
Camille Build
Camille Arno, a Keeper from Seš'qa specializing in handling violent incidents caused by or targeted at the Sarkaz. As one of the most elite Keepers, he has mastered blood-related O...
Calculate pity to pull Camille →Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates.
Recommended Build
Role: Vanguard (6-star, Polearm) — hybrid support/sub-DPS: applies Heat Infliction/Susceptibility and recovers team SP; not a hyper-carry, cycles in and out of the rotation to set up teammates. Heat (Arts-based)
Best Weapons
- Blessing of Lustrous Carmine (6-star Polearm, signature) — Best-in-slot. Grants team ATK/Heat DMG buffs tied to his rotation: team ATK +6% when Camille recovers SP, and team Heat DMG +6% when he applies Heat Infliction — directly amplifies his support loop.
- Beacon of Duty (6-star Polearm) — Strong F2P/battle-pass alternative; Agility + Ultimate Gain bonuses, with +8% Physical/Heat DMG on Heat Infliction — good for mixed-damage teams alongside Rossi.
- JET (5-star Polearm) — Best fully F2P option: Agility, ATK, and improved Arts Reaction damage for players without the signature or limited banner weapon.
Gear & Essence
- Frontiers set (Protection Suit + Fiber Gloves T1 + Extra O2 Tube / Comm, 3pc) Primary: Agility, then Ultimate Gain Efficiency, Intellect, Combo Skill DMG. Off-piece: Redeemer Seal for Intellect/Ultimate Gain. — Endgame BiS: Combo Skill cooldown −15% and a team DMG buff (+15–16%) after Camille recovers SP — synergizes with his SP-recovery-heavy kit.
- Mordvolt Insulation set (early-game alternative) +50 Intellect, +20% Arts DMG while HP > 80% — pairs with a healer (e.g. Ardelia) to keep the HP threshold up. — Cheaper early-game set before Frontiers pieces are farmed; still boosts his Arts/Heat damage output.
Team Comps
- Rossi — Core pairing: Rossi applies/consumes Heat DMG and Vulnerability that Camille's Heat Infliction stacks feed into — he serves as the anchor DPS in this comp.
- Laevatain / Levatein — Camille's strongest single pairing: her basic attacks consume Heat stacks directly, triggering his Combo Skill (Heartstake Thorn) most frequently of any operator tested.
- Mi Fu / Gilberta / Pogranichnik (rounding out squads) — Mi Fu capitalizes on Vulnerability stacks left by Rossi/Camille for bonus damage; Gilberta groups enemies for Camille's AoE Heat Infliction; Pogranichnik aids SP recovery and Break damage.
Skill Priority: Battle Skill 'Blazing Exorcism' first (controls Heat application, applies long-duration Weakness/Heat Susceptibility, feeds his Combo) > Combo Skill 'Heartstake Thorn' (SP recovery + bonus DMG on Heat consumption) > Ultimate 'Sanguine Downpour' > Basic Attack. An alternative ordering favors Ultimate > Battle Skill > Combo Skill > Basic Attack, prioritizing his burst and Hunter Pursuit value — a valid variant for players who lean into his ultimate window.
Playstyle: Frontline Heat setter: rushes in first to tag enemies with Heat Infliction/Susceptibility via his Battle Skill, then falls back while a Heat-consuming DPS (ideally Laevatain or Rossi) detonates the stacks — his Combo Skill 'Heartstake Thorn' then triggers off that consumption to heal, recover team SP, and deal bonus DMG, letting him cycle in and out of the rotation as a semi-support rather than sitting on-field as a carry.
