Pity / Gacha Calculator

Estimate your odds of the featured 6★ operator from your current pity, banner pulls and budget.

Chance of featured 6★
Chance of any 6★
Pulls to guaranteed featured
Avg pulls per 6★

What this calculator does

Enter where your pity stands and how many pulls you can afford, and this tool estimates your real chance of walking away with the featured 6★ operator before your banner ends. It folds in soft pity, hard pity, the 50/50, and the 120-pull safety net so you do not have to do the probability math by hand.

When to use it

Use it before you spend — the moment a banner you want goes live and you are asking "I have X pulls saved, is that enough?". It answers three decisions: pull now or save, whether to push to the guarantee, and how many pulls to set aside for the operator you actually want.

How to use it — 3 steps

  1. Current pity: how many pulls since your last 6★ (0 if you just got one).
  2. Pulls on this banner: how many times you have already pulled on the current featured banner (this feeds the 120-pull safety net).
  3. Pulls you have: your budget in pulls. Tick the box if you already pulled the featured operator on this banner — that uses up the 120-pull safety net, leaving only natural 50/50 odds on later 6★s.

How to read the results

  • Chance of featured 6★ — the headline number: probability you get the operator you want within your budget. Above ~90% is safe; 40-70% is a coin-flip, consider saving more.
  • Chance of any 6★ — odds of at least one 6★ (featured or not).
  • Pulls to guarantee — the worst-case pulls to be 100% certain of the featured operator (the 120 safety net).
  • Average pulls per 6★ — how many pulls a 6★ costs you on average.

How the pity system works

Character headhunting in Arknights: Endfield runs a two-stage pity:

  • Base rate ~0.8% per pull for a 6★.
  • Soft pity from pull 65 — the rate ramps up sharply each pull after that.
  • Hard pity at pull 80 — a 6★ is guaranteed.
  • 50/50 — when you hit a 6★, it is a coin-flip between the featured operator and a standard one. Losing it does not lock your next 6★ to the featured operator — every 6★ is a fresh 50/50.
  • 120-pull safety net — the featured operator is guaranteed by your 120th pull on that banner. It triggers once per banner, resets when the banner ends, and does not carry over (your 80-pity does carry over).
MilestonePullWhat happens
Base1-64~0.8% each
Soft pity65-79Rate climbs fast
Hard pity806★ guaranteed
Safety net120Featured guaranteed

FAQ

Does pity carry over between banners?
The 6★ pity counter carries over between character banners. The 120-pull featured safety net counts per-banner and resets when a new featured banner starts.
What does "guaranteed" mean?
It refers to the 120-pull safety net: your 120th pull on a banner is guaranteed to be the featured operator, once per banner, no carry-over. Losing a 50/50 does not lock your next 6★ — tick the box only if you already pulled the featured operator this banner (the safety net is then used up).
Is 80 pulls always enough for the operator I want?
80 pulls guarantees a 6★, but not necessarily the featured one (the 50/50). To be certain of the featured operator, budget toward the 120-pull safety net.

Explore more

Gacha System & Budget

1. Character Rates & Pity System (Limited Scout)

Every character banner in Endfield shares the same base rates, layered with two safety nets: a soft pity at pull 65 and a hard pity at pull 80. All five reference sources agree on the 0.8% figure.

RarityBase rateNote
★60.8%Top-tier operator
★58%At least one guaranteed every 10 pulls
★491.2%
  • Soft pity — pull 65: from the 65th pull onward, the ★6 rate climbs by roughly 5% per pull, hitting 100% at pull 80.
  • Hard pity — pull 80: a ★6 is guaranteed by pull 80 at the latest. However, that ★6 is subject to a 50/50: 50% chance it's the rate-up operator, 50% chance you "lose" to an off-rate ★6.
  • Featured guarantee (spark) — pull 120: if you lose the 50/50, pull 120 guarantees the rate-up operator. The 120 counter resets every banner (no carryover) and triggers once per banner.
  • Carryover: the 80-pull hard-pity counter carries over between banners; the 120 counter does not.
  • Dupe (240 pulls): reaching 240 cumulative pulls earns a duplicate/potential copy of the rate-up operator.
  • Perks: a free 10-pull after 30 pulls, and a dossier after 60 pulls.

On average: because of the 50/50, the expected pulls to secure one rate-up operator is around ~90 pulls (≈ 45,000 Oroberyl) — you won't always have to reach 120.

2. Weapon Banner (Arsenal)

The weapon banner is entirely separate from the character banner, using its own tickets and its own pity milestones. The ★6 rate is five times higher than on character banners.

ItemFigure
★6 rate4%
Rate-up weapon on a ★625% (each other weapon 12.5%)
Hard pity ★640 pulls
Featured weapon guarantee80 pulls
Weapon selector100 pulls
Cost1,980 tickets / 10 pulls

Source discrepancy: the JA source describes the weapon milestones with a different count (4/8/18); gamevika follows the EN-majority figures (40/80/100) and is cross-checking them in-game.

3. Currency & F2P Budget

The main pull currency is Oroberyl (called "Red Originium" in JA sources). Each pull costs 500 Oroberyl; a 10-pull costs 5,000.

Guarantee milestonePullsOroberyl neededF2P time (~11k/month)
Guaranteed ★6 (hard pity)8040,000~3.6 months
Guaranteed featured12060,000~5.5 months
Dupe (spark)240120,000~11 months
  • F2P players earn roughly 10,000–12,000 Oroberyl/month (~20–24 pulls), per multiple community sources.
  • On average you only need ~90 pulls (~45,000 Oroberyl) to secure one rate-up operator — about 4 months of F2P saving per limited character.
  • Tip: bank ~80 pulls before a banner opens so soft pity + the 50/50 do the work and you rarely hit the 120 ceiling.

4. Standard Scout Banner

Beyond limited banners, Endfield runs a permanent Standard Scout with the standard ★6 operator pool. The ★6 rate is still 0.8% with hard pity at 80, but there is no 50/50 (every ★6 is on-pool). Reaching 300 cumulative pulls unlocks a selector ticket to pick ANY standard ★6 — ideal for new players securing a foundational unit.