Base Skills
A Base Skill is a passive effect an operator provides when assigned to an AIC facility aboard the Dijiang, distinct from Combat Skills used in battle. This page compiles 27 operators with confirmed base-skill data, grouped by 4 real facility types found in the game data — not all 29 operators currently have this data available at the source.
Distribution By Facility
The chart uses real counts from the game data — the facility with the most skills is usually the one worth building and staffing first.
List By Operator (27)
CamilleVanguard · Heat
Hemo-Vitreography
Talent Effect | Requirements | |
|---|---|---|
Hemo-Vitreography β | Assign to Growth Chamber to grant vitrified plant growth rate +20% | Promote to E1 to unlock |
Hemo-Vitreography γ | Assign to Growth Chamber to grant vitrified plant growth rate +30% | Promote to E3 to unlock |
Agaš'mekanaz Manual
Talent Effect | Requirements | |
|---|---|---|
Agaš'mekanaz Manual β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E2 to unlock |
Agaš'mekanaz Manual γ | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% | Promote to E4 to unlock |
Mi FuGuard · Physical
Secret Informants
Talent Effect | Requirements | |
|---|---|---|
Secret Informants α | (activates upon assignment; effects of the same type cannot stack) Assign to Reception Room to grant operators a small Clue 3 Rate-UP: HAS | Promote to E1 to unlock |
Secret Informants β | Assign to Reception Room to grant operators Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack) | Promote to E3 to unlock |
Esoteric Tisane
Talent Effect | Requirements | |
|---|---|---|
Esoteric Tisane β | Assign to Growth Chamber to grant fungal matter growth rate +20% | Promote to E2 to unlock |
Esoteric Tisane γ | Assign to Growth Chamber to grant fungal matter growth rate +30% | Promote to E4 to unlock |
Zhuang FangyiStriker · Electric
Viceroy Experience
Talent Effect | Requirements | |
|---|---|---|
Viceroy Experience β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E1 to unlock |
Viceroy Experience γ | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18% | Promote to E3 to unlock |
Tianshi Chi Meditation
Talent Effect | Requirements | |
|---|---|---|
Tianshi Chi Meditation β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E2 to unlock |
Tianshi Chi Meditation γ | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% | Promote to E4 to unlock |
RossiGuard · Physical
Clan Etiquette
Talent Effect | Requirements | |
|---|---|---|
Clan Etiquette β | Assign to Reception Room to slow Mood Drop of all operators in it by 14% | Promote to E1 to unlock |
Clan Etiquette γ | Assign to Reception Room to slow Mood Drop of all operators in it by 18% | Promote to E3 to unlock |
Scent of the Hunt
Talent Effect | Requirements | |
|---|---|---|
Scent of the Hunt β | Assign to Reception Room to grant operator clue collecting efficiency +20% | Promote to E2 to unlock |
Scent of the Hunt γ | Assign to Reception Room to grant operator clue collecting efficiency +30% | Promote to E4 to unlock |
TangtangCaster · Cryo
Supreme Chief
Talent Effect | Requirements | |
|---|---|---|
Supreme Chief β | Assign to Growth Chamber to slow Mood Drop of all operators in it by 14% | Promote to E1 to unlock |
Supreme Chief γ | Assign to Growth Chamber to slow Mood Drop of all operators in it by 18% | Promote to E3 to unlock |
River's Daughter
Talent Effect | Requirements | |
|---|---|---|
River's Daughter β | Assign to Growth Chamber to grant vitrified plant growth rate +20% | Promote to E2 to unlock |
River's Daughter γ | Assign to Growth Chamber to grant vitrified plant growth rate +30% | Promote to E4 to unlock |
YvonneStriker · Cryo
Fungal Pigment Extraction
Talent Effect | Requirements | |
|---|---|---|
Fungal Pigment Extraction α | Assign to Growth Chamber to grant fungal matter growth rate +20%. | Promote to E1 to unlock |
Fungal Pigment Extraction β | Assign to Growth Chamber to grant fungal matter growth rate +30%. | Promote to E3 to unlock |
Fashionista
Talent Effect | Requirements | |
|---|---|---|
Fashionista α | Assign to Growth Chamber to slow Mood Drop of all operators in it by 14% | Promote to E2 to unlock |
Fashionista β | Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%. | Promote to E4 to unlock |
GilbertaSupporter · Nature
Messengerial Processing
