Genshin Impact Artifacts Guide 6.7: Best Sets, Main/Substat Priority, Roll Value & Farming
The 5 artifact piece types and their possible main stats
A full artifact set has 5 pieces — the first 2 have a FIXED main stat, the last 3 roll randomly from a pool:
- Flower of Life: fixed main = flat HP.
- Plume of Death: fixed main = flat ATK.
- Sands of Eon: random main from HP%, ATK%, DEF%, Elemental Mastery (EM), Energy Recharge (ER%).
- Goblet of Eonothem: random main from HP%, ATK%, DEF%, EM, Physical DMG%, or one elemental DMG% (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro — only one type per piece).
- Circlet of Logos: random main from HP%, ATK%, DEF%, EM, CRIT Rate, CRIT DMG, or Healing Bonus.
Main stat priority by role: main DPS → Sands ATK% (or EM for Swirl/reaction-scaling builds) · Goblet elemental DMG% matching your element (or Physical DMG% for physical builds) · Circlet CRIT Rate/CRIT DMG at a roughly 1:2 ratio. Support/sub-DPS needing fast Energy → Sands ER% before ATK%. Healers → Circlet Healing Bonus, Sands HP%/ATK% depending on the character's healing formula.
Substats, Roll Value & Crit Value: how to score a single artifact
There are 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Elemental Mastery, Energy Recharge, CRIT Rate, and CRIT DMG. General priority for most DPS builds: CRIT Rate ≈ CRIT DMG > ATK% > Elemental Mastery > Energy Recharge > HP%/DEF%/flat stats (supports/tanks flip ER% and HP%/DEF% higher). The community uses Roll Value (RV) to measure a substat roll as a % of its theoretical max — a perfectly-rolled 4-substat 5★ piece tops out around RV 900%. For crit stats specifically there's a shortcut called Crit Value (CV) = CRIT DMG + CRIT Rate × 2, with an ideal CR:CD ratio of 1:2; a piece rolled entirely into crit substats maxes out around CV 54.4. CV is a fast estimate only — it does NOT replace comparing real DPS between two pieces on your actual build; plug your real numbers into our damage calculator for the exact DPS difference.
6.7 meta artifact set tier list (SS/S/A/B)
Ranked by USAGE BREADTH (how many characters/teams it's actually good on), not raw damage on one specific character:
- SS (near-universal):
Emblem of Severed Fate (support/sub-DPS building toward a big burst),
Golden Troupe (any off-field skill DPS),
Marechaussee Hunter (Normal/Charged Attack, crit-rate stacking). - S (backbone of a whole element/role):
Crimson Witch of Flames (Pyro Vaporize/Melt),
Viridescent Venerer (Anemo Swirl),
Deepwood Memories (Dendro RES shred),
Gilded Dreams (EM reaction builds),
Noblesse Oblige (party-wide ATK on burst). - A (strong but character/team-specific):
Blizzard Strayer (Cryo),
Thundering Fury (Electro reactions),
Heart of Depth (on-field Hydro),
Wanderer's Troupe (catalyst/bow EM),
Vermillion Hereafter/Nighttime Whispers/
Song of Days Past/Unfinished Reverie (bespoke sets tailored to specific 4.x-5.x characters). - B (4★/3★, filler or off-piece only): most 4★ sets (Berserker/Instructor-type ATK+utility) are best treated as placeholder pieces until you get the right 5★ main stat, not worth long-term farming.
For which set fits which specific character or team, check our Genshin teams page and character tier list to prioritize the right farm order.
2-piece and 4-piece effects of the core sets
Exact 2pc/4pc numbers for the sets used most across the community:
- Emblem of Severed Fate: 2pc ER +20%; 4pc increases Elemental Burst DMG by 25% of ER, up to +75%.
- Noblesse Oblige: 2pc Burst DMG +20%; 4pc using a Burst grants the whole party +20% ATK for 12s (doesn't stack).
- Viridescent Venerer: 2pc Anemo DMG +15%; 4pc Swirl DMG +60%, lowers the swirled element's RES on the enemy by 40% for 10s.
- Crimson Witch of Flames: 2pc Pyro DMG +15%; 4pc +40% Overloaded/Burning/Burgeon DMG, +15% Vaporize/Melt DMG; using a Skill adds 50% of the 2pc bonus for 10s (up to 3 stacks).
- Golden Troupe: 2pc Skill DMG +20%; 4pc +25% Skill DMG, plus another 25% (50% total) while off-field.
- Marechaussee Hunter: 2pc Normal/Charged Attack DMG +15%; 4pc whenever HP rises or falls, CRIT Rate +12% for 5s (up to 3 stacks).
- Gilded Dreams: 2pc Elemental Mastery +80; 4pc within 8s of a reaction, +14% ATK per same-element teammate (up to 3) and +50 EM per different-element teammate (up to 3).
- Deepwood Memories: 2pc Dendro DMG +15%; 4pc after Skill/Burst hits, enemy Dendro RES -30% for 8s (triggers even off-field).
Source: genshin-builds.com cross-checked against keqingmains.com. See which characters actually want each set on our character list.
