Material Planner
Pick characters + weapons, set current to target level and skill level; it totals every material you need to farm. Saves on your device.
This planner counts breach + skill materials (numbers pulled directly from game data). It does not include character EXP books yet.
Nothing selected — tap character or weapon portraits above to add them. Click a material name in results to see where to farm it.
What the planner counts
Pick any mix of the 56 Resonators and 120 weapons that have Ascension data, set a "current level → target level" range plus a skill stage (Off / Mid / Max) for each character, and the planner adds up every Ascension Material the plan needs — pulled straight from the same breach, Forte skill and stat-node tables the game itself uses, across 143 distinct materials and currencies.
Shell Credit (the universal currency) is always shown separately from the farmable material list, since it comes from many sources rather than one drop table.
Reading the level milestones
Resonators level freely from 1 to 20, then need a breach at each milestone — 40, 50, 60, 70, 80, 90 — to keep leveling past it; weapons have one extra early milestone at 20 since they must breach right away. The planner only charges the material cost of milestones that fall between your chosen start and target level, so setting a narrower range (say 70→90 instead of 1→90) gives the exact remaining cost, not the full path from scratch.