
Endministrator (M) Build
The Endministrator of Endfield Industries.
Calculate pity to pull Endministrator (M) →The Endministrator (6-star, Sword) — the player's own avatar/protagonist, playable from the start of the game. Functions as a Physical DPS / combo enabler: Guard-type who inflicts Originium Crystals/Vulnerability and detonates them for big hits, and can be built as either the team's primary damage dealer or as a support-damage/tactical-core unit that feeds and triggers teammates' Combo Skills. Gameplay-identical to the female version (Endministrator (F)) — same stats, skills and performance; only voice, appearance and some dialogue differ.
Recommended Build
Role: The Endministrator (6-star, Sword) — the player's own avatar/protagonist, playable from the start of the game. Functions as a Physical DPS / combo enabler: Guard-type who inflicts Originium Crystals/Vulnerability and detonates them for big hits, and can be built as either the team's primary damage dealer or as a support-damage/tactical-core unit that feeds and triggers teammates' Combo Skills. Gameplay-identical to the female version (Endministrator (F)) — same stats, skills and performance; only voice, appearance and some dialogue differ. Physical (Originium-crystal/Physical DMG focused)
Best Weapons
- Grand Vision (6-star Sword, signature) — Best-in-slot: loads Agility, Attack, Physical DMG and Arts Intensity — all stats Endmin wants for the Crush-DPS role — and its passive re-triggers multiple times per fight, granting a large (roughly 36-57.6% depending on refinement) Physical DMG boost for ~20s after Endmin applies an Originium Crystal/Seal.
- Eminent Repute (6-star Sword) — Strong alternative for extra team utility — buffs the whole team's Attack — and synergizes with Vulnerability-stacking play by consuming stacks for bonus damage; pairs well in a Swordmancer 3pc + Eminent Repute R9 combo.
- Rapid Ascent (6-star Sword) — A solid third option: provides Crit Rate and boosts skill/ultimate damage to 50% when the enemy is Staggered.
Gear & Essence
- Swordmancer Set (3pc, endgame) Boosts Agility, Physical DMG, and Arts Intensity for Crush procs; substat priority is Agility > Strength > Physical DMG, or alternatively ATK% and Crit substats (favor Crit DMG over Crit Rate, since Crit Rate is a stat Endmin doesn't need as much). — Top pick for endgame BiS — improves Stagger efficiency and grants a one-time large damage boost to the next Physical hit, which fits Endmin's 'hit once, hit hard' Crush playstyle. Aethertech (Agility/Strength scaling with Vulnerability infliction) is a viable alternative endgame set worth considering as well.
- Grizzled Edge (T1, alternate endgame pick) High Physical DMG bonus that scales with how many Vulnerable stacks Endmin consumes during Crush. — The best possible gear set for Endministrator as of Version 1.3, offering an alternative path to the Swordmancer recommendation above depending on available Vulnerability uptime.
- Bonekrusha (F2P-friendly option) / Aburrey's Legacy or Roving MSGR (early-progression) Bonekrusha lacks a gloves piece — compensate with two Bonekrusha Masks (T1) for extra Crit Rate. Early sets emphasize Agility and physical DMG while under-geared. — Reaches roughly 15-20% behind full BiS at max refinement/optimal substats — a viable free-to-play or leveling path before endgame sets are farmed.
Team Comps
- Laevatain + Antal + Ardelia — The optimal 6-star team: Laevatain generates combo spikes for Endmin to detonate, Antal's Focus mechanic pairs with Endmin's Vulnerability application, and Ardelia provides support/Corrosion utility.
- Li Feng + Pogranichnik + Da Pan / Chen Qianyu — A strong F2P-friendly Physical Burst Team — Li Feng can generate his own Combo Skill and in turn trigger Endministrator's Combo passively; Endmin acts as the tactical core, applying Originium Crystals to key targets for the team to detonate.
Skill Priority: Battle Skill is central to the kit either way, since it breaks and detonates Originium Crystals and consumes Vulnerable stacks for damage. One strong approach: Battle Skill first, then Combo Skill and Ultimate roughly tied, Basic Attack last — reinforced by a Potential that regens SP on Crystal breaks. Another solid approach: Ultimate first, then Battle Skill (detonates Crystals), then Combo Skill. Either priority order works well; the key is investing in Battle Skill early.
Playstyle: A Crush/Physical DPS built around Originium Crystals: Endmin's Combo Skill applies Originium Crystals/Vulnerability to enemies, then Battle Skill (repeated or via Ultimate) detonates them for a big hit-once-hit-hard Physical burst, amplified by Crit/Physical DMG gear and the Grand Vision weapon's post-Crystal damage window. Flexible role — can lead as primary damage dealer or sit back as the tactical core/support-damage unit that seeds Crystals for teammates and passively triggers its own Combo whenever allies use their Combo Skills, making it a natural fit in mixed physical/combo-centric teams.