Community-sourced · 6 nguồn
Operator Information
Basic Information
| Codename | Camille |
|---|---|
| Gender | Male |
| Faction | Seš'qa |
| Birthday | November 20 |
| Element | Heat |
| Race | Sarkaz |
| Chinese CV | 马洋 |
| English CV | Aleks Le |
| Japanese CV | 松岡 禎丞 |
| Korean CV | 이주승 |
Upgrade
Level Up
LV.1 | LV.20 | LV.40 | LV.60 | LV.80 | LV.90 | |
|---|---|---|---|---|---|---|
Strength | 13 | 32 | 52 | 72 | 92 | 102 |
Agility (Main) | 17 | 48 | 80 | 112 | 144 | 160 |
Intellect (Secondary) | 14 | 38 | 64 | 90 | 116 | 129 |
Will | 11 | 28 | 46 | 64 | 82 | 92 |
Base ATK | 30 | 91 | 155 | 219 | 283 | 315 |
Base HP | 500 | 1566 | 2689 | 3811 | 4934 | 5495 |
Cost | None |
Initial Data | Cost | |
|---|---|---|
Strength | 13 | None |
Agility (Main) | 17 | |
Intellect (Secondary) | 14 | |
Will | 11 | |
Base ATK | 30 | |
Base HP | 500 |
Attribute Increase | Cost | |
|---|---|---|
Strength | 32 | Auto Fill: |
Agility (Main) | 48 | |
Intellect (Secondary) | 38 | |
Will | 28 | |
Base ATK | 91 | |
Base HP | 1566 |
Attribute Increase | Cost | |
|---|---|---|
Strength | 52 | Auto Fill: |
Agility (Main) | 80 | |
Intellect (Secondary) | 64 | |
Will | 46 | |
Base ATK | 155 | |
Base HP | 2689 |
Attribute Increase | Cost | |
|---|---|---|
Strength | 72 | Auto Fill: |
Agility (Main) | 112 | |
Intellect (Secondary) | 90 | |
Will | 64 | |
Base ATK | 219 | |
Base HP | 3811 |
Attribute Increase | Cost | |
|---|---|---|
Strength | 92 | Auto Fill: |
Agility (Main) | 144 | |
Intellect (Secondary) | 116 | |
Will | 82 | |
Base ATK | 283 | |
Base HP | 4934 |
Max Data | Cost | |
|---|---|---|
Strength | 102 | Auto Fill: |
Agility (Main) | 160 | |
Intellect (Secondary) | 129 | |
Will | 92 | |
Base ATK | 315 | |
Base HP | 5495 |
Ability Matrix
Combat Skills
Sanguine AbsolutionBasic Attack
BASIC ATTACK:
An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 25 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
BATK SEQ 1 Multiplier | 25% | 28% | 30% | 33% | 35% | 38% | 40% | 43% | 45% | 48% | 52% | 56% |
BATK SEQ 2 Multiplier | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 36% | 39% | 42% | 45% |
BATK SEQ 3 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 68% |
BATK SEQ 4 Multiplier | 34% | 37% | 41% | 44% | 48% | 51% | 54% | 58% | 61% | 66% | 71% | 77% |
BATK SEQ 5 Multiplier | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 96% | 104% | 113% |
Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Cost | None |
Blazing ExorcismBattle Skill
Camille summons Firefang Vesperwings that fly towards the enemy to deal Heat DMG and apply Heat Infliction on enemies in a small area of effect. The Firefang Vesperwings then temporarily hover around the target and apply Weakness and Heat Susceptibility to the said target for the duration of the hovering. When the target is defeated, the Firefang Vesperwings fly to another nearby enemy, deal Heat DMG, and apply Heat Infliction, Weakness, and Heat Susceptibility to the new target.
Hitting an enemy with hovering Firefang Vesperwings with Camille's combo skill sets off an explosion after a short delay. This explosion deals additional Heat DMG.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
DMG Multiplier | 89% | 98% | 107% | 116% | 125% | 134% | 143% | 151% | 160% | 172% | 185% | 200% |
Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Firefang Vesperwing Duration (s) | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 |
Weakness Effect | 5% | 5% | 5% | 5.5% | 5.5% | 5.5% | 6% | 6% | 6% | 6.5% | 6.5% | 7% |
Heat Susceptibility | 5% | 5% | 5% | 5.5% | 5.5% | 5.5% | 6% | 6% | 6% | 6.5% | 6.5% | 7% |
Explosion DMG Multiplier | 45% | 49% | 54% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 93% | 100% |
Cost | None |
Heartstake ThornCombo Skill
COMBO TRIGGER: When an enemy's Heat Infliction is consumed or absorbed
Performs a returning dash that deals Heat DMG and recovers some SP.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 19 | 19 | 18 |
DMG Multiplier | 133% | 147% | 160% | 173% | 186% | 200% | 213% | 226% | 240% | 256% | 276% | 300% |
Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
SP Recovery | 16 | 16 | 16 | 16 | 16 | 16 | 18 | 18 | 18 | 20 | 20 | 20 |
Hunter Pursuit DMG Multiplier | 222% | 244% | 267% | 289% | 311% | 333% | 356% | 378% | 400% | 428% | 461% | 500% |
Hunter Pursuit Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Hunter Pursuit SP Recovery | 32 | 32 | 32 | 32 | 32 | 32 | 36 | 36 | 36 | 40 | 40 | 40 |
Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Cost | None |
Sanguine DownpourUltimate
Camille flies to the sky, rains down a barrage of spears, and follows through with a sweep attack. This deals Heat DMG and applies Heat Infliction to target(s) hit while recovering some SP.
