Echoes Wuthering Waves

All 221 Wuthering Waves echoes by element, cost and sonata set.

What are echoes?

Echoes are monsters you absorb and equip for stats, an active skill and sonata set bonuses. Match five echoes of the same sonata to power up your resonator.

221
1-Cost
Hooscamp
4-Cost
Tempest Mephis
3-Cost
Hoochief
1-Cost
Diamondclaw
4-Cost
Crownless
4-Cost
Feilian Beringal
4-Cost
Lampylumen Myriad
4-Cost
Mourning Aix
3-Cost
Carapace
1-Cost
Chirpuff
4-Cost
Mech Abomination
3-Cost
Autopuppet Scout
1-Cost
Traffic Illuminator
1-Cost
Clang Bang
4-Cost
Impermanence Heron
4-Cost
Dreamless
1-Cost
Lava Larva
1-Cost
Dwarf Cassowary
3-Cost
Glacio Dreadmane
3-Cost
Lumiscale Construct
3-Cost
Lightcrusher
4-Cost
Jué
4-Cost
Fallacy of No Return
1-Cost
Galescourge Stalker
1-Cost
Voltscourge Stalker
1-Cost
Frostscourge Stalker
1-Cost
Chop Chop: Headless
1-Cost
Chop Chop: Leftless
1-Cost
Chop Chop: Rightless
1-Cost
Fae Ignis
1-Cost
Nimbus Wraith
1-Cost
Hocus Pocus
1-Cost
Lottie Lost
1-Cost
Diggy Duggy
1-Cost
Chest Mimic
3-Cost
Questless Knight
3-Cost
Diurnus Knight
3-Cost
Nocturnus Knight
3-Cost
Abyssal Patricius
3-Cost
Abyssal Gladius
3-Cost
Abyssal Mercator
3-Cost
Chop Chop
3-Cost
Vitreum Dancer
3-Cost
Cuddle Wuddle
4-Cost
Lorelei
4-Cost
Sentry Construct
4-Cost
Dragon of Dirge
4-Cost
Hecate
4-Cost
Nightmare: Feilian Beringal
4-Cost
Nightmare: Impermanence Heron
4-Cost
Nightmare: Thundering Mephis
4-Cost
Nightmare: Tempest Mephis
4-Cost
Nightmare: Crownless
4-Cost
Nightmare: Inferno Rider
4-Cost
Nightmare: Mourning Aix
1-Cost
Golden Junrock
1-Cost
Calcified Junrock
1-Cost
Aero Prism
3-Cost
Rage Against the Statue
3-Cost
Hurriclaw
1-Cost
La Guardia
1-Cost
Sagittario
1-Cost
Sacerdos
1-Cost
Aero Drake
1-Cost
Electro Drake
1-Cost
Glacio Drake
3-Cost
Capitaneus
4-Cost
Nightmare: Lampylumen Myriad
4-Cost
Reminiscence: Fleurdelys
1-Cost
Fusion Drake
1-Cost
Spectro Drake
1-Cost
Havoc Drake
1-Cost
Devotee's Flesh
3-Cost
Pilgrim's Shell
3-Cost
Kerasaur
4-Cost
Nightmare: Kelpie
4-Cost
Lioness of Glory
4-Cost
Nightmare: Hecate
4-Cost
Reminiscence: Fenrico
1-Cost
Nightmare: Havoc Warrior
1-Cost
Nightmare: Glacio Predator
3-Cost
Nightmare: Tambourinist
3-Cost
Corrosaurus
4-Cost
The False Sovereign
4-Cost
Phantom: Mourning Aix
4-Cost
Lady of the Sea
3-Cost
Nightmare: Violet-Feathered Heron
3-Cost
Nightmare: Cyan-Feathered Heron
1-Cost
Nightmare: Electro Predator
1-Cost
Nightmare: Aero Predator
1-Cost
Nightmare: Gulpuff
1-Cost
Nightmare: Chirpuff
4-Cost
Reminiscence: Threnodian - Leviathan
3-Cost
Nightmare: Viridblaze Saurian
1-Cost
Nightmare: Baby Viridblaze Saurian
1-Cost
Nightmare: Baby Roseshroom
1-Cost
Nightmare: Tick Tack
1-Cost
Nightmare: Dwarf Cassowary
3-Cost
Nightmare: Roseshroom
1-Cost
Tremor Warrior
1-Cost
Flora Drone
1-Cost
Mining Drone
1-Cost
Geospider S4
1-Cost
Zip Zap
3-Cost
Twin Nova: Nebulous Cannon
3-Cost
Twin Nova: Collapsar Blade
3-Cost
Flora Reindeer
3-Cost
Mining Reindeer
3-Cost
Ironhoof
3-Cost
Spacetrek Explorer
3-Cost
Sabercat Reaver
3-Cost
Sabercat Prowler
3-Cost
Frostbite Coleoid
3-Cost
Windlash Coleoid
4-Cost
