iDoll Sun
R

iDoll Sun

Iron Supporter Tetra Replace
Meta TierD
HP83,463
ATK2,903
DEF580
30-second summary of iDoll Sun

iDoll Sun is a Iron Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.

Updated: 2026-08-02

Should you pull?

Should you pull?

SKIP — an R-rarity Nikke from the Replace squad, only worth using temporarily in the early game, not worth long-term investment.

Review & Analysis

iDoll Sun is an R-rarity Iron Supporter built around self-buffing rather than team support. Burst skill Sunset massively boosts her own Max Ammunition Capacity, letting her fire continuously without reloading for an extended window. Skill 2, Sunlight, has a random chance to trigger an ATK buff on herself when attacked, while Skill 1, Sunshine, raises her own DEF after landing 10 normal attacks. As an R-rarity, tier F unit, iDoll Sun is mostly relevant in early rosters and offers little team-wide support.

Base Stats

HP83,463
ATK2,903
DEF580
Max Ammo60
Reload Time1.5s

Skills

Normal Attack

■ Affects target enemy.
Deals 14.71% of ATK as damage.

SunshineSkill 1

■ Affects self. Activates after landing 10 normal attack(s).
DEF ▲ 7.56% for 5 sec.

SunlightSkill 2

■ There is a 20% chance to activate when attacked.
ATK ▲ 9.09% for 5 sec.

SunsetBurst Skill

■ Affects self.
Max Ammunition Capacity ▲ 797.5% for 10 sec.

Skill Investment Priority

Prioritize Burst Sunset (huge ammo-capacity buff, her core mechanic) → Skill 2 Sunlight (self ATK buff) → Skill 1 (self DEF buff, secondary).

General guideline: level evenly to 1/1/1 for temporary use; if pushing further, prioritize Burst (797.5% max ammo boost) since it nearly removes the need to reload during sustained fire.

Strengths & Weaknesses

Strengths

  • Her Burst boosts her own max ammo capacity by 797.5%, nearly eliminating the need to reload for 10 seconds.
  • Skill 1 self-buffs DEF after 10 normal attacks, helping her hold up better during sustained fire.

Weaknesses

  • Very low R-rarity base stats, unable to hold up in harder content.
  • Both buffs only affect herself, offering no support to allies — very limited squad value.
  • Skill 2 only has a 20% chance to trigger when attacked, making the ATK effect unreliable.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Hit Rate 2-4x
Elemental DMG 2x
Max Ammo 1-2x

Gear →

General Info

Meta Tier
Class
Supporter
Element
Iron
Weapon Type
AR
Manufacturer
Tetra
Squad
Replace
Voice Actors
Gwak Gyu-mi · Jeannie Tirado · Yukina Shutō
Illustrator
Mikan03_26
Release date
4 nov 2022

Recommended Build

Cubes
Bastion Cube / Resilience Cube
Overload (OL) Priority
Increase ATK › Increase Max Ammunition Capacity › Increase Element Damage Dealt

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Campaign

  • Self-Sufficient Ammo Team: iDoll Sun · Helm: Aquamarine · Julia · Maxwell · 1 flex Iron Supporter. Sunset grants iDoll Sun 797.5% Max Ammo Capacity on herself, turning her into a durable secondary gunner who keeps contributing steady Iron-element damage through the whole Full Burst without reloading.

Arena/PvP

  • Secondary Damage Filler Team: iDoll Sun · Frima · 1 flex Defender · Helm: Aquamarine · Maxwell. Sunlight has a chance to self-buff ATK when hit, letting iDoll Sun keep contributing steady damage even as a non-carry in an Iron-focused PvP lineup.

Raid & Interception

  • Iron Endurance Team: iDoll Sun · Novel · Crown · Helm: Aquamarine · 1 flex Attacker. Sunshine stacks self DEF every 10 normal shots, helping iDoll Sun hold up alongside Novel and Crown — ideal for long Raid/Interception fights that need a synced Iron-element lineup.

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