Best Teams

This page builds 7 4-operator teams anchored on each T0 operator from the community tier list (community aggregate), filling the rest with other T0/T1 operators of a different class to cover roles, with why-it-works reasoning pulled straight from real rating data plus a cheaper substitute for the core slot.

The 8 Best Meta Teams

Cross-checked against multiple community tier lists, pulled straight from GameVika's full Team Building Guide — pick the one matching the carry you already own.

Mi Fu PhysicalT0

Physical (Crush Hyper)

Sustained single-target damage and the fastest break speed in the game

Zhuang Fangyi ElectricT0

Electric (Hyper)

Single-target and multi-wave; all supports are low-rarity, so it is very beginner-friendly

Rossi Hybrid CoreT0

Physical / Arts (Hybrid)

Fast break plus a synchronized all-Ultimate burst window

Yvonne CryoT0.5

Cryo (Hyper)

The highest single-target burst in the game; ideal for bosses

Laevatain HeatT0.5

Heat (AoE)

Wide area damage for clearing packs of enemies

Last Rite CryoT0.5

Cryo (Burst)

Single-target Cryo burst with an invulnerable Ultimate

Zhuang x RossiAdvanced

Electric / Physical (Double Carry)

Highest damage ceiling, but the hardest team to pilot correctly

Endministrator PhysicalT1

Physical (Sustainless)

An almost entirely free team, great for story and early game

The 4 Role Slots Every Team Needs

A squad is not "four strong operators." It is one damage Carry surrounded by roles that exist purely to make that Carry hit harder: an Enabler that keeps the right Infliction active on the target, an Amplifier that stacks Susceptibility and Amp on top of that same element, and a 4th slot you fill reactively — a Battery if your Carry is SP-starved, a Defender if you're dying before the rotation finishes.

ClassWhat it doesSquad slot
StrikerHigh-ceiling DPS built around consuming an existing Infliction or Reaction for a finishing blow — needs setup from teammates to reach full powerCarry
CasterArts DPS that applies Infliction/Reactions consistently through its own kitEnabler (or secondary Carry)
GuardPhysical DPS specializing in Physical Status and StaggerCarry (Physical squads) or secondary DPS
SupporterApplies Susceptibility debuffs and Amp buffs, plus crowd controlAmplifier
VanguardGenerates SP for the whole squad, usually by consuming Vulnerable or Arts Infliction stacks while still triggering the underlying reactionBattery
DefenderGreat Sword physical tank with shields and some ally HP treatmentSurvivability (element-agnostic — its utility isn't locked to your squad's damage element, so it slots into any comp)

Skill Rotation & Cheaper Substitutes

Full rotation plus swap options for the 3 most-requested teams:

Mi Fu Physical Team — Rotation and Roster

The premier T0 Physical team. It builds Crush stacks and cashes them in with Mi Fu's Battle Skill for enormous, repeatable damage — no Ultimate reliance and the fastest break speed of any comp.

Rotation Loop
1
Lifeng
Battle Skill
2
Chen Qianyu
Combo Skill → Battle Skill
3
Mi Fu
Combo Skill → Heavy Attack
4
Lifeng Mi Fu
Combo Skill → Battle Skill
5
Pogranichnik
Combo Skill

A quick-glance version of the rotation below — see the full breakdown with the key point and swap options underneath the diagram.

Role Per Operator
  1. Mi Fu — Main DPS. Consumes Crush with her Battle Skill's second hit
  2. Chen Qianyu — Core enabler. Stacks Crush and Vulnerable
  3. Pogranichnik — Vanguard. Recovers SP and applies Breach
  4. Lifeng — Support. Applies Physical Susceptibility to raise Mi Fu's damage

Key Point: Key point: keep three Crush stacks up before firing Mi Fu's Battle Skill second hit. If you own Pogranichnik, run him over a second support — his SP recovery keeps the whole rotation flowing.

Swap Options: Swap options: Ember (adds healing plus free Vulnerable), Alesh (SP via Shatter, needs Cryo infliction), Estella (Vulnerable and Physical Susceptibility), Ardelia (Physical Susceptibility plus healing), Gilberta.

Zhuang Fangyi Electric Team — Rotation and Roster

The strongest single carry in the game, and the most beginner-friendly T0 team: only Zhuang Fangyi is a 6-star, so every support around her can be a low-rarity unit you already own.