Talent Effect | Requirements | |
|---|---|---|
Messengerial Processing β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E1 to unlock |
Messengerial Processing γ | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18% | Promote to E3 to unlock |
Messengerial Arms Mastery
Talent Effect | Requirements | |
|---|---|---|
Messengerial Arms Mastery β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E2 to unlock |
Messengerial Arms Mastery γ | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30% | Promote to E4 to unlock |
LaevatainStriker · Heat
Memory Crucible
Talent Effect | Requirements | |
|---|---|---|
Memory Crucible β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E1 to unlock |
Memory Crucible γ | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% | Promote to E3 to unlock |
Undying Flames
Talent Effect | Requirements | |
|---|---|---|
Undying Flames β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E2 to unlock |
Undying Flames γ | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18% | Promote to E4 to unlock |
PogranichnikVanguard · Physical
Hone the Weapons
Talent Effect | Requirements | |
|---|---|---|
Hone the Weapons β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E1 to unlock |
Hone the Weapons γ | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30% | Promote to E3 to unlock |
Morale Boost
Talent Effect | Requirements | |
|---|---|---|
Morale Boost β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E2 to unlock |
Morale Boost γ | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18% | Promote to E4 to unlock |
EmberDefender · Heat
Special Northern Training
Talent effect | Requirements | |
|---|---|---|
Special Northern Training α | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E1 to unlock |
Special Northern Training β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% | Promote to E3 to unlock |
Keepers of the Banner
Talent effect | Requirements | |
|---|---|---|
Keepers of the Banner α | Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Keepers of the Banner β | Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
Last RiteStriker · Cryo
Cemetery Gardening
Talent Effect | Requirements | |
|---|---|---|
Cemetery Gardening α | Assign to Growth Chamber to grant vitrified plant growth rate +20% | Promote to E1 to unlock |
Cemetery Gardening β | Assign to Growth Chamber to grant vitrified plant growth rate +30% | Promote to E3 to unlock |
Fame of the Royal Courts
Talent Effect | Requirements | |
|---|---|---|
Fame of the Royal Courts α | Assign to Reception Room to grant operators a small Clue 7 Rate-UP: Seš'qa (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Fame of the Royal Courts β | Assign to Reception Room to grant operators Clue 7 Rate-UP: Seš'qa (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
LifengGuard · Physical
Youthful Ambition
Talent Effect | Requirements | |
|---|---|---|
Youthful Ambition α | Assign to Control Nexus to grant all operators' Mood Regen +12%. | Promote to E1 to unlock |
Youthful Ambition β | Assign to Control Nexus to grant all operators' Mood Regen +16%. | Promote to E3 to unlock |
Laddie Reliable
Talent Effect | Requirements | |
|---|---|---|
Laddie Reliable α | Assign to Reception Room to grant operators a small Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Laddie Reliable β | Assign to Reception Room to grant operators Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
ArdeliaSupporter · Nature
Tales of the Land
Base Skill Effect | Requirements | |
|---|---|---|
Tales of the Land β | Assign to Reception Room to grant operator clue collecting efficiency +20% | E1 |
Tales of the Land γ | Assign to Reception Room to grant operator clue collecting efficiency +30% | E3 |
Mr. Dolly's Game
Base Skill Effect | Requirements | |
|---|---|---|
Mr. Dolly's Game β | Assign to Reception Room to slow Mood Drop of all operators in it by 14% | E2 |
Mr. Dolly's Game γ | Assign to Reception Room to slow Mood Drop of all operators in it by 18% | E4 |
PerlicaCaster · Electric
Supervisor
Talent Effect | Requirements | |
|---|---|---|
Supervisor α | Assign to Control Nexus to grant all operators' Mood Regen +8% | Promote to E1 to unlock |
Supervisor β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E3 to unlock |
Factory Pioneer
Talent Effect | Requirements | |