Hyvatia
4-Cost
Reactor Husk
4-Cost
Sigillum
4-Cost
Nameless Explorer
3-Cost
Kronablight
3-Cost
Reminiscence: Kronaclaw
3-Cost
Glommoth
1-Cost
Iceglint Dancer
1-Cost
Shadow Stepper
3-Cost
Voidwing Moth
4-Cost
Reminiscence: Threnodian - Voidborne Construct
4-Cost
Reminiscence: Denia
4-Cost
Reminiscence - Nightmare: Adam Smasher
1-Cost
Smiter
1-Cost
Porcelain Picket
1-Cost
Stone Picket
1-Cost
Aureate Picket
1-Cost
Kernel Puppet: Joy
1-Cost
Kernel Puppet: Anger
1-Cost
Kernel Puppet: Worry
1-Cost
Kernel Puppet: Reflection
1-Cost
Kernel Puppet: Grief
1-Cost
Kernel Puppet: Fright
1-Cost
Fog Lionarch: Body
1-Cost
Fog Lionarch: Head
1-Cost
Smolder
3-Cost
Fog Lionarch
3-Cost
Forbidden Bastion
4-Cost
Myriad Snare: Rustfire Chassis
4-Cost
Thousand-Puppet Pavilion
4-Cost
Calamity Effigy
4-Cost
Phantom: Crownless
1-Cost
Phantom: Clang Bang
4-Cost
Phantom: Impermanence Heron
4-Cost
Phantom: Dreamless
3-Cost
Phantom: Lumiscale Construct
3-Cost
Phantom: Lightcrusher
4-Cost
Phantom: Fallacy of No Return
1-Cost
Phantom: Fae Ignis
1-Cost
Phantom: Nimbus Wraith
1-Cost
Phantom: Diggy Duggy
1-Cost
Phantom: Chest Mimic
3-Cost
Phantom: Questless Knight
3-Cost
Phantom: Chop Chop
3-Cost
Phantom: Vitreum Dancer
3-Cost
Phantom: Cuddle Wuddle
4-Cost
Phantom: Lorelei
4-Cost
Phantom: Sentry Construct
4-Cost
Phantom: Nightmare Crownless
4-Cost
Phantom: Nightmare Inferno Rider
3-Cost
Phantom: Capitaneus
3-Cost
Phantom: Kerasaur
4-Cost
Phantom: The False Sovereign
1-Cost
Phantom: Zip Zap
3-Cost
Phantom: Twin Nova - Nebulous Cannon
3-Cost
Phantom: Twin Nova - Collapsar Blade
4-Cost
Phantom: Reactor Husk
4-Cost
Phantom: Sigillum
3-Cost
Phantom: Kronaclaw
3-Cost
Phantom: Glommoth
1-Cost
Phantom: Iceglint Dancer
1-Cost
Phantom: Smiter
3-Cost
Phantom: Forbidden Bastion
4-Cost
Phantom: Myriad Snare: Rustfire Chassis
1-Cost
Phantom: Hoartoise
1-Cost
Glacio Prism
1-Cost
Tick Tack
3-Cost
Phantom: Rocksteady Guardian
1-Cost
Whiff Whaff
3-Cost
Flautist
4-Cost
Phantom: Feilian Beringal
1-Cost
Gulpuff
1-Cost
Zig Zag
3-Cost
Rocksteady Guardian
4-Cost
Phantom: Thundering Mephis
1-Cost
Vanguard Junrock
1-Cost
Fission Junrock
1-Cost
Electro Predator
1-Cost
Fusion Warrior
1-Cost
Havoc Warrior
1-Cost
Snip Snap
1-Cost
Glacio Predator
1-Cost
Aero Predator
1-Cost
Cruisewing
1-Cost
Sabyr Boar
1-Cost
Excarat
1-Cost
Baby Viridblaze Saurian
1-Cost
Baby Roseshroom
1-Cost
Fusion Dreadmane
1-Cost
Hoartoise
3-Cost
Violet-Feathered Heron
3-Cost
Cyan-Feathered Heron
1-Cost
Fusion Prism
1-Cost
Spectro Prism
1-Cost
Havoc Prism
3-Cost
Stonewall Bracer
3-Cost
Tambourinist
3-Cost
Chasm Guardian
3-Cost
Viridblaze Saurian
3-Cost
Roseshroom
3-Cost
Havoc Dreadmane
3-Cost
Spearback
4-Cost
Thundering Mephis
4-Cost
Bell-Borne Geochelone
4-Cost
Inferno Rider
1-Cost
Phantom: Gulpuff
4-Cost
Phantom: Inferno Rider
Quick guide
This page lists all 219 Echoes in Wuthering Waves across 34 Sonata sets. Filter by cost (4/3/1), element and Sonata to build a 5-Echo loadout, then open any Echo for its Echo Skill, which Sonata it belongs to, and whether it drops in the open world or from a Tacet Field boss.

