Pity / Gacha Calculator

Estimate your odds of the featured 6★ operator from your current pity, banner pulls and budget.

Chance of featured 6★
Chance of any 6★
Pulls to guaranteed featured
Avg pulls per 6★

Visual Pity Roadmap

50/50 at pull 80 — you may "lose" to another character.

Pull 120 does NOT carry over — resets on every new banner.

Pull partway then the banner ends: what carries over, what resets?

When a banner closes and a new one opens, not every counter you've built up is kept. Some carry over, some reset to zero. The table below answers the question players keep re-asking: “I pulled partway and the banner expired — what do I keep, what do I lose?”

MilestoneCarries to the next banner?
80 pulls — guaranteed 6★ (hard pity)✅ YES — the pull count since your last 6★ is preserved when the banner changes
120 pulls — guaranteed featured character (spark, after losing the 50/50)❌ NO — this counter resets to zero every time the banner changes, even if you're close
240 pulls — duplicate/potential item for the featured characterDepends on the version — accumulates if you keep targeting the same character; the reset rule for this counter hasn't been officially confirmed

Worked example: 90 pulls, then the banner closes

Say on Banner A, pull 80 guarantees you a 6★ (hard pity) but you lose the 50/50 — it's not the featured character. You pull 10 more (90 total), then Banner A closes and Banner B opens.

  • The 80 milestone (hard pity): since you just got a 6★ at pull 80, your “pulls since last 6★” count at closing is 10 (90 − 80). That 10 carries over into Banner B — meaning in Banner B you only need 70 more pulls (not a fresh 80) to guarantee your next 6★.
  • The 120 milestone (spark): in Banner A you were at 90/120, just 30 pulls from a guaranteed featured character. But because the banner closed before you hit 120, that progress resets to zero. In Banner B, if you lose the 50/50 again at the new pull 80, you must pull a full fresh 120-pull cycle counted from the start of Banner B to be guaranteed — you don't get to carry the 30 pulls you were short in Banner A.

Bottom line: to guarantee a specific banner's featured character, you must pull enough within that same banner — you can't “save” near-miss progress toward the 120 mark for later.

Debunking 3 common myths about Endfield's pity system

On community Q&A boards, the same questions get asked over and over because the pity mechanic isn't well understood — and some wrong answers have spread. Here are the 3 most common myths, corrected against the actual in-game mechanic.

“If I lose the 50/50 once, is the next one guaranteed?”

No. Endfield has no “lose once, guaranteed next time” mechanic, despite what gets repeated around. The only thing that guarantees the featured character is reaching pull 120 (spark) within the SAME banner. Losing the 50/50 at pull 80 and stopping there, then starting a new banner, gives you no carried priority for your next pull.

“If I pull partway and the banner expires, do I lose all my pity progress?”

Not all of it, but not all of it is kept either. The 80 counter (pulls since your last 6★) carries over between banners. The 120 counter (dedicated to guaranteeing the featured character) resets to zero. See the table and worked example above.

“I lost the 50/50 at pull 80 — is the next pull-80 guaranteed to be the featured character?”

No. This is the most argued-over misunderstanding. The next pull-80 (pull 160 counted from your previous 6★) only guarantees ANOTHER 6★ (which could again be off-rate) — it does not guarantee the featured character. Only the pull-120 mark counted from the start of the current banner guarantees the featured character.

What this calculator does

Enter where your pity stands and how many pulls you can afford, and this tool estimates your real chance of walking away with the featured 6★ operator before your banner ends. It folds in soft pity, hard pity, the 50/50, and the 120-pull safety net so you do not have to do the probability math by hand.

When to use it

Use it before you spend — the moment a banner you want goes live and you are asking "I have X pulls saved, is that enough?". It answers three decisions: pull now or save, whether to push to the guarantee, and how many pulls to set aside for the operator you actually want.

How to use it — 3 steps

  1. Current pity: how many pulls since your last 6★ (0 if you just got one).
  2. Pulls on this banner: how many times you have already pulled on the current featured banner (this feeds the 120-pull safety net).
  3. Pulls you have: your budget in pulls. Tick the box if you already pulled the featured operator on this banner — that uses up the 120-pull safety net, leaving only natural 50/50 odds on later 6★s.

How to read the results

  • Chance of featured 6★ — the headline number: probability you get the operator you want within your budget. Above ~90% is safe; 40-70% is a coin-flip, consider saving more.
  • Chance of any 6★ — odds of at least one 6★ (featured or not).
  • Pulls to guarantee — the worst-case pulls to be 100% certain of the featured operator (the 120 safety net).
  • Average pulls per 6★ — how many pulls a 6★ costs you on average.

