Fluorite
★★★★

Fluorite Build

Sub-DPS / Infliction support (4-star, Caster c Nature

"Distract them? Disable them? Or ... just destroy them?"

Calculate pity to pull Fluorite →
Building Fluorite — just follow the numbers
30-second summary

Sub-DPS / Infliction support (4-star, Caster class, Handcannon user) — applies additional stacks of Cryo or Nature Arts Infliction to set up stronger Arts Reactions or feed teammates that consume Infliction stacks; scales off Agility and Intellect.

Recommended Build

Role: Sub-DPS / Infliction support (4-star, Caster class, Handcannon user) — applies additional stacks of Cryo or Nature Arts Infliction to set up stronger Arts Reactions or feed teammates that consume Infliction stacks; scales off Agility and Intellect. Nature (with Cryo Infliction interplay via her kit)

Best Weapons

  1. Wedge — Her best weapon: grants Arts DMG and Critical Rate, maximizing her own personal damage output.
  2. OBJ Velocitous — Not her top personal-damage pick, but provides Ultimate Gain Efficiency, valued for her support role and Ultimate uptime; also the best budget/early-game weapon pairing with the Mordvolt Insulation set.
  3. Navigator — Good alternative for boosting personal damage, especially in teams built around Solidification or Corrosion reactions.
  4. Opus: The Living — Another option to increase Fluorite's personal damage, alongside Navigator.

Gear & Essence

  • MI Security (endgame, top choice) Prioritize Critical Rate and ATK% substats; set effect is Critical Rate +5%, and on landing a critical hit gain ATK +5% for 5s, stacking up to 5 times. — The best endgame set: greatly increases her critical rate, attack, and Intellect for a higher damage ceiling as a sub-DPS.
  • Frontiers No specific substat priority. — Reduces her Combo Skill cooldown by 15 seconds — the best and only recommended option for keeping her infliction-stacking Combo Skill available as often as possible, since its base cooldown is roughly 40 seconds, about double similar Infliction characters like Wulfgard.
  • Mordvolt Insulation (early game) No specific substat priority. — Her best early-game set, paired with the OBJ Velocitous weapon, before endgame MI Security pieces are available.

Team Comps

  • Last Rite — Her optimal pairing: Fluorite's Combo Skill and Ultimate each grant a free Cryo Infliction stack to targets already carrying 2+ stacks, making her the perfect battery for Last Rite's Cryo-focused kit.
  • Ardelia — Both are Nature-element operators; Fluorite thrives alongside Ardelia, combining Ardelia's raw power with Fluorite's Nature Infliction stacking for a potent Nature team core.
  • Wulfgard (Heat teams, complementary) — Not a direct kit synergy — Fluorite functions more as Corrosion/Nature support that layers onto other elements' teams to shred resistance, making her complementary to (rather than core to) Wulfgard's Heat-focused squads.

Skill Priority: Basic Attack > Ultimate > Battle Skill ≈ Combo Skill is the standard leveling order — level Basic Attack first since it deals the bulk of her damage, then Ultimate, then Battle Skill and Combo Skill roughly equally. Some players instead prioritize Combo Skill and Ultimate far above Basic Attack and Battle Skill ('Combo Skill = Ultimate >>> Basic Attack = Battle Skill'); treat this as a viable alternate build rather than the default.

Playstyle: An Infliction-stacking specialist: she waits for an enemy to accumulate 2+ stacks of Cryo or Nature Infliction, then fires her long-cooldown (~40s) Combo Skill to deal damage and add one more matching Infliction stack, pushing enemies toward Cryo/Nature Bursts or stronger Arts Reactions. Her Battle Skill applies Nature Infliction and sees selective use: Nature teams incorporate it for extra stacking and AoE damage, while Cryo teams often skip it entirely.

Community-sourced · 8 nguồn · verify in-game

Operator Information

Basic Information

CodenameFluorite
GenderFemale
FactionEndfield Industries
BirthdayJune 21
ElementNature
RacePhidia
Chinese CV曹雅雯
English CVKatiana Sarkissian
Japanese CV大地葉
Korean CV장미

Upgrade

Level Up


LV.1

LV.20

LV.40

LV.60

LV.80

LV.90

Strength

14

30

47

64

81

90

Agility (Main)

14

47

81

116

150

168

Intellect (Secondary)

12

34

57

80

103

114

Will

10

27

45

64

82

91

Base ATK

30

88

150

211

272

303

Base HP

500

1566

2689

3811

4934

5495

Cost

-


Initial data

Strength

14

Agility (Main)