What is an Echo?

An Echo is Wuthering Waves's equivalent of gear — every Resonator equips 5 of them. Each Echo is modeled on a specific enemy or boss found out in the open world, so its icon and its Echo Skill both come from that same enemy, and it only drops once that enemy is defeated. Higher-rarity Echoes require a higher Data Bank level to appear at all.

Every Echo carries one main stat plus up to 5 substats, revealed one at a time through Tuning, which consumes Tuner materials. Substat values roll within a fixed range regardless of rarity — a Crit Rate substat, for instance, always lands between 6.3% and 10.5% per roll, across 8 possible roll tiers (flat ATK/DEF only have 4).

What the 4/3/1 cost chip means

Every Echo card shows a cost of 4, 3, or 1, and the 5 Echoes on one Resonator share a cost budget rather than each being independently powerful. The two loadouts you'll see most are 4-3-1-1-1 (one big Echo, one mid Echo, three small ones) and 4-4-1-1-1 (two big Echoes). Cost also gates which main stat pool an Echo rolls from: 4-cost Echoes can carry Crit Rate, Crit DMG or Healing Bonus; 3-cost Echoes carry an elemental DMG bonus or Energy Regen; 1-cost Echoes carry ATK%, HP% and similar. That's why the 4-cost slot is almost always the main Echo, matching the team's core damage element.

Sonata sets: the chip on every card

Every Echo belongs to one or more Sonata families, shown as a chip on its card and as a filter above the grid — there are 34 Sonata sets in total. Equipping 2 pieces of the same Sonata unlocks a flat bonus (commonly +10% to an elemental DMG type or Healing), while 5 pieces unlocks that Sonata's signature effect, the one that actually defines a build around Crit stacking, an elemental status, or team support. Because most builds need the full 5-piece bonus, the Sonata chip is the quickest way to tell whether an Echo fits the team — see every set's full 2pc/5pc effect on the Sonata sets page.

