Genshin Artifact Main Stats Guide: Sands, Goblet & Circlet Priority by Role (6.7)

Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Quick answer
Sands ATK% for regular DPS / EM for Transformative-reaction builds / ER% if you're energy-starved · Goblet the elemental DMG% matching your actual attack element (or Physical DMG% for Normal/Charged builds) · Circlet CRIT Rate/CRIT DMG at roughly 1:2 — that's the 30-second rule for most builds, except Healers who want Healing Bonus and Shielders/tanks who may want DEF%. Sands and Goblet roll a RANDOM main stat, so it's not always easy to hit right away; Flower of Life and Plume of Death always have a FIXED HP/ATK main, no choice needed. Farm the Domain that actually drops the set you want, use the Strongbox to sacrifice 3 random 5★ pieces for 1 brand-new piece of the set you need (piece type and main are still random, no targeting), or use the Artifact Transmuter to pick the main yourself when crafting a brand-new piece from materials (the newer Reshaping system only re-rolls substats — it can't change the main) — full role-by-role tables below, or plug your numbers into our Genshin damage calculator to compare pieces directly.

The full list: which pieces are fixed, which are random

The 5 artifact piece types split into 2 groups: 2 pieces with a FIXED main and 3 pieces with a RANDOM main (rolled from a pool the instant the piece drops, and it can't change through normal play):

  • Flower of Life: 100% fixed main = flat HP, no other option.
  • Plume of Death: 100% fixed main = flat ATK, no other option.
  • Sands of Eon: random from 5 options: HP%, ATK%, DEF%, Elemental Mastery (EM), Energy Recharge (ER%).
  • Goblet of Eonothem: random from a bigger pool: HP%, ATK%, DEF%, EM, Physical DMG%, OR exactly one of the 7 elemental DMG% types (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro) — a Goblet can NEVER roll both Physical and Elemental DMG%, and it can never roll two elements at once.
  • Circlet of Logos: random from HP%, ATK%, DEF%, EM, CRIT Rate, CRIT DMG, Healing Bonus.

Since the last 3 pieces are random, a 5★ that hits 'all 3 correct mains at once' is extremely rare — which is exactly why the community says correct main beats rarity or set bonus: a 4★ Goblet with the right element is usable right now, while a 5★ Goblet with the wrong element is basically dead weight for a main DPS.

Sands of Eon priority table by role

Sands is the most flexible piece — it locks in the overall build direction:

RolePriority main
Main DPS hitting directly (no reaction, or Amplifying reactions like Vaporize/Melt)ATK% is almost always #1 — most Talents scale straight off ATK.
DPS/sub-DPS built around Transformative reactions (Swirl, Overload, Electro-Charged, Crystallize, Bloom...)switch to EM — Transformative damage scales off Character Level + EM, with NO bonus from ATK/CRIT, so more EM means the number climbs directly.
Support/sub-DPS whose Burst rotation still feels unstable even after gearing up weapon/artifacts elsewhereprioritize ER% over ATK% — reliably getting your Burst back on time matters more than a few % ATK, since a late Burst tanks the whole rotation's DPS.
Healers/Shielders whose formula scales off HP or DEF (character-specific)HP% or DEF% — only when that character's kit explicitly scales off HP/DEF, not a default for every healer/tank.

There's no common 'Sands DEF%' for a regular DPS — that option is basically reserved for characters whose damage/shield formula explicitly scales off DEF in their kit description.

Goblet: the Physical vs Elemental rule & when to pick EM

Goblet is the most argued-over piece because Elemental DMG% only counts for the ONE element printed on that specific piece:

CaseGoblet choice
Match your main damage element exactlya Pyro carry needs Pyro DMG% Goblet, not Cryo DMG% even at the same %; the wrong element gives 0% bonus, basically as bad as no useful main at all.
Physical DMG%only makes sense when most of your damage is elementless Normal/Charged Attacks; if the character infuses their normal attacks with an element, Elemental DMG% matching that element is still usually the better pick.
EM Gobletonly fits pure Transformative-reaction builds where that character doesn't need Elemental DMG% or ATK% to deal damage (specialized EM builds like Gilded Dreams setups) — rarely a top pick for a regular main DPS.
HP%/ATK%/DEF% Gobletis rarely optimal, except for characters whose kit formula scales directly off those stats (usually specific supports/tanks, not main DPS).

Domain-picking tip: each Domain of Blessing only ever drops 2 fixed sets — check which of the two matches the Goblet/Sands you actually need before spending resin, so you don't grind the wrong domain for a week and never get the right element. See which set drops where on our artifact farming guide.

