Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Name Day

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Team type
Afflatus
Playstyle

Confusion Chaos

No Euphoria needed
Confusion
Windsong6★
Windsong
DPS Blasphemer of Night

Star · Mental DMG · Crit + Confusion + Ult — main Confusion carry, no Euphoria required.

Blonney5★
Blonney
DPS Spinning Yarns

Star · Reality DMG · Crit + Confusion + Ult — second Confusion stack, no Euphoria required.

Kanjira5★
Kanjira
DPS Your Friendly Exorcist

Plant · Mixed DMG · Ult + Poison + Confusion — third Confusion stack, also adds Poison chip damage, no Euphoria required.

La Source3★
La Source
Healer Take the Hard Journey

Plant · Mental DMG · Moxie + Heal — keeps the team alive while three Confusion stacks resolve, no Euphoria required.

Why this team works

Windsong, Blonney and Kanjira all carry the Confusion tag — stacking Confusion on the same enemy makes it more likely to attack its own side, effectively removing it from the fight without needing to burst it down. La Source keeps everyone alive with Moxie + Heal while the debuff resolves. None of the four needs a Euphoria.

Flex slot — swap in any of these

Impromptu Surge

Meta (needs Euphoria)
Impromptu
Barcarola6★
Barcarola
DPS Addio Coda

Star · Mental DMG · Impromptu + Moxie — main Impromptu carry.

Aleph6★
Aleph
Mental Cage

Intellect · no fixed DMG type · Impromptu — second Impromptu source.

Kiperina6★
Kiperina
Buffer Aurora After Winter

Star · Mental DMG · Shield + Impromptu + Crit + Cleanse — support core, feeds Impromptu to the team.

Name Day5★
Name Day
Buffer Off the Scene

Mineral · Mental DMG · Ultimate + Heal + Riposte — team healer, keeps the Heal carries alive.

Why this team works

Barcarola, Aleph and Kiperina all tap into Impromptu — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Confusion Crit Echo

Meta (needs Euphoria)
Confusion Crit
Tooth Fairy6★
Tooth Fairy
Healer Beyond Wonderland

Star · Mental DMG · Crit + Confusion — main Confusion carry.

Matilda5★
Matilda
DPS Belt It Out

Star · Mental DMG · Crit + Confusion — second Confusion source.

Voyager6★
Voyager
Debuffer Belt It Out

Star · Mental DMG · Confusion + Moxie + Riposte + Sturdy — support core, feeds Confusion to the team.

Name Day5★
Name Day
Buffer Off the Scene

Mineral · Mental DMG · Ultimate + Heal + Riposte — team healer, keeps the Heal carries alive.

Why this team works

Tooth Fairy, Matilda and Voyager all tap into Confusion together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Heal Sturdy Bastion

Meta (needs Euphoria)
Heal Sturdy
Vila6★
Vila
Buffer Dawn Is Coming

Plant · no fixed DMG type · Moxie + Ultimate + Heal + Sturdy — main Heal carry, Euphoria required.

Avgust5★
Avgust
Buffer Your Friendly Exorcist

Plant · Mental DMG · Heal + Sturdy — second Heal source.

ONiON3★
ONiON
DPS Brave New World

Mineral · Reality DMG · Sturdy + Ultimate + Heal — third Sturdy stack.

Barbara5★
Barbara
Survival Melodies Old and New

Spirit · Mental DMG · Shield + Heal — team healer, keeps the Heal carries alive.

Why this team works

Vila, Avgust and ONiON all tap into Heal together with Sturdy — combining it across three kits at once outperforms any single carry doing it alone. Barbara keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Crit Moxie Recital

Meta (needs Euphoria)
Crit Moxie
Liang Yue6★
Liang Yue
DPS Ready on Call

Star · Reality DMG · Moxie + Crit — main Crit carry.

Desert Flannel5★
Desert Flannel
DPS Her Second Life

Beast · Reality DMG · Crit + Riposte + Moxie — second Crit source.

Buddy Fairchild5★
Buddy Fairchild
DPS Substitutes and Simulacra

Plant · Reality DMG · Moxie + Crit + Ultimate — third Moxie stack.

Name Day5★
Name Day
Buffer Off the Scene

Mineral · Mental DMG · Ultimate + Heal + Riposte — team healer, keeps the Heal carries alive.

Why this team works

Liang Yue, Desert Flannel and Buddy Fairchild all tap into Crit together with Moxie — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Moxie Heal Relief

No Euphoria needed
Moxie Heal
Darley Clatter3★
Darley Clatter
Buffer Take the Hard Journey

Beast · Mental DMG · Moxie + Heal — main Moxie carry.

La Source3★
La Source
Healer Take the Hard Journey

Plant · Mental DMG · Moxie + Heal — second Heal source, no Euphoria required.

Sputnik3★
Sputnik
Sub-DPS Belt It Out

Star · Mental DMG · Moxie + Riposte — third Moxie stack.

Marcus6★
Marcus
DPS Another Story

Plant · Mental DMG · Moxie — support core, feeds Moxie to the team.

Why this team works

Darley Clatter, La Source and Sputnik all tap into Moxie together with Heal — combining it across three kits at once outperforms any single carry doing it alone. Marcus keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Impromptu Eureka Stack

Meta (needs Euphoria)
Impromptu
Paper Heron6★
Paper Heron
Buffer Wayfarer of the Dao

Plant · Reality DMG · Eureka/Impromptu amplifier — spends Eureka to add hits/DMG% to Impromptu Incantation and scale her Ultimate off banked Eureka, no Euphoria required.

Barcarola6★
Barcarola
DPS Addio Coda

Star · Mental DMG · Impromptu + Moxie — main direct-damage payoff for the shared Impromptu Incantation counter, no Euphoria required.

Aleph6★
Aleph
Mental Cage

Intellect · no fixed DMG type · Impromptu — second Impromptu feed into the shared counter, no Euphoria required.

Kiperina6★
Kiperina
Buffer Aurora After Winter

Star · Mental DMG · Shield + Impromptu + Crit + Cleanse — third Impromptu feed plus the team's only Shield/Cleanse survivability tool, no Euphoria required.

Why this team works

Paper Heron spends her own Eureka to add extra hits and bonus DMG% onto Impromptu Incantation, the shared follow-up counter that Barcarola, Aleph and Kiperina each feed independently through their own kits — stacking all four Impromptu carries at once compounds the same counter instead of splitting the mechanic across two separate teams. Kiperina's Shield and Cleanse cover the survivability a dedicated healer would otherwise provide.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

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