Weapons Genshin Impact

All 247 weapons — filter by type and rarity, see passives and who should wield them.

247
Aquila Favonia5★
Aquila Favonia
Skyward Blade5★
Skyward Blade
Freedom-Sworn5★
Freedom-Sworn
Summit Shaper5★
Summit Shaper
Primordial Jade Cutter5★
Primordial Jade Cutter
Mistsplitter Reforged5★
Mistsplitter Reforged
Haran Geppaku Futsu5★
Haran Geppaku Futsu
Key of Khaj-Nisut5★
Key of Khaj-Nisut
Light of Foliar Incision5★
Light of Foliar Incision
Splendor of Tranquil Waters5★
Splendor of Tranquil Waters
Uraku Misugiri5★
Uraku Misugiri
Absolution5★
Absolution
Peak Patrol Song5★
Peak Patrol Song
Azurelight5★
Azurelight
Athame Artis5★
Athame Artis
Lightbearing Moonshard5★
Lightbearing Moonshard
Skyward Pride5★
Skyward Pride
Wolf's Gravestone5★
Wolf's Gravestone
Song of Broken Pines5★
Song of Broken Pines
The Unforged5★
The Unforged
Redhorn Stonethresher5★
Redhorn Stonethresher
Beacon of the Reed Sea5★
Beacon of the Reed Sea
Verdict5★
Verdict
Fang of the Mountain King5★
Fang of the Mountain King
A Thousand Blazing Suns5★
A Thousand Blazing Suns
Gest of the Mighty Wolf5★
Gest of the Mighty Wolf
Staff of Homa5★
Staff of Homa
Skyward Spine5★
Skyward Spine
Vortex Vanquisher5★
Vortex Vanquisher
Primordial Jade Winged-Spear5★
Primordial Jade Winged-Spear
Calamity Queller5★
Calamity Queller
Engulfing Lightning5★
Engulfing Lightning
Staff of the Scarlet Sands5★
Staff of the Scarlet Sands
Crimson Moon's Semblance5★
Crimson Moon's Semblance
Lumidouce Elegy5★
Lumidouce Elegy
Symphonist of Scents5★
Symphonist of Scents
Fractured Halo5★
Fractured Halo
Bloodsoaked Ruins5★
Bloodsoaked Ruins
Disaster and Remorse5★
Disaster and Remorse
Skyward Atlas5★
Skyward Atlas
Lost Prayer to the Sacred Winds5★
Lost Prayer to the Sacred Winds
Memory of Dust5★
Memory of Dust
Jadefall's Splendor5★
Jadefall's Splendor
Everlasting Moonglow5★
Everlasting Moonglow
Kagura's Verity5★
Kagura's Verity
A Thousand Floating Dreams5★
A Thousand Floating Dreams
Tulaytullah's Remembrance5★
Tulaytullah's Remembrance
Cashflow Supervision5★
Cashflow Supervision
Tome of the Eternal Flow5★
Tome of the Eternal Flow
Crane's Echoing Call5★
Crane's Echoing Call
Surf's Up5★
Surf's Up
Starcaller's Watch5★
Starcaller's Watch
Sunny Morning Sleep-In5★
Sunny Morning Sleep-In
Vivid Notions5★
Vivid Notions
Nightweaver's Looking Glass5★
Nightweaver's Looking Glass
Reliquary of Truth5★
Reliquary of Truth
Nocturne's Curtain Call5★
Nocturne's Curtain Call
Angelos' Heptades5★
Angelos' Heptades
Skyward Harp5★
Skyward Harp
Amos' Bow5★
Amos' Bow
Elegy for the End5★
Elegy for the End
Polar Star5★
Polar Star
Aqua Simulacra5★
Aqua Simulacra
Thundering Pulse5★
Thundering Pulse
Hunter's Path5★
Hunter's Path
The First Great Magic5★
The First Great Magic
Silvershower Heartstrings5★
Silvershower Heartstrings
Astral Vulture's Crimson Plumage5★
Astral Vulture's Crimson Plumage
The Daybreak Chronicles5★
The Daybreak Chronicles
Golden Frostbound Oath5★
Golden Frostbound Oath
Serpent Devourer - Sublimation5★
Serpent Devourer - Sublimation
Ardent Storm - Sublimation5★
Ardent Storm - Sublimation
Shattered Moon - Sublimation5★
Shattered Moon - Sublimation
Hallowed Fetters - Sublimation5★
Hallowed Fetters - Sublimation
Starpiercer - Sublimation5★
Starpiercer - Sublimation
A Teaspoon of Transcendence5★
A Teaspoon of Transcendence
Favonius Sword4★
Favonius Sword
The Flute4★
The Flute
Sacrificial Sword4★
Sacrificial Sword
Royal Longsword4★
Royal Longsword
Lion's Roar4★
Lion's Roar
Prototype Rancour4★
Prototype Rancour
Iron Sting4★
Iron Sting
Blackcliff Longsword4★
Blackcliff Longsword
The Black Sword4★
The Black Sword
The Alley Flash4★
The Alley Flash
Sword of Descension4★
Sword of Descension
Festering Desire4★
Festering Desire
Amenoma Kageuchi4★
Amenoma Kageuchi
Cinnabar Spindle4★
Cinnabar Spindle
Kagotsurube Isshin4★
Kagotsurube Isshin
Sapwood Blade4★
Sapwood Blade
Xiphos' Moonlight4★
Xiphos' Moonlight
Toukabou Shigure4★
Toukabou Shigure
Wolf-Fang4★
Wolf-Fang
Finale of the Deep4★
Finale of the Deep
Fleuve Cendre Ferryman4★
Fleuve Cendre Ferryman
The Dockhand's Assistant4★
The Dockhand's Assistant
Sword of Narzissenkreuz4★
Sword of Narzissenkreuz
Sturdy Bone4★
Sturdy Bone
Flute of Ezpitzal4★
Flute of Ezpitzal
Calamity of Eshu4★
Calamity of Eshu
Serenity's Call4★
Serenity's Call
Moonweaver's Dawn4★
Moonweaver's Dawn
Favonius Greatsword4★
Favonius Greatsword
The Bell4★
The Bell
Sacrificial Greatsword4★
Sacrificial Greatsword
Royal Greatsword4★
Royal Greatsword
Rainslasher4★
Rainslasher
Prototype Archaic4★
Prototype Archaic
Whiteblind4★
Whiteblind
Blackcliff Slasher4★
Blackcliff Slasher
Serpent Spine4★
Serpent Spine
Lithic Blade4★
Lithic Blade
Snow-Tombed Starsilver4★