After casting the ultimate, Camille's battle skill is temporarily transformed into Hunter Pursuit.
Hunter Pursuit: Treated as a combo skill and costs no SP. It is a dash attack that deals Heat DMG and recovers some SP.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ultimate Energy Cost | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 | 130 |
DMG Multiplier | 267% | 293% | 320% | 347% | 373% | 400% | 427% | 453% | 480% | 513% | 553% | 600% |
Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
SP Recovery | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 36 | 36 | 36 | 36 |
Hunter Pursuit State Duration (s) | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Cost | None |
Talent Nodes
Skirmisher
Talent Effect | Requirements | ||
|---|---|---|---|
Skirmisher 1 | Operator Agility +10 | 20% trust with the Operator | Promote to E1 to unlock |
Skirmisher 2 | Operator Agility +15 | 50% trust with the Operator | Promote to E2 to unlock |
Skirmisher 3 | Operator Agility +15 | 100% trust with the Operator | Promote to E3 to unlock |
Skirmisher 4 | Operator Agility +20 | 100% trust with the Operator | Promote to E4 to unlock |
Trust | Raise your operators' trust to unlock more skills and profile data. Operators with higher trust also interact with you differently aboard Dijiang. You can raise operator trust with gifts or by assigning them to the Dijiang Control Nexus. |
|---|
Hunter of Transgression
Talent Effect | Requirements | |
|---|---|---|
Hunter of Transgression | Combo skill Heartstake Thorn improved: When hitting an enemy with hovering Firefang Vesperwings, Camille restores [30 + Intellect × 0.15] HP to himself and grants a Link buff for 15s. When casting Hunter Pursuit, this effect can be triggered even when hitting a target with no hovering Vesperwings. | Promote to E1 to unlock |
Hunter of Transgression | When casting Hunter Pursuit, this effect can be triggered even when hitting a target with no hovering Vesperwings. Combo skill Heartstake Thorn improved: When hitting an enemy with hovering Firefang Vesperwings, Camille restores [60 + Intellect × 0.3] HP to himself and grants a Link buff for 15s. | Promote to E2 to unlock |
Bloodfount Revival
Talent Effect | Requirements | |
|---|---|---|
Bloodfount Revival | Whenever Camille restores HP via a skill, he gains Heat DMG Dealt +2% (max stacks: 5) for 40s while other operators in the team gain 25% of this effect. This effect can reach 5 stacks. If Camille is already at Max HP, each trigger gives 2 stacks of the effect. | Promote to E2 to unlock |
Bloodfount Revival | Whenever Camille restores HP via a skill, he gains Heat DMG Dealt +4% (max stacks: 5) for 40s while other operators in the team gain 25% of this effect. This effect can reach 5 stacks. If Camille is already at Max HP, each trigger gives 2 stacks of the effect. | Promote to E3 to unlock |
Hemo-Vitreography
Talent Effect | Requirements | |
|---|---|---|
Hemo-Vitreography β | Assign to Growth Chamber to grant vitrified plant growth rate +20% | Promote to E1 to unlock |
Hemo-Vitreography γ | Assign to Growth Chamber to grant vitrified plant growth rate +30% | Promote to E3 to unlock |
Agaš'mekanaz Manual
Talent Effect | Requirements | |
|---|---|---|
Agaš'mekanaz Manual β | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% | Promote to E2 to unlock |
Agaš'mekanaz Manual γ | Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% | Promote to E4 to unlock |
Elite
Promotion I
After Activation | Requirements | |
|---|---|---|
Promotion I | Activate this to raise operator level cap to 40 | Operator Lv.20 |
