Grace
An Electric Anomaly agent who applies Shock and can play off-field or on-field, but she's been outclassed by newer Anomaly units (Yanagi, Vivian).
Tier A · Anomaly · Electric. BiS: Fusion Compiler. An Electric Anomaly agent who applies Shock and can play off-field or on-field, but she's been outclassed by newer Anomaly units (Yanagi, Vivian).
Base stats
Recommended build
Best W-Engines
Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)
Recommended Drive Discs
4: Anomaly Proficiency · 5: Electric DMG · 6: ATK%
Prioritize Anomaly Proficiency > ATK% > PEN
Skill priority: EX Special/Special > Core > Assist > Basic > Chain
Recommended teams
Only build her if you already happen to own her — don't prioritize pulling her fresh: Grace is still usable but has clearly been power-crept, with damage far behind newer Electric Anomaly units. She's fine for an F2P account short on Electric DPS, but if you have Yanagi/Vivian, Grace drops to the bench.
Stat targets
Grace is a pure Anomaly unit — do NOT build CRIT (base CRIT only 5%/50%). Main stats: Slot 4 Anomaly Proficiency · Slot 5 Electric DMG (or ATK%) · Slot 6 ATK% (or Anomaly Mastery for Disorder teams). Substat priority: Anomaly Proficiency > ATK% ≈ Electric DMG > PEN. Base AP at Lv1 ~115 (per). No public locked Lv60 stat table exists, so keep it qualitative: stack Anomaly Proficiency as high as possible (Disorder comps with Yanagi want total AP around the ~375 threshold to fire Yanagi engine's Disorder-DMG buff, per kit description). If a partner detonates Disorder, weight some Anomaly Mastery for faster gauge fill; if Grace self-applies Shock on-field, lean Proficiency for debuff damage.
Rotation & combos
1) OPENER: fire EX Special (grenades) to quickly apply Shock; if Energy is short, use normal Special first. 2) Alternate Special → Dodge → Special → Dodge → Special → Basic to build Zap stacks and keep Shock up while dodging (per). 3) DISORDER TEAM: once Grace has applied Shock, quick-swap to a partner (Yanagi/Piper) to detonate Disorder, then swap back — Grace only needs enough field time to refresh Shock. 4) ON-FIELD SHOCK TEAM: keep Grace on-field and loop EX Special whenever Energy allows, as it's her strongest Anomaly-buildup source. 5) ULT/Chain: slot into the Stunner's (Qingyi/Anby) stun window for burst, then return to step 2.
- Excellent background Shock-applier: Shocked enemies keep taking damage even while Grace is off-field, so she pairs with an Attacker to max total damage.
- Very mobile: her dodge/dash and Special combos keep Shock uptime high while dodging well.
- Flexible in teams: works in both Electric Disorder (Yanagi) and classic Shock (Rina/Qingyi) comps, easy to slot for F2P accounts short on Electric DPS.
- Cheap for what she does: runs well on signature Fusion Compiler or even A-rank Electro-Lip Gloss, and isn't as mindscape-hungry as many newer DPS.
- Clearly power-crept: newer Electric Anomaly units (Yanagi, Vivian) far outdamage her; Grace is now mostly a support/Shock-applier and struggles to solo-carry.
- Best results need a proper Disorder partner + Electric buffer; standing alone on-field her output is mediocre by current standards.
- No CRIT avenue: all her damage rides on Anomaly Proficiency and Shock coverage, so her ceiling is hard-capped and can't spike.
Recommended Bangboo
Endgame mode fit
Serviceable in Shiyu Defense but no longer a top pick: best in single/dual-target Disorder teams with Yanagi to pile Disorder damage in the stun window. Solo against high-HP bosses she trails newer Anomaly units, so treat her as a support/Shock-applier rather than a half-map carry.
Shines more in Deadly Assault thanks to multiple foes: Grace spreads Shock widely and lets Yanagi/Piper detonate Disorder to stack anomalies on several high-HP targets at once — solid scores with an optimized Electric Disorder team, though she still needs a buffer (Yuzuha/Rina) and a Stunner for top ranks.