Snow-Tombed Starsilver
Luxurious Sea-Lord4★
Luxurious Sea-Lord
Katsuragikiri Nagamasa4★
Katsuragikiri Nagamasa
Makhaira Aquamarine4★
Makhaira Aquamarine
Akuoumaru4★
Akuoumaru
Forest Regalia4★
Forest Regalia
Mailed Flower4★
Mailed Flower
Talking Stick4★
Talking Stick
Tidal Shadow4★
Tidal Shadow
"Ultimate Overlord's Mega Magic Sword"4★
"Ultimate Overlord's Mega Magic Sword"
Portable Power Saw4★
Portable Power Saw
Fruitful Hook4★
Fruitful Hook
Earth Shaker4★
Earth Shaker
Flame-Forged Insight4★
Flame-Forged Insight
Master Key4★
Master Key
Dragon's Bane4★
Dragon's Bane
Prototype Starglitter4★
Prototype Starglitter
Crescent Pike4★
Crescent Pike
Blackcliff Pole4★
Blackcliff Pole
Deathmatch4★
Deathmatch
Lithic Spear4★
Lithic Spear
Favonius Lance4★
Favonius Lance
Royal Spear4★
Royal Spear
Dragonspine Spear4★
Dragonspine Spear
Kitain Cross Spear4★
Kitain Cross Spear
"The Catch"4★
"The Catch"
Wavebreaker's Fin4★
Wavebreaker's Fin
Moonpiercer4★
Moonpiercer
Missive Windspear4★
Missive Windspear
Ballad of the Fjords4★
Ballad of the Fjords
Rightful Reward4★
Rightful Reward
Dialogues of the Desert Sages4★
Dialogues of the Desert Sages
Prospector's Drill4★
Prospector's Drill
Mountain-Bracing Bolt4★
Mountain-Bracing Bolt
Footprint of the Rainbow4★
Footprint of the Rainbow
Tamayuratei no Ohanashi4★
Tamayuratei no Ohanashi
Prospector's Shovel4★
Prospector's Shovel
Sacrificer's Staff4★
Sacrificer's Staff
Favonius Codex4★
Favonius Codex
The Widsith4★
The Widsith
Sacrificial Fragments4★
Sacrificial Fragments
Royal Grimoire4★
Royal Grimoire
Solar Pearl4★
Solar Pearl
Prototype Amber4★
Prototype Amber
Mappa Mare4★
Mappa Mare
Blackcliff Agate4★
Blackcliff Agate
Eye of Perception4★
Eye of Perception
Wine and Song4★
Wine and Song
Frostbearer4★
Frostbearer
Dodoco Tales4★
Dodoco Tales
Hakushin Ring4★
Hakushin Ring
Oathsworn Eye4★
Oathsworn Eye
Wandering Evenstar4★
Wandering Evenstar
Fruit of Fulfillment4★
Fruit of Fulfillment
Sacrificial Jade4★
Sacrificial Jade
Flowing Purity4★
Flowing Purity
Ballad of the Boundless Blue4★
Ballad of the Boundless Blue
Ash-Graven Drinking Horn4★
Ash-Graven Drinking Horn
Waveriding Whirl4★
Waveriding Whirl
Ring of Yaxche4★
Ring of Yaxche
Etherlight Spindlelute4★
Etherlight Spindlelute
Blackmarrow Lantern4★
Blackmarrow Lantern
Dawning Frost4★
Dawning Frost
Favonius Warbow4★
Favonius Warbow
The Stringless4★
The Stringless
Sacrificial Bow4★
Sacrificial Bow
Royal Bow4★
Royal Bow
Rust4★
Rust
Prototype Crescent4★
Prototype Crescent
Compound Bow4★
Compound Bow
Blackcliff Warbow4★
Blackcliff Warbow
The Viridescent Hunt4★
The Viridescent Hunt
Alley Hunter4★
Alley Hunter
Fading Twilight4★
Fading Twilight
Mitternachts Waltz4★
Mitternachts Waltz
Windblume Ode4★
Windblume Ode
Hamayumi4★
Hamayumi
Predator4★
Predator
Mouun's Moon4★
Mouun's Moon
King's Squire4★
King's Squire
End of the Line4★
End of the Line
Ibis Piercer4★
Ibis Piercer
Scion of the Blazing Sun4★
Scion of the Blazing Sun
Song of Stillness4★
Song of Stillness
Cloudforged4★
Cloudforged
Range Gauge4★
Range Gauge
Flower-Wreathed Feathers4★
Flower-Wreathed Feathers
Chain Breaker4★
Chain Breaker
Sequence of Solitude4★
Sequence of Solitude
Snare Hook4★
Snare Hook
Rainbow Serpent's Rain Bow4★
Rainbow Serpent's Rain Bow
Serpent Devourer4★
Serpent Devourer
Ardent Storm4★
Ardent Storm
Shattered Moon4★
Shattered Moon
Hallowed Fetters4★
Hallowed Fetters
Starpiercer4★
Starpiercer
Phantasmal Gift: Star Omen4★
Phantasmal Gift: Star Omen
Super Awesome Magic Key4★
Super Awesome Magic Key
Unbreakable: Durandarte4★
Unbreakable: Durandarte
Cool Steel3★
Cool Steel
Harbinger of Dawn3★
Harbinger of Dawn
Traveler's Handy Sword3★
Traveler's Handy Sword
Dark Iron Sword3★
Dark Iron Sword
Fillet Blade3★
Fillet Blade
Skyrider Sword3★
Skyrider Sword
Ferrous Shadow3★
Ferrous Shadow
Bloodtainted Greatsword3★
Bloodtainted Greatsword
White Iron Greatsword3★
White Iron Greatsword
Debate Club3★
Debate Club
Skyrider Greatsword3★
Skyrider Greatsword
White Tassel3★
White Tassel
Halberd3★
Halberd
Black Tassel3★
Black Tassel
Magic Guide3★
Magic Guide
Thrilling Tales of Dragon Slayers3★
Thrilling Tales of Dragon Slayers
Otherworldly Story3★
Otherworldly Story
Emerald Orb3★
Emerald Orb
Twin Nephrite3★
Twin Nephrite
Raven Bow3★
Raven Bow
Sharpshooter's Oath3★
Sharpshooter's Oath
Recurve Bow3★
Recurve Bow
Slingshot3★
Slingshot
Messenger3★
Messenger
Silver Sword2★
Silver Sword
Old Merc's Pal2★
Old Merc's Pal
Iron Point2★
Iron Point
Pocket Grimoire2★
Pocket Grimoire
Seasoned Hunter's Bow2★
Seasoned Hunter's Bow
Dull Blade1★
Dull Blade
Waster Greatsword1★
Waster Greatsword
Beginner's Protector1★
Beginner's Protector
Apprentice's Notes1★
Apprentice's Notes
Hunter's Bow1★
Hunter's Bow