Outfitting I
After Activation | Requirements | |
|---|---|---|
Outfitting I | Activate this to let the operator equip blue quality gear | Promote to E1 to unlock |
Promotion II
After Activation | Requirements | |
|---|---|---|
Promotion II | Activate this to raise operator level cap to 60 | Operator Lv.40 |
Outfitting II
After Activation | Requirements | |
|---|---|---|
Outfitting II | Activate this to let the operator equip purple quality gear | Promote to E2 to unlock |
Promotion III
After Activation | Requirements | |
|---|---|---|
Promotion III | Activate this to raise operator level cap to 80 | Operator Lv.60 |
Outfitting III
After Activation | Requirements | |
|---|---|---|
Outfitting III | Activate this to let the operator equip gold quality gear | Promote to E3 to unlock |
Promotion IV
After Activation | Requirements | |
|---|---|---|
Promotion IV | Activate this to raise operator level cap to 90 | Operator Lv.80 |
Potential
Potential Phases
![]() | Flame-Anointed Lance | Battle skill Blazing Exorcism improved: The skill applies Weakness +5% and Heat Susceptibility +5%. Firefang Vesperwings hover duration +15s. | Unlocks the Operator Snapshot "Return to Eternity" |
|---|---|---|
![]() | Tracker of Witch Scent | Agility +20, Intellect +20. |
![]() | Thorned Incapacitor | | Unlocks the Operator Snapshot "A Proud Start" Combo skill Heartstake Thorn improved: Length of cooldown -2s. Heartstake Thorn and Hunter Pursuit improved: DMG Multipliers are increased to 1.3 times the original; SP Recoveries are increased to 1.15 times the original. |
![]() | Agašlehem's Sigil | Ultimate Sanguine Downpour improved: Ultimate Energy cost -15%. |
![]() | Sanguine Convention | Talent Bloodfount Revival improved: Heat DMG boost per stack +6%. |
Operator Snapshot | ||
|---|---|---|
Illustrator: およ Return to Eternity Progress through the unending cycle until you hit the shattered end, and become whole once more. ![]() | A Proud StartIllustrator: 起ID无能 The past is like a drop of rain. Raise your head to face it so that it does not pour out of your heart. ![]() | Shadowbreak He freed himself from the dark shadow that clung to him, like a thorny vine that burst from the earth. Illustrator: se_eeeee ![]() |
Profile
Operator Intel
Faction
Seš'qa
Race
Sarkaz
Expertise: 1
Situational Analysis: Keeper's Insight
He is skilled at revealing things, no matter how meticulously they have been hidden.
Expertise: 2
Agility: Hemosensitive Tracker
No being living in blood could ever escape him.
Hobbies: 1
Creative: Witchcraft Jigsaw
It started with a curious study of Sarkazian witchcraft, but now he simply enjoys the cycle of breaking everything apart and putting the pieces back together.
Hobbies: 2
Display racks, and lots of them. They are his only requirement for a safe house. This way, he can carefully categorize and arrange various equipment by brand and function.
Profile
BASIC INFO
CODENAME: Camille
GENDER: Male
AUTHENTICATION: Seš'qa
DOB: November 20
RACE: Sarkaz
[INTEGRATED PHYSICAL EXAMINATION]
PHYSIOLOGICAL STRENGTH: Excellent
COMBAT SKILL: Standard
TACTICAL ACUMEN: Standard
ORIGINIUM ARTS ASSIMILATION: Outstanding
Inquiries have already been made to Seš'qa. However, the exact influences on Camille's Originium Arts Assimilation by the act of sharing blood remain uncertain.
— A Sarkazian operator
HUMAN RESOURCES SUMMARY
Camille Arno, Seš'qa's Agaš'mekanaz (Keeper of Wisdom), sought a partnership with Endfield Industries in a personal capacity. Following a recommendation from the Endministrator, he currently holds a position within the Specialist Tech Division.