Rotation Loop
1
Perlica
Battle Skill → Heavy Attack
2
Zhuang Fangyi
Combo Skill → Battle Skill
3
Perlica Arclight
Combo Skill → Battle Skill
4
Antal
Battle Skill → Ultimate

A quick-glance version of the rotation below — see the full breakdown with the key point and swap options underneath the diagram.

Role Per Operator
  1. Zhuang Fangyi — Main DPS. During her Ultimate she fights almost entirely on her own
  2. Perlica — Applies Electric infliction and Electrification to enable Zhuang's Combo Skill
  3. Arclight — Electric Vanguard. High-frequency SP recovery
  4. Antal — Applies Electric Susceptibility and Amp for extra damage

Key Point: Key point: Zhuang is extremely SP-hungry — feed all your SP to her and keep Electric infliction on the enemy so her Combo Skill always triggers.

Swap Options: Swap options: Alesh (SP on Electric consumption), Avywenna (second Electric carry), Gilberta (Arts Susceptibility, grouping), Ardelia (Corrosion and Arts Susceptibility that does not disturb Electrification).

Rossi Hybrid Team — Rotation and Roster

The most flexible T0 carry. Rossi mixes fast breaks with a synchronized all-Ultimate burst, and Gilberta is her perfect partner — one operator supplies both the Vulnerable and the Arts Susceptibility Rossi's hybrid kit wants.

Rotation Loop
1
Tangtang
Battle Skill → Combo Skill
2
Perlica Gilberta
Heavy Attack → Combo Skill
3
Rossi
Combo Skill → Battle Skill
4
Rossi Tangtang Gilberta Perlica
Battle Skill → Ultimate

A quick-glance version of the rotation below — see the full breakdown with the key point and swap options underneath the diagram.

Role Per Operator
  1. Rossi — Main DPS. Consumes Arts infliction to apply Crush; huge Ultimate burst
  2. Tangtang — Cryo enabler. Applies Arts infliction and Arts Susceptibility
  3. Perlica — Electric infliction; also boosts Rossi's Ultimate with the memorial Arts weapon
  4. Gilberta — Nature buffer. Free-cost Vulnerable and strong Arts Susceptibility

Key Point: Key point: wait for Gilberta's Combo Skill before triggering Rossi's Combo so the free Vulnerable lands first. This is a high skill-ceiling team — practice the burst order before taking it into hard content.

Swap Options: Swap options: Wulfgard (Heat infliction sub-carry), Estella (Physical Susceptibility, Cryo), Snowshine (Cryo plus healing), Akekuri (Heat infliction SP support).

4 more meta teams: suggested skill order & cheaper substitutes

Extending 4 more teams beyond the 3 detailed diagrams above — the order below is gamevika's own breakdown based on each operator's actual kit role (not copied from any other site's button sequence).

Yvonne Cryo

  1. Xaihi Set up / support first

    Supporter (5-star, Arts Unit) — team-wide healer/amplifier. From the Cabal of Tranquility, works aboard Dijiang on information engineering. Her kit is built around Final-Strike-triggered HP treatment...

  2. Gilberta Set up / support first

    Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the activ...

  3. Tangtang Set up / support first

    Caster (6-star) — a flexible unit that fits multiple roles: mainly a Sub-DPS/Support with strong crowd control, functioning similarly to Gilberta as a Sub-DPS/Support with CC, but with a high enough d...

  4. Yvonne Deal the main damage

    Striker (6-star, Handcannon) — single-target burst DPS: builds Cryo/Nature Infliction stacks on enemies then forcibly consumes them via her Battle Skill to generate energy and apply Solidification, un...

Cheaper same-class substitutes Laevatain, Last Rite

Laevatain Heat

  1. Wulfgard Set up / support first

    Caster, 5-star, Handcannon — flexible Heat Infliction support-damage dealer with a viable dedicated-DPS alternate build; can also act as a pseudo-Striker when paired with an off-element Infliction app...

  2. Camille Set up / support first

    Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates

  3. Ardelia Set up / support first

    Supporter (6-star, Arts Unit) — a universal buffer who applies long-lasting Physical and Arts Susceptibility to enemies by chaining her Combo Skill and Battle Skill; self-sufficient and fits almost an...

  4. Laevatain Deal the main damage

    Striker (6-star, Sword) — burst hyper-carry: applies/consumes Heat Infliction via her talent to build a stacking resource called Melting Flame, then dumps the majority of her damage into a short, enha...