Echo Skill and Nightmare Echoes

The Echo in the main slot also lends its Echo Skill, an active ability — usually the boss's signature attack — that a Resonator triggers mid-combo. From version 2.0 onward, many Echoes have a Nightmare variant that hits noticeably harder than the standard version of the same Echo. Most Nightmare Echoes only need to sit in the main slot to grant their buff, with no need to actually summon or activate them; the Nightmare Impermanence Heron is the one exception, tied to a different Sonata interaction instead.

Farming Echoes: overworld vs Tacet Field

Common Echoes spawn from ordinary enemies scattered across the open world and cost nothing but time to farm. The strongest 4-cost Echoes, nicknamed Calamity Echoes, only drop from Tacet Field bosses, and each Tacet Field fight consumes Waveplate — the game's stamina resource — so most players clear one boss and farm one Echo set per session rather than several at once. Once you've pulled a full set, run its substats through the echo score tool to check whether the roll is worth keeping, or browse the Sonata sets page to compare every 2-piece and 5-piece effect before deciding what to farm next.

How to read each detail page

Echoes are Wuthering Waves' core gear system, and the one on this page can drop from open-world enemies or a specific Tacet Field depending on its sonata family. Its main stat is locked to its cost, and up to 5 substats only unlock through Tuning — here's how to farm it, read its stats, and judge whether a roll is worth keeping.

Where to Farm This Echo: Open-World Drops vs Tacet Field

Echoes drop from two different sources, and which one applies to this echo depends on its sonata family and cost.

  • Open-world enemies anywhere on the map drop echoes for free, no stamina cost — this is the main way to pick up common echo bases and off-cost pieces.
  • Tacet Field encounters are dedicated boss fights that cost Waveplate (the game's stamina resource) to enter, and each Tacet Field is tied to a specific sonata set — so you farm one sonata bundle at a time rather than random drops.
  • The heaviest cost-4 echoes, often called Calamity echoes by the community, only drop from Tacet Field bosses — there's no open-world shortcut for the strongest cost-4 pieces.

Before spending Waveplate, confirm this echo's sonata set is actually the one your build needs — Tacet Field runs are repeatable but each run only targets one set.

Reading This Echo's Cost and Main Stat

Every echo carries a fixed cost of 4, 3, or 1, and that cost locks in exactly which main stat options are even possible on it.

  • Cost 4 slots roll the highest-impact main stats — Crit Rate up to 22.0% or Crit DMG up to 44.0% at level 25, plus a Healing main stat option. This is the slot worth being pickiest about.
  • Cost 3 slots roll elemental DMG Bonus up to 30.0% or Energy Regen up to 32.0% — match the element to the character's actual damage type or the slot is wasted.
  • Cost 1 slots roll HP% up to 22.8%, flat HP up to 2280, or ATK% options, and are the cheapest slots to fill out a team's total cost.
  • Total team cost is capped, so the standard 4-3-3-1-1 layout balances one big main-stat slot with cheaper filler, while some builds run 4-4-1-1-1 when two strong main stats matter more than a cost-3 slot.

If this echo doesn't sit in the cost slot your build actually needs, it's filler — check the team's target cost layout before deciding to level or Tune it further.

Tuning Substats: What to Prioritize by Role

Substats don't appear the moment an echo drops — each of the 5 substat lines only unlocks (and can be re-rolled) by spending a Tuner on it, and every substat has 8 possible roll levels (flat ATK and flat DEF only have 4).

  • Crit Rate rolls between 6.3% and 10.5% per line, Crit DMG between 12.6% and 21.0% — these are the two lines a DPS or Sub-DPS role should chase hardest.
  • DPS / Sub-DPS builds: prioritize Crit Rate and Crit DMG first, then ATK% and matching skill-type DMG%, with flat ATK and Energy Regen as lower priority and HP/DEF worth nothing.
  • Healer / Support builds: flip the priority entirely toward HP%, Energy Regen, and DEF%, with Crit Rate/DMG barely mattering — a support echo loaded with Crit substats is usually a wasted roll.
  • Substat values come from a fixed pool that doesn't depend on the echo's rarity, so a low-rarity echo can out-roll an expensive high-rarity one if the lines land right.