How the pity system works

Character headhunting in Arknights: Endfield runs a two-stage pity:

  • Base rate ~0.8% per pull for a 6★.
  • Soft pity from pull 65 — the rate ramps up sharply each pull after that.
  • Hard pity at pull 80 — a 6★ is guaranteed.
  • 50/50 — when you hit a 6★, it is a coin-flip between the featured operator and a standard one. Losing it does not lock your next 6★ to the featured operator — every 6★ is a fresh 50/50.
  • 120-pull safety net — the featured operator is guaranteed by your 120th pull on that banner. It triggers once per banner, resets when the banner ends, and does not carry over (your 80-pity does carry over).
MilestonePullWhat happens
Base1-64~0.8% each
Soft pity65-79Rate climbs fast
Hard pity806★ guaranteed
Safety net120Featured guaranteed

FAQ

Does pity carry over between banners?
The 6★ pity counter carries over between character banners. The 120-pull featured safety net counts per-banner and resets when a new featured banner starts.
What does "guaranteed" mean?
It refers to the 120-pull safety net: your 120th pull on a banner is guaranteed to be the featured operator, once per banner, no carry-over. Losing a 50/50 does not lock your next 6★ — tick the box only if you already pulled the featured operator this banner (the safety net is then used up).
Is 80 pulls always enough for the operator I want?
80 pulls guarantees a 6★, but not necessarily the featured one (the 50/50). To be certain of the featured operator, budget toward the 120-pull safety net.

Explore more

Character Banner — Expected-Value Stats

Expected pulls to any 6★
Expected pulls to featured (UP)
% of players who must reach pull 120
50% get UP before pull
Chance of UP within ≤3 pulls

Expected value: ~54 pulls to any 6★, ~81-82 pulls to featured (UP), 34% of players must reach pull 120, 50% get UP before pull 73, ~1.2% get UP within 3 pulls.

Statistical figures (simulated ≥1M runs) — DP TapTap + Bilibili, 2 independent sources match.

Arsenal (武庫配給) Economy

Character-banner pulls generate Arsenal Tickets used for weapon-banner pulls.

Estimated Arsenal
≈ Weapon-pulls affordable

Character pulls generate Arsenal: 6★=2000 · 5★=200 · 4★=20. To afford 80 weapon-pulls (15840 Arsenal) needs roughly 210-230 character-pulls.

Banner Types

80/120

Limited

80 pulls guarantees a 6★ · 120 pulls guarantees the featured (spark) · 240 pulls guarantees a duplicate.

80/300

Standard

80 pulls guarantees a 6★ · 300 pulls lets you pick any 6★ by name.

40

Beginner

40 pulls guarantees a 6★ and ends — also grants a 6★ weapon-choice ticket.

40/80

Weapon (Arsenal)

40 pulls guarantees a 6★ · 80 pulls guarantees featured (hard pity).

Weapon banner milestones: two counting methods, one truth

Many Japanese guides count the weapon banner in “ten-pull units” (each 10-pull bundle counts as 1 回/ticket/attempt), while gamevika's figures use single pulls. Same milestone, just a different unit — the table below converts both so either convention reads clearly.

MeaningSingle pullsTen-pull units (JA source)Note
Hard pity — guaranteed 1 weapon 6★404may not be the featured weapon yet
Featured weapon guarantee (1st)808guaranteed the featured weapon
Unlocks the weapon selector10010trade directly for any weapon in the pool
Featured weapon guarantee (2nd, per JA source)18018repeats every 80 pulls (8 ten-pull units) after this point

How long does a limited character stick around after its banner ends?

When a limited character's rate-up banner ends, that character doesn't disappear from the game right away. Cross-checked across multiple sources, a limited character keeps showing up in the standard 6★ (off-rate) pool of the next 2 limited banners — 3 banner cycles total counting the original rate-up — before rotating out, only returning later via a rerun.

Milestone gifts based on cumulative pulls

Besides the pity safety nets, Endfield also hands out gifts based on cumulative Scout pulls on a character banner: reach 30 pulls and you instantly get a free 10-pull (this gift does NOT count toward the 80/120 pity milestones). Our official reference data notes that 60 pulls grants a character dossier; some community sources instead claim this milestone grants a Standard-banner ticket — we're going with the figure cross-checked against our official reference data and will update if new confirmation surfaces.

Real-money conversion: what do 10 or 120 pulls actually cost?