All 246 weapons — full effect at every refinement

Other sites print the effect at R1 and leave you guessing what R5 actually says — or they show all five ranks but only in English. Press R5 here and every one of these effects rewrites itself with the real numbers, in your language. Base ATK is computed from the developer's own growth curve, so the level cap shown is the real one (1★ and 2★ weapons stop at level 70, not 90 — a mistake we found in our own data and fixed).

Refinement: 246
Weapons Base ATK Substat Passive effect
Aquila Favonia5★ 674at Lv 90 Physical DMG Bonus ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
Skyward Blade5★ 608at Lv 90 Energy Recharge CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20% of ATK. Skypiercing Might lasts for 12s.
Freedom-Sworn5★ 608at Lv 90 Elemental Mastery A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged and Plunging Attack DMG by 16% and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Summit Shaper5★ 608at Lv 90 ATK% Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Primordial Jade Cutter5★ 542at Lv 90 CRIT Rate HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP.
Mistsplitter Reforged5★ 674at Lv 90 CRIT DMG Gain a 12% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, the Mistsplitter's Emblem provides a 8/16/28% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Haran Geppaku Futsu5★ 608at Lv 90 CRIT Rate Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s.
Key of Khaj-Nisut5★ 542at Lv 90 HP% HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
Light of Foliar Incision5★ 542at Lv 90 CRIT DMG CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
Splendor of Tranquil Waters5★ 542at Lv 90 CRIT DMG When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Uraku Misugiri5★ 542at Lv 90 CRIT DMG Normal Attack DMG is increased by 16% and Elemental Skill DMG is increased by 24%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20%.
Absolution5★ 674at Lv 90 CRIT DMG CRIT DMG increased by 20%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% for 6s. Max 3 stacks.
Peak Patrol Song5★ 542at Lv 90 DEF% Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 8% and gain a 10% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%, for 15s.
Azurelight5★ 674at Lv 90 CRIT Rate Within 12s after an Elemental Skill is used, ATK is increased by 24%. During this time, when the equipping character has 0 Energy, ATK will be further increased by 24%, and CRIT DMG will be increased by 40%.
Athame Artis5★ 608at Lv 90 CRIT Rate CRIT DMG from Elemental Bursts is increased by 16%. When an Elemental Burst hits an opponent, gain the Blade of the Daylight Hours effect: ATK is increased by 20%. Nearby active party members other than the equipping character have their ATK increased by 16% for 3s.\nAdditionally, when the party possesses Hexerei: Secret Rite effects, the effects of Blade of the Daylight Hours are increased by an additional 75%. This effect can be triggered even if the equipping character is off-field.
Lightbearing Moonshard5★ 542at Lv 90 CRIT DMG Increases DEF by 20%. DMG inflicted by Lunar-Crystallize reactions increases by 64% for 5s after the equipping character uses an Elemental Skill.
Skyward Pride5★ 674at Lv 90 Energy Recharge Increases all DMG by 8%. After using an Elemental Burst, a vacuum blade that does 80% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades.
Wolf's Gravestone5★ 608at Lv 90 ATK% Increases ATK by 20%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40% for 12s. Can only occur once every 30s.
Song of Broken Pines5★ 741at Lv 90 Physical DMG Bonus A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess 4 Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12% and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
The Unforged5★ 608at Lv 90 ATK% Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Redhorn Stonethresher5★ 542at Lv 90 CRIT DMG DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF.
Beacon of the Reed Sea5★ 608at Lv 90 CRIT Rate After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.
Verdict5★ 674at Lv 90 CRIT Rate Increases ATK by 20%. When party members obtain Elemental Shards from Crystallize or trigger Lunar-Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG. Up to 1 Seal may be obtained every second through the Lunar-Crystallize reaction.
Fang of the Mountain King5★ 741at Lv 90 CRIT Rate Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
A Thousand Blazing Suns5★ 741at Lv 90 CRIT Rate Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 20% and ATK increased by 28% for 6s. This effect can trigger once every 10s.\nWhile a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s.\nAdditionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field.
Gest of the Mighty Wolf5★ 608at Lv 90 CRIT Rate Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 7.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the "Hexerei: Secret Rite" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 7.5%.
Staff of Homa5★ 608at Lv 90 CRIT DMG HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% of Max HP.
Skyward Spine5★ 674at Lv 90 Energy Recharge Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.
Vortex Vanquisher5★ 608at Lv 90 ATK% Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Primordial Jade Winged-Spear5★ 674at Lv 90 CRIT Rate On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.
Calamity Queller5★ 741at Lv 90 ATK% Gain 12% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Engulfing Lightning5★ 608at Lv 90 Energy Recharge ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst.
Staff of the Scarlet Sands5★ 542at Lv 90 CRIT Rate The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Crimson Moon's Semblance5★ 674at Lv 90 CRIT Rate Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.
Lumidouce Elegy5★ 608at Lv 90 CRIT Rate ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Symphonist of Scents5★ 608at Lv 90 CRIT DMG ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.
Fractured Halo5★ 608at Lv 90 CRIT DMG After an Elemental Skill or Elemental Burst is used, ATK is increased by 24% for 20s. If the equipping character creates a Shield while this effect is active, they will gain the Electrifying Edict effect for 20s: All nearby party members deal 40% more Lunar-Charged DMG.
Bloodsoaked Ruins5★ 674at Lv 90 CRIT Rate For 3.5s after using an Elemental Burst, the equipping character's Lunar-Charged DMG dealt to opponents is increased by 36%. Additionally, after triggering a Lunar-Charged reaction, the equipping character will gain Requiem of Ruin: CRIT DMG is increased by 28% for 6s. They will also regain 12 Elemental Energy. Elemental Energy can be restored this way once every 14s.
Disaster and Remorse5★ 674at Lv 90 CRIT Rate After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s.\nUnforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by 40%.\nIrreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by 40%.\nWhile Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed.\nHexerei: Secret Rite: The above DMG boosts are increased by 75%.
Skyward Atlas5★ 674at Lv 90 ATK% Increases Elemental DMG Bonus by 12%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% ATK DMG. Can only occur once every 30s.
Lost Prayer to the Sacred Winds5★ 608at Lv 90 CRIT Rate Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Memory of Dust5★ 608at Lv 90 ATK% Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Jadefall's Splendor5★ 608at Lv 90 HP% For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.
Everlasting Moonglow5★ 608at Lv 90 HP% Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Kagura's Verity5★ 608at Lv 90 CRIT DMG Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12% as well as their Stellar-Conduct DMG by 12% for 24s. Max 3 stacks. This character will gain a 12% All Elemental DMG Bonus when they possess 3 stacks.
A Thousand Floating Dreams5★ 542at Lv 90 Elemental Mastery Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40. Multiple such effects from multiple such weapons can stack.
Tulaytullah's Remembrance5★ 674at Lv 90 CRIT DMG Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Cashflow Supervision5★ 674at Lv 90 CRIT Rate ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG is increased by 16%, Charged Attack DMG is increased by 14%, and Stellar-Conduct DMG is increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
Tome of the Eternal Flow5★ 542at Lv 90 CRIT DMG HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Crane's Echoing Call5★ 741at Lv 90 ATK% After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can be restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Surf's Up5★ 542at Lv 90 CRIT DMG Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
Starcaller's Watch5★ 542at Lv 90 Elemental Mastery Increases Elemental Mastery by 100. Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 28% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s.
Sunny Morning Sleep-In5★ 542at Lv 90 Elemental Mastery Elemental Mastery increases by 120 for 6s after triggering Swirl. Elemental Mastery increases by 96 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32 for 30s after the wielder's Elemental Burst hits an opponent.
Vivid Notions5★ 674at Lv 90 CRIT DMG ATK is increased by 28%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
Nightweaver's Looking Glass5★ 542at Lv 90 Elemental Mastery When the equipping character's Elemental Skill deals Hydro or Dendro DMG, they will gain Prayer of the Far North: Elemental Mastery is increased by 60 for 4.5s. When nearby party members trigger Lunar-Bloom reactions, the equipping character gains New Moon Verse: Elemental Mastery is increased by 60 for 10s. When both Prayer of the Far North and New Moon Verse are in effect, all nearby party members' Bloom DMG is increased by 120%, their Hyperbloom and Burgeon DMG is increased by 80%, and their Lunar-Bloom DMG is increased by 40%. This effect cannot stack. The aforementioned effects can be triggered even if the equipping character is off-field.
