc element, applied by Havoc-aligned Resonators and their teams.
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Electro Flare
Electro Flare is the negative status tied to the Electro element, rounding out the six elemental debuffs Resonators can inflict.
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Tune Rupture
Tune Rupture is one of the Tune Break family of status effects, tied to breaking down an enemy's resistance through sustained hits.
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Tune Strain
Tune Strain is another status in the Tune Break family, building up alongside Tune Rupture as part of the same break-oriented mechanic.
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Hack-Shifting
Hack-Shifting is the collaboration-tied entry in the Tune Break family, following the same break-oriented logic as Tune Rupture and Tune Strain.
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Rover
Rover is the player's customizable protagonist in Wuthering Waves, a memory-less wanderer who becomes a Resonator and can be reforged into different elemental forms across the story.
Tacet Discord
A Tacet Discord is a hostile creature formed from condensed frequency energy, encountered in the wild, caves, and quests; defeating one is the main way to obtain Echoes.
Resonance Nexus
A Resonance Nexus is a large fast-travel tower that, once activated, also restores health/energy and reveals the surrounding map area.
Resonance Beacon
A Resonance Beacon is a smaller fast-travel point scattered around the map; unlike a Resonance Nexus, it does not restore health or energy on activation.
Sentinels
The Sentinels are an ancient, seemingly immortal race tied to the prophecies and history of Solaris-3, appearing throughout Wuthering Waves' main story.
The Lament
The Lament is the past cataclysmic event referenced throughout Wuthering Waves' lore, an upheaval that reshaped matter, gravity, and information into vibrating frequencies.
Tacet Mark
A Tacet Mark is a distinctive physical trait some humans develop after resonating with frequency energy, such as an unusual hair or eye color.
Tidal Heritage
Tidal Heritage is a floating crystal formation found near powerful Tacet Discords; breaking it rewards Astrite, Shell Credit, and Sealed Tubes.
Sonance Caskets
Sonance Caskets are rewards obtained by solving world puzzles, which can then be exchanged with an NPC for records of the past and other rewards.
Tide (Lustrous / Radiant / Forging)
Tide is the in-game label for Convene banner categories: Lustrous Tide is the permanent standard pool, Radiant Tide is the rotating limited character banner, and Forging Tide is the limited weapon banner.
Ascension
Ascension is the rank-up system that raises a Resonator's or weapon's level cap, consuming boss materials and Shell Credit at fixed level breakpoints.
Pioneer Podcast
Pioneer Podcast is Wuthering Waves' seasonal reward track, offering free Public rewards and paid Insider rewards through daily and weekly tasks.
Intimacy Level
Intimacy Level is a per-character friendship gauge that rises through gifts and interactions, unlocking extra paired voice lines and profile content.
Forte Examination Report
The Forte Examination Report is a character detail menu showing a Resonator's status, Tacet Mark, Awakening progress, and Resonance Spectrum.
Attribute
Attribute is the elemental category each Resonator, weapon bonus, and enemy weakness belongs to: Aero, Glacio, Fusion, Electro, Spectro, or Havoc.
Basic Attack & Heavy Attack
Basic Attack is a Resonator's standard combo string, while Heavy Attack is a held-input strike; both build up resources and can trigger a character's Forte-related mechanics.
Main DPS / Sub-DPS / Support / Driver
These are community team-role labels: Main DPS stays on-field dealing the bulk of damage, Sub-DPS deals damage during quick swaps, Support buffs or heals, and Driver is the on-field character weaving basics while teammates deal damage off-field.
Rotation
A Rotation is a planned sequence of character swaps and skills a team follows in combat so Intro/Outro buffs and Resonance Liberations line up efficiently.
Vibration Strength
Vibration Strength is an enemy's stagger/poise meter; depleting it staggers the enemy and opens a window of increased damage taken.
Main Echo
The Main Echo is the Echo slotted in the primary (usually 4-cost) position, whose Echo Skill can be summoned and used in combat, unlike Echoes in other slots.
Exiles
Human enemy faction encountered in the open world. They are outcasts tied to Huanglong and are recognizable by their brown and black masks. Unlike Tacet Discords (monster enemies), Exiles are ordinary human opponents fought in the wilderness and during quests.
Fractsidus Cultists
Human enemy faction belonging to the Fractsidus. They wear red and appear partly Discord-corrupted, and can turn invisible in combat. Alongside the Exiles, they make up the game's human (non-monster) opponents.
Energy Cores
The upgrade material used to level up weapons. You feed Energy Cores into a weapon to raise its level (separate from the materials used for characters or Echoes).
Resonance Potions
The upgrade material used to level up characters (Resonators). You consume Resonance Potions to raise a character's level (distinct from weapon or Echo materials).
Sealed Tubes
The upgrade material used to level up Echoes. They are obtained from defeating large Echoes, from Tidal Heritage deposits, and from Tacet Fields.
Waveworn Phenomenon
The collective effects left behind by The Lament. These phenomena manifest as Tacet Fields, Tacet Discords, and Tacet Marks across the world.