Operator Camille's parents were members of the joint science expedition from Terra. He himself was born and raised in Seš'qa. However, due to the requirements of his job and his past experiences, Camille has lived outside the floating city for many years. Although Camille claims to be "hunting" a criminal kin, his extremely long yet blank curriculum vitae suggests that he has quietly swapped his roles of "hunter" and "prey". The entire corpus of his social relations, personal background ... or his "life", if we were to adopt a broader definition, has been completely destroyed across a period of several decades.
When I picked this up in the discussion, Camille averted his gaze to the ceiling and stared at a blotch. He then broke the silence with a stream of metaphors and figures of speech. One of them, which I felt was most impressive, was how he described himself as a "pendulum working in vain". He went on and said there was a certain day when his time stopped ticking.
When the conversation was over, I walked away with the most important lesson when engaging with this operator
— If you wish to avoid the excessive task of emotional management, DO NOT talk about his sibling.
— Martin Marvin Malen, Assistant, HR Division, Endfield Industries
FILE 1
DOCUMENT: The Tourist's Guide to Talos-II: Seš'qa, Issue 3
Seš'qa Open Day is here! What should a wise tourist do? Visit Witching Hour's flagship store? Buy yourself a limited edition of something not offered on the shelves of TGCC shops? Sip on something nice at the Glasshouse Bar? Look for secret witch-crafter ateliers in the dark alleyways? There are just so many things to do in the floating city. Our latest guide gives you a secret and nuanced choice: Book a visit to a safe house of an Agaš'mekanaz, or Keeper of Wisdom.
I used to treat these Keepers as a mysterious group of dangerous and merciless individuals who work in the shadows. I believe many readers share my view. The organizers of recent Open Days might be interested in changing this stereotype, since they added more Keeper-related activities to the agenda to help us learn about their long-term contributions and good work.
My guide was a retired Keeper. A kind and patient Goliath, she was nothing like the cold and merciless Agaš'mekanaz I had in mind. She told me that after Jakub Meissen betrayed Seš'qa, the city experienced a crisis of trust, even though the event also devastated Sarkazian communities of Talos-II. To prevent such things from happening again, the leaders of Seš'qa gathered the very best and established the office of the Agaš'mekanaz. Their focus is to handle malicious crimes perpetrated by, or targeting, the Sarkaz.
We spent the next hour happily walking past evidence walls, filing cabinets, and showcases of various specialized witchcraft equipment. The convo we shared taught me a few secrets. The biggest challenge that any Keeper could face would be crimes committed by a fellow kindred. Generally speaking, the other races would balk at putting a relative of the suspect on the case, but the Sarkaz took the opposite approach. Many of their tribes are blessed with long life and mastery of a wide selection of Originium Arts. Hence, a kindred bound by blood also happens to be the perfect counter to Sarkazian criminals.
"This is why many of the Agaš'mekanaz suffer emotionally. Some doubt our ability to remain just and fair, but none of us have yet to abandon principle for a kindred," the Keeper said.
"Were you ever forced to ... cross blades with your own family?" I could not help but ask.
There was a moment when I thought her emotions might crack, but she raised her gaze to the only skylight of the safe house. There was a brief silence before she sorted out her feelings and reverted to her normal self. "I used a handcannon. It was his."
Through the skylight, I could see the last rays of dusk reflecting off the clouds. The fireworks erupted, elaborate works of witchcraft woven by the crafters. Seš'qa has enjoyed another day of peace.
FILE 2
DOCUMENT: Valley IV Monitoring Feed
1. Originium Byproduct Processing Center (Originium BPPC), Entrance: Clear images. Endfield operators observed. No strange sightings.
2. Worker Dorms, southeast: UWST crew mates going about their daily activities. No strange sightings.
3. The Hub Base: Camille Arno identified. Camera zooms in for better tracking.
4. Aburrey Quarry: Signal lost. Suspected damage to the camera affixed to the Landbreaker; said entity has been attacked and eliminated by the enemy.
5. Bridge Approach Camp: Several Landbreakers had left or joined the retreating column. Only a few fuzzy videos have been captured. Final position has been abandoned.
6. United Parking Lot, Originium Power Plant: Focus all cameras on Camille Arno and the Endministrator of Endfield Industries. Monitor the activities of these two individuals.
