Miranda
SSR

Miranda

Fire Supporter Elysion A.C.P.U.
Meta TierB
HP647,453
ATK21,307
DEF3,999
30-second summary of Miranda

Miranda is a Fire Nikke in the Supporter class, manufactured by Elysion. Stats and skill text below come straight from the game's data.

“An officer in the A.C.P.U. Ark Police. Abides by her own set of principles but it gets her into trouble with Poli, who considers her reckless and sloppy.”

Updated: 2026-08-02

Should you pull?

YES. Her single-target ATK + Critical Damage dual buff is extremely strong, especially worth pulling if you already have a crit-focused main Attacker whose damage you want to push to the max.

Review & Analysis

Miranda is a Fire SMG Supporter from Elysion who specializes in loading up one carry with buffs. Her Burst, Powering up!, dumps a massive ATK and Critical Damage boost onto the ally with the highest ATK in the squad (excluding herself), turning that unit into the spearhead right as Full Burst begins. Wake Up! adds a further Critical Damage buff for the whole team the moment Full Burst starts, stacking on top for a stronger combined damage window. Health up! is a minor secondary buff, giving the team a small Hit Rate boost once Miranda lands 30 normal attacks.

Base Stats

HP647,453
ATK21,307
DEF3,999
Max Ammo120
Reload Time1.43s

Skills

Normal Attack

■ Affects target enemy.
Deals 8.64% of ATK as damage.

Health up!Skill 1

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 5.37% for 5 sec.

Wake Up!Skill 2

■ Activates at the beginning of Full Burst. Affects all allies.
Critical Damage ▲ 32.99% for 10 sec.

Powering up!Burst Skill

■ Affects 1 allies with the highest ATK (except caster).
[Target] ATK ▲ 40.4% for 10 sec.
[Target] Critical Damage ▲ 56.23% for 10 sec.

Skill Investment Priority

Prioritize Burst Powering up! (huge ATK/Critical Damage buff for the main carry) → Wake Up! (team-wide Critical Damage buff at Full Burst start) → Health up! (minor Hit Rate buff, requires normal-attack stacking).

1/1/1 (playable) → 4/4/4 → 4/4/10 (final). Max the burst first since it's her main buff source; raise Skill 2 moderately to stack team crit damage; Skill 1 has the least value, so leave it last.

Strengths & Weaknesses

Strengths

  • Her burst grants an extremely strong dual buff to one ally: +40.4% ATK and +56.23% Critical Damage, enough to turn a crit-focused Attacker into the team's main damage source.
  • Skill 2 buffs the whole team's Critical Damage by 32.99% right at Full Burst start, stacking well with the burst's single-target focus.
  • High SSR base stats (HP 647453 · ATK 21307) let her hold her own when not actively buffing.

Weaknesses

  • Her burst only buffs one single ally (the highest ATK), unlike wider-reach buffers.
  • Skill 1 needs 30 normal attacks to trigger and only grants a small, short-lived 5.37% Hit Rate buff for 5 seconds — poor value.
  • SMG normal attack deals only 8.64% ATK, contributing almost no damage beyond filling Skill 1's trigger condition.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Hit Rate 2-4x
Elemental DMG 2x
Max Ammo 1-2x

Gear →

General Info

Meta Tier
Class
Supporter
Element
Fire
Weapon Type
SMG
Manufacturer
Elysion
Squad
A.C.P.U.
Voice Actors
Min-ah · Jackie Lastra · Yui Horie
Illustrator
Kim Hyung Tae
Release date
4 nov 2022

Recommended Build

Cubes
Bastion Cube / Resilience Cube
Overload (OL) Priority
Increase ATK › Increase Hit Rate › Increase Element Damage Dealt

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Miranda (Supporter, Fire element) anchors every team below and holds a slot in all five.

Campaign

  • Sustained Firepower Team: Miranda · Scarlet · Drake · Noir · Volume. Scarlet is a secondary damage dealer, carrying output while Miranda is off burst; Drake is a secondary damage dealer, carrying output while Miranda is off burst; Noir refills ammo and raises magazine size for the team; Volume cuts cooldown so Miranda can burst again sooner.
  • Fast-Clear Team: Miranda · Maxwell · Laplace · Dorothy · Naga. Maxwell is a secondary damage dealer, carrying output while Miranda is off burst; Laplace is a secondary damage dealer, carrying output while Miranda is off burst; Dorothy cuts cooldown so Miranda can burst again sooner; Naga increases damage dealt on core hits.

Arena / PvP

  • Sturdy Team: Miranda · Alice · Modernia · Noah · Mast. Alice is a secondary damage dealer, carrying output while Miranda is off burst; Modernia is a secondary damage dealer, carrying output while Miranda is off burst; Noah raises a shield that reduces incoming damage; Mast adds extra critical damage for Miranda.
  • Counter Team: Miranda · Drake · Maxwell · Guillotine · Rouge. Drake is a secondary damage dealer, carrying output while Miranda is off burst; Maxwell is a secondary damage dealer, carrying output while Miranda is off burst; Guillotine pulls all enemy attacks so Miranda is free to deal damage; Rouge adds another ATK buff for the whole team.

Raid & Interception

  • Boss-Sticking Team: Miranda · Alice · Novel · Noise · Volume. Alice is a secondary damage dealer, carrying output while Miranda is off burst; Novel increases enemy damage taken over a long duration; Noise holds aggro almost the entire fight while self-healing; Volume cuts cooldown so Miranda can burst again sooner.
  • Anti-Aggro Team: Miranda · Scarlet · Moran · Mast · Drake. Scarlet is a secondary damage dealer, carrying output while Miranda is off burst; Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for Miranda; Drake is a secondary damage dealer, carrying output while Miranda is off burst.

Costumes

Thief of Justice

Lore & Trivia

“An officer in the A.C.P.U. Ark Police. Abides by her own set of principles but it gets her into trouble with Poli, who considers her reckless and sloppy.”

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