Wuthering Waves Pity Explained: Soft Pity, Hard Pity, 50/50

Quick answer
Wuthering Waves guarantees a 5★ by pull 80 (hard pity), with your odds climbing sharply from around pull 66 onward (soft pity) off a flat 0.8% base rate. On the character banner every 5★ is a 50/50: win it and you get the featured Resonator, lose it and the next 5★ is guaranteed to be featured. The weapon banner skips that coin flip entirely — every 5★ pulled there is the featured weapon, no 50/50 at all. Budget around 54 pulls for an average 5★ of any kind — a featured character averages about 81 pulls once the 50/50 is counted — and up to 160 pulls in the worst case if you lose a 50/50 and need two hard pities.

How the pity counter actually works

Every pull on a Wuthering Waves Convene banner rolls against a flat 0.8% base chance for a 5★ Resonator or weapon, and that rate applies equally to the character banner and the weapon banner. Nobody clears a banner purely on that base rate, though — the game raises your odds the longer you go without a 5★.

  • Hard pity is 80 pulls. If you have not pulled a 5★ by your 80th convene, the next one is guaranteed.
  • Soft pity starts around pull 66. Tracker data shows roughly half of all 5★ drops land somewhere between pulls 66 and 74, meaning the odds ramp up hard well before the true 80-pull ceiling.
  • The consolidated rate (base rate blended with pity) works out to about 1.8% per pull across a full cycle.

In plain terms: keep pulling past 65 and you are very likely to hit a 5★ within the next handful of convenes, not at pull 80 exactly.

5★ odds by pull count

Here is how your odds build up across a run, starting from a fresh pity counter. This is the cumulative chance of hitting at least one 5★ by a given pull — before the character banner 50/50.

After this many pullsChance of at least one 5★
10~8%
20~15%
30~21%
40~27%
50~33%
60~38%
66 (soft pity begins)~45%
70~82%
74~99%
80 (hard pity)100%

The rows up to 60 follow directly from the published 0.8% base rate. From around pull 66 the per-pull rate climbs steeply — that is soft pity, and it is where most 5★s actually land. Kuro only publishes the 0.8% base, the 50/50, and the pull-80 guarantee, so the 66-79 figures are modeled estimates. On the character banner that 5★ is then a 50/50 for the featured Resonator, which is why a featured character averages about 81 pulls, not 54.

Character banner: the 50/50 you already know

The featured character banner works the way most gacha veterans expect. Every time you pull a 5★ on that banner, there is a 50/50 chance it is the featured Resonator versus a random standard 5★ character.

  1. Win the 50/50 → you keep the featured Resonator, counter resets.
  2. Lose the 50/50 → you get a standard 5★ instead, but a guarantee flag locks in.
  3. With the guarantee active, your very next 5★ pull on a featured character banner is 100% the featured unit, no coin flip.

So the real worst case on a character banner is losing the 50/50 near hard pity, then needing a second full pity cycle to lock the guarantee — painful, but capped.

Weapon banner: the part that trips people up

This is Wuthering Waves’ signature quirk and it genuinely differs from how weapon banners work in other big gacha games. On the weapon Convene, there is no 50/50 at all.

  • Every 5★ pulled on the featured weapon banner is the featured weapon. Full stop.
  • Compare that to other major gacha games, where weapon banners typically run a rough 75/25 split or still gate you behind an off-rate chance. Wuthering Waves does not.
  • That makes the weapon banner’s effective cost identical to its hard pity: worst case is 80 pulls, period, for the signature weapon.

Verdict: if your build genuinely needs the featured signature weapon and Astrite is tight, the weapon banner is the more reliable spend — there is no losing a coin flip and starting over.

Pity carries over — but only within the same banner type

Your pity counter is not wiped when a banner rotates, which matters a lot for budgeting across patches.

  • Pity carries over between successive featured character banners, and separately between successive featured weapon banners.
  • The standard banner keeps its own counter, entirely separate from both featured banners.
  • Practically: if you are sitting at pull 50 with no 5★ when a character banner ends, you start the next character banner already at pull 50 toward hard pity — you do not lose that progress.

This is why it rarely makes sense to stop pulling right at a bad number — unspent pity always rolls into the next banner of the same type.

Currency and how many pulls to actually budget

Each convene costs 160 Astrite. Astrite comes from events, exploration, the Beginner’s Convene, and top-ups, while Lunite (the paid subscription currency) converts into Astrite over time.

  • Average case: expect around 54 pulls for a 5★, once soft pity is factored in — that is your realistic planning number, not 80.
  • Worst case, character banner: up to 160 pulls to guarantee a specific featured Resonator, if you lose the 50/50 right at hard pity and need a second full cycle to lock the guarantee.
  • Worst case, weapon banner: capped at 80 pulls, since there is no 50/50 to lose.

Convert 54–80 pulls into Astrite (160 each) before a banner drops so you are not guessing mid-patch whether to save or spend.

4★ pulls and why they matter for planning

Pity is not just about 5★s. Wuthering Waves guarantees a 4★ or higher every 10 pulls, so a long dry spell on the top rarity still hands you steady 4★ Resonators and weapons along the way.

  • This 10-pull 4★ floor applies on every banner — character, weapon, and standard.
  • It is why a 54-to-80 pull budget is rarely a total loss even if the 5★ timing is unlucky: you are stacking usable 4★s the whole way.

Keep this in mind when deciding whether to push for a specific 4★ weapon copy alongside your 5★ target — the 10-pull guarantee means those copies arrive on a predictable schedule, unlike the 5★ itself.

Check your own odds instead of guessing

All of the above are averages and worst cases — your actual position depends on your current pull count, whether a guarantee is active, and which banner type you are on. Rather than eyeballing it, run your numbers through the pity calculator on this site: it takes your current pulls-since-last-5★ and guarantee status and tells you the real probability of hitting the featured unit within your remaining Astrite.

  • Works for both character and weapon Convenes, since their math differs.
  • Useful before every new banner to decide: pull now, or save for the next one.

Plug in your numbers on the pity tool before you commit Astrite — it takes the guesswork out of a system that otherwise looks scarier than it is.

Related calculators

Frequently asked questions

What is hard pity in Wuthering Waves?

Hard pity is 80 pulls: if you have not received a 5★ by your 80th convene on a banner, the next pull is guaranteed to be a 5★.

Does the weapon banner really have no 50/50?

Correct — every 5★ pulled on the featured weapon banner is the featured weapon itself, with no off-rate chance. This is different from the character banner and from how weapon banners work in most other gacha games.

Does pity carry over when a new banner starts?

Yes, within the same banner type. Pity carries over between successive character banners and separately between successive weapon banners. The standard banner keeps its own independent counter.

How many pulls should I save up for a featured character?

Budget around 54 pulls for the average 5★ (about 81 on average for the featured character once the 50/50 is counted). For the true worst case — losing the 50/50 right at hard pity and needing a second cycle to lock the guarantee — plan for up to 160 pulls, which is 25,600 Astrite.

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