Damage Calculator

Enter your final ATK and the hit’s multipliers to estimate damage against an enemy. Uses the official Endfield multiplicative damage formula.

Your hit
Enemy
Average / hit
Non-crit hit
Crit hit
DEF multiplier
RES multiplier

What this calculator does

Enter your operator's final ATK and the multipliers on a hit — skill %, crit, DMG bonus — plus the enemy's DEF and RES, and this tool returns the damage per hit (non-crit, crit, and average). It uses the official Endfield multiplicative damage formula so you can compare builds without a spreadsheet.

When to use it

Use it when you are deciding a build: which weapon or essence set hits harder, whether more Crit or more ATK% is your bigger upgrade, or how much a support's DMG buff is actually worth. Plug two setups in and compare the average per hit.

How to use it — the fields

  1. Final ATK: your operator's ATK shown in-game (already includes weapon + buffs).
  2. Skill multiplier (%): the % listed on the skill you are testing.
  3. DMG bonus (%): your combined damage-up buffs as one number.
  4. Crit Rate / Crit DMG (%): operators start at 5% / 50%.
  5. Enemy DEF / RES (%): the target's defense and resistance (negative RES from shred amplifies your damage).

How to read the results

  • Average / hit — the number to compare builds with: it already weights crit and non-crit by your crit rate.
  • Non-crit hit / Crit hit — the low and high ends of a single swing.
  • DEF multiplier / RES multiplier — how much the enemy's defense and resistance cut (or amplify) your damage, shown transparently.

How the damage formula works

Endfield damage is multiplicative — every term multiplies, so mixing different buff types beats stacking one:

Damage = ATK × Skill% × (1 + DMG bonus) × Crit × DEF mult × RES mult

  • DEF mult = 100 / (DEF + 100) for DEF ≥ 0. An enemy with 100 DEF takes ×0.5; negative DEF (armor break) amplifies.
  • Crit hit = ×(1 + Crit DMG). Average = ×(1 + Crit Rate × Crit DMG). Base is 5% / 50%.
  • RES mult = 1 − RES%. Negative resistance (shred) pushes it above 1.
Enemy DEFDEF multReduction
01.0000%
1000.50050%
1400.41758.3%

FAQ

Should I stack ATK or Crit?
Because the formula is multiplicative, your weakest multiplier group is usually your best upgrade. If your Crit Rate/DMG is low relative to your ATK%, Crit gains more; enter both setups and compare the average per hit.
Why is the average lower than the crit number?
The average weights crit and non-crit hits by your crit rate. With 50% crit rate you crit roughly half your hits, so the average sits between the non-crit and crit values.
Does this tool cover elemental reactions?
This estimates a single hit's damage. Arts Reactions (Solidification, Combustion, etc.) are separate payloads on top — see the Game Mechanics wiki for reaction numbers.

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