Circlet: the CRIT Rate:CRIT DMG ratio & when to switch to Healing Bonus/EM

Circlet is the only piece where CRIT Rate and CRIT DMG can be the main stat, which makes it the single most important main to optimize for a regular DPS:

CaseCirclet main
Regular DPSpick whichever crit stat is currently LOWER, so your overall stats move toward the golden CR:CD ≈ 1:2 ratio (e.g. if your CR is low from weapon/substats, a CRIT Rate Circlet is usually the better pick, keeping in mind a main only rolls one of the two, never both at once).
HealerHealing Bonus — only useful if that character's healing formula actually scales off Healing Bonus %.
Pure Transformative-reaction builds (damage that can never crit)EM instead of Crit — putting CR/CD on the Circlet here is a total waste since Transformative reactions can't crit at all.
Support buffing off their own stat (ATK%/HP%/DEF%)rare, but it exists for a few specific buff formulas.

Since a Circlet only rolls EXACTLY one of the two (CRIT Rate or CRIT DMG — never both on the same main), the rest of that 1:2 ratio has to come from substats, weapon, and set effects — which is why a CRIT Rate main Circlet with good CRIT DMG substats is always more sought-after than a CRIT DMG main Circlet with average rolls: crit substats are rare and each line is worth less than the equivalent main stat.

Targeting the right main: picking the Domain, Strongbox & the Artifact Transmuter

Since 3 of the 5 main stats are random, there are a few legitimate ways to raise your odds of hitting the right main instead of grinding blindly:

  • Pick the right Domain of Blessing: each domain only ever drops 2 fixed sets — figure out which set + which main you need before spending resin, so you don't waste resin in a domain that never had your set to begin with.
  • Strongbox: pick the recipe for the SET you want at the Alchemy Table, then sacrifice 3 ANY 5★ pieces (they don't need to be the same piece type or even the same set) to receive 1 brand-new 5★ piece of that chosen set — but the resulting piece TYPE (Flower/Feather/Sands/Goblet/Circlet), main stat, and substats are all completely random, with no guarantee you get the piece type or main you need; it's a fixed 3-for-1 material trade, not a probability boost, so repeated use can still keep handing you the wrong element.
  • Artifact Transmuter (added in 5.0): uses materials to CRAFT a brand-new artifact piece and lets you pick its main stat right at creation (except Flower of Life/Plume of Death, which are always fixed) — it's the only way to choose a main on purpose, but it produces a whole new piece rather than editing one you already own.
  • Reshaping / Dust of Enlightenment (added in 5.7): only reallocates the SUBSTAT rolls on an already max-level 5★ piece, letting you rescue an old piece with a great set but bad substats — it CANNOT change the main, so if the main itself is wrong, Reshaping won't fix it; you'd need the Strongbox, the Transmuter, or fresh farming instead.
  • Off-piece 4+1: if you're only missing 1 slot (usually Goblet or Sands) for a perfect main, it's fine to use that slot from a DIFFERENT set (losing the 4pc bonus, keeping 2pc of the main set + 2pc of a secondary set) as long as the main is right — a correct main is usually worth more than a complete 4pc bonus with the wrong main.

To see the full 2pc/4pc effects of each set before deciding what to farm, check our artifact overview page; to further optimize substats once you've got the right main, see our substat priority guide.

Why the same character can need 2 different main-stat setups: Amplifying vs Transformative

Whether you main EM or ATK%/Crit depends entirely on WHICH kind of elemental reaction that character is using to deal damage:

  • Amplifying reactions (Vaporize, Melt): multiply a coefficient directly onto ATK-based damage that already accounts for crit — so ATK% Sands + matching Elemental DMG% Goblet + Crit Circlet is still correct, EM is only a supporting stat (it boosts the multiplier %, not the base damage).
  • Transformative reactions (Swirl, Overload, Electro-Charged, Crystallize, Bloom, Superconduct...): damage comes straight from its own formula scaling off Character Level + EM, with NO bonus from ATK% and NO possibility of critting — here, ATK%/CRIT Rate/CRIT DMG mains are basically useless, and you need to push EM instead (EM Sands, EM Goblet if the build allows it, EM Circlet instead of crit).

This is exactly why the same Anemo/Dendro character can need two completely different main-stat setups depending on the team: a solo build leaning on Swirl needs full EM, while a team build pushing Vaporize/Melt goes back to traditional ATK%/Crit. See how these two reaction families work on our elemental reactions page, and how to build teams around them on our team building guide.

