Base Skills

A Base Skill is a passive effect an operator provides when assigned to an AIC facility aboard the Dijiang, distinct from Combat Skills used in battle. This page compiles 27 operators with confirmed base-skill data, grouped by 4 real facility types found in the game data — not all 29 operators currently have this data available at the source.

Distribution By Facility

Control Nexus8
Growth Chamber13
Manufacturing Cabin19
Reception Room13

The chart uses real counts from the game data — the facility with the most skills is usually the one worth building and staffing first.

List By Operator (27)

CamilleVanguard · Heat
Growth Chamber

Hemo-Vitreography

Talent Effect

Requirements

Hemo-Vitreography β

Assign to Growth Chamber to grant vitrified plant growth rate +20%

Promote to E1 to unlock

Hemo-Vitreography γ

Assign to Growth Chamber to grant vitrified plant growth rate +30%

Promote to E3 to unlock

Manufacturing Cabin

Agaš'mekanaz Manual

Talent Effect

Requirements

Agaš'mekanaz Manual β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E2 to unlock

Agaš'mekanaz Manual γ

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

Promote to E4 to unlock

Mi FuGuard · Physical
Reception Room

Secret Informants

Talent Effect

Requirements

Secret Informants α

(activates upon assignment; effects of the same type cannot stack)

Assign to Reception Room to grant operators a small Clue 3 Rate-UP: HAS

Promote to E1 to unlock

Secret Informants β

Assign to Reception Room to grant operators Clue 3 Rate-UP: HAS

(activates upon assignment; effects of the same type cannot stack)

Promote to E3 to unlock

Growth Chamber

Esoteric Tisane

Talent Effect

Requirements

Esoteric Tisane β

Assign to Growth Chamber to grant fungal matter growth rate +20%

Promote to E2 to unlock

Esoteric Tisane γ

Assign to Growth Chamber to grant fungal matter growth rate +30%

Promote to E4 to unlock

Zhuang FangyiStriker · Electric
Manufacturing Cabin

Viceroy Experience

Talent Effect

Requirements

Viceroy Experience β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E1 to unlock

Viceroy Experience γ

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Promote to E3 to unlock

Manufacturing Cabin

Tianshi Chi Meditation

Talent Effect

Requirements

Tianshi Chi Meditation β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E2 to unlock

Tianshi Chi Meditation γ

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

Promote to E4 to unlock

RossiGuard · Physical
Reception Room

Clan Etiquette

Talent Effect

Requirements

Clan Etiquette β

Assign to Reception Room to slow Mood Drop of all operators in it by 14%

Promote to E1 to unlock

Clan Etiquette γ

Assign to Reception Room to slow Mood Drop of all operators in it by 18%

Promote to E3 to unlock

Reception Room

Scent of the Hunt

Talent Effect

Requirements

Scent of the Hunt β

Assign to Reception Room to grant operator clue collecting efficiency +20%

Promote to E2 to unlock

Scent of the Hunt γ

Assign to Reception Room to grant operator clue collecting efficiency +30%

Promote to E4 to unlock

TangtangCaster · Cryo
Growth Chamber

Supreme Chief

Talent Effect

Requirements

Supreme Chief β

Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

Promote to E1 to unlock

Supreme Chief γ

Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Promote to E3 to unlock

Growth Chamber

River's Daughter

Talent Effect

Requirements

River's Daughter β

Assign to Growth Chamber to grant vitrified plant growth rate +20%

Promote to E2 to unlock

River's Daughter γ

Assign to Growth Chamber to grant vitrified plant growth rate +30%

Promote to E4 to unlock

YvonneStriker · Cryo
Growth Chamber

Fungal Pigment Extraction

Talent Effect

Requirements

Fungal Pigment Extraction α

Assign to Growth Chamber to grant fungal matter growth rate +20%.

Promote to E1 to unlock

Fungal Pigment Extraction β

Assign to Growth Chamber to grant fungal matter growth rate +30%.

