Glossary Wuthering Waves
Elements, weapon types and key terms in Wuthering Waves.
Elements
Weapon types
Key terms
Convene
Convene is Wuthering Waves' gacha system for pulling new Resonators and weapons, using Astrite as the pull currency.
→ Open Astrite
Astrite is the premium currency spent on Convene pulls, with each pull costing 160 Astrite.
→ Open Lunite
Lunite is a subscription-based currency, purchased periodically and used alongside Astrite for various in-game purchases.
Pity
Pity is the guaranteed-5★ counter on every Convene banner: hard pity hits at pull 80, though most players' 5★ actually lands earlier, around the soft-pity range in the mid-60s to low-70s.
→ Open 50/50
The 50/50 is the character-banner coinflip: when a 5★ drops, there's an even chance it's the featured Resonator or a standard one instead.
→ Open Guarantee
Guarantee is the rule that kicks in right after losing a 50/50 — the next 5★ pulled on that banner is certain to be the featured Resonator; pity and this guarantee carry over between banners of the same type, though the Standard Banner keeps its own separate counter.
→ Open Standard & Featured Banner
The Standard Banner is the permanent pool of older 5★ Resonators and weapons, separate from the Featured 5★ headlining the current limited banner; on the weapon banner there's no 50/50 at all — every 5★ pulled there is guaranteed to be the Featured weapon.
→ Open Concerto Energy
Concerto Energy is a gauge that fills as a Resonator fights; once it's full, swapping that character out triggers their Outro Skill.
→ Open Outro Skill
An Outro Skill fires when a Resonator with full Concerto Energy is swapped out, usually buffing or applying Deepen to the teammate coming in.
→ Open Intro Skill
An Intro Skill is the entrance move a Resonator performs the instant they're swapped into the fight.
→ Open Forte Circuit
The Forte Circuit is each Resonator's own unique gauge-and-mechanic system, distinct from character to character, layered on top of the shared combat basics.
→ Open Resonance Skill
Resonance Skill is a Resonator's core combat ability, separate from their basic attacks and their ultimate.
Resonance Liberation
Resonance Liberation is a Resonator's ultimate move, unleashed once their Resonance Energy gauge is full.
Deepen
Deepen is a damage-amplification stat that multiplies, rather than adds to, other damage bonuses — stacking two different +30% sources works out to roughly +69% total damage, not +60%.
→ Open Quick-Swap
Quick-swap is the core rotation technique of chaining Outro and Intro Skills by switching characters rapidly mid-combo.
→ Open Parry & Dodge
Parry and Dodge are the two defensive options in combat: a well-timed parry blocks and counters an incoming attack, while dodging (including via an Echo Skill) briefly avoids the hit altogether.
Echo
An Echo is Wuthering Waves' equipment system, dropped by defeated enemies; every Resonator equips five of them at once.
→ Open Sonata Effect
A Sonata Effect is the set bonus for wearing multiple Echoes from the same family — 2 pieces grant a small bonus, while 5 pieces shape the whole build.
→ Open Echo Cost
Echo Cost is the resource value (4, 3, or 1) attached to each Echo; the total cost across a full loadout is capped, with 4-3-3-1-1 being a common configuration.
→ Open Tuning & Tuner
Tuning is the process of unlocking an Echo's substats, and a Tuner is the item consumed to do it.
→ Open Data Bank
The Data Bank is a progression system that must be leveled up to raise the maximum rarity of Echoes a player can obtain.
→ Open Nightmare Echo
A Nightmare Echo is an upgraded Echo variant whose effect activates just by equipping it in the main slot — no summoning the Echo required.
→ Open Calamity Echo
A Calamity Echo is a 4-cost Echo dropped by Tacet Field bosses; realistically only one full set can be farmed per Waveplate run.
→ Open Main Stat
An Echo's Main Stat is its primary attribute, determined by its cost tier — 4-cost Echoes, for example, can roll Crit Rate, Crit DMG, or Healing.
→ Open Substat
A Substat is one of up to five secondary attributes on an Echo, revealed through Tuning; each substat's roll value comes from a fixed pool regardless of the Echo's rarity.
→ Open Union Level
Union Level is a player's overall account level, gating world content, features, and rewards as it rises.
Waveplate
Waveplate is the stamina resource spent to farm Tacet Fields and other resource stages.
→ Open Tacet Field
A Tacet Field is a combat stage where Echoes are farmed by defeating the enemies inside.
→ Open Shell Credit
Shell Credit is Wuthering Waves' common currency, spent on everyday costs like leveling and ascending characters and weapons.
→ Open Sequence
Sequence (Resonance Chain) is a Resonator's duplicate system — six nodes total, with each unlocked copy adding a new layer of power.
→ Open Solaris-3 & Phase
Solaris-3 is the planet Wuthering Waves takes place on, and each major patch is split into phases — phase 1 and phase 2 — each bringing its own banner lineup.
Aero Erosion
Aero Erosion is the negative status tied to the Aero element, one of the six element-specific debuffs that the current combat meta revolves around.
→ Open Spectro Frazzle
Spectro Frazzle is the negative status tied to the Spectro element, one of the six element-specific debuffs central to the current combat meta.
→ Open Glacio Chafe
Glacio Chafe is the negative status tied to the Glacio element, applied and stacked as part of elemental team rotations.
→ Open Fusion Burst
Fusion Burst is the negative status tied to the Fusion element, one of the six status effects that shape team-building around elemental damage.
→ Open Havoc Bane
Havoc Bane is the negative status tied to the Havoc element, applied by Havoc-aligned Resonators and their teams.
→ Open Electro Flare
Electro Flare is the negative status tied to the Electro element, rounding out the six elemental debuffs Resonators can inflict.
→ Open Tune Rupture
Tune Rupture is one of the Tune Break family of status effects, tied to breaking down an enemy's resistance through sustained hits.
→ Open Tune Strain
Tune Strain is another status in the Tune Break family, building up alongside Tune Rupture as part of the same break-oriented mechanic.
→ Open Hack-Shifting
Hack-Shifting is the collaboration-tied entry in the Tune Break family, following the same break-oriented logic as Tune Rupture and Tune Strain.
→ Open Common acronyms
| ATK | Attack (base damage stat) |
| DEF | Defense (damage reduction) |
| HP | Health Points (max HP) |
| CR | Crit Rate (chance to crit) |
| CD | Crit DMG (bonus crit damage) |
| ER | Energy Regen (ultimate charge speed) |
| DPS | Damage Per Second (main damage dealer) |