FAQ

Should Sands be ATK% or Elemental Mastery (EM)?
It depends which reaction the character deals damage with: if it's an Amplifying reaction (Vaporize/Melt) or no reaction, go ATK%; if it's a Transformative reaction (Swirl, Overload, Crystallize, Bloom...) that directly deals the damage, go EM, since that damage type ignores ATK/Crit entirely.
Can a Goblet roll both Physical DMG% and Elemental DMG% at once?
No. A Goblet has exactly one main stat, and if that main is a damage type it's ONLY Physical OR exactly one of the 7 elements — never two damage types on the same piece.
Should Circlet prioritize CRIT Rate or CRIT DMG?
Pick whichever is currently LOWER in your existing stat spread (from weapon + substats) so the overall build moves toward the golden CR:CD ≈ 1:2 ratio — there's no single fixed answer for every build, check your current CR/CD first.
Can you change the main stat of an already-finished artifact?
There's no way to edit the main stat on an artifact you already own. The Strongbox sacrifices 3 ANY 5★ pieces (no need for the same piece type or set) for 1 new piece of whichever set recipe you picked, but the resulting piece type and main are both re-rolled randomly from scratch, not chosen. The Artifact Transmuter lets you choose the main on purpose, but only when crafting a brand-new piece from materials (Flower of Life/Plume of Death are always fixed and excluded). The newer Reshaping/Dust of Enlightenment system only reallocates substats on an already max-level 5★ piece — it CANNOT change the main, so a wrong main can't be fixed by Reshaping.
What's the main stat on Flower of Life and Plume of Death — can you choose it?
No, you can't. Flower of Life is always 100% fixed to flat HP, Plume of Death is always 100% fixed to flat ATK — these are the only 2 of the 5 piece types with zero randomness in their main.
How do I know which Domain to farm for the main stat I need?
Each Domain always drops exactly 2 fixed sets, never changes. Figure out which set your character needs (based on role/reaction) first, then look up which domain that set drops from — see the full domain-to-set mapping on our artifact farming guide, so you don't waste resin in a domain that never had your set.

Straight from the developers

Quoted verbatim from miHoYo’s own documentation — not a third-party retelling. Published here in full.

Artifacts

Artifacts are equipment items that increase the character stats and activate some special effects when certain conditions are reached.

Overview

"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather."

Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name.
There are 5 categories or pieces: Flower of Life, Feather of Death, Sands of Eon, Goblet of Eonothem and Circlet of Logos.
The rarity range is between 1 star and 5 stars. Each rarity range corresponds to a different color: 1-star is gray, 2-star green, 3-star blue, 4-star violet and 5-star gold.
1 / 2 / 3 / 4 / 5 star artifacts can be maxed up to level 4 / 4 / 12 / 16 / 20 respectively, starting from zero.
As artifacts increase the character stats, there is a Main Affix, commonly known as main stat, that increases with each level, and other secondary ones or Minor Affixes, also known as substats. The Main Affix is enhanced at a fixed rate with each level up. The Main Affix of the Flower will always be HP and the Feather's will always be ATK. As for the other pieces Main Affix, Sands's can be ATK%, DEF%, HP%, Elemental Mastery or Energy Recharge%; Goblet's can be ATK%, DEF%, HP%, Elemental Mastery, Physical DMG Bonus% or any Elemental DMG Bonus%; and Circlet's can be ATK%, DEF%, HP%, Elemental Mastery, Healing Bonus%, CRIT Rate% or CRIT DMG%.

Table with Main Affixes at their max level:

Rarity

5-star

(level 20)

4-star

(level 16)

3-star

(level 12)

2-star

(level 4)

1-star

(level 4)

HP

(Flower)

4780

3571

1893

551

324

ATK

(Feather)

311

232

123

36

21

ATK%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

DEF%

(Sands, Goblet, Circlet)

58.3%

43.5%

28.8%

11.2%

9.9%

HP%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

Elemental Mastery

(Sands, Goblet, Circlet)

187

139

92

36

32

Energy Recharge% (Sands)

51.8%

38.7%

25.6%

9.9%

8.8%

Physical DMG Bonus

(Goblet)

58.3%

43.5%

28.8%

11.2%

9.9%

Elemental DMG Bonus

(Goblet)

46.6%

34.8%

23.1%

9%

7.9%

Healing Bonus% (Circlet)

35.9%

26.8%

17.8%

6.9%

6.1%

CRIT Rate% (Circlet)

31.1%

23.2%

15.4%

6%

5.3%

CRIT DMG% (Circlet)

62.2%

46.4%

30.8%

11.9%

10.5%

The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features.
The Minor Affixes can be ATK (flat), ATK%, DEF (flat), DEF%, HP (flat), HP%, Elemental Mastery, Energy Recharge%, CRIT Rate% or CRIT DMG %, but no Minor Affix can be of the same type as another or the Main Affix. The enhancement of the Main Affix is fixed, but Minor Affixes allow for some variability. There are 2 variations for 1-star artifacts: 100% or 80%; 3 for 2-star ones: 100%, 85% or 70%; and 4 for the others: 100%, 90%, 80% or 70%.