Promote to E3 to unlock

Growth Chamber

Fashionista

Talent Effect

Requirements

Fashionista α

Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

Promote to E2 to unlock

Fashionista β

Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%.

Promote to E4 to unlock

GilbertaSupporter · Nature
Manufacturing Cabin

Messengerial Processing

Talent Effect

Requirements

Messengerial Processing β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E1 to unlock

Messengerial Processing γ

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Promote to E3 to unlock

Manufacturing Cabin

Messengerial Arms Mastery

Talent Effect

Requirements

Messengerial Arms Mastery β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E2 to unlock

Messengerial Arms Mastery γ

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%

Promote to E4 to unlock

LaevatainStriker · Heat
Manufacturing Cabin

Memory Crucible

Talent Effect

Requirements

Memory Crucible β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E1 to unlock

Memory Crucible γ

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

Promote to E3 to unlock

Manufacturing Cabin

Undying Flames

Talent Effect

Requirements

Undying Flames β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E2 to unlock

Undying Flames γ

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Promote to E4 to unlock

PogranichnikVanguard · Physical
Manufacturing Cabin

Hone the Weapons

Talent Effect

Requirements

Hone the Weapons β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E1 to unlock

Hone the Weapons γ

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%

Promote to E3 to unlock

Manufacturing Cabin

Morale Boost

Talent Effect

Requirements

Morale Boost β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E2 to unlock

Morale Boost γ

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Promote to E4 to unlock

EmberDefender · Heat
Manufacturing Cabin

Special Northern Training

Talent effect

Requirements

Special Northern Training α

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E1 to unlock

Special Northern Training β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

Promote to E3 to unlock

Reception Room

Keepers of the Banner

Talent effect

Requirements

Keepers of the Banner α

Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Keepers of the Banner β

Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

Last RiteStriker · Cryo
Growth Chamber

Cemetery Gardening

Talent Effect

Requirements

Cemetery Gardening α

Assign to Growth Chamber to grant vitrified plant growth rate +20%

Promote to E1 to unlock

Cemetery Gardening β

Assign to Growth Chamber to grant vitrified plant growth rate +30%

Promote to E3 to unlock

Reception Room

Fame of the Royal Courts

Talent Effect

Requirements

Fame of the Royal Courts α

Assign to Reception Room to grant operators a small Clue 7 Rate-UP: Seš'qa (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Fame of the Royal Courts β

Assign to Reception Room to grant operators Clue 7 Rate-UP: Seš'qa (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

LifengGuard · Physical
Control Nexus

Youthful Ambition

Talent Effect

Requirements

Youthful Ambition α

Assign to Control Nexus to grant all operators' Mood Regen +12%.

Promote to E1 to unlock

Youthful Ambition β

Assign to Control Nexus to grant all operators' Mood Regen +16%.

Promote to E3 to unlock

Reception Room

Laddie Reliable

Talent Effect

Requirements

Laddie Reliable α

Assign to Reception Room to grant operators a small Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Laddie Reliable β

Assign to Reception Room to grant operators Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

ArdeliaSupporter · Nature
Reception Room

Tales of the Land

Base Skill Effect

Requirements

Tales of the Land β

Assign to Reception Room to grant operator clue collecting efficiency +20%

E1

Tales of the Land γ

Assign to Reception Room to grant operator clue collecting efficiency +30%

E3

Reception Room

Mr. Dolly's Game

Base Skill Effect

Requirements

Mr. Dolly's Game β

Assign to Reception Room to slow Mood Drop of all operators in it by 14%

E2

Mr. Dolly's Game γ

Assign to Reception Room to slow Mood Drop of all operators in it by 18%

E4

PerlicaCaster · Electric
Control Nexus

Supervisor

Talent Effect

Requirements

Supervisor α

Assign to Control Nexus to grant all operators' Mood Regen +8%

Promote to E1 to unlock

Supervisor β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E3 to unlock

Manufacturing Cabin

Factory Pioneer

Talent Effect

Requirements

Protocol Redistribution β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E2 to unlock