Reliquary of Truth5★ 542at Lv 90 CRIT DMG CRIT Rate is increased by 8%. When the equipping character unleashes an Elemental Skill, they gain the Secret of Lies effect: Elemental Mastery is increased by 80 for 12s. When the equipping character deals Lunar-Bloom DMG to an opponent, they gain the Moon of Truth effect: CRIT DMG is increased by 24% for 4s. When both the Secret of Lies and Moon of Truth effects are active at the same time, the results of both effects will be increased by 50%.
Nocturne's Curtain Call5★ 542at Lv 90 CRIT DMG Max HP increases by 10%. When triggering Lunar reactions or inflicting Lunar Reaction DMG on opponents, the equipping character will recover 14 Energy, and receive the Bountiful Sea's Sacred Wine effect for 12s: Max HP increases by an additional 14%, CRIT DMG from Lunar Reaction DMG increases by 60%. The Energy recovery effect can be triggered at most once every 18s, and can be triggered even when the equipping character is off-field.
Angelos' Heptades5★ 741at Lv 90 ATK% ATK is increased by 12%. After the equipping character creates a Shield, they gain "Pathfinder's Light" for 20s: Increases your active party member's DMG by 10% for every 1,000 ATK the equipping character has, up to a maximum of 26%. Additionally, when the equipping character creates a Shield, they will also gain "Guide's Contentment": Restores 14 Elemental Energy to the equipping character. The aforementioned effect can trigger once every 14s, and can also be triggered when any type of chest is opened outside of combat. The equipping character may trigger this effect even when they are an off-field.\nHexerei: Secret Rite: When your own Hexerei character is off-field in the party, they will also gain 50% of the DMG increase from Pathfinder's Light.
Skyward Harp5★ 674at Lv 90 CRIT Rate Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s.
Amos' Bow5★ 608at Lv 90 ATK% Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.
Elegy for the End5★ 608at Lv 90 Energy Recharge A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Polar Star5★ 608at Lv 90 CRIT Rate Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Aqua Simulacra5★ 542at Lv 90 CRIT DMG HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.
Thundering Pulse5★ 608at Lv 90 CRIT DMG Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Hunter's Path5★ 542at Lv 90 CRIT Rate Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
The First Great Magic5★ 608at Lv 90 CRIT DMG DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.
Silvershower Heartstrings5★ 542at Lv 90 HP% The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.
Astral Vulture's Crimson Plumage5★ 608at Lv 90 CRIT DMG For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%.
The Daybreak Chronicles5★ 674at Lv 90 CRIT DMG The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.\nAdditionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.
Golden Frostbound Oath5★ 542at Lv 90 CRIT DMG Increase DEF by 16%. When the equipping character's Elemental Skill or Lunar-Crystallize attacks hit opponents, gain the Frost Fae's Favor effect for 6s: Geo DMG inflicted by the equipping character increases by 40%, Lunar-Crystallize Reaction DMG increases by 40%. While this effect is active, if there are Moondrifts near the equipping character, all other nearby party members will gain the Frost Fae's Mischief effect: Geo DMG dealt increases by 20% and Lunar-Crystallize Reaction DMG increases by 20%. This effect can be triggered even when the equipping character is off-field.
Serpent Devourer - Sublimation5★
Ardent Storm - Sublimation5★
Shattered Moon - Sublimation5★
Hallowed Fetters - Sublimation5★
Starpiercer - Sublimation5★
Favonius Sword4★ 454at Lv 90 Energy Recharge CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
The Flute4★ 510at Lv 90 ATK% Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Sacrificial Sword4★ 454at Lv 90 Energy Recharge After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Royal Longsword4★ 510at Lv 90 ATK% Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Lion's Roar4★ 510at Lv 90 ATK% Increases DMG against opponents affected by Pyro or Electro by 20%.
Prototype Rancour4★ 565at Lv 90 Physical DMG Bonus On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.
Iron Sting4★ 510at Lv 90 Elemental Mastery Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s.
Blackcliff Longsword4★ 565at Lv 90 CRIT DMG After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
The Black Sword4★ 510at Lv 90 CRIT Rate Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
The Alley Flash4★ 620at Lv 90 Elemental Mastery Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG disables this effect for 5s.
Sword of Descension4★ 440at Lv 90 ATK% Effective only on the following platform: \n"PlayStation™Network"\nHitting opponents with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Festering Desire4★ 510at Lv 90 Energy Recharge Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%.
Amenoma Kageuchi4★ 454at Lv 90 ATK% After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed.
Cinnabar Spindle4★ 454at Lv 90 DEF% Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.
Kagotsurube Isshin4★ 510at Lv 90 ATK% When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Sapwood Blade4★ 565at Lv 90 Energy Recharge After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Xiphos' Moonlight4★ 510at Lv 90 Elemental Mastery The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Toukabou Shigure4★ 510at Lv 90 Elemental Mastery After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is defeated during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol.
Wolf-Fang4★ 510at Lv 90 CRIT Rate DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
Finale of the Deep4★ 565at Lv 90 ATK% When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the total amount of the Life Bond cleared, lasting for 15s.
Fleuve Cendre Ferryman4★ 510at Lv 90 Energy Recharge Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill.
The Dockhand's Assistant4★ 510at Lv 90 HP% When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Sword of Narzissenkreuz4★ 510at Lv 90 ATK% When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Sturdy Bone4★ 565at Lv 90 ATK% Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.
Flute of Ezpitzal4★ 454at Lv 90 DEF% Using an Elemental Skill increases DEF by 16% for 15s.
Calamity of Eshu4★ 565at Lv 90 ATK% While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.
Serenity's Call4★ 454at Lv 90 Energy Recharge Upon causing an Elemental Reaction, increases Max HP by 16% for 12s. Moonsign: Ascendant Gleam: Max HP from this effect is further increased by 16%. This effect can be triggered even if the equipping character is off-field.
Moonweaver's Dawn4★ 565at Lv 90 ATK% Increases Elemental Burst DMG by 20%. When the equipping character's Energy Capacity does not exceed 60/40, their Elemental Burst DMG is increased by an additional 16%/28%.
Favonius Greatsword4★ 454at Lv 90 Energy Recharge CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
The Bell4★ 510at Lv 90 HP% Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.
Sacrificial Greatsword4★ 565at Lv 90 Energy Recharge After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Royal Greatsword4★ 565at Lv 90 ATK% Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Rainslasher4★ 510at Lv 90 Elemental Mastery Increases DMG against opponents affected by Hydro or Electro by 20%.
Prototype Archaic4★ 565at Lv 90 ATK% On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Whiteblind4★ 510at Lv 90 DEF% On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Blackcliff Slasher4★ 510at Lv 90 CRIT DMG After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Serpent Spine4★ 510at Lv 90 CRIT Rate Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Lithic Blade4★ 510at Lv 90 ATK% For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.
Snow-Tombed Starsilver4★ 565at Lv 90 Physical DMG Bonus Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Luxurious Sea-Lord4★ 454at Lv 90 ATK% Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.
Katsuragikiri Nagamasa4★ 510at Lv 90 Energy Recharge Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Makhaira Aquamarine4★ 510at Lv 90 Elemental Mastery The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Akuoumaru4★ 510at Lv 90 ATK% For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Forest Regalia4★ 565at Lv 90 Energy Recharge After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Mailed Flower4★ 565at Lv 90 Elemental Mastery Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.
Talking Stick4★ 565at Lv 90 CRIT Rate ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
Tidal Shadow4★ 510at Lv 90 ATK% After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
"Ultimate Overlord's Mega Magic Sword"4★ 565at Lv 90 Energy Recharge ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.
Portable Power Saw4★ 454at Lv 90 HP% When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Fruitful Hook4★ 565at Lv 90 ATK% Increase Plunging Attack CRIT Rate by 16%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16% for 10s.
Earth Shaker4★ 565at Lv 90 ATK% After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Flame-Forged Insight4★ 510at Lv 90 Elemental Mastery When Electro-Charged, Lunar-Charged, Bloom, Lunar-Bloom, Crystallize or Lunar-Crystallize is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered at most once every 15s and can be triggered even when the equipping character is off-field.
Master Key4★ 454at Lv 90 Energy Recharge Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Dragon's Bane4★ 454at Lv 90 Elemental Mastery Increases DMG against opponents affected by Hydro or Pyro by 20%.
Prototype Starglitter4★ 510at Lv 90 Energy Recharge After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks.
Crescent Pike4★ 565at Lv 90 Physical DMG Bonus After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 20% of ATK for 5s.
Blackcliff Pole4★ 510at Lv 90 CRIT DMG After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Deathmatch4★ 454at Lv 90 CRIT Rate If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.
Lithic Spear4★ 565at Lv 90 ATK% For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.