Table with Minor Affixes at their max value (100%):

Rarity

5-star

4-star

3-star

2-star

1-star

ATK

19

16

9

5

2

ATK%

5.8%

4.7%

3.5%

2.3%

1.5%

DEF

23

19

11

6

2

DEF%

7.3%

5.8%

4.4%

2.9%

1.8%

HP

299

239

143

72%

30

HP%

5.8%

4.7%

3.5%

2.3%

1.5%

Elemental Mastery

23

19

14

9

6

Energy Recharge%

6.5%

5.2%

3.9%

2.6%

1.6%

CRIT Rate%

3.9%

3.1%

2.3%

1.6%

1.0%

CRIT DMG%

7.8%

6.2%

4.7%

3.1%

1.9%

All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set.

Finally, the name of the artifact is predefined according to the piece and set to which it belongs.

Obtaining

The player's Inventory supports up to 2,400 artifacts.
The artifacts can be obtained in many ways: by talking to specific NPCs, purchasing them from merchant NPCs (2-star), defeating Bosses or Elite enemies, opening chests, interacting with Investigate spots, destroying Sumeru tumbleweeds, and claiming rewards from(Chamber Bounties), from Petrified Trees in Domains of Blessing, and from .

Midsummer Courtyard

Valley of Remembrance

Domain of Guyun

Hidden Palace of Zhou Formula

Clear Pool and Mountain Cavern

Peak of Vindagnyr

Ridge Watch

Momiji-Dyed Court

Slumbering Court

The Lost Valley

Spire of Solitary Enlightenment

City of Gold

Molten Iron Fortress

Denouement of Sin

Waterfall Wen

Faded Theater

Sanctum of Rainbow Spirits

Derelict Masonry Dock

Frostladen Machinery

Moonchild's Treasures

Thorny Crown of the Mountain Wind

There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the.

The Mystic Offering involves destroying three Inventory artifacts to obtain a new one at random from anof the set previously specified by the player.

"Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes."

Consume Sanctifying Elixir to create a specific 5-star Artifact.

When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes.

After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player.

A single Artifact Set may undergo two designations per cycle, regardless of Piece.

The different Pieces will have differing Sanctifying Elixir costs as follows:

·Flower of Life, Feather of Death: 1

·Sands of Eon: 2

·Circlet of Logos: 3

·Goblet of Eonothem: 4

Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up.
Multiple defined Minor Affixes will share this pool of rolls.
Artifacts defined through the consumption of Sanctifying Elixirs will be automatically locked and have a special mark, where they can be located through the Artifacts Filter function in the Inventory.

Equipping

"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further."

Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them.
If the character is using an artifact, the current equipment can be compared to other options. While comparing, the number of times each Minor Affix has been enhanced will be visible.
For each artifact piece of each character, there is a Recommended Affixes option with the Main Affix's pick rate data sourced from recently active players. Recommended Minor Affixes for the current character will be also highlighted in each artifact.
There is also an Artifact Set Filter with an Artifact Set Recommendations option with similar mechanics. For each artifact piece there are two sorting options: automatic by default while "Use Recommended Order" is enable, and manual with a sort order by Affix, Level/Quality and Descending/Ascending.

The Fast Equip option has two functions: Quick Configuration and Custom Configuration.

Using Quick Configuration, the player will put together a lineup of unequipped artifacts for reference based on recent active player data. If a recommended artifact lineup that matches the filter cannot be generated, then one without any Set Bonus will simply be generated based on recommended Main Affixes, at which point some unexpected combinations may occur. If a lineup cannot be generated even so, then some part(s) of the result may turn up empty, or the player may be unable to create any lineup at all.

Custom Configuration data will be saved based on the settings laid out for each character.

When using a Custom Configuration, the player can edit the following:

1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos.

2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur.

3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order.

4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players.

5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process.

At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters.

The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots."

When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other.

Enhancing

"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power."

To level up an artifact, Artifact EXP and Mora are required.

