Prominent Edge
★★★★

Prominent Edge

-A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

Prominent EdgeSword

·Source

Acquisition Center: Arsenal Exchange, Crates


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

34

341

Agility Boost [S]

Agility +12

1/3

Agility +93

9/9

Physical DMG Boost [S]

Physical DMG Dealt +3.3%

1/3

Physical DMG Dealt +26%

9/9

Suppression: Emergency Boost

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +12% for 20s.

1/4

When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.

Effects of the same name cannot stack.

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

34

None

Agility Boost [S]

Agility +12

1/3

Physical DMG Boost [S]

Physical DMG Dealt +3.3%

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

100

100

Agility Boost [S]

Agility +12

1/3

Agility +21

2/5

Physical DMG Boost [S]

Physical DMG Dealt +3.3%

1/3

Physical DMG Dealt +3.3%

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

169

169

Agility Boost [S]

Agility +21

2/5

Agility +21

2/6

Physical DMG Boost [S]

Physical DMG Dealt +3.3%

1/4

Physical DMG Dealt +6%

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

238

238

Agility Boost [S]

Agility +21

2/6

Agility +31

3/8

Physical DMG Boost [S]

Physical DMG Dealt +6%

2/6

Physical DMG Dealt +6%

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

307

307

Agility Boost [S]

Agility +31

3/8

Agility +31

3/9

Physical DMG Boost [S]

Physical DMG Dealt +6%

2/7

Physical DMG Dealt +8.7%

3/9


Max Attributes (Base/Max)

Cost

Base ATK

341

None

Agility Boost [S]

Agility +31

3/9

Physical DMG Boost [S]

Physical DMG Dealt +8.7%

3/9

Skill & Activation

Skill Details & Essence


Agility Boost [S]

Physical DMG Boost [S]

Suppression: Emergency Boost

RANK 1

Agility +12

Physical DMG Dealt +3.3%

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +12% for 20s.

RANK 2

Agility +21

Physical DMG Dealt +6%

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +14.4% for 20s.

RANK 3

Agility +31

Physical DMG Dealt +8.7%

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +16.8% for 20s.

RANK 4

Agility +40

Physical DMG Dealt +11.3%

When the wielder's battle skill hits the enemy, the wielder gains ATK +19.2% for 20s.

Effects of the same name cannot stack.

RANK 5

Agility +50

Physical DMG Dealt +14%

When the wielder's battle skill hits the enemy, the wielder gains ATK +21.6% for 20s.

Effects of the same name cannot stack.

RANK 6

Agility +60

Physical DMG Dealt +16.7%

When the wielder's battle skill hits the enemy, the wielder gains ATK +24% for 20s.

Effects of the same name cannot stack.

RANK 7

Agility +69

Physical DMG Dealt +19.3%

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +26.4% for 20s.

RANK 8

Agility +79

Physical DMG Dealt +22%

When the wielder's battle skill hits the enemy, the wielder gains ATK +28.8% for 20s.

Effects of the same name cannot stack.

RANK 9

Agility +93

Physical DMG Dealt +26%

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s.


Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Suppression: Emergency Boost


Base/Max

Suppression: Emergency Boost

Potential 1

1/4

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +12% for 20s.

Potential 2

2/5

When the wielder's battle skill hits the enemy, the wielder gains ATK +14.4% for 20s.

Effects of the same name cannot stack.

Potential 3

3/6

When the wielder's battle skill hits the enemy, the wielder gains ATK +16.8% for 20s.

Effects of the same name cannot stack.

Potential 4

4/7

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +19.2% for 20s.

Potential 5

5/8

When the wielder's battle skill hits the enemy, the wielder gains ATK +21.6% for 20s.

Effects of the same name cannot stack.

Potential 6

6/9

Effects of the same name cannot stack.

When the wielder's battle skill hits the enemy, the wielder gains ATK +24% for 20s.

Profile

Basic Info

Don't worry. What you see is what you get.

Twin edges, a rather thick ridge, and center of gravity near the holding end towards the grip.

The crossguard is slightly curved, but it might be too small for a novice.

Go on. Hold it.

This is a single-handed weapon. Tighten your grip, but keep your wrist supple enough for movement.

Now, stand before the dummy. Swing and strike with your entire body.

Make a descending hew from above the shoulder to the other side of the chest. Repeat the motion.

So you want to fight like the Endmin? And you're afraid you'll never succeed?

Don't let that idea get in your head. What you see is what you get.

Full profile

-A weapon equipped by Endfield operators to significantly boost their combat capabilities.

-One of the advanced weaponry manufactured by Endfield for their operators. Minimalist modular architecture resulted in a lightweight weapon with excellent balance and handling. The blade itself is extremely durable.

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