Favonius Lance4★ 565at Lv 90 Energy Recharge CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
Royal Spear4★ 565at Lv 90 ATK% Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Dragonspine Spear4★ 454at Lv 90 Physical DMG Bonus Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Kitain Cross Spear4★ 565at Lv 90 Elemental Mastery Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
"The Catch"4★ 510at Lv 90 Energy Recharge Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%.
Wavebreaker's Fin4★ 620at Lv 90 ATK% For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Moonpiercer4★ 565at Lv 90 Elemental Mastery After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Missive Windspear4★ 510at Lv 90 ATK% Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48.
Ballad of the Fjords4★ 510at Lv 90 CRIT Rate When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.
Rightful Reward4★ 565at Lv 90 HP% When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.
Dialogues of the Desert Sages4★ 510at Lv 90 HP% When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
Prospector's Drill4★ 565at Lv 90 ATK% When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Mountain-Bracing Bolt4★ 565at Lv 90 Energy Recharge Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.
Footprint of the Rainbow4★ 510at Lv 90 DEF% Using an Elemental Skill increases DEF by 16% for 15s.
Tamayuratei no Ohanashi4★ 565at Lv 90 Energy Recharge Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill.
Prospector's Shovel4★ 510at Lv 90 ATK% Electro-Charged DMG is increased by 48%, and Lunar-Charged DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Charged DMG is increased by an additional 12%.
Sacrificer's Staff4★ 620at Lv 90 CRIT Rate For 6s after an Elemental Skill hits an opponent, ATK is increased by 8% and Energy Recharge is increased by 6%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.
Favonius Codex4★ 510at Lv 90 Energy Recharge CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
The Widsith4★ 510at Lv 90 CRIT DMG When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Sacrificial Fragments4★ 454at Lv 90 Elemental Mastery After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Royal Grimoire4★ 565at Lv 90 ATK% Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Solar Pearl4★ 510at Lv 90 CRIT Rate Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.
Prototype Amber4★ 510at Lv 90 HP% Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
Mappa Mare4★ 565at Lv 90 Elemental Mastery Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.
Blackcliff Agate4★ 510at Lv 90 CRIT DMG After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Eye of Perception4★ 454at Lv 90 ATK% Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s.
Wine and Song4★ 565at Lv 90 Energy Recharge Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Frostbearer4★ 510at Lv 90 ATK% Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Dodoco Tales4★ 454at Lv 90 ATK% Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s.
Hakushin Ring4★ 565at Lv 90 Energy Recharge After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Oathsworn Eye4★ 565at Lv 90 ATK% Increases Energy Recharge by 24% for 10s after using an Elemental Skill.
Wandering Evenstar4★ 510at Lv 90 Elemental Mastery The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Fruit of Fulfillment4★ 510at Lv 90 Energy Recharge Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.
Sacrificial Jade4★ 454at Lv 90 CRIT Rate When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
Flowing Purity4★ 565at Lv 90 ATK% When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus, up to a maximum of 12%. This effect lasts 15s.
Ballad of the Boundless Blue4★ 565at Lv 90 Energy Recharge Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s.
Ash-Graven Drinking Horn4★ 510at Lv 90 HP% When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Waveriding Whirl4★ 454at Lv 90 Energy Recharge Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Ring of Yaxche4★ 510at Lv 90 HP% Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Etherlight Spindlelute4★ 510at Lv 90 Energy Recharge For 20s after using an Elemental Skill, the equipping character's Elemental Mastery is increased by 100.
Blackmarrow Lantern4★ 454at Lv 90 Elemental Mastery Bloom DMG is increased by 48%, and Lunar-Bloom DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Bloom DMG is increased by an additional 12%.
Dawning Frost4★ 510at Lv 90 CRIT DMG For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 72. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 48.
Favonius Warbow4★ 454at Lv 90 Energy Recharge CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
The Stringless4★ 510at Lv 90 Elemental Mastery Increases Elemental Skill and Elemental Burst DMG by 24%.
Sacrificial Bow4★ 565at Lv 90 Energy Recharge After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Royal Bow4★ 510at Lv 90 ATK% Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Rust4★ 510at Lv 90 ATK% Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.
Prototype Crescent4★ 510at Lv 90 ATK% Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.
Compound Bow4★ 454at Lv 90 Physical DMG Bonus Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Blackcliff Warbow4★ 565at Lv 90 CRIT DMG After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
The Viridescent Hunt4★ 510at Lv 90 CRIT Rate Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Alley Hunter4★ 565at Lv 90 ATK% While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.
Fading Twilight4★ 565at Lv 90 Energy Recharge Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Mitternachts Waltz4★ 510at Lv 90 Physical DMG Bonus Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.
Windblume Ode4★ 510at Lv 90 Elemental Mastery After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Hamayumi4★ 454at Lv 90 ATK% Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Predator4★ 510at Lv 90 ATK% Effective only on the following platform: \n"PlayStation™Network"\nDealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.
Mouun's Moon4★ 565at Lv 90 ATK% For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
King's Squire4★ 454at Lv 90 ATK% Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
End of the Line4★ 510at Lv 90 Energy Recharge Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.
Ibis Piercer4★ 565at Lv 90 ATK% The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.
Scion of the Blazing Sun4★ 565at Lv 90 CRIT Rate After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Song of Stillness4★ 510at Lv 90 ATK% After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
Cloudforged4★ 510at Lv 90 Elemental Mastery After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks.
Range Gauge4★ 565at Lv 90 ATK% When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Flower-Wreathed Feathers4★ 510at Lv 90 ATK% Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
Chain Breaker4★ 565at Lv 90 ATK% For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.
Sequence of Solitude4★ 510at Lv 90 HP% When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Snare Hook4★ 454at Lv 90 Energy Recharge Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Rainbow Serpent's Rain Bow4★ 510at Lv 90 Energy Recharge ATK is increased by 28% for 8s after the equipping character's attacks hit an opponent while the equipping character is off-field.
Serpent Devourer4★
Ardent Storm4★
Shattered Moon4★
Hallowed Fetters4★
Starpiercer4★
Phantasmal Gift: Star Omen4★
Super Awesome Magic Key4★
Unbreakable: Durandarte4★
Cool Steel3★ 401at Lv 90 ATK% Increases DMG against opponents affected by Hydro or Cryo by 12%.
Harbinger of Dawn3★ 401at Lv 90 CRIT DMG When HP is above 90%, increases CRIT Rate by 14%.
Traveler's Handy Sword3★ 448at Lv 90 DEF% Each Elemental Orb or Particle collected restores 1% HP.
Dark Iron Sword3★ 401at Lv 90 Elemental Mastery Upon causing an Overloaded, Superconduct, Stellar-Conduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.
Fillet Blade3★ 401at Lv 90 ATK% On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.
Skyrider Sword3★ 354at Lv 90 Energy Recharge Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.
Ferrous Shadow3★ 401at Lv 90 HP% When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Bloodtainted Greatsword3★ 354at Lv 90 Elemental Mastery Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
White Iron Greatsword3★ 401at Lv 90 DEF% Defeating an opponent restores 8% HP.
Debate Club3★ 401at Lv 90 ATK% After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Skyrider Greatsword3★ 401at Lv 90 Physical DMG Bonus On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
White Tassel3★ 401at Lv 90 CRIT Rate Increases Normal Attack DMG by 24%.
Halberd3★ 448at Lv 90 ATK% Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.
Black Tassel3★ 354at Lv 90 HP% Increases DMG against slimes by 40%.
Magic Guide3★ 354at Lv 90 Elemental Mastery Increases DMG against opponents affected by Hydro or Electro by 12%.
Thrilling Tales of Dragon Slayers3★ 401at Lv 90 HP% When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Otherworldly Story3★ 401at Lv 90 Energy Recharge Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Emerald Orb3★ 448at Lv 90 Elemental Mastery Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Twin Nephrite3★ 448at Lv 90 CRIT Rate Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
Raven Bow3★ 448at Lv 90 Elemental Mastery Increases DMG against opponents affected by Hydro or Pyro by 12%.
Sharpshooter's Oath3★ 401at Lv 90 CRIT DMG Increases DMG against weak spots by 24%.
Recurve Bow3★ 354at Lv 90 HP% Defeating an opponent restores 8% HP.
Slingshot3★ 354at Lv 90 CRIT Rate If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Messenger3★ 448at Lv 90 CRIT DMG Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Silver Sword2★ 243at Lv 70
Old Merc's Pal2★ 243at Lv 70
Iron Point2★ 243at Lv 70
Pocket Grimoire2★ 243at Lv 70
Seasoned Hunter's Bow2★ 243at Lv 70
Dull Blade1★ 185at Lv 70
Waster Greatsword1★ 185at Lv 70
Beginner's Protector1★ 185at Lv 70
Apprentice's Notes1★ 185at Lv 70
Hunter's Bow1★ 185at Lv 70