Community-sourced · 7 nguồn · verify in-game
Operator Information
Basic Information
| Codename | Endministrator |
|---|---|
| Gender | ■■ |
| Faction | Endfield Industries |
| Birthday | ■■ |
| Element | Physical |
| Race | ■■ |
| Chinese CV | 楊超然 |
| English CV | Hyoie O'Grady |
| Japanese CV | 津田拓也 |
| Korean CV | 이상준 |
Upgrade
Level Up
LV.1 | LV.20 | LV.40 | LV.60 | LV.80 | LV.90 | |
|---|---|---|---|---|---|---|
Strength (Secondary) | 14 | 38 | 62 | 86 | 111 | 123 |
Agility (Main) | 14 | 41 | 69 | 98 | 126 | 140 |
Intellect | 9 | 28 | 47 | 67 | 87 | 96 |
Will | 10 | 31 | 53 | 74 | 96 | 107 |
Base ATK | 30 | 92 | 157 | 222 | 287 | 319 |
Base HP | 500 | 1566 | 2689 | 3811 | 4934 | 5495 |
Cost | None |
Initial data | Cost | |
|---|---|---|
Strength (Secondary) | 14 | None |
Agility (Main) | 14 | |
Intellect | 9 | |
Will | 10 | |
Base ATK | 30 | |
Base HP | 500 |
Attribute Increase | Cost | |
|---|---|---|
Strength (Secondary) | 38 | Auto Fill: |
Agility (Main) | 41 | |
Intellect | 28 | |
Will | 31 | |
Base ATK | 92 | |
Base HP | 1566 |
Attribute Increase | Cost | |
|---|---|---|
Strength (Secondary) | 62 | Auto Fill: |
Agility (Main) | 69 | |
Intellect | 47 | |
Will | 53 | |
Base ATK | 157 | |
Base HP | 2689 |
Attribute Increase | Cost | |
|---|---|---|
Strength (Secondary) | 86 | Auto Fill: |
Agility (Main) | 98 | |
Intellect | 67 | |
Will | 74 | |
Base ATK | 222 | |
Base HP | 3811 |
Attribute Increase | Cost | |
|---|---|---|
Strength (Secondary) | 111 | Auto Fill: |
Agility (Main) | 126 | |
Intellect | 87 | |
Will | 96 | |
Base ATK | 287 | |
Base HP | 4934 |
Max Data | Cost | |
|---|---|---|
Strength (Secondary) | 123 | Auto Fill: |
Agility (Main) | 140 | |
Intellect | 96 | |
Will | 107 | |
Base ATK | 319 | |
Base HP | 5495 |
Ability Matrix
Combat Skills
Destructive SequenceBasic Attack
BASIC ATTACK:
An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
BATK SEQ 1 Multiplier | 23% | 25% | 27% | 29% | 32% | 34% | 36% | 39% | 41% | 44% | 47% | 51% |
BATK SEQ 2 Multiplier | 27% | 30% | 32% | 35% | 38% | 41% | 43% | 46% | 49% | 52% | 56% | 61% |
BATK SEQ 3 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 63% | 68% |
BATK SEQ 4 Multiplier | 35% | 38% | 41% | 45% | 48% | 52% | 55% | 59% | 62% | 67% | 72% | 78% |
BATK SEQ 5 Multiplier | 40% | 44% | 48% | 52% | 56% | 60% | 64% | 68% | 72% | 77% | 83% | 90% |
Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Cost | None |
Constructive SequenceBattle Skill
A forceful burst of Originium Arts that attacks enemies within the area of effect. Deals Physical DMG and applies Crush.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | |
DMG Multiplier | 156% | 171% | 187% | 202% | 218% | 234% | 249% | 265% | 280% | 300% | 323% | 350% |
Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
Cost | None |
Sealing SequenceCombo Skill
COMBO TRIGGER: When another operator in the team deals DMG with combo skills.
Rushes to the enemy's side to deal Physical DMG and attach Originium Crystals that temporarily seals them. Applying Physical Status or Vulnerable to the sealed enemy consumes the Originium Crystals and deal additional Physical DMG.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cooldown | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 15s | |
DMG Multiplier | 45% | 49% | 54% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 93% | 100% |
Crystal Shatter Damage Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
Seal Duration | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4.5s | 4.5s | 5s | |
Cost | None |
Bombardment SequenceUltimate
Bombards the ground with Originium Arts, dealing massive Physical DMG to all enemies within a fan-shaped area. If the enemy has Originium Crystals on them, this skill consumes the Originium Crystals and deals one more hit of Physical DMG.