14

Intellect (Secondary)

12

Will

10

Base ATK

30

Base HP

500


Attribute Increase

Cost

Strength

30

Auto Fill:

Agility (Main)

47

Intellect (Secondary)

34

Will

27

Base ATK

88

Base HP

1566


Attribute Increase

Cost

Strength

47

Auto Fill:

Agility (Main)

81

Intellect (Secondary)

57

Will

45

Base ATK

150

Base HP

2689


Attribute Increase

Cost

Strength

64

Auto Fill:

Agility (Main)

116

Intellect (Secondary)

80

Will

64

Base ATK

211

Base HP

3811


Attribute Increase

Cost

Strength

81

Auto Fill:

Agility (Main)

150

Intellect (Secondary)

103

Will

82

Base ATK

272

Base HP

4934


Attribute Increase

Cost

Strength

90

Auto Fill:

Agility (Main)

168

Intellect (Secondary)

114

Will

91

Base ATK

303

Base HP

5495

Ability Matrix

Combat Skills

Signature Gun KataBasic Attack

BASIC ATTACK:

An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher that deals Nature DMG and recovers some SP.


RANK 1

RANK 2

RANK 3

RANK 4

RANK 5

RANK 6

RANK 7

RANK 8

RANK 9

Mastery I

Mastery II

Mastery III

BATK SEQ 1 Multiplier

25%

28%

30%

33%

35%

38%

40%

43%

45%

48%

52%

56%

BATK SEQ 2 Multiplier

33%

36%

39%

42%

46%

49%

52%

55%

59%

63%

67%

73%

BATK SEQ 3 Multiplier

26%

28%

31%

33%

36%

38%

41%

43%

46%

49%

53%

57%

BATK SEQ 4 Multiplier

60%

66%

72%

78%

84%

90%

96%

102%

108%

116%

125%

135%

Finisher ATK Multiplier

400%

440%

480%

520%

560%

600%

640%

680%

720%

770%

830%

900%

Dive ATK Multiplier

80%

88%

96%

104%

112%

120%

128%

136%

144%

154%

166%

180%

Cost

-

Tiny SurpriseBattle Skill

Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect. Defeating the target also sets off the Improvised Explosive immediately.

Only 1 Improvised Explosive can be present in the battlefield.


RANK 1

RANK 2

RANK 3

RANK 4

RANK 5

RANK 6

RANK 7

RANK 8

RANK 9

Mastery I

Mastery II

Mastery III

SP Cost

100

100

100

100

100

100

100

100

100

100

100

100

DMG Multiplier

187%

206%

224%

243%

262%

280%

299%

318%

336%

360%

388%

420%

Stagger

10

10

10

10

10

10

10

10

10

10

10

10

Slow Effect

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

Cost

-

Free GiveawayCombo Skill

COMBO TRIGGER:

When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction.

Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.


RANK 1

RANK 2

RANK 3

RANK 4

RANK 5

RANK 6

RANK 7

RANK 8

RANK 9

Mastery I

Mastery II

Mastery III

Cooldown

40

40

40

40

40

40

40

40

40

40

40

38

DMG Multiplier

169%

186%

203%

220%

237%

254%

270%

287%

304%

325%

351%

380%

Stagger

10

10

10

10

10

10

10

10

10

10

10

10

Cost

Apex PranksterUltimate

Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive has been stuck to the target, the skill detonates it immediately and increases the DMG and size of the explosion.

If the final DMG sequence hits a target with at least 2 stacks of Cryo Infliction or Nature Infliction, then apply the same Arts Infliction again.


