Gakumas Plans Explained: Sense, Logic, Anomaly (and Free) — How They Differ

Quick answer

A plan (計画) is the school that decides how an idol plays an exam. Gakumas has three: Sense bursts turn to turn (built on Good Condition and Concentration), Logic snowballs steadily (built on Good Impression and Motivation), and Anomaly — the third plan, with its own mechanics built around abnormal statuses. On top of that, basic Free cards are shared across every plan. The key point: each P-idol is locked to one plan and one recommended effect, so you choose a plan by choosing a P-idol rather than swapping freely mid-run.

Sense (センス) — Bursty, Turn by Turn

Sense is built around two statuses:

  • Good Condition (好調) — while you're "in condition", the score you deal goes up by a percentage.
  • Concentration (集中) — stacks added score damage onto each card you play.

The result is a bursty style: you build condition and concentration, then unload a big scoring turn. Sense suits you when you'd rather load up for decisive turns than spread output evenly.

Logic (ロジック) — Steady Snowball

Logic is built around:

  • Good Impression (好印象) — scores passively each turn, without needing to play a scoring card.
  • Motivation / Yaruki (やる気) — raises genki (the resource that feeds your cards).

This is a snowball style: you stack statuses so each turn generates score on its own, growing over time. Logic is steadier and more forgiving of small mistakes, which suits players who like a consistent engine.

Anomaly (アノマリー) — the Third Plan, Its Own Rules

Anomaly is the later plan, using abnormal statuses through its own mechanic that flips the assumptions of the older two. Because Anomaly's specific combos still need verification, we keep this at a high level: if you have an Anomaly P-idol, read that P-idol's own recommended effect and build a deck around it, rather than borrowing a full combo from an unverified source. It's the plan for players who enjoy experimenting with unusual mechanics.

Free (フリー) — Shared Cards

Free isn't a plan you build around — it's the group of basic cards shared across every plan. They plug the gaps in cost and tempo that your plan-specific cards don't cover. When building a deck, treat Free cards as flexible glue alongside the cards that carry your plan's identity.

Which Plan to Pick — and How

You don't pick a plan directly; you pick a P-idol, and that P-idol is already locked to a plan and a recommended effect. So:

  • Like bursty play and timing decisive turns → look for a Sense P-idol.
  • Like a steady, low-risk engine → look for a Logic P-idol.
  • Like unusual mechanics and don't mind tinkering → try an Anomaly P-idol.

Browse the P-idol library to see who runs which plan, then build a deck that matches that P-idol's recommended effect.

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Frequently asked questions

Can I switch plans mid-produce?

No. The plan is tied to the P-idol you pick and fixed for the whole run. To play a different plan, choose a P-idol that belongs to it.

Which plan is strongest?

Plans do not have an absolute ranking — power lives in the specific P-idol you run, not in the plan name. To compare concretely, open the P-idol tier list: the Signature power mode ranks 108 SSR P-idols by the total power of their signature set, computed with the contest formula, while the Community rating mode ranks 59 P-idols from Japanese community voting. Style-wise: Sense bursts, Logic is steady, Anomaly is unusual.

Do Free cards work in all three plans?

Yes. Free cards are shared basics that can appear in any plan's deck to fill out cost and tempo.

Why doesn't this guide give specific Anomaly combos?

Because Anomaly's detailed combos still need source verification. Rather than copy unverified combos, we recommend building around the recommended effect printed on your own Anomaly P-idol.

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