Resonators and Union Level

A Resonator is any playable character — the roster currently counts 56 Resonators across five weapon types (Sword, Broadblade, Pistols, Gauntlets, Rectifier). You play as Rover, who starts attuned to the Spectro element, unlocks Havoc after finishing Chapter 1 Act 6, and gains Aero further into the story.

Union Level tracks your overall account progress. It gates two things worth remembering: the code-redemption option only appears once you reach Union Level 2, and hitting Union Level 45 hands you a free pick of one 5★ standard weapon — Emerald of Genesis, Cosmic Ripples or Static Mist are the strongest choices.

Convene, Astrite and Lunite

Convene is Wuthering Waves' gacha system. Base 5★ rate is 0.8% on both character and weapon banners, hard pity caps at 80 pulls, soft pity starts pushing odds up from around pull 66, and any 4★ or higher is guaranteed at least every 10 pulls. Each Convene costs 160 Astrite.

The character banner runs a 50/50 — lose it and the next 5★ is guaranteed featured. The weapon banner has no 50/50 at all: every 5★ pulled there is the featured weapon. Pity and guarantee carry over between banners of the same type, while the Standard banner keeps its own counter.

Astrite is the premium currency spent on Convenes; Lunite is a separate currency earned only through a monthly subscription top-up.

Echo, Sonata, Tacet Field and Waveplate

An Echo is Wuthering Waves' gear piece, dropped by defeating enemies and bosses out in the open world — there are 219 Echoes in total, and every Resonator equips five. Each Echo carries a cost of 4, 3 or 1, and a team's total cost is capped, so most loadouts settle into a 4-3-3-1-1 or 4-4-1-1-1 spread.

A Sonata is the set an Echo belongs to — there are 34 Sonata sets, granting a bonus at 2 pieces and a build-defining effect at 5 pieces. Echoes drop inside a Tacet Field, the zone where you fight the enemies and bosses carrying them, and entering one costs Waveplate, the game's stamina resource.

Concerto, Outro-Intro, Forte Circuit, Sequences and Data Bank

Concerto Energy builds up as you fight; once it's full, swapping a character out triggers their Outro Skill, which buffs whoever swaps in and lets them fire an Intro Skill — this Outro-Intro chain is the backbone of Wuthering Waves' quick-swap rotations. Each Resonator also has a unique Forte Circuit, the character-specific gauge tied to their kit.

Sequences — also called the Resonance Chain — are a Resonator's duplicate system: six nodes per character, unlocked one at a time. To pull higher-rarity Echoes out in the field at all, you first need to level up your Data Bank.

Elements and Negative Status

Wuthering Waves has six elements: Glacio, Fusion, Electro, Aero, Spectro and Havoc — see the element and weapon-type table on this page for how each name is written in your language.

Since patch 3.0, combat has revolved around Negative Status effects tied to each element: Aero's Erosion, Spectro's Frazzle, Glacio's Chafe, Fusion's Burst, Havoc's Bane and Electro's Flare, plus the Tune Break family (Tune Rupture, Tune Strain and the Hack-Shifting collab mechanic). Current team comps are largely built around stacking and triggering these statuses.

Common acronyms

ATKAttack (base damage stat)
DEFDefense (damage reduction)
HPHealth Points (max HP)
CRCrit Rate (chance to crit)
CDCrit DMG (bonus crit damage)
EREnergy Regen (ultimate charge speed)
DPSDamage Per Second (main damage dealer)
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