RANK 1 | RANK 2 | RANK 3 | RANK 4 | RANK 5 | RANK 6 | RANK 7 | RANK 8 | RANK 9 | Mastery I | Mastery II | Mastery III | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ultimate Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | |
DMG Multiplier | 356% | 391% | 427% | 462% | 498% | 533% | 569% | 604% | 640% | 684% | 738% | 800% |
Bonus DMG Multiplier | 267% | 294% | 320% | 347% | 374% | 400% | 427% | 454% | 480% | 514% | 554% | 600% |
Stagger | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | |
Cost | None |
Talent Nodes
Skirmisher
Talent Effect | Requirements | ||
|---|---|---|---|
Skirmisher 1 | Operator Agility +10 | Promote to E1 to unlock | |
Skirmisher 2 | Operator Agility +15 | Promote to E2 to unlock | |
Skirmisher 3 | Operator Agility +15 | Promote to E3 to unlock | |
Skirmisher 4 | Operator Agility +20 | Promote to E4 to unlock |
Trust | Raise your operators' trust to unlock more skills and profile data. Operators with higher trust also interact with you differently aboard Dijiang. You can raise operator trust with gifts or by assigning them to the Dijiang Control Nexus. |
|---|
Essence Disintegration
Talent Effect | Requirements | |
|---|---|---|
Essence Disintegration 1 | When the Originium Crystals attached to the enemy is consumed, the Endministrator gains ATK +15% for 15s. This effect cannot stack. | Promote to E1 to unlock |
Essence Disintegration 2 | When the Originium Crystals attached to the enemy is consumed, the Endministrator gains ATK +30% for 15s. This effect cannot stack. | Promote to E2 to unlock |
Realspace Stasis
Talent Effect | Requirements | |
|---|---|---|
Realspace Stasis 1 | Enemies with attached Originium Crystals suffer Physical DMG Taken +10%. | Promote to E2 to unlock |
Realspace Stasis 2 | Enemies with attached Originium Crystals suffer Physical DMG Taken +20%. | Promote to E3 to unlock |
Elite
Promotion I
After activation | Requirements | |
|---|---|---|
Promotion I | Activate this to raise operator level cap to 40 | Operator Lv.20 |
Outfitting I
After activation | Requirements | |
|---|---|---|
Outfitting I | Activate this to let the operator equip blue quality gear | Promote to E1 to unlock |
Promotion II
After activation | Requirements | |
|---|---|---|
Promotion II | Activate this to raise operator level cap to 60 | Operator Lv.40 |
Outfitting II
After activation | Requirements | |
|---|---|---|
Outfitting II | Activate this to let the operator equip purple quality gear | Promote to E2 to unlock |
Promotion III
After activation | Requirements | |
|---|---|---|
Promotion III | Activate this to raise operator level cap to 80 | Operator Lv.60 |
Outfitting III
After activation | Requirements | |
|---|---|---|
Outfitting III | Activate this to let the operator equip gold quality gear | Promote to E3 to unlock |
Promotion IV
After activation | Requirements | |
|---|---|---|
Promotion IV | Activate this to raise operator level cap to 90 | Operator Lv.80 |
Potential
Potential Phases
![]() | Final Awakening | Battle skill Constructive Sequence improved: Consuming Originium Crystals returns 50 SP. |
|---|---|---|
![]() | Reflection of Authority | Talent Essence Disintegration improved: When the Endministrator gains the ATK buff, other allied operators gain half of this ATK buff. |
![]() | ??? | |
![]() | ??? | |
![]() | ??? |
Operator Snapshot | ||
|---|---|---|
![]() The last log is a small passage, or some form of a directive. The threads have been woven and the pieces are in place. You knew about all this. Memory MeshIllustrator: 狂zip | Name ![]() | ![]() Name |
Profile
Operator Intel
Faction
Endfield Industries
Race
Undisclosed
Expertise
???
Hobbies
???
Profile
BASIC INFO
CODENAME: Endministrator
GENDER: ■■
AUTHENTICATION: ■■
DOB: ■■
RACE: ■■
You remember nothing.
Your memories lie in fragments, like dreams crushed to dust, disappearing at the slightest thought.
Sometimes it makes you unsettled, sometimes uneasy, yet it grants you a quiet moment to breathe and think.
Most of the time, however, there is no pause for doubt. You simply just trust those before you and press on.
Perhaps you have tucked your past memories away, even if just for a little while...
...and so, you remember nothing.
HUMAN RESOURCES SUMMARY
You have lived through all of Talos-II's history...
FILE 1
But ... what will you make of its future?
Media
Youtube
Endfield won't stop progressing.
In the recorded history of Talos-II, the Endministrator stands as a key guardian who protected civilization on this planet and saved humanity from multiple catastrophic disasters. The Endmin's heroic deeds have given rise to many stories, tales, and even rumors.
However, the Endmin's identity remains elusive and only a handful of people have seen the legend in person.
X (Twitter)

The Endministrator of Endfield Industries.
In the recorded history of Talos-II, the Endministrator stands as a key guardian who protected civilization on this planet and saved humanity from multiple catastrophic disasters.
The Endmin's heroic deeds have given rise to many stories, tales, and even rumors.
However, the Endmin's identity remains elusive and only a handful of people have seen the legend in person.
Full profile
The Endministrator of Endfield Industries.
In the recorded history of Talos-II, the Endministrator stands as a key guardian who protected civilization on this planet and saved humanity from multiple catastrophic disasters. The Endmin's heroic deeds have given rise to many stories, tales, and even rumors.
However, the Endmin's identity remains elusive and only a handful of people have seen the legend in person.
Other factions within the Civilization Band are well aware that Endfield has a very special trump card in their hand, but that is all they know.
The Endministrator's mysterious mastery over Originium and the Protocol Network, along with the Endmin's need for periodic long-term hibernation, is one of Endfield's most important secrets.