|---|---|---|
Protocol Redistribution β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E2 to unlock |
Protocol Redistribution γ | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30% | Promote to E4 to unlock |
Chen QianyuGuard · Physical
Blade Critique
Talent Effect | Requirements | |
|---|---|---|
Blade Critique α | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10% | Promote to E1 to unlock |
Blade Critique β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E3 to unlock |
Jadeworking
Talent Effect | Requirements | |
|---|---|---|
Jadeworking α | Assign to Growth Chamber to grant rare mineral growth rate +20% | Promote to E2 to unlock |
Jadeworking β | Assign to Growth Chamber to grant rare mineral growth rate +30% | Promote to E4 to unlock |
WulfgardCaster · Heat
Pack Techniques
Talent Effect | Requirements | |
|---|---|---|
Pack Techniques α | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10% | Promote to E1 to unlock |
Pack Techniques β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E3 to unlock |
Knack for the Wildlands
Talent Effect | Requirements | |
|---|---|---|
Knack for the Wildlands β | Assign to Growth Chamber to grant rare mineral growth rate +20% | Promote to E2 to unlock |
Knack for the Wildlands γ | Assign to Growth Chamber to grant rare mineral growth rate +30% | Promote to E4 to unlock |
ArclightVanguard · Electric
Blade of the Wildlands
Talent Effect | Requirements | |
|---|---|---|
Blade of the Wildlands α | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10% | Promote to E1 to unlock |
Blade of the Wildlands β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E3 to unlock |
Hanna Traditions
Talent Effect | Requirements | |
|---|---|---|
Hanna Traditions α | Assign to Reception Room to grant operators a small Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Hanna Traditions β | Assign to Reception Room to grant operators Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
XaihiSupporter · Cryo
Standardized Scripting
Advancement Effect | Requirements | |
|---|---|---|
Standardized Scripting α | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10% | Promote to E1 to unlock |
Standardized Scripting β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E3 to unlock |
Murmuring Session
Advancement Effect | Requirements | |
|---|---|---|
Murmuring Session α | Assign to Reception Room to grant operators a small Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Murmuring Session β | Assign to Reception Room to grant operators Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
AleshVanguard · Cryo
Casual Angling
Talent Effect | Requirements | |
|---|---|---|
Casual Angling α | Assign to Control Nexus to grant all operators' Mood Regen +8% | Promote to E1 to unlock |
Casual Angling β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E3 to unlock |
Anglers' Intel Network
Talent Effect | Requirements | |
|---|---|---|
Anglers' Intel Network α | Assign to Reception Room to grant operators a small Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack) | Promote to E2 to unlock |
Anglers' Intel Network β | Assign to Reception Room to grant operators Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack) | Promote to E4 to unlock |
Da PanStriker · Physical
Chef of Forage and Game
Talent Effect | Requirements | |
|---|---|---|
Chef of Forage and Game α | Assign to Growth Chamber to grant fungal matter growth rate +10%. | Promote to E1 to unlock |
Chef of Forage and Game β | Assign to Growth Chamber to grant fungal matter growth rate +20%. | Promote to E3 to unlock |
Wordly Wisdom
Talent Effect | Requirements | |
|---|---|---|
Wordly Wisdom α | Assign to Control Nexus to grant all operators' Mood Regen +12%. | Promote to E2 to unlock |
Wordly Wisdom β | Assign to Control Nexus to grant all operators' Mood Regen +16%. | Promote to E4 to unlock |
AvywennaStriker · Electric
Residence Advisor
Talent Effect | Requirements | |
|---|---|---|
Residence Advisor α | Assign to Control Nexus to grant all operators' Mood Regen +8% | Promote to E1 to unlock |
Residence Advisor β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E3 to unlock |
Factory Pioneer
Talent Effect | Requirements | |
|---|---|---|
Factory Pioneer α | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10% | Promote to E2 to unlock |