RANK 1

RANK 2

RANK 3

RANK 4

RANK 5

RANK 6

RANK 7

RANK 8

RANK 9

Mastery I

Mastery II

Mastery III

Ultimate Energy Cost

80

80

80

80

80

80

80

80

80

80

80

80

SEQ 1 DMG Multiplier

111%

122%

133%

144%

156%

167%

178%

189%

200%

214%

231%

250%

SEQ 2 DMG Multiplier

111%

122%

133%

144%

156%

167%

178%

189%

200%

214%

231%

250%

SEQ 3 DMG Multiplier

111%

122%

133%

144%

156%

167%

178%

189%

200%

214%

231%

250%

SEQ 4 DMG Multiplier

111%

122%

133%

144%

156%

167%

178%

189%

200%

214%

231%

250%

Battle Skill AOE Boost

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

Battle Skill DMG Boost

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

30%

Stagger

25

25

25

25

25

25

25

25

25

25

25

25

Cost

-

Talent Nodes


Skirmisher

Operator Agility

Requirements

Skirmisher - 1

+10

20% trust with the Operator

Promote to E1 to unlock

Skirmisher - 2

+15

50% trust with the Operator

Promote to E2 to unlock

Skirmisher - 3

+15

100% trust with the Operator

Promote to E3 to unlock

Skirmisher - 4

+20

100% trust with the Operator

Promote to E4 to unlock

Trust

Raise your operators' trust to unlock more skills and profile data. Operators with higher trust also interact with you differently aboard Dijiang.

You can raise operator trust with gifts or by assigning them to the Dijiang Control Nexus.


Love the Stab and Twist

Talent effect

Requirements

Love the Stab and Twist - 1

Fluorite gains DMG Dealt +10% against Slowed targets.

Promote to E1 to unlock

Love the Stab and Twist - 2

Fluorite gains DMG Dealt +20% against Slowed targets.

Promote to E2 to unlock


Unpredictable

Talent effect

Requirements

Unpredictable - 1

This effect cannot stack.

Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +10% for 10s.

Promote to E2 to unlock

Unpredictable - 2

Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +20% for 10s.

This effect cannot stack.

Promote to E3 to unlock


Wildlands Trekker

Talent Effect

Requirements

Wildlands Trekker α

Assign to Growth Chamber to grant rare mineral growth rate +10%.

Promote to E1 to unlock

Wildlands Trekker β

Assign to Growth Chamber to grant rare mineral growth rate +20%.

Promote to E3 to unlock


Reader of Emotions

Talent Effect

Requirements

Reader of Emotions β

Assign to Control Nexus to grant all operators' Mood Regen +12%

Promote to E2 to unlock

Reader of Emotions γ

Assign to Control Nexus to grant all operators' Mood Regen +16%

Promote to E4 to unlock

Elite


Promotion I

After activation

Requirements

Promotion I

Activate this to raise operator level cap to 40

Operator Lv.20


Outfitting I

After activation

Requirements

Outfitting I

Activate this to let the operator equip blue quality gear

Promote to E1 to unlock


Promotion II

After activation

Requirements

Promotion II

Activate this to raise operator level cap to 60

Operator Lv.40


Outfitting II

After activation

Requirements

Outfitting II

Activate this to let the operator equip purple quality gear

Promote to E2 to unlock


Promotion III

After activation

Requirements

Promotion III

Activate this to raise operator level cap to 80

Operator Lv.60


Outfitting III

After activation

Requirements

Outfitting III

Activate this to let the operator equip gold quality gear

Promote to E3 to unlock


Promotion IV

After activation

Requirements

Promotion IV

Activate this to raise operator level cap to 90

Operator Lv.80

Potential

Potential Phases


Ten-Finger Smith

Agility +10, Intellect +10.

Mind Reading Technique

Talent Unpredictable improved:

Chance to ignore Arts DMG +10%.

Triple Surprise

Battle skill Tiny Surprise improved:

After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s.

Prank Master

Ultimate Apex Prankster improved:

Ultimate Energy cost -10%.

Craver of Chaos

Combo Skill Free Giveaway improved:

Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.

Operator Snapshot

Don't let Fluorite know what you're thinking about... Oh. I think it's too late for that already.

Got a Small ProblemIllustrator: Kaneni

Action OrientedIllustrator: GHOSTY

She hardly bears grudges. Her enemies usually don't last that long.

Gray Fringes of the RulesIllustrator: Doppel

Justice is always served. However, if justice decides to show up late, then we're in for quite a show.

Profile

Operator Intel


Faction

Endfield Industries


Race

Phidia


Expertise: 1

A natural in both stringency and generosity. She felt both in the frontiers.


Expertise: 2

Fluorite knows who's trustworthy, who's up to no good, and who's stupidity has rendered them incapable of reasoning.


Hobbies: 1

Everyone else in Op Team Z7 agrees that Fluorite is more amiable when talking about life in the wildlands.


Hobbies: 2

Fluorite's silence usually heralds an impending prank. Unfortunately, Fluorite is often silent.

Profile


BASIC INFO

CODENAME: Fluorite

GENDER: Female

AUTHENTICATION: Endfield Industries

DOB: June 21

RACE: Phidia

[ORIPATHY INFECTION STATUS]

Oripathy positive (infected), based on medical examination reports.