Skills
Basic Attack1
Basic Attack: High-Pressure Spike
Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electrical DMG. While launching Basic Attacks, move the to attack while moving. This allows Grace to reposition herself and deals Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.
Dodge3
Dodge: Safety Regulation
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Quick Inspection
Press during a dodge to activate: Slide forward while shooting, dealing Physical DMG.
Dodge Counter: Violation Penalty
Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Incident Management
When the on-field character is launched in the air, press to activate: Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.
Evasive Assist: Rapid Risk Response
When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Assist Follow-Up: Counter Volt Needle
Press after an Evasive Assist to activate: Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.
Special Attack2
Special Attack: Obstruction Removal
Press to activate: Throws a grenade to the front, dealing Electric DMG. Upon use, move the to change directions. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Supercharged Obstruction Removal
With enough Energy, press to activate:Leap in the air and throw two grenades to the front, dealing massive Electric DMG.Upon use, drag the to change directions. Character is invulnerable while using this skill.
Chain Attack2
Chain Attack: Collaborative Construction
When a Chain Attack is triggered, select the character to activate: Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate: Demolition Blast - Beware
When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Pre-Driven Needle
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks).Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.*Stats shown are at Base level.
Additional Ability: Tech Support Dept.
When another character in your squad shares the same Attribute or Faction: Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.
Skill Coefficients by Level
Basic Attack1
Basic Attack: High-Pressure Spike
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st-Hit DMG Multiplier | 55.1% | 60.2% | 65.3% | 70.4% | 75.5% | 80.6% | 85.7% | 90.8% | 95.9% | 101.0% | 106.1% | 111.2% | 116.3% | 121.4% | 126.5% |
| 1st-Hit DMG Multiplier | 59.7% | 65.2% | 70.7% | 76.2% | 81.7% | 87.2% | 92.7% | 98.2% | 103.7% | 109.2% | 114.7% | 120.2% | 125.7% | 131.2% | 136.7% |
| 1st-Hit DMG Multiplier | 124.8% | 136.2% | 147.6% | 159.0% | 170.4% | 181.8% | 193.2% | 204.6% | 216.0% | 227.4% | 238.8% | 250.2% | 261.6% | 273.0% | 284.4% |
| 1st-Hit DMG Multiplier | 186.3% | 203.3% | 220.3% | 237.3% | 254.3% | 271.3% | 288.3% | 305.3% | 322.3% | 339.3% | 356.3% | 373.3% | 390.3% | 407.3% | 424.3% |
| Moving Shot DMG Multiplier | 40.3% | 44.0% | 47.7% | 51.4% | 55.1% | 58.8% | 62.5% | 66.2% | 69.9% | 73.6% | 77.3% | 81.0% | 84.7% | 88.4% | 92.1% |
| 1st-Hit Daze Multiplier | 18.0% | 18.9% | 19.8% | 20.7% | 21.6% | 22.5% | 23.4% | 24.3% | 25.2% | 26.1% | 27.0% | 27.9% | 28.8% | 29.7% | 30.6% |
| 1st-Hit Daze Multiplier | 34.7% | 36.3% | 37.9% | 39.5% | 41.1% | 42.7% | 44.3% | 45.9% | 47.5% | 49.1% | 50.7% | 52.3% | 53.9% | 55.5% | 57.1% |
| 1st-Hit Daze Multiplier | 71.6% | 74.9% | 78.2% | 81.5% | 84.8% | 88.1% | 91.4% | 94.7% | 98.0% | 101.3% | 104.6% | 107.9% | 111.2% | 114.5% | 117.8% |
| 1st-Hit Daze Multiplier | 107.2% | 112.1% | 117.0% | 121.9% | 126.8% | 131.7% | 136.6% | 141.5% | 146.4% | 151.3% | 156.2% | 161.1% | 166.0% | 170.9% | 175.8% |
| Moving Shot Daze Multiplier | 40.3% | 42.2% | 44.1% | 46.0% | 47.9% | 49.8% | 51.7% | 53.6% | 55.5% | 57.4% | 59.3% | 61.2% | 63.1% | 65.0% | 66.9% |
Core Skill1
Core Passive: Pre-Driven Needle
| Lv | Lv.1 | Lv.2 (A) | Lv.3 (B) | Lv.4 (C) | Lv.5 (D) | Lv.6 (E) | Lv.7 (F) |
|---|---|---|---|---|---|---|---|
| Electric Anomaly Buildup | 65% | 75.8% | 86.6% | 97.5% | 108.3% | 119.1% | 130% |
| Anomaly Mastery | - | +12 | - | +12 | - | +12 | - |
| Base ATK | - | - | +25 | - | +25 | - | +25 |
Mindscapes — how far is worth it?