Protocol Redistribution γ

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%

Promote to E4 to unlock

Chen QianyuGuard · Physical
Manufacturing Cabin

Blade Critique

Talent Effect

Requirements

Blade Critique α

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

Promote to E1 to unlock

Blade Critique β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E3 to unlock

Growth Chamber

Jadeworking

Talent Effect

Requirements

Jadeworking α

Assign to Growth Chamber to grant rare mineral growth rate +20%

Promote to E2 to unlock

Jadeworking β

Assign to Growth Chamber to grant rare mineral growth rate +30%

Promote to E4 to unlock

WulfgardCaster · Heat
Manufacturing Cabin

Pack Techniques

Talent Effect

Requirements

Pack Techniques α

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%

Promote to E1 to unlock

Pack Techniques β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E3 to unlock

Growth Chamber

Knack for the Wildlands

Talent Effect

Requirements

Knack for the Wildlands β

Assign to Growth Chamber to grant rare mineral growth rate +20%

Promote to E2 to unlock

Knack for the Wildlands γ

Assign to Growth Chamber to grant rare mineral growth rate +30%

Promote to E4 to unlock

ArclightVanguard · Electric
Manufacturing Cabin

Blade of the Wildlands

Talent Effect

Requirements

Blade of the Wildlands α

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

Promote to E1 to unlock

Blade of the Wildlands β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E3 to unlock

Reception Room

Hanna Traditions

Talent Effect

Requirements

Hanna Traditions α

Assign to Reception Room to grant operators a small Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Hanna Traditions β

Assign to Reception Room to grant operators Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

XaihiSupporter · Cryo
Manufacturing Cabin

Standardized Scripting

Advancement Effect

Requirements

Standardized Scripting α

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%

Promote to E1 to unlock

Standardized Scripting β

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Promote to E3 to unlock

Reception Room

Murmuring Session

Advancement Effect

Requirements

Murmuring Session α

Assign to Reception Room to grant operators a small Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Murmuring Session β

Assign to Reception Room to grant operators Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

AleshVanguard · Cryo
Control Nexus

Casual Angling

Talent Effect

Requirements

Casual Angling α

Assign to Control Nexus to grant all operators' Mood Regen +8%

Promote to E1 to unlock

Casual Angling β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E3 to unlock

Reception Room

Anglers' Intel Network

Talent Effect

Requirements

Anglers' Intel Network α

Assign to Reception Room to grant operators a small Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack)

Promote to E2 to unlock

Anglers' Intel Network β

Assign to Reception Room to grant operators Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack)

Promote to E4 to unlock

Da PanStriker · Physical
Growth Chamber

Chef of Forage and Game

Talent Effect

Requirements

Chef of Forage and Game α

Assign to Growth Chamber to grant fungal matter growth rate +10%.

Promote to E1 to unlock

Chef of Forage and Game β

Assign to Growth Chamber to grant fungal matter growth rate +20%.

Promote to E3 to unlock

Control Nexus

Wordly Wisdom

Talent Effect

Requirements

Wordly Wisdom α

Assign to Control Nexus to grant all operators' Mood Regen +12%.

Promote to E2 to unlock

Wordly Wisdom β

Assign to Control Nexus to grant all operators' Mood Regen +16%.

