Sundering Steel
★★★★★

Sundering Steel

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

Sundering SteelSword

·Source

Acquisition Center: Arsenal Exchange


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

42

411

Agility Boost [M]

Agility +16

1/3

Agility +124

9/9

Physical DMG Boost [M]

Physical DMG Dealt +4.4%

1/3

Physical DMG Dealt +34.7%

9/9

Combative: Anthem of Cinder

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +7.5% for 20s.

ATK +5.0%.

1/4

ATK +14.0%.

When the wielder deals a Physical Status, the wielder gains ATK +21.0% for 20s.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

42

None

Agility Boost [M]

Agility +16

1/3

Physical DMG Boost [M]

Physical DMG Dealt +4.4%

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

120

120

Agility Boost [M]

Agility +16

1/3

Agility +28

2/5

Physical DMG Boost [M]

Physical DMG Dealt +4.4%

1/3

Physical DMG Dealt +4.4%

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

203

203

Agility Boost [M]

Agility +28

2/5

Agility +28

2/6

Physical DMG Boost [M]

Physical DMG Dealt +4.4%

1/4

Physical DMG Dealt +8.0%

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

286

286

Agility Boost [M]

Agility +28

2/6

Agility +41

3/8

Physical DMG Boost [M]

Physical DMG Dealt +8.0%

2/6

Physical DMG Dealt +8.0%

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

369

369

Agility Boost [M]

Agility +41

3/8

Agility +41

3/9

Physical DMG Boost [M]

Physical DMG Dealt +8.0%

2/7

Physical DMG Dealt +11.6%

3/9


Max Attributes (Base/Max)

Cost

Base ATK

411

None

Agility Boost [M]

Agility +41

3/9

Physical DMG Boost [M]

Physical DMG Dealt +11.6%

3/9

Skill & Activation

Skill Details & Essence


Agility Boost [M]

Physical DMG Boost [M]

Combative: Anthem of Cinder

RANK 1

Agility +16

Physical DMG Dealt +4.4%

ATK +5.0%.

When the wielder deals a Physical Status, the wielder gains ATK +7.5% for 20s.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

RANK 2

Agility +28

Physical DMG Dealt +8.0%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +9.0% for 20s.

ATK +6.0%.

RANK 3

Agility +41

Physical DMG Dealt +11.6%

ATK +7.0%.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +10.5% for 20s.

RANK 4

Agility +54

Physical DMG Dealt +15.1%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +12.0% for 20s.

ATK +8.0%.

RANK 5

Agility +67

Physical DMG Dealt +18.7%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +13.5% for 20s.

ATK +9.0%.

RANK 6

Agility +80

Physical DMG Dealt +22.2%

When the wielder deals a Physical Status, the wielder gains ATK +15.0% for 20s.

ATK +10.0%.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

RANK 7

Agility +92

Physical DMG Dealt +25.8%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +16.5% for 20s.

ATK +11.0%.

RANK 8

Agility +105

Physical DMG Dealt +29.3%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +18.0% for 20s.

ATK +12.0%.

RANK 9

Agility +124

Physical DMG Dealt +34.7%

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

ATK +14.0%.

When the wielder deals a Physical Status, the wielder gains ATK +21.0% for 20s.


Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Combative: Anthem of Cinder


Base/Max

Combative: Anthem of Cinder

Potential 1

1/4

When the wielder deals a Physical Status, the wielder gains ATK +7.5% for 20s.

ATK +5.0%.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Potential 2

2/5

When the wielder deals a Physical Status, the wielder gains ATK +9.0% for 20s.

ATK +6.0%.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Potential 3

3/6

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +10.5% for 20s.

ATK +7.0%.

Potential 4

4/7

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

ATK +8.0%.

When the wielder deals a Physical Status, the wielder gains ATK +12.0% for 20s.

Potential 5

5/8

ATK +9.0%.

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +13.5% for 20s.

Potential 6

6/9

Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

When the wielder deals a Physical Status, the wielder gains ATK +15.0% for 20s.

ATK +10.0%.

Profile

Basic Info


I know who you are. I know where you came from.

You were one of them. You must be. I see the forge fire in your eyes. You stood vigils over the smelting furnaces for years.

You came to the south because you could no longer face the Aggeloid nightmares. But you feared of being called a deserter. That was why you changed your name and joined us as an arsenal engineer. You found this simpler life at Endfield worth living. You helped fellow Endfielders survive their battles. They were grateful and praised the weapons you designed. Your work was balanced and operated smoothly. Your designs incorporated years of actual combat experience. You read Endfield science and research and it probably made you think about things. If the Fort had these technologies, you might have stayed at that place.

Despite your reputation as a cranky old man, the girl likes you a lot. You always had a story to tell, stories that her parents never talked about. Stories about heroes, how they lived, how they fought without a care of their lives, and how their sacrifices went unsung and unremembered. You even learned a thing or two from her, right? This seamless design feature ... would be an oddity at the place where you once served.

This was why you hesitated when the girl asked you to teach her how to swing a sword. At first, you thought of your dashing, youthful years. Fencing skills would help the girl better protect herself. But your mind changed. The girl had the entire Endfield arsenal as well as loving parents to support her. She did not need to know about fencing. You then convinced yourself that the girl needed no instructions from a deserter and ex-butcher who broke his oaths. The old road had been abandoned for years. No one should take it anymore. It calls for no one, and needs none.

Thus, you applied for divisional transfer. You wanted to leave the arsenal and force yourself back to field service — you believe you should be able to stomach the frontlines of Endfield Industries.

Please do not look at me like I'm some sort of a Sarkaz Djall mind-floggers. And no. I wasn't using any mind-reading instruments.

I do have a message for you: Supervisor Perlica will not oppose any decision you make, but please, don't make the girl sad.

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

One of the elite weaponry manufactured by Endfield for their operators. The sword features a seamless grip-and-guard hilt and stress-triggered energy storage mechanisms to enhance its damage potential.

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