When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members. Efficiency is the lifeblood of engineering, and within Grace's gun barrel resonates its heartbeat.
When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s. "Dissecting" complex mechanical structures is Grace's greatest hobby, even in the midst of battle. How does it feel to get taken apart, with every vulnerability laid bare?
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Grace was personally involved in writing the "Belobog Industries' Construction Safety Guidelines." She's also the employee who violated the "no dangerous explosives at construction sites" policy the most times.
When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%. Anton suspected within the component Grace referred to as the "Electropulse Recycling Module," there was, in fact, an Ether hamster tirelessly generating energy around the clock. "Can you equip my bro with one too?"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 The "Frosty Cold Iron Witch" is capable of taming any mechanical beast, or at least that's what the anonymous fan who came up with the name thinks.
When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%. The average blood temperature of Belobog Heavy Industries' employees is ninety-eight degrees Celsius. Grace is often viewed as the safety valve keeping them all from boiling. When even Grace gives up control, it's a sign for everyone to cover their ears.
Stats & Materials by Ascension Milestone
| Lv. | Before | After | Materials for this milestone |
|---|---|---|---|
| Lv.1 | HP: 602 ATK: 119 DEF: 48 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 1336 ATK: 183 DEF: 106 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
|
| Lv.10 | HP: 1749 ATK: 225 DEF: 139 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 2566 ATK: 296 DEF: 205 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Denny ×24,000
Basic Anomaly Certification Seal ×4
|
| Lv.20 | HP: 2979 ATK: 339 DEF: 238 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 3795 ATK: 410 DEF: 304 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Denny ×56,000
Advanced Anomaly Certification Seal ×12
|
| Lv.30 | HP: 4208 ATK: 452 DEF: 337 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 5024 ATK: 523 DEF: 402 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Denny ×120,000
Advanced Anomaly Certification Seal ×20
|
| Lv.40 | HP: 5436 ATK: 566 DEF: 436 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 6253 ATK: 637 DEF: 502 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Denny ×200,000
Controller Certification Seal ×10
|
| Lv.50 | HP: 6666 ATK: 679 DEF: 535 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: 7482 ATK: 750 DEF: 600 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Denny ×400,000
Controller Certification Seal ×20
|
| Lv.60 | HP: 7482 ATK: 750 DEF: 600 [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
HP: - ATK: - DEF: - [Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: - |
Total materials across the whole ascension path
Materials Needed to Lv60
Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.
Voice Actors & Character Info
Background & Lore
More unlocks as Trust with this character increases in-game.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Grace FAQ
What is the best W-Engine for Grace?
Grace performs best with Fusion Compiler. See alternatives and required stats in the Gear section above.
Is Grace worth pulling?
Only build her if you already happen to own her — don't prioritize pulling her fresh: Grace is still usable but has clearly been power-crept, with damage far behind newer Electric Anomaly units. She's fine for an F2P account short on Electric DPS, but if you have Yanagi/Vivian, Grace drops to the bench.
What is the best team for Grace?
Grace works best in the Electric Disorder team. Full members and rotation are in the Teams section.
Who voices Grace in Zenless Zone Zero?
Grace (faction Belobog Heavy Industries, birthday April 14) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.
Which Mindscape of Grace is worth investing in?
Grace has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.
How much Denny and how many materials to level Grace to Lv60?
Leveling Grace to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.