Promote to E4 to unlock

AvywennaStriker · Electric
Control Nexus

Residence Advisor

Talent Effect

Requirements

Residence Advisor α

Assign to Control Nexus to grant all operators' Mood Regen +8%

Promote to E1 to unlock

Residence Advisor β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E3 to unlock

Manufacturing Cabin

Factory Pioneer

Talent Effect

Requirements

Factory Pioneer α

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

Promote to E2 to unlock

Factory Pioneer β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E4 to unlock

SnowshineDefender · Cryo
Manufacturing Cabin

Rescuer's Perseverance

Talent Effect

Requirements

Rescuer's Perseverance α

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%

Promote to E1 to unlock

Rescuer's Perseverance β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E3 to unlock

Control Nexus

Happy-Go-Lucky

Talent Effect

Requirements

Happy-Go-Lucky β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E2 to unlock

Happy-Go-Lucky γ

Assign to Control Nexus to grant all operators' Mood Regen +16%

Promote to E4 to unlock

AkekuriVanguard · Heat
Manufacturing Cabin

Coffee or Tea

Talent Effect

Requirements

Coffee or Tea α

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%

Promote to E1 to unlock

Coffee or Tea β

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

Promote to E3 to unlock

Reception Room

Icebreaker

Talent Effect

Requirements

Icebreaker β

Assign to Reception Room to slow Mood Drop of all operators in it by 14%

Promote to E2 to unlock

Icebreaker γ

Assign to Reception Room to slow Mood Drop of all operators in it by 18%

Promote to E4 to unlock

EstellaGuard · Cryo
Reception Room

Frequency Monitoring

Talent Effect

Requirements

Frequency Monitoring β

Assign to Reception Room to grant operator clue collecting efficiency +20%

Promote to E2 to unlock

Frequency Monitoring γ

Assign to Reception Room to grant operator clue collecting efficiency +30%

Promote to E4 to unlock

CatcherDefender · Physical
Control Nexus

Silent Caretaker

Talent Effect

Requirements

Silent Caretaker α

Assign to Control Nexus to grant all operators' Mood Regen +8%

Promote to E1 to unlock

Silent Caretaker β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E3 to unlock

Growth Chamber

Grounded Approach

Talent Effect

Requirements

Grounded Approach β

Assign to Growth Chamber to slow Mood Drop of all operators in it by +14%

Promote to E2 to unlock

Grounded Approach γ

Assign to Growth Chamber to slow Mood Drop of all operators in it by +18%

Promote to E4 to unlock

FluoriteCaster · Nature
Growth Chamber

Wildlands Trekker

Talent Effect

Requirements

Wildlands Trekker α

Assign to Growth Chamber to grant rare mineral growth rate +10%.

Promote to E1 to unlock

Wildlands Trekker β

Assign to Growth Chamber to grant rare mineral growth rate +20%.

Promote to E3 to unlock

Control Nexus

Reader of Emotions

Talent Effect

Requirements

Reader of Emotions β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E2 to unlock

Reader of Emotions γ

Assign to Control Nexus to grant all operators' Mood Regen +16%

Promote to E4 to unlock

AntalSupporter · Electric
Manufacturing Cabin

Experimental Arts Unit

Talent Effect

Requirements

Experimental Arts Unit α

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%

Promote to E1 to unlock

Experimental Arts Unit β

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Promote to E3 to unlock

Growth Chamber

Pun-isher Studies

Talent Effect

Requirements

Pun-isher Studies β

Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%

Promote to E2 to unlock

Pun-isher Studies γ

Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Promote to E4 to unlock

Common Mistakes

Do not confuse Base Skills with Combat Skills — base skills only work while the operator is assigned to the matching facility aboard the ship, they do not trigger in battle. Also, not every operator has base-skill data at the current source — this page will update as the wiki adds more.

FAQ

How do Base Skills work?

You assign an operator to a specific AIC facility aboard the Dijiang, and their base skill automatically applies its effect to that facility or every operator stationed there, with no further action needed.

Why isn't every operator listed?

The page only shows 27 operators with confirmed base-skill data from the source — the rest simply are not fully documented by the source wiki yet, not that they lack a base skill.

Can one operator have multiple Base Skills?

Yes. Many operators have two or more base skills, each often tied to a different facility or unlocked at a different Elite promotion tier.

See Also

Operators · Best Teams · Facilities

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