[INTEGRATED PHYSICAL EXAMINATION]

PHYSIOLOGICAL STRENGTH: Standard

COMBAT SKILL: Excellent

TACTICAL ACUMEN: Standard

ORIGINIUM ARTS ASSIMILATION: Normal

We would like to remind Miss Fluorite to regard our regular physical examinations as an official requirement and attend a session. If she finds yet another excuse for her absence, we shall escalate this situation to Miss Akekuri.


HUMAN RESOURCES SUMMARY

Operator Fluorite once encouraged local civilians to violently resist a criminal organization and helped an Endfield field operations team escape certain threats. Operator Akekuri thus endorsed Fluorite's employment with Endfield Industries. She is now a member of Operations Team Z7. No new criminal records have been filed against the Operator since then.

Pay particular attention to Fluorite in social settings. Her "personal grudges" are usually not as significant as we make them, but conversations with her may take unexpected turns. Fortunately, Fluorite is not adverse to being a listener. Since we place greater importance on an operator's combat capabilities, her peculiarity is not particularly difficult to handle.

However, she seized the initiative and answered every question on the list before I formally delivered it to her. In fact, she even started laughing before I could complete my engaging answers. This situation was not predicted by my algorithms. Hence, this interview has been added to the archives of unique case studies for further analysis.

— Martin Marvin Malen, Assistant, HR Division, Endfield Industries


FILE 1

According to Fluorite herself, her Originium Arts solely focused on the creation of polymorphic fluids with adhesive abilities. However, if this were true (which I personally feel to be not), then her malignant social skills could only be explained by her "extensive experiences" — since she has expert-level abilities in identifying damaging information about others. Fluorite's willingness to reveal such information without hesitation is another thing entirely. Even though Arts assimilation test results are publicly accessible, there are those who stubbornly believe that Fluorite has secret "divination" abilities.

"Just think about it. You almost flopped your PE and the instructor just gave you an earful. While heading back to the dorms you see Fluorite along the corridors and she suddenly goes, 'I guess it can't be helped. Midnight sandwiches are just so divine'... She's so friggin' annoying! Fine, I know I shouldn't be snacking at night but why would she say it out loud?"

One Operations Team Z7 member once voiced their frustrations, but instead of receiving comfort, they were met with a chorus of knowing looks that silently said, "I feel you." In all fairness, Fluorite does not intend to stir up trouble and she hardly speaks during dialogs. However, her carefree nature combined with her excessively unforgiving tone proved to be rather discomforting to most people during many situations. When these issues were brought before Fluorite, her defense was simple and sincere:

"You want me to go and apologize?"


FILE 2

Verana. Known aliases: Double Hands, Gossipmonger, Shots-Got-Eyes, Strangleweed. Female. Phidia. Green haired.

Former muscle Boozers, former muscle for the Lamelegs; former member of the gunslinger posse for the Hungry Lupos; honorary member of the Scarred Company (scratched out to avoid reprisal); top shooter working for "Weird Neck" Logan. Rumors say that Verana began working at a proper security company after leaving the underworld.

Verana is extremely skilled in the use of hand guns, throwing daggers, and hand crossbows. She is famous for her quick-draws, cunning, and willingness to lay down various traps. Keep an eye on anything she holds. Do not believe anything (not even a word) she says. Do not attempt to confront her in the wildlands as it has proved to be extremely risky and dangerous.

WANTED FOR: Violating the established order; stealing gang supplies, treason; inflaming local tensions in the town of Oriron Screw, toppling the business of "Weird Neck" Logan, and physically wounding and crippling every member of his operations. Also, we now have verified that she is the one who dealt a powerful kick to the nethers of a certain spokesperson in a public setting before fleeing the scene.

INTERMEDIARY: Go to the bar Road of No Return and talk to Bald Brown. Payment upon delivery, to be made in old bills with no consecutive serials. Body parts also accepted. 30% for hands and feet. 50% for the tongue.

BOUNTY: 300,000 T-Creds

UPDATE: 450,000 T-Creds

UPDATE: 800,000 T-Creds (Payer's request: Another 200,000 T-Creds if captured alive!)

UPDATE: 1,200,000 T-Creds

(Handwritten scribbles) That "certain" spokesperson is Powell. He deserved it.

SOW Notes: After much persuasion from our side, Operator Fluorite voluntarily submitted this bounty poster. As of now, we can verify that no copies furnished with her handwriting can be found. The Human Resources Division has already conferred with Operator Fluorite regarding the public attack on the spokesperson. Please direct your inquiries to the said division if you need to peruse the relevant records.