......
This report proves that an unknown party has deployed a well-hidden monitoring system throughout the region of Valley IV.
Nobody could have imagined that the Endministrator returned from this trip with several thousand hours worth of video recordings. The discovery, found in an abandoned underground facility, left every analyst in shock. It proves that an organization has been acting from the shadows of Valley IV, silently observing every action of everyone, and pulling secret strings to exert control over the region.
When the analysts realized that the cameras were implanted within the Landbreakers to avoid detection (Camille mentioned how the perpetrator abandoned them without second thought), they knew why Seš'qa chose to assign an Agaš'mekanaz to the task. Fortunately, after Camille Arno arrived at Valley IV, all the cameras were assigned to monitor his movement and activities. The period of monitoring happens to overlap with Endfield activities in the region. We can safely assume that no pieces of critical intel have been leaked. The lack of leakage is also why none of our operators noticed the unwarranted third-party monitoring.
After receiving the video feed, operators of the tech division traced the origins to an earlier batch of records (already destroyed) and realized that the organization had begun tracking Camille several decades ago. Though the Keeper himself responded to this finding mildly and appeared to have expected this, the techies sympathized with his plight and promised to give his equipment a suite of upgrades designed to counter covert monitoring measures. When the analysts briefed Camille about their findings, he just leaned against the wall and looked at the screen quietly for quite a while before he raised his eyes and asked: "Say if you were on the other side of the monitoring cameras, staring at a familiar person ... what is most likely to come to mind?"
The analysts gave all sorts of answers. Camille did not respond to any of them but continued his extended silence.
Finally, he left a written note in the debriefing report.
"So much alike, yet so divergent in essence. Why?"
He wants the answer to the question. He needs it.
FILE 3
Camille always thought his emotions were well-hidden away. When comparedto other operators who exercised zero restraints, he did a fine job. Unfortunately, unintended movements and barely noticeable body language still betrayed him.
When frustrated, Camille would lower his gaze and study a crack, if any,on the ground, or subconsciously rub his shoulder blade. When he wishes to avoid contact, he would shift his center of balance to his right leg to expedite immediate flight. When hesitating or discomforted, his fingers would subconsciously rub the old, ancient key hanging from his waist.
Many Endfield operators have an item or keepsake they focus on. For example, Yvonne treats Frost-e-Bytee as a close friend, Rossi has her dagger, and Da Pan is always carrying that ferrium wok on his back. But Camille is different. If anyone were to ask him about his key, he would immediately retract his hand as though the thing had become a burning brand. He would keep his lips tightly closed and refuse to respond to the inquiry.
Skilled machinists would identify that the key was a handcrafted from something that resembled a music box cylinder, though Camille knows nothing about artisanry. The man has no property to his name, and no one knows what the key could actually open.
Eventually, everyone became wiser and learned not to ask about the item.
In the end, Camille confessed to the origins of the key during a casual conversation. It was a present personally crafted by his younger brother (the very same who broke all ties with him). It was part of their home at Seš'qa, which Camille later sold after an accident and no longer returned to. The key was merely ornamental and his habit of touching the key was rooted in longing ... and perhaps a dash of inexplicable ennui. After saying these words, Camille placed the key in one of his pockets.
What he remembered was the searing pain as if a chunk of flesh were being torn from his body, and a dark and exhausting past that went on and on. The gift was offered when sincerity remained. The Keeper faced adilemma, and he no longer wanted to be reminded.
A few days later, Camille received a Baker toast and visited the Endministrator's office. He was received by a smiling Endministrator who dropped a new key into his hands.
"Such keys and locks are pretty rare, so making them took quite a while," the person said, "I just want you to know that Dijiang always has a door that you can open."
It caught Camille by surprise. He tightly wrapped his fingers around the key and turned his face aside. He tried to form words, but they came out like noises made by a wheezing fowl whose neck was caught in an iron grip. In the end, he only managed to blurt out a barely audible phrase: "Thank you."
Not everybody is familiar with Camille's body language, but everyone knows that the jingling of the new key against the old is joyous, like how he felt at that very moment.