Each Scout pull costs 500 Oroberyl; at the cheapest top-up bundle rate, roughly 500 Oroberyl ≈ ¥275 JPY — so 10 pulls (5,000 Oroberyl) cost about ¥2,750. The table below converts two key milestones — 10 pulls and 120 pulls (the guaranteed-featured mark) — into real money across 7 markets.

MilestoneJPY (base)VND USDKRWTWD IDRTHB
10 pulls (5,000 Oroberyl)≈ ¥2,750≈ ₫456,000 ≈ $17.4≈ ₩24,800≈ NT$563 ≈ Rp295,500≈ ฿567
120 pulls (60,000 Oroberyl — guaranteed-featured mark)≈ ¥33,000≈ ₫5,477,000 ≈ $209≈ ₩297,800≈ NT$6,761 ≈ Rp3,546,000≈ ฿6,800

⚠ This is an ESTIMATE based on the cheapest top-up bundle and reference exchange rates at the time of writing (2026-08-07); actual prices vary by region, taxes, and app-store promotions. This is NOT an official price.

Gacha System & Budget

1. Character Rates & Pity System (Limited Scout)

Every character banner in Endfield shares the same base rates, layered with two safety nets: a soft pity at pull 65 and a hard pity at pull 80. All five reference sources agree on the 0.8% figure.

RarityBase rateNote
★60.8%Top-tier operator
★58%At least one guaranteed every 10 pulls
★491.2%
  • Soft pity — pull 65: from the 65th pull onward, the ★6 rate climbs by roughly 5% per pull, hitting 100% at pull 80.
  • Hard pity — pull 80: a ★6 is guaranteed by pull 80 at the latest. However, that ★6 is subject to a 50/50: 50% chance it's the rate-up operator, 50% chance you "lose" to an off-rate ★6.
  • Featured guarantee (spark) — pull 120: if you lose the 50/50, pull 120 guarantees the rate-up operator. The 120 counter resets every banner (no carryover) and triggers once per banner.
  • Carryover: the 80-pull hard-pity counter carries over between banners; the 120 counter does not.
  • Dupe (240 pulls): reaching 240 cumulative pulls earns a duplicate/potential copy of the rate-up operator.
  • Perks: a free 10-pull after 30 pulls, and a dossier after 60 pulls.

On average: because of the 50/50, the expected pulls to secure one rate-up operator is around ~90 pulls (≈ 45,000 Oroberyl) — you won't always have to reach 120.

2. Weapon Banner (Arsenal)

The weapon banner is entirely separate from the character banner, using its own tickets and its own pity milestones. The ★6 rate is five times higher than on character banners.

ItemFigure
★6 rate4%
Rate-up weapon on a ★625% (each other weapon 12.5%)
Hard pity ★640 pulls
Featured weapon guarantee80 pulls
Weapon selector100 pulls
Cost1,980 tickets / 10 pulls

Cross-checked — not a conflict, just a UNIT MISMATCH: the JA sources count in “ten-pull units” (1 回/ticket/attempt = 10 pulls), not single pulls. 4/8/10 ten-pull units × 10 = exactly 40/80/100 pulls — a perfect match with the EN figures gamevika uses. The JA sources also mention a second guarantee point at 18 ten-pull units (180 pulls), repeating every 8 ten-pull units (80 pulls) after that — see the two-unit table below.

3. Currency & F2P Budget

The main pull currency is Oroberyl (called "Red Originium" in JA sources). Each pull costs 500 Oroberyl; a 10-pull costs 5,000.

Guarantee milestonePullsOroberyl neededF2P time (~11k/month)
Guaranteed ★6 (hard pity)8040,000~3.6 months
Guaranteed featured12060,000~5.5 months
Dupe (spark)240120,000~11 months
  • F2P players earn roughly 10,000–12,000 Oroberyl/month (~20–24 pulls), per multiple community sources.
  • On average you only need ~90 pulls (~45,000 Oroberyl) to secure one rate-up operator — about 4 months of F2P saving per limited character.
  • Tip: bank ~80 pulls before a banner opens so soft pity + the 50/50 do the work and you rarely hit the 120 ceiling.
4. Standard Scout Banner

Beyond limited banners, Endfield runs a permanent Standard Scout with the standard ★6 operator pool. The ★6 rate is still 0.8% with hard pity at 80, but there is no 50/50 (every ★6 is on-pool). Reaching 300 cumulative pulls unlocks a selector ticket to pick ANY standard ★6 — ideal for new players securing a foundational unit.

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