Effects and their numbers at each refinement come from the developer's own data, in all six languages. Base ATK is our own arithmetic on the developer's growth curve — no wiki number is copied here.

Quick guide
Weapons are mandatory equipment for every character in Genshin Impact, split into 5 types matching what the character physically wields: Sword, Claymore, Polearm, Bow, and Catalyst — a character can only ever use one weapon type. Picking the right weapon matters just as much as picking the right Artifacts: you need to look at Base ATK per level, the Secondary Stat that comes with it, and its own passive, then weigh Refinement Rank R1-R5, which makes that passive stronger. Below we cover the 5 weapon types, how to pick one for a given character, how refinement works, F2P/craftable weapons worth using versus exclusive signature weapons, kept current with patch 6.7 / Luna VIII.

5 weapon types (Sword/Claymore/Polearm/Bow/Catalyst) & how to pick by character

Genshin Impact splits weapons into exactly 5 types based on what a character physically holds: Sword (fast, balanced hits), Claymore (slow but heavy, good at breaking shields), Polearm (long reach, flexible combos), Bow (ranged, with an aim-shot that deals its own damage) and Catalyst (ranged magic attacks, for characters whose kit leans on ranged Elemental Skills). Every character is permanently locked to exactly 1 of these 5 types from release and can never switch weapon type, unlike Artifacts, which can be swapped freely.

So the first step when picking a weapon is always to filter by the character's locked weapon type, then compare Base ATK, the fixed Secondary Stat that comes with it, and the passive between weapons of that same type — a weapon whose passive actually fits the role (DPS/Support/energy recharge) is always worth more than a higher-rarity weapon whose passive doesn't.

Base ATK by rarity & total Mora to max level

Base ATK is a weapon's single most important stat, scaling with both level and rarity. Even at the same level 20, the gap between low- and high-rarity weapons is already clear — for example, the 3-star Claymore Debate Club sits at 87 Base ATK while the 5-star Claymore Wolf's Gravestone reaches 160 Base ATK at that same level (aggregated figures — worth double-checking against the specific weapon page since sources can differ slightly).

WeaponRarityBase ATK (level 20)
Debate Club3★ (Claymore)87
Wolf's Gravestone5★ (Claymore)160

Leveling and ascending a weapon both cost Mora, and the total to bring one weapon all the way to level 90 also scales with rarity: a 5-star weapon costs roughly 1,132,000 Mora in total (907,000 for regular leveling + 225,000 for ascension), while a 4-star weapon costs roughly 755,000 Mora (currently confirmed by only one source, not yet cross-checked against a second). Note this is entirely separate from the Mora needed to level a CHARACTER to 90 — two distinct Mora costs that are easy to mix up when planning farming.