Cheaper same-class substitutes Yvonne, Last Rite

Last Rite Cryo

  1. Xaihi Set up / support first

    Supporter (5-star, Arts Unit) — team-wide healer/amplifier. From the Cabal of Tranquility, works aboard Dijiang on information engineering. Her kit is built around Final-Strike-triggered HP treatment...

  2. Tangtang Set up / support first

    Caster (6-star) — a flexible unit that fits multiple roles: mainly a Sub-DPS/Support with strong crowd control, functioning similarly to Gilberta as a Sub-DPS/Support with CC, but with a high enough d...

  3. Fluorite Set up / support first

    Caster (4-star) — applies additional stacks of Cryo or Nature Arts Infliction to set up stronger Arts Reactions or feed teammates that consume Infliction stacks; scales off Agility and Intellect

  4. Last Rite Deal the main damage

    Striker (6-star) — 6-star Striker class, Great Sword, single-target burst damage dealer built entirely around stacking and consuming 'Cryo Infliction' on enemies. Notable quirk: she cannot gain Ultima...

Cheaper same-class substitutes Yvonne, Laevatain

Endministrator Physical

  1. Pogranichnik Set up / support first

    Vanguard (6-star, Sword) — support-focused Physical damage dealer: buffs team ATK/DMG and generates SP for the squad while dealing damage himself via a Shieldguard summon mechanic

  2. Endministrator (M) Deal the main damage

    Guard (6-star) — the player's own avatar/protagonist, playable from the start of the game. Functions as a Physical DPS / combo enabler: Guard-type who inflicts Originium Crystals/Vulnerability and det...

  3. Chen Qianyu Deal the main damage

    Guard (5-star) — builds Vulnerability stacks via her Battle Skill and Combo Skill so other operators (or her own Ultimate) can consume them for maximized damage; 3m melee range. Free copy obtained ear...

  4. Ember Hold the line throughout

    Defender (6-star, Great Sword) — reactive support/sustain unit who operates primarily off-field, providing healing, team-wide shields, and Vulnerability/Knockdown application rather than raw damage

Cheaper same-class substitutes Endministrator (F), Chen Qianyu

Team List (7)

Team built around Gilberta

Gilberta: Gilberta is a pure crowd-control support, not a damage dealer, yet she sits at SS-tier thanks to her ability to bunch enemies together with Lift and slap the whole group with a short but devastating Arts Susceptibility debuff. Her passive talent, Messenger's Song, buffs her entire team on top of that, making her a near-universal include whenever a fight calls for grouping or field control. She earns T0 because her value isn't locked behind one specific DPS combo — she just works, in almost any comp.

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Rossi: Guard (6-star, Sword) — Hybrid DPS dealing both Physical and Heat DMG; kit plays closer to a Striker than a typical Guard, converting enemy Arts Infliction stacks into Vulnerability she then detonates for burst crit dama...

Camille: Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates

Budget Substitute

Antal (Supporter) — same class as the core pick, a lower tier but cheaper to build early. Antal is a 4-star Arts Supporter — a pure support unit that's easy to pick up for F2P players. He's not meant to be actively piloted; instead his Battle Skill lays Focus plus Susceptibility on enemies to amplify/buff the whole team's damage. Landing in T1 at just 4-star comes down to being essentially "set and forget" — a stable damage amplifier for any team that needs almost no active input.

Team built around Zhuang Fangyi

Zhuang Fangyi: Zhuang Fangyi is a melee Electric main-carry with extremely high damage output, using her Combo Skill to consume existing Electrification Infliction stacks on an enemy and then forcibly reapply Electrification to the target. As a 6-star Arts operator, her entire kit loops around this consume-then-reapply Electrification cycle to maximize single-target damage. She's T0 because she's a genuine hypercarry — invested properly, she puts out some of the highest single-target damage in the game.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Rossi: Guard (6-star, Sword) — Hybrid DPS dealing both Physical and Heat DMG; kit plays closer to a Striker than a typical Guard, converting enemy Arts Infliction stacks into Vulnerability she then detonates for burst crit dama...

Camille: Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates

Budget Substitute

Da Pan (Striker) — same class as the core pick, a lower tier but cheaper to build early. Da Pan is a 5-star Greatsword Striker dealing Physical damage through his Combo Skill — but that combo only fires once the enemy is carrying 4 stacks of Vulnerable. His kit is refreshingly simple: let teammates build up Vulnerable, then cash it in with his combo for the payoff, so his damage leans almost entirely on the squad around him. Since he needs a support lineup dedicated to stacking Vulnerable to hit his ceiling, Da Pan lands at T3 — hits hard, but picky about company.