Spokesperson Powell did not suffer serious physical injuries, but his public image took a significant blow. This was due not only to his exaggerated and undignified reactions to the intense pain, but also to the revelation that Fluorite's malicious demeanor after the incident sharply contrasted with the public persona she had cultivated. Our investigations further revealed that Spokesperson Powell's early political activities were primarily centered around several free cities near the frontiers. Records indicate frequent interactions with leaders of various minor criminal organizations. One such example is "Weird Neck" Logan, who once dominated the town of Oriron Screw and is a potential suspect in illicit crop trading and the use of forced labor in hazardous environments. Logan has, on multiple occasions, granted Powell monetary benefits in exchange for protection.

Operator Fluorite's final action in the town of Oriron Screw obviously revealed her personal grudge against Spokesperson Powell, who had secretly offered protection for local criminal organizations. After accessing monitoring records, we verified that Fluorite carried out the deed while donning a mask. Spokesperson Powell's criminal records have since been submitted to the TGCC. This incident is unlikely to trigger further PR issues, for now.


FILE 3

"The thing is, those towns and villages have been completely abandoned. According to the path described by Fluorite herself, you'll realize that she's like a scavenger, swooping from one dying town to the next. Once a new 'corpse' appears, she would spread her wings and 'fly off' again..."

"I'm not questioning her motives. These vagabonds were not the ones who caused the towns to fade away. Folks could only find less than ideal places to settle, places that only had limited access to support and resources from the fringes. If a hub city meets a crisis, then the resulting supply breakdown could initiate a chain reaction capable of killing every town along the route."

"Death starts from the most isolated spots, the weakest link of the chain. Refugees would then ride the wave of collapse until they either arrive at a new town that offers enough stability, or fade away completely in the wildlands like a certain town out there... People even came up with a special name to describe this phenomenon."

"As long as the links between our cities remain fragile and tenuous, the stranding will never end. Crisis breeds privilege, and privilege is a hot bed for sin. Once we reach the threshold, Civilization is no longer a home, but a yoke that the monopolists shackle onto the necks of their slaves."

"We must master the power that can help us prevent this from happening."


FILE 4

Mama, I heard about how my uncles and aunts are doing:

Gordon. Alloycarrot. Trucker.

Elsa. The Unicity. Seems to be a cashier at a grocery store.

Andalusia. Free City of Neo Tsukushi. Journalist.

Big William. Town of Oriron Screw (abandoned). Passed away due to a railroad accident.

Karakurt. I only managed to learn that she left for Morospolis. She was last seen near Valley V.

Ebby. Not yet found.

Cavill. Not yet found.

"Long Legs". Currently serving his term. They treat inmates pretty well in Hongshan.

Aldan. Tried fighting me but ran away. I don't intend to look for him anymore. Piece of trash.

............

Verana, you can also call me "Fluorite" now. I've reached the skies. Place is interesting so I might stick around for a while.

If you find this letter and regard yourself as a decent individual, please give this to Endfield Industries or burn it in the frontiers. Much appreciated.

— A piece of wrinkled paper, folded many times. When the logistics operator gave this to Fluorite, she noticed a gentleness rarely seen in the latter's eyes.

Media

Youtube

X (Twitter)

A member of Operations Team Z7 in Endfield, Fluorite is responsible for scouting and disrupting enemy lines.

Hailing from the frontier at the edge of the Civilization Band, she sharpened her eye through constant migrations and wandering.

It's not the two guns in her hands, but her razor-sharp, almost mind-reading intuition and her nasty personality that really spell trouble.

Full profile

"Distract them? Disable them? Or ... just destroy them?"

A member of Operations Team Z7 in Endfield, Fluorite is responsible for scouting and disrupting enemy lines. Her command of street rules and dirty tricks rivals her sharpshooting, sparing the team from countless troubles. Hailing from the frontier at the edge of the Civilization Band, she sharpened her eye through constant migrations and wandering. More often than not, she simply sits in the corner with a faint smile, leaving others with the unsettling sense that every flaw has already been laid bare under her gaze.

But don't mistake her for empathetic. Fluorite's knack for reading people gives her exceptional instincts on the battlefield, but also leaves her dangerously good at stirring people up with just a few words — making her the team's most unpredictable source of trouble.

"Got anything to say? No? How about we just call it a day?"

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