Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Moldir

Show all teams

Team type
Afflatus
Playstyle

Beast Burn Engine

No Euphoria needed
Burn
Brume6★
Brume
DPS Luxurious Leisure

Beast · Mental DMG · Burn — main burn carry, no Euphoria required.

Lopera6★
Lopera
DPS Substitutes and Simulacra

Beast · Reality DMG · Bullet + Burn — second burn source, layers DoT alongside Brume.

Lorentz Butterfly6★
Lorentz Butterfly
DPS Singleness of Heart

Intellect · Mental DMG · Glow + Burn + Moxie/Ult — third Burn tag, also feeds Moxie to speed up Ultimates.

Yenisei5★
Yenisei
Support Take the Hard Journey

Star · Sturdy + Heal + Shield + Moxie — keeps the three Burn dealers alive long enough for DoT to tick out.

Why this team works

Brume, Lopera and Lorentz Butterfly all carry the Burn tag — stacking Burn from three sources shortens the time-to-kill on a single target far more than one Burn dealer alone. Yenisei rounds the team out with Shield + Heal + Moxie support so the DoT window survives longer. None of the four needs a Euphoria to function.

Flex slot — swap in any of these

Crit/Riposte Vanguard

No Euphoria needed
Crit Riposte
Ezio Auditore6★
Ezio Auditore
DPS Falling for a Sweet Phenomenon

Star · Reality DMG · Riposte — counter-attack carry, no Euphoria required.

Corvus6★
Corvus
DPS Balance, Please

Intellect · Mental DMG · Crit + Dynamo — second carry, no Euphoria required.

Sentinel6★
Sentinel
Buffer Beyond Wonderland

Mineral · Reality DMG · Bullet + Crit + Bloodtithe — converts crits into a team resource, no Euphoria required.

Loggerhead5★
Loggerhead
Healer Take the Hard Journey

Plant · Mental DMG · Riposte + Heal — keeps the counter-attack chain alive, no Euphoria required.

Why this team works

Ezio Auditore leans on Riposte, Corvus stacks Crit with Dynamo, and Sentinel converts Crit hits into Bloodtithe — three different resources feeding off the same Crit-focused rotation. Loggerhead pairs Riposte with Heal to keep the counter-attack loop alive. All four run without any Euphoria.

Flex slot — swap in any of these

Bloodtithe Crit Duo

Meta (needs Euphoria)
Bloodtithe Crit
Sentinel6★
Sentinel
Buffer Homecoming Lament

Mineral · Reality DMG · Bullet + Crit + Bloodtithe — main Bloodtithe carry, no Euphoria required.

Rubuska6★
Rubuska
Healer The Wandering Improviser

Mineral · no fixed DMG type · Heal + Crit + Moxie + Bloodtithe — second Bloodtithe source, no Euphoria required.

Moldir6★
Moldir
Buffer Family Mentor

Beast · Reality DMG · Riposte + Crit + Moxie + Ultimate — third Crit stack.

Kiperina6★
Kiperina
Buffer Aurora After Winter

Star · Mental DMG · Shield + Impromptu + Crit + Cleanse — support core, feeds Crit to the team.

Why this team works

Sentinel, Rubuska and Moldir all tap into Bloodtithe together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Kiperina keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Riposte Moxie Guard

No Euphoria needed
Riposte Moxie
Pickles6★
Pickles
DPS Luxurious Leisure

Mineral · Mental DMG · Riposte + Moxie — main Riposte carry.

Mr. Duncan5★
Mr. Duncan
DPS Substitutes and Simulacra

Beast · Reality DMG · Riposte + Crit + Bullet — second Riposte source.

Desert Flannel5★
Desert Flannel
DPS Her Second Life

Beast · Reality DMG · Crit + Riposte + Moxie — third Moxie stack.

Moldir6★
Moldir
Buffer Family Mentor

Beast · Reality DMG · Riposte + Crit + Moxie + Ultimate — support core, feeds Moxie to the team.

Why this team works

Pickles, Mr. Duncan and Desert Flannel all tap into Riposte together with Moxie — combining it across three kits at once outperforms any single carry doing it alone. Moldir keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Extra Action Chain

Meta (needs Euphoria)
Extra Action
Flutterpage6★
Flutterpage
DPS On the Hand of Time

Star · Reality DMG · self-Continuous Action — second Incantation grants herself an actual extra turn (【Continuous Action I】) on landing, no Euphoria required.

376★
37
Sub-DPS Falling for a Sweet Phenomenon

Star · Mixed DMG · Eureka payoff — passive banks Eureka from her own casts and from any ally's extra action, then spends 5 Eureka on a free 【Supplementary Formula】 follow-up, no Euphoria required.

Fatutu6★
Fatutu
Support That Inquisitive Dear

Mineral · Mental DMG · Shield + Dispel — 【Spirit Shell】 stacks plus a mass dispel of Stats Down/Neg Status/Control keep the front line able to keep re-casting, no Euphoria required.

Pickles6★
Pickles
DPS Luxurious Leisure

Mineral · Mental DMG · Riposte + Moxie — Ultimate grants the whole team DMG Dealt +30% for 2 rounds, cashing in on every extra swing Flutterpage and 37 generate, Euphoria (E1) required.

Why this team works

Flutterpage's second Incantation grants herself an actual bonus turn — 【Continuous Action I】 — every time it lands, and 37's passive banks Eureka both from her own casts and whenever any ally takes an extra action, cashing 5 Eureka in for a free 【Supplementary Formula】 follow-up hit. Fatutu's mass dispel and 【Spirit Shell】 stacks keep the front line clean enough to keep re-casting, and Pickles' Ultimate hands the whole team a DMG Dealt +30% buff that cashes in on every extra swing the other two generate.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

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