Refinement Rank R1-R5: how the passive scales & Mora cost

Every 2★-5★ weapon has its own passive, and that passive can be strengthened across 5 tiers called Refinement Rank R1 → R5: R1 is the default when you first obtain the weapon, and each additional duplicate of the same weapon (from Wish, crafting, or points exchange) raises it by one rank, up to R5. At each rank, the passive's numbers (extra DMG%, energy recharge%, activation threshold, etc.) increase by a fixed amount set by the game — always read the passive text at each rank before deciding to invest in refining.

Refining a 5-star weapon costs Mora that scales up with each rank: from around 500 Mora at R2 up to around 16,000 Mora at R5 (not counting the cost of obtaining the duplicate weapon itself, usually through Wishing or farming Events/Chests). Because the cost rises sharply at higher ranks, refining is only really worth it when the passive meaningfully affects a main DPS's damage or rotation — F2P weapons used on off-field characters are usually fine stopping at R1-R2.

F2P/craftable weapons worth using vs signature weapons

Weapons in Genshin Impact come from 4 main sources, each suited to a different type of player: the weapon Wish Banner (Epitome Invocation/Wanderlust Invocation, gacha, with a chance of pulling the exact weapon you want), crafting at the Forge/Blacksmith — requiring a blueprint (Weapon Ascension/Prototype) plus farmable materials, no gacha needed, Event/Quest rewards — usually 100% free for every player who completes the content, and Treasure Chest drops in the open world.

F2P/craftable weapons (either craftable or free from events) are always worth weighing alongside 5-star gacha weapons, since many craftable 4-star weapons have a broad passive that works well across many characters of the same type without needing any gacha pulls; meanwhile signature weapons — usually a 5-star weapon released on the same banner as a specific character — are always designed with a passive that fits that exact character's kit perfectly (their "Recommended Users"), making them noticeably stronger for that one character, but requiring extra gacha pulls beyond the character banner itself.

F2P players should generally prioritize finishing off craftable/event weapons first, and only chase signature weapons once they have gacha resources to spare.

Newly added weapons every patch & why this page stays fresh

Genshin Impact keeps adding new weapons with every major update, usually alongside a new character banner or new event content, and the game currently has roughly 244-246 weapons in total as of around patch 6.6-6.7 / Luna VIII (the aggregated count still shifts slightly between snapshots since new weapons keep being added every patch, and there's no single fixed "final" count agreed across sources). Since this number keeps changing, the most reliable approach is to rely on a live, time-stamped counter rather than a static figure that quickly goes stale.

The gamevika weapons page always labels the current game version (currently Ver 6.7 / Luna VIII) alongside the exact update timestamp, so players can be confident the data they're looking at isn't outdated — the same approach major aggregator sites use, stamping a public update date at the top of the page every time a new patch lands.

Reading weapon strength by ROLE: what Main DPS, Sub DPS, and Support each need

The question "which weapon is the strongest" has almost no absolute answer in Genshin Impact, because a weapon's strength depends on the role the character wielding it plays. The same weapon can be a top pick for one role yet nearly useless for another. So before ranking anything, always ask: is this character a Main DPS (carries most of the damage), a Sub DPS (hits off-field then swaps out), or a Support (buffs/heals/shields)?

Main DPS wants the highest Base ATK possible, a crit Secondary Stat (CRIT Rate or CRIT DMG), and a passive that boosts its own damage (ATK%, DMG%, stacking effects from landing hits). Sub DPS / off-field prioritizes Energy Recharge to fire skills on rotation, or Elemental Mastery if the character relies on elemental reactions. Support depends on which stat the character scales with (HP%, Elemental Mastery, Energy Recharge) and favors passives that buff the whole team or generate energy.

Passive examples by role: the Favonius family has a chance to generate Elemental Particles on a CRIT hit — ideal for a support that needs to battery the team; the Sacrificial family has a chance to reset the Elemental Skill cooldown — great for an off-field character that needs to re-cast often. This is why a craftable 4★ sometimes fits the role better than an off-role 5★.

RoleSecondary Stat to look forPassive type that fits
Main DPSCRIT Rate / CRIT DMG / ATK%Boosts own damage, stacks from hitting
Sub DPS (off-field)Energy Recharge / Elemental MasteryBuffs while off-field, aids reactions
Support / Healer / ShieldEnergy Recharge / HP% / Elemental MasteryTeam buffs, Elemental Particles, skill CD reset

A weapon's Secondary Stat: the common types & how to match them to a role

Beyond Base ATK, most weapons (3★ and up) come with exactly one fixed Secondary Stat you can't change, and that stat grows as the weapon levels up. It's usually why two weapons with the same Base ATK still differ clearly once equipped — the Secondary Stat is what decides whether the weapon actually fits the role.

The common weapon Secondary Stats are: CRIT Rate, CRIT DMG, ATK%, Elemental Mastery, Energy Recharge, HP%, DEF% and Physical DMG Bonus. A very common misconception: a weapon never carries an "Elemental DMG Bonus" substat (Pyro/Hydro/Electro DMG...) — that elemental damage bonus only comes from the Artifact goblet, not from a weapon.

Secondary StatBest paired with
CRIT Rate / CRIT DMGMain DPS needing reliable crits
ATK%Characters that scale on Attack
Energy RechargeSub DPS / support firing skills on rotation
Elemental MasteryCharacters built around elemental reactions
HP% / DEF%Characters that scale on HP/DEF (some healers, shields)
Physical DMG BonusPhysical DPS not relying on elements

When comparing two weapons of the same type, read the Secondary Stat before the passive: an off-role stat (say DEF% on a crit Main DPS) wastes most of the weapon's value no matter how high the Base ATK is.

Leveling & ascending weapons: use Enhancement Ore, not character EXP books

A very common beginner mix-up: weapons and characters use completely different EXP sources. Characters level up with EXP books (Hero's Wit and its lower tiers), while weapons level up with Enhancement Ore (Enhancement Ore, Fine Enhancement Ore, Mystic Enhancement Ore) or by "consuming" spare weapons you don't use. Don't pour character EXP books into a weapon — the game won't let you, and vice versa.

Alongside leveling, weapons also need ascension to break past level caps and continue toward the max level of 90. Each ascension costs Mora plus three material groups: (1) a weapon ascension material from a Domain (available on a weekly day rotation), (2) an elite enemy drop, and (3) a common enemy drop.

Because the Domain material only opens on certain fixed days of the week, check the domain schedule and farm on the right day so you don't stall. Enhancement Ore is far easier to get — buy it from shops, craft it, or pick it up in the open world — so leveling is rarely the bottleneck; the real bottleneck is the day-gated ascension material.