Factory Pioneer β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E4 to unlock |
SnowshineDefender · Cryo
Rescuer's Perseverance
Talent Effect | Requirements | |
|---|---|---|
Rescuer's Perseverance α | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10% | Promote to E1 to unlock |
Rescuer's Perseverance β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E3 to unlock |
Happy-Go-Lucky
Talent Effect | Requirements | |
|---|---|---|
Happy-Go-Lucky β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E2 to unlock |
Happy-Go-Lucky γ | Assign to Control Nexus to grant all operators' Mood Regen +16% | Promote to E4 to unlock |
AkekuriVanguard · Heat
Coffee or Tea
Talent Effect | Requirements | |
|---|---|---|
Coffee or Tea α | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10% | Promote to E1 to unlock |
Coffee or Tea β | Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% | Promote to E3 to unlock |
Icebreaker
Talent Effect | Requirements | |
|---|---|---|
Icebreaker β | Assign to Reception Room to slow Mood Drop of all operators in it by 14% | Promote to E2 to unlock |
Icebreaker γ | Assign to Reception Room to slow Mood Drop of all operators in it by 18% | Promote to E4 to unlock |
EstellaGuard · Cryo
Frequency Monitoring
Talent Effect | Requirements | |
|---|---|---|
Frequency Monitoring β | Assign to Reception Room to grant operator clue collecting efficiency +20% | Promote to E2 to unlock |
Frequency Monitoring γ | Assign to Reception Room to grant operator clue collecting efficiency +30% | Promote to E4 to unlock |
CatcherDefender · Physical
Silent Caretaker
Talent Effect | Requirements | |
|---|---|---|
Silent Caretaker α | Assign to Control Nexus to grant all operators' Mood Regen +8% | Promote to E1 to unlock |
Silent Caretaker β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E3 to unlock |
Grounded Approach
Talent Effect | Requirements | |
|---|---|---|
Grounded Approach β | Assign to Growth Chamber to slow Mood Drop of all operators in it by +14% | Promote to E2 to unlock |
Grounded Approach γ | Assign to Growth Chamber to slow Mood Drop of all operators in it by +18% | Promote to E4 to unlock |
FluoriteCaster · Nature
Wildlands Trekker
Talent Effect | Requirements | |
|---|---|---|
Wildlands Trekker α | Assign to Growth Chamber to grant rare mineral growth rate +10%. | Promote to E1 to unlock |
Wildlands Trekker β | Assign to Growth Chamber to grant rare mineral growth rate +20%. | Promote to E3 to unlock |
Reader of Emotions
Talent Effect | Requirements | |
|---|---|---|
Reader of Emotions β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E2 to unlock |
Reader of Emotions γ | Assign to Control Nexus to grant all operators' Mood Regen +16% | Promote to E4 to unlock |
AntalSupporter · Electric
Experimental Arts Unit
Talent Effect | Requirements | |
|---|---|---|
Experimental Arts Unit α | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10% | Promote to E1 to unlock |
Experimental Arts Unit β | Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% | Promote to E3 to unlock |
Pun-isher Studies
Talent Effect | Requirements | |
|---|---|---|
Pun-isher Studies β | Assign to Growth Chamber to slow Mood Drop of all operators in it by 14% | Promote to E2 to unlock |
Pun-isher Studies γ | Assign to Growth Chamber to slow Mood Drop of all operators in it by 18% | Promote to E4 to unlock |
Common Mistakes
Do not confuse Base Skills with Combat Skills — base skills only work while the operator is assigned to the matching facility aboard the ship, they do not trigger in battle. Also, not every operator has base-skill data at the current source — this page will update as the wiki adds more.
FAQ
How do Base Skills work?
You assign an operator to a specific AIC facility aboard the Dijiang, and their base skill automatically applies its effect to that facility or every operator stationed there, with no further action needed.
Why isn't every operator listed?
The page only shows 27 operators with confirmed base-skill data from the source — the rest simply are not fully documented by the source wiki yet, not that they lack a base skill.
Can one operator have multiple Base Skills?
Yes. Many operators have two or more base skills, each often tied to a different facility or unlocked at a different Elite promotion tier.