Pity / Gacha Calculator
Estimate your odds of the featured 6★ operator from your current pity, banner pulls and budget.
Weapon banner: only 10-pull batches (1980 Arsenal Ticket each). 6★ rate = 4% per pull, 25% of 6★ are featured ⇒ featured = 1% per pull. Chance of ≥1 featured in a 10-pull ≈ 9.56%; chance of NO featured after 70 pulls ≈ 49.5%. 40 pulls (4 batches) guarantees a 6★ (only 25% featured); 80 pulls (8 batches) guarantees featured — average ≈ 55 pulls to featured, about 49% of players must reach the 80-pull guarantee.
Visual Pity Roadmap
Pull partway then the banner ends: what carries over, what resets?
When a banner closes and a new one opens, not every counter you've built up is kept. Some carry over, some reset to zero. The table below answers the question players keep re-asking: “I pulled partway and the banner expired — what do I keep, what do I lose?”
| Milestone | Carries to the next banner? |
|---|---|
| 80 pulls — guaranteed 6★ (hard pity) | ✅ YES — the pull count since your last 6★ is preserved when the banner changes |
| 120 pulls — guaranteed featured character (spark, after losing the 50/50) | ❌ NO — this counter resets to zero every time the banner changes, even if you're close |
| 240 pulls — duplicate/potential item for the featured character | Depends on the version — accumulates if you keep targeting the same character; the reset rule for this counter hasn't been officially confirmed |
Worked example: 90 pulls, then the banner closes
Say on Banner A, pull 80 guarantees you a 6★ (hard pity) but you lose the 50/50 — it's not the featured character. You pull 10 more (90 total), then Banner A closes and Banner B opens.
- The 80 milestone (hard pity): since you just got a 6★ at pull 80, your “pulls since last 6★” count at closing is 10 (90 − 80). That 10 carries over into Banner B — meaning in Banner B you only need 70 more pulls (not a fresh 80) to guarantee your next 6★.
- The 120 milestone (spark): in Banner A you were at 90/120, just 30 pulls from a guaranteed featured character. But because the banner closed before you hit 120, that progress resets to zero. In Banner B, if you lose the 50/50 again at the new pull 80, you must pull a full fresh 120-pull cycle counted from the start of Banner B to be guaranteed — you don't get to carry the 30 pulls you were short in Banner A.
Bottom line: to guarantee a specific banner's featured character, you must pull enough within that same banner — you can't “save” near-miss progress toward the 120 mark for later.
Debunking 3 common myths about Endfield's pity system
On community Q&A boards, the same questions get asked over and over because the pity mechanic isn't well understood — and some wrong answers have spread. Here are the 3 most common myths, corrected against the actual in-game mechanic.
“If I lose the 50/50 once, is the next one guaranteed?”
“If I pull partway and the banner expires, do I lose all my pity progress?”
“I lost the 50/50 at pull 80 — is the next pull-80 guaranteed to be the featured character?”
What this calculator does
Enter where your pity stands and how many pulls you can afford, and this tool estimates your real chance of walking away with the featured 6★ operator before your banner ends. It folds in soft pity, hard pity, the 50/50, and the 120-pull safety net so you do not have to do the probability math by hand.
When to use it
Use it before you spend — the moment a banner you want goes live and you are asking "I have X pulls saved, is that enough?". It answers three decisions: pull now or save, whether to push to the guarantee, and how many pulls to set aside for the operator you actually want.
How to use it — 3 steps
- Current pity: how many pulls since your last 6★ (0 if you just got one).
- Pulls on this banner: how many times you have already pulled on the current featured banner (this feeds the 120-pull safety net).
- Pulls you have: your budget in pulls. Tick the box if you already pulled the featured operator on this banner — that uses up the 120-pull safety net, leaving only natural 50/50 odds on later 6★s.
How to read the results
- Chance of featured 6★ — the headline number: probability you get the operator you want within your budget. Above ~90% is safe; 40-70% is a coin-flip, consider saving more.
- Chance of any 6★ — odds of at least one 6★ (featured or not).
- Pulls to guarantee — the worst-case pulls to be 100% certain of the featured operator (the 120 safety net).
- Average pulls per 6★ — how many pulls a 6★ costs you on average.