New in 6.6-6.7: Gift from Heaven & Disenchantment in Deep Shadow
Gift from Heaven (v6.6): 2pc ER +20%; 4pc grants the whole party +20% elemental DMG (40% with 2+ Arkhe/catalyst-leaning characters), numbers matching between Japanese and Korean sources. Aimed at magic-focused supports/sub-DPS who need both Energy and party-wide buffing.
Disenchantment in Deep Shadow (v6.7): 2pc ATK +18%; 4pc +80% Superconduct DMG and +16% CRIT Rate when hitting a Superconducted enemy — purpose-built for Superconduct/Cryo-Electro reaction teams like Sandrone's. Transparency note: the 80%/16% figures currently come from community research plus a leak cross-checked between English and Korean sources — they are NOT yet officially confirmed in live game data as of 6.7's launch, so treat them as reference numbers until the domain goes live and gets re-verified. Since both sets are brand new, it's worth pre-farming them the moment their domain unlocks rather than waiting until you actually pull the character, since resin trickles in slowly day by day.
Where and when to farm: Domains of Blessing + free sources
Artifacts mainly drop from Domains of Blessing (artifact-specific domains) — each domain always drops 2 fixed sets paired together (typically one offensive set + one support set, or two sets sharing an element). Recommended thresholds: skip domains before AR30 (low difficulty, weak rewards), AR30-44 is just for learning the mechanic, and AR45+ is when serious farming starts, since that's when the highest domain difficulty unlocks, guaranteeing at least one 5★ piece per 20 Original Resin spent.
Besides domains, there are free artifact sources that cost no resin: overworld Investigation points (glowing spots on the map that refresh daily), reward chests from the Spiral Abyss, occasional drops from elite enemies/Local Legends, and some quest/event rewards. These trickle in unevenly but add up over time — worth grabbing before pouring resin into domains.
Stop farming a domain once your character hits a "good enough" build (right main stat + enough ER + reasonable CV for the role) — redirect resin toward another character or domain instead of chasing one last perfect piece, since the odds of an optimal roll are extremely low.
Beating the RNG: Strongbox, Artifact Transmuter, Reshaping & upgrading
Strongbox (Mystic Offering, unlocked at AR45): sacrifice 3 same-set 5★ pieces to get back 1 random piece from that exact set. Great for "targeting" one specific set when a domain drops 2 sets and you only want one of them. Keep feeding Strongbox output back into more Strongboxing and the efficiency approaches 2 five-stars → 1 (re-strongbox).
Artifact Transmuter (unlocked from v5.0 via an Adventurer Handbook quest): spend Sanctifying Elixir to directly "define" a piece exactly how you want it — the set, the main stat, and 2 chosen substats, capped at 2 pieces per set per cycle. This is the most reliable way to guarantee the right main stat, at the cost of resources that build up gradually.
Reshaping: lets you pick 2 of the 4 substats on an EXISTING piece and reallocate all its enhancement rolls onto just those two (guaranteeing at least 2 rolls land there), using Dust of Enlightenment — cuts down on having to farm an almost-perfect piece all over again from scratch.
Upgrading/EXP: the rarer the piece, the more EXP it needs to max level (per community data, 5★ pieces need by far the most total EXP, with 4★ and 3★ needing much less — this specific figure comes from a single source, see the FAQ section), consuming Mora plus other artifacts or Sanctifying Oil as EXP-boosting fodder.
Practical tips: main>set, 2+2 vs 4pc, and picking stats by reaction type
1. Don't force a 4pc bonus with garbage pieces: if a domain only gives you wrong-main or bad-substat pieces, a 2+2 combo (say, 2pc ATK% + 2pc EM/elemental) is often stronger than forcing a full 4pc with low-quality pieces. Off-piece 4+1 (4 pieces of your main set + 1 loose piece from another set with a better main stat) is also perfectly valid when your main set's 5th slot doesn't roll the main you need.
2. Pick stats by reaction type: Transformative reactions (Superconduct, Overloaded, Spread, Aggravate) scale only off character level + Elemental Mastery (EM), NOT ATK or CRIT — so lean into EM builds/Gilded Dreams. Amplifying reactions (Vaporize, Melt) multiply directly on top of ATK/CRIT damage already dealt — so build ATK%/CR/CD as usual, with EM as a secondary stat at most.
3. When to start and when to stop: start farming seriously at AR45 (see the farming section above); stop once a character is "good enough" for their team role — no need to chase an absolutely perfect piece before moving on to the rest of the game.
4. Quick glossary: Main stat = the biggest stat line at the top; Substat = up to 4 smaller supporting lines; Off-piece = a piece from a different set kept for its better main stat; RV/CV = see the scoring section above.
FAQ
How many total artifact sets does Genshin have?
Is the Crit Value (CV) formula 100% accurate?
Is using the Strongbox worth it?
What Adventure Rank (AR) should I start farming artifacts at?
Does gamevika have an automatic artifact scoring (RV/CV) tool?
Is the 6.7 'Disenchantment in Deep Shadow' set 100% confirmed?
Sources: keqingmains.com, genshin-builds.com, gamsgo.com