FILE 4
DOCUMENT: A Torn Manuscript
The first mirror witnessed by a babe is usually the eyes of its mother. Amother would gaze at you and softly whisper these words: "Welcome to this world." You opened your eyes to look right back at her, with a focus shared by a navigator attempting to cross an ocean. Once the wet shimmers faded, you would see yourself reflected in her eyes.
Powerful, weak, hateful, lovely, pure, tainted... You recognized the reflection in the mirror, a reflection of yourself. But what if your first mirror was not your mother? What if you opened your eyes before you uttered your first cry? The ocean around you swayed like a swinging cradle, and someone pressed against your fingers. It felt annoying but also calm. You did not know who this person was, but you peered through the turbid fluids, noticed another pair of blurry eyes, and saw your reflection in them. At that very moment, something faster than a bolt of lightning struck through your soul.
He was born with you. You were the closest friends, yet you always fought and argued. You could not help but peer into his eyes to look at your own reflections... He was the rule and the control by which you were measured against, and the very conduit by which you fed from the world. He, on the other hand, relied upon you, respected you, and envied you. The days passed and your reflection within his eyes grew ever more perfect.
Then one day it came. The first crack appeared in the mirror. The cracks spread, and the mirror shattered. Your image was gone. The storm descended, the fates murmured, and the oceans drove back into the deep. You gained a scar that would never heal, lost half of your soul, and were forced to raise your weapon against him. It was the only way with which you could pierce the hatred that burned deeper than love and restore what was broken to completion.
And that moment, you still had not realized —
— that you were his first mirror.
DOCUMENT: A Faded News Cutting
Landbreakers Raid Towns - Seš'qa Planning to Create an Anti-Witchcraft Organization
The floating city traitor and deserter Jakub Meissen and the Landbreaker raiders he led have recently become a major security threat to the Civilization Band. Jakub's forces have occupied and transformed an Originium farm into their base of operations, sending out raider groups to spread more Originium and raid.
Just two nights prior, a town at the Band Fringes was attacked by raiders led by a Vampire serving as Jakub's lieutenant. The town, situated at an area not yet claimed by Talosian factions, was poorly defended. However, another Vampire, who hailed from Seš'qa, played a pivotal role in thwarting the raid. Armed with knowledge of Sarkazian witchcraft, the Vampire defender sabotaged the raiders' military hardware and ran his weapon through the chest of the raid leader, forcing the latter to call for retreat. Currently, the raider leader has gone into hiding and Seš'qa is maintaining constant vigilance to track him down.
Seš'qa regarded Jakub's betrayal as its responsibility. The latest news revealed that the leadership of the floating city is planning to create an organization dedicated to fighting crimes involving Sarkazian witchcraft and apprehending the traitors.
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It will bring me much joy.
Incinerate the past, rise anew from the ashes. Sink every doubt into the deepest breath. As the embers fade, he no longer looks back.
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Camille Arno, a top-tier Keeper from Seš'qa. He is well-versed in Sarkazian witchcraft and excels at countering it. Though he has apprehended countless dangerous criminals, he has faced repeated setbacks in his hunt for his own blood relative.
To protect himself, he maintains a cold and detached demeanor, habitually distancing himself from others, yet he possesses a sincere side.
Now, he has arrived at Endfield Industries, looking forward to journeying by your side to fulfill each other's long-cherished wishes.
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Camille Arno, a Keeper from Seš'qa specializing in handling violent incidents caused by or targeted at the Sarkaz. As one of the most elite Keepers, he has mastered blood-related Originium Arts and is especially skilled at countering all manner of sinister witchcraft.
To protect his homeland, Seš'qa, Camille has personally apprehended countless dangerous criminals, yet he has faced repeated setbacks in his hunt for his blood relative. Scarred by past betrayals, he has grown used to maintaining a cold, distant demeanor and avoiding others' concern - this is how he protects himself. Yet when it comes to
friends who have earned his trust, he is willing to reveal a sincere and straightforward side.
Currently, he is seeking to cooperate with Endfield Industries in a personal capacity. He looks forward to journeying alongside you to
distant lands and fulfilling each other's long-cherished wishes.
"Empty honors no longer matter, my friend. My blood is always with you."