How the pity system works
Character headhunting in Arknights: Endfield runs a two-stage pity:
- Base rate ~0.8% per pull for a 6★.
- Soft pity from pull 65 — the rate ramps up sharply each pull after that.
- Hard pity at pull 80 — a 6★ is guaranteed.
- 50/50 — when you hit a 6★, it is a coin-flip between the featured operator and a standard one. Losing it does not lock your next 6★ to the featured operator — every 6★ is a fresh 50/50.
- 120-pull safety net — the featured operator is guaranteed by your 120th pull on that banner. It triggers once per banner, resets when the banner ends, and does not carry over (your 80-pity does carry over).
| Milestone | Pull | What happens |
|---|---|---|
| Base | 1-64 | ~0.8% each |
| Soft pity | 65-79 | Rate climbs fast |
| Hard pity | 80 | 6★ guaranteed |
| Safety net | 120 | Featured guaranteed |
FAQ
Does pity carry over between banners?
What does "guaranteed" mean?
Is 80 pulls always enough for the operator I want?
Explore more
Character Banner — Expected-Value Stats
Expected value: ~54 pulls to any 6★, ~81-82 pulls to featured (UP), 34% of players must reach pull 120, 50% get UP before pull 73, ~1.2% get UP within 3 pulls.
Statistical figures (simulated ≥1M runs) — DP TapTap + Bilibili, 2 independent sources match.
Arsenal (武庫配給) Economy
Character-banner pulls generate Arsenal Tickets used for weapon-banner pulls.
Character pulls generate Arsenal: 6★=2000 · 5★=200 · 4★=20. To afford 80 weapon-pulls (15840 Arsenal) needs roughly 210-230 character-pulls.
Banner Types
Limited
80 pulls guarantees a 6★ · 120 pulls guarantees the featured (spark) · 240 pulls guarantees a duplicate.
Standard
80 pulls guarantees a 6★ · 300 pulls lets you pick any 6★ by name.
Beginner
40 pulls guarantees a 6★ and ends — also grants a 6★ weapon-choice ticket.
Weapon (Arsenal)
40 pulls guarantees a 6★ · 80 pulls guarantees featured (hard pity).
Weapon banner milestones: two counting methods, one truth
Many Japanese guides count the weapon banner in “ten-pull units” (each 10-pull bundle counts as 1 回/ticket/attempt), while gamevika's figures use single pulls. Same milestone, just a different unit — the table below converts both so either convention reads clearly.
| Meaning | Single pulls | Ten-pull units (JA source) | Note |
|---|---|---|---|
| Hard pity — guaranteed 1 weapon 6★ | 40 | 4 | may not be the featured weapon yet |
| Featured weapon guarantee (1st) | 80 | 8 | guaranteed the featured weapon |
| Unlocks the weapon selector | 100 | 10 | trade directly for any weapon in the pool |
| Featured weapon guarantee (2nd, per JA source) | 180 | 18 | repeats every 80 pulls (8 ten-pull units) after this point |
How long does a limited character stick around after its banner ends?
When a limited character's rate-up banner ends, that character doesn't disappear from the game right away. Cross-checked across multiple sources, a limited character keeps showing up in the standard 6★ (off-rate) pool of the next 2 limited banners — 3 banner cycles total counting the original rate-up — before rotating out, only returning later via a rerun.
Milestone gifts based on cumulative pulls
Besides the pity safety nets, Endfield also hands out gifts based on cumulative Scout pulls on a character banner: reach 30 pulls and you instantly get a free 10-pull (this gift does NOT count toward the 80/120 pity milestones). Our official reference data notes that 60 pulls grants a character dossier; some community sources instead claim this milestone grants a Standard-banner ticket — we're going with the figure cross-checked against our official reference data and will update if new confirmation surfaces.
Real-money conversion: what do 10 or 120 pulls actually cost?