Artifact EXP can be obtained by using,or Artifacts.
The Sanctifying Essence provides 10,000 EXP, and the Sanctifying Unction, 2,500 EXP. The 1 / 2 / 3 / 4 / 5 star artifacts provide 420 / 840 / 1260 / 2520 / 3780 EXP respectively. And leveled artifacts add to this base 80% of the EXP they have.
The Mora spent is equal to EXP gained, not counting the 80% of EXP added from leveled artifacts.

There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier.

The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star.

Reshaping

Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact.

When reshaping, the Artifact's 4 Minor Affixes will remain the same, but their number of enhancements will be reallocated. After reshaping, you can choose to Keep the Original or Keep the Reshaped Result. Regardless of which option you choose, your Dust of Enlightenment will not be returned.

Reshaping: Selecting Minor Affixes
When reshaping an artifact, you must select 2 Minor Affixes.

When the related effects of Hallowed Exegesis are not triggered, reshaping will result in at least 2 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Advance Reshape effect is triggered, reshaping will result in at least 3 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Decreed Reshape effect is triggered, reshaping will result in at least 4 enhancements of the selected Minor Affixes.
*The minimum number of enhancements listed above are shared between the 2 selected Minor Affixes.

Reshaping: Hallowed Exegesis
You will gain 1 point of Hallowed Exegesis for each Dust of Enlightment you consume.
When Hallowed Exegesis has reached 6, the current reshaping will consume 6 points of Hallowed Exegesis and trigger the Advance Reshape effect.
After triggering 2 Advanced Reshapes, the next Advanced Reshape you trigger will be upgraded to a Decreed Reshape.

Reshaping: Consumption
The Dust of Enlightenment required to reshape an Artifact varies depending on the type of Artifact being reshaped:
· Flower of Life, Plume of Death: 1
· Sands of Eon, Circlet of Logos, Goblet of Eonothem: 2

Reshaping: Sanctifying Elixir
Artifacts that were defined by consuming Sanctifying Elixir will have their designated Minor Affixes automatically selected before being reshaped (they do not need to be re-selected).

Destruction

"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…"

Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time.

The artifacts can be locked to prevent their destruction manually by pressing the padlock sign, or automatically by activating the Lock Assistance function.

The Lock Assistance function has an option to automatically lock 5-star artifacts that meet the requirements, General Lock Plan Settings (Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes, Goblets with Elemental DMG or Physical DMG Bonus as their Main Affix, and Circlets with CRIT Rate or CRIT DMG as their Main Affix) and a Set Lock Plan function with an additional option to reduce by 1 the plan's number of required Minor Affixes for Artifacts with only 3 Minor Affixes.

There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets.
The Plan Settings for each set consider the Main Affix of Sands, Goblet and Circlet separately, and Minor Affixes of all pieces. The player must also indicate the number of the selected Minor Affixes that the artifact has to include. Each type of Artifact Set has a Recommended Plan that is based on recent player statistics, and may change. Each Artifact Set can have up to 2 preset Custom Plans, and they will take effect simultaneously. The Delete Plans option can delete Custom Plans, but that cannot be undone.

Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts.

"Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir.

The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period."

Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher.
Extraction Progress granted per Artifact depends on its Level, and 1 Sanctifying Elixir shall be granted once a specific progress value is reached. The higher the Artifact's Level, the greater the progress granted.
The amount of Elixir that can be Extracted per cycle is limited.

Artifacts of different Levels will grant Extraction Progress points as follows:

When the Artifact used in Extraction is Lv. X

· Level 4 – 7: X Extraction Progress

· Level 8 – 11: X + 2 Extraction Progress

· Level 12 – 15: X + 6 Extraction Progress

· Level 16 – 19: X + 14 Extraction Progress

· Level 20: 50 Extraction Progress

Artifact Enhancement Materials also provide Extraction Progress:
· Sanctifying Unction: 0.5 Extraction Progress
· Sanctifying Essence: 2 Extraction Progress

Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction.

The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials.
Artifacts must fulfill the following criteria for salvage: They must not be enhanced, not locked, and not equipped by a character.
EXP generated through Salvaging will be converted to Sanctifying Essence and Sanctifying Unction at an appropriate rate. 1 Sanctifying Essence requires 10,000 EXP and 1 Sanctifying Unction requires 2,500 EXP.
EXP generated in excess of these portions will be saved for use in future Salvage actions.
The amount of EXP generated through Salvaging Artifacts is exactly the same as the amount provided when using them as EXP Materials.

Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality:

·1-star: 420

·2-star: 840

·3-star: 1,260

·4-star: 2,520

·5-star: 3,780

Related guides

Up next for you…