Team built around Rossi

Rossi: Rossi is a Hybrid DPS dealing both Physical and Heat damage, playing more like a Striker than a typical Guard: she dashes in with her Combat Skill to deal Physical damage, Lift enemies, and stack Vulnerability layers on the target. Her flow is set-up-then-burst — pile on debuffs first, then unload big damage. She's T0 because dealing two damage types at once lets her slip past enemy resistances, and her Guard-with-a-twist kit gives her both durability and burst power that's rare for the class.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Camille: Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates

Budget Substitute

Lifeng (Guard) — same class as the core pick, a lower tier but cheaper to build early. Lifeng is a 6-star Polearm Guard who plays as a 'support damage dealer' — dealing solid Physical damage herself while also debuffing for the team. She opens her rotation with her Battle Skill to apply Physical Susceptibility and the first Vulnerability stack at once, then keeps up pressure through Combo Skill via Final Strike hits. Because part of her power comes from team-enabling debuffs rather than pure personal numbers, even at 6-star rarity she needs a team that can capitalize on that to reach full value — which keeps her at T2.

Team built around Camille

Camille: Camille is a 6-star Polearm Vanguard, filling a hybrid support/sub-DPS role rather than a standalone hyper-carry. Her core mechanism: she charges to the front line, uses her Skill to apply Heat Infliction/Susceptibility to enemies, and recovers team SP, then falls back so a DPS can capitalize on the Heat she just set up. That in-and-out rotation gives Camille real value for pacing combos and refilling SP, but her actual power hinges on the DPS she's paired with — hence the NEW tag for now, until more testing nails down her ceiling.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Rossi: Guard (6-star, Sword) — Hybrid DPS dealing both Physical and Heat DMG; kit plays closer to a Striker than a typical Guard, converting enemy Arts Infliction stacks into Vulnerability she then detonates for burst crit dama...

Budget Substitute

Arclight (Vanguard) — same class as the core pick, a lower tier but cheaper to build early. Arclight is a sword-wielding, Electric-focused Vanguard who slots her damage in between her teammates' attacks. One of the lowest Combo Skill cooldowns in the game means she weaves Combo Skill and Battle Skill into the fight very frequently, especially whenever Electrification triggers. Her base job as a Vanguard is still SP generation, so her damage is a bonus layer that peaks with steady Electrification uptime — flexible, but conditional enough to land at T2.

Team built around Mi Fu

Mi Fu: Mi-Fu is a 6-star Great Sword Guard, a close-range Crush DPS whose core mechanic is burning through enemy Vulnerability stacks to unleash high-multiplier Crush damage. She applies Physical Susceptibility/Vulnerability herself via her Combo Skill, then fires off a 3-stage Battle Skill that consumes those stacks for the payoff. Because she's fully self-sufficient — building and cashing in her own debuff without needing anyone else to set it up — she's both flexible to slot in and packs a high damage ceiling, earning her T1 standing.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Camille: Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates

Budget Substitute

Lifeng (Guard) — same class as the core pick, a lower tier but cheaper to build early. Lifeng is a 6-star Polearm Guard who plays as a 'support damage dealer' — dealing solid Physical damage herself while also debuffing for the team. She opens her rotation with her Battle Skill to apply Physical Susceptibility and the first Vulnerability stack at once, then keeps up pressure through Combo Skill via Final Strike hits. Because part of her power comes from team-enabling debuffs rather than pure personal numbers, even at 6-star rarity she needs a team that can capitalize on that to reach full value — which keeps her at T2.

Team built around Tangtang

Tangtang: Tangtang is a flexible Handcannon Caster who mainly fills a Sub-DPS/Support role with strong crowd control, and can slot into more than one position in a team. Her core loop is Whirlpool-into-Waterspout: the Combo Skill 'River, To Me!' spawns Whirlpool puddles (capped at 2), which are then converted into Waterspouts. She's T0 because that role flexibility, combined with strong AoE control, lets her slot into almost any comp and still pull her weight.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Rossi: Guard (6-star, Sword) — Hybrid DPS dealing both Physical and Heat DMG; kit plays closer to a Striker than a typical Guard, converting enemy Arts Infliction stacks into Vulnerability she then detonates for burst crit dama...