Weapon tier list (5★ & 4★) by all 5 types: SS / S / A

As noted above, there is no single "absolute strongest" weapon — the table below ranks by how strong and flexible a weapon is when used on-role, split by the 5 types and 3 tiers: SS (top), S (very strong), A (strong, with several F2P options). The ranking signal comes from the BiS weapons that meta characters actually run, plus current 6.7 / Luna VIII meta knowledge. Almost every patch adds a new 5★ signature weapon that is nearly always top-tier for its own banner character — so treat this as a snapshot, not a fixed chart.

Sword

TierWeaponBest for / why
SSPrimordial Jade Cutter (5★)HP + CRIT, fits most crit DPS and HP-scaling characters
SSMistsplitter Reforged (5★)CRIT DMG + stacking elemental DMG, on-field elemental DPS
SSAbsolution (5★)Arlecchino signature, on-field Pyro DPS
SFreedom-Sworn (5★)team-wide buff + EM, all-round support
SSplendor of Tranquil Waters (5★)HP-scaling, high-HP DPS/sub
SHaran Geppaku Futsu (5★)normal-attack DPS (Kamisato)
AAquila Favonia (5★)ATK + healing, durable stat stick
AThe Black Sword (4★)CRIT + normal/charged, F2P DPS
ASacrificial Sword (4★)resets skill CD, off-field support

Claymore

TierWeaponBest for / why
SSWolf's Gravestone (5★)ATK + team ATK buff
SSRedhorn Stonethresher (5★)DEF-scaling + CRIT DMG (Itto, Noelle)
SSA Thousand Blazing Suns (5★)Mavuika signature, Pyro DPS
SVerdict (5★)Navia signature, Elemental Skill DMG
SBeacon of the Reed Sea (5★)ATK + HP, on-field DPS
SThe Unforged (5★)ATK, excels with a shield up
ASkyward Pride (5★)ER + ATK, all-purpose
ASerpent Spine (4★)CRIT + stacking, F2P DPS (Battle Pass)
ASacrificial Greatsword (4★)resets skill CD, support

Polearm

TierWeaponBest for / why
SSStaff of Homa (5★)HP + CRIT DMG, best for Hu Tao and HP DPS
SSStaff of the Scarlet Sands (5★)EM-scaling, reaction DPS (Cyno)
SSEngulfing Lightning (5★)converts ER to ATK, burst DPS (Raiden)
SPrimordial Jade Winged-Spear (5★)ATK + stacking CRIT, on-field DPS
SCalamity Queller (5★)ramping ATK, DPS/support
SLumidouce Elegy (5★)EM-scaling, reaction DPS (Emilie)
ASkyward Spine (5★)ER + CRIT Rate, all-purpose
AThe Catch (4★)ER + CRIT DMG for burst, legendary F2P (Xiangling)
AFavonius Lance (4★)batteries team energy, support

Catalyst

TierWeaponBest for / why
SSLost Prayer to the Sacred Winds (5★)CRIT Rate + stacking, on-field DPS
SSA Thousand Floating Dreams (5★)EM, Dendro support/DPS (Nahida)
SSTome of the Eternal Flow (5★)HP + CRIT, HP DPS (Neuvillette)
SKagura's Verity (5★)stacking Elemental Skill DMG (Yae Miko, Klee)
SSkyward Atlas (5★)ATK + elemental DMG, all-purpose DPS
SEverlasting Moonglow (5★)HP + normal-attack buff, healer/DPS (Kokomi)
AThe Widsith (4★)random ATK/EM/elemental DMG buff, F2P burst DPS
ASolar Pearl (4★)CRIT + normal/skill, DPS
ASacrificial Fragments (4★)resets skill CD, support

Bow

TierWeaponBest for / why
SSAqua Simulacra (5★)HP + CRIT DMG, close-range DPS (Yelan)
SSThundering Pulse (5★)ATK + CRIT DMG, normal-attack DPS (Yoimiya)
SSThe First Great Magic (5★)ATK + CRIT, normal-attack DPS (Lyney)
SPolar Star (5★)CRIT + stacking, aimed/charged DPS (Ganyu)
SElegy for the End (5★)EM + team buff, off-field support
SHunter's Path (5★)CRIT + EM, charged-shot DPS (Tighnari)
ASkyward Harp (5★)CRIT Rate + ATK, all-purpose
AThe Stringless (4★)EM + Skill/Burst DMG, F2P reaction DPS
AFavonius Warbow (4★)batteries team energy, support

F2P craftable/Battle Pass weapons like Serpent Spine, The Catch, The Widsith and The Stringless are on this list because, used on-role, they beat many off-role 5★ weapons — F2P players should finish these before spending gacha on a signature weapon.

FAQ

How many weapons does Genshin Impact currently have in total?
Roughly 244-246 weapons as of patch 6.6-6.7 / Luna VIII; the exact figure shifts slightly since new weapons keep being added every update — check the page's live counter rather than treating any single number as fixed.
Should I prioritize F2P/craftable weapons or save gacha resources for a signature weapon?
Finish craftable/event F2P weapons first, since many craftable 4-star weapons have a broad passive that works well for a whole group of same-type characters at no gacha cost; only chase a signature weapon once resources are spare, since it's only optimal for the one character it's designed for.
How much Mora does it cost to refine a 5-star weapon to R5?
The cost scales up per rank, from about 500 Mora at R2 to about 16,000 Mora at R5 (not counting the cost of obtaining the duplicate weapon itself, usually through Wishing or farming Events/Chests separately).
Is the Mora cost to max a 5-star weapon the same as the cost to level a character?
No — these are two separate Mora costs. Leveling a 5-star weapon to 90 costs roughly 1,132,000 Mora (907,000 for leveling + 225,000 for ascension), and a 4-star weapon costs roughly 755,000 Mora; leveling a character to 90 costs a much larger, separately-tracked amount, and the two are easy to conflate when planning farming if you don't keep them in separate tables.
Which weapon is the strongest in Genshin Impact?
There's no absolute "strongest" weapon — strength depends on the role of the character wielding it. Decide whether the character is a Main DPS, Sub DPS, or Support, then match Base ATK + Secondary Stat (CRIT for a crit DPS, Energy Recharge for a support that batteries energy...) + an on-role passive. A signature weapon released on a character's own banner is usually the most optimal choice for that specific character.
Can a weapon have an Elemental DMG Bonus substat (Pyro/Hydro...)?
No. A weapon's Secondary Stat only comes from this set: CRIT Rate, CRIT DMG, ATK%, Elemental Mastery, Energy Recharge, HP%, DEF% or Physical DMG Bonus. Elemental DMG Bonus (Pyro/Hydro/Electro DMG...) only comes from the Artifact goblet, never from a weapon — a point people very often get wrong when building and estimating damage.
Do you level weapons with EXP books like characters?
No. Weapons level up with Enhancement Ore (Enhancement Ore / Fine / Mystic Enhancement Ore) or by consuming spare weapons, while EXP books (Hero's Wit...) are only for characters. Beyond leveling, weapons need ascension using Mora + a Domain material (day-gated) + elite and common enemy drops to reach the max level of 90.
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