Each Scout pull costs 500 Oroberyl; at the cheapest top-up bundle rate, roughly 500 Oroberyl ≈ ¥275 JPY — so 10 pulls (5,000 Oroberyl) cost about ¥2,750. The table below converts two key milestones — 10 pulls and 120 pulls (the guaranteed-featured mark) — into real money across 7 markets.
| Milestone | JPY (base) | VND | USD | KRW | TWD | IDR | THB |
|---|---|---|---|---|---|---|---|
| 10 pulls (5,000 Oroberyl) | ≈ ¥2,750 | ≈ ₫456,000 | ≈ $17.4 | ≈ ₩24,800 | ≈ NT$563 | ≈ Rp295,500 | ≈ ฿567 |
| 120 pulls (60,000 Oroberyl — guaranteed-featured mark) | ≈ ¥33,000 | ≈ ₫5,477,000 | ≈ $209 | ≈ ₩297,800 | ≈ NT$6,761 | ≈ Rp3,546,000 | ≈ ฿6,800 |
Gacha System & Budget
1. Character Rates & Pity System (Limited Scout)
Every character banner in Endfield shares the same base rates, layered with two safety nets: a soft pity at pull 65 and a hard pity at pull 80. All five reference sources agree on the 0.8% figure.
| Rarity | Base rate | Note |
|---|---|---|
| ★6 | 0.8% | Top-tier operator |
| ★5 | 8% | At least one guaranteed every 10 pulls |
| ★4 | 91.2% | — |
- Soft pity — pull 65: from the 65th pull onward, the ★6 rate climbs by roughly 5% per pull, hitting 100% at pull 80.
- Hard pity — pull 80: a ★6 is guaranteed by pull 80 at the latest. However, that ★6 is subject to a 50/50: 50% chance it's the rate-up operator, 50% chance you "lose" to an off-rate ★6.
- Featured guarantee (spark) — pull 120: if you lose the 50/50, pull 120 guarantees the rate-up operator. The 120 counter resets every banner (no carryover) and triggers once per banner.
- Carryover: the 80-pull hard-pity counter carries over between banners; the 120 counter does not.
- Dupe (240 pulls): reaching 240 cumulative pulls earns a duplicate/potential copy of the rate-up operator.
- Perks: a free 10-pull after 30 pulls, and a dossier after 60 pulls.
On average: because of the 50/50, the expected pulls to secure one rate-up operator is around ~90 pulls (≈ 45,000 Oroberyl) — you won't always have to reach 120.
2. Weapon Banner (Arsenal)
The weapon banner is entirely separate from the character banner, using its own tickets and its own pity milestones. The ★6 rate is five times higher than on character banners.
| Item | Figure |
|---|---|
| ★6 rate | 4% |
| Rate-up weapon on a ★6 | 25% (each other weapon 12.5%) |
| Hard pity ★6 | 40 pulls |
| Featured weapon guarantee | 80 pulls |
| Weapon selector | 100 pulls |
| Cost | 1,980 tickets / 10 pulls |
Cross-checked — not a conflict, just a UNIT MISMATCH: the JA sources count in “ten-pull units” (1 回/ticket/attempt = 10 pulls), not single pulls. 4/8/10 ten-pull units × 10 = exactly 40/80/100 pulls — a perfect match with the EN figures gamevika uses. The JA sources also mention a second guarantee point at 18 ten-pull units (180 pulls), repeating every 8 ten-pull units (80 pulls) after that — see the two-unit table below.
3. Currency & F2P Budget
The main pull currency is Oroberyl (called "Red Originium" in JA sources). Each pull costs 500 Oroberyl; a 10-pull costs 5,000.
| Guarantee milestone | Pulls | Oroberyl needed | F2P time (~11k/month) |
|---|---|---|---|
| Guaranteed ★6 (hard pity) | 80 | 40,000 | ~3.6 months |
| Guaranteed featured | 120 | 60,000 | ~5.5 months |
| Dupe (spark) | 240 | 120,000 | ~11 months |
- F2P players earn roughly 10,000–12,000 Oroberyl/month (~20–24 pulls), per multiple community sources.
- On average you only need ~90 pulls (~45,000 Oroberyl) to secure one rate-up operator — about 4 months of F2P saving per limited character.
- Tip: bank ~80 pulls before a banner opens so soft pity + the 50/50 do the work and you rarely hit the 120 ceiling.
4. Standard Scout Banner
Beyond limited banners, Endfield runs a permanent Standard Scout with the standard ★6 operator pool. The ★6 rate is still 0.8% with hard pity at 80, but there is no 50/50 (every ★6 is on-pool). Reaching 300 cumulative pulls unlocks a selector ticket to pick ANY standard ★6 — ideal for new players securing a foundational unit.