Budget Substitute

Fluorite (Caster) — same class as the core pick, a lower tier but cheaper to build early. Fluorite is a Sub-DPS / Infliction support hybrid — a 4-star Caster fighting with a Handcannon, adding extra stacks of Cryo or Nature Arts Infliction to set up her payoff. Her playstyle rewards patience: she waits until the enemy is carrying 2 or more stacks of Cryo/Nature Infliction before firing her Combo Skill for full value. That payoff depends on Cryo or Nature Infliction already being in place, whether from her or teammates, so Fluorite only truly shines in the right elemental comp — strong payoff, narrow window, hence T3.

Team built around Perlica

Perlica: Perlica is a 5-star Caster who works as an Electric-Infliction support/sub-DPS. Her Battle Skill lays Electric Infliction over a small area to deal direct damage and open the door for debuffs, then her Combo Skill auto-triggers to cash in on that effect without extra input. Being only 5-star yet still landing in T1 speaks to how well she blends offense and support, making her an easy, flexible slot in almost any team.

Gilberta: Supporter (6-star, Arts Unit) — SS-Tier: crowd-controls enemies via AoE grouping (Lift), applies short but potent Arts Susceptibility debuffs, boosts team Ultimate Gain Efficiency, and heals the actively-controlled opera...

Zhuang Fangyi: Striker (Electric hypercarry) — 6-star Arts Unit operator; core mechanic revolves around Electrification stacks: Combo Skill consumes enemy Electric Infliction to forcibly apply Electrification, then Battle Skill consume...

Rossi: Guard (6-star, Sword) — Hybrid DPS dealing both Physical and Heat DMG; kit plays closer to a Striker than a typical Guard, converting enemy Arts Infliction stacks into Vulnerability she then detonates for burst crit dama...

Budget Substitute

Fluorite (Caster) — same class as the core pick, a lower tier but cheaper to build early. Fluorite is a Sub-DPS / Infliction support hybrid — a 4-star Caster fighting with a Handcannon, adding extra stacks of Cryo or Nature Arts Infliction to set up her payoff. Her playstyle rewards patience: she waits until the enemy is carrying 2 or more stacks of Cryo/Nature Infliction before firing her Combo Skill for full value. That payoff depends on Cryo or Nature Infliction already being in place, whether from her or teammates, so Fluorite only truly shines in the right elemental comp — strong payoff, narrow window, hence T3.

Role & Substitute Matrix — All 28 Operators

Every operator currently on the site, mapped to a role group plus the 2 closest same-class substitutes by tier — use this when you're missing a specific pick from the teams above.

Which Team For Which Content

The 8 teams above aren't interchangeable — each one leans toward a different kind of fight.

ContentRecommended TeamWhy
Single boss fight Yvonne (Cryo) Highest single-target burst in the game once Solidification is fully stacked.
Contingency Contract / multi-phase boss Rossi (Physical) Fast break speed plus a synchronized all-Ultimate burst window for phase transitions.
Clearing packs of enemies Laevatain (Heat) Wide Heat AoE clears grouped enemies faster than any single-target comp.
Story & early game Endministrator (M) (Physical) Every operator in this team is obtainable for free, and it still clears the whole story.
New player, few 6★s Zhuang Fangyi (Electric) Only the carry is a 6★ — every support slot can be a low-rarity operator you already own.

Who To Prioritize

Build the T0 core operator first — their value holds regardless of who else is in the team. Then fill the remaining slots by class diversity (one main DPS, one support/CC, one tank or vanguard) instead of dumping all resources into a single class — a class-imbalanced team is more exposed to enemy resistance mechanics.

Common Mistakes

A common mistake is building around 6★ rarity alone while ignoring class, leaving a team with no real support or crowd-control. The lists above are a starting point from community meta — swap operators to match the content you are actually running (wall clear, regular PvE, boss challenges) instead of copying blindly.

FAQ

Do I have to follow these teams exactly?

No. These are suggestions built from the tier list and real rating reasoning — swap any slot as long as you keep class diversity and at least one support/crowd-control source.

How many suggested teams does Endfield have here?

7 teams, each anchored on one of the T0 operators currently in the community tier list.

Why is there a "budget substitute" for each team?

Not everyone owns a rare T0 operator. The budget substitute shares the same class at a lower tier, but is easier to obtain and build early while still filling the team role.

See Also

Read the full Team Building Guide → · Tier List · Operators · Base Skills · Gear

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