Run this echo's current substats through the Echo Scorer tool on GameVika to get a role-weighted score instead of eyeballing whether a roll is worth keeping.

What "Nightmare" Means on an Echo Version

Since version 2.0, some echoes have a Nightmare variant — a stronger version of the base echo that behaves differently from a normal echo's passive.

  • A Nightmare echo's buff activates just by being equipped in the main slot — no need to summon it or trigger anything extra to get the passive benefit, which fits fast-swap rotations well.
  • The one notable exception is Impermanence Heron, which belongs to a different sonata family and doesn't follow this equip-only rule.
  • If this page's echo has a Nightmare version, treat it as generally the stronger pick over the base version for the same sonata set, all else equal.

Check whether the specific echo on this page is a Nightmare variant or the base version before assuming its buff behavior — the two don't always work the same way.

Using This Echo's Skill in Your Rotation

Whichever echo sits in the main slot also determines the active Echo Skill a character can trigger mid-combat — separate entirely from the sonata set bonus.

  • Combat in Wuthering Waves revolves around building Concerto Energy through attacks, then swapping out to fire an Outro Skill that buffs whoever swaps in next to use their Intro Skill — the quick-swap chain that defines rotations.
  • An Echo Skill is triggered manually during this chain, so its best use depends on the cooldown and effect of the specific echo — some are best fired right before an Outro Skill swap, others work better as a standalone burst when nothing else is on cooldown.
  • Changing which echo occupies the main slot changes both the Echo Skill available and, if it's a Nightmare echo, the passive buff — so a main-slot swap is really two decisions bundled into one.

Slot this echo's skill into the rotation window where its cooldown lines up cleanest with your swap-cancel timing, rather than firing it on cooldown regardless of context.

FAQ

How many Echoes and Sonata sets does Wuthering Waves have?
219 Echoes across 34 Sonata sets, each with its own 2-piece and 5-piece bonus.
What does the Echo cost number (4/3/1) mean?
Cost is a budget, not raw power — the 5 Echoes on one Resonator share a total cost cap, with 4-3-1-1-1 and 4-4-1-1-1 the two most common splits.
What's the difference between a Nightmare Echo and a normal one?
Nightmare Echo is a stronger 2.0+ version of the same Echo; equipping it in the main slot alone grants its buff without needing to summon it, with the Impermanence Heron as the one exception.
Where do you farm Echoes?
Common Echoes drop free from overworld enemies; the strongest 4-cost Calamity Echoes only drop from Tacet Field bosses, which cost Waveplate stamina to fight.
Should I farm open-world enemies or Tacet Field first?
Farm open-world enemies first for free, no-cost drops while leveling Data Bank — save Waveplate for Tacet Field runs once you know exactly which sonata set and cost-4 Calamity echo your build actually needs, since each Tacet Field run only targets one set.
What's the practical difference between a cost-4 and a cost-1 echo?
Cost-4 slots can roll Crit Rate or Crit DMG as a main stat — the two highest-value main stats in the game — while cost-1 slots only roll HP%, flat HP, or ATK% options. A cost-4 echo with the wrong main stat wastes far more potential than a mediocre cost-1 roll, which is why the cost-4 slot deserves the most scrutiny.
Do I need to summon a Nightmare echo to get its buff?
No — a Nightmare echo's passive buff activates simply by being equipped in the main slot, with no summon or extra trigger needed. The one exception is Impermanence Heron, which belongs to a different sonata family and doesn't follow this equip-only rule.
How do I know if this echo's substats are actually good?
Compare the substats to the role priority: Crit Rate and Crit DMG matter most for DPS/Sub-DPS, while HP%, Energy Regen, and DEF% matter most for Healer/Support. For a precise, role-weighted number instead of guessing, run the substats through the Echo Scorer tool on GameVika.
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